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“Assimilate, Lich System.”

This page has been added to the Merge category. It will be merged with the Adversary System page.

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“You're not supposed to be in here! You're going to ruin the surprise!”

The following article/section contains spoilers. Please complete The War Within and Call of the Tempestarii Quests before proceeding.

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The Lich System[1] in WARFRAME involves randomized boss-like enemies known generically as Liches, Adversaries[2], or Nemeses[3] who attempt to conquer the Star Chart through their might and influence on the System, stealing players' rewards on mission nodes they control. Taking them down requires multiple missions to determine their Requiem Mod sequence. Only one Adversary can be active for a player at any time.

As of Update 30.5 (2021-07-06), the Grineer Kuva Liches and Corpus Sisters of Parvos are available to be defeated by the Tenno to reap their rewards. This article serves to document similarities in their gameplay and mechanics. Individual differences and details on how to create these Adversaries can be found on their respective pages.

Summary[]

A summary of the Lich System can be accessed from the "Tutorial" button in the Adversary's profile.

AN IMMORTAL FOE
You can only defeat this Adversary by equipping your Parazon with a sequence of Requiem Mods that are unique to [ADVERSARY's NAME].

MURMURS
Collect Murmurs by defeating [ADVERSARY'S NAME]'s Thralls (Grineer) or Hounds (Corpus) to learn the Known Requiems.

THE SECRET
Equip the Known Requiems on your Parazon and battle [ADVERSARY'S NAME] to determine the correct sequence.

TAXES
In regions containing the Adversary's territory, [ADVERSARY'S NAME] may steal your rewards. Defeating [ADVERSARY'S NAME] is the only way to recover your losses.

VENGEANCE
Lure [ADVERSARY'S NAME] out of hiding by defeating Thralls or Hounds in controlled areas.

RAILJACK
Pursue [ADVERSARY'S NAME] in Railjack once they Flee to the Proxima Regions.

Viewing Adversaries[]

To view your current Adversary, one can go to the Star Chart or the ESC  menu and click on the Adversary icon. Alternatively, the Codex will have a section for your current or previous Kuva Liches and Sisters of Parvos.

Progenitors[]

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Missing picture for female Kuva Larvling

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Progenitors are a generic term used to describe enemies that can evolve into Adversaries when killing them with a Parazon Parazon finisher.

Progenitor Warframe[]

U27

Downed Kuva Larvling with Kuva Weapon icon

During normal gameplay or through specific triggers, players may encounter a special enemy that can be mercy killed with the Parazon to create their Adversary. A Kuva Larvling will evolve into a Kuva Lich and a Candidate will evolve into a Sister of Parvos.

The Warframe who created the Kuva Lich/Sister will determine the:

The Progenitor Warframe does not need to be used to fight the created Adversary at any point, and can be switched out for one more suited to the task.

Element Progenitor Warframe*
DmgImpactSmall64 Impact BaruukIcon272 Baruuk DanteIcon272 Dante GaussIcon272 Gauss GrendelIcon272 Grendel RhinoIcon272 Rhino SevagothIcon272 Sevagoth WukongIcon272 Wukong ZephyrIcon272 Zephyr
DmgFireSmall64 Heat ChromaIcon272 Chroma EmberIcon272 Ember InarosIcon272 Inaros JadeIcon272 Jade KullervoIcon272 Kullervo NezhaIcon272 Nezha ProteaIcon272 Protea VaubanIcon272 Vauban WispIcon272 Wisp
DmgColdSmall64 Cold FrostIcon272 Frost GaraIcon272 Gara HildrynIcon272 Hildryn KoumeiIcon272 Koumei RevenantIcon272 Revenant StyanaxIcon272 Styanax TitaniaIcon272 Titania TrinityIcon272 Trinity
DmgElectricitySmall64 Electricity BansheeIcon272 Banshee CalibanIcon Caliban ExcaliburIcon272 Excalibur GyreIcon272 Gyre LimboIcon272 Limbo NovaIcon272 Nova ValkyrIcon272 Valkyr VoltIcon272 Volt
DmgToxinSmall64 Toxin AtlasIcon272 Atlas DagathIcon272 Dagath IvaraIcon272 Ivara KhoraIcon272 Khora NekrosIcon272 Nekros NidusIcon272 Nidus OberonIcon272 Oberon SarynIcon272 Saryn
DmgMagneticSmall64 Magnetic CitrineIcon272 Citrine HarrowIcon272 Harrow HydroidIcon272 Hydroid LavosIcon272 Lavos MagIcon272 Mag MesaIcon272 Mesa XakuIcon272 Xaku YareliIcon272 Yareli
DmgRadiationSmall64 Radiation AshIcon272 Ash EquinoxIcon272 Equinox GarudaIcon272 Garuda LokiIcon272 Loki MirageIcon272 Mirage NyxIcon272 Nyx OctaviaIcon272 Octavia QorvexIcon272 Qorvex VorunaIcon272 Voruna

