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Whipclaw Send enemies reeling with a deafening whipcrack. Introduced in Update 22.18 (2018-04-20) |
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3 / 4 / 4 / 5 m (explosion radius) | |||
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Misc:
200 % (explosion radius range cap) |
Info
- Khora expends
25 energy to crack her whip toward the aiming reticle, creating an explosion up to
5 / 7 / 8 / 10 meters away in a
3 / 4 / 4 / 5 meters radius area around the first object or entity hit. All enemies within line of sight of the explosion receive
200 / 225 / 250 / 300 base damage, while enemies at the center are also disoriented briefly, causing them to be knocked back and ragdolled.
- Explosion radius is capped at 10 meters, achievable with 200%
Ability Range. - Damage is distributed evenly between
Impact,
Puncture, and
Slash. - Damage also affects Objects, bypasses obstacles in the environment, and does not diminish with distance.
- Explosion radius is capped at 10 meters, achievable with 200%
- Whipclaw has an innate 25% critical chance, 200% critical multiplier, and 25% status chance.
- Damage is affected by
Ability Strength, the Melee Combo Counter, certain mods and arcanes, and some weapon traits.
- Whipclaw gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
Venka Prime equipped at 13x combo. - The mod stats that affect Whipclaw include:
- Base damage buffs, such as
Pressure Point,
Steel Charge,
Arcane Fury, and
Melee Retaliation.
- Riven Mods and melee Augment Mods with base damage buffs will apply their bonuses.
- Physical damage mods such as
Jagged Edge. - Elemental damage buffs such as
Molten Impact and
Melee Exposure. - Critical Chance buffs, such as
True Steel,
Blood Rush, and
Arcane Avenger. - Critical Damage buffs, such as
Organ Shatter and
Magus Aggress. - Status Chance mods, such as
Melee Prowess and
Weeping Wounds. - Combo Count Chance buffs such as
Quickening,
True Punishment, and
Exodia Triumph.
- Base damage buffs, such as
- Weapon specific traits that affect Whipclaw include:
- Melee Incarnon Evolutions:
- Flat base damage bonuses offered by melee incarnon evolution is added after combo and strength, but is increased by base damage and elemental buffs.
- Critical Chance, Status Chance and Critical Multiplier all modify Whipclaw's base values.
- Progenitor damage bonuses on Kuva (Variant) and Tenet weapons.
Ack & Brunt's collected elemental bonus, up to +70%.
Dorrclave's Rising Vendetta buff.
Ekhein's Heavy Insight buff.
Gazal Machete's bonus +25% corrosive damage upon Djinn's
Fatal Attraction.
Lesion's Frenzy buff.- Scindo Manticore Skin's damage bonus.
- Melee Incarnon Evolutions:
- Whipclaw is not affected by:
- The equipped melee weapon's stats.
- Faction Damage Mods
- Status Damage (e.g.
Melee Elementalist) - Unique mod effects, such as
Shattering Impact,
Healing Return,
Energy Channel,
Vulcan Blitz, and
Power Throw.
Condition Overload- (
Primed)
Reach does not affect Whipclaw.
Amalgam Ripkas True Steel does not cause gore.
- Casting Whipclaw while wielding
Xoris or a weapon that pauses melee combo counter while holstered, such as
Tenet Livia or
Tenet Grigori will reset the combo counter. - Elemental bonuses do not improve status proc damage.
Toxin,
Heat and
Electricity procs will always deal 50% of Whipclaw's damage (before +elemental and +impact bonuses) per tick.
- Whipclaw gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
- Ability Synergy:
- Whipclaw inflicts 200% damage against enemies affected by
Ensnare. - Refreshes the propagation effect on ensnared enemies hit by Whipclaw.
- If at least one enemy captured by
Strangledome is hit by Whipclaw, all other enemies in the same dome will each receive 50% of the total damage. This also works on a Strangledome cast by an ally Khora. Additionally, Whipclaw's Critical Chance and Status Chance will reroll on each enemy separately.
- Whipclaw inflicts 200% damage against enemies affected by
- Whipclaw will strike toward the aiming reticle at the end of the animation, landing the attack when the whip is fully extended.
- The explosion radius is centered on the closest physical object or surface in the player's crosshair, or the farthest area Whipclaw is able to reach.
