Abilities are special skills that all Warframes, Archwings, and Necramechs possess, which are used to provide tactical advantages in battle by either affecting enemies directly or bolstering teammates in some manner. Every Warframe has a set of four unique Abilities that directly influence their gameplay and their role within a team. For example, FrostIcon272 Frost's Abilities are based around slowing down enemies and blocking damage, making him more suited to a defensive role. NovaIcon272 Nova, with her damage-oriented Ability set, is a good choice for offensive playstyles.

Most Abilities require Energy, which is spent every time an Ability is used. Warframes have only a limited Energy capacity, so Ability use must be carefully managed to prevent running out of Energy at critical moments. Energy costs vary between Abilities; in general the more advanced/powerful the Ability, the greater its Energy cost.

Controls[]

Main article: Key Bindings
Default Key Bindings
Platform 1st Ability 2nd Ability 3rd Ability 4th Ability
PC 1 2 3 4
PSN R1  + Combops4x R1  + Combops4sq R1  + Combops4circle R1  + Combops4tri
XBX RB  + XB1IconA RB  + XB1IconX RB  + XB1IconB RB  + XB1IconY
Switch R Button  + B R Button  + Y R Button  + A R Button  + X

Types[]

Warframe Abilities are internally classified into four different types loosely according to their theme: damage, buff & debuff, mobility, and perception. Some Warframe Abilities fall into more than one classification, while Reunite130xWhite Reunite is the only ability with no classification. The abilities below are classified by what a corresponding Corpus Comba / Scrambus will disable.

Damage[]

The most common Ability type. Damage Abilities deal direct damage to enemies, however some abilities like Quiver130xWhite Quiver have nothing damage related but are classified as such anyways. They are disabled by the Sap Comba.

View Damage Powers List

Buff & Debuff[]

These Abilities modify a unit's innate stats. Buff-type Abilities enhance a Warframe or their allies, while Debuff Abilities weaken or cripple enemies. Some Abilities perform both. They are disabled by the Nul Comba.

View Buff & Debuff Powers List

Mobility[]

Mobility Abilities alter a Warframe's ability to travel between two points. Some abilities like Speed130xWhite Speed make the Warframe faster, while others like Undertow130xWhite Undertow make it slower. Some abilities like RhinoStomp130xWhite Rhino Stomp have nothing mobility related but are classified as such anyways. They are disabled by the Slo Comba.

View Mobility Powers List

Perception[]

Perception Abilities are used to confuse, distract or disappear from enemy sight, fooling some to engage false targets or prevent them from seeing the player entirely. They are disabled by the Fog Comba.

View Perception Powers List

Diminishing Returns On Bosses[]

Some Bosses have a mechanic where they are immune to certain effects from abilities or apply a "diminishing return" effect on repeated uses of a single ability, reducing their duration by 25% on subsequent casts. This mostly pertains to abilities that have crowd control effects since bosses have high resistance to them.[1][2]

Examples of diminishing returns or CC resistance:

Examples of CC immunity:

Outliers:

List of Abilities[]

Main article: Category:Warframe Abilities

Injectable[]

Main article: Helminth#Ability Replacement

Some abilities can be injected into other Warframes, replacing one of their abilities via the Helminth. These include:

View Helminth Unique Abilities List

See Helminth#Injecting and Replacing Abilities on replacing one of a Warframe's abilities with these.

Info

  • Expend EnergyOrb25 Energy to increase the Ability Strength of the next ability cast, granting it a 20% / 30% / 40% / 50% additive Ability Strength bonus. Empower lasts indefinitely until the bonus applies to a different ability.
    • Empower's icon with the bonus percentage is displayed next to the shield and health indicators while active. Ability icon becomes greyed-out with an in-use animation.
  • Empower's ability strength bonus is similar in function as the Mod TT 20px Energy Conversion mod.
    • Single cast abilities instantly benefit from the bonus on cast.
    • Channeled and toggled abilities benefit from the bonus as long as the ability remains activated.
    • Cycled abilities such as Minelayer130xWhite Minelayer and Quiver130xWhite Quiver only benefit from the bonus upon cast and will not apply the bonus during sub-ability selection.
  • Cannot be recast while active. Empower does not affect itself.
  • Casting Empower is a full-body animation that restricts movement and other actions.
  • The Warframe visually initiates a fighting stance as energy radiates from its left hand. While Empower is active, a continuous energy pulse emits from the right shoulder.
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Info

  • Expend EnergyOrb50 Energy to instantly increase sprint speed by AbilityStrengthBuff35% / 45% / 50% / 60% and parkour velocity by AbilityStrengthBuff15% / 20% / 25% / 30%, lasting for AbilityDurationBuff5 / 6 / 7 / 8 seconds.
    • Infested Mobility's icon with the sprint speed percentage is displayed next to the shield and health indicators while active.
  • Cannot be recast while active.
  • Casting Infested Mobility does not play an animation.
  • The Warframe visually leaves a trail similar to VoltIcon272 Volt's Speed130xWhite Speed.
    • This ability is functionally different from Volt's Speed, however, as it only increases specifically sprinting speed, but not walking speed, therefore it does not speed up abilities that lock the warframe in a walking state, such as Mod TT 20px Assimilate or Mod TT 20px Mesa's Waltz.
    • However, because this ability also affects parkour speed, it can increase the speed of dodge maneuvers and their momentum. This means that while it does not affect walking speed, walking abilities such as IvaraIcon272 Ivara's Prowl130xWhite Prowl can still take advantage of the faster rolling speed to move faster without breaking the invisibility conditions.
  • The effects from this ability can stack with similar speed boosting abilities while it is active, such as Speed130xWhite Speed.
    • The sprint speed buff stacks additively with other sprint speed modifiers. For example, Mod TT 20px Rush combined with Infested Mobility at max rank and 130% Ability Strength will increase the frame's sprint speed by 1 + 30% + (60% × 130%) = 2.08x
    • The multiplicative speed buff from VoltIcon272 Volt's Speed130xWhite Speed also multiplies the buff from Infested Mobility. For example, Mod TT 20px Rush combined with Speed and Infested Mobility at max rank and 130% Ability Strength will increase the frames sprint speed by (1 + 30% + (60% × 130%)) × (1 + (50% × 130%)) = 3.432x
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Info

