Shattered Storm is a Warframe Augment Mod for
Gara's
Shattered Lash that, upon shattering
Mass Vitrify, inflicts
Splinter Storm to impacted enemies equal to a percentage of modded Ability Strength.
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | 25% | 6 |
| 1 | 50% | 7 |
| 2 | 75% | 8 |
| 3 | 100% | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Maxim under Arbiters of Hexis, or the rank of Flawless under New Loka, and spending
25,000 to purchase.
Notes[]
- This augment causes the explosion from Mass Vitrify to apply the effects of Splinter Storm to all enemies hit as if they had been targeted by Splinter Storm, albeit with modified Power Strength.
- The enemy-target version of Splinter Storm creates an aura that deals damage per second within a radius, as well as causing the target enemy to be more vulnerable to damage.
- The damage over time does not accumulate damage as with allied-targets, nor does it benefit from any accumulated damage prior to casting.
- The damage vulnerability applied by Splinter Shield does not benefit the instigating damage from Mass Vitrify, but will benefit subsequent casts of Mass Vitrify.
- Mending Splinters will count enemies affected by this augment.
Patch History[]
Update 32.3 (2023-02-15)
- Introduced.
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12 comments
This augment has great synergy with Mending Splinters but still doesn't really feel worth it. Maybe one day?
Well, I'm currently attempting to figure out a good set up for Gara with Shattered Storm, and the only thing I can come up with is a Nuke set up with Spectrum Siphon.
The issue is that you need range for Mending Splinters + Shattered Storm to do what it's intended. You can drop Arcane Energize and Spectrum Siphon if you use Rage, but here's the fun part: You don't really take much damage anymore.
You're kinda double dipping on damage vulnerability by glassing enemies, then shattering the wall. You are CCing enemies, and then killing them before that runs out, making Rage useless against all but the most powerful opponents.
In effect, using Mending Splinters and Shattered Storm becomes basically useless if you just use Shattered Storm and the synergy between your wall and your lash. It's a really weird mod, all things considered.
This mod is only useful if you plan to deal inadequate damage with Mass Vitrify. On second thought: if you plan to deal insufficient damage, the mod also serves no purpose. Best use case I can think of for this mod is a rad proc troll for pub sorties. Realistically, just armour strip enemies (i.e. Pillage) and one shot them with Mass Vitrify.
Well that might be the case in Star Chart at best. In Steel Path, health is meaningless. Before that, the damage Mending Splinters is healing will probably be less than the incoming damage from the enemies you procced on. You may as well use the mod slots for shield gating.
Health tanking works just fine on Steel Path, especially for a frame with DR like Gara. It's endless missions going to level cap where you need to rely on shield gating. Steel Path doesn't mean going to level cap.
In base Steel Path you just Vitrify enemies into statues, then one shot them with the explosion. Something where those two mod slots are better spent.
You don't undertand the usefulness of this mod...
Who usually survives the vitrify explosion?
Heavy units and Eximus units.
SInce you CAN cast Splinter storm on Eximus units...this mod makes them easier to kill...
And any unfortunate soul affected by mass vitrify AND spinter storm is double dead meat....
Unmodded Gara with both effect on a target DOUBLES the damage the target takes.
So, for me, It's a good damage boost that is applied in a minimum 17m radius everytime I refresh my 2 with my 4.
If only the 100% stat was effected by strength so your minor 300 or 700 damage tickling enemies was at least doubled with 200% strength.
That be the least they could do. there is simply no point to take this augment. a average gara build wont benefit from it. tanky gara doesnt benefit from it. nuke gara doesnt need it at all wasted slot on every build.
If the Augment works like Splinter Storm in any way, then ALL enemies are debuffed by 100% from incoming damage. I need to test it. . .
It likely does, but i never notice. When you do a range of damage to do heat procs, viral procs, and aoe falloff ranges you can never tell if you are doing more damage unless its literally doubled or tripled. And doubling resistance to damage still is reduced by armor so its harder to tell.
Damn, was excited at first because it reads like "shattering 4 will do 100% of stored damage", but it is definitely not how it works
Yeah I was so disappointed as well haha. I thought the same.
This has amazing synergy with mending splinters
With just 30% strength you get 90% damage reduction, then cast 4 and 1 and regen a stupid amount of health on top (19.5 per enemy affected + 19.5 on yourself), and gain a tonne of damage on your shield
Anyone playing Gara is already casting 4 + 1 constantly, now you've got a crap tonne of healing too
No. This augment is trash. Hot garbage.
I mean he's not wrong, the augment has GREAT synergy with Mending Splinters, it's just that neither Augments are needed in the slightest due to Gara's nigh invincibility as she is. Just run Arcane Reaper or Life Strike, both perform the same function has Mending Splinters without taking a WF mod slot.
Splinter Storm also applies a damage vulnerability on enemies it hits, this augment is good outside of its synergy with Mending Splinters, but Mending Splinters with this augment creates a great alternative Gara build that doesn't rely on parts of the frame that some people don't find fun. It's a great augment
For anyone wondering why their damage isn't applying to their 4 nuke, I was too.
I did some testing to figure out how this stupid mod worked. Its super misleading in how it is worded, instead of transferring "100% of your splinter storm damage to your exploded wall" what it ACTUALLY does, unfortunately, is make your splinter storm do double damage to enemies hit BY your wall. If you explode your glass wall, then walk against an enemy struck by it, they take twice the damage they should. That's it. This mod is pretty garbage.
