Sly Devolution is a precept mod for the

This mod is unique to the Sly Vulpaphyla, and will be given to players upon revivification of a Sly Vulpaphyla.
Stats[]
Rank | Evasion | Duration | Cost |
---|---|---|---|
0 | 5% | 2s | 0 |
1 | 10% | 4s | 1 |
2 | 15% | 6s | 2 |
3 | 20% | 8s | 3 |
Acquisition[]
Sly Devolution is automatically acquired upon obtaining a Sly Vulpaphyla.
Notes[]
- The larval form floats beside the owner, similar to a Sentinel.
- Devolution prevents bleedout and thus the Vulpaphyla cannot be revived normally. Its transformation also cannot be sped up.
- Duration is not increased by
Tek Enhance.
- Additional kills will refresh the buff duration.
Patch History[]
Hotfix 33.0.7 (2023-05-09)
- Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points. As reported here.
Hotfix 30.7.6 (2021-09-23)
- Fixed Vulpaphyla ‘Sentinel’ form not retaining colour customizations.
Update 29.10 (2021-03-19)
- Fixed Sly Devolution buff showing same evasion values as Survival Instinct when activated. Numbers now match Mod description.
Hotfix 29.0.2 (2020-08-26)
- Fixed crazy decimals on the Sly Devotion Mod descriptions.
Update 29.0 (2020-08-25)
- Introduced
CollapseVulpaphyla | |
---|---|
Species | ![]() ![]() ![]() |
Mutagen | Adra • Elsa • Zarim • Phijar |
Antigen | Desus • Virox • Plagen • Poxi |
Mods | |
Sly | ![]() ![]() |
Crescent | ![]() ![]() |
Panzer | ![]() ![]() |
Any | ![]() |
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8 comments
While the buff is active, if I were to shoot my weapon, the buff would end prematurely. I'm not sure if it's intended or if it's a bug, either way, that pretty much means that it's terrible for builds that're not completely relying on abilities.
Ok this is bugged. This mod has the same code as Survival Instinct, it gives 40% evasion. lol
From my testing, this mod functions the same as the stronger counterpart it's based off of, including the advantages and disadvantages from it. This most notably includes the buff expiring on weapon fire, and the 5 second downtime. I assume all the Devolutions function roughly the same as their main mod counterparts, but I don't feel like getting a Crescent to test it out.
Rip.
Guess that means they're pretty worthless for most people, then. Almost had a general-purpose option by being dead all the time.
At least Ember, Saryn, Khora, and Xaku can use these guys. Maybe Gauss too? I guess Nidus can, but I don't think he really needs the help surviving.
I tested it as well, it gets removed on attack.
We should ask DE if this is working as intended because there is no text on the mod talking about losing the buff on attack.
Does the auto revive work in arbitrations, both when the Vulpaphyla dies and when the larva dies?
Tested it out in simulacrum and the sentinel form DOES retain the functionality of mods like Fetch and Animal Instinct. However, the sentinel form also CAN "die", at which point those mods cease working. There's no visual indicator that the sentinel form has died; it still floats above you and still shows 1 health on the UI. The only way I could tell the sentinel "died" was because as soon as I was hit with AoE attacks, Animal Instinct immediately turned off. I've noticed this same functionality in real missions as well.
Regardless of whether or not the sentinel form is "killed", it will still reform after 30 seconds. If the vulpathyla form is killed again after reforming, the sentinel form will be "alive" again and QoL mods will continue to work until the sentinel is "killed" again.
Conclusion: Although this mod doesn't grant 100% uptime of mods like Fetch and Animal Instinct, it does guarantees that you'll never be completely deprived of those mods if you're unable to revive your companion. Overall a great feature for a more hands-off approach to your companion.
So what DE is saying is have your Sly Vulp die a lot? Because 20% evasion for 8s that triggers after a kill is better than the conditional bullshit that is the other precept, even if it offers more evasion
This is pretty bugged, because the resurected pet goes back to rank 0 on occasion.
This thing is weird, when your vulpaphyla dies it turns into a sentinel that seems to be using the same rig as wyrm, and then comes back to normal form after 30 seconds. Seems to revive even if the sentinel form died too, while it's a sentinel it also seems to retain the usage of all the mods it has normally. If the sentinel form dies you don't have the effect of the mods.
In other words this makes your vulpaphyla a MUCH better version of djinn's Reawaken, but you can't equip sacrifice to make it a little better. This still seems to be a better option for something like arbitrations though, for people who really want their animal passives on all the time.
the sentinel form can be destroyed but still will display on the side of the screen with 1 health and it will stilll revert to its normal form after a while
the sentinel's health seems to be capped at basically nothing, but if it gets a wisp mote it has some health, and the anon tenno saying that mods don't work is just plain wrong, fetch and animal instinct work for sure when it's in sentinel form. You obviously can't mod it with sentinel stuff though
I don't think it can actually die in larva/ sentinel form. At least so far mine hasn't, and it seems to turn off all mods on it when it does turn into a larva until it respawns proper. Still, a very good mod because it essentially makes these fuckers immortal, and the larva form is adorable.
Tested it out in simulacrum and the sentinel form DOES retain the functionality of mods like Fetch and Animal Instinct. However, the sentinel form also CAN "die", at which point those mods cease working. There's no visual indicator that the sentinel form has died; it still floats above you and still shows 1 health on the UI. The only way I could tell the sentinel "died" was because as soon as I was hit with AoE attacks, Animal Instinct immediately turned off. I've noticed this same functionality in real missions as well.
Regardless of whether or not the sentinel form is "killed", it will still reform after 30 seconds. If the vulpathyla form is killed again after reforming, the sentinel form will be "alive" again and QoL mods will continue to work until the sentinel is "killed" again.
Conclusion: Although this mod doesn't grant 100% uptime of mods like Fetch and Animal Instinct, it does guarantees that you'll never be completely deprived of those mods if you're unable to revive your companion. Overall a great feature for a more hands-off approach to your companion.