  • Expend EnergyOrb50 Energy to instantly restore the user's Companion's Shield and Health points by 25% / 50% / 75% / 100% of their maximum capacity, while teleporting it to the user's side from any distance.
    • Instantly revives any incapacitated companion.
  • Does not affect Venari Venari.
  • If the player is airborne or away from solid surfaces, the companion will teleport to the nearest solid surface from the player's position.
  • Casting Master's Summons is an upper-body animation that allows movement while restricting other actions.
  • The Warframe visually lifts and clenches its right hand into a fist, creating a flash of light as the companion teleports nearby from within a combustion-like particle effect.
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Info

  • Expend EnergyOrb50 Energy to restore Shield points to 25% / 50% / 75% / 100% of maximum capacity, while triggering a 12 second cooldown before this ability can be cast again.
    • Remaining cooldown time is displayed on the ability icon during its countdown.
    • Shields are restored after the casting animation finishes.
  • Does not restore shields to the Companion.
  • Cannot be cast while shields are at maximum capacity or during cooldown.
  • Casting Rebuild Shields is a full-body animation that restricts movement and other actions.
  • The Warframe visually builds up energy in both hands and arms, as it crouches to spread the energy outward in a spiraling aura particle effect.
  • Does restore Hildryn's shields.
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Info

  • Expend EnergyOrb25 Energy to grant the user a 100% chance to trigger an auto-breach on the next hack. Perspicacity lasts indefinitely until the player initiates a hack from consoles and other interactive Objects.
    • Perspicacity's icon with the hack chance percentage is displayed next to the shield and health indicators while active. Ability icon becomes greyed-out with an in-use animation.
  • Works during Nightmare Mode missions, Sorties, and Archon Hunts.
  • Cannot be recast while active.
  • Casting Perspicacity is an upper-body animation that allows movement while restricting other actions.
  • The Warframe visually brings its hands together while motioning a spherical shape, gathering energy that envelops the entire body once the motion is completed.
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Info

  • Expend EnergyOrb50 Energy to improve all equipped weapons' Ammo Efficiency by 75%, lasting for AbilityDurationBuff3 / 3.5 / 4 / 5 seconds.
  • This ability reduces ammo usage to 1 after every 4 shots.
    • The way this works is by dividing the ammo cost so each shot consumes a quarter of the original, and keeps track of the fractions as well.
    • For weapons with a single-round magazine like the Exergis Exergis, the round gets consumed after the 4th shot so such weapons can greatly benefit from the ability.
    • Archguns deployed via an Archgun Deployer are also fully affected by this, so such weapons with heavy ammo limits like a Grattler Grattler can also greatly benefit from the ability.
    • For bows, an arrow is used every 4 shots, but it will still have a reload delay between each shot.
    • For weapons with a magazine-emptying alt fire burst like the Nagantaka Nagantaka, the burst fire will fire as many shots as there were in the magazine at the time the burst was started, but will still consume 1 ammo after every 4 shots. So after the burst there will be ammo remaining, and the burst can be used again.
    • Works with Titania's DexPixia Dex Pixia
  • Stacks multiplicatively with other sources of Ammo Efficiency.
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Info

  • Expend EnergyOrb50 Energy to stun a single target on the aiming reticle within AbilityRangeBuff15 / 20 / 25 / 30 meters, marking it for death indefinitely until the next hit from the caster or upon its death. AbilityStrengthBuff35% / 45% / 60% / 75% of the next damage instance including Critical Hit and Status Effects the user inflicts to target is then inflicted to all other enemies in direct line of sight and within AbilityRangeBuff7 / 8 / 9 / 10 meters from the marked target; only 1 target may be marked for death at a time.
    • Damage is capped at 150%.
    • Marked For Death's ability icon becomes grayed-out with an in-use animation while active.
    • The marked target is also dealt damage from the explosion.
  • Allies and companions can not set off the explosion of a marked target, only the original caster can.
    • SevagothIcon272 Sevagoth's Tombstone passive's ability Consume130xWhite Consume does not set off the explosion of a marked target.
  • The explosion damage is calculated after all other bonuses and reductions, except multishot, and is quantized. 35% / 45% / 60% / 75% of that damage is then dealt to enemies in range upon explosion. It is essentially a portion of the damage number that appears on-screen when damaging the marked target.
  • Damage cannot exceed the target's remaining health/shield. For example, a target with 5 health receives 100 damage, but will only spread 5 damage to all other enemies.
  • Casting Marked For Death is an upper-body animation that allows movement while restricting other actions.
    • The Warframe visually clasps its right hand while facing the target to tag it with an energy mark, stunning the target in place for a few seconds; the marked target visually emits a downward stream of energy while marked.

Tips & Tricks

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Info

  • Expend EnergyOrb50 Energy to affect all enemies within AbilityRangeBuff6 / 8 / 10 / 12 meters and a 45° angle cone in front of the caster. Enemies hit by Expedite Suffering while debuffed with active DmgSlashSmall64 Slash and DmgToxinSmall64 Toxin Status Effects will instantly receive the full damage from all damage ticks of the procs, multiplied by AbilityStrengthBuff1 times; status effects are removed after inflicting damage. If enemies without the two types of eligible status effects are hit by Expedite Suffering, they are only briefly RollingDroneAvatar Staggered.

