Pointed Wind is a stance mod for daggers that specializes in high damage, sweeping slashes and jumping strikes.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Shockwave MOA 3% 1.01% 0.0303% 3300 1 0.000303
Orm Shockwave MOA 3% 1.01% 0.0303% 3300 1 0.000303
Shockwave MOA 3% 1.01% 0.0303% 3300 1 0.000303
Taro Shockwave MOA 3% 1.01% 0.0303% 3300 1 0.000303
Test MOA 3% 1.01% 0.0303% 3300 1 0.000303
Vapos Shockwave MOA 3% 1.01% 0.0303% 3300 1 0.000303
Vorac Shockwave MOA 3% 1.01% 0.0303% 3300 1 0.000303

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Parting Edge

Default Default

 200%

Default Default

360 Default 100% DmgSlashSmall64

 300%

Default Default

 300%

 300% DmgImpactSmall64

774.2%/s 1.6s PointedWindCombo0
Forward
(While Moving)
Viper's Bite

Default Default

 100%

Default Default

 300%

Default Default

360 Default 200%

Default Default

 100%

560.0%/s 1.2s PointedWindCombo1
Forward Block
(While Blocking & Moving)
Viper's Bite

Default Default

 100%

Default Default

 300%

Default Default

360 Default 200%

Default Default

 100%

560.0%/s 1.2s PointedWindCombo1
Block
(While Blocking)
Parting Edge

Default Default

 200%

Default Default

360 Default 100% DmgSlashSmall64

 300%

Default Default

 300%

 300% DmgImpactSmall64

774.2%/s 1.6s PointedWindCombo0
Heavy
(Heavy Attack)
Butterfly Slash*

Default Heavy

 250% DmgImpactSmall64DmgSlashSmall64

 250% Finisher b

Default Heavy

 250% DmgImpactSmall64DmgSlashSmall64

 250% Knockdown b

N / A N / A DaggerComboHeavy
Slide
(While Sliding)
Splitting Brush*

Default Default

360 Default 200% DmgImpactSmall64

377.4%/s 0.5s DaggerComboSlide
Aerial
(While In Air)
Scorpion Fall*

Default Default

 200% DmgImpactSmall64

Default Default

 100% DmgSlashSmall64

N / A N / A DaggerComboAir
Wall
(While Wall Latching)
Fanning Sting*

Default Default

 300% DmgImpactSmall64

N / A N / A DaggerComboWall
Finisher
(On Knocked Down Enemy)
Relentless Point*

Default Default

 2x 500% DmgSlashSmall64

N / A N / A DaggerComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*

Default Default

Slam Default 200%

N / A N / A DaggerComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend

  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

Gallery[]

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc on the first hit of Parting Edge's third attack.
  • Changed the forced knockdown on the second hit of Parting Edge's third attack to an Impact Proc.
  • Removed the forced Impact proc from the third attack of Viper's Bite.
CollapseStancemodicon Stances Edit
Swords
Blade-Whip
Dual Nikanas
Dual Swords
Machete
Nikana
Rapier
Single Sword
Sword-Shield
Two-Handed Nikana
Warfan
Daggers
Single Dagger

Mod TT 20px Homing FangMod TT 20px Pointed WindMod TT 20px Stinging Thorn

Dual Daggers
Brawler
Claws
Fist
Sparring
Pole
Polearm
Scythe
Staff
Heavy
Assault Saw
Hammer
Heavy Blade
Heavy Scythe
Miscellaneous
Glaive
Gunblade
Nunchaku
Tonfa
Whip
Other
Exalted Stance
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)