INTRODUCTION

Felarx is a full-auto projectile shotgun that feels like an automatic Exergis, that transforms into semi-automatic dual pistols. We will mostly be using the Primary Shotgun mode due to the higher base damage, innate multishot and better feel of full-auto trigger, but the build would also work well for the incarnon mode. The non-incarnon mode also has infinite body/enemy punchthrough.

Due to the Devastating Attrition perk giving 2000% damage multiplier on 50% of non-crits, we build Felarx for a raw damage non-crit build and take advantage of shotgun's access to TWO Primed elemental mods ([Primed Charged Shell] and [Primed Chilling Grasp]). You can either build for raw Viral + Electric or raw Corrosive + Cold. Corrosive has a 50% bonus against Grineer while Viral has a 50% bonus against Corrupted enemies, however Corrosive Cold can be used alongside the common subsume Nourish to get Viral Corrosive Cold. Viral or Corrosive Heat is a slightly less effective alternative due to lack of primed heat mod and relatively low status chance.

An alternative playstyle that I prefer, that may not be for everyone, is to use a secondary or melee primer and constantly swap to reload (only 1.7s for full 13 clip reload with Evolved Autoreloader perk) and prime for mega boosting the multiplicative [Galvanized Savvy].

EVOLUTION CHOICES

  1. Incarnon Form : Land headshots to build up charge.
  2. Frictionless Flight : +50% Projectile Flight Speed OR Kinetic Baffle -50% recoil (combines with Deadhead to be 100% recoil reduction). This is mostly personal preference, if you are okay with the minor recoil it has.
  3. Evolved Autoreloader: allows you to bypass the insane reload time, allowing full reload in 2s of swapping weapons (or just 1.7s with two Synth mods). Combine with a Primer or use a melee to quickly switch between weapons. Mounting Momentum is an alternative that gives +10% fire rate for each shell reloaded. If you reload 13 shells from empty, you can get up to +130% fire rate for the next 13 bullets, but the total reload is still about 3s long. If you want this, drop shotgun spazz for primed tactical pump. The non-incarnon form actually has infinite body punchthrough, making the dual mode chamber perk useless.
  4. Wracking Wrath: +20% status chance, -10% crit chance. Improves chances of Devastating Attrition proc
  5. Devastating Attrition: 50% chance to deal 2000% damage on non-crits. Presumable similar to Devouring Attrition, being multiplicative to base dmg sources.

MOD CHOICES

FLEXIBLE OPTIONS

Arcane
Flexible choice

Other factions
For Murmur: make RADIATION + COLD.
For Index: Make MAGNETIC

Riven
A riven is usually NOT recommended due to the very low disposition meaning most rivens you roll will simply give you less DPS than other shotgun mods.
Desired positives include +dmg, +multishot, +fire rate, +magazine capacity, +element and desired negative is -critical chance.

SYNERGIES

Magnetize and [Xata]'s bubbles synergize with the infinite punchthrough property

OUDATED AS [Felarx] NO LONGER DOUBLE DIPS [Xata]'s WHISPER:
Demonstration of using a primer, autoreloader and synergy with [Xata]

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