Tips & Tricks

      • Status duration mods increase the damage inflicted. This is a useful way to multiply damage on top of extra status change modifiers.
      • A great way of dealing with tough bosses, as players can simply refresh the Bleed and Toxin procs on them after using the ability to inflict burst damage.
      • SarynIcon272 Saryn benefits especially well with this Helminth ability due to her passive naturally extending inflicted status duration.
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Info

  • Expend EnergyOrb50 Energy to sacrifice Shields to increase Armor value by AbilityStrengthBuff25% / 50% / 75% / 100% of the total Shield capacity for AbilityDurationBuff10 / 15 / 20 / 25 seconds.
    • Armor gain is based on the current total Shield capacity.
      • Shield capacity increase from any source (e.g. Mod TT 20px Shield Charger, Haven130xWhite Haven, and ElementalWard130xWhite Elemental Ward) can increase armor gain.
      • Current Shields or Overshields do not contribute to armor gain.
      • For example, 100 Shields at 300% ability strength provides 300 armor.
  • Disables regular shield regeneration.
  • Can be recast to cancel early.
  • Because of the recast mechanic, can be used to selectively allow conversion through Mod TT 20px Hunter Adrenaline and Mod TT 20px Rage. However does not work with Overguard like it would with shield-less warframes like Nidus, Inaros, and Kullervo.
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Info

  • Expend EnergyOrb50 Energy to cleanse active Status Effects and become immune to the next AbilityStrengthBuff10 status effects.
  • Does not remove status effects that were obtained during the casting animation.
  • There is no grace period or delay between charge use, making them deplete rapidly sometimes.
  • Cannot be recast while active.
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SickeningPulse130xWhite SickeningPulse130xWhite
N/A
EnergyOrb50
Sickening Pulse

Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, DmgFireSmall64Heat, and DmgToxinSmall64Toxin effects which are duplicated with fresh timers.

Introduced in Update 30.5 (2021-07-06)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:2 s (expansion duration)
AbilityRangeBuff Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)

Misc: 8 / 12 / 16 / 20 m/s (expansion distance per sec)
10 status stacks / 1 status stack (DmgFireSmall64 Heat, DmgSlashSmall64 Slash, and DmgToxinSmall64 Toxin)

Subsumable to Helminth

Info

  • Expend EnergyOrb50 Energy to emit a radial pulse with an initial radius of AbilityRangeBuff5 / 6 / 7 / 8 meters, which follows as an aura and rapidly expands outward by 8 / 12 / 16 / 20 meters per second over a duration of AbilityDurationBuff2 seconds. All enemies in direct line of sight touched by this pulse have 10 new stacks of each active Status Effect currently affecting them; DmgFireSmall64 Heat, DmgSlashSmall64 Slash, and DmgToxinSmall64 Toxin status procs instead add 1 new status proc with a full timer for the damage of all respective procs combined.
    • Damaging procs created by this ability do not take elemental mods for their respective proc type into account with the exception of DmgFireSmall64 Heat.
    • For DmgFireSmall64 Heat procs only one stack is added but for the combined damage of all active DmgFireSmall64 Heat procs, and the timer of all DmgFireSmall64 Heat stacks is refreshed (normal behaviour when new DmgFireSmall64 Heat stacks are applied).
    • For DmgSlashSmall64 Slash and DmgToxinSmall64 Toxin only one stack is added that does the combined damage of all the respective active procs not caused by this ability.
    • For DmgElectricitySmall64 Electricity and DmgGasSmall64 Gas, ten stacks are added, with each proc in the stack doing combined damage of all the respective active procs not caused by this ability.
    • New stacks do not take status-duration modifiers from mods (e.g. Mod TT 20px Continuous Misery) into account.
    • New stacks do take status-duration modifiers from Warframe abilities and passives (e.g. Lavos' passive) into account.
    • New stacks only have factions mods (e.g. Mod TT 20px Bane of Grineer) applied once instead of twice, with the exception of DmgFireSmall64 Heat.
  • Cannot be recast while the Pulse's Aura is active.

Tips & Tricks

  • Good in conjunction with abilities and weapons that can apply low amounts of status stacks to a big group of enemies. e.g. Cedo Cedo alt-fire.
  • Repeated usage with heat procs escalates the damage exponentially.
  • Lower duration limits range but allows for more frequent casting, allowing for faster stacking of heat procs.

Bugs

  • When all originally applied slash/toxin procs ended and only copies from this ability are active the new copies only deal 1 damage per tick.
  • Despite being able to apply DmgFireSmall64 Heat and DmgToxinSmall64 Toxin procs, this ability does not trigger Mod TT 20px Archon Vitality or Mod TT 20px Archon Continuity
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Info

  • Expend EnergyOrb50 Energy to summon a Void Spark for 5 seconds which seeks out the location of nearby Syndicate Medallions, Ayatan Treasures, Rare Storage Containers, Voidplumes, Zarium Accolades, Orokin Defixios, Voca, Sentient Cores and unscanned Kuria, Cephalon Fragments, Frame Fighter fragments, and Somachord fragments within AbilityRangeBuff200 meters. Casting the ability triggers a 20 second cooldown before the next activation is allowed.
  • If nothing is in detection range, the ability will not be used and show the message "AREA IS BARREN".
  • Golden Instinct will not trigger on Sabotage caches.
  • Golden Instinct will not trigger on Maroo's Weekly Mission's target Ayatan Sculpture, but may still trigger on other possible objects of interest in the same mission including other Ayatan Sculptures.
  • Golden Instinct will not trigger on open Rare Storage Containers. Should a player stop getting Void Sparks without finding any items and after using a large area of effect or crate-breaking ability, it may mean a nearby Rare Crate has been opened.
  • Alternatively, since Sentient Cores are considered "rare" enough to be detected, a previously detected core could have been picked up since, with no other detectable items on the map. With long enough Ability Range, Golden Instinct will detect cores that are too far away to be marked on the HUD, creating situations where the player may be unaware of a core dropped by Sentient killed by another Tenno far behind the player's position, yet Golden Instinct will mislead the player to believe there is something worth coming back for. It is therefore recommended to use Mod TT 20px Vacuum/Mod TT 20px Fetch and hoover up all the cores as soon as they drop from enemies to avoid "poisoning" the pool of detectable items, and to not stray too far from other players on Sentient-heavy maps.

