Deimos is bewitching. And when you're bewitched, you're not. Paying. Attention. Then... this happens. So try to be less easily impressed out there, hm? For all our sakes?
The Cambion Drift is an expansive, open Landscape connected to Necralisk, an Entrati settlement located on Deimos. Beyond the gates of the Necralisk, the Infestation's Grey Strain has taken control of a majority of the Landscape. Cambion Drift is available after initiating the Heart of Deimos quest in the Codex.
The giant Infested wyrms, Fass and Vome, represent the cycle of the Landscape, stuck in an eternal battle between the siblings for which there can be no victor. Entrati Necramech battle mechs are also found here, operating on their autonomous kill precepts.
It was introduced in Update 29.0 (2020-08-25) on August 25th, 2020 on PC, PS4, and XB1 and on August 27th, 2020 on NSW.
General[]
The Cambion Drift is an open area set within the Infested landscape of Deimos. Unlike other mission nodes, the Cambion Drift is not procedurally generated using Tiles, but instead acts as a static map with unique features. Its surface is smaller in size than the Plains of Eidolon or Orb Vallis but is home to rich underground cave systems that run deep into Entrati ruins. While the surface is static, some of these cave systems are procedurally generated.
The Cambion Drift can be accessed through two different mission nodes on the Star Chart on Deimos. The first node will initially spawn the player at the westernmost side of the area, in the cave behind Albrecht's Prospect, and outside the Necralisk after Heart of Deimos. The second node is the central hub of the Drift – Necralisk – where the player will spawn in a plaza located across from Grandmother and Otak.
Each server instance of Necralisk can hold up to 50 players within the town, however, players can only exit onto the Drift in the standard 2-4 man squads or Solo. Each map is considered its own separate mission instance, and will not be shared between squads.
Entering into the Drift from either Necralisk or directly from the Star Chart will create a new mission instance of the Drift, with procedural generation applying to objects like resource spawn locations, mineral veins, and underground cave routes.
Progress on the Drift is saved under the following conditions:
Upon returning to Necralisk through the airlock at any point, with the mission concluding and all progress saved.
On returning to the player's Orbiter via the escape menu.
All progress is automatically saved on completing Bounties.
Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).
TheNecralisk is the home of House Entrati who are family of partially-Infested Orokin, located to the north of Dirus, Deimos. It is the ruins of an opulent Orokin mansion-like residence, much smaller than an Orokin Tower, hidden inside a large round Infested growth in the north-east of the Cambion Drift.
Main Features[]
Fass & Vome Cycles[]
The Cambion Drift features a real-time cycle which sees the map transition between the Infested wyrms in the background: the orange wyrm Fass and the blue wyrm Vome, who are constantly warring with each other. These wyrms will emerge, fire a destructive beam that destroys the other wyrm and litter their remains across the Cambion Drift, only to eventually regenerate and exact revenge in a repeated cycle. All players will experience the same wyrm at any particular time in the Cambion Drift. The active wyrm determines the amount of enemies as well as the type of fish and wildlife that players can encounter, and consequently affect the map's difficulty level. The surrounding scattered either Fass or Vome Residue nodes will affect players and allies in the area surrounding them. The Cambion Drift uses exactly the same cycle lengths as the Plains of Eidolon. The features of each cycle are as follows:
Fass
Lasts for 100 minutes (concurrently with day on the Plains of Eidolon).
Litters Vome Residue in blue highlighting areas providing slight speed boost and health regeneration effects to Warframes, Companions, and piloted Necramechs.
The Cambion Drift excretes exocrine, a viscous translucent Infestation-infused liquid, that acts as water in the environment. Due to its Infested nature, exocrine does not allow non-Infested matter, regardless of weight or size, to traverse through it. Only fish, Undazoa and specialized fishing spears crafted from the Infestation can pass through exocrine.
There are Infested, Orokin/Infested hybrid, and pure Orokin fish that are capable of flight, and can be caught using any fishing spear when they emerge from the exocrine. Players can engage in spearfishing to catch these Infested biomes, which can then be used as resources to craft various Entrati items or gifted to Daughter to earn Daughter Tokens. Although fishing is ideal for acquiring rare fishing resources, Requiem Obelisks provide a more time-efficient farm for the rest.
