Hysteria is a unique Stance exclusive to Valkyr Talons that can only be acquired and used by activating
Valkyr's fourth ability,
Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||
---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Fervor | 315.8%/s | 2.9s | ![]() | ||||||
Forward (While Moving) |
Rage | 235.3%/s | 1.7s | ![]() | ||||||
Forward Block (While Blocking & Moving) |
Madness | 416.7%/s | 3.6s | ![]() | ||||||
Block (While Blocking) |
Delirium | 416.7%/s | 2.4s | ![]() | ||||||
Heavy (Heavy Attack) |
Rise From Ashes | 500.0%/s | 2.0s | ![]() | ||||||
Slide (While Sliding) |
Launching Spring | 2250.0%/s | 0.8s | ![]() | ||||||
Aerial (While In Air) |
One Point | 620.7%/s | 1.4s | ![]() | ||||||
Wall (While Wall Latching) |
Through Strike | 176.5%/s | 1.7s | ![]() | ||||||
Finisher (On Knocked Down Enemy) |
Roaring Drums | 4153.8%/s | 1.3s | ![]() | ||||||
Slam (Looking At Ground While In Air) |
Slam Attack | 0.0%/s | 0.7s | ![]() | ||||||
|
Acquisition[]
- Hysteria is a unique stance which can only be temporarily obtained through the use of
Valkyr's
Hysteria. There are no other possible methods to obtain this stance.
Notes[]
- During this stance mode, Valkyr has increased mobility mid-air, performing continuous aerial somersaults.
- The final four attacks of Fervor have Valkyr swipe around a full 360 degrees, allowing her to attack enemies around without needing to change directions. Due to Hysteria's high power nature, this can clear tightly-knit crowds quickly.
- Unlike other weapons that use this slide attack, Launching Spring makes Valkyr spin quickly 3 to 4 times before delivering an uppercut, which can deal up to a 5-hit combo against a single target, or 4 hits against multiple enemies.
- Unlike One Point utilized by other fist-using stances (Fists, Claws and Sparring), Frenzy accelerates Valkyr downwards instead of letting her float in the air as she waits to strike the ground.*
- Roaring Drums does 25% bonus
Impact damage.
- This stance can not be ranked up manually and instead ranks up with the ability rank of
Hysteria. There is also no benefit to ranking up the stance.
* - Requires further testing/May be an unintended bug
Trivia[]
- The stance was previously categorized under "
Furax" instead of "Valkyr Talons".
- Hysteria is one of five identified stance mods that are exclusive to a Warframe instead of a weapon type, the other four being
Excalibur's
Exalted Blade,
Wukong's
Primal Fury,
Baruuk's
Serene Storm, and
Sevagoth's
Exalted Shadow.
- Oddly enough, before Hotfix 14.0.6 (2014-07-22), the mod card appeared to be a background-less version of
Voltaic Strike. This was changed as of Hotfix 14.0.6 (2014-07-22), where the image was replaced with a grey-grid.
- Although having lost characteristics where Valkyr would float mid-air when attacking during Hysteria pre-Update 14, if a player attacks off a downward slope, Hysteria will momentarily let Valkyr attack regularly while in mid-air, followed shortly with Frenzy.
Gallery[]
Media[]
See Also[]
Hysteria
Valkyr Talons, the exalted weapon that uses this stance.
Valkyr
Collapse![]() | |
---|---|
Lorem ipsum dolor sit amet
44 comments
I just figured this out so in case someone doesn't know.
With the neutral combo and forward block combo, which have a forced finisher in them, hold your context action button (interaction button), and you will automatically perform the finisher on enemies affected by the forced finisher opening.
I think it's dealing TRUE damage too.
Since I got like up to around 10.8M damage on sp 145lv bombards (the highest I can spawn in simulacrum) comparing a normal hit which does about 400, the damage only makes sense when ignoring the armor.
Why doesn't the attack combo table here (or for ANY melee stance on the wiki) have DPS numbers for the slide attack or heavy attack? I'd really find that information helpful.
Switch around neutral block with neutral and stance would be good. No slash procs required. Either way strong, but Valkyr is endurance run for your fingers, unlike other frames. With basic build, no arcanes, stacking glad mods on melee stick - you can safely kill your way through about an hour of survival in SP. Just use finisher on hardy grineer, free mana with parazon mods (infinite mana with equilibrium).