Tips & Tricks

  • Equipping Mod TT 20px Narrow Minded on a Warframe with Golden Instinct can actually be a helpful option, as it greatly reduces the radius upon which the Void Spark can detect an item and thus reduce the area needed to cover to search for said item, as opposed to having a large range and then having a far larger area to search around.
    • A reduced Ability Range also allows a player to repeatedly try activating the skill until a detectable item is in actual range and conveniently close to look for, saving up Energy and possibly time.
  • Golden Instinct can be paired with Orokin Eye support ability of the Parallax landing craft. It can be particularly effective if Ability Range of Golden Instinct is reduced to just below 150m of Orokin Eye: move through the map and repeatedly try to use Golden Instinct; once it detects something, immediately deploy Orokin Eye to pinpoint the location of the item.
    • This can also be done without a reduced Ability Range, but in that case the item might be out of range of Orokin Eye, wasting its use. However, multiple Tenno coordinating their use of Orokin Eye in different areas of the map after Golden Instinct with a large Ability Range confirms the presence of a rare item early in the mission can offset this and in most cases find it even faster. Keep in mind that on larger maps, default or lower Ability Range may be insufficient to detect anything without deviating from the main path, so this approach might be more effective overall.
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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

InfestedMobility130xWhite InfestedMobility130xWhite
EnergyMunitions130xWhite
MarkedForDeath130xWhite MarkedForDeath130xWhite
ExpediteSuffering130xWhite ExpediteSuffering130xWhite
ParasiticArmor130xWhite ParasiticArmor130xWhite
HideousResistance130xWhite
VoraciousMetastasis130xWhite VoraciousMetastasis130xWhite
SickeningPulse130xWhite SickeningPulse130xWhite
GoldenInstinct130xWhite
View Helminth Subsumable Abilities List
Warframe Subsumable Abilities Applicable Augments General Gameplay Role Notes Secretions For Subsuming Secretions For Injecting Experience Gained per Injection
AshIcon272 Ash Shuriken130xWhite Shuriken Mod TT 20px Seeking Shuriken Armor Strip Calx Calx 50%
Pheromones Pheromones 77%
Bile Bile 80%
Oxides Oxides 51%
Biotics Biotics 38%
Synthetics Synthetics 17%
848
AtlasIcon272 Atlas Petrify130xWhite Petrify Mod TT 20px Ore Gaze Crowd Control
Farming
Petrified enemies do not drop Rubble. Oxides Oxides 75%
Synthetics Synthetics 57%
Bile Bile 80%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
784
BansheeIcon272 Banshee Silence130xWhite Silence Mod TT 20px Savage Silence Damage DebuffDisable Enemy Abilities

Stealth

Biotics Biotics 80%
Pheromones Pheromones 54%
Bile Bile 80%
Oxides Oxides 52%
Calx Calx 22%
Synthetics Synthetics 23%
776
BaruukIcon272 Baruuk Lull130xWhite Lull Mod TT 20px Endless Lullaby Crowd Control
Stealth
Oxides Oxides 51%
Synthetics Synthetics 79%
Pheromones Pheromones 80%
Calx Calx 33%
Biotics Biotics 58%
Bile Bile 10%
808
CalibanIcon Caliban SentientWrath130xWhite Sentient Wrath Crowd Control
Damage Debuff
ALTERED: Frontal cast only and Tau Status Effect removed.
Range reduced to a frontal cone spanning ? degrees and cannot inflict DmgTauSmall64 Tau status.
Calx Calx 71%
Synthetics Synthetics 71%
Pheromones Pheromones 72%
Oxides Oxides 47%
Biotics Biotics 14%
Bile Bile 37%
784
CitrineIcon272 Citrine FracturedBlast130xWhite Fractured Blast Crowd ControlHealing

Energy Restore

ALTERED: Diminished Strength
Damage reduced to AbilityStrengthBuff125 / 150 / 200 / 250, Health Orb drop chance reduced to AbilityStrengthBuff25%, and Energy Orb drop chance reduced to AbilityStrengthBuff10%.
Oxides Oxides 75%
Synthetics Synthetics 57%
Bile Bile 80%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
ChromaIcon272 Chroma ElementalWard130xWhite Elemental Ward Mod TT 20px Everlasting Ward Support Elemental Ward versions of the ability are determined by the chosen Warframe Primary Emission Color. Calx Calx 80%
Synthetics Synthetics 48%
Pheromones Pheromones 80%
Oxides Oxides 32%
Biotics Biotics 34%
Bile Bile 31%
776
DagathIcon272 Dagath WyrdScythes130xWhite Wyrd Scythes Crowd Control
Damage
ALTERED: Diminished Slow.
Slow is reduced to AbilityStrengthBuff15% / 18% / 22% / 26%.
Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 77%
Biotics Biotics 19%
Pheromones Pheromones 60%
?
DanteIcon272 Dante DarkVerse130xWhite Dark Verse Damage Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
?
EmberIcon272 Ember FireBlast130xWhite Fire Blast Mod TT 20px Healing Flame
Mod TT 20px Purifying Flames
Crowd ControlArmor Strip

Healing

ALTERED: No Overguard From Healing Flames Augment
Armor reduction per cast is capped at AbilityStrengthBuff75%.
Healing Flame heals for AbilityStrengthBuff37 health for each enemy hit and does not grant Overguard.
Calx Calx 80%
Biotics Biotics 49%
Bile Bile 80%
Oxides Oxides 18%
Synthetics Synthetics 18%
Pheromones Pheromones 59%
760
EquinoxIcon272 Equinox RestRage130xWhite Rest & Rage Mod TT 20px Calm & Frenzy Crowd ControlDamage Debuff

Stealth

Rest or Rage versions of the ability are determined by the chosen Warframe Primary Emission Color. Oxides Oxides 80%
Biotics Biotics 62%
Bile Bile 64%
Calx Calx 16%
Synthetics Synthetics 15%
Pheromones Pheromones 72%
824
ExcaliburIcon272 Excalibur RadialBlind130xWhite Radial Blind Mod TT 20px Radiant Finish Crowd Control Biotics Biotics 80%
Pheromones Pheromones 52%
Bile Bile 80%
Oxides Oxides 50%
Calx Calx 27%
Synthetics Synthetics 24%
808
FrostIcon272 Frost IceWave130xWhite Ice Wave Mod TT 20px Ice Wave Impedance Crowd Control Calx Calx 68%
Synthetics Synthetics 70%
Pheromones Pheromones 70%
Oxides Oxides 11%
Biotics Biotics 61%
Bile Bile 30%
816
GaraIcon272 Gara Spectrorage130xWhite Spectrorage Mod TT 20px Spectrosiphon Crowd Control
Energy Restore
Calx Calx 77%
Biotics Biotics 55%
Bile Bile 80%
Oxides Oxides 28%
Synthetics Synthetics 27%
Pheromones Pheromones 49%
832
GarudaIcon272 Garuda BloodAltar130xWhite Blood Altar Healing Calx Calx 71%
Synthetics Synthetics 71%
Pheromones Pheromones 72%
Oxides Oxides 47%
Biotics Biotics 14%
Bile Bile 37%
784
GaussIcon272 Gauss ThermalSunder130xWhite Thermal Sunder Mod TT 20px Thermal Transfer Crowd ControlNuking

