Maiming Strike is an Acolyte Melee mod that increases the chance of a critical hit on slide attacks.
Stats[]
Rank | Critical chance | Cost |
---|---|---|
0 | +25% | 2 |
1 | +50% | 3 |
2 | +75% | 4 |
3 | +100% | 5 |
4 | +125% | 6 |
5 | +150% | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Necralisk Bounty | Necralisk Bounty Lvl 15-25 Final Stage | B | 40% | 1 | 0.4 |
|
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Maiming Strike stacks additively with similar mods. For example, an
Atterax with a max rank
True Steel, Maiming Strike,
Blood Rush at a 2.0x combo multiplier, and an
Arcane Avenger will have a 25% × (1 + 120% + 150% + (2 - 1) × 60%) + 45% = 152.5% critical chance on slide attacks.
- Does not affect Exalted Weapons.
Trivia[]
- Prior to Update 26.0 (2019-10-31), Maiming Strike provided a flat +90% critical chance slide attacks that is calculated after critical chance mods are applied.
Patch History[]
Update 29.0 (2020-08-25)
- Now drops from level 15-25 Necralisk Bounties
Update 26.0 (2019-10-31)
- Changed from an additive buff to a stacking buff, but base functionality increased from 90% to 150%.
Update: Lunaro (2016-06-15)
- Fixed the Maiming Strike Mod not applying Critical Damage if your slide was cancelled right before you attacked the enemy.
Hotfix 18.4.1 (2016-01-25)
- Added to the game as an event-exclusive drop from Operation: Shadow Debt.
Last updated: Update 26.0 (2019-10-31)
Critical Hit Mods | |||
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Rifle | Chance | ![]() ![]() ![]() ![]() | |
Damage | ![]() ![]() ![]() | ||
Shotgun | Chance | ![]() ![]() ![]() | |
Damage | ![]() ![]() ![]() | ||
Pistol | Chance | ![]() ![]() ![]() ![]() ![]() | |
Damage | ![]() ![]() ![]() ![]() | ||
Melee | Chance | ![]() ![]() ![]() ![]() | |
Damage | ![]() ![]() ![]() | ||
Arch-gun | Chance | ![]() ![]() | |
Damage | ![]() ![]() | ||
Arch-melee | Chance | ![]() ![]() | |
Damage | ![]() | ||
Weapon Augment | ![]() ![]() ![]() ![]() ![]() |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)