Wildlife on Cambion Drift draw great interest to Son. Players can track creatures, use Echo-Lures to draw them out, and Tranq Rifles to subdue them, rewarding tags to be traded in for Son Tokens and Orbiter decorations.
The Velocipods that roam are passive to the Tenno and can be ridden on like a K-Drive. While they won't directly attack players, carelessly walking into them can heavily damage and knock down the player.
Vulpaphyla and Predasite variations are targeted by the Infested. If they take damage from the Infestation, before or after being sedated, they will become "weakened". They can then be captured and brought to Son to create a modular companion through the process of Revivification.
Another means of getting resources in the plains is through mining; players can find mineral veins, visible as bright glowing marks, scattered throughout the landscape, which can then be mined with a dedicated cutting tool. The mineral veins appear in orange (ores), rather than red for other landscapes, and blue (gems) and can be spawned on any infested surface, including stalks and tendrils, but not on actual rocks.
Ores and Gems are used in a variety of crafting recipes, and these can also be traded in to Otak to earn Otak Tokens. Although mining is ideal for acquiring rare mining resources, Requiem Obelisks provide a more time-efficient farm for the rest.
Bounties are randomly generated quests in which the player completes a series of short objectives from Mother. Upon completion of a set of missions, the player will randomly receive a reward from the reward pool, along with Mother Tokens. Players must complete the Heart of Deimos quest in order to gain access to these bounties.
Mother can appear in various spots outside the Necralisk and continues to provide bounties, allowing players to embark without needing to return to the Necralisk.
Note that bonus objectives do not grant additional rewards. Each round follows standard AABC rewards and consists of three stages each. Rewards are granted for every stage so overall rewards are AAA AAA BBB CCC, repeating. The three columns inside the table are the Bounty rotations.
Every round completed (three bounty stages) will increase the Mother Token reward per stage by an additive 15%, or 2 extra mother tokens per stage. Additionally, players must be Mastery Rank 5 or higher to do endless modes.
Blinkpads are a form of teleportational fast travel across the Cambion Drift, placed in set locations. They can be accessed from directly interacting with one or by opening the map and selecting the blinkpad.
If the player is in Archwing, they will automatically dismount after teleporting to a blinkpad.
Points of Interest[]
Requiem Obelisks[]
Along the surface of the Cambion Drift are obelisks that depict a Requiem symbol. Use of these obelisks can be a more effective method for farming mining and fishing resources than the activities themselves (although not for the rarest of resources), while also providing additional useful resources. When their Reactive Crystal is shot with the Operator's Void damage, the obelisk will activate for 90 seconds, with a cooldown of 12 seconds. Depending on the Requiem symbol depicted, the obelisk produces various effects against the nearby Infested that spawn, and killing these affected Infested yields various Cambion Drift resources near the obelisk. Enemies typically need to be killed using the Operator or the Necramech, if the conditions are met, although some of them may allow for Warframe kills(not confirmed). Kills made by Excalibur Umbra in specter form (While using Operator) will also count.
On the surface, it will spawn Infested enemies four times, each in groups of 3. However in an iso vault, general enemies endlessly spawn between the "Defeat Enemy Necramechs" stage of an Isolation Vault bounty and the activation of the reactive Crystal of the Vault. Enemy spawns directly from obelisks have a cooldown of 10 minutes.
Obelisks have a small health bar that is depleted by each instance of activation damage, eventually breaking and becoming inert once the bar fully depletes. It is recommended to use low-damage attacks so that the obelisk can be activated a greater number of times, especially in an Isolation Vault during endless spawning of enemies. Further, Warframe abilities that group enemies can aid in speeding up the process of getting the enemies affected by the Obelisk effects.
Image
Name
Effect
Resource Acquisition
Fass (Chaos)
Applies the Confusion Effect, making enemies attack each other. Explodes every 12 seconds. The Effect lasts 6 seconds. Confused units cannot be attacked until the Effect ends (possible bug, needs confirmation).