Damage Buff

ALTERED: Scaling from DmgFireSmall64 Heat Status on enemies capped to 10x Ability Damage.
Damage is equivalent to 50% of Gauss's battery; AbilityStrengthBuff225 / 300 / 375 / 450 DmgColdSmall64 Cold damage and AbilityStrengthBuff450 / 600 / 750 / 900 DmgFireSmall64 Heat damage.
Oxides Oxides 46%
Pheromones Pheromones 80%
Bile Bile 80%
Calx Calx 50%
Biotics Biotics 15%
Synthetics Synthetics 35%
800
GrendelIcon272 Grendel Nourish130xWhite Nourish Mod TT 20px Hearty Nourishment Crowd ControlDamage Buff

Energy Restore

ALTERED: Self-Heal Removed and Effect Reduced
No self healing, armor applies only 1 DmgViralSmall64 Viral stack, energy multiplier is reduced to AbilityStrengthBuff? / ? / ? / 1.6x, and DmgViralSmall64 Viral weapon bonus damage is reduced to AbilityStrengthBuff+?% / +?% / +?% / +45%.
Does not have a swallowed enemy requirement, as other Warframes cannot cast Feast130xWhite Feast.
Oxides Oxides 53%
Biotics Biotics 80%
Synthetics Synthetics 80%
Calx Calx 33%
Pheromones Pheromones 16%
Bile Bile 50%
792
GyreIcon272 Gyre CoilHorizon130xWhite Coil Horizon Mod TT 20px Coil Recharge Damage
Crowd Control
Calx Calx 67%
Biotics Biotics 73%
Pheromones Pheromones 71%
Oxides Oxides 17%
Synthetics Synthetics 71%
Bile Bile 12%
800
HarrowIcon272 Harrow Condemn130xWhite Condemn Mod TT 20px Tribunal Crowd Control
Shield Restore
Other Warframes cannot benefit from the Tribunal augment, due to their inability to cast Penance130xWhite Penance and Thurible130xWhite Thurible. Oxides Oxides 80%
Calx Calx 56%
Pheromones Pheromones 80%
Biotics Biotics 20%
Synthetics Synthetics 62%
Bile Bile 20%
816
HildrynIcon272 Hildryn Pillage130xWhite Pillage Mod TT 20px Blazing Pillage Defense StripShield Restore

Status Cleanse

Costs EnergyOrb50 Energy instead of consuming Shields.
Does not generate shields for InarosIcon272 Inaros and NidusIcon272 Nidus.
Other Warframes cannot benefit from the Blazing Pillage augment, due to their inability to cast Haven130xWhite Haven.
Calx Calx 54%
Biotics Biotics 74%
Pheromones Pheromones 80%
Oxides Oxides 52%
Synthetics Synthetics 26%
Bile Bile 24%
816
HydroidIcon272 Hydroid TempestBarrage130xWhite Tempest Barrage Mod TT 20px Viral Tempest Crowd Control
Armor Strip
Oxides Oxides 79%
Calx Calx 80%
Synthetics Synthetics 51%
Biotics Biotics 36%
Pheromones Pheromones 34%
Bile Bile 32%
816
InarosIcon272 Inaros Desiccation130xWhite Desiccation Mod TT 20px Desiccation's Curse Crowd Control Calx Calx 73%
Biotics Biotics 80%
Bile Bile 53%
Oxides Oxides 17%
Synthetics Synthetics 14%
Pheromones Pheromones 70%
808
IvaraIcon272 Ivara Quiver130xWhite Quiver Mod TT 20px Empowered Quiver
Mod TT 20px Power of Three
Stealth Tap-cast for Cloak, hold-cast for Noise. Sleep and Dashwire arrows not available.
Tap/hold cast inversion in Settings menu still applies.
Calx Calx 67%
Biotics Biotics 73%
Pheromones Pheromones 71%
Oxides Oxides 17%
Synthetics Synthetics 71%
Bile Bile 12%
800
JadeIcon272 Jade OphanimEyes130xWhite Ophanim Eyes Crowd Control
Defense Strip
ALTERED: Cannot revive allies. Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
?
KhoraIcon272 Khora Ensnare130xWhite Ensnare Crowd Control Oxides Oxides 67%
Calx Calx 70%
Synthetics Synthetics 68%
Biotics Biotics 61%
Pheromones Pheromones 18%
Bile Bile 18%
776
KoumeiIcon272 Koumei Omamori Omamori Healing ALTERED: Gain between 10 to 20 Omamori Charms but cannot gain the invulnerability. Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
776
KullervoIcon272 Kullervo WrathfulAdvanceIcon Wrathful Advance Damage Buff
Movement
ALTERED: Diminished Range and Melee Critical Chance
Range reduced to AbilityRangeBuff10 / 11 / 11.5 / 12.5 meters and melee critical chance reduced to AbilityStrengthBuff25% / 50% / 75% / 100%.
Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
LavosIcon272 Lavos VialRush130xWhite Vial Rush Damage Buff
Crowd Control
Costs 0 energy with a 5 second cooldown.

Base ability does not include hold-cast to imbue the next ability cast with DmgColdSmall64 Cold damage.

Calx Calx 77%
Biotics Biotics 55%
Bile Bile 80%
Oxides Oxides 28%
Synthetics Synthetics 27%
Pheromones Pheromones 49%
832
LimboIcon272 Limbo Banish130xWhite Banish Mod TT 20px Rift Haven Crowd Control
Support
Base ability includes hold-cast to cancel the ability, releasing all affected targets from the Rift.

Non-Limbo Warframes remain unable to step into the Rift Plane themselves without another player's Banish, Cataclysm130xWhite Cataclysm or portals from Limbo's passive.

