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Does anyone else think the amber archon shard should change its parkour velocity to efficiency?
The amber shards are all about utility/quality of life changes for your warframe. More effectiveness on both health and energy orbs, more energy on spawn and casting speed. All of which are great and can synergize with pretty much anything.
Then there’s parkour velocity. “Hey you can bullet jump and roll slightly further. That’s it”. Like does anyone actually even use that buff over the other 14 vastly better choices? (or 4 if your just including amber)
So my recommendation would be replacing 15% parkour velocity with 5% efficiency (then either 7.5% or 10% for a tauforged). That way it’s an actual quality of life change and fits more into the rest of the buffs






Parkour velocity buffs are like drugs - when you get a taste of them, you can never go back. At least, that's how it feels to me. Every Warframe feels so insanely slow if I don't use the Praedos or slot in +parkour speed shards.
If we needed to nuke one of the yellow shard's options for +eff I'd say goodbye to health orb effectiveness instead
Hell yeah. My Valkyr has Swing Line and two tauforged amber shards, +66.5% parkour velocity. I am a ballistic projectile, a heat-seeking blender-missile. 😎👍
Yeah, I'd say the only use of 'extra effectiveness on hp orbs' is probably for Equilibrium builds to get some extra energy, but at that point, 'extra effectiveness on energy orbs' would probably be better.
Huh. I guess getting extra 60 health or so isn’t that useful in steel path. Fair point
https://i.imgur.com/1xpKGzM.png
now let me explain why
Efficiency is a weird stat. we rarely get new sources of efficiency. .. but not because efficiency is dangerous like range. more because efficiency is just a smaller part of "Energy Economy" Duration is also mostly just a function of energy economy but duration has some legitimate benefits in convenience as well as scaling weirdly for certain abilities. being Pseudo-range for pillage and molecular prime and just. .straight up functioning as Strength for null star.
"energy Economy" factors for ability cost, how often an ability is cast, and your energy income. better efficiency/duration, less income required. more income acquired, less efficiency needed.
your goal when building should always be to generate only slightly more energy than you need. otherwise your wasting investment in energy gen/efficcency and could be spending those resources on something else. more range, more tanking, bigger radar.
energy max is also a function of energy economy and features more when your energy gen is more Bursty than E/t (energize is very bursty)
that's all an aside though. . .so why not efficiency? well because Energy orb multi. is already a stat. and more energy is functionally the same thing as efficiency.
think about this.
+50% energy orb efficiency is an extra 12 energy per small orb and 25 energy per large orb (yes there are 2 types, the latter is mostly from killing eximus)
5% efficiency gets you:
1.75 energy/cast on 25 cost abilities
2.5 energy/cast on 50 cost abilities
3.75 energy/cast on 75 cost abilities
that is Preposterously marginal.
"would you prefer to gain x1.5 energy or spend x.95 energy?"
even considering the extra value of efficiency for cost/time abilities, its still too marginal.
and on top of all of that. .. . .efficiency is often a dump-stat anyway for gritty Shield gen purposes and also because its very easy to generate so much energy the whole concept of mathing it out goes out the window. and no, im not talking about energize. energize sucks. energize is only equal to 10e/second, which is very easy to outdo with equilibrium, nourish, archon shards, and frame specific means.
Parkour Velocity on the other hand does have. . well its hard too pin down a mathematical value for it. some people like to go fast . i personally don't enjoy fucking up my muscle memory but for capture/ext/spy specific warframes where go fast is the main deal, parkour velocity has a purpose.
What? No. Parkour Velocity is perfectly fine, I use it all the time. If anything that should be put onto the red shard since it might as well have three dead 'benefits' if you're not playing Baruuk or Mesa.
They don't tell you this on your first archon hunt, but parkour velocity is the second best stat on any archon shard behind cast speed. You will be absolutely starved for amber shards once you start using a little bit of parkour velocity, because suddenly you can't go back to base move speed. It feels like walking through molasses without a praedos and minimum two parkour speed shards on.
Damn, I’m surprised how many people are vouching for it. Never judge a book by its cover 😂
parkour velocity is literally my favorite shard bonus.
I use it on my main, have no need for efficiency but am really enjoying flying around the map.