Confused enemies killed by other confused units or the Operator/Necramech.
Jahu (Form)
Creates a 10m sphere that pushes enemies away. Deals no damage, but occasionally generates Impact proc on enemies. Only functions when there is a Warframe or enemy (but not just an Operator) within the radius.
Repelled enemies quickly killed by the Operator/Necramech.
Khra (Time)
Slows down enemies in range every 12 seconds. The effect lasts 6 seconds.
Slowed enemies killed by the Operator/Necramech.
Lohk (Void)
Damages enemies with claw-like pulses.
Enemies killed by these pulses.
Netra (Decay)
Summons two friendly Deimos Tendril Drones. A maximum of four can be active at a time. The tower will not reactivate until there are less than four drones alive. Drones are killed when the obelisk deactivates, and become lootable corpses at that time.
Enemies killed by the Deimos Tendril Drones.
Ris (Light)
Blinds enemies in range every 12 seconds. The effect lasts 6 seconds.
Blinded enemies killed by the Operator/Necramech.
Vome (Order)
Tethers enemies, preventing them from leaving its 10m bubble.
Tethered enemies killed by the Operator/Necramech.
Xata (Truth)
Randomly cycles into a different symbol when activated. Returns to Xata when the effect ends.
See above for the respective effect. (Currently bugged and does not provide any resources)
Deep beneath the surface, old Infested-ridden Entrati ruins contain Isolation Vaults that are guarded by Necramechs. These vaults were once containment chambers for Orokin explorers of the Void, who brought back treasures from their travels.
Clearing an Isovault unlocks Arcana bounties of the same level taking place in the already cleared vault, until the player exits the Cambion Drift. These bounties give a reward after each stage like regular field bounties, and the bounties can be started by speaking to Mother within Cambion Drift, at the respective vault entrances.
Necralisk Entrance/Exterior[]
The gate to enter/exit the Necralisk (which resembles an Orokin tower in design) is located inside a cave chamber.
The entrance to the cave is a small opening at the top of the long leading stairs. Deactivated Necramechs seems to visibly support the opening from collapsing.
Inside the cave, there is no infestation but, instead, blue stalk-like plants and grass. This is probably a preserved remnant of original/native biome of Cambion Drift before the infestation.
If Tenno use their Archwings to fly and look at the largest orange giant glowing window-like panes on the side of Necralisk's exterior, they can see a silhouette of the gate inside the cave.
Enemies[]
Infested[]
The Grey Strain of the Infestation evolved to create new forms of Infested as Deimos units. Existing units such as Chargers, Runners, and Ancient Healers have their appearance modified, having more tendril growth and orange/violet coloration.
Most Infested gain the ability to shoot homing projectiles at airborne targets, making Archwing just as risky as the other two open world areas. A single hit will usually eject the player out of their archwing and force them to the ground.
These Entrati machines from The Old War roam autonomously about the Cambion Drift, unable to distinguish friend from foe due to their corrupted precepts. During Vome, surface Necramechs will be allied to the player, killing nearby Infested. During Fass, however, Necramechs on the surface will be deactivated, allowing Operators to perform Transference on them.
A cambion is the hybrid offspring of a human and a demon.
Cambion Drift is the only Landscape currently lacking a Grand Boss.
As with its parent planet the Cambion Drift does not show any signs of being under Narmer influence following The New War, possibly due to the Sentients not considering the Infestation a threat.
Bugs[]
Enemies may completely stop spawning during objectives, making objectives like Excavation impossible to complete. Running around the area may have a chance to fix this issue, but if it does not, you must fail the objective.
When directly entering the landscape via Star Chart, there will be a slight delay for the entrance animation. If fast enough, it is possible for the player to exit the Necralisk cave before the animation plays.
Maps[]
Deimos Cambion Drift annotated map: Mother, necramech, active crystals, conservation, caves, and K-drives
Made further tweaks to color accuracy in realtime lighting areas to help with oversaturation and color inaccuracy issues – more specifically for certain colors on Warframe metallic materials.