- Can be cast while moving and airborne.
- Casting Whipclaw is an upper-body animation that allows movement and parkour Maneuvers.
- Khora's whip visually consists of a handle that resembles the
Hystrix's model, alongside living metal spikes lining the thong, spine, and fall; four claw-like extensions comprise the lash of the whip, ending in the metallic adornments on Khora's body that match
Venari's selected battle posture. The whip is affected by Khora's chosen Appearance colors. - Whipclaw's radial explosion, the whip's energy lights and travel trail, are affected by Khora's chosen energy color.
- Whipclaw is not affected by cast speed mods (e.g.
Natural Talent)
See Also[]
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76 comments
Can anyone confirm if activating the incarnon mode from a melee weapon will add its incarnon stat increase to whipclaw? Not the incarnon evolutions, I mean the incarnon activation.
Does whipclaw work with galvanized melee mods?
I've done some testing and I think so? the damage range is much higher when getting the full buff but it's not completely clear if I'm just getting lucky with the hit or if it's actually the crit damage buff.
Does "ability damage" from the archon shards affect the damage of whipclaw?
Why this cant trigger dexterity arcane even though in mission screen they count as melee kill?
"Elemental bonuses do not improve status proc damage. Toxin, Heat and Electricity procs will always deal 50% of Whipclaw's damage (before +elemental and +impact bonuses) per tick." Does it means Melee Elementalist mods doesnt work? and cold not mentioned, does it means cold does different damage percentage?
Cold has no status proc damage.
Status duration Mods do not have effects on Whipclaw.
So status chance effect whipclaw but not the duration ?
Yes.
Whipclaw is not affected by cast speed mods
What about archon shards?
Probably not but Im not paying 60 bile to find out and post here.
It's not affected by yellow archon shards.
Whipclaw status chance is 25%.
https://forums.warframe.com/topic/1372377-a-mistake-on-wiki-the-innate-status-chance-of-khroas-whipclaw/https://forums.warframe.com/topic/1372377-a-mistake-on-wiki-the-innate-status-chance-of-khroas-whipclaw/
Some tested: must be above 20%
Do the melee incarnons' flat bonuses (ex: Ceramic Dagger Evo 2 and 4) apply to Whipclaw? If yes how? I assume any percent bonuses from activating Incarnon Form are applied additively to mods like PPP, Sac Steel and such.
It's danage is added to whipclaw base damage so if it's 300 at base with ceramic dagger +100 it's 400
In short; Yes.
Long answer; Yes and Evolving the weapon in mission gives another stat boost.
So I don't know if my testing is faulty or if this is already known, but the lich weapons' progenitor bonus seems to be applied as an independent multiplier on top of your modded Whipclaw damage, rather than being considered part of the elemental damage bonuses. I did not find any info about lich weapons behaving this way, and the wiki does not elaborate on how lich weapons' bonuses interact with pseudo-exalted weapons, so I assume this is not widely known yet.
Here is the testing I did, with an unmodded Khora and Venari Prime and Vazarin focus, so nothing that would affect the damage that I know of. Testing is done against infested Chargers.
Base Whipclaw non-crit damage for me against the Chargers is 305.
If I use a random melee and put on Intensify, PPP and North Wind and Volcanic Edge to create Blast, my damage is now 2600, which roughly lines up with the math:
Any differences you see between the formula result and testing result are likely because of enemy IPS damage type vulnerabilities, but my main point still holds.
Now, when I do the same test but with my Kuva Shildeg with 30.9% heat bonus, I get 3468 damage. This roughly lines up with the math if we assume the lich progenitor bonus is applied independently from other bonuses:
Would love if other people can verify this and update the wiki to reflect the result.
Yes, cause kuva/tenet bonus applies as weapon _base_ damage, so it works the same here
Whats better for a Khora melee stat stick the ceramic dagger incarnon or bo prime incarnon?
Magistar incarnon. Evolution II and Evolution IV gives the best bonuses to your whipclaw. Additionally, Magus Aggress works on magistar as well, which also effects your whipclaw.
So, I did some maths, but only using the (somewhat) best possible riven rolls.
Magistar with Incarnon form and Arcane Fury active, max stacks on Accumulating Whipclaw and 12x combo, gets to 2,7 million raw damage.
Ceramic dagger, same conditions as above, gets about 4,7 million raw damage.
