Pax Bolt is an Arcane Enhancement for a Kitgun that increases Ability Strength and Ability Efficiency for the next ability after a headshot kill.
Effect[]
| Rank | Ability Strength & Efficiency |
|---|---|
| 0 | 7.5% |
| 1 | 15% |
| 2 | 22.5% |
| 3 | 30% |
Acquisition[]
Can be bought from Rude Zuud for
10,000 per arcane upon reaching the rank of Old Mate.
Notes[]
- Channeled Abilities (e.g.,
Exalted Blade,
Renewal) that are activated during the Pax Bolt buff will keep the Ability Strength bonus on them for as long as they are kept active, even after Pax Bolt has expired.
- This does not apply to the Ability Efficiency part of the buff. The bonus Ability Efficiency will be removed and updated the moment that Pax Bolt expires.
- Subsequent Pax Bolt buffs will temporarily reduce the energy drain for any currently active channeled abilities for the duration of Pax Bolt. Whether this is intentional or not is unknown.
- Similar to other headshot kill conditions, the enemy must be killed by a headshot through weapon damage, and not any damage-over-time status effect such as
Slash. - The Ability Strength and Ability Efficiency gained are additive with other mods. For example, a Warframe equipped with maxed
Intensify and receives a Rank 3 Pax Bolt buff would have +60% Ability Strength. - Note that Ability Efficiency still caps out at 175% even with Pax Bolt equipped, though channeled abilities use uncapped values.
- Works oddly with Wisp's Reservoirs; the bonus strength will apply, but if the player already has a weaker mote active, touching the new buffed mote will simply refresh it rather than change its strength. In order to take full advantage of Pax Bolt, you must wait for your current buffs to expire.
Trivia[]
- Inscription on Pax Bolt is Solari Language, reading "BAWLT" forming the sound "Bolt".
Patch History[]
Update 31.6 (2022-06-09)
- ARCANE STAT CHANGES PER RANK
We’ve adjusted the values of older Arcanes with the goal of making lower rank Arcanes more viable, and more desirable while collecting as a result. In short, there are three stats that each Arcane tends to have (speaking generally) -- for example, a percentage chance, a stat buff, and the duration of the buff.
Certain Arcanes increase all of these stats per rank (making them scale exponentially), but we are changing it so that only one stat is affected by rank (making it scale linearly). The other stats will now be at the max-rank value regardless of the Arcane Rank, thereby buffing lower-rank Arcanes as a result.
- Pax Bolt
On Headshot Kill: 100% (was 25%) chance for +7.5%/30% Ability Efficiency and +7.5%/30% Ability Strength on the next Ability used within 4s (was 1s)
- Now that the chance is guaranteed, the new description is “On Headshot Kill: +7.5%/30% Ability Efficiency and +7.5%/30% Ability Strength on the next Ability used within 4s”
Hotfix 28.2.1 (2020-08-01)
- Fixed Pax Bolt not triggering on equipped Primary Kitguns.
Update 28.1 (2020-07-08)
- Fixed Pax Bolt being able to be activated by weapons/abilities other than the Kitgun it's installed on (sometimes resulting in a script error).
Update 24.0 (2018-11-08)
- Introduced.
| Eidolon • Arcane Helmets • Ostron • Operator • Amp • Solaris United • The Holdfasts • The Quills • Vox Solaris | ||
28 comments
Hope it will be changed to "on headshot" when the AOE changes roll out because then only 2/6 secondary kitguns will be able to get headshot kills (technicaly 4/6 but usualy you dont get kill from the projectile but from teh radial so 2/6)
Does it say anywhere if it stacks? Because I activated it once on the Primary and Secondary and got the power strength bonus on Renewal.
Can i use this with Mesa's guns ?
I have this on my primary, and my Kuva Nukor randomly procs it. I got no real experimented guess, but I speculate it might be headshots on chained targets rather than the one I'm shooting. Seems to happen a lot in arbies, I think in that case the drone exploding can proc it.
Hi, what is the best PRIMARY kitgun to proc Pax bolt? I was thinking for the Tombfinger, but it looks that only the projectile and not explosion trigger it?
Headshots on explosions were removed because they made the Tonkor worth using.
headshots werent removed
explosions always dealing headshots when the head was in range were removed. You can still deal headshots but its a bit wonky if you hit them directly. (blame hitboxes)
Personally I prefer Primary Gaze for Pax Bolt. No travel time or inaccuracy to worry about, which can't be said for almost any other Primary Kitgun.
At this moment in time both pax seeker and pax bolt don't work on the primary catchmoon (can be equiped but won't proc). But strangely enough, they work on the secondary catchmoon, wich has the same "no headshot bonus" thingy, so there's definitely a bug somewhere. This is arguably the best pax arcane, but it doesn't work on the only crit-based high-cadence full-auto shotgun you can get your hands on. Sad.
The Arcanes seem to not be working for me too. It was working when primary kitguns first dropped so it's gotta be a bug.