Open Landscape Maps now feature a Legend for the Advanced Map view and new icons for the Extraction Points (ie. Necralisk).
Open Landscapes operate differently from normal Warframe missions, which can be hard for new players to grasp at first. Saya’s Vigil has received changes to reinforce the “Enter and Exit through the Cetus Doors” mechanic, and this addition expands upon that goal.
Duviri’s Advanced Map has also been given a Legend!
Made further optimizations to memory usage in Open World levels.
Made micro-optimizations to foliage memory footprints in Open Landscape levels.
Fixed animations no longer playing if players meleed while in Archwing in Open Landscapes and/or transitioned back and forth between Landscapes and Hubs.
Fixed holding the melee input while summoning Archwing in Open Landscapes causing players to continually Melee while in Archwing.
Fixed a crash caused by bullet jumping through an Open Landscape door to a Town with Exodia Contagion equipped.
You can now fast travel in Open Landscapes (Cambion Drift) using Blinkpads! Blinkpads can also be interacted with while in Archwing, but upon arrival you will be returned to foot so that you can choose your next mode of transportation.
Players can teleport to other Blinkpads by interacting with ones they come across within the Landscape, or by selecting the Blinkpad they wish to travel to from their Advanced Map (accessed by holding their bound Show Level Map key).
OPTIMIZATIONS:
Made several memory, foliage, and lighting optimizations in the Cambion Drift.
Improved visuals within the Cambion Drift landscape by comprehensive efforts to have less competing emissive values on foliage. This can be attributed to reduced spore particles and reduction in the overall red color the
Increased the variety and randomization of the Cambion Drift underground tunnels to give the space a more lively feel.
Fixed rare issue where an underground tunnel conflicted with geometry on the surface of Cambion Drift.
Fixed Clients seeing both Wyrm active when in the Cambion Drift.
Increased the distance from which the Gate to the Cambion Drift will open in the Necralisk to allow for polite door-holding Tenno to have a more generous range.
Fixed the “From On High” Challenge not tracking in Cambion Drift.
Fixed some mountain visibility issues in the Cambion Drift.
Fixed seeing “Bounty Failed” UI and "Rounds Complete 1" if a Host and Client complete 2 full rounds of an endless Bounty in the Cambion Drift, start the 3rd round but then extract to the Necralisk.
Fixed overly aggressive UI shake while standing within Vome residue hotspot in the Cambion Drift.
Fixed Challenges (Achievements, Nightwave) involving mission completion gaining progress when returning to town from an Open Zone mission, or when returning to the Dojo from a Railjack mission.
This was allowing certain Challenges (e.g. "Complete a mission with only a sword", "Complete a mission with a Kubrow", etc.) to gain progress just by going in and out of the town gates, or in and out of free flight.
Fixed a harmless script error that could occur if you left the Cambion Drift at the precise moment an Infested Ancient performed a knockdown & grab attack.
Fixed players not being able to join your Public mission if you’re waiting on the Navigation Star Chart for players to join your squad on Cambion Drift nodes.
Fixed cases where Mining nodes could be inaccessible in Cambion Drift due to spawning inside the environment.
Fixed Health bars displaying incorrect Health amount after the Host leaves the squad in a Free Roam mission.
Fixed large fleshy walls rendering incorrectly on top of the sky in Cambion Drift.
Fixed excessive bloom on Ammo drops in Cambion Drift.
Necramech summoning is now more forgiving on the Cambion Drift. You should experience less ‘Invalid Launch Point’ on slopes, inclines, etc.
Fixed inability to summon a Necramech on shallow Cambion Drift Exocrine.
You’ll now be placed just outside the Necralisk gate upon loading into the Cambion Drift from the Star Chart. We found that due to spawning so far away from the Necralisk was resulting in an inability to join Cambion Drift sessions from the Star chart.
Fixed rare cases where underground chambers were protruding through the Cambion Drift landscape.
Fixed enemies not spawning after activating Obelisks.
Fixed Deimos / Cambion Drift K-Drive races not rewarding proper new Infested K-Drive Parts.