I'd rather use any other claws stance for the forced slash proc on heavy attacks
Ranking details are missing.
My ability is maxed, rank is still 1.
I forgot why this happens, mine was rank 0, today is rank 3. I remember that a friend explained to me something about that, but can't recall.
I see Valkyr players have such high mobility, but when I use Hysteria my attacks barely propel me forward. I don't know what I'm possibly doing wrong?
Maybe they were using Hysterical Assault?
they are probably spamming the slide attack, as that is by far the stance's strongest part
no forced slash procs on any of the combos, what utter useless bullshit
Ground finisher deals 120x Valkyr Talons' base damage, ~45k prior to mods. This makes it one of, or perhaps *the* strongest single-target attack in the game, albeit requiring the target is vulnerable to knockdowns.
If they're vulnerable to knockdows, they're already dead.
What I absolutely hate about Madness and Delirium is that sometimes, once I'm done meleeing, Valkyr sometimes automatically switches over to my gun long after I've quit pressing the block button. This of course means losing my invincibility. If DE could fix this so that I can consistently use the block combos without afterwards switching to my weapon, that'd be great. I'm aware of the choice to remove my guns from my loadout, but Pax Bolt is tasty, so...
Since Wisp's debut almost completely made Eternal War for regular melee weapons kind of pointless, I've only ever seen myself use Valkyr at all for a Hysteria-only build with Eternal War (without survivability mods, relying on Hysteria to stay alive.) I think in general, Valkyr is falling behind and would appreciate a minor to moderate rework.
just hold down the weapon switch button m8, then you wont switch to you're gun i have no problem with valkyr like this so eaither there is a bug or you are just doing something wrong
how do i fuse this?
It ranks up automatically as you rank up the frame
Rank is one, ability is maxed. So… what gives? Frame's not maxed yet, so I suspect that's part of it (but not documented as far as I can see)
How can the ability be maxed if the frame isn't?
The 4 gets the last level at rank 30
Can we have the exalted stances have the new modern/legacy tab things like the weapon stances in general? I wanna change it somehow, but I'm kinda scared of ruining the format of it. :X
Thank you anyhow!
EDIT: "added missing 'scared' word"
I s'pose we can work on that, sure.
Holy sh*t. Hysteria's charge attack insta-kills 135lvl corrupted heavy gunner eximus 0_o
Not really, the insta kill is because the charge attack opens enemies to finishers.
I know never will but I wish I could use these on my venka
that would be so much fun.
If it was useable on anything it would be Sparring Weapons as Hysteria does foot strikes as well as using the claws.
Use the charge attack. Look at her in her glory. Thank me later
After years of playing...fruitless farming for this mod...and not bothering to read the comments on this 'mod' I feel like I have waisted several hndred hours of my life in frustration that I could of been using...having a life or something...I think I will go outside now...
Much mistakes..I almost died...why the fuck is is so mother fucking hot and humid at midnight? I got knocked on my ass when I opened the door and almost suffocated...if ot for the sound of me hiting the floor and breaking a small table and lamp in the process, my parents wouldn't have woken up and closed the door for me...I am thankful I still live with them, so they can save me from such things. I will NEVER do that again, I am staying in my parenst basement for all eternity now, DON'T JUDEG ME!
What the fuck?
Troll is trolling, please ignore.
sad,i can only get my finisher dmg to 660k,not enough to onehit anything past lvl 1000 reliably X(
600k is not that great lvl200+ eximus is already with over mill hp https://i.imgur.com/tCL6aPS.jpg
lvl1000 elites can have ~5-10mill hp
Madness isn't repeatable by pressing E without holding the mouse button, and Delirium repeats if you E spam.
I like to point out that her charge attack isn´t always an auto finisher/stealth kill. Sometimes the target is left stunned. I´ve noticed this when I do the charge attack and its AOE hits a group of enemies surrounding me.
Just got a 400k Finisher damage from the charge attack
444834 damage
dat kubrow name
Darn the charge attack finisher is so beast it dealt like 200k + to up to 500K + damage
Why doesn't anyone notice the 5x dmg on the slide attack? On top of that, it's spammable and a lot faster than the normal attacks. I've seen it kill 8 lvl 200 infested in a single swipe
It's not 5x damage, it hits 5x in one animation, but for all intents and purposes it's the same thing in the end.