Partitioned Mallet is a Warframe Augment Mod for
Octavia that allows her to summon two
Mallets with reduced range.
Stats[]
| Rank | Range reduction | Cost |
|---|---|---|
| 0 | 65% | 6 |
| 1 | 50% | 7 |
| 2 | 35% | 8 |
| 3 | 20% | 9 |
Acquisition[]
- This Mod can be acquired by attaining the rank of Genius under the Cephalon Suda, or the rank of Flawless under the New Loka, and spending
25,000 to purchase.
Notes[]
- Two Mallets cannot be placed within each other's radii.[1]
- The damage ticks from both Mallets can affect the same enemies, provided they are within the radius of both.
- Resonator can only carry 1 Mallet. If Resonator is summoned while both Mallets are present, it will go for the closest one.
- Amp only affects the last Mallet summoned, unless the radii of both Mallets are in Octavia's sight.
- If Mallet is recast while Amp is active, Amp must be recast for that Mallet to benefit from it.
Patch History[]
Update 32.0 (2022-09-07)
- WARFRAME AUGMENT BUFFS PART 2
In Update 31.2, we buffed a number of underused Warframe augments. The time has come to continue this work! This batch tackles Warframes from Loki to Rhino (of which there are surprisingly many!). We have increased their viability in missions, which we hope will encourage more build diversity.
*Stats below are all at Max Rank.
Octavia’s Partitioned Mallet
- Was: Allows for two simultaneous Mallets, each with 50% reduced range.
- Now: Core Augment function unchanged. The Range for the simultaneous Mallets is increased to 80%.
Hotfix 23.0.6 (2018-06-27)
- Introduced.
- ↑ (2023, February 22). Partitioned Mallet not bugged - Octavia augment (clarified). Warframe Forums. Accessed 2023-02-22. Archived from the original on 2023-02-22. "This is not a bug. If you want a second Mallet, they can't share the same area: throw it outside the radius of the first one." - [DE]Momaw.
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12 comments
I've filled in the new values for the mod since the new round of augment buffs.
Thanks! Much appreciated.
Good job
After extentive testing, i am pretty sure the ball always chooses the newer mallet
A Fandom user·3/21/2021
After an extensive 15s of testing in which I threw the first mallet nearby, and the second mallet far, the Resonator chose the nearby (older/first) mallet 100% of the time.
I can actually think of multiple uses for it and it really doesn't need anything to counteract the range loss
10m (the range at max rank) with the aug takes it to 5 m then adding half ranked narrow minded takes it down to around 2.5m radius which means you can block 2 5m choke points which is great for survival where camping is ideal sure its not great for open areas but most rooms are actually fairly enclosed there's usually only a couple of exits when ya look close enough and yeah some rooms have doors larger than 5m but there's other rooms available.
Another use is it allows better dmg stacking the main problem i see with the base ability is it stacks dmg but nothing can really get close enough to hit it meaning if you're trying to level things or grind for loot having a large radius mallet isn't really efficient as it cant stack dmg cuz it kills things before they can hit it and the dmg stacked dissipates meaning unless it's getting hit consistently it'll be doing base dmg a smaller radius means less crowd damage but the crowd hitting it stacks up the dmg ultimately making it better at higher levels.
Another use is the ability to select one location and have another rolling around on the resonator holding one chokepoint for an exit or escape route and having an 'ally' rolling around attracting enemies and killing them as well as diverting fire is extremely useful even if the enemies need line if sight on the mallet it's rolling around gathering up a crowd which also builds up the dmg and eventually kills itself from the mallet.
Another use (though i dont have the mod so haven't tested it however from reading the comments it seems to be the case) being you can actually control the resonator to a degree by placing a mallet then letting resonator pick it up then dropping another where you want it to go then another etc etc it also allows a more consistent overlap in the 2 radii
If you want to use mallet as a large area crowd control ability add lots of range and use 1 mallet with no aug but for the survival and precision use the aug is actually pretty great if used correctly just bear in mind radius is only half of the full width
Mallet with max range isnt usable in nearly 90% of cases. Due to object restricting line of sight.
