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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Ranks 2 Offerings 2.1 Rank 1: Mistral 2.2 Rank 2: Whirlwind 2.3 Rank 3: Tempest 2.4 Rank 4: Hurricane 2.5 Rank 5: Typhoon 3 Game Modes 3.1 Annihilation 3.2 Team Annihilation 3.3 Cephalon Capture 3.4 Lunaro 4 Dedicated Servers 5 Maps 6 Special Gameplay Features 6.1 General 6.2 Damage Mechanics 6.3 Warframes 6.4 Guns 6.5 Melee 7 Recruit Conditioning 8 Allowed Warframes and Weapons 8.1 Weapons 8.2 Warframes 8.3 Mods 9 Standing Acquisition 10 Rewards 11 Media 11.1 Conclave Warframe Guides 12 Patch History 13 See Also (/wiki/Conclave?veaction=edit) in: (/wiki/Category:Syndicates) (Category:Syndicates) Syndicates , (/wiki/Category:Updateme) (Category:Updateme) Updateme , (/wiki/Category:PvP) (Category:PvP) PvP , and 3 more (/wiki/Category:Missions) (Category:Missions) Missions (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics (/wiki/Category:Update_16) (Category:Update 16) Update 16 English (https://warframe.fandom.com/de/wiki/Conclave) Deutsch (https://warframe.fandom.com/es/wiki/PvP) Español (https://warframe.fandom.com/fr/wiki/Conclave) Français (https://warframe.fandom.com/ru/wiki/%D0%9A%D0%BE%D0%BD%D0%BA%D0%BB%D0%B0%D0%B2) Русский Conclave 489 (/wiki/Conclave?veaction=edit) Edit (/wiki/Conclave?action=edit) Edit source (/wiki/Conclave?action=history) History (/wiki/Talk:Conclave?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Steel_Meridian) (Steel Meridian) (Steel Meridian) (/wiki/Steel_Meridian) (Steel Meridian) Steel Meridian (/wiki/Arbiters_of_Hexis) (Arbiters of Hexis) (Arbiters of Hexis) (/wiki/Arbiters_of_Hexis) (Arbiters of Hexis) Arbiters of Hexis (/wiki/Cephalon_Suda) (Cephalon Suda) (Cephalon Suda) (/wiki/Cephalon_Suda) (Cephalon Suda) Cephalon Suda (/wiki/The_Perrin_Sequence) (The Perrin Sequence) (The Perrin Sequence) (/wiki/The_Perrin_Sequence) (The Perrin Sequence) The Perrin Sequence (/wiki/Red_Veil) (Red Veil) (Red Veil) (/wiki/Red_Veil) (Red Veil) Red Veil (/wiki/New_Loka) (New Loka) (New Loka) (/wiki/New_Loka) (New Loka) New Loka (/wiki/Conclave) (Conclave) (Conclave flag) Conclave (/wiki/Cephalon_Simaris) (Cephalon Simaris) (Cephalon Simaris flag) (/wiki/Cephalon_Simaris) (Cephalon Simaris) Cephalon Simaris (/wiki/Ostron) (Ostron) (OstronSyndicateFlag) (/wiki/Ostron) (Ostron) Ostron (/wiki/The_Quills) (The Quills) (TheQuillsSyndicateFlag) (/wiki/The_Quills) (The Quills) The Quills (/wiki/Solaris_United) (Solaris United) (SolarisUnitedSyndicateFlagRC) (/wiki/Solaris_United) (Solaris United) Solaris United (/wiki/Vox_Solaris_(Syndicate)) (Vox Solaris (Syndicate)) (VoxSolarisSyndicateFlag) (/wiki/Vox_Solaris_(Syndicate)) (Vox Solaris (Syndicate)) Vox Solaris (/wiki/Ventkids) (Ventkids) (VentkidsSyndicateFlag) (/wiki/Ventkids) (Ventkids) Ventkids (/wiki/Entrati) (Entrati) (EntratiSyndicateFlag) (/wiki/Entrati) (Entrati) Entrati (/wiki/Necraloid) (Necraloid) (NecraloidSyndicateFlag) (/wiki/Necraloid) (Necraloid) Necraloid (/wiki/The_Holdfasts) (The Holdfasts) (HoldfastsSyndicateFlag) (/wiki/The_Holdfasts) (The Holdfasts) The Holdfasts (/wiki/Cavia) (Cavia) (CaviaSyndicateFlag) (/wiki/Cavia) (Cavia) Cavia (/wiki/Kahl%27s_Garrison) (Kahl's Garrison) (GarrisonSyndicateFlag) (/wiki/Kahl%27s_Garrison) (Kahl's Garrison) Kahl's Garrison (/wiki/Operational_Supply) (Operational Supply) (OperationSyndicateFlag) (/wiki/Operational_Supply) (Operational Supply) Operation Supply (/wiki/Nightwave) (Nightwave) (NightwaveSyndicateFlag) (/wiki/Nightwave) (Nightwave) Nightwave Conclave (https://static.wikia.nocookie.net/warframe/images/d/d9/ConclaveSigil.png/revision/latest?cb=20150320183132) (ConclaveSigil) (ConclaveSigil) Alignments This Syndicate is neutral to other Syndicates. Substitution Preceded by (/wiki/2V2_PVP) (2V2 PVP) 2V2 PVP Since (/wiki/Update_10#Update_10.0) (Update 10) Update 10.0 (2013-09-13) We were led astray. We forgot the Conclave, so when that new evil came, we were not prepared. This is how we failed the Orokin. You went into stasis, but not me. I searched the long path for redemption, for the kind of balance only The Conclave can create. Now I return, only to find the Tenno still herded like livestock. Horrors from beyond the Outer Terminus are coming. You must prepare. You must accept The Conclave. Let it be your teacher and I its humble guide. For true balance can only be found in the face of the ultimate enemy. Yourself. —(/wiki/Teshin) (Teshin) Teshin Conclave is a neutral (/wiki/Syndicate) (Syndicate) Syndicate led by the Conclave Master, (/wiki/Teshin) (Teshin) Teshin Dax . Teshin resides within the Conclave Hall of each (/wiki/Relay) (Relay) Relay . He is the one responsible for the management of the Conclave (/wiki/PvP) (PvP) PvP System, providing incentives through various rewards that can be earned through Conclave battles. Contents 1 Ranks 2 Offerings 2.1 Rank 1: Mistral 2.2 Rank 2: Whirlwind 2.3 Rank 3: Tempest 2.4 Rank 4: Hurricane 2.5 Rank 5: Typhoon 3 Game Modes 3.1 Annihilation 3.2 Team Annihilation 3.3 Cephalon Capture 3.4 Lunaro 4 Dedicated Servers 5 Maps 6 Special Gameplay Features 6.1 General 6.2 Damage Mechanics 6.3 Warframes 6.4 Guns 6.5 Melee 7 Recruit Conditioning 8 Allowed Warframes and Weapons 8.1 Weapons 8.2 Warframes 8.3 Mods 9 Standing Acquisition 10 Rewards 11 Media 11.1 Conclave Warframe Guides 12 Patch History 13 See Also Ranks [ (/wiki/Conclave?veaction=edit§ion=1) (Edit section: Ranks) ] Rank & Title Sacrifice Benefits Standing(Minimum to Maximum) (https://static.wikia.nocookie.net/warframe/images/4/42/FactionSigilConclaveLevel14_b.png/revision/latest?cb=20151217134248) (FactionSigilConclaveLevel14 b) 5 - Typhoon 100 (/wiki/Orokin_Ducats) (OrokinDucats) (/wiki/Orokin_Ducats) Orokin Ducats 500,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 500,000 99,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 99,000 Access to Conclave Syandana, Conclave Skins, Exilus Adapter Blueprint and Warframes. Additional Conclave loadout slots.One free Typhoon-rank (/wiki/Sigil) (Sigil) Sigil 0 to 132,000 (https://static.wikia.nocookie.net/warframe/images/1/12/FactionSigilConclaveLevel8_b.png/revision/latest?cb=20150708002922) (FactionSigilConclaveLevel8 b) 4 - Hurricane (/wiki/Orokin_Catalyst) (OrokinCatalyst) (/wiki/Orokin_Catalyst) Orokin Catalyst 250,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 250,000 70,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 70,000 Access to Weapon and Warframe Conclave Mods. Additional Conclave loadout slot.One free Hurricane-rank (/wiki/Sigil) (Sigil) Sigil 0 to 99,000 (https://static.wikia.nocookie.net/warframe/images/9/9e/FactionSigilConclaveLevel6_b.png/revision/latest?cb=20150708002920) (FactionSigilConclaveLevel6 b) 3 - Tempest (/wiki/Orokin_Reactor) (OrokinReactor) (/wiki/Orokin_Reactor) Orokin Reactor 100,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 100,000 44,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 44,000 Access to Augment Conclave Mods. Additional Conclave loadout slot.One free Tempest-rank (/wiki/Mod) (Mod) Mod or (/wiki/Sigil) (Sigil) Sigil 0 to 70,000 (https://static.wikia.nocookie.net/warframe/images/2/2a/FactionSigilConclaveLevel2_b.png/revision/latest?cb=20150708002915) (FactionSigilConclaveLevel2 b) 2 - Whirlwind (/wiki/Forma) (Forma) (/wiki/Forma) Forma 50,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 50,000 22,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 22,000 Access to Rare Conclave Mods. Additional Conclave loadout slot.One free Whirlwind-rank (/wiki/Mod) (Mod) Mod or (/wiki/Sigil) (Sigil) Sigil 0 to 44,000 (https://static.wikia.nocookie.net/warframe/images/2/27/FactionSigilConclaveLevel1_b.png/revision/latest?cb=20150708002914) (FactionSigilConclaveLevel1 b) 1 - Mistral 2 (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 30,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 30,000 5,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 5,000 Access to Uncommon Conclave Mods. Additional Conclave loadout slot.One free Mistral-rank (/wiki/Mod) (Mod) Mod or (/wiki/Sigil) (Sigil) Sigil 0 to 22,000 (https://static.wikia.nocookie.net/warframe/images/a/a1/FactionSigilConclave_black.png/revision/latest?cb=20150322083853) (FactionSigilConclave black) 0 - Initiation 100 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 10,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 10,000 Access to Conclave (/wiki/Sigil) (Sigil) Sigil 0 to 5,000 Offerings [ (/wiki/Conclave?veaction=edit§ion=2) (Edit section: Offerings) ] View Offerings List▾ ▾ Rank 1: Mistral [ (/wiki/Conclave?veaction=edit§ion=3) (Edit section: Rank 1: Mistral) ] (/wiki/Sigils) (Sigils) (AwakeningSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Sigils) (Sigils) Awakening Sigil (/wiki/Sigils) (Sigils) (PerceptionSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Sigils) (Sigils) Perception Sigil (/wiki/Sigils) (Sigils) (AwarenessSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Sigils) (Sigils) Awareness Sigil (/wiki/Sigils) (Sigils) (RevelationSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Sigils) (Sigils) Revelation Sigil (/wiki/Loose_Magazine) (Loose Magazine) (LooseMagazineMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 1,000 Rank 1: Mistral (/wiki/Loose_Magazine) (Loose Magazine) Loose Magazine (/wiki/Full_Capacity) (Full Capacity) (FullCapacityMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 1,000 Rank 1: Mistral (/wiki/Full_Capacity) (Full Capacity) Full Capacity (/wiki/Loose_Hatch) (Loose Hatch) (LooseHatchMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 1,000 Rank 1: Mistral (/wiki/Loose_Hatch) (Loose Hatch) Loose Hatch (/wiki/Maximum_Capacity) (Maximum Capacity) (MaximumCapacityMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 1,000 Rank 1: Mistral (/wiki/Maximum_Capacity) (Maximum Capacity) Maximum Capacity (/wiki/Loose_Chamber) (Loose Chamber) (LooseChamberMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 1,000 Rank 1: Mistral (/wiki/Loose_Chamber) (Loose Chamber) Loose Chamber (/wiki/Loaded_Capacity) (Loaded Capacity) (LoadedCapacityMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 1,000 Rank 1: Mistral (/wiki/Loaded_Capacity) (Loaded Capacity) Loaded Capacity (/wiki/Air_Thrusters) (Air Thrusters) (AirThrustersMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Air_Thrusters) (Air Thrusters) Air Thrusters (/wiki/Adept_Surge) (Adept Surge) (AdeptSurgeMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Adept_Surge) (Adept Surge) Adept Surge (/wiki/Rising_Skill) (Rising Skill) (RisingSkillMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Rising_Skill) (Rising Skill) Rising Skill (/wiki/Calculated_Spring) (Calculated Spring) (CalculatedSpringMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Calculated_Spring) (Calculated Spring) Calculated Spring (/wiki/Tempered_Bound) (Tempered Bound) (TemperedBoundMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/Tempered_Bound) (Tempered Bound) Tempered Bound (/wiki/No_Current_Leap) (No Current Leap) (NoCurrentLeapMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 5,000 Rank 1: Mistral (/wiki/No_Current_Leap) (No Current Leap) No Current Leap (/wiki/Anticipation) (Anticipation) (AnticipationMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Anticipation) (Anticipation) Anticipation (/wiki/Scarlet_Hurricane) (Scarlet Hurricane) (ScarletHurricaneMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Scarlet_Hurricane) (Scarlet Hurricane) Scarlet Hurricane (/wiki/Piercing_Fury) (Piercing Fury) (PiercingFuryMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Piercing_Fury) (Piercing Fury) Piercing Fury (/wiki/Biting_Piranha) (Biting Piranha) (BitingPiranhaMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Biting_Piranha) (Biting Piranha) Biting Piranha (/wiki/Dividing_Blades) (Dividing Blades) (DividingBladesMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Dividing_Blades) (Dividing Blades) Dividing Blades (/wiki/Quaking_Hand) (Quaking Hand) (QuakingHandMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Quaking_Hand) (Quaking Hand) Quaking Hand (/wiki/Celestial_Nightfall) (Celestial Nightfall) (CelestialNightfallMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Celestial_Nightfall) (Celestial Nightfall) Celestial Nightfall (/wiki/Crashing_Havoc) (Crashing Havoc) (CrashingHavocMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Crashing_Havoc) (Crashing Havoc) Crashing Havoc (/wiki/Noble_Cadence) (Noble Cadence) (NobleCadenceMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Noble_Cadence) (Noble Cadence) Noble Cadence (/wiki/Fateful_Truth) (Fateful Truth) (FatefulTruthMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Fateful_Truth) (Fateful Truth) Fateful Truth (/wiki/Rending_Wind) (Rending Wind) (RendingWindMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Rending_Wind) (Rending Wind) Rending Wind (/wiki/Mafic_Rain) (Mafic Rain) (MaficRainMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Mafic_Rain) (Mafic Rain) Mafic Rain (/wiki/Argent_Scourge) (Argent Scourge) (ArgentScourgeMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Argent_Scourge) (Argent Scourge) Argent Scourge (/wiki/Vicious_Approach) (Vicious Approach) (ViciousApproachMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Vicious_Approach) (Vicious Approach) Vicious Approach (/wiki/Cunning_Aspect) (Cunning Aspect) (CunningAspectMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Cunning_Aspect) (Cunning Aspect) Cunning Aspect (/wiki/Shadow_Harvest) (Shadow Harvest) (ShadowHarvestMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Shadow_Harvest) (Shadow Harvest) Shadow Harvest (/wiki/Crashing_Timber) (Crashing Timber) (CrashingTimberMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Crashing_Timber) (Crashing Timber) Crashing Timber (/wiki/Last_Herald) (Last Herald) (LastHeraldMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Last_Herald) (Last Herald) Last Herald (/wiki/Rising_Steel) (Rising Steel) (RisingSteelMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Rising_Steel) (Rising Steel) Rising Steel (/wiki/Tainted_Hydra) (Tainted Hydra) (TaintedHydraMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Tainted_Hydra) (Tainted Hydra) Tainted Hydra (/wiki/Star_Divide) (Star Divide) (StarDivideMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Star_Divide) (Star Divide) Star Divide (/wiki/Lashing_Coil) (Lashing Coil) (LashingCoilMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 2,000 Rank 1: Mistral (/wiki/Lashing_Coil) (Lashing Coil) Lashing Coil (/wiki/Night_Stalker) (Night Stalker) (NightStalkerMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Night_Stalker) (Night Stalker) Night Stalker (/wiki/Apex_Predator) (Apex Predator) (ApexPredatorMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Apex_Predator) (Apex Predator) Apex Predator (/wiki/Bounty_Hunter) (Bounty Hunter) (BountyHunterMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Bounty_Hunter) (Bounty Hunter) Bounty Hunter (/wiki/Reflex_Draw) (Reflex Draw) (ReflexDrawMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Reflex_Draw) (Reflex Draw) Reflex Draw (/wiki/Twitch) (Twitch) (TwitchMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Twitch) (Twitch) Twitch (/wiki/Soft_Hands) (Soft Hands) (SoftHandsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Soft_Hands) (Soft Hands) Soft Hands (/wiki/Overcharge_Detectors) (Overcharge Detectors) (OverchargeDetectorsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Overcharge_Detectors) (Overcharge Detectors) Overcharge Detectors (/wiki/Meteor_Munitions) (Meteor Munitions) (MeteorMunitionsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Meteor_Munitions) (Meteor Munitions) Meteor Munitions (/wiki/Impaler_Munitions) (Impaler Munitions) (ImpalerMunitionsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Impaler_Munitions) (Impaler Munitions) Impaler Munitions (/wiki/Razor_Munitions) (Razor Munitions) (RazorMunitionsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Razor_Munitions) (Razor Munitions) Razor Munitions (/wiki/Comet_Rounds) (Comet Rounds) (CometRoundsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Comet_Rounds) (Comet Rounds) Comet Rounds (/wiki/Ripper_Rounds) (Ripper Rounds) (RipperRoundsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Ripper_Rounds) (Ripper Rounds) Ripper Rounds (/wiki/Serrated_Rounds) (Serrated Rounds) (SerratedRoundsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Serrated_Rounds) (Serrated Rounds) Serrated Rounds (/wiki/Crash_Shot) (Crash Shot) (CrashShotMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Crash_Shot) (Crash Shot) Crash Shot (/wiki/Shred_Shot) (Shred Shot) (ShredShotMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Shred_Shot) (Shred Shot) Shred Shot (/wiki/Flak_Shot) (Flak Shot) (FlakShotMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Flak_Shot) (Flak Shot) Flak Shot (/wiki/Counterweight) (Counterweight) (CounterweightMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Counterweight) (Counterweight) Counterweight (/wiki/Serrated_Edges) (Serrated Edges) (SerratedEdgesMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Serrated_Edges) (Serrated Edges) Serrated Edges (/wiki/Sharpened_Blade) (Sharpened Blade) (SharpenedBladeMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Sharpened_Blade) (Sharpened Blade) Sharpened Blade (/wiki/Spry_Sights) (Spry Sights) (SprySightsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Spry_Sights) (Spry Sights) Spry Sights (/wiki/Agile_Aim) (Agile Aim) (AgileAimMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Agile_Aim) (Agile Aim) Agile Aim (/wiki/Snap_Shot) (Snap Shot) (SnapShotMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Snap_Shot) (Snap Shot) Snap Shot (/wiki/Air_Recon) (Air Recon) (AirReconMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Air_Recon) (Air Recon) Air Recon (/wiki/Overview) (Overview) (OverviewMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Overview) (Overview) Overview (/wiki/Broad_Eye) (Broad Eye) (BroadEyeMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 10,000 Rank 1: Mistral (/wiki/Broad_Eye) (Broad Eye) Broad Eye (/wiki/Void_Relic) (Void Relic) (VoidRelicPack) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 20,000 Rank 1: Mistral (/wiki/Void_Relic) (Void Relic) Syndicate Void Relic Pack (3 X Random Void Relics) Rank 2: Whirlwind [ (/wiki/Conclave?veaction=edit§ion=4) (Edit section: Rank 2: Whirlwind) ] (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivMin-GuardArm) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 20,000 Rank 2: Whirlwind (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Min-Guard Arm (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivMin-GuardChest) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 2: Whirlwind (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Min-Guard Chest (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivMin-GuardLeg) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 20,000 Rank 2: Whirlwind (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Min-Guard Leg (/wiki/Sigils) (Sigils) (PrudenceSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 14,000 Rank 2: Whirlwind (/wiki/Sigils) (Sigils) Prudence Sigil (/wiki/Sigils) (Sigils) (DiscretionSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Sigils) (Sigils) Discretion Sigil (/wiki/Sigils) (Sigils) (DiligenceSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 12,000 Rank 2: Whirlwind (/wiki/Sigils) (Sigils) Diligence Sigil (/wiki/Anti-Flak_Plating) (Anti-Flak Plating) (Anti-FlakPlatingMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Anti-Flak_Plating) (Anti-Flak Plating) Anti-Flak Plating (/wiki/Armored_Acrobatics) (Armored Acrobatics) (ArmoredAcrobaticsMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Armored_Acrobatics) (Armored Acrobatics) Armored Acrobatics (/wiki/Armored_Evade) (Armored Evade) (ArmoredEvadeMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Armored_Evade) (Armored Evade) Armored Evade (/wiki/Armored_Recovery) (Armored Recovery) (ArmoredRecoveryMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Armored_Recovery) (Armored Recovery) Armored Recovery (/wiki/Follow_Through) (Follow Through) (FollowThroughMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Follow_Through) (Follow Through) Follow Through (/wiki/Eject_Magazine) (Eject Magazine) (EjectMagazineMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Eject_Magazine) (Eject Magazine) Eject Magazine (/wiki/Tactical_Reload) (Tactical Reload) (TacticalReloadMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Tactical_Reload) (Tactical Reload) Tactical Reload (/wiki/Lock_and_Load) (Lock and Load) (LockandLoadMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Lock_and_Load) (Lock and Load) Lock and Load (/wiki/Explosive_Demise) (Explosive Demise) (ExplosiveDemiseMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Explosive_Demise) (Explosive Demise) Explosive Demise (/wiki/Surplus_Diverters) (Surplus Diverters) (SurplusDivertersMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Surplus_Diverters) (Surplus Diverters) Surplus Diverters (/wiki/Gun_Glide) (Gun Glide) (GunGlideMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Gun_Glide) (Gun Glide) Gun Glide (/wiki/Double-Barrel_Drift) (Double-Barrel Drift) (Double-BarrelDriftMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Double-Barrel_Drift) (Double-Barrel Drift) Double-Barrel Drift (/wiki/Strafing_Slide) (Strafing Slide) (StrafingSlideMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Strafing_Slide) (Strafing Slide) Strafing Slide (/wiki/Martial_Fury) (Martial Fury) (MartialFuryMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Martial_Fury) (Martial Fury) Martial Fury (/wiki/Relentless_Assault) (Relentless Assault) (RelentlessAssaultMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Relentless_Assault) (Relentless Assault) Relentless Assault (/wiki/Heartseeker) (Heartseeker) (HeartseekerMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Heartseeker) (Heartseeker) Heartseeker (/wiki/Impenetrable_Offense) (Impenetrable Offense) (ImpenetrableOffenseMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Impenetrable_Offense) (Impenetrable Offense) Impenetrable Offense (/wiki/Sword_Alone) (Sword Alone) (SwordAloneMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Sword_Alone) (Sword Alone) Sword Alone (/wiki/Lie_In_Wait) (Lie In Wait) (LieInWaitMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 2: Whirlwind (/wiki/Lie_In_Wait) (Lie In Wait) Lie In Wait Rank 3: Tempest [ (/wiki/Conclave?veaction=edit§ion=5) (Edit section: Rank 3: Tempest) ] (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivComp-GuardArm) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 3: Tempest (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Comp-Guard Arm (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivComp-GuardChest) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 3: Tempest (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Comp-Guard Chest (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivComp-GuardLeg) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 3: Tempest (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Comp-Guard Leg (/wiki/Sigils) (Sigils) (AmbitionSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 13,000 Rank 3: Tempest (/wiki/Sigils) (Sigils) Ambition Sigil (/wiki/Sigils) (Sigils) (VolitionSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 14,000 Rank 3: Tempest (/wiki/Sigils) (Sigils) Volition Sigil (/wiki/Sigils) (Sigils) (FreedomSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 3: Tempest (/wiki/Sigils) (Sigils) Freedom Sigil (/wiki/Afterburn) (Afterburn) (AfterburnMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Afterburn) (Afterburn) Afterburn (/wiki/Rumbled) (Rumbled) (RumbledMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Rumbled) (Rumbled) Rumbled (/wiki/Push_%26_Pull) (Push & Pull) (Push&PullMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Push_%26_Pull) (Push & Pull) Push & Pull (/wiki/Deceptive_Bond) (Deceptive Bond) (DeceptiveBondMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Deceptive_Bond) (Deceptive Bond) Deceptive Bond (/wiki/Prism_Guard) (Prism Guard) (PrismGuardMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Prism_Guard) (Prism Guard) Prism Guard (/wiki/Discharge_Strike) (Discharge Strike) (DischargeStrikeMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Discharge_Strike) (Discharge Strike) Discharge Strike (/wiki/Ward_Recovery) (Ward Recovery) (WardRecoveryMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Ward_Recovery) (Ward Recovery) Ward Recovery (/wiki/Antimatter_Mine) (Antimatter Mine) (AntimatterMineMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Antimatter_Mine) (Antimatter Mine) Antimatter Mine (/wiki/Power_of_Three) (Power of Three) (PowerofThreeMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Power_of_Three) (Power of Three) Power of Three (/wiki/Mesa%27s_Waltz) (Mesa's Waltz) (Mesa'sWaltzMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Mesa%27s_Waltz) (Mesa's Waltz) Mesa's Waltz (/wiki/Purging_Slash) (Purging Slash) (PurgingSlashMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Purging_Slash) (Purging Slash) Purging Slash (/wiki/Signal_Flare) (Signal Flare) (SignalFlareMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Signal_Flare) (Signal Flare) Signal Flare (/wiki/Ice_Wave_Impedance) (Ice Wave Impedance) (IceWaveImpedanceMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Ice_Wave_Impedance) (Ice Wave Impedance) Ice Wave Impedance (/wiki/Sapping_Reach) (Sapping Reach) (SappingReachMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Sapping_Reach) (Sapping Reach) Sapping Reach (/wiki/Shield_Overload) (Shield Overload) (ShieldOverloadMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Shield_Overload) (Shield Overload) Shield Overload (/wiki/Singularity) (Singularity) (SingularityMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Singularity) (Singularity) Singularity (/wiki/Iron_Shrapnel) (Iron Shrapnel) (IronShrapnelMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Iron_Shrapnel) (Iron Shrapnel) Iron Shrapnel (/wiki/Kinetic_Collision) (Kinetic Collision) (KineticCollisionMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Kinetic_Collision) (Kinetic Collision) Kinetic Collision (/wiki/Recharge_Barrier) (Recharge Barrier) (RechargeBarrierMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Recharge_Barrier) (Recharge Barrier) Recharge Barrier (/wiki/Hysterical_Fixation) (Hysterical Fixation) (HystericalFixationMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Hysterical_Fixation) (Hysterical Fixation) Hysterical Fixation (/wiki/Purifying_Flames) (Purifying