Octavia creates musical masterpieces from the Mandachord affixed to her arms that empowers her abilities. She possesses various passive mechanics highlighted in the tabs below:
- For an in-depth guide to the Mandachord by the developers, please visit Update 20.0 (2017-03-24) patch notes and scroll to the Mandachord section.
The Mandachord is a step sequencer that allows the player to compose unique songs and conduct them in full symphony through Octavia's abilities.
- To access the Mandachord menu, open the Arsenal in your ship, equip Octavia, click on the Warframe's Appearance tab, and select Mandachord at the bottom-right of the screen.
- Once inside the Mandachord menu, the player's view will switch to first-person and look downward at the expanded Mandachord on Octavia's left arm.
- The Mandachord menu comprises of all customization options related to Octavia's abilities.
- Each ability is affected by a section of the Mandachord: Percussion (
Mallet), Bass (
Resonator), and Melody (
Metronome).
- Instruments enable selection of different soundpacks for each section (see Octavia's media for available purchases). The Adau soundpack is available by default, sporting drums for Percussion, violin for Bass, and choir voices for Melody.
- Volume Mixer allows volume adjustments for each section. Volume settings will apply during Mandachord customization and to the appropriate abilities during gameplay.
- Track Isolation enables toggling on or off each section for better audio clarity while composing a song.
- Loop allows selection of bars 1 through 4 to continuously loop for note changes comparison while composing a song. Additionally, a bar's notes can be copied to another bar, or completely cleared from the selected bar.
- Composition enables saving new songs, reloading the current song, and loading custom and instrument songs from your playlist.
- The Mandachord may be paused at any time by clicking the Pause button at the bottom-right corner. Click again to resume.
- Each ability is affected by a section of the Mandachord: Percussion (
When casting an ability, Octavia grants herself and allies within 15 meters the Inspiration buff, generating 1 energy per second for 30 seconds.
- Octavia recasting any ability will also refresh the active Inspiration buff's duration.
- Inspiration buff icon is displayed with a duration timer next to the shield and health indicator at the top-right of the HUD.
Abilities []
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Mallet Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality. Introduced in Update 20.0 (2017-03-24) |
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Misc: 1 (limit of mallets) |
Info
- Octavia expends
25 energy to throw a spherical music device in an arc toward the direction she aims. Upon impact, the device deploys into the Mallet which hovers in place for
8 / 12 / 16 / 20 seconds. The Mallet is an invulnerable hovering orb that continuously plays percussive music, attracting enemies in sight to attack it while absorbing and accumulating all enemy damage hitting its energy mass. Stored damage is converted into
Blast damage, multiplied by
1x / 1.5x / 2x / 2.5x, and rhythmically dealt to all enemies within a radius of
5 / 6 / 8 / 10 meters and Line of Sight from the Mallet.
- Absorbed damage can diminish over time.
- Mallet has no target priority, enemies will be likely to shoot the Tenno if they are in line of sight.
- Mallet's music is in tune with the Percussion section of the Mandachord, drawing from the preset musical notes to determine the percussive aura's damage strength and intervals.
- Up to 1 Mallet can be deployed at a time. Deploying a new Mallet will remove the current one.
- Ability Synergy:
- When Mallet and
Resonator are both active, Resonator will reroute toward the Mallet and carry it around.
- When carried by Resonator, Mallet actively inflicts damage per beat that continuously increases and stacks over time against enemies inside Mallet's damage radius. This damage instance is separate from the stored damage portion of the ability.
- Enemies charmed by Resonator are no longer pacified and will attack a carried Mallet to fuel its damage.
- Resonator increases Mallet's Threat Level, making enemies outside of Resonator's charm radius more likely to shoot the Mallet instead of the Tenno.
- If Mallet is placed where Resonator is unable to reach, Resonator will ignore Mallet.
- Mallet will be dropped to the ground when Resonator expires.
- When Mallet is hovering over an
Amp field, Mallet's range doubled.
- Damage is not doubled, contrary to the ability description.
- When Mallet and
- Casting Mallet is not a One-Handed Action and interrupts other actions, but allows movement.
- Throwing animation speed is affected by Casting Speed.
- Mallet will visually emit sound bars from its core to beat-match Percussion notes. Sound bars enlarge and shrink based on Percussion, Bass, and Melody music in the environment.
- Percussion bars appear from a horizontal ring around the Mallet core, while Bass and Melody bars appear from diagonal rings that layer on top the Mallet when Resonator and Metronome are active and nearby.
