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Razor Gyre Dash forward in a spinning vortex of death. Struck enemies are inflicted with {{D|Tau}} Status Effect, making them more vulnerable to all other status effects. For each enemy hit, recover a portion of the energy cost, as well as health and shields. Enemies lifted by Sentient Wrath take increased damage. Introduced in Update 31.0 (2021-12-15) |
![]() ![]() 400 / 600 / 800 / 1000 ( ![]() ![]() ? / ? / ? / 30 (health/shield restore per enemy) |
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Misc:
? m (dash distance) |
Info
- Caliban expends
25 energy as he rapidly rotates while dashing forward ? meters, generating a tempest of lacerating energy spanning a radius of
8 / 10 / 11 / 12 meters around himself while inflicting
200 / 300 / 400 / 500
Tau damage with 25% Status Chance; on
Lifted enemies the ability instead inflicts
400 / 600 / 800 / 1000
Tau damage. Each enemy hit will restore Caliban's Health by
? / ? / ? / 30, which can flow into Shields and Overshields when at full health, and refunding
6 energy.
- Energy refund scales inversely with
Ability Efficiency, meaning less Efficiency increases the amount of energy refunded.
- Energy refund value is equal to 1/4th of the ability's energy cost, meaning hitting at least 4 enemies minimum will restore the energy used to cast Razor Gyre.
- Energy refund scales inversely with
- Ability Synergy:
- Razor Gyre does additional damage to enemies raised by
Sentient Wrath, in addition to the Damage Vulnerability it inflicts.
- Razor Gyre's shield regeneration allows
Lethal Progeny's shield recharge to immediately resume if shields are fully depleted.
- Razor Gyre does additional damage to enemies raised by
- Activation and deactivation is not affected by Casting Speed.
- Activating and deactivating Razor Gyre are full-body animations that stop Caliban's movement and other actions.
Bugs
- Razor Gyre does not do additional damage to
Lifted enemies or enemies raised into the air by
Sentient Wrath.