Flames) (PurifyingFlamesMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Purifying_Flames) (Purifying Flames) Purifying Flames (/wiki/Defiled_Reckoning) (Defiled Reckoning) (DefiledReckoningMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Defiled_Reckoning) (Defiled Reckoning) Defiled Reckoning (/wiki/Tear_Gas) (Tear Gas) (TearGasMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 3: Tempest (/wiki/Tear_Gas) (Tear Gas) Tear Gas Rank 4: Hurricane [ (/wiki/Conclave?veaction=edit§ion=6) (Edit section: Rank 4: Hurricane) ] (/wiki/Recuperate) (Recuperate) (RecuperateMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 4: Hurricane (/wiki/Recuperate) (Recuperate) Recuperate (/wiki/Calculated_Victory) (Calculated Victory) (CalculatedVictoryMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 4: Hurricane (/wiki/Calculated_Victory) (Calculated Victory) Calculated Victory (/wiki/Recover) (Recover) (RecoverMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Recover) (Recover) Recover (/wiki/Vanquished_Prey) (Vanquished Prey) (VanquishedPreyMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Vanquished_Prey) (Vanquished Prey) Vanquished Prey (/wiki/Momentary_Pause) (Momentary Pause) (MomentaryPauseMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Momentary_Pause) (Momentary Pause) Momentary Pause (/wiki/Prize_Kill) (Prize Kill) (PrizeKillMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Prize_Kill) (Prize Kill) Prize Kill (/wiki/Stand_Ground) (Stand Ground) (StandGroundMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 4: Hurricane (/wiki/Stand_Ground) (Stand Ground) Stand Ground (/wiki/Quick_Charge) (Quick Charge) (QuickChargeMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 4: Hurricane (/wiki/Quick_Charge) (Quick Charge) Quick Charge (/wiki/Overcharged) (Overcharged) (OverchargedMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 25,000 Rank 4: Hurricane (/wiki/Overcharged) (Overcharged) Overcharged (/wiki/Spring-Loaded_Broadhead) (Spring-Loaded Broadhead) (Spring-LoadedBroadheadMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Spring-Loaded_Broadhead) (Spring-Loaded Broadhead) Spring-Loaded Broadhead (/wiki/Voltaic_Lance) (Voltaic Lance) (VoltaicLanceMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Voltaic_Lance) (Voltaic Lance) Voltaic Lance (/wiki/Searing_Leap) (Searing Leap) (SearingLeapMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Searing_Leap) (Searing Leap) Searing Leap (/wiki/Rime_Vault) (Rime Vault) (RimeVaultMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Rime_Vault) (Rime Vault) Rime Vault (/wiki/Venomous_Rise) (Venomous Rise) (VenomousRiseMod) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 30,000 Rank 4: Hurricane (/wiki/Venomous_Rise) (Venomous Rise) Venomous Rise (/wiki/Sigils) (Sigils) (EnlightenmentSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 4: Hurricane (/wiki/Sigils) (Sigils) Enlightenment Sigil (/wiki/Sigils) (Sigils) (DiscoverySigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 4: Hurricane (/wiki/Sigils) (Sigils) Discovery Sigil (/wiki/Sigils) (Sigils) (AccordSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 15,000 Rank 4: Hurricane (/wiki/Sigils) (Sigils) Accord Sigil Rank 5: Typhoon [ (/wiki/Conclave?veaction=edit§ion=7) (Edit section: Rank 5: Typhoon) ] (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivElite-GuardArm) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 100,000 Rank 5: Typhoon (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Elite-Guard Arm (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivElite-GuardChest) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 120,000 Rank 5: Typhoon (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Elite-Guard Chest (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) (RivElite-GuardLeg) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 100,000 Rank 5: Typhoon (/wiki/Armor_(Cosmetic)) (Armor (Cosmetic)) Riv Elite-Guard Leg (/wiki/Celestia_Syandana) (Celestia Syandana) (CelestiaSyandana) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 100,000 Rank 5: Typhoon (/wiki/Celestia_Syandana) (Celestia Syandana) Celestia Syandana (/wiki/Conclave) (Conclave) (BratonConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Braton Conclave Skin (/wiki/Conclave) (Conclave) (GorgonConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Gorgon Conclave Skin (/wiki/Conclave) (Conclave) (LatronConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Latron Conclave Skin (/wiki/Conclave) (Conclave) (Ack&BruntConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Ack & Brunt Conclave Skin (/wiki/Conclave) (Conclave) (DragonNikanaConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Dragon Nikana Conclave Skin (/wiki/Conclave) (Conclave) (NikanaConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Nikana Conclave Skin (/wiki/Conclave) (Conclave) (SkanaConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Skana Conclave Skin (/wiki/Conclave) (Conclave) (DualSkanaConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Dual Skana Conclave Skin (/wiki/Conclave) (Conclave) (AngstrumConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Angstrum Conclave Skin (/wiki/Conclave) (Conclave) (VastoConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Vasto Conclave Skin (/wiki/Conclave) (Conclave) (AkvastoConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Akvasto Conclave Skin (/wiki/Conclave) (Conclave) (ViperConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Viper Conclave Skin (/wiki/Conclave) (Conclave) (TwinVipersConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Twin Vipers Conclave Skin (/wiki/Conclave) (Conclave) (SybarisConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Sybaris Conclave Skin (/wiki/Conclave) (Conclave) (StrunConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Strun Conclave Skin (/wiki/Conclave) (Conclave) (DaikyuConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Daikyu Conclave Skin (/wiki/Conclave) (Conclave) (FuraxConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Furax Conclave Skin (/wiki/Conclave) (Conclave) (KronenConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Kronen Conclave Skin (/wiki/Conclave) (Conclave) (LatoConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Lato Conclave Skin (/wiki/Conclave) (Conclave) (AklatoConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Aklato Conclave Skin (/wiki/Conclave) (Conclave) (LexConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Lex Conclave Skin (/wiki/Conclave) (Conclave) (GrinlokConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Grinlok Conclave Skin (/wiki/Conclave) (Conclave) (TonkorConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Tonkor Conclave Skin (/wiki/Conclave) (Conclave) (JatKittagConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Jat Kittag Conclave Skin (/wiki/Conclave) (Conclave) (MarelokConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 40,000 Rank 5: Typhoon Marelok Conclave Skin (/wiki/Conclave) (Conclave) (OpticorConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Opticor Conclave Skin (/wiki/Conclave) (Conclave) (SomaConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Soma Conclave Skin (/wiki/Conclave) (Conclave) (KarakConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Karak Conclave Skin (/wiki/Conclave) (Conclave) (KrakenConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Kraken Conclave Skin (/wiki/Conclave) (Conclave) (AkstilettoConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Akstiletto Conclave Skin (/wiki/Conclave) (Conclave) (GlaiveConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Glaive Conclave Skin (/wiki/Conclave) (Conclave) (TipedoConclaveSkin) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 50,000 Rank 5: Typhoon Tipedo Conclave Skin (MarketBoxBP) (/wiki/Exilus_Warframe_Adapter) (Exilus Warframe Adapter) (ExilusWarframeAdapter) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 75,000 Rank 5: Typhoon (/wiki/Exilus_Warframe_Adapter) (Exilus Warframe Adapter) Exilus Warframe Adapter Blueprint (/wiki/Mag) (Mag) (Mag) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 60,000 Rank 5: Typhoon (/wiki/Mag) (Mag) Mag (/wiki/Volt) (Volt) (Volt) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 60,000 Rank 5: Typhoon (/wiki/Volt) (Volt) Volt (/wiki/Excalibur) (Excalibur) (Excalibur) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 60,000 Rank 5: Typhoon (/wiki/Excalibur) (Excalibur) Excalibur (/wiki/Sigils) (Sigils) (InsightSigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 20,000 Rank 5: Typhoon (/wiki/Sigils) (Sigils) Insight Sigil (/wiki/Sigils) (Sigils) (EmpathySigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 20,000 Rank 5: Typhoon (/wiki/Sigils) (Sigils) Empathy Sigil (/wiki/Sigils) (Sigils) (UnitySigil) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 20,000 Rank 5: Typhoon (/wiki/Sigils) (Sigils) Unity Sigil (/wiki/Conclave) (Conclave) (AmmoBox) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 35,000 Rank 5: Typhoon Conclave Loadout Slot (/wiki/Captura) (Captura) (Teshin'sRefugeScene) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 100,000 Rank 5: Typhoon (/wiki/Captura) (Captura) Teshin's Refuge Scene (/wiki/Captura) (Captura) (LunaroArenaScene) (/wiki/Syndicates) (Syndicates) (ReputationLarge) 100,000 Rank 5: Typhoon (/wiki/Captura) (Captura) Lunaro Arena Scene Note: You may buy 14 additional Conclave Loadout Slots, making the total Conclave Loadout Slots one may have equal to 20. Game Modes [ (/wiki/Conclave?veaction=edit§ion=8) (Edit section: Game Modes) ] Conclave missions can be accessed using the Conclave console located on the right of the Navigation in the (/wiki/Orbiter) (Orbiter) Orbiter , as well as the Conclave enclave in the (/wiki/Relay) (Relay) Relay . The player's loadout will be automatically switched to their Conclave loadout upon entering a Conclave mission. Annihilation [ (/wiki/Conclave?veaction=edit§ion=9) (Edit section: Annihilation) ] (https://static.wikia.nocookie.net/warframe/images/4/44/DeathMatchIcon_b.png/revision/latest?cb=20150519211304) (DeathMatchIcon b) Main article: (/wiki/Annihilation) (Annihilation) Annihilation A free-for-all game mode that requires the Tenno to battle each other and retrieve their (/wiki/Oro) (Oro) Oro , a red orb entity that appears when a Tenno is defeated. The gameplay is similar to the Kill Confirm variant of (https://en.wikipedia.org/wiki/Deathmatch) (wikipedia:Deathmatch) Deathmatch , and the round is completed when one player has retrieved 25 Oros, or obtains the most Oro after 10 minutes has passed. In its variant mode, each Tenno is equipped with a modified (/wiki/Opticor) (Opticor) (/wiki/Opticor) Opticor that takes 1 second to charge and can kill an opponent in one shot. However, all other weapons are disabled, as are Warframe abilities, passives, and mods. Team Annihilation [ (/wiki/Conclave?veaction=edit§ion=10) (Edit section: Team Annihilation) ] Main article: (/wiki/Team_Annihilation) (Team Annihilation) Team Annihilation (https://static.wikia.nocookie.net/warframe/images/5/54/TeamDeathMatchIcon_b.png/revision/latest?cb=20150519211304) (TeamDeathMatchIcon b) This game mode allows four Tenno to ally with each other against another group of four Tenno in an Annihilation game mode. Each team must retrieve the (/wiki/Oro) (Oro) Oro of the opposing team to gain a point. The opponent team members are highlighted in red outline. The match ends when one of the team has retrieved 50 Oro or obtains the most Oro after 10 minutes has passed. It has a winter-themed variant mode, called Snowday Showdown, a frosty skirmish of snowballs and minty melee mayhem. Each Tenno equips two weapons, Solstice Spheres (a.k.a Snowballs), a throwing weapon similar to (/wiki/Kunai) (Kunai) (/wiki/Kunai) Kunai , with each ball dealing 50 damage, unlimited ammunition, and they fire in an arc similar to Kunai and have travel time, making them impractical for long range combat. In addition, the Tenno receive a melee weapon, the Solstice Scythe, shaped like the (/wiki/Spearmint_Scythe) (Spearmint Scythe) Spearmint Scythe , dealing 50 damage. Both weapons proc cold, slowing opponents for 1 second. Warframes can not use their passives, abilities or mods during this mode. The stage will have snowfall and will be partly covered by snow with snowmen as stage decorations in some areas. Cephalon Capture [ (/wiki/Conclave?veaction=edit§ion=11) (Edit section: Cephalon Capture) ] (https://static.wikia.nocookie.net/warframe/images/5/51/CaptureTheCephalonIcon_b.png/revision/latest?cb=20150519211304) (CaptureTheCephalonIcon b) Main article: (/wiki/Cephalon_Capture) (Cephalon Capture) Cephalon Capture A simple (https://en.wikipedia.org/wiki/Capture_the_flag) (wikipedia:Capture the flag) Capture the Flag -style game mode in which two teams of four Tenno (for a total of eight players) must steal the (/wiki/Cephalon) (Cephalon) Cephalon from the opponents base and bring it to their own in order to score points. The match ends when one team has captured the opponent's Cephalon 5 times or has the most captured Cephalons after 10 minutes has passed. Lunaro [ (/wiki/Conclave?veaction=edit§ion=12) (Edit section: Lunaro) ] (https://static.wikia.nocookie.net/warframe/images/1/1e/LunaroLogo_b.png/revision/latest?cb=20160616025527) (LunaroLogo b) Main article: (/wiki/Lunaro) (Lunaro) Lunaro Lunaro is an ancient Tenno sport, where two teams try to take control of the '(/wiki/Lunaro_(Object)) (Lunaro (Object)) Lunaro ' ball with (/wiki/Arcata) (Arcata) Arcatas to score a goal. This game mode does not require weaponry and instead demands teamwork and coordinated plays to achieve victory for the team. The match ends when one team has scored 20 points or has the most points after 6 minutes has passed (split in between two halves of 3 minutes). Dedicated Servers [ (/wiki/Conclave?veaction=edit§ion=13) (Edit section: Dedicated Servers) ] Main article: (/wiki/Dedicated_Servers) (Dedicated Servers) Dedicated Servers (Previous photo) (Next photo) (Expand slideshow) (First, simply launch Warframe to bring up the Warframe Launcher and click on the Settings Gear in the top right:) First, simply launch Warframe to bring up the Warframe Launcher and click on the Settings Gear in the top right: (Expand slideshow) (From here click on the Start Server button under the new Dedicated Server tab:) From here click on the Start Server button under the new Dedicated Server tab: (Expand slideshow) (From there you’ll be prompted to select the Conclave mode you wish to host, along with the options to restrict access to your Clan/Alliance, the option to host a VARIANT mode, as well as the option to include your own personalized MOTD seen when players enter your server:) From there you’ll be prompted to select the Conclave mode you wish to host, along with the options to restrict access to your Clan/Alliance, the option to host a VARIANT mode, as well as the option to include your own personalized MOTD seen when players enter your server: (Expand slideshow) (Clicking 'Ok' will then launch a dedicated server on your machine! A new command window will appear which will output all of the log details for your brand spanking new server. You’ll be able to track how many players have joined, what maps are currently being run, along with a plethora of other backend info from here:) Clicking 'Ok' will then launch a dedicated server on your machine! A new command window will appear which will output all of the log details for your brand spanking new server. You’ll be able to track how many players have joined, what maps are currently being run, along with a plethora of other backend info from here: (Expand slideshow) (Easy as pie!) Easy as pie! 1/5 As of (/wiki/Update_19#Update:_The_Silver_Grove) (Update 19) Update: The Silver Grove (2016-08-19), Conclave now has Dedicated Servers (on PC) with the intention to provide a more robust and optimized matchmaking environment in PvP. Due to networking architecture of consoles, they will not have Dedicated Servers. Leaderboards for Dedicated Servers are found (http://content.warframe.com/dynamic/dedServerStats.php) here . Maps [ (/wiki/Conclave?veaction=edit§ion=14) (Edit section: Maps) ] There are currently 21 (/wiki/Tile_Sets) (Tile Sets) Maps for Conclave. (/wiki/Arbiters_Arena) (Arbiters Arena) (Arbitersarena) (/wiki/Tenno) (TennoIcon) (/wiki/Tenno) Tenno (/wiki/Arbiters_Arena) (Arbiters Arena) Arbiters Arena (/wiki/Bunkers) (Bunkers) (Bunkers4) (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (/wiki/Bunkers) (Bunkers) Bunkers (/wiki/Canyon_Settlement) (Canyon Settlement) (Canyon Settlement2) (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (/wiki/Canyon_Settlement) (Canyon Settlement) Canyon Settlement (/wiki/Cephalon_Citadel) (Cephalon Citadel) (Citadel5) (/wiki/Tenno) (TennoIcon) (/wiki/Tenno) Tenno (/wiki/Cephalon_Citadel) (Cephalon Citadel) Cephalon Citadel (/wiki/Cephalon_Spires) (Cephalon Spires) (Spires8) (/wiki/Tenno) (TennoIcon) (/wiki/Tenno) Tenno (/wiki/Cephalon_Spires) (Cephalon Spires) Cephalon Spires (/wiki/Compound) (Compound) (Compound12) (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (/wiki/Compound) (Compound) Compound (/wiki/Core) (Core) (Core) (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus (/wiki/Core) (Core) Core (/wiki/Derelict_Chambers) (Derelict Chambers) (Chamber17) (/wiki/Infested) (Infestation w) (/wiki/Infested) Infested (/wiki/Derelict_Chambers) (Derelict Chambers) Derelict Chambers (/wiki/Docking_Bay) (Docking Bay) (Dock6) (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (/wiki/Docking_Bay) (Docking Bay) Docking Bay (/wiki/Forgotten_Halls) (Forgotten Halls) (Halls) (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin (/wiki/Forgotten_Halls) (Forgotten Halls) Forgotten Halls (/wiki/Freight_Line) (Freight Line) (Freight2) (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus (/wiki/Freight_Line) (Freight Line) Freight Line (/wiki/Gas_Works) (Gas Works) (Gasreworktitle2) (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus (/wiki/Gas_Works) (Gas Works) Gas Works (/wiki/Infested_Frigate) (Infested Frigate) (Frigate2) (/wiki/Infested) (Infestation w) (/wiki/Infested) Infested (/wiki/Infested_Frigate) (Infested Frigate) Infested Frigate (/wiki/Lua_Ruins) (Lua Ruins) (Ruins2) (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin (/wiki/Lua_Ruins) (Lua Ruins) Lua Ruins (/wiki/Navigation_Array) (Navigation Array) (Array) (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (/wiki/Navigation_Array) (Navigation Array) Navigation Array (/wiki/Orokin_Arena) (Orokin Arena) (Orokinarena2) (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin (/wiki/Orokin_Arena) (Orokin Arena) Orokin Arena (/wiki/Outpost) (Outpost) (Outpost) (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus (/wiki/Outpost) (Outpost) Outpost (/wiki/Perrin_Sequence_Arena) (Perrin Sequence Arena) (Perrinarena2) (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus (/wiki/Perrin_Sequence_Arena) (Perrin Sequence Arena) Perrin Sequence Arena (/wiki/Shipyards) (Shipyards) (Ship) (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (/wiki/Shipyards) (Shipyards) Shipyards (/wiki/Shrine) (Shrine) (Shrine14) (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin (/wiki/Shrine) (Shrine) Shrine (/wiki/Steel_Meridian_Arena) (Steel Meridian Arena) (Steelarena10) (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (/wiki/Steel_Meridian_Arena) (Steel Meridian Arena) Steel Meridian Arena Special Gameplay Features [ (/wiki/Conclave?veaction=edit§ion=15) (Edit section: Special Gameplay Features) ] Conclave includes several special features common to all modes (with the exception of Lunaro): General [ (/wiki/Conclave?veaction=edit§ion=16) (Edit section: General) ] Gunfire renders players visible on the minimap for 5 seconds if the weapon fired is not silent. Staggers are replaced with the (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair status effect, which disables jumping and slows movement speed for a duration of 2 seconds. After being impaired, players become immune to further impairment for 2 seconds. This 2-second grace period also applies to (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdowns . In team-based game-modes, neither team can see or hear the other team's chat or waypoints. (/wiki/Syndicate_Radial_Effects) (Syndicate Radial Effects) Syndicate Radial Effects from (/wiki/Syndicate_Weapons) (Syndicate Weapons) Syndicate Weapons do not activate in Conclave matches. (/wiki/Signature_Weapon) (Signature Weapon) Signature Weapon bonuses do not apply in Conclave matches (the (/wiki/Knell) (Knell) (/wiki/Knell) Knell will not gain an additional bullet when equipping (/wiki/Harrow) (HarrowIcon272) (/wiki/Harrow) Harrow for example). Damage Mechanics [ (/wiki/Conclave?veaction=edit§ion=17) (Edit section: Damage Mechanics) ] (/wiki/Critical_Chance) (Critical Chance) Critical Chance and (/wiki/Critical_Hit) (Critical Hit) Critical Damage are replaced with a Headshot Multiplier . Physical damage types (despite not being able to proc) perform the same as their PvE counterparts. Warframes retain their pre-(/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) health/armor/shield types ((/wiki/Flesh) Flesh , (/wiki/Ferrite_Armor) Ferrite Armor , and (/wiki/Shield_(Health)) Shield respectively). Shields have no innate damage reduction. (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage is effective against (/wiki/Shield) (Shield) Shields . (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture damage is effective against (/wiki/Health) (Health) Health . (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage is equally effective against Health and Shields. Similarly for elemental damage types. Note that types with reduced multipliers against one defensive type are listed as effective against the other because weapons should have higher base damage to make up for that. (/wiki/Damage/Corrosive_Damage) (DmgCorrosiveSmall64) (/wiki/Damage/Corrosive_Damage) Corrosive , (/wiki/Damage/Radiation_Damage) (DmgRadiationSmall64) (/wiki/Damage/Radiation_Damage) Radiation , (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin , and (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral damages are effective against Health. (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast , (/wiki/Damage/Cold_Damage) (DmgColdSmall64) (/wiki/Damage/Cold_Damage) Cold , (/wiki/Damage/Gas_Damage) (DmgGasSmall64) (/wiki/Damage/Gas_Damage) Gas , and (/wiki/Damage/Magnetic_Damage) (DmgMagneticSmall64) (/wiki/Damage/Magnetic_Damage) Magnetic damages are effective against Shields. (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity and (/wiki/Damage/Heat_Damage) (DmgFireSmall64) (/wiki/Damage/Heat_Damage) Heat damages are equally effective against Health and Shields. All elemental weapons and abilities, except for (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast , (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin , and (/wiki/Damage/Viral_Damage) (DmgViralSmall64) (/wiki/Damage/Viral_Damage) Viral , will always proc on hit. (/wiki/Damage/Toxin_Damage) (DmgToxinSmall64) (/wiki/Damage/Toxin_Damage) Toxin will always damage health directly , bypassing shields. Warframes [ (/wiki/Conclave?veaction=edit§ion=18) (Edit section: Warframes) ] Channeled ultimate powers (such as (/wiki/Banshee) (BansheeIcon272) (/wiki/Banshee) Banshee 's (/wiki/Sound_Quake) (SoundQuake130xWhite) (/wiki/Sound_Quake) Sound Quake and (/wiki/Nyx) (NyxIcon272) (/wiki/Nyx) Nyx 's (/wiki/Absorb) (Absorb130xWhite) (/wiki/Absorb) Absorb ) require 100 energy to cast, even if the cost to activate the ability is normally below 100, like (/wiki/Ash) (AshIcon272) (/wiki/Ash) Ash 's (/wiki/Blade_Storm) (BladeStorm130xWhite) (/wiki/Blade_Storm) Blade Storm or (/wiki/Excalibur) (ExcaliburIcon272) (/wiki/Excalibur) Excalibur 's (/wiki/Exalted_Blade) (ExaltedBlade130xWhite) (/wiki/Exalted_Blade) Exalted Blade . There is passive (/wiki/Energy) (Energy) Energy regeneration for Warframes, with the rate of energy gain being higher the less energy a player currently has: 0-25: 2.5/second 26-50: 1.0/second 51-75: 0.5/second 76-150: 0.25/second Wall latching lasts 6 seconds and resets instantly upon touching solid ground. Each Warframe has a unique Mobility stat that is a multiplier on the Warframe's (/wiki/Bullet_Jump) (Bullet Jump) Bullet Jump and sliding speeds. For example, a Warframe with a Mobility of 1.0 will Bullet Jump as normal. Guns [ (/wiki/Conclave?veaction=edit§ion=19) (Edit section: Guns) ] When charged, bows have a set timer to where they can hold an arrow before instantly uncharging itself. Melee [ (/wiki/Conclave?veaction=edit§ion=20) (Edit section: Melee) ] Slam attacks on quick melee have AoE damage and can knockdown opponents. "Light weapons" such as (/wiki/Category:Sword) (Category:Sword) Longswords , (/wiki/Category:Fist) (Category:Fist) Fists , (/wiki/Category:Dagger) (Category:Dagger) Daggers , etc have a smaller knockdown radius ~2m while "Heavy weapons" such as (/wiki/Category:Hammer) (Category:Hammer) Hammers , (/wiki/Category:Heavy_Blade) (Category:Heavy Blade) Heavy Blades have ~4-5m. Blocking absorbs attacks in a 90-degree arc in front of the player. All Conclave melee (/wiki/Stance) (Stance) stances (other stances are disallowed) at least one combo with an attack that inflicts the aforementioned (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair status effect. (/wiki/Category:Fist) (Category:Fist) Fist , (/wiki/Category:Claws) (Category:Claws) Claws and (/wiki/Category:Sparring) (Category:Sparring) Sparring weapons are the only melee weapons that inflict knockdown with slide attacks. Thrown melee weapons' explode-in-midair effect has a reduced radius and does not deal bonus damage. Recruit Conditioning [ (/wiki/Conclave?veaction=edit§ion=21) (Edit section: Recruit Conditioning) ] Recruit Conditioning ensures players new to the Conclave only play matches with other relatively inexperienced Tenno. The option can be toggled on or off in the Conclave console on the Landing Craft, and is only available to players below Tempest rank in the Conclave syndicate. Players with Recruit Conditioning enabled will only be matched with each-other, and players at (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 to 2 have the option enabled by default. Once a player reaches Tempest rank in the Conclave syndicate, however, the option is permanently disabled (and there is no way to reduce a player's rank). Additionally, all rare (gold-trimmed) mods are disabled in Recruit Conditioning. Allowed Warframes and Weapons [ (/wiki/Conclave?veaction=edit§ion=22) (Edit section: Allowed Warframes and