Thats the sole reason i went for partitioned mallet. And i must say: im not going back. :D
Its hillarious how easy and neglectable SP interception, defense and mobile defense are with this.
Its even possible to do many of the defense and mobile defense SP missions without the object taking dmg.
You can also use em to make the rescue target not taking any dmg at all.
When you freed him/her, and are on your rush to extraction, just tap skill 1, whenever you rush throuugh a big grp. This way they completly ignore your rescue target. And since the rescue target gets portet to your position whenever you pass a choke point, its invulnerable. :D
I used to hate this mod, but it's really helpful for certain situations. I find it's better if you don't use Resonator with this, personally.
I dont understand the hate for this augment... sure the radius is smaller but you gain flexibility. Without the mod, I can only cover one chokepoint and I'm hesitant to use Resonator on it because it scatters my mobs when I would rather have them clustered.
The mod allows me to cover multiple choke points, give me better coverage in open areas and I would consider using Resonater a bit more; even though one of my mallets would be all over the map, I could still control an area of my choice.
Range mods and Amp should keep their radius adequate.
Scales with Power Range. This with Narrow Minded creates two 1m radius mallets.
Area of Circle = 2 * Pi * R
With this mod = 2 * (2 * Pi * (R/2)))
Basically a waste of a Mod Slot. Considering that you can only put down 1 Resonator you're gonna do less reflect damage. Really bad investment. If they made it 25-35% range reduction then it's viable but as it is, you're better off putting an Augur Reach or Stretch instead.
No it doesn't Finner, because ^2 on the radius is exponential.
8 radius means 8 x 8 x 3.14159265... = ~201.0619.
4 radius means 4 x 4 x 3.14159265... = ~50.2655.
Because we're operating in two dimensions, half the radius means a quarter the total area.
Without Augment:
With Augment:
Looks like half the total area to me, 100.531 × 2 = 201.062
And finner is still right because you either ignored or forgot that it adds another circle. Although technically, I think the range is spherical so if we care about height I believe the quarter ratio returns. Or even the pi ratio is multiplied back into it. 3 dimensions and more makes everything so screwy.
Either way the whole point of the mod seems to be trading range for empowered overlap.
Playin with resonator is so wrong.
Due to the line of sight mechanic, it prevents more dmg than it actually does with more range.
Partitioned mallet is the augment to go for octavia. :)
What's the best situation to use this Augment?
Don't see any reason to use it
Good for defense missions placing on near choke points and never use this mod with resonator ability just your Amp for extra range.
Making rescue, defense, mobile defense and interception a joke.
Its the only mallet thats really viable on octavia.
Is there any reason to upgrade this mod? Unless I'm missing something, it appears that each investment only makes it worse.
Worse? How so?
At rank 0, the range is reduced by 75% of the normal range of a mallet, meaning you only have 25% of the normal range.
At rank 3, the range is reduced by 50% of the normal range of a mallet, meaning you only have 50% of the normal range.
Basically it means that the amount of range reduced is lower as the rank goes up.
Ummmm what that means is that if you have a range of 10 meters for example normally 75% range reduction makes that 2.5 meters and a range reduction of 50% means it's 5 meters. You should max rank the mod.
It seems to me that, if there are two mallets on the ground, the roller ball will go for the mallet which was most recently summoned, even if that means turning around and going for the farthest one and forgetting about the mallet right next to it which it was moving to collect moments before.
For future reference, both "radiuses" and "radii" are correct.
No. Radii is correct. Radiuses is something said by someone who doesn't know their geometry. Common usage doesn't make correct usage.