Yeah no, magistar is far behind Ceramic, but slightly better than Prisma Skana (which gets about 2,1 mil).
The Evolutions of the ceramic dagger are way better since Magistars are useless except the 4th one. Ceramic gives way more base dmg, more crit, initial combo.
Ceramic is the clear winner.
Ignore this dumbass, they both scale 100% melee damage and their tier 4 incarnon bonus which magistar is better by about 17%.
Lets say whipclaw does 100 damage here as a base number to work with: btw whipclaw has a base 25% CC and 2x CD
MAGISTAR
100* 3x crit at a base 41% = 100*3 = 300*.41 = 123 crit portion
123 + (100*.59) = 182 average damage
CERAMIC DAGGER
100* 2x crit at a base 55% = 100*2 = 200*.55 = 110 crit portion
110 + (100*.45) = 155 average damage
182/155 = 1.174 or 117.4% of CERAMIC DAGGER'S DAMAGE
Keep in mind these values will not change from ANY mod, the only effect that can change how effective these are against each other are flat bonuses provided like the companion bond mod which boosts Ceramic Daggers effective damage because its lacking in the critical damage department BUT EVEN WITH ONE OF THE ONLY FLAT CRIT DAMAGE BUFFS IN THE GAME MAGISTAR STILL HAS A HIGHER % DAMAGE OF CERAMIC DAGGER.
ALSO ALSO KEEP IN MIND MOST BONUSES ARE TO CRIT CHANCE NOT CRIT DAMAGE WHICH SCALES ON MAGISTAR BETTER BECAUSE IT HAS LOWER CRIT CHANCE
''weapon specific mods do not affect whipclaw'' then why do people get jaw sword for the augment?
I think it means if the weapon-specific mod has any trigger effects, like how the example shown has an on-death trigger. If it's just stats then it's fine.
Jaw sword has one of the highest riven dispositions in game. 1 Good riven can be superior to 2-3 other mods (including many of the prime options)
Does + Additional Combo Count Chance affect Khora's whipclaw?
Yes, good with ceramic dagger ie
New furax doesn't work with whipclaw, likely to avoid the exact exploit i was trying to set up :')
How much Khora's stat-stick (25%CC) with Sacrificial Steel (220%CC) with a riven with 216% CC and max lvl Blood Rush using Naramon with Combo Counter 12 would have to bi in %.
I tried multiple times to calculate, but I forgot mat. equation rules, so my end result is always wrong... it should be 25% x [1+ 220%+216% +40% x (12-1)]
I have a lot red crits and orange too, but wanna know final /end result
And I was one of best students in Math class XD
After doing some thinking and "reverse engineering" I calculated .
244% CC
with a riven (216% CC), Sacrificial Steel and Blood rush 12 combo counter
Is Khora's Whipclaw affected by stealth multiplier, For example using ivaras cloak arrow on yourself?
I hate how you can gain combo with whipclaw strikes, but it won't work if you hit her dome, even if it one shots all the enemies in the dome it won't count as a melee hit as it only works if the actual whipcrack hits those enemies directly. It ironically makes it really hard to build combo using whipclaw when its not steel path lol.
While Whipclaw is not affected speed casting mods, is it the same with the yellow archon shards?
I mean, you just answered your own question. If mods don't work, why would shards? It's the same thing.
It isn't same thing. Archon Shards are really weird and dont often act as expected see Armor Shards. Add base armor but is not affected by mods in any way, just flat bonus that can, probably? be increased by armor increasing abilities still. Meanwhile Violet critical shards will literally fool you even on weapon tooltip.
I'm new to building Khora's whipclaw, can anyone help me? Does her combo counter decay? I see some builds that don't use Combo Duration mods in their melee weapon but its endgame level? Should I use it?
Yes, the combo counter decay over time, use naramon as focus school so u dont loose all stacks, instead u only loose 5 after not hitting an enemy for 20 seconds if u use both arcanes. U dont need combo duration as mod on your melee stat stick, u can use arcanes (primary and secondary dexterity, which each gives u 7,5 seconds on rank 5 as combo duration without having to do anything). There is also an option for an aura called Swift momentum, giving u +6 combo duration.
YO THIS FUCKING TRIGGERS LYCATH'S HUNT
Thats all i came for