research

Join the quest! Share your opinion on the upcoming games!

We want to hear from you!
WARFRAME Wiki
Advertisement
AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.
x
ArchimedeanYonta
“Very well. Keep your secrets.”
This article/section contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. It may be subjective and contain information or terminology that is not used by Digital Extremes or in official WARFRAME communications, and may not be an officially recognized concept.
"Grand Boss" is a community-made term
x

Bosses are a unique enemy class outfitted with superior weapons, high health, rechargeable shields, special abilities, and other traits. They are far stronger than regular units as they will use varying strategies to deal damage and avoid taking it.

There are five types of bosses in the game:

  • Regular Bosses - Bosses which can be mostly found as the target of Assassination missions.
  • Field Bosses - Bosses that can be encountered on select mission types, though not usually the main objective.
  • Assassin - Bosses that actively hunt down players who possess their respective Death Marks.
  • Grand Bosses - Massive, titanic bosses with a special set of mechanics, designed to offer the players the highest level of challenge.
  • Liches/Adversaries - Randomized enemies with Warframe-like abilities that attempt to take control of the Star Chart.

Regular Bosses[]

These Bosses are found mostly on Assassination missions (with a few exceptions). Each boss usually has a set of lines to "taunt" the Tenno sent to kill them. They generally drop mods and resources upon death. Depending on which boss the player is fighting, Blueprints of Warframe parts and special Weapon parts will often be rewarded upon mission completion.

Grineer Faction[]

CaptainVorFK
Main article: Captain Vor

Captain Vor is the Grineer officer responsible for the players' awakening in the opening moments of WARFRAME. He is one of the few figures in the Origin System that understand ancient Orokin technology, and is capable of utilizing it and merging it with Grineer technology to create offensive weapons such as his trademark Seer Seer pistol and his armor, powered by a Void Key that he refers to as the "Janus Key," which also grants him a powerful ranged beam attack, impenetrable shielding and the ability to teleport.

Corpus Faction[]

JackalDE
Main article: Jackal

Jackal is the Corpus boss of the Venus system. Although a more bulky and old model compared to more recent Corpus robotics, the Jackal possesses invulnerable shields, a giant shockwave ability to knock players down, and one of the most powerful Corpus weapons, the Plasma Grenade Cluster. Dissected models of the Jackal can be found in some Grineer tilesets, either showing that the Grineer have an interest in utilizing Corpus tech, or that they have simply purchased merchandise. The Jackal is fought on the mission Fossa, Venus. After defeating it and finishing the mission, the player will receive RhinoIcon272 Rhino component blueprints, as well as a chance to get a Stahlta Stahlta or Stropha Stropha blueprint.

A Terra variant may spawn in Orb Vallis during high alert state, which is considered a common enemy and will neither drop blueprints nor anger the Stalker. A Corrupted variant appears in The Circuit Assassination as a boss with some alteration to its mechanics.

Infested Faction[]

PhoridIcon
Main article: Phorid

Phorid is an Infestation w Infested Boss only found when an Invasion takes over the Assassination mission of a Planet. After players defeat it and reach the extraction point, they will receive either a NyxIcon272 Nyx Neuroptics, Chassis, or Systems blueprint upon mission completion. Upon death, Phorid has a chance of dropping rare resources of the planet it appears on.


Sentient Faction[]

Ropalolyst
Main article: Ropalolyst

The Ropalolyst is a gigantic bird-like Sentient boss capable of flight. It can be found in the Remastered Corpus Gas City on its own Assassination node on Jupiter, requiring players to have completed Chimera Prologue to battle it. It was dispatched by the Sentients to ensure Alad V does not double-cross their "partnership", much to his displeasure.

After defeating the Ropalolyst, the player will receive WispIcon272 Wisp component blueprints and an Amalgam mod from five possible.


Orokin Faction[]

Nihil-mug
Main article: Nihil

Nihil is a mysterious serial killer known as the Glassmaker, a former Orokin judge responsible for "glassing" people throughout the Origin System. He is also the creator of the Cephalons, which he designed to be an eternal punishment for those that dare break Orokin law. He was introduced during Nightwave: Series 3 - The Glassmaker.