So did they fix this? Or does it still only work on secondary catchmoon?
22/07 lone tenno here
Yeah, it has been fixed since then
It claims to work with channelled abilities, however it DOES NOT work with Ivara's prowl, It should increase the movement speed while in prowl with the infiltrate mod, and steal chance.
It works with prowl, it pushes the loot chance up, eg from 70% to 100%, but the ability can't go higher than that. Also the speed boost is 7.5% which is barely noticable on a zipline, and pretty much nothing when simply walking.
Additionally, about Ivara's looting (since this might not be clear), the chance means that you successfully use the ability on an enemy, and not that you actually get anything off of it - if Prowl with 70% rolls a fail it tries again, but if it succeeds at stealing, but the enemy drops nothing, it won't try again.
Imo this is the better of the kitgun arcanes. Seeker does a lot of damage but the particles move slowly enough that another shot will damage or kill the enemies before they do anything and they are effected by terrain, vanishing if they hit something. Having bonus ability strength and efficiency on an ability cast is worth more in the end, at least in certain abilities.
It is however, still bugged for wisps motes since wisp came out and rarely properly applies to them (strength portion).
Absolutely agree. The damage on the Seeker projectiles is pretty generous but at the end of the day it's nothing that can't be achieved in a similar timeframe by just putting more shots downrange. The extra stats from the Bolt effect on the other hand is something you would have to sacrifice a lot for in your Warframe's build in most cases.
If we had a kitgun build that had phenominal damage but really extra AOE potential e.g. a kitgun sniper rifle, Seeker might be more valuable, but we do not.
really needed extra AOE potential*
i've seen a problem with this and growing power in my chroma, don't know if it is because i tried using them both together but the buffs of mi vex armor are irregular, sometimes i get it only for my armor, others only for damague (i mean the +30 STR that this gives), and this happens while i'm trying to use both buffs at the same time or sometimes while i only have equipped one of the pair. I believe is a problem of chroma and how his hability grants him bonuses. Does this happen to someone else?
Ah, I completely misunderstood what you are saying, anyways I tested it now, and it works as it should (both parts get the +30%, +25%, or +55%)
Well, it must be something of my pc that is already needing some maintenance, thanks for replying
The bonus stats from vex armor will take the current power strength when it starts to accumulate.
I mean, if you cast your vex armor right when you have +55% bonus from both status active but only take shield damage before the status expire and then begin to take health damage after that, only the armor bonus will gain +55% str while damage bonus will get nothing for the rest of vex armor duration.
I've read that recasting Vex Armor with lower strength will update the maximum buff values IF you haven't maxed out the buffs yet. See if the issue persists when you get max Scorn and Fury before recasting?
BAWLT
BAWLT
BAWLT
BAWLT
BAWLT
You guys are such noobs and fucking scrubs
oooh EDGY !
does it work with chroma vex armor
Yes, why would you think it doesn't?
He never said he did. didn't know if it worked for sure.. what makes you think it couldn't ever considering the DEs way of things?
I asked because Vex Armor works differently than most things, and turns out it works inconsistently with Pax Bolt as well.
What a trash arcane. The efficiency only lasts for four seconds, even for channeled abilities that it should affect the entire duration.
It's not trash, use it before a channeled ability and you gain a free intensify for the full duration. Great way to create builds that have low strength or to maximize strength.
lol no it shouldn't, that would be crazy...you only need it to last 4 seconds, when you're casting, then you just refresh it.
It would be nice if it reapplied on channeled abilities though :/
Does not appear to affect World on Fire efficiency for entire duration. Only affects efficiency for the 4 seconds the buff is active.
Either bugged, or intentionally designed to be basically worthless for chanelled abilities.
I wish the effect would apply for all skills used during the 4 secs after the headshot instead of just one cast. And the efficiency would apply for channeled skills during the 4 seconds too.
Current version seems nice for low-mid level enemies, but I'm not sure I'd use this vs high level enemies, where they are tougher and need multiple shots to kill just to get a +30str on one cast.
IMO Pax Charge or even Pax Seeker will over perform this one.
im using this with catchmoon and umbra oberon prime. Target a trash mob and you're golden.
I feel this one works best with Rattleguts and Gaze since it is independant of damage. Not to mention that both chambers are pretty accurate.
Not sure if bugged or intentional but it isn't working for Nekros desecrate. Only does while buff is active, not when cast while buff is up.
If you mean efficiency, then it seems to apply only for the 4 sec duration, even for channeled abilities. Otherwise, Desecrate cannot be modified by ability strength.
Cool, but it's a bit sketch about activating and sometimes deactivates the as soon as you cast a skill.
So it's supposed to deactivate after you cast a skill but doesn't always do so.
Does it stack with 75% efficiency so that you could use no energy at all (or even get energy back)?
No.
looks kinda meh, there is more than enough ability strengh available in game
only thing i can think of is this+energy conversion to swap from speed nova to slow nova
Huh, that's an idea.