Felarx is a full-auto projectile shotgun that feels like an automatic Exergis, that transforms into semi-automatic dual pistols. We will mostly be using the Primary Shotgun mode due to the higher base damage, innate multishot and better feel of full-auto trigger, but the build would also work well for the incarnon mode. The non-incarnon mode also has infinite body/enemy punchthrough.

Due to the Devastating Attrition perk giving 2000% damage multiplier on 50% of non-crits, we build Felarx for a raw damage non-crit build and take advantage of shotgun's access to TWO Primed elemental mods ([Primed Charged Shell] and [Primed Chilling Grasp]). You can either build for raw Viral + Electric or raw Corrosive + Cold. Corrosive has a 50% bonus against Grineer while Viral has a 50% bonus against Corrupted enemies, however Corrosive Cold can be used alongside the common subsume Nourish to get Viral Corrosive Cold. Viral or Corrosive Heat is a slightly less effective alternative due to lack of primed heat mod and relatively low status chance.

An alternative playstyle that I prefer, that may not be for everyone, is to use a secondary or melee primer and constantly swap to reload (only 1.7s for full 13 clip reload with Evolved Autoreloader perk) and prime for mega boosting the multiplicative [Galvanized Savvy].

EVOLUTION CHOICES

  1. Incarnon Form : Land headshots to build up charge.
  2. Frictionless Flight : +50% Projectile Flight Speed OR Kinetic Baffle -50% recoil (combines with Deadhead to be 100% recoil reduction). This is mostly personal preference, if you are okay with the minor recoil it has.
  3. Evolved Autoreloader: allows you to bypass the insane reload time, allowing full reload in 2s of swapping weapons (or just 1.7s with two Synth mods). Combine with a Primer or use a melee to quickly switch between weapons. Mounting Momentum is an alternative that gives +10% fire rate for each shell reloaded. If you reload 13 shells from empty, you can get up to +130% fire rate for the next 13 bullets, but the total reload is still about 3s long. If you want this, drop shotgun spazz for primed tactical pump. The non-incarnon form actually has infinite body punchthrough, making the dual mode chamber perk useless.
  4. Wracking Wrath: +20% status chance, -10% crit chance. Improves chances of Devastating Attrition proc
  5. Devastating Attrition: 50% chance to deal 2000% damage on non-crits. Presumable similar to Devouring Attrition, being multiplicative to base dmg sources.

FLEXIBLE OPTIONS

Arcane
Flexible choice

Other factionsFor Murmur: make RADIATION + COLD.

For Index: Make MAGNETIC

RivenA riven is usually NOT recommended due to the very low disposition meaning most rivens you roll will simply give you less DPS than other shotgun mods.

Desired positives include +dmg, +multishot, +fire rate, +magazine capacity, +element and desired negative is -critical chance.

SYNERGIES

Magnetize and [Xata]'s bubbles synergize with the infinite punchthrough property

OUDATED AS [Felarx] NO LONGER DOUBLE DIPS [Xata]'s WHISPER:
Demonstration of using a primer, autoreloader and synergy with [Xata]

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