Hotfix 37.0.4 (2024-10-10)

Update 37.0 (2024-10-02)

Wukong Changes

Wukong has developed what we and fellow players have noted is a disruptive playstyle regarding his ability to animation cancel Heavy Attacks with Cloud Walker. This leads to fast spam of max Combo Counter damage, especially on weapons such as the Arca Titron.

When we nerf anything, we follow a set of three points:

This Wukong combination falls into the disruptive gameplay category of our above philosophy.

Following this, we aim to remove the problem surgically at its core - the animation cancels. As such, we’re only removing the ability to activate Cloud Walker while a Heavy Slam animation is currently being used.

'Cloud Walker Change:

Celestial Stomp Augment Change:

We recognize that Wukong is a popular choice of Warframe, and our intention is to reduce the disruptiveness without an unfair knock-on effect.

TOP FIXES

Update 36.0 (2024-06-18)

Line Of Sight Improvements

As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks.

From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes.

Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise.

To name a few Warframe abilities that benefit from this with Jade Shadows:

TOP FIXES

Hotfix 35.5.7 (2024-04-17)

Update 35.5 (2024-03-27)

Hotfix 35.0.9 (2024-01-17)

Update 35.0 (2023-12-13)

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

WUKONG
Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 265 (from 250)
Energy: Base Rank - 130 (from 120) / Max Rank - 180 (from 180)

WUKONG PRIME
Health: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Shields: Base Rank - 345 (from 120) / Max Rank - 445 (from 360)
Armor: Base Rank - 290 (from 275)
Energy: Base Rank - 145 (from 130) / Max Rank - 195 (from 195)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 33.6.1 (2023-07-31)
Missed Notes:

Hotfix 33.0.11 (2023-05-24)

Hotfix 32.2.10 (2023-01-18)

Hotfix 32.2.9 (2023-01-11)

Update 32.2 (2022-11-30)

WARFRAME AUGMENT BUFFS - PART 3 (FINAL)

In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

WUKONG
Enveloping Cloud

Update 32.1 (2022-11-02)

Hotfix 32.0.9 (2022-10-05)

Update 32.0 (2022-09-07)
Celestial Twin Changes:

Wukong is a top performer as a mobile and tanky Warframe. Celestial Twin has had the ability to effortlessly carry players through most content thanks to the Twin doing a lot of the heavy lifting. In an effort to encourage a more harmonious work relationship between Wukong and his Twin, we have made the following above adjustments:

Primal Fury Changes:

Hotfix 31.6.3 (2022-06-16)

Hotfix 31.6.1 (2022-06-09)

Hotfix 31.5.10 (2022-05-17)

Update 31.5 (2022-04-27)

Update 31.1 (2022-02-09)

Update 30.5 (2021-07-06)

Hotfix 30.0.3 (2021-04-15)

Hotfix 30.0.1 (2021-04-13)

Update 29.10 (2021-03-19)

Hotfix 29.2.2 (2020-10-06)

Hotfix 29.1.1 (2020-09-18)

Hotfix 29.0.6 (2020-09-01)

Update 28.3 (2020-08-12)

Update 28.2 (2020-07-14)

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

The full breakdown can be read here.

Hotfix 28.0.5 (2020-06-17)

Update 28.0 (2020-06-11)

Update 27.2 (2020-03-05)

Hotfix 27.0.12 (2020-01-23)

Hotfix 27.0.9 (2020-01-09)

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Hotfix 25.7.4 (2019-09-05)

Update 25.7 (2019-08-29)

Hotfix 25.5.2 (2019-08-02)

Hotfix 25.4.1 (2019-07-24)

Hotfix 25.3.3 (2019-07-16)

Hotfix 25.3.2 (2019-07-12)

Hotfix 25.3.1 (2019-07-08)

Update 25.3 (2019-07-06)

Hotfix 25.2.4 (2019-06-27)

Hotfix 25.2.3 (2019-06-25)

Hotfix 25.2.2 (2019-06-21)

Hotfix 25.2.1 (2019-06-20)

Update 25.2 (2019-06-19)

WUKONG REVISITED!
To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!
General Wukong Changes
PASSIVE

5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

Celestial Twin
Cloud Walker
Defy
Primal Fury
Wukong Augment Changes

Please visit our Dev Workshop post to read more about the reasons for these changes: https://forums.warframe.com/topic/1102598-dev-workshop-revisiting-wukong/

UI Change

Update 25.1 (2019-06-05)

Hotfix 23.0.8 (2018-07-09)

Update 23.0 (2018-06-15)

MODDABLE ‘EXALTED’ WEAPONS!

Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

Exalted Weapons work in the following ways:

Hotfix 22.18.7 (2018-04-25)

Hotfix 22.17.3 (2018-04-11)

Hotfix 21.0.8 (2017-07-13)

Hotfix 21.0.7 (2017-07-13)

Update 19.9 (2017-02-01)

Update 19.6 (2017-01-11)

Hotfix 19.0.3 (2016-11-14)

Update: The Silver Grove (2016-08-19)

Update 18.14 (2016-06-08)

Update 18.12 (2016-05-17)

Hotfix 18.8.1 (2016-04-08)

Update 18.5 (2016-03-04)

Update 18.2 (2016-01-05)

Hotfix 18.1.3 (2015-12-18)

Update 18.1 (2015-12-16)

Hotfix 18.0.8 (2015-12-11)

Update 18.0 (2015-12-03)

Update 17.12 (2015-11-25)