125 Razor Gyre Dash forward in a spinning vortex of death. Struck enemies are inflicted with {{D|Tau}} Status Effect, making them more vulnerable to all other status effects. For each enemy hit, recover a portion of the energy cost, as well as health and shields. Enemies lifted by Sentient Wrath take increased damage. Introduced in Update 31.0 (2021-12-15)  Strength:200 / 300 / 400 / 500 ( Tau damage)400 / 600 / 800 / 1000 ( Tau damage to  Lifted enemies)? / ? / ? / 30 (health/shield restore per enemy)  Duration:N/A  Range:8 / 10 / 11 / 12 m Misc: ? m (dash distance)25%  Tau Status Chance6 (energy refund per enemy) Info Caliban expends 25 energy as he rapidly rotates while dashing forward ? meters, generating a tempest of lacerating energy spanning a radius of 8 / 10 / 11 / 12 meters around himself while inflicting 200 / 300 / 400 / 500  Tau damage with 25% Status Chance; on  Lifted enemies the ability instead inflicts 400 / 600 / 800 / 1000  Tau damage. Each enemy hit will restore Caliban's Health by ? / ? / ? / 30, which can flow into Shields and Overshields when at full health, and refunding 6 energy. Energy refund scales inversely with  Ability Efficiency, meaning less Efficiency increases the amount of energy refunded. Energy refund value is equal to 1/4th of the ability's energy cost, meaning hitting at least 4 enemies minimum will restore the energy used to cast Razor Gyre. Ability Synergy: Razor Gyre does additional damage to enemies raised by  Sentient Wrath, in addition to the Damage Vulnerability it inflicts. Razor Gyre's shield regeneration allows  Lethal Progeny's shield recharge to immediately resume if shields are fully depleted. Activation and deactivation is not affected by Casting Speed. Activating and deactivating Razor Gyre are full-body animations that stop Caliban's movement and other actions.Bugs Razor Gyre does not do additional damage to  Lifted enemies or enemies raised into the air by  Sentient Wrath.  Caliban