*Note that the Primed or Umbra version of a Warframe share the same element

Requiem Mods[]

ParazonMods

Requiem Mods

Requiem Mods are a special subset of Parazon Mods, each one an enigmatic phrase fragment of a complete Requiem Sequence, thus the only way to permanently sever a Kuva Lich or Sisters of Parvos's Immortality.

Murmur System[]

Murmur

Murmur progress; inner ring for Hint 1, middle ring for Hint 2, and outer ring for Hint 3

An Adversary is accompanied by their legion of thralls that take control of the System under their name. These minions have abilities unique from other enemies in the same faction and have additional Damage Reduction over their normal/equivalent counterparts. They can be mercied with the Parazon to increase the player's progress in revealing one of the three Requiem Mods required to defeat the Adversary. This increase in progress is known as a Requiem Murmur. Murmurs can also be obtained by attempting a Requiem Mod sequence on an Adversary during their encounter in missions.

It is important to know, that ignoring the Thralls by leaving them behind without mercy-kill and complete the main mission will result in that mission node remaining open and repeatable for progression. Especially in the case where enough Murmur has been collected and revealed all three Requiem Mods to successfully take down one's Adversary, ignoring the thralls also seems to prevent the Adversary from spawning [This needs more affirmative validation].[citation needed]

A multitude of Requiem Murmurs will update the Adversary's status screen, revealing part of the Requiem Mod combination that will prove fatal to the Adversary. The number of Murmurs needed for each reveal can vary but average to 36, 60, and 84 with the total being approximately 180 Murmurs[4] Note that Murmurs will only reveal the Requiem Mods required to kill the Adversary, not the order they are needed to be in. Players will need to figure out the order by trial-and-error during Adversary encounters in missions.

RequiemAttempts

The old Requiem mod attempt colors.

On the right side of the Adversary's status screen, the bottom row displays known Requiem mods and Requiem Murmur progress. Top row displays currently equipped Requiem Mods. Middle rows are previous Requiem Mod attempts; correct Requiems correspond to UI Theme (e.g. yellow for the Harrier theme, blue for the Fortuna theme), Requiems highlighted red with a slash signify incorrect mod or position, and Requiems greyed out are untested on the Adversary.

Tax System[]

An Adversary increasingly establishes influence across a set of nodes in the system by commanding their minions, which will appear during missions. The Adversary will gain influence each time it ranks up, and a node will lose its influence after the player defeats the Adversary Controlled Territory mission there. Clearing influence from every node on the Star Chart will cause the Adversary to take control of new planets/regions.

Influence serves to diminish the player's rewards for completing missions in the affected nodes as a part of the reward will be claimed by the Adversary through a Reward Tax. Grineer Kuva Liches will tax almost everything, including Credits, Resources, Blueprints, Void Relics, Ayatan Treasures, Kuva, and Mods, but not Requiem Relics, Requiem Mods, and Pigments. In the case of Sisters, only Credits will be taken, but at a far steeper tax rate. As the number of nodes under influence increases, the Reward Tax will also increase (roughly 0.7% per node). Everything the player loses through Reward Tax will only be reclaimed after they have defeated the Adversary.

Enrage System[]

Adversary Level Enemy Level on
Controlled Nodes
Kuva Lich Region Sister of Parvos
Region
1 55-75 Earth Venus
2 50-60 Mars Phobos
3 55-70 Ceres Jupiter
4 75-90 Sedna Neptune
5 90-110 Kuva Fortress Pluto
Railjack Confrontation 63-70
Fighter Level: 31-36
Saturn Proxima Neptune Proxima

A rage meter can be seen in the Adversary's Profile page, representing the likelihood that the Adversary will appear in the player's missions. The 'angrier' the Adversary, the more likely the player will encounter them. Only killing thralls in nodes occupied by the player's Adversary will further anger the Adversary and increase the meter. Occupied node mission completion will not increase the meter nor will killing thralls in different Adversary-controlled nodes (via taxi), although the latter will still give Requiem Murmur progress.