Weapons) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/PvP#Limitations) (PvP) PvP § Limitations . To change it, please (https://warframe.fandom.com/wiki/PvP?action=edit) edit the transcluded page . (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Conclave?action=edit) Click here to add more info . (Minimize) (Dismiss) x Conclave only allows certain Warframes and weapons to ensure balance is fair and even. Conclave mods can be obtained from Teshin with Standing and from completing a Conclave match. Some of these mods can also be used in PvE and are dropped by (/wiki/Sentient) (Sentient) Sentients or bought with Cred in (/wiki/Nightwave) (Nightwave) Nightwave . Weapon variants such as Prime and MK-1, are generally permitted. View Available Equipment List▾ ▾ Warframes Primaries Secondaries Melee (/wiki/Ash) (AshIcon272) (/wiki/Ash) Ash ((/wiki/Ash/Prime) (Ash PrimeIcon272) (/wiki/Ash/Prime) Prime ) (/wiki/Atlas) (AtlasIcon272) (/wiki/Atlas) Atlas ((/wiki/Atlas/Prime) (Atlas PrimeIcon272) (/wiki/Atlas/Prime) Prime ) (/wiki/Banshee) (BansheeIcon272) (/wiki/Banshee) Banshee ((/wiki/Banshee/Prime) (Banshee PrimeIcon272) (/wiki/Banshee/Prime) Prime ) (/wiki/Chroma) (ChromaIcon272) (/wiki/Chroma) Chroma ((/wiki/Chroma/Prime) (Chroma PrimeIcon272) (/wiki/Chroma/Prime) Prime ) (/wiki/Equinox) (EquinoxIcon272) (/wiki/Equinox) Equinox ((/wiki/Equinox/Prime) (EquinoxPrimeIcon) (/wiki/Equinox/Prime) Prime ) (/wiki/Excalibur) (ExcaliburIcon272) (/wiki/Excalibur) Excalibur ((/wiki/Excalibur/Prime) (Excalibur PrimeIcon272) (/wiki/Excalibur/Prime) Prime , (/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Umbra ) (/wiki/Frost) (FrostIcon272) (/wiki/Frost) Frost ((/wiki/Frost/Prime) (Frost PrimeIcon272) (/wiki/Frost/Prime) Prime ) (/wiki/Gara) (GaraIcon272) (/wiki/Gara) Gara ((/wiki/Gara/Prime) (GaraPrimeIcon) (/wiki/Gara/Prime) Prime ) (/wiki/Harrow) (HarrowIcon272) (/wiki/Harrow) Harrow (/wiki/Hydroid) (HydroidIcon272) (/wiki/Hydroid) Hydroid ((/wiki/Hydroid/Prime) (Hydroid PrimeIcon272) (/wiki/Hydroid/Prime) Prime ) (/wiki/Inaros) (InarosIcon272) (/wiki/Inaros) Inaros (/wiki/Ivara) (IvaraIcon272) (/wiki/Ivara) Ivara ((/wiki/Ivara/Prime) (Ivara PrimeIcon272) (/wiki/Ivara/Prime) Prime ) (/wiki/Khora) (KhoraIcon272) (/wiki/Khora) Khora ((/wiki/Khora/Prime) (KhoraPrimeIcon272) (/wiki/Khora/Prime) Prime ) (/wiki/Limbo) (LimboIcon272) (/wiki/Limbo) Limbo ((/wiki/Limbo/Prime) (Limbo PrimeIcon272) (/wiki/Limbo/Prime) Prime ) (/wiki/Loki) (LokiIcon272) (/wiki/Loki) Loki ((/wiki/Loki/Prime) (Loki PrimeIcon272) (/wiki/Loki/Prime) Prime ) (/wiki/Mag) (MagIcon272) (/wiki/Mag) Mag ((/wiki/Mag/Prime) (Mag PrimeIcon272) (/wiki/Mag/Prime) Prime ) (/wiki/Mesa) (MesaIcon272) (/wiki/Mesa) Mesa ((/wiki/Mesa/Prime) (MesaPrimeIcon272) (/wiki/Mesa/Prime) Prime ) (/wiki/Mirage) (MirageIcon272) (/wiki/Mirage) Mirage ((/wiki/Mirage/Prime) (Mirage PrimeIcon272) (/wiki/Mirage/Prime) Prime ) (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros ((/wiki/Nekros/Prime) (Nekros PrimeIcon272) (/wiki/Nekros/Prime) Prime ) (/wiki/Nezha) (NezhaIcon272) (/wiki/Nezha) Nezha ((/wiki/Nezha/Prime) (NezhaPrimeIcon272) (/wiki/Nezha/Prime) Prime ) (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus (/wiki/Nova) (NovaIcon272) (/wiki/Nova) Nova ((/wiki/Nova/Prime) (Nova PrimeIcon272) (/wiki/Nova/Prime) Prime ) (/wiki/Nyx) (NyxIcon272) (/wiki/Nyx) Nyx ((/wiki/Nyx/Prime) (Nyx PrimeIcon272) (/wiki/Nyx/Prime) Prime ) (/wiki/Oberon) (OberonIcon272) (/wiki/Oberon) Oberon ((/wiki/Oberon/Prime) (Oberon PrimeIcon272) (/wiki/Oberon/Prime) Prime ) (/wiki/Octavia) (OctaviaIcon272) (/wiki/Octavia) Octavia ((/wiki/Octavia/Prime) (OctaviaPrimeIcon64) (/wiki/Octavia/Prime) Prime ) (/wiki/Rhino) (RhinoIcon272) (/wiki/Rhino) Rhino ((/wiki/Rhino/Prime) (Rhino PrimeIcon272) (/wiki/Rhino/Prime) Prime ) (/wiki/Saryn) (SarynIcon272) (/wiki/Saryn) Saryn ((/wiki/Saryn/Prime) (Saryn PrimeIcon272) (/wiki/Saryn/Prime) Prime ) (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity ((/wiki/Trinity/Prime) (Trinity PrimeIcon272) (/wiki/Trinity/Prime) Prime ) (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr ((/wiki/Valkyr/Prime) (Valkyr PrimeIcon272) (/wiki/Valkyr/Prime) Prime ) (/wiki/Volt) (VoltIcon272) (/wiki/Volt) Volt ((/wiki/Volt/Prime) (Volt PrimeIcon272) (/wiki/Volt/Prime) Prime ) (/wiki/Zephyr) (ZephyrIcon272) (/wiki/Zephyr) Zephyr ((/wiki/Zephyr/Prime) (Zephyr PrimeIcon272) (/wiki/Zephyr/Prime) Prime ) (/wiki/Amprex) (Amprex) Amprex (/wiki/Arca_Plasmor) (Arca Plasmor) Arca Plasmor (/wiki/Argonak) (Argonak) Argonak (/wiki/Artemis_Bow) (Artemis Bow) Artemis Bow (/wiki/Astilla) (Astilla) Astilla (/wiki/Attica) (Attica) Attica (/wiki/Baza) (Baza) Baza (/wiki/Boar) (Boar) Boar ((/wiki/Boar_Prime) (Boar Prime) Prime ) (/wiki/Boltor) (Boltor) Boltor ((/wiki/Boltor_Prime) (Boltor Prime) Prime , (/wiki/Telos_Boltor) (Telos Boltor) Telos ) (/wiki/Braton) (Braton) Braton ((/wiki/Braton_Prime) (Braton Prime) Prime , (/wiki/Braton_Vandal) (Braton Vandal) Vandal , (/wiki/MK1-Braton) (MK1-Braton) MK1 ) (/wiki/Burston) (Burston) Burston ((/wiki/Burston_Prime) (Burston Prime) Prime ) (/wiki/Buzlok) (Buzlok) Buzlok (/wiki/Cernos) (Cernos) Cernos ((/wiki/Cernos_Prime) (Cernos Prime) Prime , (/wiki/Rakta_Cernos) (Rakta Cernos) Rakta ) (/wiki/Corinth) (Corinth) Corinth (/wiki/Daikyu) (Daikyu) Daikyu (/wiki/Dera) (Dera) Dera ((/wiki/Dera_Vandal) (Dera Vandal) Vandal ) (/wiki/Drakgoon) (Drakgoon) Drakgoon (/wiki/Dread) (Dread) Dread (/wiki/Ferrox) (Ferrox) Ferrox (/wiki/Flux_Rifle) (Flux Rifle) Flux Rifle (/wiki/Glaxion) (Glaxion) Glaxion (/wiki/Gorgon) (Gorgon) Gorgon ((/wiki/Gorgon_Wraith) (Gorgon Wraith) Wraith , 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((/wiki/Rakta_Dark_Dagger) (Rakta Dark Dagger) Rakta ) (/wiki/Dark_Split-Sword) (Dark Split-Sword) Dark Split-Sword (Dual Swords) (/wiki/Dark_Split-Sword) (Dark Split-Sword) Dark Split-Sword (Heavy Blade) (/wiki/Dark_Sword) (Dark Sword) Dark Sword (/wiki/Destreza) (Destreza) Destreza ((/wiki/Destreza_Prime) (Destreza Prime) Prime ) (/wiki/Diwata) (Diwata) Diwata (/wiki/Dragon_Nikana) (Dragon Nikana) Dragon Nikana (/wiki/Dual_Cleavers) (Dual Cleavers) Dual Cleavers ((/wiki/Prisma_Dual_Cleavers) (Prisma Dual Cleavers) Prisma ) (/wiki/Dual_Ether) (Dual Ether) Dual Ether (/wiki/Dual_Heat_Swords) (Dual Heat Swords) Dual Heat Swords (/wiki/Dual_Ichor) (Dual Ichor) Dual Ichor (/wiki/Dual_Kamas) (Dual Kamas) Dual Kamas ((/wiki/Dual_Kamas_Prime) (Dual Kamas Prime) Prime ) (/wiki/Dual_Keres) (Dual Keres) Dual Keres (/wiki/Dual_Raza) (Dual Raza) Dual Raza (/wiki/Dual_Skana) (Dual Skana) Dual Skana (/wiki/Dual_Zoren) (Dual Zoren) Dual Zoren (/wiki/Endura) (Endura) Endura (/wiki/Ether_Daggers) 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(/wiki/Silva_%26_Aegis) (Silva & Aegis) Silva & Aegis ((/wiki/Silva_%26_Aegis_Prime) (Silva & Aegis Prime) Prime ) (/wiki/Skana) (Skana) Skana ((/wiki/Prisma_Skana) (Prisma Skana) Prisma , (/wiki/Skana_Prime) (Skana Prime) Prime ) (/wiki/Skiajati) (Skiajati) Skiajati (/wiki/Sydon) (Sydon) Sydon ((/wiki/Vaykor_Sydon) (Vaykor Sydon) Vaykor ) (/wiki/Tekko) (Tekko) Tekko (/wiki/Tipedo) (Tipedo) Tipedo ((/wiki/Tipedo_Prime) (Tipedo Prime) Prime ) (/wiki/Tonbo) (Tonbo) Tonbo (/wiki/Twin_Basolk) (Twin Basolk) Twin Basolk (/wiki/Twin_Krohkur) (Twin Krohkur) Twin Krohkur (/wiki/Valkyr_Talons) (Valkyr Talons) Valkyr Talons (/wiki/Venka) (Venka) Venka ((/wiki/Venka_Prime) (Venka Prime) Prime ) (/wiki/Volnus) (Volnus) Volnus (/wiki/War) (War) War (/wiki/Zenistar) (Zenistar) Zenistar Weapons [ (/wiki/PvP?veaction=edit§ion=T-1) (Edit section: Weapons) ] All weapons have their own unique stats in PvP that can be different from their regular stats, including damage, fire rate, and other stats. See (/wiki/Weapon_Comparison/Conclave) (Weapon Comparison/Conclave) Weapon Comparison/Conclave for a comparison list. Weapons cannot (/wiki/Proc) (Proc) proc , however, some weapons will always proc on certain actions. These include: Warframe abilities that always proc, such as (/wiki/Volt) (VoltIcon272) (/wiki/Volt) Volt 's (/wiki/Shock) (Shock130xWhite) (/wiki/Shock) Shock . Weapons that have innate elements, such as (/wiki/Detron) (Detron) (/wiki/Detron) Detron or (/wiki/Heat_Sword) (HeatSword) (/wiki/Heat_Sword) Heat Sword and (/wiki/Heat_Dagger) (HeatDagger) (/wiki/Heat_Dagger) Heat Dagger 's slam attack. (/wiki/Dread) (Dread) (/wiki/Dread) Dread , which applies a two-second (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash proc, each tick dealing three to five damage depending on charge level. There are no (/wiki/Critical_Hit) (Critical Hit) critical hits . Weapons instead have a headshot multiplier, generally x1.5; shooting an enemy in the head applies this multiplier. Melee slide attacks do only as much damage as regular attacks. All PvE (/wiki/Stance_Mods) (Stance Mods) Stance Mods cannot be used in PvP, which uses dedicated Stance mods that can only be used in PvP. Warframes [ (/wiki/PvP?veaction=edit§ion=T-2) (Edit section: Warframes) ] (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Conclave?action=edit) Click here to add more info .Replace with tabbers or just use normal wikitlinks (Minimize) (Dismiss) x Warframes have their own unique health, armor, and shields, and use the default 100 Max (/wiki/Energy) (Energy) Energy . For balance reasons, Warframe abilities may behave differently in PvP: A-G H-M N-T V-Z Ash Atlas Banshee Chroma Equinox Excalibur Frost Gara (https://warframe.fandom.com/wiki/Conclave:Shuriken) Shuriken (https://warframe.fandom.com/wiki/Conclave:Smoke_Screen) Smoke Screen (https://warframe.fandom.com/wiki/Conclave:Teleport) Teleport (https://warframe.fandom.com/wiki/Conclave:Blade_Storm) Blade Storm (https://warframe.fandom.com/wiki/Conclave:Landslide) Landslide (https://warframe.fandom.com/wiki/Conclave:Tectonics) Tectonics (https://warframe.fandom.com/wiki/Conclave:Petrify) Petrify (https://warframe.fandom.com/wiki/Conclave:Rumblers) Rumblers (https://warframe.fandom.com/wiki/Conclave:Sonic_Boom) Sonic Boom (https://warframe.fandom.com/wiki/Conclave:Sonar) Sonar (https://warframe.fandom.com/wiki/Conclave:Silence) Silence (https://warframe.fandom.com/wiki/Conclave:Sound_Quake) Sound Quake (https://warframe.fandom.com/wiki/Conclave:Spectral_Scream) Spectral Scream (https://warframe.fandom.com/wiki/Conclave:Elemental_Ward) Elemental Ward (https://warframe.fandom.com/wiki/Conclave:Vex_Armor) Vex Armor (https://warframe.fandom.com/wiki/Conclave:Effigy) Effigy (https://warframe.fandom.com/wiki/Conclave:Metamorphosis) Metamorphosis (https://warframe.fandom.com/wiki/Conclave:Rest_%26_Rage) Rest & Rage (https://warframe.fandom.com/wiki/Conclave:Pacify_%26_Provoke) Pacify & Provoke (https://warframe.fandom.com/wiki/Conclave:Mend_%26_Maim) Mend & Maim (https://warframe.fandom.com/wiki/Conclave:Slash_Dash) Slash Dash (https://warframe.fandom.com/wiki/Conclave:Radial_Blind) Radial Blind (https://warframe.fandom.com/wiki/Conclave:Radial_Howl) Radial Howl (https://warframe.fandom.com/wiki/Conclave:Radial_Javelin) Radial Javelin (https://warframe.fandom.com/wiki/Conclave:Exalted_Blade) Exalted Blade (https://warframe.fandom.com/wiki/Conclave:Freeze) Freeze (https://warframe.fandom.com/wiki/Conclave:Ice_Wave) Ice Wave (https://warframe.fandom.com/wiki/Conclave:Snow_Globe) Snow Globe (https://warframe.fandom.com/wiki/Conclave:Avalanche) Avalanche (https://warframe.fandom.com/wiki/Conclave:Shattered_Lash) Shattered Lash (https://warframe.fandom.com/wiki/Conclave:Splinter_Storm) Splinter Storm (https://warframe.fandom.com/wiki/Conclave:Spectrorage) Spectrorage (https://warframe.fandom.com/wiki/Conclave:Mass_Vitrify) Mass Vitrify Harrow Hydroid Inaros Ivara Limbo Loki Mag Mesa Mirage (https://warframe.fandom.com/wiki/Conclave:Condemn) Condemn (https://warframe.fandom.com/wiki/Conclave:Penance) Penance (https://warframe.fandom.com/wiki/Conclave:Thurible) Thurible (https://warframe.fandom.com/wiki/Conclave:Covenant) Covenant (https://warframe.fandom.com/wiki/Conclave:Tempest_Barrage) Tempest Barrage (https://warframe.fandom.com/wiki/Conclave:Tidal_Surge) Tidal Surge (https://warframe.fandom.com/wiki/Conclave:Undertow) Undertow (https://warframe.fandom.com/wiki/Conclave:Tentacle_Swarm) Tentacle Swarm (https://warframe.fandom.com/wiki/Conclave:Desiccation) Desiccation (https://warframe.fandom.com/wiki/Conclave:Devour) Devour (https://warframe.fandom.com/wiki/Conclave:Sandstorm) Sandstorm (https://warframe.fandom.com/wiki/Conclave:Scarab_Swarm) Scarab Swarm (https://warframe.fandom.com/wiki/Conclave:Quiver) Quiver (https://warframe.fandom.com/wiki/Conclave:Navigator) Navigator (https://warframe.fandom.com/wiki/Conclave:Prowl) Prowl (https://warframe.fandom.com/wiki/Conclave:Artemis_Bow) Artemis Bow (https://warframe.fandom.com/wiki/Conclave:Banish) Banish (https://warframe.fandom.com/wiki/Conclave:Stasis) Stasis (https://warframe.fandom.com/wiki/Conclave:Rift_Surge) Rift Surge (https://warframe.fandom.com/wiki/Conclave:Cataclysm) Cataclysm (https://warframe.fandom.com/wiki/Conclave:Decoy) Decoy (https://warframe.fandom.com/wiki/Conclave:Switch_Teleport) Switch Teleport (https://warframe.fandom.com/wiki/Conclave:Radial_Disarm) Radial Disarm (https://warframe.fandom.com/wiki/Conclave:Pull) Pull (https://warframe.fandom.com/wiki/Conclave:Magnetize) Magnetize (https://warframe.fandom.com/wiki/Conclave:Polarize) Polarize (https://warframe.fandom.com/wiki/Conclave:Crush) Crush (https://warframe.fandom.com/wiki/Conclave:Ballistic_Battery) Ballistic Battery (https://warframe.fandom.com/wiki/Conclave:Shooting_Gallery) Shooting Gallery (https://warframe.fandom.com/wiki/Conclave:Shatter_Shield) Shatter Shield (https://warframe.fandom.com/wiki/Conclave:Peacemaker) Peacemaker (https://warframe.fandom.com/wiki/Conclave:Hall_Of_Mirrors) Hall Of Mirrors (https://warframe.fandom.com/wiki/Conclave:Sleight_Of_Hand) Sleight Of Hand (https://warframe.fandom.com/wiki/Conclave:Eclipse) Eclipse (https://warframe.fandom.com/wiki/Conclave:Prism) Prism Nekros Nezha Nidus Nova Nyx Oberon Octavia Rhino Saryn Titania Trinity (https://warframe.fandom.com/wiki/Conclave:Soul_Punch) Soul Punch (https://warframe.fandom.com/wiki/Conclave:Terrify) Terrify (https://warframe.fandom.com/wiki/Conclave:Desecrate) Desecrate (https://warframe.fandom.com/wiki/Conclave:Shadows_Of_The_Dead) Shadows Of The Dead (https://warframe.fandom.com/wiki/Conclave:Fire_Walker) Fire Walker (https://warframe.fandom.com/wiki/Conclave:Blazing_Chakram) Blazing Chakram (https://warframe.fandom.com/wiki/Conclave:Warding_Halo) Warding Halo (https://warframe.fandom.com/wiki/Conclave:Divine_Spears) Divine Spears (https://warframe.fandom.com/wiki/Conclave:Virulence) Virulence (https://warframe.fandom.com/wiki/Conclave:Larva) Larva (https://warframe.fandom.com/wiki/Conclave:Parasitic_Link) Parasitic Link (https://warframe.fandom.com/wiki/Conclave:Ravenous) Ravenous (https://warframe.fandom.com/wiki/Conclave:Null_Star) Null Star (https://warframe.fandom.com/wiki/Conclave:Antimatter_Drop) Antimatter Drop (https://warframe.fandom.com/wiki/Conclave:Molecular_Prime) Molecular Prime (https://warframe.fandom.com/wiki/Conclave:Mind_Control) Mind Control (https://warframe.fandom.com/wiki/Conclave:Psychic_Bolts) Psychic Bolts (https://warframe.fandom.com/wiki/Conclave:Chaos) Chaos (https://warframe.fandom.com/wiki/Conclave:Absorb) Absorb (https://warframe.fandom.com/wiki/Conclave:Smite) Smite (https://warframe.fandom.com/wiki/Conclave:Hallowed_Ground) Hallowed Ground (https://warframe.fandom.com/wiki/Conclave:Renewal) Renewal (https://warframe.fandom.com/wiki/Conclave:Reckoning) Reckoning (https://warframe.fandom.com/wiki/Conclave:Mallet) Mallet (https://warframe.fandom.com/wiki/Conclave:Resonator) Resonator (https://warframe.fandom.com/wiki/Conclave:Metronome) Metronome (https://warframe.fandom.com/wiki/Conclave:Rhino_Charge) Rhino Charge (https://warframe.fandom.com/wiki/Conclave:Iron_Skin) Iron Skin (https://warframe.fandom.com/wiki/Conclave:Roar) Roar (https://warframe.fandom.com/wiki/Conclave:Rhino_Stomp) Rhino Stomp (https://warframe.fandom.com/wiki/Conclave:Spores) Spores (https://warframe.fandom.com/wiki/Conclave:Molt) Molt (https://warframe.fandom.com/wiki/Conclave:Toxic_Lash) Toxic Lash (https://warframe.fandom.com/wiki/Conclave:Miasma) Miasma (https://warframe.fandom.com/wiki/Conclave:Spellbind) Spellbind (https://warframe.fandom.com/wiki/Conclave:Tribute) Tribute (https://warframe.fandom.com/wiki/Conclave:Lantern) Lantern (https://warframe.fandom.com/wiki/Conclave:Razorwing) Razorwing (https://warframe.fandom.com/wiki/Conclave:Well_Of_Life) Well Of Life (https://warframe.fandom.com/wiki/Conclave:Energy_Vampire) Energy Vampire (https://warframe.fandom.com/wiki/Conclave:Link) Link (https://warframe.fandom.com/wiki/Conclave:Blessing) Blessing Valkyr Volt Zephyr (https://warframe.fandom.com/wiki/Conclave:Rip_Line) Rip Line (https://warframe.fandom.com/wiki/Conclave:Warcry) Warcry (https://warframe.fandom.com/wiki/Conclave:Paralysis) Paralysis (https://warframe.fandom.com/wiki/Conclave:Hysteria) Hysteria (https://warframe.fandom.com/wiki/Conclave:Shock) Shock (https://warframe.fandom.com/wiki/Conclave:Speed) Speed (https://warframe.fandom.com/wiki/Conclave:Electric_Shield) Electric Shield (https://warframe.fandom.com/wiki/Conclave:Discharge) Discharge (https://warframe.fandom.com/wiki/Conclave:Tail_Wind) Tail Wind (https://warframe.fandom.com/wiki/Conclave:Airburst) Airburst (https://warframe.fandom.com/wiki/Conclave:Turbulence) Turbulence (https://warframe.fandom.com/wiki/Conclave:Tornado) Tornado Mods [ (/wiki/PvP?veaction=edit§ion=T-3) (Edit section: Mods) ] Main article: (/wiki/Category:PvP_Mods) (Category:PvP Mods) Category:PvP Mods Restrictions on Mod choice is also applied. The Conclave Syndicate also sells a variety of Mods for players with sufficient (/wiki/Standing) (Standing) Standings , some of which are currently PvP exclusives. PvE usable mods can also be obtained from defeating (/wiki/Sentient) (Sentient) Sentients or bought with Cred offerings in (/wiki/Nightwave) (Nightwave) Nightwave . All Conclave mods are also possible rewards after completing a PvP match. Collapse (/wiki/Mission) (Mission) Missions PvE (/wiki/Star_Chart) (Star Chart) Star Chart Standard (/wiki/Assassination) (Assassination) Assassination • (/wiki/Capture) (Capture) Capture • (/wiki/Exterminate) (Exterminate) Exterminate ((/wiki/Abyssal_Zone) (Abyssal Zone) Abyssal Zone ) • (/wiki/Hijack) (Hijack) Hijack • (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense • (/wiki/Rescue) (Rescue) Rescue • (/wiki/Sabotage) (Sabotage) Sabotage ((/wiki/Assault) (Assault) Assault , (/wiki/Orokin_Sabotage) (Orokin Sabotage) Orokin , (/wiki/Reactor_Sabotage) (Reactor Sabotage) Reactor , (/wiki/Sealab_Sabotage) (Sealab Sabotage) Sealab ) + (/wiki/Hive_Sabotage) (Hive Sabotage) Hive • (/wiki/Spy) (Spy) Spy Endless (/wiki/Alchemy) (Alchemy) Alchemy • (/wiki/Defection) (Defection) Defection • (/wiki/Disruption) (Disruption) Disruption • (/wiki/Defense) (Defense) Defense ((/wiki/Mirror_Defense) (Mirror Defense) Mirror ) • (/wiki/Excavation) (Excavation) Excavation • (/wiki/Infested_Salvage) (Infested Salvage) Infested Salvage • (/wiki/Interception) (Interception) Interception • (/wiki/Survival) (Survival) Survival ((/wiki/Conjunction_Survival) (Conjunction Survival) Conjunction ) • (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon • (/wiki/Void_Cascade) (Void Cascade) Void Cascade • (/wiki/Void_Flood) (Void Flood) Void Flood (/wiki/Landscape) (Landscape) Free Roam (/wiki/Bounty) (Bounty) Bounty ((/wiki/Isolation_Vault) (Isolation Vault) Isolation Vault , (/wiki/Heist) (Heist) Heist ) (/wiki/Arena) (Arena) Arena (/wiki/The_Index) (The Index) The Index • (/wiki/Rathuum) (Rathuum) Rathuum Special (/wiki/Ascension) (Ascension) Ascension • (/wiki/Granum_Void) (Granum Void) Granum Void • (/wiki/Junction) (Junction) Junction • (/wiki/Netracells) (Netracells) Netracells • (/wiki/Recovery) (Recovery) Recovery • (/wiki/Sanctuary_Onslaught) (Sanctuary Onslaught) Sanctuary Onslaught • (/wiki/Shrine_Defense) (Shrine Defense) Shrine Defense (/wiki/Archwing) (Archwing) Archwing (/wiki/Exterminate) (Exterminate) Exterminate • (/wiki/Interception) (Interception) Interception • (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense • (/wiki/Pursuit) (Pursuit) Pursuit • (/wiki/Rush_(Archwing)) (Rush (Archwing)) Rush • (/wiki/Sabotage#Archwing_Reactor_Sabotage) (Sabotage) Sabotage (/wiki/Empyrean) (Empyrean) Empyrean Standard (/wiki/Exterminate#Empyrean) (Exterminate) Exterminate (Railjack) • (/wiki/Skirmish) (Skirmish) Skirmish (Railjack) • (/wiki/Spy) (Spy) Spy (Railjack) • (/wiki/Volatile) (Volatile) Volatile (Railjack) Endless (/wiki/Defense#Empyrean) (Defense) Defense (Railjack) • (/wiki/Orphix_(Mission)) (Orphix (Mission)) Orphix (Railjack) • (/wiki/Survival) (Survival) Survival (Railjack) (/wiki/Free_Space) (Free Space) Free Roam (/wiki/Free_Space) (Free Space) Free Flight (/wiki/Duviri) (Duviri) Duviri (/wiki/Landscape) (Landscape) Free Roam (/wiki/The_Duviri_Experience) (The Duviri Experience) The Duviri Experience • (/wiki/The_Lone_Story) (The Lone Story) The Lone Story Endless (/wiki/The_Circuit) (The Circuit) The Circuit (/wiki/PvP) (PvP) PvP Conclave (/wiki/Cephalon_Capture) (Cephalon Capture) Cephalon Capture • (/wiki/Annihilation) (Annihilation) Annihilation • (/wiki/Team_Annihilation) (Team Annihilation) Team Annihilation • (/wiki/Lunaro) (Lunaro) Lunaro Other (/wiki/Frame_Fighter) (Frame Fighter) Frame Fighter • (/wiki/Duel) (Duel) Duel (/wiki/Arbitrations) (Arbitrations) Arbitrations • (/wiki/Archon_Hunt) (Archon Hunt) Archon Hunt • (/wiki/Break_Narmer) (Break Narmer) Break Narmer • (/wiki/Crossfire) (Crossfire) Crossfire • (/wiki/Dark_Sectors) (Dark Sectors) Dark Sectors • (/wiki/Deep_Archimedea) (Deep Archimedea) Deep Archimedea • (/wiki/Environmental_Hazards) (Environmental Hazards) Environmental Hazards • (/wiki/Invasion) (Invasion) Invasions • (/wiki/Kuva_Siphon) (Kuva Siphon) Kuva Siphon • (/wiki/Lich_System) (Lich System) Lich ((/wiki/Kuva_Lich) (Kuva Lich) Kuva Lich • (/wiki/Sisters_of_Parvos) (Sisters of Parvos) Sisters of Parvos ) • (/wiki/Nightmare_Mode) (Nightmare Mode) Nightmare Mode • (/wiki/Nightwave) (Nightwave) Nightwave • (/wiki/Sortie) (Sortie) Sorties • (/wiki/The_Steel_Path) (The Steel Path) The Steel Path • (/wiki/Void_Fissure) (Void Fissure) Void Fissures Standing Acquisition [ (/wiki/Conclave?veaction=edit§ion=23) (Edit section: Standing Acquisition) ] January 1, 2000 19:15:00 UTC New Daily Challenges will become available in: 24h -1 hh mm ss full December 1, 2000 00:00:00 UTC Weekly Missions resets in: 7D -1 DD hh mm ss full Unlike in most syndicates, players gain Conclave (/wiki/Standing) (Standing) Standing by participating and finishing matches, getting kills, achieving killstreaks, scoring goals, and completing Missions and Challenges; winning a match can offer players more standing. Completing more than one match in a lobby grants everyone a 10% Consecutive Match Bonus , giving players 10% more Conclave standing. However, if a player were to quit five early matches, then a demotion penalty will activate for that particular player, preventing them from gaining any Conclave standing for one week. Current Challenges can be viewed when opening the Conclave console. In the top right corner there are two dropdowns for daily Challenges and Weekly Missions, respectively. Standing from Challenges is considered bonus standing and does not count against your daily standing capacity. There are up to eight Challenges every day, two for each Conclave gamemode. Any challenge with 6000 standings reward is given a prefix 'Focused'. Challenge Missions reset daily at 7:15 PM GMT instead of the standard daily reset (12:00 AM GMT). Weekly Missions were introduced in (/wiki/Update_18#Update_18.0) (Update 18) Update 18.0 (2015-12-03). These missions will always be the same: Match Won : Win 6 matches of any game type. Match Complete : Complete 20 matches of any game type. Conditioning : Complete 10 Daily Challenges. Upon completing all three , an inbox message from Teshin will be received, containing 10 Rare Resources of one type, a Stance mod, 100,000 (/wiki/Credits) (Credits) Credits (/wiki/Credits) (Credits) (Credits64) 100,000 , and 50,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 50,000 . These challenges can only be completed once a week, resetting on Friday, 12:00 AM (https://en.wikipedia.org/wiki/GMT) (wikipedia:GMT) GMT . As of (/wiki/Update_18#Hotfix_18.2.3) (Update 18) Hotfix 18.2.3 (2016-01-08), sigils are no longer required to increase Conclave (/wiki/Standing) (Standing) Standing , and the Conclave sigils can be worn in PvE mode as a cosmetic attachment. (Sort ascending) Name (Sort ascending) Description (Sort ascending) Reward Air Strike Kill X[1] enemies while airborne. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Air Strike) Anti-air Strike Kill X[1] airborne enemies. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Anti.air Strike) Bandit Capture X[1] Cephalons. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Bandit) Blockade Strike opponents carrying the ball X[1] times. 1.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1.000 ,3.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3.000 or 6.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 6.000 (Focused Blockade) Dexterity Kill X[1] opponents using two of melee, guns, powers.[2] 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Dexterity) Domination Kill X<[1] enemies without them killing you. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Domination) Revenge Kill X[1] Enemies that have killed you. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Revenge) Gladiator Get X[1] melee kills. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Gladiator) Goal! Score X[1] goals. 1.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1.000 ,3.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3.000 or 6.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 6.000 (Focused Goal!) Heads Up! Catch X[1] passes from teammates. 1.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1.000 ,3.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3.000 or 6.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 6.000 (Focused Heads Up!) Interception! Intercept X[1] passes from opponents. 1.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1.000 ,3.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3.000 or 6.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 6.000 (Focused Interception!) Kill Streak Go on X[1] kill streaks[3] . 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Kill Streak) Liberator Return your team's Cephalon X[1] times. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Liberator) Primary Target Kill X[1] enemies with your primary weapon. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Primary Target) Secondary Target Kill X[1] enemies with your secondary weapon. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Secondary Target) See it Through Complete X[1] matches. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 or1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 Send It! Complete X[1] successful passes to teammates. 1.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1.000 ,3.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3.000 or 6.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 6.000 (Focused Send It!) Shootist Get X[1] Headshot kills. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Shootist) Slide Strike Kill X[1] enemies while sliding. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Slide Strike) Snatch and Grab Steal the ball X[1] times. 1.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1.000 ,3.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3.000 or 6.000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 6.000 (Focused Snatch and Grab) Streak Stopped Kill X[1] enemies on a kill streak[3] 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Streak Stopped)[4] Versatility Kill X[1] opponents using melee, guns and powers. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Versatility) Void-Painter Get X[1] Warframe power kills. 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 ,1500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1500 or 3000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 3000 (Focused Void-Painter) ↑ Jump up to: 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 X is a variable number between 1 and 10 (Jump up) ↑ Kill a Enemy with Power and Melee or Power and Gun or Melee and Gun ↑ Jump up to: 3.0 3.1 A Player is on a kill streak after killing 3 players without being killed himself. (Jump up) ↑ Focused Streak Stopped was removed in Update 17.2. Rewards [ (/wiki/Conclave?veaction=edit§ion=24) (Edit section: Rewards) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Conclave/Rewards) (Conclave/Rewards) Conclave/Rewards . To change it, please (https://warframe.fandom.com/wiki/Conclave/Rewards?action=edit) edit the transcluded page . These rewards are offered to players at the end of any Conclave match. After Matches Completing All Weekly Challenges (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Endo) (Endo) (/wiki/Endo) Endo x400 8.33% (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate x400 12.65% (/wiki/Adrenaline_Boost) (Mod TT 20px) (/wiki/Adrenaline_Boost) Adrenaline Boost 2.48% (/wiki/Cryotic) (Cryotic) (/wiki/Cryotic) Cryotic x600 12.65% (/wiki/Ambush_Optics) (Mod TT 20px) (/wiki/Ambush_Optics) Ambush Optics 2.48% (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite x400 12.65% (/wiki/Blind_Shot) (Mod TT 20px) (/wiki/Blind_Shot) Blind Shot 2.48% (/wiki/Nano_Spores) (NanoSpores) (/wiki/Nano_Spores) Nano Spores x500 12.65% (/wiki/Brain_Storm) (Mod TT 20px) (/wiki/Brain_Storm) Brain Storm 2.48% (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle x500 12.65% (/wiki/Deft_Tempo) (Mod TT 20px) (/wiki/Deft_Tempo) Deft Tempo 2.48% (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage x600 12.65% (/wiki/Directed_Convergence) (Mod TT 20px) (/wiki/Directed_Convergence) Directed Convergence 2.48% (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits x100 7.37% (/wiki/Double_Tap) (Mod TT 20px) (/wiki/Double_Tap) Double Tap 2.48% (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids x120 7.37% (/wiki/Draining_Gloom) (Mod TT 20px) (/wiki/Draining_Gloom) Draining Gloom 2.48% (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo x100 7.37% (/wiki/Emergent_Aftermath) (Mod TT 20px) (/wiki/Emergent_Aftermath) Emergent Aftermath 2.48% (/wiki/Forma) (Forma) (/wiki/Forma) (Forma) Forma Blueprint 0.25% (/wiki/Feathered_Arrows) (Mod TT 20px) (/wiki/Feathered_Arrows) Feathered Arrows 2.48% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 0.25% (/wiki/Final_Act) (Mod TT 20px) (/wiki/Final_Act) Final Act 2.48% (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 0.25% (/wiki/Final_Tap) (Mod TT 20px) (/wiki/Final_Tap) Final Tap 2.48% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 0.25% (/wiki/Focused_Acceleration) (Mod TT 20px) (/wiki/Focused_Acceleration) Focused Acceleration 2.48% (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 0.25% (/wiki/Gorgon_Frenzy) (Mod TT 20px) (/wiki/Gorgon_Frenzy) Gorgon Frenzy 2.48% (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 0.25% (/wiki/Grinloked) (Mod TT 20px) (/wiki/Grinloked) Grinloked 2.48% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 0.25% (/wiki/Hastened_Steps) (Mod TT 20px) (/wiki/Hastened_Steps) Hastened Steps 2.48% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 0.25% (/wiki/Heavy_Warhead) (Mod TT 20px) (/wiki/Heavy_Warhead) Heavy Warhead 2.48% (/wiki/Heightened_Reflexes) (Mod TT 20px) (/wiki/Heightened_Reflexes) Heightened Reflexes 2.48% (/wiki/Hydraulic_Barrel) (Mod TT 20px) (/wiki/Hydraulic_Barrel) Hydraulic Barrel 2.48% (/wiki/Hydraulic_Chamber) (Mod TT 20px) (/wiki/Hydraulic_Chamber) Hydraulic Chamber 2.48% (/wiki/Hydraulic_Gauge) (Mod TT 20px) (/wiki/Hydraulic_Gauge) Hydraulic Gauge 2.48% (/wiki/Kill_Switch) (Mod TT 20px) (/wiki/Kill_Switch) Kill Switch 2.48% (/wiki/Lucky_Shot) (Mod TT 20px) (/wiki/Lucky_Shot) Lucky Shot 2.48% (/wiki/Measured_Burst) (Mod TT 20px) (/wiki/Measured_Burst) Measured Burst 2.48% (/wiki/Mortal_Conduct) (Mod TT 20px) (/wiki/Mortal_Conduct) Mortal Conduct 2.48% (/wiki/Plan_B) (Mod TT 20px) (/wiki/Plan_B) Plan B 2.48% (/wiki/Precision_Munition) (Mod TT 20px) (/wiki/Precision_Munition) Precision Munition 2.48% (/wiki/Secondary_Wind) (Mod TT 20px) (/wiki/Secondary_Wind) Secondary Wind 2.48% (/wiki/Shrapnel_Rounds) (Mod TT 20px) (/wiki/Shrapnel_Rounds) Shrapnel Rounds 2.48% (/wiki/Skull_Shots) (Mod TT 20px) (/wiki/Skull_Shots) Skull Shots 2.48% (/wiki/Soaring_Strike) (Mod TT 20px) (/wiki/Soaring_Strike) Soaring Strike 2.48% (/wiki/Static_Alacrity) (Mod TT 20px) (/wiki/Static_Alacrity) Static Alacrity 2.48% (/wiki/Sudden_Justice) (Mod TT 20px) (/wiki/Sudden_Justice) Sudden Justice 2.48% (/wiki/Tactical_Retreat) (Mod TT 20px) (/wiki/Tactical_Retreat) Tactical Retreat 2.48% (/wiki/Thundermiter) (Mod TT 20px) (/wiki/Thundermiter) Thundermiter 2.48% (/wiki/Triple_Tap) (Mod TT 20px) (/wiki/Triple_Tap) Triple Tap 2.48% (/wiki/Vital_Systems_Bypass) (Mod TT 20px) (/wiki/Vital_Systems_Bypass) Vital Systems Bypass 2.48% Locations: (/wiki/Annihilation) (Annihilation) Annihilation , (/wiki/Saturn) (Saturn) Saturn Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Astral_Twilight) (Mod TT 20px) (/wiki/Astral_Twilight) Astral Twilight 2.27% (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal x10 12.5% (/wiki/Atlantis_Vulcan) (Mod TT 20px) (/wiki/Atlantis_Vulcan) Atlantis Vulcan 2.27% (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module x10 12.5% (/wiki/Bleeding_Willow) (Mod TT 20px) (/wiki/Bleeding_Willow) Bleeding Willow 2.27% (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium x10 12.5% (/wiki/Blind_Justice) (Mod TT 20px) (/wiki/Blind_Justice) Blind Justice 2.27% (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics x10 12.5% (/wiki/Brutal_Tide) (Mod TT 20px) (/wiki/Brutal_Tide) Brutal Tide 2.27% (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors x10 12.5% (/wiki/Burning_Wasp) (Mod TT 20px) (/wiki/Burning_Wasp) Burning Wasp 2.27% (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes x10 12.5% (/wiki/Clashing_Forest) (Mod TT 20px) (/wiki/Clashing_Forest) Clashing Forest 2.27% (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell x10 12.5% (/wiki/Cleaving_Whirlwind) (Mod TT 20px) (/wiki/Cleaving_Whirlwind) Cleaving Whirlwind 2.27% (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium x10 12.5% (/wiki/Coiling_Viper) (Mod TT 20px) (/wiki/Coiling_Viper) Coiling Viper 2.27% (/wiki/Crimson_Dervish) (Mod TT 20px) (/wiki/Crimson_Dervish) Crimson Dervish 2.27% (/wiki/Crossing_Snakes) (Mod TT 20px) (/wiki/Crossing_Snakes) Crossing Snakes 2.27% (/wiki/Crushing_Ruin) (Mod TT 20px) (/wiki/Crushing_Ruin) Crushing Ruin 2.27% (/wiki/Decisive_Judgement) (Mod TT 20px) (/wiki/Decisive_Judgement) Decisive Judgement 2.27% (/wiki/Defiled_Snapdragon) (Mod TT 20px) (/wiki/Defiled_Snapdragon) Defiled Snapdragon 2.27% (/wiki/Eleventh_Storm) (Mod TT 20px) (/wiki/Eleventh_Storm) Eleventh Storm 2.27% (/wiki/Final_Harbinger) (Mod TT 20px) (/wiki/Final_Harbinger) Final Harbinger 2.27% (/wiki/Flailing_Branch) (Mod TT 20px) (/wiki/Flailing_Branch) Flailing Branch 2.27% (/wiki/Four_Riders) (Mod TT 20px) (/wiki/Four_Riders) Four Riders 2.27% (/wiki/Fracturing_Wind) (Mod TT 20px) (/wiki/Fracturing_Wind) Fracturing Wind 2.27% (/wiki/Gaia%27s_Tragedy) (Mod TT 20px) (/wiki/Gaia%27s_Tragedy) Gaia's Tragedy 2.27% (/wiki/Gemini_Cross) (Mod TT 20px) (/wiki/Gemini_Cross) Gemini Cross 2.27% (/wiki/Gleaming_Talon) (Mod TT 20px) (/wiki/Gleaming_Talon) Gleaming Talon 2.27% (/wiki/Gnashing_Payara) (Mod TT 20px) (/wiki/Gnashing_Payara) Gnashing Payara 2.27% (/wiki/Grim_Fury) (Mod TT 20px) (/wiki/Grim_Fury) Grim Fury 2.27% (/wiki/High_Noon) (Mod TT 20px) (/wiki/High_Noon) High Noon 2.27% (/wiki/Homing_Fang) (Mod TT 20px) (/wiki/Homing_Fang) Homing Fang 2.27% (/wiki/Iron_Phoenix) (Mod TT 20px) (/wiki/Iron_Phoenix) Iron Phoenix 2.27% (/wiki/Malicious_Raptor) (Mod TT 20px) (/wiki/Malicious_Raptor) Malicious Raptor 2.27% (/wiki/Pointed_Wind) (Mod TT 20px) (/wiki/Pointed_Wind) Pointed Wind 2.27% (/wiki/Reaping_Spiral) (Mod TT 20px) (/wiki/Reaping_Spiral) Reaping Spiral 2.27% (/wiki/Rending_Crane) (Mod TT 20px) (/wiki/Rending_Crane) Rending Crane 2.27% (/wiki/Seismic_Palm) (Mod TT 20px) (/wiki/Seismic_Palm) Seismic Palm 2.27% (/wiki/Shattering_Storm) (Mod TT 20px) (/wiki/Shattering_Storm) Shattering Storm 2.27% (/wiki/Shimmering_Blight) (Mod TT 20px) (/wiki/Shimmering_Blight) Shimmering Blight 2.27% (/wiki/Sinking_Talon) (Mod TT 20px) (/wiki/Sinking_Talon) Sinking Talon 2.27% (/wiki/Sovereign_Outcast) (Mod TT 20px) (/wiki/Sovereign_Outcast) Sovereign Outcast 2.27% (/wiki/Spinning_Needle) (Mod TT 20px) (/wiki/Spinning_Needle) Spinning Needle 2.27% (/wiki/Stalking_Fan) (Mod TT 20px) (/wiki/Stalking_Fan) Stalking Fan 2.27% (/wiki/Sundering_Weave) (Mod TT 20px) (/wiki/Sundering_Weave) Sundering Weave 2.27% (/wiki/Swirling_Tiger) (Mod TT 20px) (/wiki/Swirling_Tiger) Swirling Tiger 2.27% (/wiki/Tempo_Royale) (Mod TT 20px) (/wiki/Tempo_Royale) Tempo Royale 2.27% (/wiki/Tranquil_Cleave) (Mod TT 20px) (/wiki/Tranquil_Cleave) Tranquil Cleave 2.27% (/wiki/Vermillion_Storm) (Mod TT 20px) (/wiki/Vermillion_Storm) Vermillion Storm 2.27% (/wiki/Vulpine_Mask) (Mod TT 20px) (/wiki/Vulpine_Mask) Vulpine Mask 2.27% Locations: Complete all weekly Conclave challenges to get this reward in your in-game inbox: Match Won: Win 6 matches of any game type. Match Complete: Complete 20 matches of any game type. Conditioning: Complete 10 Daily Challenges. Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Media [ (/wiki/Conclave?veaction=edit§ion=25) (Edit section: Media) ] (/wiki/File:How_to_earn_Conclave_Standing_in_Warframe!) (How to earn Conclave Standing in Warframe! (25 KB)) (How to earn Conclave Standing in Warframe! (25 KB)) (How to earn Conclave Standing in Warframe!) (How to earn Conclave Standing in Warframe! (25 KB)) (How to earn Conclave Standing in Warframe!) How to earn Conclave Standing in Warframe! Conclave Warframe Guides [ (/wiki/Conclave?veaction=edit§ion=26) (Edit section: Conclave Warframe Guides) ] (/wiki/File:Warframe_-_General_Conclave_Guide) (Warframe - General Conclave Guide (29 KB)) (Warframe - General Conclave Guide (29 KB)) (Warframe - General Conclave Guide) (Warframe - General Conclave Guide (29 KB)) (Warframe - General Conclave Guide) Warframe - General Conclave Guide (/wiki/File:Excalibur_PVE_%26_PVP_guide) (Excalibur PVE & PVP guide (26 KB)) (Excalibur PVE & PVP guide (26 KB)) (Excalibur PVE & PVP guide) (Excalibur PVE & PVP guide (26 KB)) (Excalibur PVE & PVP guide) Excalibur PVE & PVP guide (/wiki/File:Frost_PVE_%26_PVP_guide) (Frost PVE & PVP guide (20 KB)) (Frost PVE & PVP guide (20 KB)) (Frost PVE & PVP guide) (Frost PVE & PVP guide (20 KB)) (Frost PVE & PVP guide) Frost PVE & PVP guide (/wiki/File:Loki_PVE_%26_PVP_guide) (Loki PVE & PVP guide (25 KB)) (Loki PVE & PVP guide (25 KB)) (Loki PVE & PVP guide) (Loki PVE & PVP guide (25 KB)) (Loki PVE & PVP guide) Loki PVE & PVP guide (/wiki/File:Rhino_PVE_%26_PVP_guide) (Rhino PVE & PVP guide (22 KB)) (Rhino PVE & PVP guide (22 KB)) (Rhino PVE & PVP guide) (Rhino PVE & PVP guide (22 KB)) (Rhino PVE & PVP guide) Rhino PVE & PVP guide (/wiki/File:Saryn_PVE_%26_PVP_guide) (Saryn PVE & PVP guide (17 KB)) (Saryn PVE & PVP guide (17 KB)) (Saryn PVE & PVP guide) (Saryn PVE & PVP guide (17 KB)) (Saryn PVE & PVP guide) Saryn PVE & PVP guide (/wiki/File:Nyx_PVE_%26_PVP_guide) (Nyx PVE & PVP guide (24 KB)) (Nyx PVE & PVP guide (24 KB)) (Nyx PVE & PVP guide) (Nyx PVE & PVP guide (24 KB)) (Nyx PVE & PVP guide) Nyx PVE & PVP guide (/wiki/File:Banshee_PVE_%26_PVP_guide) (Banshee PVE & PVP guide (23 KB)) (Banshee PVE & PVP guide (23 KB)) (Banshee PVE & PVP guide) (Banshee PVE & PVP guide (23 KB)) (Banshee PVE & PVP guide) Banshee PVE & PVP guide (/wiki/File:Damage_Types) (Damage Types (30 KB)) (Damage Types (30 KB)) (Damage Types) (Damage Types (30 KB)) (Damage Types) Damage Types (/wiki/File:Aiming_Improvement) (Aiming Improvement (36 KB)) (Aiming Improvement (36 KB)) (Aiming Improvement) (Aiming Improvement (36 KB)) (Aiming Improvement) Aiming Improvement Patch History [ (/wiki/Conclave?veaction=edit§ion=27) (Edit section: Patch History) ] (/wiki/Update_37#Hotfix_37.0.4) (Update 37) Hotfix 37.0.4 (2024-10-10) Made the following changes to Nova’s Antimatter Drop in Conclave following player feedback on ways to reduce the ability’s effectiveness: Removed the ability to speed up its projectile (Conclave only). Reduced range from 6m to 4m (Conclave only). Reduced damage by 60% (Conclave only). Disabled Limbo in Conclave as requested from player feedback. After we had requested feedback for Nova in Conclave, players commented that Limbo’s viability should be considered since his abilities are rather incompatible with Conclave game modes. We posted a poll for players to vote on whether he should stay enabled or be disabled, and the majority voted for the latter. (/wiki/Update_37#Update_37.0) (Update 37) Update 37.0 (2024-10-02) Moved the Conclave Console in the Orbiter from the front of the ship to down the ramp and to the left of your Arsenal to make room for the upcoming 1999 Demo Console coming October 16th! Note: We have changed the Conclave Console so that it is a movable decoration. We want players to be able to change its location if the one we’ve set for this update is not desirable (notably for our Tenno who already have many decorations placed there!). Here’s what to expect when the update launches: The Conclave Console will move to the aforementioned spot. If you wish to move it, open the pause menu > Equipment > Orbiter > Decorate Hover over the Conclave Console and use the “Move Decoration” binding to grab a hold of it. Move it to wherever you desire using the Decoration tools and use the “Confirm” binding to place it. You can move it around as many times as you desire. New players who started the tutorial after this change will now receive the Conclave Console in their inventory after completing Awakening. While it will not be automatically placed in their Orbiter, they will still have the ability to place this console should they wish to make Teshin proud CORRECTION: We actually fixed this shortly before the update released! If you do not see the Conclave Console in your Orbiter on a new account, simply restart the game and it should appear in the location mentioned above. (/wiki/Update_36#Update_36.1) (Update 36) Update 36.1 (2024-08-21) Fixed weekly Conclave challenges not working (this was preventing rewards from being received after completing challenges). (/wiki/Update_36#Hotfix_36.0.2) (Update 36) Hotfix 36.0.2 (2024-06-19) Fixed Warframes in the Conclave no longer having their damage type resistances/weaknesses. In other words, we’ve restored it back to pre-Jade Shadows. (/wiki/Update_36#Hotfix_36.0.1) (Update 36) Hotfix 36.0.1 (2024-06-19) Fixed the Evensong being Conclave eligible (it is not balanced for Conclave). (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) Removed the Kuva Sobek from Conclave eligibility due to not being Conclave balanced. Fixed Melee Heavy Slam Attacks no longer knocking down opposing players in the Conclave. Fixed several Conclave Mods not having their drop source listed in the Codex. Fixed certain Conclave Mission Progress screen UI elements appearing in the Index’s Mission Progress screen. (/wiki/Update_35#Hotfix_35.5.7) (Update 35) Hotfix 35.5.7 (2024-04-17) Fixed being unable to close out of the Mission overview screen using the same binding you opened it with in Conclave missions. (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) Fixed Lunaro Arena Captura scene forcing players to use Conclave Loadouts. Conclave Mod Fixes: Fixed Sword Alone’s Sprint Speed stat description from “+1.3” to “+30%”. Fixed the Air Thrusters and Deft Tempo Conclave Mods not affecting slide stats. Fixed the Tactical Retreat Conclave Mod increasing slide friction instead of decreasing it. Fixed Armored Acrobatics, Deft Tempo and Tactical Retreat not using % in stat descriptions. Fixed Tempered Bound accidentally reducing slide by too much. (/wiki/Update_35#Update_35.1) (Update 35) Update 35.1 (2024-02-20) Fixed Conclave scoreboard UI overlapping with the other options in the mission progress screen. Fixed a couple of crashes in Conclave Dedicated Servers. (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) Fixed various Warframes displaying incorrect Health values when previewed in the Conclave Arsenal. (/wiki/Update_34#Hotfix_34.0.8) (Update 34) Hotfix 34.0.8 (2023-11-09) Fixed Warframes missing their heads in the Conclave pre-game lobby when more than 2 people join. (/wiki/Update_34#Hotfix_34.0.5) (Update 34) Hotfix 34.0.5 (2023-10-26) Fixed Rhino, Khora, Mirage, and Mesa Prime in the Conclave using their PVE stats. (/wiki/Update_34#Hotfix_34.0.2) (Update 34) Hotfix 34.0.2 (2023-10-19) Fixed the universal Enemy Radar applying to Conclave - this is a PVE only feature! (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Fixed some Arcane Helmets not being allowed in Conclave and Lunaro and are purely cosmetic in Conclave game modes! (/wiki/Update_33#Hotfix_33.6.1) (Update 33) Hotfix 33.6.1 (2023-07-31) Fixed Iron Skin in Conclave giving Rhino 60s of invulnerability instead of the intended 0.5s once depleted. (/wiki/Update_33#Update_33.6) (Update 33) Update 33.6 (2023-07-27) Fixed the Conclave team rebalancing message being localized to the Host's language regardless if the Client uses a different language launcher. (/wiki/Update_32#Hotfix_32.3.3) (Update 32) Hotfix 32.3.3 (2023-02-17) Fixed icons overlapping in UI when accessing the Conclave menu from a Relay. (/wiki/Update_32#Hotfix_32.3.2) (Update 32) Hotfix 32.3.2 (2023-02-16) Fixed Crash that could occur when playing Capture the Flag in Conclave. (/wiki/Update_32#Hotfix_32.3.1) (Update 32) Hotfix 32.3.1 (2023-02-15) Removed the Steflos Shotgun from Conclave. (/wiki/Update_32#Hotfix_32.2.9) (Update 32) Hotfix 32.2.9 (2023-01-11) Fixed a rare crash that could occur when a Client is in Conclave. (/wiki/Update_32#Hotfix_32.2.2) (Update 32) Hotfix 32.2.2 (2022-12-01) Removed the Tenet Ferrox from Conclave. (/wiki/Update_32#Update_32.2) (Update 32) Update 32.2 (2022-11-30) Conclave Changes: We were able to make a handful of changes to Conclave based on player feedback to bring it up a bit more to meet their expectations. This mostly comprises a handful of fixes and adjustments. For transparency's sake, the team’s resources are prioritized in Warframe’s PVE content. But in cases like these, we will provide maintenance here and there when a window opens for it. Removed the Wolf Sledge, Telos Boltace, Zenith, Tatsu, Tatsu Prime, and Staticor from Conclave. In their current state, they had several broken interactions. Disabled melee auto-blocking in Conclave. Disabled shield gating in Conclave. Disabled Atlas’ Rumblers having Petrify AOE in Conclave. Fixed the Lacera dealing Toxin Damage instead of Electricity Damage on ground slams in Conclave. Fixed Electricity Status Effects reproc-ing themselves repeatedly, especially if proc duration was longer (notably with Saryn's passive). Fixed Gas Status Effects using its non-Conclave duration. (/wiki/Update_31#Update_31.6) (Update 31) Update 31.6 (2022-06-09) Fixed Oro collection in the Conclave Annihilation sessions not counting towards score. (/wiki/Update_31#Hotfix_31.5.6) (Update 31) Hotfix 31.5.6 (2022-05-04) Fixed script error related to the Conclave team select interface. (/wiki/Update_31#Hotfix_31.5.1) (Update 31) Hotfix 31.5.1 (2022-04-27) Fixed the Voidshell Material Structures not appearing in the Conclave Arsenal and preventing customization in Cooperative mode. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Conclave: Fixed Weapons (notably particular shotguns & AoE guns) minimum falloff damage not properly respecting the correct Conclave specific values. From a community standpoint this was considered a significant exploit/bug for Conclave, it was not fair play or intended. (/wiki/Update_31#Hotfix_31.0.2) (Update 31) Hotfix 31.0.2 (2021-12-16) Removed Harrow Prime and Venato from Conclave eligibility. (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) Removed Tenet Livia, Primary Kitgun beam-based weapons, Cadus, and Volnus Prime from the Conclave. These new weapons slipped into the Conclave without a proper balance pass. (/wiki/Update_30#Update_30.9) (Update 30) Update 30.9 (2021-11-11) Added some simple logging for Lunaro and Cephalon Capture scoring in dedicated servers. As requested here: (https://forums.warframe.com/topic/709664-dedicated-conclave-servers/page/26/?tab=comments#comment-12257911) https://forums.warframe.com/topic/709664-dedicated-conclave-servers/page/26/?tab=comments#comment-12257911 Removed Tenet Grigori eligibility from Conclave. Fixed Cephalons missing in the “Cephalon Capture” Conclave gamemode. (/wiki/Update_30#Update_30.7) (Update 30) Update 30.7 (2021-09-08) Fixed the Tab menu and End Of Mission screen in Conclave Annihilation not displaying player names or their scores (Oro, kills, deaths) (/wiki/Update_30#Hotfix_30.6.1) (Update 30) Hotfix 30.6.1 (2021-08-10) Fixed a game hitch when loading into a Dedicated Server Conclave game. (/wiki/Update_29#Hotfix_29.10.5) (Update 29) Hotfix 29.10.5 (2021-03-24) Fixed Zephyr’s Dive Bomb Damage increase applying to Conclave. (/wiki/Update_29#Update_29.10) (Update 29) Update 29.10 (2021-03-19) Fixed inability to hear voice chat of opposing players in Conclave. (/wiki/Update_29#Hotfix_29.6.4) (Update 29) Hotfix 29.6.4 (2021-01-06) Fixed a Dedicated Server script error in Conclave when using the Scourge. (/wiki/Update_29#Hotfix_29.5.1) (Update 29) Hotfix 29.5.1 (2020-11-19) Removed Pulmonars, Proboscis Cernos and Catabolyst from Conclave. (/wiki/Update_29#Hotfix_29.1.2) (Update 29) Hotfix 29.1.2 (2020-09-22) Fixed an issue being unable to leave Conclave missions using the ESC button. (/wiki/Update_29) (Update 29) Update 29.0 (2020-08-25) Fixed crash when Host migrating from Conclave missions. (/wiki/Update_27#Update_27.4) (Update 27) Update 27.4 (2020-05-01) Fixed crash in Conclave due to the “x was killed by x” message. Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal. (/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) Significantly reduced the damage of slide attacks for dual swords in the Conclave. After reviewing how slide attacks perform with dual swords vs. other weapons, we determined it far exceeded them and needed to be rebalanced. Added an AkLex Conclave Skin to Teshin’s Conclave Offerings! Fixed crash in Conclave due to the “x was killed by x” message. (/wiki/Update_27#Hotfix_27.1.1) (Update 27) Hotfix 27.1.1 (2020-02-11) Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet. Fixed a crash when attempting a Conclave match via Dedicated Server. (/wiki/Update_25#Hotfix_25.7.6) (Update 25) Hotfix 25.7.6 (2019-09-18) Fixed Warframes running at a weird angle in Conclave. Fixed enemy Tenno minimap markers showing up as white in Conclave. (/wiki/Update_25#Hotfix_25.7.5) (Update 25) Hotfix 25.7.5 (2019-09-09) Fixed crash when changing maps in Conclave (among other rarer cases). (/wiki/Update_25#Hotfix_25.1.2) (Update 25) Hotfix 25.1.2 (2019-06-12) Mesa Prime can now be used in Conclave. (/wiki/Update_25#Update_25.0) (Update 25) Update 25.0 (2019-05-22) Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once. (Undocumented) Gas Works has been revamped! (/wiki/Update_24#Hotfix_24.5.6) (Update 24) Hotfix 24.5.6 (2019-03-26) (Undocumented) Removed Zaws from Conclave. (/wiki/Update_24#Hotfix_24.5.1) (Update 24) Hotfix 24.5.1 (2019-03-15) Fixed Conclave Challenges not showing their progress correctly in the pop up UI after completion. (/wiki/Update_24#Update_24.4) (Update 24) Update 24.4 (2019-03-08) Fixed incorrect placement of the Lex Conclave Skin on the Lex Prime. (/wiki/Update_24#Hotfix_24.3.2) (Update 24) Hotfix 24.3.2 (2019-02-28) Fixed the Riv Elite-Guard Armor in Teshin’s Conclave Offerings displaying a Platinum price. Purchasing this would take the correct Standing as intended and not Platinum. (/wiki/Update_24#Hotfix_24.2.7) (Update 24) Hotfix 24.2.7 (2018-01-09) Fixed inability to equip the Static Alacrity Mod on the Staticor in Conclave. (/wiki/Update_24#Hotfix_24.2.3) (Update 24) Hotfix 24.2.3 (2018-12-19) Fixed every Warframe ability costing 25 Energy in Conclave. (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18) Removed '-50% Magazine Capacity' from the Precision Munitions Mod in Conclave. (/wiki/Update_24#Hotfix_24.1.2) (Update 24) Hotfix 24.1.2 (2018-11-29) Fixed script error when selecting Khora in the Conclave Arsenal. Custom weapon names now show in the killfeed. (/wiki/Update_24#Update_24.0) (Update 24) Update 24.0 (2018-11-08) The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor. Fixed misangled pause Menu when attempting to invite another player to a current Conclave match. Fixed the Harpak doing more damage than depicted in the Conclave Arsenal. (/wiki/Update_23#Hotfix_23.10.4) (Update 23) Hotfix 23.10.4 (2018-10-16) Fixed several Conclave Mods missing descriptions. (/wiki/Update_23#Update_23.10) (Update 23) Update 23.10 (2018-10-12) Fixed kills achieved by Warframe Abilities that summon AI (Rumblers, Shadows, etc) not counting towards Conclave Challenges. Fixed an issue where ending a Conclave match with a Radiation Status Effect would treat you as if you were on the opposing team. Fixed not being able to pick up the Cephalon if it was dropped in the air in Conclave. Fixed Cephalon Carrier time not resetting upon getting a kill in any Dedicated Server matches. Fixed Lunaro lobby lighting being too bright to show team flag designs in Conclave. (/wiki/Update_23#Hotfix_23.8.2) (Update 23) Hotfix 23.8.2 (2018-09-19) Fixed Glaive FX sometimes being unnecessarily duplicated in Conclave. (/wiki/Update_23#Hotfix_23.6.2) (Update 23) Hotfix 23.6.2 (2018-08-31) Zylok has been re-enabled in Conclave now that it has received PvP treatment. (/wiki/Update_23#Hotfix_23.6.1) (Update 23) Hotfix 23.6.1 (2018-08-30) Temporarily removed Zylok Pistol from Conclave Arsenal so that it may receive the proper PvP treatment. (/wiki/Update_23#Update_23.4) (Update 23) Update 23.4 (2018-08-16) Reduced the damage of Vauban's Tesla in Conclave. (/wiki/Update_23#Hotfix_23.0.6) (Update 23) Hotfix 23.0.6 (2018-06-27) Fixed ability to cast Saryn’s Spore when your Energy is between 1 and 24 in Conclave. (/wiki/Update_22#Hotfix_22.20.7) (Update 22) Hotfix 22.20.7 (2018-05-30) Fixed a Dedicated Server crash in Conclave. (/wiki/Update_22#Hotfix_22.20.3) (Update 22) Hotfix 22.20.3 (2018-05-18) Fixed Conclave mode of the Arsenal not presenting/applying upgrades correctly to items. Fixed non-functional controller D-Pad callouts being visible on Conclave End of Mission screen. (/wiki/Update_22#Update_22.20) (Update 22) Update 22.20 (2018-05-17) Reduced the damage of Khora's Venari in Conclave. Reduced the ammo pool of the Castanas family and Talons in Conclave. Increased the effect of gravity on the Castanas family and Talons in Conclave. Fixed a rare case where switching to another loadout in Conclave resulted in receiving no Affinity on that loadout if the mission ended before you respawned. Fixed certain Conclave Mod buff indicators not being removed when damaged. (/wiki/Update_22#Update_22.19) (Update 22) Update 22.19 (2018-05-02) Reduced the casting speed of Mag’s Crush in Conclave. Reduced the damage of Khora's Venari in Conclave. Reduced the damage of the Dual Keres in Conclave. Fixed avatars spawned from Warframe abilities being highlighted as enemies to their creator in Conclave. (/wiki/Update_22#Hotfix_22.18.7) (Update 22) Hotfix 22.18.7 (2018-04-25) Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash. (/wiki/Update_22#Hotfix_22.17.4) (Update 22) Hotfix 22.17.4 (2018-04-13) Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout. (/wiki/Update_22#Hotfix_22.17.3) (Update 22) Hotfix 22.17.3 (2018-04-11) Fixed Warframe Conclave stats appearing inconsistent in the Arsenal. (/wiki/Update_22#Update_22.16) (Update 22) Update 22.16 (2018-03-15) Fixed ability to teleport/dash forward when performing certain movement combinations in Conclave. Fixed being unable to equip the Excalibur Dex Helmet in Conclave. (/wiki/Update_22#Update_22.15) (Update 22) Update 22.15 (2018-03-07) Fixed getting Oro from killing yourself with the Glaive in Conclave. (/wiki/Update_22#Update_22.14) (Update 22) Update 22.14 (2018-03-01) End point of Ignis weapons are now 1m from 3m in Conclave. Ignis magazine capacity reduced to 30 in Conclave. Ignis Wraith mag capacity reduced to 40 in Conclave. Spectra magazine capacity increased to 30 in Conclave. Amprex magazine capacity reduced to 40 in Conclave. Glaxion magazine capacity reduced to 30 in Conclave. Nukor ammo capacity reduced to 60 in Conclave. Synapse damage reduced from 19 to 18 in Conclave. Synapse magazine capacity reduced from 30 to 25 in Conclave. Embolist ammo capacity increased to 50 in Conclave. Synoid Gammacor damage reduced from 20 to 19 in Conclave. (/wiki/Update_22#Hotfix_22.13.4) (Update 22) Hotfix 22.13.4 (2018-02-22) Reduced the Damage of all Beam weapons in Conclave. Reduced the Damage of the AkJagara in Conclave. (/wiki/Update_22#Hotfix_22.13.3) (Update 22) Hotfix 22.13.3 (2018-02-21) Ignis and Ignis Wraith are now usable in Conclave. Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave. Fixed not being able to equip the Knightess and Corpra Helmets in Conclave. (/wiki/Update_22#Update_22.12) (Update 22) Update 22.12 (2018-02-09) Chroma can no longer jump or sprint when using Spectral Scream. (/wiki/Update_22#Hotfix_22.10.3) (Update 22) Hotfix 22.10.3 (2018-01-29) Fixed Loki Decoy kills counting towards your score in Conclave. (/wiki/Update_22#Update_22.10) (Update 22) Update 22.10 (2018-01-25) Conclave Stance Fateful Truth Leading Blade combo now only hits once during the dash. Conclave Stance Fateful Truth Sudden Spring combo damage reduced. (/wiki/Update_22#Update_22.9) (Update 22) Update 22.9 (2018-01-17) Viper Wraith damage reduced in Conclave. Reduced the projectile width of the Arca Plasmor. Reduced dash distance of Conclave stance Fateful Truth's Leaping Blade. Conclave Mod Skull Shots can no longer refresh while it's effect is active. The Conclave Mod Overcharged description now correctly states that 100% of 50 Energy converted to Energy on respawn. (/wiki/Update_22#Update_22.7) (Update 22) Update 22.7 (2017-12-12) Fixed the Combo list of a Modded melee weapon not showing up in the Conclave Arsenal. Fixed Daily/Weekly Conclave Challenges not completing or tracking your progress as reported (/wiki/Update_22#Hotfix_22.3.5) (Update 22) Hotfix 22.3.5 (2017-11-20) Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift. (/wiki/Update_22#Update_22.3) (Update 22) Update 22.3 (2017-11-15) Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave. Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal. (/wiki/Update_22#Hotfix_22.2.5) (Update 22) Hotfix 22.2.5 (2017-11-11) Fixed the Lunaro ball marker disappearing. Fixed being unable to cancel a Bullet Jump in Lunaro. You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it. (/wiki/Update_22#Hotfix_22.2.4) (Update 22) Hotfix 22.2.4 (2017-11-06) Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave. (/wiki/Update_22#Update_22.1) (Update 22) Update 22.1 (2017-10-25) Fixed Ivara's "The Power Of Three" Augment needing more energy than it should if you tried to use it repeatedly. (/wiki/Update_22#Hotfix_22.0.6.1) (Update 22) Hotfix 22.0.6.1 (2017-10-18) The Volnus is now usable in Conclave! (/wiki/Update_22#Hotfix_22.0.6) (Update 22) Hotfix 22.0.6 (2017-10-18) Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave. (/wiki/Update_22#Hotfix_22.0.5) (Update 22) Hotfix 22.0.5 (2017-10-17) Increased the damage of the Krohkur in Conclave. (/wiki/Update_22#Hotfix_22.0.3) (Update 22) Hotfix 22.0.3 (2017-10-16) Only 2 of Vauban’s Minelayer can be active at a time in Conclave. (/wiki/Update_22#Hotfix_22.0.2) (Update 22) Hotfix 22.0.2 (2017-10-13) Argonak damage decreased in Conclave. Vasto Prime damage returned to what it was previously in Conclave. Krohkur damage decreased in Conclave. Latron Wraith mag size returned to 15 in Conclave. Gara’s Shattered Lash no longer knocks down in Conclave. (/wiki/Update_22#Update_22.0) (Update 22) Update 22.0 (2017-10-12) Conclave’s innate Power Rate is now variable based on how much energy you have: 0-25, 2.5 Power Rate (3 during Energy Surge) 25-50, 1 Power Rate (1.5 during Energy Surge) 50-75, 0.5 Power Rate (1 during Energy Surge) 75-100+, 0.25 Power Rate (0.5 during Energy Surge) Increased the time kill assists count from 3 to 5 seconds in Conclave. Increased get up animation speed from knock down in Conclave. Plan B can no longer be used with the Lenz or Zhuge. Limbo's Banish duration reduced to 4 seconds in Conclave. Loki's Decoy duration reduced to 6 seconds in Conclave. Titania's Spellbind disarm duration reduced to 4 seconds in Conclave. Nyx's Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave. Wukong's Cloud Walker duration reduced to 4 seconds in Conclave. Equinox's Metamorphosis duration reduced to 6 seconds in Conclave. Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once added in Conclave. Fixed ability icons being greyed out for Clients in Conclave. Fixed an issue in Lunaro where curved throws would hit the ground first. Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots. We also reduced the duration of quick shot poison clouds. Lie in Wait Conclave mod changed to +20% Fire Rate while crouching. Reduced the collision size of Javlok's primary fire projectile in Conclave. Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches. When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players. The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match. Players that joined as a squad will not be affected by auto balancing. (/wiki/Update_21#Update_21.7) (Update 21) Update 21.7 (2017-09-09) Lex headshot multiplier reduced to 1.5x in Conclave. Fixed an issue with the Hirudo innate abilities not working in Conclave. Increased primary fire damage of Euphona Prime in Conclave. Reduced secondary fire damage of Euphona Damage in Conclave. Reduced the radius of Nezha's Warding Halo in Conclave. Reduced the damage of Pandero alt fire in Conclave. Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave. (/wiki/Update_21#Update_21.6) (Update 21) Update 21.6 (2017-08-29) Inaros and Nidus can now use No Current Leap Mod in Conclave Reduced the damage AoE radius of the Castanas family in Conclave. Increased the damage AoE radius of the Talons in Conclave. Increased duration of the Final Act Mod to 8 seconds and updated the description text in Conclave. Updated the description text of Tactical Retreat Mod in Conclave. Fixed seeing Warframe’s in a T-pose when attempting to leave a Team Annihilation lobby in Conclave. Fixed being able to throw an unstable Lunaro ball at ultra fast speeds due to high latency in Lunaro. (/wiki/Update_21#Hotfix_21.5.1) (Update 21) Hotfix 21.5.1 (2017-08-17) Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave. Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave. (/wiki/Update_21#Update_21.5) (Update 21) Update 21.5 (2016-08-16) Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’. (/wiki/Update_21#Hotfix_21.4.2) (Update 21) Hotfix 21.4.2 (2017-08-11) Increased the damage of the Snipetron in Conclave. Decreased the damage of the Snipetron Vandal in Conclave. Fixed trying to use Mesa’s Waltz Peacemaker Conclave Augment causing you to get locked out of doing anything until Energy runs out or you die in Conclave. (/wiki/Update_21#Hotfix_21.4.1) (Update 21) Hotfix 21.4.1 (2017-08-10) Fixed Castanas, Talons and Ogris projectiles being destroyed in flight doing 4x damage with 2x radius in Conclave. Fixed edge-case HUD script error when re-spawning in Conclave. (/wiki/Update_21#Update_21.4) (Update 21) Update 21.4 (2017-08-10) Added an 'Alliance only' matchmaking mode in Conclave. Removed Corrosive radial AoE from Scourge in Conclave. Scourge's bullet attractor now lasts 3 seconds in Conclave. Increased the damage for all Bow’s charged shots in Conclave. Increased the damage for all Sniper Rifles (apart from Lanka) in Conclave. Increased the damage Castanas do on impact in Conclave. Increased the damage of Hydroid's Tidal Surge in Conclave. Reduced the damage of the Tenora in Conclave. Reduced the damage of the Stradavar’s full auto mode in Conclave. Reduced the damage of the charged throw of Orvius in Conclave. Reduced the duration of Hydroid's passive in Conclave. Reduced Energy drain of Hydroid's Undertow in Conclave. Reduced the mobility of Hydroid in Conclave. Hydroid now loses Energy when shooting the center of Undertow in Conclave. Fixed the Castanas not doing damage when detonated while airborne in Conclave. Fixed Banshee's Sonar in Team-based Conclave overriding team-markers, resulting in opponent team seeing red markers for each other. (/wiki/Update_21#Hotfix_21.3.1) (Update 21) Hotfix 21.3.1 (2017-08-04) Fixed a bug where the Castanas damage was being displayed incorrectly in the Conclave Arsenal. Increased Tenora’s magazine size from 50 to 70. (/wiki/Update_21#Update_21.3) (Update 21) Update 21.3 (2017-08-02) Disabled Headshot Multiplier on all AoE attacks in Conclave. (/wiki/Update_21#Hotfix_21.2.1) (Update 21) Hotfix 21.2.1 (2017-08-01) Cephalons can no longer be carried into the Rift by Limbo in Capture the Cephalon Conclave mode. (/wiki/Update_21#Hotfix_21.1.1) (Update 21) Hotfix 21.1.1 (2017-07-20) Reduced the AoE damage radius of the Zakti in Conclave. (/wiki/Update_21#Hotfix_21.0.9) (Update 21) Hotfix 21.0.9 (2017-07-17) Increased ammo capacity of Pyrana in Conclave. Fixed Oberon’s Reckoning not lifting enemies in Conclave. Fixed Oberon’s Reckoning not being terminated if Oberon was killed during the cast in Conclave. (/wiki/Update_21#Hotfix_21.0.7) (Update 21) Hotfix 21.0.7 (2017-07-13) Fixed a script error when casting Inaros’ Devour in Conclave. Fixed Octavia’s Amp ability applying buffs to players on the opposite team in Conclave. Fixed having the same Primary weapon equipped for both Cooperative and Conclave resulting in a visual error on Conclave weapon Mods. (/wiki/Update_21#Hotfix_21.0.4) (Update 21) Hotfix 21.0.4 (2017-07-05) Changed Pyrana’s Mag to 10 in Conclave to match PvE values. Fixed the Sonicor doing PvE damage in Conclave. (/wiki/Update_21#Hotfix_21.0.3) (Update 21) Hotfix 21.0.3 (2017-06-30) Fixed the Knell not displaying its Penitence buff icon in Conclave. Fixed the Knell not updating it’s scope UI correctly in Conclave. Fixed Clients that join in progress in Conclave sometimes not being able to move right away and only regaining movement after being killed. (/wiki/Update_21#Hotfix_21.0.2) (Update 21) Hotfix 21.0.2 (2017-06-29) Conclave Mods that increase Mag size can no longer be used with guns that have Mags with 1-5 rounds in them. (/wiki/Update_21#Update_21.0) (Update 21) Update 21.0 (2017-06-29) New Conclave Map! Compound - large Earth based map for Annihilation and Team Annihilation Acrid, Bolto, Ballistica, Stug and Tysis now available for use in Conclave. Channeled Melee damage removed and all Melee weapon damage has been increased to what they currently do when Channeled in Conclave. All Melee weapon offhand slams now cause Knockdown in Conclave. Aerial Melee attack damage increased for all weapon types in Conclave. Increased the damage of slide attacks for heavy blades, hammers and scythes in Conclave. Increased the damage of Conclave stance Scarlet Hurricane's Whirling Flush combo. Changed the Conclave Stance Biting Piranha Flashing Razor combo to have quicker animations and increased damage of Leaping Slash combo. Changed Conclave Stance Quaking Hand Descending Impact combo to pause after the first attack and removed the second slam attack from it. Changed Conclave Stance Celestial Nightfall combos Expanding Spiral and Radial Wounding to have block and pause be after the first attack. Changed Conclave Stance Fateful Trush combos Leading Blade and Sudden Spring to have block and pause after the first attack. Increased the damage of Conclave Stance Argent Scourge Shrieking Wind combo. Changed Conclave Stance Vicious Approach combos Savagery at Hand and Impending Danger to have block and pause be after the first attack. Changed Conclave Stance Crashing Timber combos Bending Branch and Falling Leaves to have block and pause to be after the first attack. Changed Conclave Stance Last Herald combos Driving Shield and Spiral Ward to have block and pause after the first attack. Impair now happens on the last hit of the second attack of Driving Shield. Knockdown now happens on the last hit of the second attack of Spiral Ward. Increased the damage of Conclave Stance Rising Steel's Blade Wipe combo. Changed Conclave Mod Impenetrable Offense to +30% Block, -10 Damage and removed Max Energy requirement. Reduced the duration of Cold Status Effects in Conclave to 3 seconds. Heavy Warhead and Blind Shot Conclave Mods are no longer equippable on Secondary Shotguns. Ash’s Teleport ability no longer needs a target to use in Conclave. Reduced the range of Ash’s Teleport in Conclave. Reduced explosion radius and damage of Ogris in Conclave. Increased damage of Karak in Conclave. Lucky Shot Mod can longer be equipped on the Javlok in Conclave. Reduced the damage of primary and alt fire of Euphona Prime in Conclave. Changed the Lie in Wait Conclave Mod to: -100% Reticle Sway, +100% Recoil and lowered to Uncommon All sniper rifle and bow damage adjusted to compensate for this change Broken Scepter slam changed to Impact from Electricity in Conclave. Grinlok damage reduced in Conclave. Increased duration of Wukong's Cloud Walker in Conclave. Increased damage of Wukong's Iron Jab in Conclave. Increased invulnerability duration of Wukong's Defy in Conclave. Wukong's Defy now returns 100% Health on death in Conclave. Added Energy drain to Wukong's Defy in Conclave. Impair added to all of Wukong's Primal Fury attacks in Conclave. Quick Return and Rebound Mods are no longer usable in Conclave. Castanas family and Talons are now destroyable by damaging them in Conclave. Latron Prime damage decreased in Conclave. Latron damage increased in Conclave. Latron Wraith damage increased in Conclave. Conclave Elemental Bullet Jump Mods changed to be cosmetic only and their capacity cost removed. Lex damage increased in Conclave. Lex Prime damage increased in Conclave. Reduced clip size of Sybaris Prime in Conclave. Ferrox primary fire damage reduced in Conclave. Pandero damage reduced in Conclave. Increased ammo pool of Pandero in Conclave. Increased Duration of Volt's Shield in Conclave. Energy cost while moving removed from Volt's Electric Shield in Conclave. Aklex damage increased in Conclave. Aklex Prime damage increased in Conclave. Increased Range and reduced field of attack of Atlas' Petrify in Conclave. Increased the Range of Chroma's Spectral Scream in Conclave. Reduced Range, increased damage and Health drain of Inaros' Desiccation in Conclave. Increased the speed of Inaros' devouring animation of his Devour ability in Conclave. Increased the animation speed of Inaros when he exits Sandstorm in Conclave. Split the damage of Nova's Null Stars between Finisher and Energy Drain in Conclave. Reduced the speed of Nova's Null Stars in Conclave. Increased the speed of Nova's AntiMatter Drop in Conclave. Increased the speed of Nezha's Blazing Chakram in Conclave. Increased the effectiveness of Nezha's passive in Conclave. Increased Inaros’ Health in Conclave to 300. Increased Inaros’ passive Heal Rate in Conclave. Decreased Inaros’ Mobility in Conclave. Increased the damage and decreased the Range of Nekros' Soul Punch in Conclave. Increased Range of Nidus' Virulence in Conclave. Increased Range and Duration of Nidus' Maggots in Conclave. Reduced the Range of Trinity's Link in Conclave. Reduced mag size and increased damage of AkStiletto Prime in Conclave. Removed the fire rate boost of Mesa's passive for dual wield in Conclave. Reduced the Duration of Titania's Spellbound in Conclave. Reduced the Duration of Saryn's Toxic Lash in Conclave. Increased the damage and reduced the Duration of Saryn's Spores in Conclave. Shield restore on kill Mods are no longer equippable on Inaros and Nidus in Conclave. Conclave Mods that reduce mag size can no longer be used with weapons that only have 1-5 round mags. Fixed an error with Ivara's Navigator not increasing damage in Conclave. Fixed Nova's passive not knocking down in Conclave. Fixed Rhino’s Roar not working properly in Dedicated Servers. Fixed Hydroid’s Tentacles from Melee slams and Tentacle Swarm hitting multiple times in a single frame in Conclave. (/wiki/Update_20#Hotfix_20.7.4) (Update 20) Hotfix 20.7.4 (2017-06-27) Fixed Wukong’s Defy invulnerability period not applying in Conclave (/wiki/Update_20#Update_20.5) (Update 20) Update 20.5 (2017-05-17) Fixed Energy not being restored when you revive to the last value you had before. Fixed all kills being reported as ‘BULLET JUMP’ in Conclave. Fixed toxin damage hitting Limbo in the rift. (/wiki/Update_20#Hotfix_20.4.6) (Update 20) Hotfix 20.4.6 (2017-05-11) Fixed loading into a Lunaro lobby and only seeing ghostly Excalibur placeholders. (/wiki/Update_20#Hotfix_20.4.3) (Update 20) Hotfix 20.4.3 (2017-05-05) Slightly reduced the damage of the Prisma Obex in Conclave. (/wiki/Update_20#Update_20.4) (Update 20) Update 20.4 (2017-05-04) Fixed Oberon’s Passive not functioning in Conclave. (/wiki/Update_20#Hotfix_20.3.1) (Update 20) Hotfix 20.3.1 (2017-04-27) Decreased Oberon’s Renewal stats to balance the removal of Heal Time in Conclave. Fixed only the loadout that you end with getting experience if you change your loadout during a match in Conclave. Fixed Clients not receiving bonus Affinity in Conclave. (/wiki/Update_20#Update_20.3) (Update 20) Update 20.3 (2017-04-26) Tweaked Oberon’s abilities to reflect his changes in Conclave. Reduced the damage of the Javlok in Conclave (/wiki/Update_20#Hotfix_20.2.3) (Update 20) Hotfix 20.2.3 (2017-04-19) Octavia’s Metronome cloak ends in if you fire/cast ability/take a pickup in Conclave. Reduced the collision size of the Javlok primary fire projectile in Conclave. Reduced the duration of Octavia's Metronome in Conclave. Reduced the damage reduction of Trinity's Link in Conclave. Fixed an issue with the Azima and Zenith doing more damage than intended in Conclave. (/wiki/Update_20#Update_20.2) (Update 20) Update 20.2 (2017-04-12) Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer. Fixed Limbo’s Rift Surge not transferring to players outside of the Rift. (/wiki/Update_20#Hotfix_20.1.1) (Update 20) Hotfix 20.1.1 (2017-04-07) Reduced Sonicor Clip to 8. Reduced Miter Clip to 10. Reduced Panthera damage and Clip. (/wiki/Update_20#Update_20.1) (Update 20) Update 20.1 (2017-04-05) Increased Frost's Avalanche range in Conclave. Reduced Mag's Crush range in Conclave. Removed the Impair debuff from Mag's Crush in Conclave. Reduced the damage of the Snipetron Vandal in Conclave. Reload While Holstered Mods can no longer be used with AOE weapons in Conclave. Increased Flight Speed Mods can no longer be used with AOE weapons in Conclave. Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave. Increased Nezha's Divine Spears range in Conclave Fixed the Lunaro HUD not scaling to the screen. Fixed an issue with the Restore Health on Kill and Restore Shields on Kill Conclave Mods not activating correctly and added HUD buff icons to show when they are active. Added a Range indicator effect on Mag’s Crush. (/wiki/Update_20#Hotfix_20.0.9) (Update 20) Hotfix 20.0.9 (2017-04-03) Fixed Clients not seeing the Lunaro ball explosion/timer FX. Fixed Lunaro round timer starting at 2:59 instead of 3:00. Fixed sometimes ending up with an extra player in Conclave. (/wiki/Update_20#Hotfix_20.0.8) (Update 20) Hotfix 20.0.8 (2017-03-30) The range of Octavia’s Mallet is now visible to others in Conclave. Reduced the size of the Bullet Attractor attached to Octavia's Mallet in Conclave. (/wiki/Update_20#Hotfix_20.0.6) (Update 20) Hotfix 20.0.6 (2017-03-29) Limbo does not receive Energy Regen while in the Rift. Limbo’s Banish can be cast without a target. (/wiki/Update_20#Hotfix_20.0.4) (Update 20) Hotfix 20.0.4 (2017-03-27) Reduced the damage of the Pandero in Conclave. Added 20 Impact damage to the Stormpath attack of the Telos Boltace in Conclave. Fixed a Dedicated Server crash when casting Octavia’s Metronome. Fixed a Dedicated Server crash when attempting to select a team. (/wiki/Update_20#Hotfix_20.0.2) (Update 20) Hotfix 20.0.2 (2017-03-24) Fixed Octavia’s Mallet not appearing for Clients in Conclave. (/wiki/Update_20#Update_20.0) (Update 20) Update 20.0 (2017-03-24) Players on 3, 6, 9 and 12 Kill Streaks are now marked with Tenno Script chevrons. They will show up on the minimap and are worth more Affinity when killed in Conclave. Recover, Vanquished Prey, Calculated Victory, Recuperate, Momentary Pause and Prize Kill Mods are now available to be purchased from Teshin again! Conclave Mods Final Act and Tactical Retreat now have a full screen effect when activated. Conclave Mod Final Act changed to: +30% Ability Strength and +30% Casting Speed for 4 seconds when health drops below 50. Effects indicating that a player is immune to Knockdown and Impair have been made more clear in Conclave. Oro is now automatically received from melee kills in Conclave. Reduced the brightness of surface lighting in the Canyon Settlement map, added in new lighting system, and other lighting fixes. Adjusted lighting intensity to make team FX indicators more readable. Adjusted Oberon’s Hallowed Ground to have a more visually obvious edge that can be seen in bright environments. Hydroid's passive now has 100% chance in Conclave, with its duration reduced to 6 seconds. Ash’s passive in Conclave changed to Bleed debuff from hits with weapons from the Nikana family. Trinity’s passive in Conclave changed to increase Shield Recharge Rate for her and her teammates within 25m. Energy regen rate of Ember’s Passive reduced in Conclave. Removed damage bonus from Mesa's Shooting Gallery in Conclave. Nyx's Psychic Daggers now only seek target under reticule. If no target is found, they will fire off in a random direction in Conclave. Mesa’s Peacemaker can no longer be activated while airborne. This ability no longer requires a target to fire, and costs 5 Energy per missed shot. Reduced channeling cost when ability is active. Increased the flight speed of Excalibur's Exalted Blade projectiles in Conclave. Oberon's passive has been updated to give him immunity to Impair in Conclave. Frost's Avalanche damage increased in Conclave. Atlas' Rumbler's damage increased in Conclave. Mag's Crush range increased in Conclave. Chroma's Effigy damage increased for all elemental types in Conclave. Chroma's Vex Armor duration increased in Conclave. Saryn's Miasma damage increased in Conclave. Victims of Titania's Lamplight recover slower in Conclave. Ember's Fireblast damage increased and duration decreased in Conclave. Hydroid's Tentacle Swarm damage increased in Conclave. Trinity's Link range increased in Conclave. Nezha's Divine Spears damage increased in Conclave. Rhino's Roar duration increased in Conclave. Rhino's Stomp damage increased and speed debuff reduced in Conclave. Inaros' Sandstorm damage, speed and range increased in Conclave. Banshee's Silence range and duration increased in Conclave. Banshee's Sonic Quake damage increased and range decreased in Conclave. Nekros' Terrify range and duration increased in Conclave. Nekros’ passive is now 6 seconds of +5 Heal On Kill in Conclave (disabled on Health damage). Increased the flight speed of Excalibur's Exalted Blade projectiles in Conclave. Loki's Radial Disarm damage increased and split 60% Impact and 40% Energy Drain in Conclave. Limbo's Cataclysm damage increased in Conclave. Excalibur's Radial Javelin damage increased in Conclave. Ivara's Artemis Bow energy per