Oxides Oxides 48%
Synthetics Synthetics 80%
Pheromones Pheromones 80%
Calx Calx 30%
Biotics Biotics 62%
Bile Bile 10%
816
LokiIcon272 Loki Decoy130xWhite Decoy Mod TT 20px Damage Decoy
Mod TT 20px Deceptive Bond
Mod TT 20px Savior Decoy
Crowd Control Oxides Oxides 53%
Pheromones Pheromones 80%
Bile Bile 80%
Calx Calx 59%
Biotics Biotics 18%
Synthetics Synthetics 18%
760
MagIcon272 Mag Pull130xWhite Pull Mod TT 20px Greedy Pull Crowd Control ALTERED: Diminished Range
Range reduced to AbilityRangeBuff7.5 / 10 / 11 / 12.5 meters.
Oxides Oxides 72%
Calx Calx 71%
Synthetics Synthetics 68%
Biotics Biotics 21%
Pheromones Pheromones 23%
Bile Bile 61%
840
MesaIcon272 Mesa ShootingGallery130xWhite Shooting Gallery Mod TT 20px Muzzle Flash Damage Buff
Crowd Control
Oxides Oxides 80%
Calx Calx 80%
Biotics Biotics 48%
Synthetics Synthetics 35%
Pheromones Pheromones 51%
Bile Bile 15%
808
MirageIcon272 Mirage Eclipse130xWhite Eclipse Mod TT 20px Total Eclipse Damage Buff
Damage Reduction
ALTERED: Diminished Effectiveness
Damage bonus reduced to AbilityStrengthBuff2% / 9% / 15% / 30% and Damage Reduction cap reduced to 75%.
Limited to 1 damage buffing ability per Warframe.
Oxides Oxides 67%
Calx Calx 72%
Bile Bile 68%
Biotics Biotics 50%
Synthetics Synthetics 34%
Pheromones Pheromones 16%
800
NekrosIcon272 Nekros Terrify130xWhite Terrify Mod TT 20px Creeping Terrify Armor Strip
Crowd Control
Oxides Oxides 80%
Biotics Biotics 80%
Pheromones Pheromones 52%
Calx Calx 15%
Synthetics Synthetics 12%
Bile Bile 71%
784
NezhaIcon272 Nezha FireWalker130xWhite Fire Walker Mod TT 20px Pyroclastic Flow Crowd ControlMovement Speed

Status Cleanse

Oxides Oxides 68%
Calx Calx 68%
Synthetics Synthetics 68%
Biotics Biotics 34%
Pheromones Pheromones 34%
Bile Bile 33%
808
NidusIcon272 Nidus Larva130xWhite Larva Mod TT 20px Larva Burst Crowd Control ALTERED: Diminished Range
Radius reduced to AbilityRangeBuff5.33 / 6 / 6.67 / 8 meters.
Biotics Biotics 80%
Pheromones Pheromones 80%
Bile Bile 80%
Oxides Oxides 80%
Calx Calx 31%
Synthetics Synthetics 10%
968
NovaIcon272 Nova NullStar130xWhite Null Star Mod TT 20px Neutron Star Damage Reduction ALTERED: Damage Reduction capped at 75%. Oxides Oxides 80%
Biotics Biotics 69%
Synthetics Synthetics 63%
Calx Calx 22%
Pheromones Pheromones 18%
Bile Bile 58%
784
NyxIcon272 Nyx MindControl130xWhite Mind Control Mod TT 20px Mind Freak Crowd Control
Support
Oxides Oxides 80%
Biotics Biotics 80%
Bile Bile 49%
Calx Calx 32%
Synthetics Synthetics 32%
Pheromones Pheromones 30%
752
OberonIcon272 Oberon Smite130xWhite Smite Mod TT 20px Smite Infusion Crowd Control
Damage Buff
Calx Calx 80%
Pheromones Pheromones 49%
Bile Bile 80%
Oxides Oxides 14%
Biotics Biotics 80%
Synthetics Synthetics 13%
856
OctaviaIcon272 Octavia Resonator130xWhite Resonator Mod TT 20px Conductor Damage
Crowd Control
Uses the default Mandachord song. Calx Calx 80%
Biotics Biotics 60%
Bile Bile 73%
Oxides Oxides 34%
Synthetics Synthetics 36%
Pheromones Pheromones 32%
816
ProteaIcon272 Protea Dispensary130xWhite Dispensary Mod TT 20px Repair Dispensary Healing
Energy Restore
ALTERED: Diminished Duration
Duration reduced to AbilityDurationBuff5 / 7.5 / 10 / 12.5 seconds.
Calx Calx 58%
Biotics Biotics 80%
Synthetics Synthetics 74%
Oxides Oxides 21%
Pheromones Pheromones 23%
Bile Bile 60%
832
QorvexIcon272 Qorvex ChyrinkaPillar130xWhite Chyrinka Pillar Damage
Crowd Control
Calx Calx 82.5%
Synthetics Synthetics 55%
Pheromones Pheromones 65%
Calx Calx 19%
Biotics Biotics 19%
Pheromones Pheromones 60%
?
RevenantIcon272 Revenant Reave130xWhite Reave Mod TT 20px Blinding Reave HealingShield Restore

Invulnerability

Oxides Oxides 80%
Calx Calx 80%
Bile Bile 55%
Biotics Biotics 35%
Synthetics Synthetics 32%
Pheromones Pheromones 34%
808
RhinoIcon272 Rhino Roar130xWhite Roar Mod TT 20px Piercing Roar Damage Buff ALTERED: Diminished Damage Increase
Damage bonus reduced to AbilityStrengthBuff2% / 9% / 15% / 30%.
Limited to 1 damage buffing ability per Warframe.
Oxides Oxides 80%
Biotics Biotics 80%
Pheromones Pheromones 80%
Calx Calx 37%
Synthetics Synthetics 12%
Bile Bile 77%
1008
SarynIcon272 Saryn Molt130xWhite Molt Mod TT 20px Regenerative Molt Crowd Control
Healing

Movement Speed

Biotics Biotics 80%
Pheromones Pheromones 80%
Bile Bile 52%
Oxides Oxides 14%
Calx Calx 46%
Synthetics Synthetics 35%
760
SevagothIcon272 Sevagoth Gloom130xWhite Gloom Crowd Control
Healing
Calx Calx 77%
Biotics Biotics 55%
Bile Bile 80%
Oxides Oxides 28%
Synthetics Synthetics 27%
Pheromones Pheromones 49%
832
StyanaxIcon272 Styanax TharrosStrike130xWhite Tharros Strike Crowd ControlDefense Strip