In classical geometry, a radius of a circle or sphere is any of the line segments from its center to its perimeter, and in more modern usage, it is also their length. ... The plural of radius can be either radii (from the Latin plural) or the conventional English plural radiuses
-copied from Wikipedia, but dictionaries will tell you the same thing. Just because something has a Latin pronunciation doesn’t mean the english one is wrong
What it means is that there's a clear and fairly obvious linguistic pattern being ignored. Breaking it because a lot of others do doesn't mean you're correct, it means you're contrarian. It's only correct to the degree that we decide between each other what the meanings and structures of words should be, but when get shit like literally literally not meaning literally anymore, according to most dictionaries, we reach a point where words just lose their meaning and if you think that's the correct way of handling language, we can't even agree on what the fuck correct means.
So if you like saying radiuses instead of radii, you're methodically, demonstrably, practically, and literally, in the most literal sense of the word, incorrect. You're just fine with it because people equally ignorant give you validation, and that's apparently your whole metric for "correct".
You're basically using house rules for languages, and that's just a little too local for my taste, even though I barely even leave mine.
"...we reach a point where words just lose their meaning..."
Gratz, you just discovered how all languages function. Words, coming as a surprise to nobody with two neurons to rub together, have no inherent meaning. If they did, the only people who failed to communicate properly would be doing so purposefully, and we would have very vocal and understanding infants right from birth. It is also the reason we have multiple languages- different clusteres of humans decided on different ways of vibrating the air to more comprehensively convey intent, and not any single one of them is right nor wrong. Words are, at the end of the day, air vibrations, photons emitted from screens, graphite on wood, etc. That's it, that's all. Definitions are NOT immutable, and they change as society changes. I agree that radii is the correct version, but if 'radiuses; is valid as an English variation of it, then it is just as correct. Perhaps not exactly reasonable in a professional setting, but this is an open forum on the internet, not fucking Harvard. There's a time and a place to nitpick, and this ain't it.
1. Do two Mallets stack their damage if their AoE's overlap?
2. Can the Resonator carry both Mallets?
Seems Resonator also gets quite confused when 2 Mallets are active and struggles to pick one up. Even if you put one Mallet down and let Resonator pick it up it gets confused again when you put down the second.
Thanks for testing out my queries. However, with those being the answers, this augment seems about as useless as Perpetual Vortex. Since AoE scales quadractically, an unaugmented Mallet will have twice the area of two augmented mallets: R^2 > 2 x (1/2 R)^2.
Given the results of the first test, the only cases in which this augment can outperform the un-augmented ability are: 1) stacking damage while each mallet remains outide the other's AoE, 2) placing the mallets apart at a distance which would exceed an unaugmented mallets AoE, or 3) when you need 2 mallets as opposed to 1 in order to draw enemy fire.
The first case seems extremely fringe, requiring a great deal of cooperation on the part of enemy AI in order for them to be in the middle section of the Mallets' Venn diagram in order to receive double AoE damage. The second case is very much mission dependent, with Defense missions wanting you to remain in one locations, vs linear point A to B missions will have you in motion with the Resonator typically carrying a Mallet while disregarding stationary Mallets. Lastly, the third case might be useful in Defense missions to cover far separated choke/spawn points, but once again, the total AoE will be half that of an unaugmented Mallet. On top of that, if each Mallet has it's own pool of stored and coverted damage, each mallet will be absorbing less incoming damage, thereby dealing less return damage.
Overall, the mod just seems terrible, and I haven't even discussed Resonator interactions which seem to be buggy and in need of a hotfix. I'm a pretty late adopter of Warframe and wasn't around when the community was making Augments for Octavia, but if this was what won the vote, it makes me reeeaaally curious to know what else could have been...
You're using the formula for a Volume of a Sphere. Since the Mallet is always on the ground and not an explosion it's better to use the formula for the Area of a Circle. Still the Mod is shit though. At best it's a waste of a mod slot since it doesn't give more Area.
Area of Circle = 2 * Pi * R
Volume of Sphere = 4/3 * Pi * R^2