This is a general use [Nidus] build for boosting critical chance (particularly on primary weapons), high range larva for grouping, high range link so you can be somewhat mobile and parasitic link for 90% DR which can easily tank base/early to mid levels steel path with ease (100-500), even without many mutation stacks. Virulence spam is used for stack gain, energy gain, crit chance boost and even low level DPS.

For endurance or level cap steel path (lvl 1000-9999) where tanking becomes useless and [Nidus] can simply stay immortal with his passive, you can remove Parasitic Vitality, Adaptation and Arcane Guardian for some combination of insatiable/larva augments e.g. here: https://overframe.gg/build/232438/

UPDATE APRIL 2024
The new augment [Parasitic Vitality] now replaces [Vitality], giving an equivalent amount of health after approximately 13 stacks of mutation. At rank 30, 100 stacks and 200 strength, you gain approximately +800% health giving 5850 health. If you slot [Abundant Mutation] for a meme only (since it is usually very hard to achieve 300 stacks outside of solo survival), you can hit +2400% health giving 16,250 health.

BUILD SPECIFICS

Duration
Lower duration is fine for larva since you can cast it sooner again in case you don't manage to kill all enemies, and 3 still has a reasonable uptime of 40+ seconds. Larva is better with slightly lower duration so it can be spammed more often, unless you are running [Larva Burst]. If you decide to run [Larva Burst], you can switch [Transient Fortitude] out for [Primed Continuity] to hit 150% duration.

Efficiency
Lowest efficiency is fine for [Nidus] since 1 and 2 only cost 62 and 39, 3 and 4 cost no energy and 1 even refunds energy, gaining tons energy when efficiency is low and you hit many enemies. Additionally, rage/hunter adrenaline allows for easy energy regen in case you miss virulence or somehow run out of energy and desperately need to cast larva/virulence. However, you can always maintain your energy with careful management of the 2 +1 combo, only casting virulence when there are at least 5 enemies within the larva (Each enemy refunds 15.5 energy, so hitting 5 enemies refunds 78 energy. You only need to hit 12 enemies to fill the total capacity of your energy pool from 0 energy without [Primed Flow]. If you run [Primed Flow], you need to hit approximately 33 enemies to refill the whole pool from zero).

Range
Range is essential for larva to pull as many enemies as possible from across the map. Range also helps maggot explosions and maximising the link distance on mobile missions. High range is slightly detrimental to virulence since you need to wait for it to end before casting again, but you can aim into walls if possible to shorten this and spam virulence. Once you hit max stacks, you only need to use virulence every 10s or so to refresh [Teeming Virulence] and any lost stacks.

Strength
Strength really only scales the damage of 1 and the crit chance boost of [Teeming Virulence]. For casual tanking, only 180% strength breakpoint is required to hit 90% damage reduction. Note the crit buff of Teeming Virulence applies additively to crit chance mods like point strike and critical delay/deceleration, and
and only applies to primary weapons.

Flexible Options

Augment slot (can run no augment):

Stretch (- slot): If you don't care about such high range,

Exilus slot is completely flexible:

Aura slot is completely flexible and up to what you own:

Why no [Umbral Fiber]?
While alot of builds use triple umbral and [Nidus Prime] is a prime candidate for this, the benefit of adding it only provides 674 extra armor (resulting in total 80%DR), 22% extra power strength and 385 extra health. Furthermore, [Parasitic Vitality] is now far far ahead for giving HP and thus EHP and Arcane [Guardian] already provides 900 armor (resulting in 82.6%DR, and has constant uptime due to the lack of shields). 22% power strength is lower than that provided by [Archon Intensify] or [Augur Secrets], so you would be better off putting either of those. If you really want to commit to using Umbral Forma, you can, but it may mess up other build configurations that don't require any umbral mods.

Helminth
[Nidus] has a reasonably synergistic kit so is best run without helminth.
If you really want to subsume something, you will probably subsume into 4 or 3

Options that synergize well with high strength/ or high range (although you may need more duration to sustain):

You can even subsume ensnare over larva for an alternate style of play. Multiple ensnares can be cast at once, and while the mechanics are much slower/gradual compared to larva, and don't group them as tight, the crowd control offered by ensnare is slightly superior to larva due to it's spammability. Furthermore, you are able to headshot enemies easier and electric procs can even headshot easier compared to when enemies ragdoll in larva.

Here is a fun meme option using Reave to oneshot/nuke enemies within larva : https://overframe.gg/build/221813/nidus-prime/viral-reaver-nidus-one-shot-reave-steel-path/

Arcanes
Any arcane that triggers "on damaged" is ideal for nidus due to the inherent lack of shields:

Archon Shards2 Amber Cast Speed

3 Energy Max shards

PLAYSTYLE

  1. Cast 2 to group enemies, making sure you catch at least 5 enemies at the minimum
  2. Cast 1 into the ball of enemies to kill and build stacks, as well as generate energy
  3. Once you have a single stack, cast 3 on a nearby enemy for 90% damage reduction and status immunity, or nearby ally for strength boost
  4. Cast 4 when enough stacks for passive crowd control, healing and some AOE damage
  5. Repeat 2 + 1 combo, until you hit max stacks
  6. Recast 3 and 4 on expiry
  7. Once at max stacks, cast 1 every 10-15s to refresh [Teeming Virulence] and and regain any lost stacks

WEAPONS

Obviously you can use anything you enjoy, but there are a few weapons that fit nidus thematically as well as synergizes with Nidus abilities.

Other cool infested primary weapons that can benefit from teeming virulence/avenger:

Other good infested secondary weapons include: