Upon reaching zero health, Warframes will go into bleedout, which is a twenty-second period of dramatically-reduced combat capability, collapsing onto the ground and only being able to use secondary weapons. If the Warframe is not revived during this time, it dies a proper death and must either spend 10% of their Affinity acquired during the mission to continue playing the mission, wait for an ally to finish the mission, or forfeit the mission entirely. Players are only allowed to revive 4 times per mission, barring special circumstances.

Bleedout[]

Not to be confused with Bleed, the DmgSlashSmall64 Slash status effect.

Warframes in this state have fallen down to the ground, barely able to shuffle around backwards on their posterior and feet. While bleeding out, Warframes cannot use abilities or perform maneuvers, and can only fire their equipped secondary weapon. Downed Warframes appear as a red diamond on the mini-map (MiniMapFriendPreDeath) and slowly bleed out over 20 seconds. The player's movement will decrease linearly until the timer runs out.

Bleedout will not trigger if there are no other friendly Warframes present that are not themselves bleeding out, including in Solo play. Running out of health in this circumstance will cause immediate death with no bleedout. However, there are some exceptions to this:

Process[]

Players can revive characters in bleedout by holding the action (X ) key while nearby and facing them. This action takes priority over most other player input, for example sprinting toward a downed ally to revive them will immediately stop running and start the revival process (this is immensely useful during Archwing missions, where precise movement is difficult). While being revived, a red diamond will appear to replace the red downed-state bar and begin to fill. Multiple teammates reviving another at the same time speed up the process. Once the revival bar is full (which takes 5 seconds by default), the downed Warframe is revived to full health and shields and may resume using all equipment and abilities as normal, retaining buffs as well. Successful revives performed onto other players are tracked by the end-of-mission leaderboard.

Tenno downed by The Grustrag Three will be captured by any living Carabus Sentinels, and cannot be revived by players while contained.

Safety[]

ProvokedMod

When reviving an ally in the heat of battle, the player attempting to revive can still be downed. The use of barriers, invisibility, and crowd control effects is valuable for safe revival; otherwise, it's very common for players to be downed at the exact moment they've successfully revived a teammate.

A reviver should be careful not to block the fallen ally's line of sight, as their sidearms cannot punch through Tenno. A Warframe in bleedout might actually be able to do more damage if they have Mod TT 20px Provoked equipped, as it amplifies all damage done while bleeding out, including the continuing damage of abilities cast before being downed.

Timer[]

Photo-4

“It's taking longer than I calculated.”

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UndyingWillMod

Bleedout reduction is capped at 90%. The 20-second bleedout timer can be extended by two effects:

Abilities[]

Warframes can also be revived from bleedout, or completely negate bleedout, by a few special circumstances.

Companions[]

Instead of dying, Companions become Incapacitated, with a Respawn Timer of 60 seconds after which they will self-revive. Mod TT 20px Vacuum/Mod TT 20px Fetch and Mod TT 20px Animal Instinct (Mod TT 20px Primed) will still function during Incapacitation. The state of Incapacitation varies by companion:

The following mods affect the Respawn Timer:

NPC Bleedout[]

Aside from players, there are some NPCs that have bleedout phases. However, none of them can shoot or scoot around in that state.

Rescue targets can be downed while being escorted to extraction, and can be revived like normal.

Syndicate Operatives will also go into bleedout and can be revived, however, their timer, while not shown, is shorter than players'. The operatives can also revive each other, but cannot revive fallen players.

Railjack Crew can enter bleedout and if not revived they will remain dead until the Railjack docks. Unlike Syndicate Operatives, they can revive fallen Tenno.

Enemies do not bleedout at all, except for Capture targets, Alad V, enemy Kuva Liches and Sisters of Parvos and their Thralls and Hounds. Capture who will writhe around on the ground instead of immediately turning into a corpse object, and will die and fail the mission after 90 seconds if they are not captured by then. Alad V will collapse and cannot die until Zanuka accompanying him in the fight is killed. Thralls and Hounds will not recover and prompt Mercy finisher. Liches and Sisters will recover if not Mercy is not prompted in time, and will leave the mission after recovering from bleedout 3 times.

Railjack[]

Railjack experiences a Catastrophic Hull Breach, opening a hazard at a random point on the Railjack which must be patched up within 60 seconds using the Omni. Failure to patch the breach in time will cause the mission to fail. During the breach, all players onboard will take damage over time. On repair, the ship recovers 30% of its health and gains 5 - 15 seconds of invulnerability depending on the time taken to repair the breach.

Necramech[]

Necramechs do not experience bleedout and will immediately explode.

Operator[]

Operators do not experience the same Bleedout or Death that Warframes do. Instead, upon receiving fatal injury they will be forcibly placed back into their Warframe which receives Transference Static, depleting all shields and reducing its maximum health, lasting for 45 seconds and can stack up to 4 times with repeated Operator deaths. The first stack decreases health by 20%, second by 50%, third by 80%, and fourth immediately causes Warframe bleedout. However, a maxed rank MagusGlitch Magus Glitch completely prevents Transference Static from occurring.

FocusLensUnairu b Unairu's FocusReinforcedReturn Reinforced Return allows use of an interact button (default X ) during the Operator's defeat, summoning their Warframe to their location and granting them immunity for 4 seconds. The FocusStaticPurge Static Purge passive has a 100% chance to remove Transference Static on killing an enemy during Reinforced Return.

EmergenceSavior Emergence Savior prevents bleedout, causing the Operator to become invulnerable for 5 seconds and regenerate 60% health, taking effect once per 90 seconds.

Converted Kuva Lich/Sisters of Parvos[]

Upon entering bleedout once, the player's converted Kuva Lich or Sisters of Parvos may spawn in the mission to assist. These allied NPCs will provide firing support for a few minutes before leaving on their own, but they do not experience bleedout nor will they directly interact with other downed Tenno to revive them.

Death[]

ArcEng Downed (5)

As of Update 16.0 (2015-03-19), this is your screen upon bleeding out to 0 seconds. Note that having 12 revives only occurs for new players on the Vor's Prize quest.

Death occurs after the bleedout timer counts down to 0 seconds. Despite its name, the Tenno doesn't actually die, and there are no permanent consequences for death other than the failure of the mission and the losses associated with that, but they are still neutralized as far as the enemy is concerned.

During Death[]

Dead players are able to watch their fellow squad members continue on with the mission, and are given the options to revive or abort the mission. If the player does not revive, the mission can still be completed if another player finishes the objective and makes it to extraction.

Be warned that staying dead for more than 2 minutes idle will trigger the Inactivity Penalty, and render illegibility for end-of-mission bonuses like credits, bonus affinity, and Gift from the Lotus rewards. Anything already picked up and other affinity gained during the mission prior to the inactivity penalty will still be kept.

Enemy Corpses[]

Dead enemies, from a technical perspective, are flagged as corpses and are subject to certain mechanics in that state. Most obviously, NekrosIcon272 Nekros can Desecrate130xWhite Desecrate enemy corpses, treating separated body parts as separate corpses; this leads to players 'desecrating' corpses with DmgSlashSmall64 Slash damage weapons before the Nekros can use their desecrate ability. Some enemies do not leave corpses, such as the Stalker.

Revives[]

ReviveSelf

If they choose to revive, the Warframe spends 10% of their acquired Affinity from the mission in progress and will rise up to release an energy blast that deals DmgImpactSmall64 Impact, DmgSlashSmall64 Slash, and DmgPunctureSmall64 Puncture damage, knocking over nearby enemies, and be temporarily invulnerable. If they chose to forfeit the mission, there is a grace period to reverse that action by pressing ESC  and selecting the appropriate option. If a player's teammates are still alive, the player will enter a spectate mode.

By default, a player can only revive 4 times per mission. However, an equipped Rank 3 or higher Warframe Arcane grants 1 additional revive, for a maximum of 6 revives. In Duviri, acquiring Drifter Intrinsics Endurance Rank 3 and 8 grant 1 additional revive each, further increasing the maximum to 8. Furthermore, new players during the Vor's Prize quest are instead given 12 revives during said quest.

Some quests as well as Break Narmer do not have revives, but instead of failing the mission the player is sent back to the last checkpoint, usually placed after clearing major objectives.

Quick Revive[]

During Bleedout, downed players are prompted at the bottom-center of their HUD with the Quick Revive option. The prompt displays the following: "HOLD X  TO RESPAWN: # REVIVES LEFT". When the X  key is held for 1 second, the downed player's Warframe will be revived, using the above-aforementioned mechanics for reviving after death.

Mission Restrictions[]

Certain missions have unique interactions with death that make revival more restrictive.

Arbitrations[]

All characters in Arbitrations will never enter bleedout and die instantly, and are not allowed to revive themselves.

However, death can still be prevented from interactions that do not consist of bleedout, such as NidusIcon272 Nidus' and WukongIcon272 Wukong's revival passive, LokiIcon272 Loki's Mod TT 20px Savior Decoy, OberonIcon272 Oberon's Mod TT 20px Phoenix Renewal and KhoraIcon272 Khora's Mod TT 20px Venari Bodyguard. Revival abilities that revolve around bleedout, such as Mod TT 20px Sacrifice and InarosIcon272 Inaros' and SevagothIcon272 Sevagoth's revival passive, will not work.

Dead players cannot revive themselves. Instead, a revival tower will spawn at their place of death, and Arbitration Shield Drones will begin to drop Resurgence Points. Five of these points must be brought to the tower all at once to bring back the dead player, however these points function similarly to Index Points and will debuff their carriers by reducing maximum health and shields and constantly drains energy.

Archon Hunt/Netracells[]

A Tenno that dies in Archon Hunts and Netracells cannot be revived at all. They will still enter Bleedout, but each attempt to use FocusLastGasp Last Gasp will begin its drain earlier by 2 seconds, and each bleedout entry will reduce its timer down to a minimum of 5 seconds. As such, survival and bringing back up fallen Tenno in bleedout should take the utmost priority.

Deep Archimedea[]

Like Archon Hunts and Netracells, a Tenno that dies in Deep Archimedea cannot self-revive, the bleedout timer is reduced with each entry, and Last Gasp drains earlier with each use. Instead of being unrevivable, a Void Angel will spawn 30 seconds after a player's death which must be killed to revive that player. However, each subsequent death strengthens the Void Angel.

A player that is dead for longer than 3 minutes earns a Mortis Strike. Acquiring 3 strikes will remove eligibility for rewards.

Trivia[]

Bugs[]

Gallery[]

  • While bleeding out, you are still able to aim and shoot your sidearm.

    While bleeding out, you are still able to aim and shoot your sidearm.

Patch History[]

Update 36.0 (2024-06-18)

  • Fixed Companion’s revive percentage resetting if another player also starts reviving them.
  • Fixed several issues with downed sounds not playing:
    • Fixed being unable to hear your own non-Kubrow Companion get downed.
    • Fixed Client being unable to hear Host get downed.
    • Fixed Host being unable to hear Client’s Companion get downed.
    • Fixed the “downed” sound FX not playing when you run out of self-revives and go down again.
  • Fixed squad members receiving the “Player had died” message when a player is self-reviving. It should now correctly say “Player has self-revived.”
  • Fixed Companion UI stretching if you're dead when the mission fails.

Update 35.5 (2024-03-27)

  • Updated the Revive UI to be more visually distinctive in-mission. While making this change, we also updated the reviving sounds for a bit of extra polish!
    • Added a new heartbeat-like SFX while players are in bleedout.
    • Added a new SFX when players have died without further revives.
    • Added new reviving SFX and SFX upon successful revival.

Update 34.0 (2023-10-18)

COMPANION IMMORTALITY

We've all seen the memes with people giving their Companions funny names, only to see the message over and over every few minutes: "Your Companion is down!" Dying Kavats and Kubrows have been demanding attention on your HUD, and spontaneously combusting Sentinels have been robbing you of your Vacuum and Animal Instinct for years.

All that changes with this update. Going forward, Companions will still have Health and Shield values, and they can be knocked out, but they will not die if you fail to revive them. When they reach zero Health, Companions will instead become Incapacitated for a base duration of 60 seconds. All Companions will automatically revive at the end of their Incapacitate period, and there is no limit to the number of times this can happen. Upon reviving all Companions have 5 seconds of invulnerability to get back on their feet safely!

Here are the specifics to how each Companion behaves while Incapacitation:

  • Kavats, Kubrows, MOAs, and Predasites will now collapse on the ground and can be, optionally, manually revived to get them back into action quicker.
  • Sentinels cannot be manually revived, but they will fly along with you in a damaged state while performing their automatic self-revive.
  • Vulpaphylas still have their usual tricks instead, where they morph into a Sentinel-like state for a short period and then recover.
  • Khora's Venari still uses its usual behavior of temporarily disappearing if defeated, but you can override its time-out by spending Energy to cast her Venari Ability.
  • Worth noting that Vacuum and Animal Instinct work while the Companion is Incapacitated.
  • With Incapacitation, Companions can now recover from being downed in Arbitration missions, instead of staying dead for the duration of the mission.
  • Several Mods have been modified or introduced that also change when or how your Companion deals with Incapacitation - see the “Companion Mod Changes & Additions” section below for specifics.

Update 33.6 (2023-07-27)

  • Fixed players that are permanently downed (no revives left) being revived after Host migration.
  • Fixed rare crash when dying as a Warframe while being ragdolled.

Update 31.5 (2022-04-27)

  • Fixed Revive UI components being slightly off center.

Update 31.1 (2022-02-09)

  • Railjack Crew Kuva Liches and Sisters of Parvos can now Revive players and Crew!
  • Fixed ability to unequip your Heavy Weapon with the weapon swap key after death and Revive while holding it.
  • Fixed a cosmetic issue where being downed while only carrying Melee weapons would leave them looking holstered when somebody revived you.

Update 30.7 (2021-09-08)

  • Fixed a visual FX performance issue that occured upon dying.

Hotfix 30.3.3 (2021-05-28)

  • Fixed hit marker persisting on screen despite not doing damage to anything if you are downed while doing damage to something and then self-Revive.

Update 29.10 (2021-03-19)

  • Fixed missing green healing VFX when reviving teammate.

Update 29.5 (2020-11-19)

  • Your chosen Energy color will now apply to part of the FX when you revive yourself.

Hotfix 28.3.3 (2020-08-13)

  • Reverted some of the new Parazon Revive animations due to Clients becoming stuck Reviving.

Update 28.3 (2020-08-12)

  • Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.

Update 28.0 (2020-06-11)

  • Fixed very long usernames not displaying properly in the Revive screen.

Update 27.4 (2020-05-01)

  • Fixed attempting to exit the Railjack right when the Host selects another mission to warp to resulting in the left-behind player dying and sometimes unable to Revive.
  • Fixed “awaiting revive from teammates” message missing in revive UI until players are out of revives.
  • Fixed loss of functionality after swapping Primary and Secondary weapons right at the moment you die.

Hotfix 27.3.15 (2020-04-17)

  • Fixed a script error occurring when your Sentinel attempts to Revive you.

Hotfix 27.3.14 (2020-04-15)

  • Fixed a number of script errors that could occur if you died during an in-world transmission in Rathuum.
  • Fixed script error that would occur if someone was dead in spectator mode when the first person reached extraction; this may have broken the trigger and required you to move away from extraction and back again to try again.
  • Fixed a script error if your Sentinel died while being nullified.
  • Fixed a script error if a Client's Warframe died after applying the last Void Strike bonus damage.
  • Fixed a script error that could occur in Infested Salvage if you died and were in spectator mode.
  • Fixed a script error if a Ghoul Expired jumps at a target who dies by the time they get there.
  • Fixed a script error that could break Ghoul Purge Bounties if a player died while bringing the Grokdul processor to the injector.

Hotfix 27.3.10 (2020-04-08)

  • Fixed the Tenno Affinity Icon in the Squad/Player List on the HUD overlapping with the message of Bleeding Out and Reviving.
  • Fixed a script error when being downed.

Hotfix 27.3.7 (2020-03-31)

  • Fixed a script error when becoming downed while switching from your weapon to the Mining Cutter.

Update 27.2 (2020-03-05)

  • Hold to Confirm added to Revive to avoid accidental aborts, particularly on controller during Arbitration missions.
  • In addition to the Revive screen receiving the ‘Hold to Confirm’ Revive/Abort function, we’ve made a few other changes/fixes when in spectator mode after an unfortunate death:
    • The Squad panel, minimap, and HUD trackers will now be visible during your time spectating.
    • The spectator camera now also follows the movement of the player’s camera more closely.
    • You can spectate the other fallen corpses of your Allies.
    • Fixed missing controller bindings callouts in the spectator screen.
    • Fixed an issue with the "current target" icon not always appearing over the name of the player actually being spectated.

Hotfix 25.7.5 (2019-09-09)

  • Fixed Host Revive FX being replicated for Clients.

Hotfix 25.7.4 (2019-09-05)

  • Gauss’ battery meter now builds when Reviving a teammate!

Update 18.0 (2015-12-03)
Revive 2.0:

  • Players now have 4 Revives available per Mission. Returning to your Landing Craft will refresh all Revives between missions.
  • Players can no longer purchase Revives in the Arsenal.
  • Revives used in Missions will have a small cost (approximately 10%) of experience for each Revive used. This is currently disabled, but will be activated in a future Update.

Update 14.0 (2014-07-18)

  • Added a new Animation when you use a Revive in a session.

Update 10.5 (2013-10-23)

  • Made it easier to revive fallen Tenno (facing angle no longer matters).

Update 5.0 (2012-12-18)

  • New and improved revive system; includes temporary invulnerability!
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