The Ocucor is a Corpus beam pistol incorporating
Sentient technology, releasing energy tendrils on kills that assault the closest target.
Characteristics[]
- This weapon deals primarily
Radiation damage.
- Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
- Kills with this weapon releases an energy tendril that can home-in on enemies close to the targeting reticle, up to a maximum of 4 tendrils.
- Tendrils lock on to enemies within 40 degrees of the reticle. Tendrils will stay locked on until enemies are 60 or more degrees away from the reticle.
- Tendrils disappear upon reloading or emptying the magazine.
- Can equip the Ocucor-exclusive
Sentient Surge mod.
Advantages over other Secondary weapons (excluding modular weapons):
- Pinpoint accuracy.
Magnum Force's accuracy penalty is minimal on this weapon.
- Normal Attack (wiki attack index 1)
- High magazine (60)
- High ammo max (300)
- High fire rate (12.00 attacks/sec)
- Above average status chance (24.00%)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Very inefficient ammo economy.
- Limited range of 20 meters for both the main beam and the tendrils.
- Normal Attack (wiki attack index 1)
- Very low total damage (11)
- Below average crit multiplier (1.80x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
The Ocucor's blueprint can be researched from the Energy Lab in the dojo.
Notes[]
- Tendrils are generated by killing an enemy with direct damage of the primary beam, or through status effects dealing damage (e.g. Heat's burning effect). Status kills will generate a tendril regardless of if they originated from the primary beam or a tendril. Direct kills with tendrils will not generate an additional tendril.
- Tendril base damage is the same as the primary beam. Tendrils can score critical hits and status effects independent of the primary beam.
- Tendrils homing in on the main beam's target are only cosmetic, and don't deal any additional damage or status effects.
- Tendril range is affected by
Ruinous Extension.
- Tendrils reset if the reloading process is started or the magazine reaches zero. Even if reloading is cancelled or the weapon is holstered, the tendrils will still vanish.
Tips[]
Trivia[]
- The Sentient component of this weapon appears to be a modified Shwaak Prism, particularly with the "arm" that connects the Prism to a given Amp removed. The energy tendrils themselves however are more similar to the Klebrik Scaffold.
- Though Ocucor is a secondary firearm, there is a ring that looks similar to Jai Link attached to it. This aesthetic is shared with
Battacor and
Kreska.
- The Ocucor's name, like the Battacor, seems to be a portmanteau, incorporating Oculyst (a Sentient enemy) and the suffix -cor, seen in some other Corpus weapons.
Media[]
Patch History[]
Update 27.4 (2020-05-01)
- Fixed the Ocucor Arsenal stat displaying a Multishot value of 2 with no Mods equipped.
- Fixed the Ocucors energy tendril that can home-in on enemies not being affected by Multishot.
Hotfix 25.3.2 (2019-07-12)
- Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
Update 24.2 (2018-12-18)
- Increased lock-on angle of homing beams from 15-30° to 40-60° (first number indicates angle it can obtain a lock, second number indicates the angle at which the beam will lose its lock).
- Increased Magazine size from 40 to 60.
- Increased Ammo capacity from 200 to 300.
Hotfix 24.0.5 (2018-11-12)
- Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.
Update 24.0 (2018-11-08)
Last updated: Hotfix 24.0.5 (2018-11-12)