Healing

Biotics Biotics 80%
Pheromones Pheromones 52%
Bile Bile 80%
Oxides Oxides 50%
Calx Calx 27%
Synthetics Synthetics 24%
?
TitaniaIcon272 Titania Spellbind130xWhite Spellbind Mod TT 20px Spellbound Harvest Crowd Control
Status Cleanse
Spellbound Harvest augment grants EnergyOrb50 shields if used on HildrynIcon272 HildrynConfirmation needed Oxides Oxides 63%
Calx Calx 80%
Bile Bile 66%
Biotics Biotics 16%
Synthetics Synthetics 12%
Pheromones Pheromones 70%
784
TrinityIcon272 Trinity WellOfLife130xWhite Well of Life Mod TT 20px Pool of Life Healing
Crowd Control
Base ability includes heal over time over large radius. Percentage of damage dealt to the target converts into area healing. Oxides Oxides 50%
Synthetics Synthetics 80%
Bile Bile 80%
Calx Calx 38%
Biotics Biotics 17%
Pheromones Pheromones 52%
856
ValkyrIcon272 Valkyr Warcry130xWhite Warcry Mod TT 20px Eternal War Attack Speed Buff
Crowd Control
ALTERED: Diminished Speed Increase
Attack Speed bonus reduced to AbilityStrengthBuff9% / 12% / 15% / 30%.
Oxides Oxides 72%
Biotics Biotics 68%
Pheromones Pheromones 68%
Calx Calx 30%
Synthetics Synthetics 59%
Bile Bile 10%
792
VaubanIcon272 Vauban TeslaNervos130xWhite Tesla Nervos Mod TT 20px Tesla Bank Crowd Control Oxides Oxides 48%
Calx Calx 80%
Biotics Biotics 80%
Synthetics Synthetics 52%
Pheromones Pheromones 23%
Bile Bile 23%
784
VoltIcon272 Volt Shock130xWhite Shock Mod TT 20px Shock Trooper Crowd Control
Damage Buff
Oxides Oxides 80%
Biotics Biotics 48%
Pheromones Pheromones 80%
Calx Calx 31%
Synthetics Synthetics 10%
Bile Bile 61%
816
VorunaIcon272 Voruna Lycath'sHuntIcon Lycath's Hunt Healing
Energy Restore
ALTERED: Passive Removed
Health and Energy Orb drop chance reduced to 50% and cannot activate the Heavy Attack Efficiency passive.
Oxides Oxides 72%
Biotics Biotics 68%
Pheromones Pheromones 68%
Calx Calx 30%
Synthetics Synthetics 59%
Bile Bile 10%
WispIcon272 Wisp BreachSurge130xWhite Breach Surge Mod TT 20px Critical Surge Damage
Crowd Control
Other Warframes cannot benefit from the Critical Surge augment, due to their inability to cast Reservoirs130xWhite Reservoirs. Oxides Oxides 45%
Synthetics Synthetics 80%
Bile Bile 80%
Calx Calx 23%
Biotics Biotics 26%
Pheromones Pheromones 51%
800
WukongIcon272 Wukong Defy130xWhite Defy InvulnerabilityArmor Bonus

Status Cleanse

ALTERED: Diminished Max Armor
Armor bonus cap reduced to 750.
Synthetics Synthetics 80%
Pheromones Pheromones 80%
Bile Bile 80%
Oxides Oxides 30%
Calx Calx 62%
Biotics Biotics 29%
968
XakuIcon272 Xaku Xata'sWhisper130xWhite Xata's Whisper Damage Buff Limited to 1 damage buffing ability per Warframe. Oxides Oxides 53%
Calx Calx 80%
Bile Bile 80%
Biotics Biotics 19%
Synthetics Synthetics 22%
Pheromones Pheromones 57%
784
YareliIcon272 Yareli Aquablades130xWhite Aquablades Mod TT 20px Surging Blades Crowd Control
Damage
Calx Calx 60%
Pheromones Pheromones 60%
Bile Bile 60%
Biotics Biotics 36%
Pheromones Pheromones 34%
Bile Bile 32%
800
ZephyrIcon272 Zephyr Airburst130xWhite Airburst Mod TT 20px Airburst Rounds Crowd Control
Damage Buff
Base ability includes tap-cast for wind vacuum, hold-cast for wind explosion. Oxides Oxides 80%
Biotics Biotics 80%
Bile Bile 47%
Calx Calx 33%
Synthetics Synthetics 14%
Pheromones Pheromones 47%
752

Raw Data[]

Main article: Module:Ability/data

For a community-contributed list of player abilities in WARFRAME, see Module:Ability/data.

Ability Mods[]

Warframes Abilities can be affected by five types of modification: AbilityDurationBuff Ability Duration, EnergyOrb Ability Efficiency, AbilityRangeBuff Ability Range, AbilityStrengthBuff Ability Strength, and Casting Speed. With the proper combination of mods and gear Abilities can obtain a maximized value (see Power Mods and Abilities).

Ability Duration[]

Main article: Ability Duration
Modifies the Duration of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.

These mods affect how long a Warframe Ability lasts.

Mods that affect AbilityDurationBuff Ability Duration positively:

Maximized at +221% with a negative effect of -66% Ability Range. Note that Mod TT 20px Continuity and Mod TT 20px Primed Continuity are mutually exclusive; the maximized value assumes the use of Primed Continuity.

Ability Efficiency[]

Main article: Ability Efficiency
Modifies the Energy cost of Warframe abilities. The minimum Energy cost is 1/4 of the Base value.

These mods affect how much a Warframe Ability costs to cast. Ability Efficiency has a hard cap of 75%. For example, an Ability which costs 100 Energy cannot be reduced below 25 Energy.