The item being rewarded was a non-usable “fake” blueprint, which would not have shown up in the Foundry or been usable. You will need to redo the races to receive the functional item. The old one can be sold from your Inventory for credits.
Fixed an issue that could occur in Open Worlds / Landscapes regarding gear items that you have more than >200 of not deducting proper amounts at mission complete.
We’ve increased the Shared Affinity Range in Free Roam missions from 50 meters to 250 meters! When implementing the change to make Necramech’s level up to 40, it prompted the conversation of Necramech leveling and its restriction to Free Roam missions. With the addition of Bonewidow, it felt appropriate to dial the Shared Affinity Range up for these much larger tilesets. While it’s always ideal to stick together, we hope the 250 meter range allows you to both level up your Necramech faster and venture a bit farther in the landscape.
GENERAL DEIMOS CHANGES
Added another race node to the Cambion Drift Abyssal Skim race to lead the player better.
Enemies in the Cambion Drift will now have a blue energy FX applied to their weapons when Vome is alive and wyrming around.
Made improvements to the enemy pathing in tight underground areas in the Cambion Drift.
Changed the number of Obelisks that appear in the Cambion Drift from 6 to 5.
With the introduction of the newest Bounties, we reviewed Obelisk spawn sites and saw that they were occupying vacant sites that we felt would be better used for new Bounty objectives! These sites were also difficult for enemies to maneuver and access, and they would often get stuck in the Obelisk shards.
(Undocumented) Added more Eximus variants of Deimos enemies.
OPTIMIZATIONS
Fixed a potential performance issue where checking for out of range enemies on the Cambion Drift was happening every frame after 8 seconds instead of every 8 seconds
FIXES
Fixed roaming Necramech’s struggling to get up certain hills in the Cambion Drift.
Fixed some environment elements in Cambion Drift caves having clipping issues.
Fixed roaming Necramechs in the Cambion Drift occasionally having issues navigating small hills and getting stuck. Me too, Necramech... Me too...
Fixed enemy reinforcements in Cambion Drift Bounties not rushing towards the players / Defense target.
Fixed some incorrect resource locations in the Cambion Drift.
Fixed floating resources in the swamps in the Cambion Drift.
Fixed a map hole in the Cambion Drift.
Fixed some cases of enemies spawning inside/below the Cambion Drift map.
Fixed underground areas in Cambion Drift colliding with surface level cliffs.
Fixed hovering over the Isolation Vault Bounties in Cambion Drift and in windowed mode resulting in the info box for the Bounty going off the screen.
Improved spawn rate of Fish in the Cambion Drift to be closer to past Free Roam behaviour. You should generally have a maximum time between fish of ~15 seconds instead of ~50 seconds.
We welcome your feedback if even further changes are needed!
Fixed towards the Necralisk door opening animation playing when the door is already open.
Optimizations towards the Deimos Drop Pod spotlight in the Cambion Drift.
Fixed a crash when attempting to return to the Necralisk while a Corpus Survivors encounter activates.
Fixed numerous bugs that could occur after a Host migration, including starting on a Free Roam mission, Host-migrating, returning to Town/Hub, and then returning to the Free Roam landscape.
Fixed fallen Necramech’s on Cambion Drift being Rank 0 for Clients.
Fixed Wyrm Residue not surviving a Host migration.
Fixed a script error when leaving Cambion Drift while Infested Drop Pod reinforcements encounter activates.
Cambion Drift is now always shown in the Star Chart if you have not completed the Heart of Deimos Quest. Upon hover it will be locked with the tooltip to complete Heart of Deimos to gain access.
Fixed Cambion Drift being unlocked when playing Steel Path without having finished the Heart of Deimos Quest.
Fixed ability to launch Cambion Drift in Steel Path mode if you clicked Necralisk from the Star Chart and then went into Cambion Drift.
Fixed harmless Fishing script error when going to the Necralisk from Cambion Drift.
Fixed a script error that could occur if you were Scanning something as you were leaving a Free Roam landscape.
Fixed a script crash that could be caused by Conservation targets in certain places on the Cambion Drift.