- Mallet's core and percussive aura borders are affected by the chosen Warframe energy color. The percussive aura is briefly visible to allies when Mallet is cast before fading away, and is constantly visible to Octavia herself.
Augment
- Main article: Partitioned Mallet
Partitioned Mallet is a Warframe Augment Mod for Octavia that allows her to summon two
Mallets with reduced range.
Tips & Tricks
- Enemies who have both ranged and melee weapons will prefer to use melee.
- Octavia can position behind Mallet to minimize her chance of taking enemy fire.
- Be careful of explosive effects drawn to Mallet's center of origin.
- Mallet's localized control effect is particularly potent against groups caught in narrow choke points.
- Mallet can damage nullifier bubbles, preventing nulifiers from removing abilities centered within the mallet.
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Resonator Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction. Introduced in Update 20.0 (2017-03-24) |
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![]() 8 / 10 / 12 / 15 m (max charm radius) | |||
Misc:
1 (limit of Resonators) | |||
Subsumable to Helminth |
Info
- Octavia expends
50 energy to throw a compact rollerball in an arc toward the direction she aims. Upon impact, the rollerball falls to the ground and deploys into the Resonator that lasts for
8 / 12 / 16 / 20 seconds. The Resonator is an invulnerable Roller Specter that continuously plays bass music as it roams nearby terrain and seeks out enemies. The Resonator emits a charming aura with a minimum radius of
3 / 4 / 5 / 6 meters, causing enemies to cease all aggression and follow the Resonator's travel path for its duration; for each enemy charmed, the Resonator's charm radius expands, up to a maximum radius of
8 / 10 / 12 / 15 meters. Charmed enemies rhythmically receive up to
25 / 50 / 75 / 125
Blast damage per beat while they remain in the charm radius.
- Resonator's music is in tune with the Bass section of the Mandachord, drawing from the preset musical notes to determine the charm radius' damage strength and intervals.
- Resonator will detect nearby unaffected enemies and roll toward them, charming enemies as it passes by. As charmed enemies catch up to the Resonator it will attempt to outpace them, laying down an invisible path for them to follow.
- A blue waypoint marker centered on the Resonator will be visible to Octavia and all allied players, indicating potential enemy presence near it.
- When the duration expires or the ability is recast, all previously charmed enemies will be
Staggered
- Charm effect does not require Line of Sight.
- The expanded ability radius from charming enemies is permanent for the rollerball's remaining lifetime - it will maintain this larger radius until it expires or is recast. In other words, killing charmed enemies will not revert the ability to a smaller radius.
- Up to 1 Resonator can be deployed at a time. Deploying a new Resonator will remove the current one.
- Ability Synergy: When
Mallet and Resonator are both active, Resonator will reroute toward the Mallet and carry it around.
- When carried by Resonator, Mallet actively inflicts damage per beat that continuously increases and stacks over time against enemies inside Mallet's damage radius. This damage instance is separate from the stored damage portion of the ability.
- Enemies charmed by Resonator are no longer pacified and will attack a carried Mallet to fuel its damage.
- Resonator increases Mallet's Threat Level, making enemies outside of Resonator's charm radius more likely to shoot the Mallet instead of the Tenno.
- If Mallet is placed where Resonator is unable to reach, Resonator will ignore Mallet.
- Mallet will be dropped to the ground when Resonator expires.
- Charm Immunity: Certain enemies are immune to the charm. This includes the following:
- All named units such as bosses, enemies in The Index, etc.
- Special units such as Executioner units (except for summoned Hyenas), Specters, Kuva Guardian, assassination Bounty targets, etc.
- Casting Resonator is not a One-Handed Action, as it interrupts other actions but allows movement.
- Throwing animation speed is affected by Casting Speed.
- Resonator's energy lights will blink to beat-match Bass notes. Blink frequency is also affected by Percussion and Melody music in the environment.
- Resonator's appearance and energy colors are affected by Octavia's chosen Warframe appearance and energy colors respectively.
- Subsuming Octavia to the Helminth will offer Resonator and its augments to be used by other Warframes.
Augment
- Main article: Conductor
Conductor is a Warframe Augment Mod for Octavia that allows her to command
Resonator by reactivating it, ordering it to move to where her reticle is pointing at, with increased speed.
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Metronome Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff. Introduced in Update 20.0 (2017-03-24) |
![]() 10 / 15 / 20 / 35 % (armor bonus) 10 / 15 / 20 / 30 % (speed bonus) 12 / 20 / 25 / 30 % (multishot bonus) 20 / 25 / 25 / 30 % (melee damage bonus) |