Mods that affect EnergyOrb Ability Efficiency positively:

Maximized at +105% (or +135% with an active Pax Bolt buff) with a negative effect of -60% Ability Duration. The 75% hard cap mentioned above means it is more efficient to combine a fully-leveled Fleeting Expertise with Boreal's Hatred in the same build, unless also utilizing a mod that decreases Ability Efficiency, such as Mod TT 20px Blind Rage, or minimizing the drain of channeled Abilities with as few mods as possible.

Ability Range[]

Modifies the Range of Warframe Abilities. Hover over each Ability to see how its stats are affected.

These mods affect the radius and targeting range of Warframe Abilities.

Mods that affect AbilityRangeBuff Ability Range positively:

Maximized at +180% with a negative effect of -60% AbilityStrengthBuff Ability Strength.

Ability Strength[]

Modifies the Strength of Warframe Abilities and the Energy cost of toggled Abilities. Hover over each Ability to see how its stats are affected.

These mods and Arcanes affect the damage and the potency of Warframe Abilities (such as Banshee's Sonar130xWhite Sonar and Energy restored by Trinity's EnergyVampire130xWhite Energy Vampire).

Mods & Arcanes that affect AbilityStrengthBuff Ability Strength[]

Maximization[]

In the arsenal, Ability Strength is maximized at +285% (equipping all Umbral mods) with a negative effect of -55% Ability Efficiency and -27.5% Ability Duration.

In-game, without any additional Warframe ability buffs or effects, Ability Strength is maximized at +465% (equipping all Umbral mods, Mod TT 20px Energy Conversion, PaxBolt Pax Bolt, and if all players in a squad equip Mod TT 20px Growing Power). With the Helminth Invigorations, Ability Strength is maximized at +665% (equipping all of the above mods/Arcanes).

Using Empower130xWhite Empower can raise this cap by 50%, but only for the next ability cast, and Empower cannot stack with itself nor benefit from mods aside from Ability Efficiency. The same way, Mod TT 20px Power Drain can provide an additional 50% bonus for the next ability cast after performing a Mercy kill.

The total Ability Strength can then be doubled by a corruption buff from opening Void Relics, bringing it up to +1630%.

The theoretical max Ability Strength for any Warframe (except VoltIcon272 Volt, ExcaliburIcon272 Excalibur and FrostIcon272 Frost because of their Arcane Helmets, and EmberIcon272 Ember, NidusIcon272 Nidus, and ProteaIcon272 Protea because of their passives) will be +10,862.0% taking into account +80% Ability Strength from EquinoxIcon272 Equinox's Mod TT 20px Peaceful Provocation and 5.8x Ability Strength multiplier from NidusIcon272 Nidus' ParasiticLink130xWhite Parasitic Link with an Invigoration and a corruption buff on both the warframe and Nidus.

Last updated: Hotfix 31.0.10 (2022-01-20)

Casting Speed[]

These sources affect the casting animation speed of Warframe Abilities (such as NekrosIcon272 Nekros' ShadowsOfTheDead130xWhite Shadows of the Dead or MagIcon272 Mag's Crush130xWhite Crush).

The calculation for casting time is (Base Animation Time) ÷ (1 + Speed Bonus).

Sources that Ability Casting Speed positively:

Ability Ranking[]

Since Update 15.0 (2014-10-24), Warframe Abilities unlock and rank up with affinity. Maximum Rank for Abilities is Rank 3.

Warframe / Archwing / Necramech Rank Ability and Rank
First Ability Second Ability Third Ability Fourth Ability
Unranked Unranked Locked Locked Locked
3 Unranked Unranked Locked Locked
5 Unranked Unranked Unranked Locked
7 Rank 1 Unranked Unranked Locked
10 Rank 1 Unranked Unranked Unranked
12 Rank 1 Rank 1 Unranked Unranked
14 Rank 2 Rank 1 Unranked Unranked
16 Rank 2 Rank 1 Rank 1 Unranked
18 Rank 3 Rank 1 Rank 1 Unranked
20 Rank 3 Rank 1 Rank 1 Rank 1
22 Rank 3 Rank 2 Rank 1 Rank 1
24 Rank 3 Rank 2 Rank 2 Rank 1
25 Rank 3 Rank 2 Rank 2 Rank 2
27 Rank 3 Rank 3 Rank 2 Rank 2
28 Rank 3 Rank 3 Rank 3 Rank 2
30 Rank 3 Rank 3 Rank 3 Rank 3

Ability Disrupting Enemies[]

Ability Immune Enemies[]

Full Immunity[]

Partial Immunity[]

Notes[]

Patch History[]

Update 37.0 (2024-10-02)

  • Unlocking an Ability will now show the Input needed to cast it in the “Ability Unlocked” pop-up!

Update 25.6 (2019-08-08)

  • Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!

Hotfix 25.5.2 (2019-08-02)

  • Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
  • Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.

Hotfix 25.5.1 (2019-08-02)

  • Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.

Update 24.6 (2019-04-04)

Warframe “In Air” Ability Changes

Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop: https://forums.warframe.com/topic/1079249-dev-workshop-cannot-cast-in-the-air-friend-or-foe/

  • Removed "cast on ground" requirements for the following Warframe abilities:
    • Trinity Well of Life
    • Trinity Energy Vampire
    • Trinity Link
    • Frost Avalanche
    • Atlas Tectonics
    • Mag Crush
    • Chroma Effigy
    • Loki Radial Disarm
  • Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Rhino Stomp
    • Banshee Sound Quake
    • Oberon Hallowed Ground
    • Khora Strangledome
    • Nidus Virulence
    • Harrow Condemn

Update 22.20 (2018-05-17)

  • Updated several ability stat descriptors to make them clearer:
    • Standardized format across all Warframe ability descriptions.
      • E.g. Range (Meters) # to Range #
      • E.g. “Health over Time #” to “Health / Sec #”
    • Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc.
    • Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank).
    • Changed “Range” to “Radius” for several Warframe abilities.

Update 17.5 (2015-10-01)

Warframe Changes

Toggled Abilities and Energy Drain: The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch.

  • Duration Mods now have an effect on toggled Abilities.
    • For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
  • Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
    • Chroma’s Spectral Scream now drains 3 Energy.
    • Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
    • Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
    • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
    • Equinox’s Rest & Rage has had its base range doubled.
    • Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
    • Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
    • The minimum energy cost of an Ability cannot go below 25% of the base cost.