There are five levels of anger: Indifferent → Annoyed → Fuming → Furious → Enraged. The meter will reset every time the Adversary levels up. Note that a failed assassination attempt on a level 5 Adversary will not result in its rage meter decreasing due to them not leveling up past level 5, therefore maintaining your chance of encountering them in future nodes.

If a Adversary is sufficiently enraged, there is a chance they will appear in the mission for combat. It is entirely possible that an Adversary will appear long before the player has deduced all three Requiem mods; because of this, killing or even fighting the Adversary is not required for mission success (for example, waves in Defense missions will end even if the Adversary is still active).

An Adversary has a shield bar and three health bars. Depleting an Adversary's health bar to 5% will cause them to stumble and begin to gradually recover health for 10 seconds, giving the player a chance to use their Parazon for a Mercy attack. If the Requiem Mod is in the correct sequence, the Adversary's health bar will be destroyed, otherwise, the Adversary will simply despawn and also gain a rank up. Rank 1, 2, 3, and 4 Kuva Liches will respectively drop 150, 200, 250 and 300 Kuva Kuva for all squad members, while Sisters will drop 5,000 - 10,000 Credits Credits at any rank, when a Parazon is used on them.

Adversaries have variable resistances and weaknesses to damage types, however, as one levels up, the type against which it is vulnerable to, may become one of those it resists. Unlike most bosses, Adversaries are vulnerable to status effects with some restrictions; they can only receive up to 4 stacks of any status effect with the exception of DmgImpactSmall64 Impact which can stack up to 6 times, and DmgRadiationSmall64 Radiation only amplifies the damage the Adversary receives from allied units and does not enable friendly fire unless those allies themselves are inflicted by the status.

If an Adversary stumbles three times without attempting to use the Parazon on the Adversary, or all Tenno are in bleedout or are dead, it will automatically flee and leave the mission. This prevents it from leveling up, but will not drop Kuva Kuva nor generate Murmur knowledge.

Only one Adversary can be present at any given time. The present Adversary must be repelled or defeated in order for another player's Adversary to spawn.

Railjack Encounter[]

When the right combination of Requiem Mods is found and all three of the Adversary's health bars have been destroyed, all the Requiem mods used will lose one charge and the Adversary will have a 25% chance to drop the Requiem Mod Mod TT 20px Oull for only their player before retreating to the Saturn Proxima for Liches, or Neptune Proxima for Sisters, appearing in a node dubbed either "Kuva Lich Confrontation" or "Sister Confrontation."

Both missions are Empyrean missions that follow a similar flow as regular Empyrean missions, with the exception of housing the final fight against the Lich or Sister aboard their faction's respective vessels once the secondary objectives are complete (destroying fighters for Liches or Security Nodes for Sisters, and destroying Crewships for both). While Liches are joined by a single Thrall and prefer to fight the player directly with minimal aid from the rest of the Grineer, Sisters will be aided by their Hounds and two Warframe Specters and is invulnerable until all her backup is killed. After their health bar is almost entirely reduced to zero, the Lich or Sister will be defeated and become able to be interacted with the Parazon, prompting a final choice to Vanquish or Convert them.

The player has 20 seconds to choose. If no choice is made, the Lich is automatically vanquished.

Adversary Weapons[]

Adversary Weapons are a class of weapons that can only be obtained by vanquishing the player's own Kuva Lich or Sister of Parvos.

Kuva[]

This weapon is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Tenet[]

This weapon is obtained by vanquishing a Sister of Parvos who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Sister of Parvos generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim its weapon.

Notes[]

  View detailed explanation about element merging  

Converted Adversaries Mechanics and Behavior[]

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Kuva Lich Specific[]

Sister of Parvos Specific[]

Trivia[]

Name Generation[]

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More details needed

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Adversary names are procedurally generated using Markov chains with set number of predefined strings. Because of this, it is possible for two Adversaries to share the same name.[5]

Patch History[]

Hotfix 31.1.7 (2022-02-23)

  • Fixed an issue where innate damage bonus of Kuva weapons did not apply to the bonus damage from Galvanized Aptitude.
  • Fixed a Sister of Parvos candidate not showing what weapon is offered if the Treasurer is also alive.