1:100% strength refers to the strength multiplier your base splinter storm has when it is "casted" by the 4 nuke. This includes the damage vulnerably, and DoT of the splinter shield. this does not refer to the damage number listed on screen to show the DPS of your splinter shield after absorbing damage.
2:This does apply to the 4 nuke, but not in the way you're likely thinking. The splinter shield damage vulnerably is applied before the explosion damage. So while the damage vulnerably doesn't work on the first explosion, it will apply to future explosions. To be specific, this will increase your 4 nukes by +0.35x.
3:technically speaking, if you hit enemies with both the shattered lash splinter storm and your personal splinter storm it would be 1x+1x(1+0.35x) thanks to the damage vulnerably, but that assumes you don't put any damage into your splinter shield, so realistically you should just only take the damage vulnerably into account(which is +0.35x)
Trash. Mod.
Always nice to see a new Gara augment even if it isn't incredibly useful for most of the content in the game. I am a little disappointed we don't have a new best in slot for DPS Gara but at least a more debuff focused Gara build may have viability in long endurance runs now that splinterstorm can be applied without being individually self-cast.
Does it synergise in any fun way with Mending Splinters?
I mean, it works exactly as you expect it would:each splinter shield on enemies counts towards the menting splinter stacks, which can lead to absurdly high regen numbers. epecially notable on defense objects you actually can use splintershield on for healing it.
Does anyone know if this is still useable if something gets subsumed over splinter storm? It's supposed to be an augment for shattered lash, but it would feel kind of weird to be inducing splinter storm on enemies despite having that slot used for a helminth ability. Not that I would complain about having 5 abilities...
And to be fair, this augment depends on THREE abilities rather than one
There's no reason why it shouldn't work. Nekros' Soul Punch still creates Shadows without Shadow's of the Dead. Feels kind of weird to take out splintershield instead of Spectrorage though, given the main perk of splintershield is the damage scaling you get while it's on you. Also, it would only depend on two abilities if it really did work without splintershield in your kit.
It would be nice if they made it apply to allies as well. Would certainly be interesting to see allies with 1M damage clouds around themselves. It's an absolute pain in the ass when you're trying to cast Splinter Storm on allies.
Definitely agree
Also it would be nice if the UI showing stored damage on Gara also showed the timer until it runs out right there rather than in the buff icon in the list of other stuff at the top of the screen. The timer at the bottom of the screen shows for the most recently applied instance of splinter storm, which can get reset by new instances created by shattered storm. So you either have to keep track of duration left in your head or pick it out of the list of icons at the top.
After thinking about the question above this comment, I kind of see why they didn't make it apply to allies(most notably yourself). most players already use splintershield on yourself because it's functionally free to cast while you're doing your combos.
The point of this augment is to make what's normally a rather niche aspect of gara's kit(the debuff) much more readily accessible for those who want to use it. I'm kind of happy it doesn't in that sense.
Definitely agree on the UI buff though. Epecially considering Citrine has a similar QoL on her self-buff.
An interesting mod for Gara. It doesnt kill outright in Steel Path but it AoE's nicely in a wide berth once she breaks the crystal wall. I am not sure it is all that useful in non-Steel Path though, when there are fewer enemies around you -- and that you could simply take out with a weapon of your choice and not bother with Gara's wall at all. That's sorta the issue with Gara: she's a tank and great for defense missions but her abilities are mostly about staying in one place and much of the game wants you moving all over the place.
I mean...kind of? That's only half her kit (Spectrorage and Mass vitifry). The other half, and all around core of her kit(the 2 4 1 combo) does not require camping in order to get full effectiveness.
This augment isn't for DPS(atleast not primarily), but the damage vulnerably. If anything this augment kind of disincentive defense gara because you'll have to blow up the wall more often to consisently debuff enemies.
Also DPS gara can easily out-nuke weapons and even a fair amount of traditional nuke frames. This specific augment doesn't alwasy help with that playstyle, but still.
Its not applying boosted damage, making it absolute trash
How does it interact with enemies already Vitrified ( who also take 50% damage from all sources )
Multiplicity most likely, as with pretty much every form of damage vulnerably. much like damage reduction. Splinter storm is a different debuff from Crystalized.
Just got back in game after a break. Picked this up and tested it for hours. It's basically adding Base Splinter Storm to all enemies not killed by the blast. Prior viral procs and Void Buffs do affect damage. Enemies in a 4m AoE of each other deal damage to each other akin to Electricity.
When enemies are CC's it works well. If they are stripped of Armor, it's great. On Gara, Unairu Armor strip should be considered. as to not disrupt all other synergies with her builds.
Agree with the general summary, but some things are slightly off. Using the term "base splinter storm" is kind of misleading. at max rank, it's an exact copy of the splinter storm you can cast manually, including Range, Strength, and Duration. Also, The base range of Splinter storm is a 2.5M radius. a 4M radius would require 160% power range(which is easily achieved with Stretch+Cunning drift)
another random fact is that the splintershield(most notably the damage vulnerably) is applied after the explosion damage. This means the augment doesn't straight up multiply the damage of the explosion(atleast untill doing another one)
Here's a quick video for people who want to see the AOE, Damage and Vulnerably multiplier scale with mods.
https://www.youtube.com/watch?v=OIOZcDK7o9I&ab_channel=Robertobear