Ceramic Dagger

Ceramic Dagger INCARNON | x12 Heavy Spam Blast Electric NUKE

by — last updated 4 days ago (Patch 36.1)

3244,550

This short blade weapon was built using ceramic. It has limited range but comes out fast.

149 VOTES
10 COMMENTS

ITEM RANK

30

9 / 70

APPLY CONDITIONALS

ATTACK SPEED
1.00
CRITICAL CHANCE
10%
CRITICAL MULTIPLIER
1.5x
RANGE
1.80m
RIVEN DISPOSITION
1.43
STATUS CHANCE
44%
DAMAGE
 IMPACT
21.7
 PUNCTURE
195.3
⚡ ELECTRICITY
130.2
💥 BLAST (🔥 + ❄)
260.4
TOTAL Damage
607.6
AVERAGE HIT
638.0
SUSTAINED DPS
638.0
+27.3%
9
Focus Energy

Focus Energy

+40% Heavy Attack Efficiency

+60% ⚡Electricity

Melee

+27.3%
7
Vicious Frost

Vicious Frost

+60% ❄Cold

+60% Status Chance

Melee

+27.3%
7
Volcanic Edge

Volcanic Edge

+60% 🔥Heat

+60% Status Chance

Melee

9
Melee Elementalist

Melee Elementalist

+90% Status Damage

+60% Heavy Attack Wind Up Speed

Melee

+55.0%
7
Primed Smite Orokin

Primed Smite Orokin

x1.55 Damage to Orokin

Melee

5
Weeping Wounds

Weeping Wounds

+40% Status Chance per Combo Multiplier

Melee

8
Condition Overload

Condition Overload

+80% Melee Damage per Status Type affecting the target

Melee

↑10
Pointed Wind

Pointed Wind

Spiral strikes, lifting combos.

Daggers

9
Dispatch Overdrive

Dispatch Overdrive

On Heavy Attack Hit:

+60% Movement Speed for 15.0s

Melee

Melee Influence

Melee Influence

Guide
10 Comments
Ceramic Dagger builds
Builds by ninjase

Ceramic Dagger INCARNON | x12 Heavy Spam Blast Electric NUKE

EMPTY SLOT FOR GALVANIZED REFLEX

[Ceramic Dagger] transforms into Incarnon form after using heavy attack after reaching 6x combo. Gun and Blade and Adept Reflexes evolutions give 120 initial combo after 100 kills which is equivalent to 7x combo. Adding Galvanized Reflex to this gives you permanent 11x combo (or 12x with [Ready Steel]). Heavy attacking while incarnon mode is active throws a projectile with approximately 5m AOE with forced impact and innate heat status. You can make gas electric or blast electric to proc influence OR if using Volt/[Shock Trooper] you can mod pure blast or pure gas and rely on external electric to proc influence.

This is specifically for using the incarnon heavy attack projectiles to kill enemies. Grouping + armor strip is ideal to make this scale, otherwise the damage isn't very good against armored enemies. Armor strip can be applied by Amalgam [Argonak] passively or actively through warframe abilities.

At the time of testing, Condition overload works while Sacrificial Pressure/[Primed Pressure Point] DO NOT seem to apply any damage to the projectiles. Once it works, [Primed Pressure Point] is flexible over [Condition Overload]. Ability based damage buffs like Vex Armor, [Rift Torrent], Eclipse seem to work fine.

UPDATE
Melee Influence + Amalgam [Argonak] makes this even stronger for AOE nuking, at the cost of a bit of crit chance. You must slot three elemental mods to force blast/gas + electric due to the innate heat on the projectile.

EVOLUTIONS:

Evo II: Gun and Blade : 100 IC after 100 primary kills (secondary kills work too atm)
Evo III: Adept Reflexes 20 IC makes final combo 150 after 100kills + corrupt charge, giving you permanent 8x heavy attack multiplier (but requires about 2-3s to recharge)
Evo III: Absolute Dominion: +30% SC gives you as base status of 50%. After [Weeping Wounds] and status chance mods you hit 330% status chance.

Quick example of use:

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