Murmur Faction[]

Field Bosses[]

Field Bosses are, as the name implies, boss-like enemies that may spawn during a certain set of mission. While some Field Bosses may be required to be killed to progress the objective, oftentimes they are not the main objective of the mission. Compared to regular, assassins and grand bosses, killing these bosses do not yield as many rewards.

Mission-Based[]

The following are the list of Field Bosses that spawn based on the mission type taken.

Venkra
Main article: Ven'kra Tel

Ven'kra Tel is a special Grineer Field Boss unit first introduced in Operation Gate Crash and now regularly encountered in Orokin Sabotage missions where Grineer are the dominant enemy. She, along with Sprag, guard a Void Key necessary to close the Void Portal. She was later captured by Narmer and forced into their service.

She possesses a blue jet pack identical to that used by Hellions that grants her excellent mobility, and can use her Avex and other ranged special abilities to engage Tenno from afar.

Sprag
Main article: Sprag

Sprag is a Grineer Field Boss unit first introduced in Operation Gate Crash and now regularly encountered in Orokin Sabotage missions where Grineer are the dominant enemy. She, along with Ven'kra Tel, guard a Void Key necessary to close the Void Portal. She is later captured by Narmer and forced into their service.

She possesses a jet pack identical to that used by Hellions that grants her excellent mobility, and can use her Renok Hammer and special melee abilities to engage Tenno in close combat.


Acolytes[]

Main article: Acolytes

Acolytes are a group of Stalker-themed Field Bosses that spawn in Steel Path missions. They are guaranteed to drop 2 Steel Essence upon defeat.

AreaCasterAcolyte
Main article: Misery

Misery is one of Shadow Stalker's acolytes. He takes the form of NekrosIcon272 Nekros with an Immortal Skin, wearing Stalker's helmet and OberonIcon272 Oberon's loincloth, as well as modified Warframe Cosmetics including a Kyroptera Syandana and Daedalus Chest Plate codpiece.

Misery first appeared in Operation: Shadow Debt and, as of Update 29.5 (2020-11-19), now spawns in The Steel Path missions.

Assassin Bosses[]

Assassins are rare bosses that randomly hunt players down outside of Assassination missions. They can be spawned by players who have earned Death Marks through various means. Defeating these rare enemies may yield rare resources, parts, and blueprints. A death mark can be obtained from killing a boss or by completing 3 invasion missions on the opposing side of the assassin's faction. They can also be spawned using beacons.

Though they can spawn in most of the game, they cannot spawn in:

Stalker d
Main article: Stalker

The Stalker is an ominous, vengeful figure that infrequently appears during missions, armed with powerful weapons and abilities to hunt down Tenno who have his Death Mark.

The Stalker is a sapient Warframe and is able to use ability powers belonging to various other Warframes. His arsenal is similar to that of the Tenno, utilizing a primary, secondary, and melee weapon. The Stalker's signature weapons are the bow Dread Dread, the scythe Hate Hate, and the throwing knives Despair Despair.

If the Tenno marked for assassination has completed The Second Dream Quest, they will be confronted with the more powerful, Sentient-enhanced Shadow Stalker instead. Upon completing the Jade Shadows Quest, Stalker will appear as Protector Stalker, having reverted to his original appearance, with his mask and Hate Hate imbued by JadeIcon272 Jade's energies.

Grand Bosses[]

Grand Bosses are massive, titanic bosses with specifically designed sets of mechanics, often with unique abilities not found in any regular missions, instead, in open-world regions such as Plains of Eidolon, Orb Vallis and Duviri. Equipped with far stronger offensive and defensive capability, Grand Bosses are significantly higher in difficulty and defeating them usually requires the execution of a complex strategy, as well as equipping powerful gear.

Eidolons[]

Teralyst
Main article: Eidolon Teralyst

The Eidolon Teralyst is a gigantic spectral Sentient Eidolon creature that can be found aimlessly roaming around the Plains of Eidolon at night, acting as one of the Grand Bosses of the landscape. This is the first of the 3 night bosses of Plains of Eidolon, followed by Eidolon Gantulyst and then Eidolon Hydrolyst.

The Eidolons are remnants of a massive Sentient that was defeated in a battle against the Tenno during the Old War, whose remains now wander the plains perpetually searching for their lost components. These fragments are, however, still formidable creatures armed with powerful attacks and near-impenetrable defenses, and are hostile to both Tenno and Grineer alike.