Update 31.1 (2022-02-09)

ADVERSARY WEAPON GENERATION - QUALITY OF LIFE CHANGE

As the pool of Adversary weapons grows and your checklist fills out, the natural chance of finding a Progenitor (Larvling or Candidate) with the exact weapon you desire shrinks. This Adversary Weapon Generation Quality of Life change is meant to reduce randomness over time of what weapon a Progenitor Candidate (Sister) or Larvling (Kuva Lich) can spawn with.

How it works:

By skipping a Progenitor (choosing not to Mercy them) the spawned weapon is then put into a ‘reject’ pile for that round of Adversary generation, meaning that it will not appear again and ultimately reducing the weapon pool each time you ‘reject’.

The list of rejected weapons is cleared once you accept an Adversary and the process would start again from a clean slate for both Sister or Kuva Lich the next time you go looking for an Adversary. This list clearing applies to both Sister and Kuva Lich, meaning once the chosen Adversary is Converted or Vanquished, the list clears for both factions.

Test Cluster change: Kuva Lich/Sister of Parvos weapon reject list will now reset if you reject every possible weapon.

Hotfix 31.0.9 (2022-01-20)

  • Fixed a script error when an Adversary fails to spawn after a Host migration.

Update 30.9 (2021-11-11)

  • Fixed Larvlings/Candidates spawning when no one in the squad can actually start an Adversary (did not complete the Call of the Tempestarii Quest).
    • This also fixes cases of being able to gain a Sister of Parvos when you're ineligible.

Update 30.7 (2021-09-08)

Kuva Lich/Sister Changes & Fixes:
  • Reduced the time between Grineer Kuva Thrall spawns, so that the time to get all 10 to spawn is more in line with the time it takes to get all 3 Corpus Hounds to spawn.
  • Made improvements to the Kuva Lich/Sister showdown cinematic:
    • Added music befitting a showdown!
    • Fixed the cinematic being silent.
    • Fixed ability to manipulate the camera during the cinematic.
    • Fixed animation popping during the cinematic.
  • Changed Sister Candidate waypoint icon to be the Sister icon instead of the Treasurer (Granum Crown) icon.
  • Fixed a progression stopper in the Sister showdown fight due to the Sister’s Hound not spawning if the Host player died and went AFK after entering the Capital Ship.
  • Fixed an issue where a Kuva Lich with the ‘Ensnare’ ability could potentially prevent the context action for execution from appearing if the ability was cast prior to being weakened.
  • Fixed not receiving the Sisterhood Sigil after Converting or the Sisterhood Emblem after Vanquishing a Sister of Parvos.
    • Upon login those missing their respective Sisterhood Sigil/Emblem will receive them.
  • Fixed Rhino’s Rhino Stomp perpetually stunning both Kuva Liches and Sisters of Parvos.
  • Fixed the Kuva Lich and Sister Vanquish animation not playing correctly, where it would turn the Lich/Sister invisible or fall through the floor during the animation.
  • Fixed missing Client Parazon Mercy animations on Grineer Thralls.
  • Fixed issue where fusing two partially ranked Kuva or Tenet weapons together appeared to increase the rank of your weapon.
    • This was a UI / display only, as the Valence fusion does not increase a weapon rank. Now, the weapon rank does not increase from fusion and the UI does not incorrectly show that it has.
  • Fixed an issue in Crew Command where Liches would appear as Grineer Heavy Gunners in the Railjack UI. It now shows the Kuva Lich or Sisters of Parvos badge icons where it previously showed Grineer Heavy Gunners to represent this Crew member.
  • Fixed unlocalized Kuva Lich Inbox messages.
  • Fixed Kuva Lich names appearing as part of the Ephemera name in Kuva Lich Inbox messages.

Update 30.5 (2021-07-06)

Update 26.0 (2019-10-31)

References[]

  1. https://www.warframe.com/news/what-is-the-lich-system (Archived)
  2. "The Sisters of Parvos update will bring your own personal Corpus adversary to the Origin System." - https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/ (https://web.archive.org/web/20220212214747/https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/)
  3. "For years, Digital Extremes’ development team has talked about infusing a new, ongoing threat into Warframe, referencing a “Kingpin” or “Nemesis” system." - https://blog.playstation.com/2019/11/19/confront-your-immortal-nemesis-in-warframes-the-old-blood-update/ (Archived)
  4. https://forums.warframe.com/topic/1143971-collecting-murmurs-366084-after-update-261/
  5. u/666nicole666 (2022, March 31). Randomly grouped with someone with the same named Sister of Parvos. What are the odds??. Accessed 2022-03-31. Archived from the original on 2022-03-31. Gallery of two different players having their own Lich with the same name.
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