It is important to note players that have not unlocked Transference from The War Within won't have any means to properly fight the Bosses.

Orb Mothers[]

ProfitTakerOrb
Main article: Profit-Taker Orb

Profit-Taker Orb is a large Raknoid creature found atop the Enrichment Labs in the Orb Vallis, acting as one of the Grand Bosses of the landscape. The gargantuan creature can only be engaged during the Heist with Vox Solaris, requiring the rank of Old Mate within Solaris United.

The orb incorporates Sentient technology within its shields that are put into overcharge by satellites and is protected by an extremely durable carapace reserved for Corpus Ships, making it seemingly invulnerable.

Orowyrm[]

Orowyrm
Main article: Orowyrm

The Orowyrms are gigantic bio-mechanical creatures of Orokin design. They serve as the Grand Bosses of the Duviri Landscape, fought at the final stage of a Spiral.

Each of the courtiers of Dominus Thrax has an Orowyrm form they assume when they lose control over the emotion they embody: Mathila for Joy, Lodun for Anger, Bombastine for Envy, Luscinia for Sorrow, and Sythel for Fear. The only gameplay difference between these Orowyrms is the elemental damage they inflict.

They were officially introduced in Update 29.0 (2020-08-25), appearing inside mirrors found in Isolation Vaults. Orowyrms have since made appearances in other places as well, making rare occurrences while loading in Empyrean Void Storms and regularly passing by in the Void passage between Rania and Belric's crystals in Mirror Defense.


Liches/Adversaries[]

Retired Bosses[]

These bosses have been removed from the game.

MarketIconDarvo2
Main article: Arn Etina

Arn Etina was once the name of the final boss of Pluto, a black MOA found on Hades. Upon death there was a chance he would drop one of the components required to build ExcaliburIcon272 Excalibur. Arn Etina's name was changed to Ambulas as of Update 6.0 (2013-01-29).

Despite being a MOA, Arn Etina used a human-like game picture for their transmissions. The game picture and appearance have since been repurposed for Darvo.

Notes[]

  • All bosses and assassins have a rare chance to drop an Orokin Cell upon death. This chance is fully separate from the planet's resource drop rate.
    • As such, it is possible for General Sargas Ruk and Lieutenant Lech Kril to drop two instances of Orokin Cells, the first instance coming from the planet's rare drop and the second instance coming from the rare chance.

Patch History[]

Update 33.6 (2023-07-27)

  • Removed a feature where certain bosses scaled their level based on your equipped Mods.
    • This is a remnant of an older Warframe system that scaled difficulty based on your Mod loadout. As a result, enemies like Captain Vor might be anywhere from level 10 to 30, depending on how “powerful” your equipped Mods were during your encounter.
    • With this feature removed, now all bosses will always spawn at a consistent level on the regular Star Chart.

Update 31.6 (2022-06-09)

  • Invulnerability icons on boss health bars will now only appear on health segments that have not been depleted.
    • Before: All segments got the icon no matter what.
    • Now: Only segments that still have health get the icon.

Hotfix 29.5.4 (2020-11-25)

  • Stalker and Acolytes have been given the fancy “boss Health bar” treatment!

Update 27.3 (2020-03-24)

Kuva Lich Changes:

Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:

  • No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
    • Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.

We look forward to your constructive feedback and we work towards applying this to other Bosses/VIPS.

Update 26.0 (2019-10-31)

  • Added new boss health bar introduced in the Emissary boss fight to all bosses except Jackal, Vor and Lech Kril, the Raptor, Hyena Pack, Ambulas and Lephantis.

Update 25.7 (2019-08-29)

  • Fixed abusing Host migrations to get multiple Beacon assassin spawns. Beacons will be ineligible to place after a Host migration if someone had already summoned an assassin previously.

Update 18.5 (2016-03-04)

Warframe Resistance and Immunity Changes

The following changes have been made to Warframe Ability powers when used against boss-type enemies. These changes do not affect the damage each Ability.

View Ability Changes List

Update 10.3 (2013-10-09)

  • Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level.
AladVPortrait d
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.
x

See Also[]

Advertisement
iiq_pixel