shot cost decreased in Conclave. Oberon's Reckoning damage increased in Conclave. Fixed mobility, sprint speed, and power stats not appearing for Warframes in the Conclave Arsenal. Fixed an issue in Capture the Cephalon playlist where the first map would always be Infested Frigate. Fixed an issue in Lunaro playlist where the first arena would always be Perrin Sequence. Fixed map hole in Shipyards. Fixed Conclave mode in the Arsenal showing incorrect stats when equipping a weapon. The recruiting channel can now be joined while in a PvP lobby. (/wiki/Update_19#Update_19.12) (Update 19) Update 19.12 (2017-03-02) Reduced the primary fire damage of the Javlok in Conclave. (/wiki/Update_19#Hotfix_19.11.6) (Update 19) Hotfix 19.11.6 (2017-02-28) Fixed an issue where Simulor Vortexes will turn invisible when fully stacked and last forever when playing on a Dedicated Server. (/wiki/Update_19#Hotfix_19.11.5) (Update 19) Hotfix 19.11.5 (2017-02-28) Fixed Mag's Sapping Reach Augment in Conclave removing Energy from teammates (should only remove from enemies). (/wiki/Update_19#Hotfix_19.11.4) (Update 19) Hotfix 19.11.4 (2017-02-22) Fixed targeted abilities that can be cast without a target in Conclave refunding energy: Mag Polarize Nyx Mind Control Saryn Spores Inaros Devour Trinity Well of Life Fixed Ash’s Bladestorm not marking targets when Heightened Reflexes is equipped in Conclave. (/wiki/Update_19#Hotfix_19.10.1.1) (Update 19) Hotfix 19.10.1.1 (2017-02-14) Fixed Sonicor not causing knock down in Conclave. (/wiki/Update_19#Hotfix_19.10.1) (Update 19) Hotfix 19.10.1 (2017-02-14) CONCLAVE: HEARTS & ARROWS (starts at 10 a.m. ET) Kill with kindness in this special variant that mixes passion with precision! (/wiki/Update_19#Update_19.10) (Update 19) Update 19.10 (2017-02-09) Fixed being killed with 1 health left in Conclave. Considering you weren’t actually dead, no Oro was given to the enemy perpetrator which was causing confusion. (/wiki/Update_19#Hotfix_19.9.1) (Update 19) Hotfix 19.9.1 (2017-02-02) No squatters allowed! You must now participate in Quick Steel to be awarded completion points. Added 4 seconds of immunity to knockdown after being knocked down in Quick Steel Conclave Variant. Added a second Nikana Melee attack after the slam in Quick Steel Conclave Variant. Increased the flight speed of the Hikou in Quick Steel Conclave Variant. (/wiki/Update_19#Update_19.9) (Update 19) Update 19.9 (2017-02-01) To introduce this new Conclave Mode, Teshin is rewarding Tenno who achieve each 48 hour task in the Navigation panel (including a new Landing Craft ornament)! It is available for a limited time, so prove your Quick Steel skill and earn your rewards before it is gone! (/wiki/Update_19#Hotfix_19.8.1) (Update 19) Hotfix 19.8.1 (2017-01-27) Added a sound when switching modes between normal and Variant/practice. (/wiki/Update_19#Hotfix_19.7.2) (Update 19) Hotfix 19.7.2 (2017-01-23) Lowered the Ammo pool of Vulkar Wraith. (/wiki/Update_19#Update_19.7) (Update 19) Update 19.7 (2017-01-18) Prova is now eligible for Conclave. (/wiki/Update_19#Update_19.6) (Update 19) Update 19.6 (2017-01-11) Vulkar and Vulkar Wraith are now usable in Conclave! Impair on hit status removed from Opticor. Teshin’s Conclave Affinity Inbox message will no longer open automatically. This was resulting in Conclave Affinity being claimed and lost if you were maxed out. Fixed a tileset hole in the Celestial Ruins tileset. (/wiki/Update_19#Hotfix_19.5.7) (Update 19) Hotfix 19.5.7 (2017-01-06) NOTE: if you were using the Solstice Conclave Glyph before it got changed to an Emblem it would be good to switch your Glyph to something else -- this may help avoid UI issues. (/wiki/Update_19#Hotfix_19.5.4) (Update 19) Hotfix 19.5.4 (2017-01-03) Adjusted Charged Javlok throw return to holster time to be the same as its quick throw in Conclave. Increased Nidus’ Virulence width to 3m in Conclave. This also improves the ability to better hit enemies moving through it. (/wiki/Update_19#Hotfix_19.5.1) (Update 19) Hotfix 19.5.1 (2016-12-22) Fixed script error with pickups. (/wiki/Update_19#Update_19.5) (Update 19) Update 19.5 (2016-12-22) Conclave Magazine Size Changes: Primaries: Tiberon - 30 to 21 MK1 Braton - 60 to 25 Braton - 45 to 30 Braton Prime - 75 to 35 Braton Vandal - 50 to 30 Boltor - 60 to 30 Boltor Prime - 60 to 36 Telos Boltor - 90 to 42 Gorgon - 90 to 60 Gorgon Wraith - 90 to 60 Prisma Gorgon - 120 to 80 Grakata - 60 to 40 Prisma Grakata - 120 to 50 Karak - 30 to 20 Karak Wraith - 60 to 35 Soma - 100 to 50 Soma Prime - 200 to 70 Dera - 45 to 25 Dera Vandal - 60 to 35 Hind - 65 to 40 Buzlok - 75 to 40 Supra - 180 to 80 Tetra - 60 to 40 Prisma Tetra - 60 to 40 Stradavar - 65 to 30 Amprex - 100 to 40 Flux Rifle - 200 to 30 Glaxion - 300 to 50 Synapse - 100 to 35 Secondaries: Mk1 Furis - 35 to 20 Furis - 35 to 20 Dual Furis - 70 to 40 Dex Furis - 100 to 50 Cestra - 60 to 30 Dual Cestra - 100 to 60 Secura Dual Cestra - 100 to 60 Kohmak - 40 to 30 Dual Kohmaks - 80 to 60 Azima - 75 to 30 AkSomati - 70 to 30 Atomos - 50 to 30 Twin Grakatas - 120 to 60 AkJagara - 24 to 12 Akzani - 100 to 50 Embolist - 100 to 50 Gammacor - 100 to 30 Synoid Gammacor - 150 to 50 Nukor - 50 to 35 Spectra - 80 to 40 Damage for these weapons has also been rebalanced to compensate (/wiki/Update_19#Update_19.4.2) (Update 19) Update 19.4.2 (2016-12-20) You can now choose to play with just your Clan by selecting the new "Clan Only" button! Removed the health boost from Mesa's Passive in Conclave Armored Evade Conclave Mod damage resistance increased to 40% while dodging (-20% Slide changed to -10% Mobility) Bladestorm Conclave cost s 100 Energy for the first Mark only. Changed the name of the "Staggered" Conclave Status to "Impaired" (/wiki/Update_19#Hotfix_19.4.1) (Update 19) Hotfix 19.4.1 (2016-12-16) Variant modes can now be selected by a new toggle button! (/wiki/Update_19#Update_19.4) (Update 19) Update 19.4 (2016-12-16) Watch the Conclave for fun new variant modes coming soon! (/wiki/Update_19#Hotfix_19.3.1) (Update 19) Hotfix 19.3.1 (2016-12-08) Fixed Health Orbs and Ammo not respawning for the entire game after falling victim to Mirage’s Sleight of Hand. (/wiki/Update_19#Update_19.3) (Update 19) Update 19.3 (2016-12-06) Removed headshot multiplier and reduced the damage of the Seer in Conclave. (/wiki/Update_19#Update_19.2) (Update 19) Update 19.2 (2016-12-01) Removed Mesa's no Melee Health buff Passive from Conclave. Increased Secondary weapon reload speed of Mesa’s Passive in Conclave. Mirage’s Sleight of Hand traps now last indefinitely in Conclave. Changed the Martial Fury Conclave Mod from 0.5 Power Rate to -50% Power Rate. Changed ‘Low Current Leap’ Conclave Mod name to ‘No Current Leap’ and +5 second Shield regeneration delay changed to 0 Power Rate. ‘Armored Evade’ Conclave Mod damage resistance increased to 40% while dodging. -20% Slide changed to -10% Mobility. ‘Final Act’ Conclave Mod Ability Efficiency increased to 40%. Reduced the duration of Ash's Smoke Screen in Conclave. Reduced the damage of Saryn's Spores in Conclave. Reduced Volt's Shock damage in Conclave. Increased Volt's Shock radius from 8 to 10m in Conclave. Fixed a localization tag showing when Loki’s Deceptive Bond Decoy Augment activates. Fixed an edge case scenario that could result in unbalanced teams in Conclave. Fixed a script error when clicking on the exit button at the End of Mission screen as Client in Conclave. Fixed Clients not seeing Mirage’s Sleight of Hand trap FX. (/wiki/Update_19#Update_19.1) (Update 19) Update 19.1 (2016-11-25) Added a confirmation message when trying to leave as a Client at End of Mission by pressing ESC to avoid unintended quits. Reduced the damage of Cernos Prime in Conclave. Halikar disarm chance is now 100% in Conclave. (/wiki/Update_19#Hotfix_19.0.7) (Update 19) Hotfix 19.0.7 (2016-11-22) Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave. Increased projectile damage of Halikar and Kestrel in Conclave. Decreased projectile damage of Glaive Prime in Conclave. (/wiki/Update_19#Hotfix_19.0.5) (Update 19) Hotfix 19.0.5 (2016-11-18) Map voting images will no longer appear as white boxes if you join at End of Match in Conclave. Fixed the new Bunkers Conclave map to work properly with the Annihilation game mode. Fixed various issues with picking up ammo and passive reload Mods not working correctly with continuous fire weapons in Conclave. Fixed a bug where health orbs created from kills with the Broken Scepter would respawn after being picked up in Conclave. (/wiki/Update_19#Hotfix_19.0.4) (Update 19) Hotfix 19.0.4 (2016-11-15) Fixed an issue that made Team Annihilation not work properly on the Bunkers map. Fixed host and client ammo disparities of continuous fire weapons. Fixed Saryn's Spore not functioning in Conclave. (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11) Grineer Fortress ‘Bunkers’ Conclave Map has been added for Team Annihilation and Annihilation! Take control of the security systems and turrets scattered throughout this Map and use them against other players. Take note: other players aren’t the only thing you have to worry about. Arbiters of Hexis ‘Arbiter's Arena’ Lunaro Map has been added! The Arbiters of Hexis know there is more to the Tenno than just being good Warriors – they know them to be excellent Lunaro players as well! Seek truth through discipline and practice on this new Arbiters of Hexis themed Lunaro map. The perpendicular goals will require skill, precision, and teamwork to overcome. Bring your passion to the sands of this Lunaro map today! Valkyr's Paralysis no longer deals damage in Conclave. Valkyr's Paralysis range has been reduced in Conclave. Improved the explosive visual effects seen when throwing weapons make impact on players in Conclave matches to better represent energy drain. Fixed the UI displaying the wrong half-time indication when rejoining a Lunaro game in progress. Fixed Client loadout changes in the lobby not syncing properly. Fixed an issue with Titania’s Razorwing ability appearing as ready-to-cast without sufficient energy in Conclave matches. Fixed a couple of unintended hiding spots in the Forgotten Halls Conclave map. Fixed a couple of map holes allowing players to see out of the level in the Freight Line Conclave map. (/wiki/Update_19#Hotfix:_Recurring_Dreams_3) (Update 19) Hotfix: Recurring Dreams 3 (2016-11-07) Inaros can no longer use the Conclave Mod Low Current Leap. (/wiki/Update_19#Hotfix:_Recurring_Dreams_1) (Update 19) Hotfix: Recurring Dreams 1 (2016-11-03) Reduced the severity of the Mobility debuff of Stagger in Conclave. Loki’s Invisibility is now removed when he deals damage in Conclave. *This was noted in The Index Preview update, but didn’t end up functioning properly. Fixed the Forgotten Halls Conclave map displaying the wrong name in Annihilation and Team Annihilation. Fixed a bug that would sometimes force a respawn after 15 seconds of starting a match in the Infested Frigate map. Rubico, Snipetron series and Vectis series Headshot multiplier returned to their intended 2x multiplier in Conclave Lie in Wait Conclave Mod can longer be used with the Lanka. Increased damage of the Lanka in Conclave. The Lanka’s charge dissipates after 5 seconds in Conclave. Lowered Ivara's Encumbered Arrow duration from 6 to 4 seconds in Conclave. Ivara's Encumbered Arrow no longer forces Walk speed in Conclave. (/wiki/Update_19#Update:_Recurring_Nightmares) (Update 19) Update: Recurring Nightmares (2016-10-27) Returned Ash's Bladestorm damage to normal gamemode values in Conclave. Reduced the damage of the Dark Split Sword in the two handed form in Conclave. Increased match completion Affinity award from 2.5k to 4k in Conclave. Increased Freeze status duration from 3 seconds to 4 in Conclave. Increased the Aim Zoom of the Opticor in Variant. Fixed a rampant end of mission crash in Lunaro. Fixed script error when entering the Lunaro Practice mode. (/wiki/Update_19#Hotfix:_The_Index_Preview_4) (Update 19) Hotfix: The Index Preview 4 (2016-10-25) Properly enabled Synapse for Conclave. Updated Mortal Conduct Conclave Mod description to accurately represent new Low Health value. Fixed a bug with the Conclave Mod Heartseeker not having its -50% Damage Block drawback. Increased the Shield steal amount of the Rakta Dark Dagger in Conclave (/wiki/Update_19#Hotfix:_The_Index_Preview_3) (Update 19) Hotfix: The Index Preview 3 (2016-10-21) The first map of a Variant session in Conclave will now be random. Polished glass mesh materials in the Conclave Corpus Ship tileset (Freight Line). (/wiki/Update_19#Update:_The_Index_Preview) (Update 19) Update: The Index Preview (2016-10-20) New Conclave Gamemode! Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled. Amprex, Flux Rifle, Glaxion, Embolist, Gammacor series, Nukor, Spectra, Panthera, Synapse, Sobek, Drakgoon and Lanka can now be used in Conclave! Removed all Common Mods from End of Mission drop tables and moved them to Teshin for purchase. Affinity from kills increased by 500% in Conclave. Affinity from kill modifiers increased by 25%-100% in Conclave. Syndicate Standing from completing Conclave Daily Missions reduced by 50%. Conclave Arsenal now has Ability descriptions specific to Conclave for the following Frames: Ash, Banshee, Hydroid, Inaros, Ivara, Loki, Mag, Mesa, Nekros, Nezha, Nova, Nyx, Rhino, Saryn, Titania, Valkyr, Vauban and Volt. Fixed a bug where damage of some projectile weapons did not display correctly in the Conclave Arsenal. Energy orbs now spawn based on player count. 1 for 2-3 players, 2 for 4-6 and all for 7-8. Energy orbs are now marked on the minimap. Innate Power Rate increased to 1 (1.5 during Energy Surge) in Conclave. Heat Status duration is now 4 seconds in Conclave. Freeze Status now reduces Mobility in Conclave. Radiation Status duration is now 6 seconds in Conclave. Corrosive Status is now 6 seconds in Conclave. Magnetic Status duration is now 6 seconds in Conclave. Magnetic Status only removes Energy above 50% of your total in Conclave. Magnetic Status HUD corruption FX removed in Conclave. Staggers no longer force an uninterruptable animation, it now disables jump and slows run speed for 2 seconds in Conclave. Increased damage of Sicarus series in Conclave. Increased damage of Vectis in Conclave. Increased ammo pool of Ogris in Conclave. Increased damage done by the poison cloud left behind by Mutalist Cernos in Conclave. Increased damage of Kulstar in Conclave. Increased damage of Castanas series in Conclave. Maximum amount of deployed Castanas reduced to 2 in Conclave. Increased damage of Atomos in Conclave. Increased damage of Talons in Conclave. Talons now cause knock down in Conclave. Maximum amount of deployed Talons reduced to 4 in Conclave. Increased damage of Stradavar damage in Conclave (auto and semi-auto). Reduced damage of Soma Prime in Conclave. Reduced damage of Akstiletto Prime in Conclave. Reduced damage of the Jat Kittag in Conclave. Reduced damage of the Sibear in Conclave. Removed auto-targeting of Halikar and Kestrel in Conclave. Added knockdown to quick melee slide attacks with Fist and Claw weapons in Conclave. Removed combo hit multipliers from Sniper weapons in Conclave. Removed combo hit multipliers from Melee weapons in Conclave. Kulstar projectiles are now more visible in Conclave. Seer projectiles now have an explosive attack in Conclave. Changed condition from ‘Headshot’ to ‘On Hit’ for Dual Toxocysts in Conclave. Reduced buff duration of Dual Toxocysts from 6 to 3 seconds in Conclave. Increased visibility of Nyx's psychic daggers in Conclave. Increased damage of Mag’s Pull in Conclave. Increased the radius of Ivara’s Encumbered and EMP arrows in Conclave. Energy can no longer be picked up when Mesa’s Ballistic Battery ability is active. Vauban’s Trip Wire grenade now has two beams, is deployed immediately on release, not affected by gravity and duration removed in Conclave. Vauban’s Shred mine damage increased and armor debuff is now permanent in Conclave. Vauban’s Concussion grenade silence debuff duration increased in Conclave. All of Vauban’s deployables are now destructible in Conclave. Ash’s Shuriken is now a single projectile in Conclave. Its damage has been boosted to more than a single one used to do but not as much as both combined. Ash’s Shuriken will now only seek targets you aim at in Conclave. Loki’s Decoy now deploys with only his Primary weapon in Conclave. Loki’s Invisibility is now removed when he deals damage in Conclave. Decreased decay delay and increased decay rate of Rhino’s Iron Skin in Conclave. Conclave Mod Heavy Warhead is no longer usable with Castanas or Talons. Lowered recoil reduction and increased -mag value of Conclave mod Hydraulic Barrel. Fist and Hammer combo in Crashing Havoc Conclave stance damage reduced. Conclave Mod Low Current Leap -50% Max Energy changed to +5 seconds Shield Recharge Delay. On Hit condition and -100% Channeling Efficiency removed from Conclave Mod Martial Fury and replaced with .5 Power Rate. Conclave Mods Tactical Retreat and Final Act Low Health condition changed to When Health drops below 50. Increased energy gained from Follow Through Conclave Mod to +10. Fixed a bug where melee magnetism of the Heartseeker Conclave mod was not being activated correctly. Dedicated Servers! It’s finally here- dedicated servers for Lunaro and Conclave modes! This update brings the first iteration of our dedicated server plans, with more additions to come down the road. To host a dedicated server, click Settings (the gear cog) in your Launcher and select ‘Start Server’. This will give you the option on which game mode to host, a ‘Clan only’ hosting option, and to insert a custom MOTD. (/wiki/Update_19#Hotfix:_The_Vacuum_Within_3) (Update 19) Hotfix: The Vacuum Within 3 (2016-10-13) Fixed Titania’s Razorwing ability displaying as ready to cast even though the player does not have 100 energy in Conclave. (/wiki/Update_19#Hotfix:_The_Silver_Grove_4.1) (Update 19) Hotfix: The Silver Grove 4.1 (2016-09-29) Fixed ‘ammo’ Mods not applying until after first reload in Conclave. (/wiki/Update_19#Update:_The_Silver_Grove_2.0) (Update 19) Update: The Silver Grove 2.0 (2016-09-15) Fixed Nova’s Antimatter Mine Conclave Augment not fully charging an orb. Fixed Clients affected by Radial Disarm in Conclave being unable to use non-melee weapons if they die and revive. Fixed Titania’s Razorflies persisting if player leaves while in Razorwing form in Conclave. Fixed a Host migration resulting in Titania keeping her Razorwing weapons in Conclave. (/wiki/Update_19#Hotfix:_The_Silver_Grove_1.3) (Update 19) Hotfix: The Silver Grove 1.3 (2016-09-02) Loki will no longer gain energy from orbs while his Invisibility is active in Conclave. Lunaro gamemode will now show up in the Liset Conclave console rotation. Fixed the ‘Team Select’ screen disappearing after a Host Migration in Conclave. Fixed losing End of Mission XP upon changing your loadout after a death in Conclave. Fixed a crash when attempting to join a friends Conclave game. Fixed a crash when attempting to Alt+F4 out of a Conclave game. (/wiki/Update_19#Hotfix:_The_Silver_Grove_1.1) (Update 19) Hotfix: The Silver Grove 1.1 (2016-08-31) Fixed the Conclave Karak Skin not applying to the Karak Wraith. Fixed the Conclave Karak Skin not applying to all parts of the weapon. (/wiki/Update_19#Update:_The_Silver_Grove_1.0) (Update 19) Update: The Silver Grove 1.0 (2016-08-31) Fixed the scoreboard not disappearing when dead in Conclave and during replays in Lunaro. (/wiki/Update_19#Hotfix:_The_Silver_Grove_5) (Update 19) Hotfix: The Silver Grove 5 (2016-08-26) Fixed an issue with the Conclave Karak Skin. Reduced camera-shake on Glaive throws. Made the world state window shading darker for the Conclave window. Fixed an issue with Conclave affinity percentages showing negative percents (%+-10) (/wiki/Update_19#Hotfix:_The_Silver_Grove_4) (Update 19) Hotfix: The Silver Grove 4 (2016-08-25) Decreased channeling efficiency trade off added to Martial Fury. Increased damage of Tetra. Fixed issue causing Arcata to be invisible after halftime until performing a melee attack. Fixed the Conclave Karak having the incorrect store icon. (/wiki/Update_19#Hotfix:_The_Silver_Grove_3) (Update 19) Hotfix: The Silver Grove 3 (2016-08-23) Reduced melee blocking angle in Conclave Reduced damage of Nikana series in Conclave Adjusted input order of Sudden Spring combo in Fateful Truth Conclave stance (/wiki/Update_19#Update:_The_Silver_Grove) (Update 19) Update: The Silver Grove (2016-08-19) Lunaro and Conclave Additions & Changes: Lunaro has been out in the wild for a couple of weeks now, and in this time we've been play testing extensively - internally and externally - and have been listening to your feedback. In an effort to address your concerns and increase the overall playability of the mode we've implemented a number of new gameplay features, arenas, customizations, and back end systems. Read on below for further details: New Weapon Skins! New Conclave weapon skins for the following weapons can now be purchased for standing from Tehsin once you’ve acquired the Typhoon rank: Karak Kraken AkStiletto Tipedo Glaive Soma New Arena! Steel Meridian Themed Map: The valorous troops of the Steel Meridian were greatly pleased by the skill and honor found within Lunaro matches and have constructed a variant of the Arena for friendly Tenno to enjoy. Find the new map in rotation today. New Gameplay Mechanics! Ball Magnet Guard : Many of the loudest complaints about Lunaro were directed to the frequency of possession changes that could occur when a scrum was formed. To help alleviate this we've introduced the Ball Magnet Guard mechanic. This mechanic will allow the player with the ball to absorb a couple of hits, both melee and check attacks, before they lose possession. Initiating a Ball Magnet Guard is as simple as holding down the Ball Magnet button after the Lunaro has been picked up. Passing is now a dedicated button. Defaulted to R, this dedicated pass button should make coordination and team play more viable, especially in high-latency environments. Bringing up the Scoreboard can now be done with the TAB button bringing Warframe PvP in with more traditional PvP games.* Please note: This change is also reflected in PvE game modes. Pressing TAB will bring up the Progress & Rewards screen without locking the player in place. New PvP Matchmaking Rules! Much of the feedback we've received from our seasoned PvP players and newcomers alike was our inscrutable matchmaking rules. We've attempted to stream lines and have separated the rules used to match players in PvE from those used for PvP. Specifics on these PvP specific matchmaking rules are as follows: When attempting to join a friend you will be placed on their team if there is available space. If you create a squad and then create/join a PvP lobby you will all be placed on the same team. Subsequent joiners will fill the opposing team slots. Inviting a Friend who is currently in a squad will attempt to being in the full squad into your current game/lobby. Attempting to join a PvP match without enough space for you and your squad will now present an error message indicating that there isn't space to accommodate everyone. A similar error message to the above will be displayed when a full Squad of 4 players attempts to join a Lunaro match. Invite and Friends Only Lobbies now have a "Switch Team" option. New Penalty/Reward System! Another common gripe that has sometimes been affecting our competitive PvP modes was one that affects almost all games of this nature; rage quitters. While any system we introduce won't be able to completely solve this issue we've enacted a consequence system that will hopefully curb some of the more numerous instances: We now track players who quit out of matches including those using the Alt-F4 method. The Penalty system has 2 stages; a warning and a penalty applied state: The warning stage will appear on the Landing Craft after the game detects that you've quit out of a match prematurely. The Penalty Applied state will kick in after a certain % of your last games are determined to have been prematurely left. This state results in an XP Penalty of 75%. Player's can climb back out of the Penalty Applied state by completing a corresponding amount of full matches. While also negatively affecting rage quitters, we want to encourage those who continue to play while short on players and those who play multiple matches in a row. Completing a match you were short on will result in a +20% boost to XP and Standing. Completing subsequent matches will results in 10% more XP and Standing after the first match. New Custom Lunaro Bindings! With the launch of Lunaro on Consoles we introduced full customization options for Lunaro controls. With this update we will be introducing the same functionality for PC keyboard and mouse users. Head over to the Options screen to configure your Lunaro bindings as you see fit! Soft Launch Player Hosted Servers Another major complaint directed toward our Conclave game modes has been the potential for laggy experiences due to the game running on our peer to peer system. With this update we will be rolling out the first stages of a potential solution to this issue: volunteer player hosted servers - we've got the tools in place to allow you to host Lunaro. At this stage volunteer servers are limited to running Lunaro only, and require a separate dedicated computer to host. The initial roll-out will be conducted via an invite-only process due to the need to gauge scalability and success. We will be using this soft launch to gather valuable feedback and stats and once we determine that the system is ready to provide the best experience we will be moving forward with a full scale public release. Conclave Changes & Fixes: Affinity gained no longer converts to Energy in Conclave. Increased Standing gain at EOM based on Conclave Syndicate Rank. Shield regen delay decreased in Conclave. Shield regen rate decreased in Conclave. Ash now has increased Mobility while invisible in Conclave. Increased animation speed and range of Ash’s Teleport To in Conclave. Decreased duration of Ash’s Smokescreen in Conclave. Decreased range and damage of Banshee’s Sonic Boom in Conclave. Increased angle of Banshee’s Sonic Boom in Conclave. Chroma’s Spectral Scream status chance now 100% in Conclave. Equinox’s Rest & Rage range reduced in Conclave. Frost’s Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility in Conclave. Reduced damage of Frost’s Freeze in Conclave. Reduced range and increased duration of Hydroid’s Tempest Barrage in Conclave. Increased speed of Hydroid’s Tidal Surge in Conclave. Inaros’ Devour now also decreases Dodge speed of target in Conclave. Increased duration of Ivara’s Encumbered and Null-Shield arrows in Conclave. Reduced the damage it takes to remove Invisibility from Loki in Conclave. Loki’s Radial Disarm now drains Energy and deactivates any active Abilities on target instead of Health/Shield in Conclave. Increased animation speed of Mag’s Crush in Conclave. Increased the percentage of damage stored per hit in Mesa’s Ballistic Battery in Conclave. Decreased duration and increased damage of Mirage’s Hall of Mirrors in Conclave. Increased cost of Nekros’ Desecrate in Conclave. Reduced duration, range and added a debuff icon on target of Nekros’ Desecrate debuff in Conclave. Removed Energy drop from Nekros’ Desecrate in Conclave. Decreased health and increased damage of Nezha’s Warding Halo in Conclave. Nova’s Null Star now drains Energy instead of Health/Shield in Conclave. Reduced duration of Nova’s Molecular Prime in Conclave. Decreased duration and increased damage of Saryn’s Spores in Conclave. Decreased duration of Volt’s Shield in Conclave. Removed duration reduction and reduced Energy drain when picking up Volt’s Shield in Conclave. Wukong’s Iron Poke now knocks down targets towards him in Conclave. Added melee magnetism to Valkyr’s Berserker and Wukong’s Primal Fury in Conclave. Increased speed and damage of Zephyr’s Tailwind in Conclave. Secondary Wind mod now increases Reload Speed instead of Health Rate on Kill. Relentless Assault mod now increases Power Rate instead of Attack Speed on Kill. Increased damage of Thundermiter mod. Overcharged mod now converts up to 50 energy at 100% to Overshields on respawn. Reduced the amount of Blast damage blocked by Anti-Flak Plating mod. Recharge Barrier Augment shield restore reduced. Changed order of combos and attacks in Last Herald Conclave stance. Changed order of attacks in Celestial Nightfall Conclave stance. Ogris damage and projectile speed increased in Conclave. Penta series damage increased in Conclave. Tonkor damage increased in Conclave. Tonkor self damage enabled in Conclave. Angstrum damage and projectile speed increased in Conclave. Increased Ammo Pool of Latron Wraith in Conclave. Increased damage of Hind in Conclave. Soma Prime damage decreased in Conclave. Soma damage increased in Conclave. Gorgon damage increased in Conclave. AkSomati damage decreased in Conclave. Added Knock Down to equipped Stave Slam attacks in Conclave. Sybaris damage decreased in Conclave. Vectis damage decreased in Conclave. (/wiki/Update_19#Update:_Specters_of_the_Rail_1.0) (Update 19) Update: Specters of the Rail 1 (2016-07-28) Conclave mod 'Emergent Aftermath' can no longer be used with the Vectis sniper rifle. Reduced the duration of Buzlok's alt fire projectile in Conclave. Slightly increased the damage of Lato Vandal in Conclave. Increased the blocking percentage of Silva and Aegis in Conclave. Fixed a crash that would occur in Conclave. (/wiki/Update_19#Hotfix:_Specters_of_the_Rail_13) (Update 19) Hotfix: Specters of the Rail 0.13 (2016-07-26) Fixed an issue with Conclave mods with the Max Energy requirement applying their upgrades twice to the Host. Reduced melee blocking angle in Conclave. Reduced channeled blocking energy cost in Conclave. Adjusted the attack order of the Spinning Palms Combo in Conclave Fist stance and slightly increased its damage. Reduced the duration of Equinox's Metamorphosis in Conclave (/wiki/Update_19#Hotfix:_Specters_of_the_Rail_12) (Update 19) Hotfix: Specters of the Rail 0.12 (2016-07-20) Fixed the Follow Through Mod not always giving energy on respawn in Conclave. Fixed being able to click Cephalon Capture + Lunaro through the Challenges dropdown menu in Conclave. (/wiki/Update_19#Hotfix:_Specters_of_the_Rail_11) (Update 19) Hotfix: Specters of the Rail 0.11 (2016-07-19) Reduced blocking value of the Impenetrable Defense Conclave mod to 30% from 40%. Fixed Radial Disarm script error if Loki died and respawned while it was active, causing the effect to be permanent until death in Conclave. Conclave mod 'Follow Through' effects changed to Respawn with +5 Energy and rarity lowered to Uncommon. Reduced Mesa's passive health bonus with no melee equipped to 25 from 30 in Conclave. (/wiki/Update_19#Hotfix:_Specters_of_the_Rail_4) (Update 19) Hotfix: Specters of the Rail 0.4 (2016-07-11) Reduced the damage of Stradavar's semi-auto mode in Conclave. Quick melee attacks in Conclave now use the first combo of the Equipped weapon/stance. (/wiki/Update_19#Update:_Specters_of_the_Rail) (Update 19) Update: Specters of the Rail 0.0 (2016-07-08) General Additions/Changes Weapon skins for the Grinlok, Tonkor, Jat Kittag and Marelok are now available from Teshin! Polished the goal Replay feature in Lunaro. Small change to slow down the equip/unequip animations on the Lunaro. You can now preview how you’ll look with your energy colour set to Sun or Moon in the Conclave Arsenal. Frame energy color now has a minimum brightness in Conclave. Adjusted the melee impact sounds for Hydroid Kraken tentacles in Conclave. Changed the intended stats on the Double Tap Conclave Mod to be +20% damage for 2 seconds. Added a separate first win of the day bonus for Conclave. Conclave mod ‘Lucky Shot’ can no longer be used with the Miter. The following abilities can now only be activated at 100 energy in Conclave: Sound Quake - Banshee Effigy - Chroma World on Fire - Ember Mend and Maim - Equinox Exalted Blade - Excalibur Artemis Bow - Ivara Peacemaker - Mesa Absorb - Nyx Hysteria - Valkyr Primal Fury - Wukong Reduced the duration of Loki’s Decoy in Conclave. Reduced Volt Prime’s Conclave Mobility base stat to 0.8 Nyx’s Mind Control duration reduced in Conclave. Reduced the damage of Opticor in Conclave. Reduced the damage of the Daikyu in Conclave. Removed Cephalon Spire and Shrine maps from Annihilation and Team Annihilation. Increased damage of Mesa’s Peacemaker in Conclave. Increased damage of Excalibur’s Exalted Blade projectiles in Conclave. Decreased channeling cost of Valkyr’s Hysteria in Conclave. Decreased channeling cost of Wukong’s Primal Fury in Conclave. Decreased energy cost of shooting Ivara’s Artemis Bow in Conclave. Increased minimum explosive damage of Nyx’s Absorb in Conclave. Decreased damage of Volt’s Shock in Conclave. Decreased channeling cost of Banshee’s Sound Quake in Conclave. Increased damage of Ember’s World on Fire in Conclave. Increased speed of Ember’s Fireball projectile in Conclave. Increased slow duration of Frost’s Icicle in Conclave. Decreased damage of Banshee’s Sonic Boom in Conclave. Minimum player count of Team Annihilation reduced to 1 per team in Conclave.. Paris series ammo pool reduced to 20 in Conclave. Daikyu ammo pool reduced to 15 in Conclave. Reduced damage of Nova’s Null Star in Conclave. Increased the size of Vauban’s Tesla traps in Conclave. Reduced the damage of Limbo’s Cataclysm in Conclave. Decreased Health Orb pickup from 50 to 30 health and respawn time is now 20 seconds in Conclave. All whip melee weapons are now available to use in Conclave. Halikar now available for use in Conclave. PvE/PvP Stance Alterations + New PvP Melee Stance Mods We've decided to remove the functionality of PvE stances within Conclave matches. This design choice was implemented as we felt the current moveset provided by the PvE stances didn't quite fit the feel of our PvP gameplay. Using animations from existing melee Stances, alternative versions have been created with a focus on gap closing moves and shorter combos to better fit the pace of Warframe Conclave. (/wiki/Update_19#Hotfix:_Lunaro_7.1) (Update 19) Hotfix: Lunaro 7.1 (2016-06-30) Fixed the timer being stuck at 15 seconds when placed with an uneven team in Lunaro. (/wiki/Update_19#Hotfix:_Lunaro_6) (Update 19) Hotfix: Lunaro 6 (2016-06-28) The minimum players per team for a Lunaro match to start is now 1. (/wiki/Update_19#Hotfix:_Lunaro_5) (Update 19) Hotfix: Lunaro 5 (2016-06-23) A Public Lunaro match will now only start when 6 people have joined the lobby. This alleviates joining a game in progress that may be very one sided and not enjoying Lunaro to its fullest! Players will be unable to join a Lunaro match in progress if the score difference is greater than 6 points. Your reticle will now appear different when in possession of the Lunaro. Fixed the Lunaro lobby displaying slots for 8 players instead of 6. Fixed shoulder charging sometimes not working in Lunaro. Fixed a rare occurrence where the Arcata would do 2x melee damage in Lunaro. Fixed the reticle changing when activating an Emote in Lunaro. Fixed being able to shoulder charge twice consecutively while sliding in Lunaro. Fixed losing all Standing gain and Challenge progress when a Host Migration occurs in the Conclave. Fixed a match ending if the Lunaro hits a wall with approximately less than 1 second left. The match should only end on catch or when the Lunaro hits the ground at that time. (/wiki/Update_19#Hotfix:_Lunaro_4) (Update 19) Hotfix: Lunaro 4 (2016-06-20) You will now be immune to damage and staggers for 2 seconds after being knocked down, but can still have the Lunaro knocked out of your Arcata. Increased immunity from staggers after being staggered from 4 to 5 seconds in Lunaro. Tweaked knockdown sounds in Lunaro. Fixed interrupted animations playing again a second time in Lunaro. Fixed a host migration in the Lunaro lobby resulting in a solo match that never ended. Fixed being able to gain Affinity and Standing from goals in a Solo Lunaro game after gaining a hollow victory in the Practice mode. (/wiki/Update_19#Hotfix:_Lunaro_3) (Update 19) Hotfix: Lunaro 3 (2016-06-17) Returned Shield Recharge Delay to 10 seconds in Conclave. You can now be knocked down during a roll/dodge. Removed the stagger effect from the Arcata in Lunaro - it'll now take multiple swings landed to stun an opponent. Improved teammate visibility from across the Lunaro field. Tweaked numerous sounds related to the Lunaro. Tweaked half-time Teshin VO. Fixed Lunaro Challenges not working for Clients. Fixed the Lunaro to knock you in the direction it’s travelling instead of a random direction. Fixed shoulder charge attacks not hitting the Lunaro when charging around floor/wall objects. Potential fix for idle Arcata spin not playing sometimes. Fixed punches and kicks missing the Lunaro in certain situations. Fixed standing kick attacks not hitting anything if the player stands still. Fixed Clients not seeing knockdowns from angry Lunaros. Fixed being able to knock away the ball in the same attack that you knocked it loose. Fixed minor cause where you were able to hit players when you shouldn't have been able to. (/wiki/Update_19#Hotfix:_Lunaro_2) (Update 19) Hotfix: Lunaro 2 (2016-06-16) Tweaked Teshin’s VO to prevent overlapping transmissions. Removed the FX and sound on the end of shoulder checking. Lunaro Game sessions can no longer be joined once they reach Half Time. Increased the force from which you can throw a curveball. Increased the visual glowing FX when you catch the Lunaro to better assist in indicating when you are a ball carrier. Swapped LT and RT binds on controllers for Lunaro (RT is now throw). Only those who have the ‘Default Controls’ will notice this change. Fixed pressing X on controllers conflicting between ‘Practice Lunaro’ and ‘Play Now’. Fixed players sometime loading into the wrong Lunaro level - an old development map somehow made its way in! There is only one arena at this time. Fixed Clients spawning in the sky after Half Time in Lunaro. (/wiki/Update_19#Hotfix:_Lunaro_1) (Update 19) Hotfix: Lunaro 1 (2016-06-15) Lunaro has been changed to 3v3 match sizes! This change from 4v4 to 3v3 is based on current pacing and controls - it will significantly help the chaos. Please note our list of feedback from you all is amazing and we'll be making changes over the next few days to address your top areas. Thank you SO much for playing LUNARO! Reduced the speed of Checking in Lunaro by 6.5% Added a Teshin tutorial lines for throwing curves in Lunaro. Tweaked Arcata impact sounds. Fixed a script error when spawning into Lunaro. Fixed halftime not starting / game not ending if the Lunaro is lying still on the ground. (/wiki/Update_19#Update:_Lunaro) (Update 19) Update: Lunaro (2016-06-15) You can now use Emotes in the Conclave! Fixed Ammo spawns disappearing forever after a Host Migration in Conclave. Fixed Energy spawn points duplicating in certain tilesets in Conclave (/wiki/Update_18#Hotfix_18.14.2) (Update 18) Hotfix 18.14.2 (2016-06-09) The Dark Split-Sword can now be used in the Conclave! (/wiki/Update_18#Update_18.13) (Update 18) Update 18.13 (2016-05-27) Fixed Ivara’s Null-Shield Arrow not applying when casted consecutively in Conclave. Changed the ‘Rapid Consequence’ Sniper Mod title to ‘Emergent Aftermath’ in Conclave. Fixed Nova’s Antimatter Mine augment not being affected by range Mods for Clients in Conclave. Fixed Nova’s Antimatter Mine augment absorbing other player’s bullets in Conclave. (/wiki/Update_18#Hotfix_18.12.1) (Update 18) Hotfix 18.12.1 (2016-05-17) Fixed casting Vauban’s Concuss grenade disabling your powers until you died in Conclaves. Fixed seeing Vauban’s Minelayer power icons while loading into the Conclaves. (/wiki/Update_18#Update_18.12) (Update 18) Update 18.12 (2016-05-17) Reduced the damage of the Stradavar semi-auto fire in Conclave. (/wiki/Update_18#Hotfix_18.11.1) (Update 18) Hotfix 18.11.1 (2016-05-11) Fixed bullet jumping in rapid succession instantly killing players in Conclave. (/wiki/Update_18#Update_18.9) (Update 18) Update 18.9 (2016-04-20) Fixed Inaros’ Sandstorm staying active after death until the player respawns in Conclave. Reduced the damage and range of Ash's Bladestorm in Conclave. Reduced the explosive damage by half of the Thundermiter mod in Conclave. Fixed Loki getting stuck behind a laser gate by Switch Teleporting behind it in Conclave. (/wiki/Update_18#Hotfix_18.8.2) (Update 18) Hotfix 18.8.2 (2016-04-13) Reduced the Dual Toxocyst’s ‘excited’ fire rate from 500% to the intended 150% in Conclave. Fixed a script error when casting Oberon’s Reckoning in Conclave. Fixed moving shipping crates pushing players out of Freight Line in Conclave. Fixed a hole in the Canyon Settlement tileset map in Conclave. (/wiki/Update_18#Update_18.8) (Update 18) Update 18.8 (2016-04-06) Fixed Inaros’ Sandstorm lingering even after death in Conclave. Increased the recovery speed of targets hit by Oberon’s Reckoning in Conclave. Slowed the casting speed of Oberon’s Reckoning animation in Conclave. The Lift attack of Oberon’s Reckoning now occurs just after he raises his hand in Conclave. Nyx can no longer alt fire while in Absorb in Conclave. Reduced the attack damage on Staticor’s charging mechanic in Conclave. (/wiki/Update_18#Hotfix_18.7.1) (Update 18) Hotfix 18.7.1 (2016-03-31) Fixed a UI error in the Conclave End of Mission screen. (/wiki/Update_18#Update_18.7) (Update 18) Update 18.7 (2016-03-30) Recruit Conditioning will now give a more specific message indicating it’s being disabled. Reduced the damage of the Dex Sybaris in Conclave. The Ogris can now be used in Conclave. The Deft Tempo Mod can no longer be used with the Opticor or Miter. Fixed Mag’s Pull stagger not properly being affected by stagger immunity Mods in Conclave. Fixed an error in the Sudden Justice Conclave Mod’s localization. (/wiki/Update_18#Hotfix_18.5.6) (Update 18) Hotfix 18.5.6 (2016-03-10) Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped in Conclave. Reduced the Flight Speed buff of Blind Shot and Lucky Shot Conclave mods from 60% to 40%. Lowered the damage and duration of Inaros’ Desiccation in Conclave. Increased the damage of Inaros’ Scarab Swarm in Conclave. (/wiki/Update_18#Hotfix_18.4.10) (Update 18) Hotfix 18.4.10 (2016-02-11) Removed the headshot multiplier from the Penta series, Castanas series, Kulstar, Talons and Angstrum in Conclave. Removed the Hard versions of the following Conclave Daily Challenges: Capture the Cephalon, Combo Kills, Headshot Kills, Multi-weapon Kills, Payback Kills. New Conclave Mod: Air Thrusters - +100% Slide Boost while airborne, -0.2 Mobility Increased the shields of most Warframes in Conclave. Increased the Angstrum's initial projectile speed in Conclave. Reduced the Angstrum's ammo pool in Conclave. Increased the damage of the Daikyu in Conclave. Reduced the damage of all Sniper Rifles apart from Vectis which increased, in Conclave. Increased the damage of the Lex series in Conclave. Increased the headshot multiplier of the Lex series in Conclave. Reduced the damage of the Latron series in Conclave. Reduced heavy melee weapon slam attack damage in Conclave. Reduced one handed sword mid-air damage in Conclave. The Penta series, Castanas series, Kulstar, Talons and Angstrum’s explosive damage no longer ignores cover in Conclave. The Double Tap Mod can no longer be equipped with the Hydraulic Gauge Mod in Conclave. (/wiki/Update_18#Hotfix_18.4.9) (Update 18) Hotfix 18.4.9 (2016-02-08) Reduced the damage of the Rubico in Conclave. (/wiki/Update_18#Hotfix_18.4.7) (Update 18) Hotfix 18.4.7 (2016-02-04) Lowered the damage of Equinox’s Maim Ability in Conclave. Increased the damage of the MK1-Strun in Conclave. Increased the damage of the Boar series in Conclave. Increased the damage of one handed Swords and their Stances in Conclave. Reduced the effectiveness of Excalibur’s passive in Conclave. Reduced the damage but increased the duration of Mirage’s Prism in Conclave. Reduced the damage of Mirage’s clones in Conclave. The Impenetrable Offense Conclave Mod has had its damage block reduced from 50% to 40%. Increased Rifle and Pistol ammo obtained from ammo pickups in Conclave. Increased the ammo pool of the Boar series in Conclave. Increased the ammo pool of the Prisma Grakata in Conclave. Increased the ammo pool of the Prisma Gorgon in Conclave. (/wiki/Update_18#Hotfix_18.4.6) (Update 18) Hotfix 18.4.6 (2016-02-01) Scythe, Machete, Fist and Tonfa melee weapons and Stances have had their damage increased in Conclave. Knock down on quick melee slams have been enabled for Fist weapons only in Conclave (2m radius). Sonicor AoE radius increased in Conclave. Simulor series AoE radius and damage increased in Conclave. Mk1-Braton damage has been increased in Conclave. Braton Prime damage has been decreased in Conclave. Soma series damage has been decreased in Conclave. Sybaris damage has been increased in Conclave. Strun series damage has been increased in Conclave. (/wiki/Update_18#Hotfix_18.4.3) (Update 18) Hotfix 18.4.3 (2016-01-27) Fixed an issue with public matches becoming private after a Host Migration. Head hits that have no damage multiplier will no longer show yellow/large font numbers in Conclave. (/wiki/Update_18#Hotfix_18.4.1) (Update 18) Hotfix 18.4.1 (2016-01-25) Increased the damage of the MK1-Bo in Conclave. Decreased the damage of the Tonbo in Conclave. Increased the damage of staff stances in Conclave. (/wiki/Update_18#Update_18.4) (Update 18) Update 18.4 (2016-01-22) Players can now create Private Matches in Conclave via the Matchmaking option. These matches are limited to Friends and Invite Only, and will provide no Affinity, Challenge progression, Standing or End of Mission rewards. Minimum player count, AFK timer and Forfeit Wins are also disabled in Private Matches. Reduced the ammo pool of the Daikyu from 30 to 20 in Conclave. Decreased the range of Limbo’s Cataclysm in Conclave. The Grinloked Conclave Mod has been changed to 60% Accuracy when Aiming. Reduced the ammo capacity for most Primary and Secondary weapons in Conclave. Reduced range of Slash Dash in Conclave. Conclave team selection now displays how many players are needed to start a match. Increased the damage of Cernos in Conclave. Conclave Mod 'Plan B' will no longer activate when killing Loki's Decoy. Galatine, Scindo series, War, Fragor and Magistar damage increased in Conclave Fixed Atlas's Rumblers attacking each other in Annihilation. Nezha's Fire trail FX are no longer visible in PvP Fixed Castanas not having a duration if they pass through Volt's Electric Shield in Conclave The Conclave Double Tap Mod’s damage bonus has been reduced from 50% to 40% The Conclave Triple Tap Mod’s condition has been changed from 3 hits to 2 hits and the damage bonus increased to 40% Reduced the slam attack damage of heavy melee weapons in Conclave. Reduced the damage of the Orthos Prime in Conclave. (/wiki/Update_18#Hotfix_18.3.1) (Update 18) Hotfix 18.3.1 (2016-01-14) Reduced the damage of explosive weapons in Conclave. Reduced the overall damage of polearm weapons in Conclave. Reduced the duration of Mirage’s Hall of Mirrors in Conclave. You can no longer gain energy while Mirage’s Hall of Mirrors is active in Conclave. Removed the knockdown from the Destreza’s quick melee slam in Conclave. (/wiki/Update_18#Update_18.3) (Update 18) Update 18.3 (2016-01-13) Dread is now available for use in Conclave. All Polearm weapons and Polearm Stances are now available in Conclave. Opticor damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave. Daikyu damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave. (Requires Spring-Loaded Broadhead mod) Paris, Paris Prime and Cernos damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave. Mk1 Paris damage has been adjusted to two charged and one quick shot kill against the highest base EHP with +EHP mods in Conclave. Rakta Cernos damage has been adjusted to three charged shot kill against the highest base EHP with +EHP mods in Conclave. Sniper Rifle damage has been adjusted to two-hit kill against the highest base EHP with +EHP mods in Conclave (Requires Lie in Wait Mod) The following Warframe Abilities no longer require a target to activate in Conclave, encouraging greater accuracy and less button spam: Ash - Bladestorm Equinox - Rest and Rage Limbo - Banish Mag - Bullet Attractor Nekros - Soul Punch Nyx - Mind Control Oberon - Smite Saryn - Spores Trinity - Well of Life and Energy Vampire Increased range of the following Abilities to compensate for their new soft targeting mechanics and ability to miss: Smite, Banish, Mind Control, Spores, Soul Punch, and Well of Life. Ash's Bladestorm range has been increased from 8m to 10m in Conclave. Elemental Bullet Jump Mods now consume 15 Energy per target when their elemental effect hits. Mobility buffs have been removed from Elemental Bullet Jump Mods in Conclave. Staggers/Knockdowns and radial damage removed from quick melee slam attacks in Conclave. The Scindo series, Gram, Galatine, Magistar, Fragor and Jat Kittag have had their damage and Stance damage increased in Conclave. Twin Gremlins damage has been decreased in Conclave. Increased the +/- EHP values of the +/- Mobility Conclave Mods. A minimum of 3 players in Annihilation and 4 players in Team Annihilation/Capture the Cephalon is now required for Conclave Matches to begin. Changing Loadout in the pre-match Lobby screen will now update to your chosen Frame. Increased the overall EHP curve from light to heavy Warframes in Conclave. Reintroduced tiered base Mobility stats for all Warframes in Conclave. The Mortal Conduct Conclave Mod has been changed to: At Low Health, +60% Channeled Damage Reflection for 8 seconds. The Impenetrable Offense Conclave Mod has been changed to: At Max Energy, +50% Damage Block. The Secondary Wind Conclave Mod has been changed to: On Kill, +5 Health Regen for 10 Seconds. Fixed kills using Bullet Jump causing ‘Kill Messages’ to not function properly in Conclave. Kills from Bullet Jump will now count as ‘Bullet Jump’ damage in the kill feed. Fixed the Kill Streak Stopper Conclave Challenge not properly matching the required Kill Streak number of 3. Fixed Conclave teams becoming stuck waiting for a match to start if there were more than 4 players in an Annihilation. Fixed Conclave End of Mission menus displaying longer than necessary. Fixed an issue after a Host Migration to cause all players joining a match in progress to be defaulted to one team. Fixed ‘On Kill’ conditions on Conclave Mods triggering from destroying Loki’s Decoy. Fixed an issue causing melee, explosions and Ability damage to deal half damage when hitting a head in Conclave. Fixed the Conclave Mods Blind Shot and Lucky Shot being able to be slotted into weapons that do not fire projectiles. (/wiki/Update_18#Hotfix_18.2.1) (Update 18) Hotfix 18.2.1 (2016-01-05) Increased the damage of most Secondary weapons in Conclave. Made slight adjustments to overall Warframe Effective Hit Points in Conclave. Reduced the effectiveness of Mirage’s passive in Conclave (/wiki/Update_18#Update_18.2) (Update 18) Update 18.2 (2016-01-05) The following Mods have been added to Teshin’s offerings for purchase at the Whirlwind Rank: Armored Evade: +20% Damage Resistance while dodging, -20% Slide. Armored Acrobatics: +20% Damage Resistance during Bullet Jump, -0.1 Mobility. Reduced the requirements of most Conclave Daily Challenges. Argon Crystals have been removed from the Conclave Weekly Mission completion rewards. The Conclave Mod Enguard has been combined with the Anticipation Mod and renamed Armored Recovery. Armored Recovery: 50% Damage Resistance while knocked down, -20% slide. The Fast Deflection Mod has been removed from Conclave, and its effects have been applied to all Conclave players by default. The Quick Charge Conclave Mod now has a trade-off of -20 Shield Capacity. Health Orb respawn rate has been increased from 40 seconds to 120 in Conclave. Nezha’s Warding Halo damage has been reduced in Conclave. Damage resistance while airborne has been removed from the Tactical Retreat Mod. The knockdown effect has been removed from Blind Justice’s Guiding Light combo in Conclave. Effective Hit Points have been adjusted for all Warframes in Conclave. The Mobility stat has been set to 1 for all Warframes in Conclave. Temporarily removed chance to restore health/shield Mods from Conclave. These Mods will make a return with some adjustments before the end of the month. Increased the damage of most Primary weapons in Conclave. (/wiki/Update_18#Hotfix_18.1.4) (Update 18) Hotfix 18.1.4 (2015-12-21) Reduced the health restored by Wukong’s Defy Ability in Conclave. Reduced the effectiveness of Nezha’s Warding Halo in Conclave. (/wiki/Update_18#Hotfix_18.1.3.1) (Update 18) Hotfix 18.1.3.1 (2015-12-18) Fixed Hikou not being available for use in Conclave. (/wiki/Update_18#Hotfix_18.1.3) (Update 18) Hotfix 18.1.3 (2015-12-18) Increased damage and ammo pool of Penta series in Conclave. Increased damage and ammo pool of Tonkor in Conclave. Decreased ammo pool of Miter in Conclave. Adjusted the match countdown number’s positioning on the screen. (/wiki/Update_18#Update_18.1) (Update 18) Update 18.1 (2015-12-16) The following Warframes can no longer gain energy while certain Abilities are active: Chroma - Vex Armor and Effigy Ember - World on Fire Excalibur - Exalted Blade Ivara - Artemis Bow Limbo - Rift Walk Rhino - Iron Skin Valkyr - Hysteria Wukong - Defy and Primal Fury Nova - Null Star All Warframes now have Conclave specific Health, Shield and Armour values. Warframe Conclave Mobility stats and Mods have been adjusted adjusted to match new Effective Hit Point values. Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values. Warframe Ability damage has been adjusted to match new Conclave EHP values. Elemental Mobility Mods no longer work with Mirage’s clones until she is at full Energy. Automatic weapons and shotguns now have a 1.2x damage modifier for headshots in Conclave. Burst and semi-automatic weapons now have a 1.5x damage modifier for headshots in Conclave. Kill X with Primary/Secondary weapon Challenges have been removed from the Capture the Cephalon game type. Despair, the Hikou series and the AkStiletto are now available for use in Conclave (/wiki/Update_18#Hotfix_18.0.8) (Update 18) Hotfix 18.0.8 (2015-12-11) More ammo pickups have been added to the Forgotten Halls Conclave map. (/wiki/Update_18#Hotfix_18.0.7) (Update 18) Hotfix 18.0.7 (2015-12-11) Fixed Focus powers being useable in Conclave. Fixed Wukong’s Conclave Mobility stat not reading correctly in the Arsenal. Castanas now have a 10 second lifetime duration when used in Conclave matches. Castanas will now wake up Rested targets in Conclave. (/wiki/Update_18#Hotfix_18.0.6) (Update 18) Hotfix 18.0.6 (2015-12-09) Changed the weekly Basic Conclave Mission completion requirement from 12 Easy Challenges to 9. Please note that the new amount will not be active until the weekly reset. (/wiki/Update_18#Hotfix_18.0.4) (Update 18) Hotfix 18.0.4 (2015-12-08) Reduced the effectiveness of Rhino’s Iron Skin in PvP. Reduced the damage of the Snipetron series in PvP. Energy no longer drops on kills, and players will now retain the energy they had prior to death when respawning. Silence weapon Mods have been removed from Conclave End of Mission drop tables. Increased buff/debuff values of health/shields for the Rising Skill, Adept Surge, Calculated Spring and Tempered Bound Conclave Mods. Stagger effects have been removed from offhand Melee attacks in PvP. (/wiki/Update_18#Hotfix_18.0.2) (Update 18) Hotfix 18.0.2 (2015-12-04) Low Current Leap (Warframe) - +0.1 Mobility, -50% Energy Max mod added to Conclave Syndicate favours list Fixed a bug with Mobility buff/debuff mods applying half the intended effects. Fixed the Mortal Conduct Mod decreasing Channeling Efficiency at low health, instead of Increasing it. Fixed the Tactical Retreat Mod not decreasing damage while airborne at low health. (/wiki/Update_18#Update_18.0) (Update 18) Update 18.0 (2015-12-03) Vauban, Mirage, Nekros, and Limbo are now available for use in Conclave. Added a new Rank in the Conclave Syndicate: Typhoon. Mag, Volt and Excalibur are now purchasable through Teshin’s Conclave Offerings at the Typhoon rank. Brakk, Bronco series, Detron series, Castanas Series and Pyrana are now available for use in Conclave. The Forgotten Halls Conclave map has been added to Cephalon Capture. The Cephalon Capture map Derelict Chambers has been revamped, reducing its size. Weekly Missions have been added to Conclave, and completing them all will reward Conclave Standing, Credits, rare Resources and melee stance Mods. Game mode Affector duration has been reduced to 10 minutes. Matches completed with an active Affector award 2x Standing and End of Mission rewards. Conclave Sigils are no longer required to gain Standing in Conclave, and Conclave Sigils can now be equipped in PvE Missions for purely cosmetic effect. Sigil Standing bonuses are now based on Conclave Rank. Additional Conclave Loadout Slots can be purchased at Typhoon rank, up to a maximum of 10. The following Conclave Weapon Skins have been added to Teshin’s Conclave Offerings at the Typhoon Standing: Sybaris Conclave Skin Strun Conclave Skin Daikyu Conclave Skin Furax Conclave Skin Kronen Conclave Skin Lato Conclave Skin Lex Conclave Skin The following Mods have been (re)added to Teshin’s Conclave Offerings: Relentless Assault - With melee equipped and On Kill, +20% attack speed for 10 seconds (can stack with Martial Fury). Follow Through - On Kill, gain +1 Energy for 8 seconds. Sword Alone - With melee equipped, +0.1 Mobility. The following mods have been added to drop tables for all Conclave game modes: Mortal Conduct (melee) - At Low Health, +60% Channeling Efficiency for 8 seconds. Tactical Retreat (Warframe) - At Low Health, +0.1 Mobility and +20% damage resistance while airborne for 4 seconds (cannot be slotted with Final Act). Final Act (Warframe) - At Low Health, +20% Ability Efficiency and +50% Ability Range for 4 seconds (cannot be slotted with Tactical Retreat). Heavy Warhead (pistol) - 100% Explosion Radius, -50% Flight Speed. Soaring Strike (bows) - 50% Fire rate while airborne. ‘E-spam’ combos do half damage. The attack before the ‘pause’ in a ‘pause’ combo does a stagger or knockdown. The attack after the ‘pause’ in a ‘pause’ combo does 2x damage. All other melee combos do 1x damage. Melee slide attacks stagger or knockdown with melee equipped. Charge Attacks do 1.5x damage. Cephalons will return to base 90 seconds after being removed. Return Timer is reset when killing an enemy while holding the Cephalon. On Cephalon Capture, both Cephalons are removed from play and returned after 5 seconds. The following changes have been made to Cephalon Capture: Increased the duration of Ash’s Smokescreen in PvP. Increased the range of Ash’s Teleport in PvP. Casting Ash’s Teleport will now cause players to drop the Cephalon. Increased the damage of Excalibur’s Slash Dash in PvP. Increased the damage of Volt’s Shock in PvP. Increased the damage of Banshee’s Sonic Boom in PvP. Increased the damage of Nyx’s Psychic Bolts in PvP. Increased the damage of Nova’s Nullstar in PvP. Increased damage of Valkyr's Ripline in PvP. Increased damage of Valkyr's Hysteria in PvP. Targets affected by Equinox’s Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally. Increased damage and speed bonus of Equinox's Metamorphosis Day Form in PvP. Increased radius of Equinox's Pacify & Provoke aura in PvP. Removed the Radial Scream from Chroma's Effigy and reduced its channeling cost in PvP. Reduced the amount of shields Mag's Shield Polarize grants in PvP. Reduced armour multiplier of Iron Skin in PvP. The Supra and Miter’s projectile speed has been increased in PvP. Charged projectile speed increased for Paris, Paris Prime, Daikyu and Cernos in PvP. Reduced respawn delay of Energy Orbs in PvP. Increased blast radius of Penta series and Tonkor in PvP Hush and Suppress mods are no longer usable in PvP. Spring Loaded Broadhead mod damage bonus applied at 15m. All Warframes have had their PvP Mobility stats adjusted. All Mods that affect Mobility have been changed from percentage to additive. Elemental Mobility Mods have had their mobility increased. Slide velocity boost is now affected by the PvP Mobility stat. The mobility Mods Adept Surge, Rising Skill, Calculated Spring and Tempered Bound have had their armour buffs/debuffs removed and their health/shield values adjusted (/wiki/Update_17#Hotfix_17.10.4) (Update 17) Hotfix 17.10.4 (2015-11-10) Reduced the damage of the Gorgon series in PvP. Removed invulnerability from Atlas when using Landslide in PvP. (/wiki/Update_17#Hotfix_17.10.2) (Update 17) Hotfix 17.10.2 (2015-11-09) Reduced the damage of Saryn’s Miasma in Conclave. (/wiki/Update_17#Update_17.10) (Update 17) Update 17.10 (2015-11-04) The Following PvP Mods have been added to the drop tables for all Conclave game modes: Sudden Justice (Sybaris) - On 2 hits within .2 secs, increase Fire Rate 30% for 2 seconds. Directed Convergence (Supra) - Increase accuracy by 80% when aiming. Focused Acceleration (Tetra) - Increase Projectile Speed by 80% when aiming. Final Tap (Hind) - On 4 hits within 0.5 seconds, increase damage by 100% for 0.2 seconds. Measured Burst (Tiberon) - Increase damage by 30%, decrease Fire Rate by 60% when aiming. Reduced the damage bonus duration of the Double Tap Mod from .5 to .3 seconds and increased the damage bonus from 30% to 50% Furis series damage reduced in PvP. Karak damage reduced in PvP. Seer damage increased in PvP. Twin Grakata damage reduced in PvP. Attica damage increased in PvP. Martial Fury Mod attack speed boost duration boosted from 4 to 20 seconds. Increased experience bonuses from kills in Conclave. Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave. Bullet Jump Speed is now Mobility in PvP and also affects Dodge Speed. Conclave Mods now display the word ‘Mobility’ instead of ‘Bullet Jump’. Maglev Mod has been removed from PvP. (/wiki/Update_17#Update_17.9) (Update 17) Update 17.9 (2015-10-28) The following Mod has been added the Conclave: Triple Tap (Burston) - On 3 hits within 0.2 seconds, increase damage by 20% for 0.5 seconds (/wiki/Update_17#Hotfix_17.8.1) (Update 17) Hotfix 17.8.1 (2015-10-22) Renamed the Intensify Affector to Potency. Removed damage mitigation from dodging in PvP. (/wiki/Update_17#Update_17.8) (Update 17) Update 17.8 (2015-10-21) The following Mods have been added to Conclave’s drop tables: Kill Switch (Shotgun): On kill, +50% reload speed for 4 seconds. Double Tap (Latron): On hit, +30% damage for 0.5 seconds. Deft Tempo (Rifle): On headshot, +10% Bullet Jump speed for 4 seconds. Secondary Wind (Pistol): On kill, +8 health regen for 8 seconds. Plan B (Bow): On hit, +20% Secondary Weapon Fire Rate for 4 seconds. Gorgon Frenzy (Gorgon): On kill, 30% increase in fire rate for 3 seconds. The following Mods have been added to Teshin’s selection of purchasable Mods: Adept Surge: +20% Bullet Jump, -20% Health, -20% armour. Rising Skill: +20% Bullet Jump, -30% Shield, -20% armour. Calculated Spring: -20% Bullet Jump, +10% Health, +100 armour. Tempered Bound: -20% Bullet Jump, +20% Shield, +100 armour. New daily challenges have been added. The Relentless Assault Mod has been removed from Conclave. Increased the channeling costs of Ember’s World on Fire in PvP. Excalibur’s Radial Javelin is now affected by Intensify in Conclave. Conclave matches will now give each participating player a random reward at the end of a match. The Martial Magnetism Mod is now called Martial Fury, and its effects now read: With a melee equipped attack speed increases 20% on hit for 3 seconds. (/wiki/Update_17#Hotfix_17.6.2) (Update 17) Hotfix 17.6.2 (2015-10-08) The Snipetron weapon series is now available in PvP. Added Bullet Jump Speed to the Conclave Arsenal upgrade screen. Adjusted Bullet Jump speeds for all Warframes in PvP. Increased animation speed of Ash’s teleport in PvP. Ash’s Shurikens now do Puncture damage in PvP. Reduced the bonus of Bullet Jump Mods in PvP. Increased the damage of Frost’s Freeze in PvP. Increased the damage of Excalibur’s Slash Dash in PvP. Increased the range of Rhino’s Charge in PvP. (/wiki/Update_17#Hotfix_17.6.1) (Update 17) Hotfix 17.6.1 (2015-10-07) Each Warframe has been given their own Bullet Jump Speed in PvP. Reduced the damage of the Lie in Wait PvP Mod. Increased the damage of the Vectis Prime in PvP. Reduced the damage of all Elemental Bullet Jump Mods in PvP. Reduced the percentage of base damage Immolation uses for its DoT in PvP. Reduced the duration of Cold’s slow debuff in PvP. Reduced the duration and amount of damage Loki’s Invisibility can take before it breaks in PvP. Removed the ‘Leave Conclave’ button from the Host at the End of Match screen to help prevent issues with migration and reward loss (/wiki/Update_17#Hotfix_17.5.5) (Update 17) Hotfix 17.5.5 (2015-10-05) Increased the Vaykor Hek’s ammo pool in PvP. Reduced the damage of the Mk-1 Paris’ quick shot in PvP. (/wiki/Update_17#Update_17.5) (Update 17) Update 17.5 (2015-10-01) Trinity, Nova, Loki and Banshee can now be used in Conclave. New Map: Core added to Annihilation and Team Annihilation game modes. New Mods available for purchase from Teshin: Searing Leap - At Max Energy, +20% to Bullet Jump and +60 Fire Damage Rime Vault - At Max Energy, +20% to Bullet Jump and +60 Freeze Damage Voltaic Lance - At Max Energy, +20% to Bullet Jump and +70 Electrical Damage Venomous Rise - At Max Energy, +20% to Bullet Jump and +10 Poison Damage Alert system that applies Affectors to a random game mode for a limited time. Possible Affectors can be: High Noon - Increased Secondary Weapon Damage Intensify - Increased Ability Damage Martial Law - Increased Melee Damage Energy Flux - Increased Energy Gain and Pickup Overpowered - All of the Above The Obex, Dual Ether Daggers, Vaykor Hek and Ankyros series can now be used in Conclave. All Dual Wield melee weapons are now available in Conclave. All Machete melee weapons are now available in Conclave. There are now two daily challenges per game mode and progress can be made simultaneously. Kill Streaks have been reduced to 3/6/9/12. Players on kill streaks are now announced in Killfeed. Reduced the experience gained from Cephalon Capture from 5k to 2k. Reduced the damage of the Furax weapon series in PvP. Reduced the damage of the Ninkondi in PvP. Reduced the damage of all staff weapons in PvP. Reduced the melee slam radius of Heat Sword, Dual Heat Swords and Dex Dakra in PvP. Reduced the damage of the Braton series in PvP. All weapons now have individual ammo pools. Kulstar damage increased in PvP. Penta series damage increased in PvP. Angstrum damage increased in PvP. Reduced the distance of Bullet Jump in PvP. Reduced the damage of Bullet Jump Launch in PvP. Energy Gain rate has been reduced in PvP. Melee Auto Target angle reduced in PvP. Channeling Energy cost reduced from 10 to 5 in PvP. Increased the damage mitigation of dodge in PvP. Shield regeneration delay increased in PvP. Reduced the radius of channeled explosions from Glaive projectiles in PvP. Damage reduced on Oberon’s Smite projectiles in PvP. In team game modes, Warframe and weapon energy colours are now team based. Energy pickups reduced in Gas Works. Nyx will now drop the Cephalon when using Absorb. (/wiki/Update_17#Update_17.4.5) (Update 17) Update 17.4.5 (2015-09-23) The Amphis and Tipedo are now available for use in Conclave. Changed the Spry Sights Mod polarity back to V. Reduced the damage of all non-dagger melee weapons in PvP. (/wiki/Update_17#Hotfix_17.4.3) (Update 17) Hotfix 17.4.3 (2015-09-16) Fixed incorrect description in the Broad Eye Mod. (/wiki/Update_17#Update_17.4) (Update 17) Update 17.4 (2015-09-09) New mods available for purchase from Teshin: Overview (Rifle Mod) - Increases Field of View while Gliding. Air Recon (Pistol Mod) - Increases Field of View while Gliding. Broad Eye (Shotgun Mod) - Increases Field of View while Gliding. Reduced the damage radius of the Penta series in PvP. (/wiki/Update_17#Hotfix_17.3.1) (Update 17) Hotfix 17.3.1 (2015-09-04) Made further improvements to hitches during loadout changes mid-match. Reduced the damage of the Penta series in PvP. Decreased the recovery time of targets hit by Oberon’s Reckoning in PvP. Increased the damage of Zephyr’s Dive Bomb in PvP. (/wiki/Update_17#Update_17.3) (Update 17) Update 17.3 (2015-09-02) Made some improvements to hitches or disconnects occurring for players when switching Loadouts mid-match. Expect additional fixes to this issue in the near future. Heartseeker Conclave Mod is now available from Teshin Heartseeker (Daggers only): Lock onto targets at close range with a melee weapon, but reduces blocking effectiveness. The Ceramic Dagger, Dark Dagger, Heat Dagger, Karyst and Sheev can now be used in PvP. The Penta, Hek, and Cernos can now be used in PvP. Energy orbs will now start to appear 2 minutes after the start of a match. Reduced the damage of Frost’s Freeze in PvP. Reduced the damage of Frost’s Avalanche in PvP. Fixed Teshin’s VO not properly playing mid-match. (/wiki/Update_17#Update_17.2.4) (Update 17) Update 17.2.4 (2015-08-26) Players can now change their loadouts to any existing saved loadouts mid-mission between spawns. The Silva and Aegis is now available for us in PvP! End of Mission rewards are no longer doubled for the winning teams. Decreased the health of Frost's Snowglobe in PvP. Frost's Avalanche damage reduced in PvP Ash's Bladestorm damage reduced in PvP Saryn's Contagion duration increased in PvP Volt's Shock damage increased in PvP Increased damage and decreased speed Ember's Fireball in PvP Increased damage of Strun series in PvP. Latron series damage decreased in PvP Burston Prime damage decreased in PvP Tiberon damage decreased in PvP Sybaris damage decreased in PvP Reduced the amount of additional block percentage on Impenetrable Offense mod. The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate. Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed. Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens. Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows: Jat Kittag from 10 meters to 6 meters. Gram and Galatine from 5 meters to 4 meters. It is no longer possible to be knocked down while in air from a melee slam. (/wiki/Update_17#Update_17.2) (Update 17) Update 17.2 (2015-08-19) Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Pangolin, Ether Reaper, Hate, Reaper Prime, and Plasma Sword can now be used in PvP. Skana and Skana Prime damage has been increased in PvP. Nikana series damage has been decreased in PvP. Kronen and Boltace damage has been decreased in PvP. Anku damage has been decreased in PvP. The Gorgon series of weapons has had their damage increased in PvP. Removed the Focused Kill Streak Stopped Challenge. Increased the recover speed from stagger or stun attacks in PvP. New Conclave Mods have been added to Conclave Challenge reward tables. Bows now have their ammunition capped at 30 in Conclave. Teshin will now count down the end of Conclave matches. (/wiki/Update_17#Hotfix_17.1.4) (Update 17) Hotfix 17.1.4 (2015-08-13) Reduced the damage of Twin Grakatas in PvP. Changed the Katana slide attack damage to be consistent with all PvP slide attacks. Increased the speed of Buzlok’s homing projectiles in PvP. Increased the damage of Glaive and Glaive Prime in PvP. (/wiki/Update_17#Update_17.1) (Update 17) Update 17.1 (2015-08-12) The Galatine has been enabled for use in Conclave. The Magistar has been enabled for use in Conclave. The Scindo and Scindo Prime have been enabled for use in Conclave. The Jat Kittag has been enabled for use in Conclave. The Nikana and Dragon Nikana have been enabled for use in Conclave. Decreased the accuracy penalty of the Lucky Shot Mod. Increased the effectiveness of many secondary weapons in Conclave. Reduced the radius of Bullet Attractor in Conclave. Reduced the damage of the Boltace in Conclave. Reduced the damage of Slash Dash in Conclave. Increased the damage of the Dera in PvP. Increase the damage of the Karak in PvP. Increased the damage of the Strun series in PvP. Increased the damage of the Sybaris in PvP. Increased the damage of the Latron series in PvP. Increased the damage of Saryn’s Venom in PvP. Increased the damage of Saryn’s Miasma in PvP. Increased the energy drain of Nyx’s Absorb in Pvp. Nyx’s Mind Control no longer causes players to drop the Cephalon in Cephalon Capture. Adjusted the angle and velocity of jump pads on Derelict Chambers. Adjusted the hitbox of headshots in Conclave. New PvP Challenges have been added to the Challenge rotation. (/wiki/Update_17#Hotfix_17.0.5) (Update 17) Hotfix 17.0.5 (2015-08-07) Targets put to sleep by Equinox will be invulnerable until awakened. Changes made to melee stances Reduced the damage of the Kulstar in PvP. Reduced resistance to self-damage in PvP. Increased the damage of the Tetra in PvP. (/wiki/Update_17#Hotfix_17.0.4) (Update 17) Hotfix 17.0.4 (2015-08-06) Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot. Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack. (/wiki/Update_17#Hotfix_17.0.3) (Update 17) Hotfix 17.0.3 (2015-08-04) Reduced the damage of Lex Prime in PvP. Reduced the health of Frost’s Snow Globe in PvP. Reduced the range of Nyx’s Mind control in PvP. Reduced duration of Nyx’s Mind Control in PvP Reduced damage and range of Excalibur’s Slash Dash in PvP. Reduced casting animation speed of Valkyr's Paralysis in PvP. Duration increased of Equinox’s Rest in PvP. The first hit on a Target that is affected by Equinox’s Rest does no damage and wakes them up in PvP. The prompt to wake up a teammate affected by Rest will no longer show up on yourself in PvP. Increased the Wake Up animation speed from Rest in PvP. Hydraulic Barrel/Gauge/Chamber mod Magazine Capacity penalty reduced to -10%. Loaded/Full/Maximum Capacity mod Reload speed penalty reduced to -15%. Loose Chamber/Magazine/Hatch Weapon Recoil penalty reduced to 50%. Fixed Anticipation mod to give immunity to all stagger types in PvP. Almost all available primary weapons increased in effectiveness in PvP. Standing rewards from Conclave Challenges no longer count towards the daily limit. (/wiki/Update_17#Update_17.0) (Update 17) Update 17.0 (2015-07-31) Conclave now features Daily Challenges! Completing a Daily Challenge will earn players additional Standing with Teshin’s Conclave. Three new maps have been added to Conclave: Spire (Cephalon Capture) Apex (Annihilation / Team Annihilation) (Docking Bay) The Pit (Annihilation / Team Annihilation) (Shipyards) The following Mods have been added to Conclave, and can be purchased with Standing through Teshin: Meteor Munitions - Pistol: Converts 20% of damage to Impact. Impaler Munitions - Pistol: 20% of damage to Puncture. Razor Munitions - Pistol: 20% of damage to Slash. Comet Rounds - Rifle: 20% of damage to Impact. Ripper Rounds - Rifle: 20% of damage to Puncture. Serrated Rounds - Rifle: 20% of damage to Slash. Crash Shot - Shotgun: Converts 20% of damage to Impact. Shred Shot - Shotgun: 20% of damage to Puncture. Flak Shot - Shotgun: 20% of damage to Slash. Counterweight - Melee: Converts 20% of damage to Impact. Serrated Edges - Melee: Converts 20% of damage to Puncture. Sharpened Blade - Melee: Converts 20% of damage to Slash. Enguard - Immune to Knockdown for 8 seconds after being knocked down. Anticipation - Immune to Stagger for 8 seconds after being staggered. Impenetrable Offense - Increases effectiveness of blocking by 50%, decreases melee attack speed by -20% Strafing Slide - Rifle: 20% reduction in recoil and spread when firing while sliding. Gun Glide - Pistol: 20% reduction in recoil and spread when firing while sliding. Double-Barrel Drift - Shotgun: 20% reduction in recoil and spread when firing while sliding. Overcharged - Up to 25 respawn energy converted at 200% to Overshields. Spring-Loaded Broadhead - Daikyu: Increased damage by up to 30% if the target is over 20m away. The following mods have been added to the Conclave End of Mission rewards: Adrenaline Boost - Increase Energy by 25% but reduces health by 20%. Hastened Steps - Increase Sprint speed by 20% but reduces shield capacity by -50. Heightened Reflexes - Quicken casting speed by 20% but reduces energy efficiency by -20%. Feathered Arrows - Bow: Increase flight speed by 60% but reduces damage by -20%. The following Mods have been removed from Conclave: Surefooted Handspring Aviator Saryn is now available for use in Conclave. Zephyr is now available for use in Conclave. The Burston, Opticor, Miter, Hind, Grinlok, Marelok, Twin Gremlins, Tiberon, Tetra, Buzlok, Attica, Vasto, Seer and Supra are now available for use in Conclave. This list includes all weapon variants. Tempo Royale stance re-enabled and all other available stances have had their damage/status effects adjusted in PvP. Match time reduced from 15 minutes to 10. Credits are now rewarded at End of Mission based on Conclave rank and Standing gained. All players now have +50% recovery speed from knockdowns in Conclave. All players now generate Energy while alive and the rate increases during Energy Surge. A percentage of Affinity gained is converted into Energy. Affinity boosters do not increase this amount. Players killed holding Energy will now keep up to 25 energy on respawn. Orb respawn time increased significantly. The movement speed for Oro towards players has been increased. Shield resistance to puncture damage has been increased slightly. Clients will now receive a message when being kicked from a match due to being AFK. Sicarus damage increased in PvP. Sybaris damage increased in PvP. Viper series damage increased in PvP. Lato series damage increased in PvP. Atomos damage increased in PvP. Magnus damage increased in PvP. Latron series damage increased in PvP. Dera damage increased in PvP. Bo series damage increased in PvP. Vectis series headshot multiplier increased to 3x and their damage reduced in PvP. Ember's Fireball damage and speed has been reduced in PvP. Frost's Freeze damage and slow duration has been reduced in PvP. Frost's Avalanche damage has been reduced in PvP. Nyx's Psychic Bolts speed has been increased and lifetime decreased in PvP. Targets under Nyx’s mind control can no longer damage her in PvP. Nyx’s mind control duration and range reduced in PvP. Nyx's Absorb damage has been increased in PvP. Mag's Pull damage has been reduced in PvP. Mag's Bullet Attractor radius and lifespan has been decreased in PvP. Mag's Crush damage has been increased in PvP. Valkyr's Warcry slow on enemies has been reduced in PvP. Volt's Shock damage has been reduced in PvP. Volt's Overload damage has been reduced in PvP. Rhino's Charge damage and range has been reduced in PvP. Knock down added to Rhino’s Charge in PvP. Rhino's Roar duration has been increased and range decreased in PvP. Oberon Smite damage and range has been decreased in PvP. Oberon's Hallowed Ground damage reduced in PvP. Chroma’s Vex Armor duration increased in PvP. (/wiki/Update_16#Update_16.11) (Update 16) Update 16.11 (2015-07-07) Ash and Ash Prime are now available for use in Conclave. Vectis and Vectis Prime are now available for use in Conclave. (/wiki/Update_16#Update_16.10) (Update 16) Update 16.10 (2015-06-25) The Tainted Mag Mod has been removed from use in Conclave. (/wiki/Update_16#Update_16.9) (Update 16) Update 16.9 (2015-06-17) Excalibur has been rebalanced for PvP in accordance with his recent overhaul. (/wiki/Update_16#Update_16.8) (Update 16) Update 16.8 (2015-06-10) The first map will now be selected randomly in all Conclave game types. Players will no longer spawn in waves in Team Annihilation. Host Migration can now occur during Team Select screen. (/wiki/Update_16#Hotfix_16.7.2) (Update 16) Hotfix 16.7.2 (2015-06-05) The Lucky Shot PvP Mod is now compatible with Bows. (/wiki/Update_16#Update_16.7) (Update 16) Update 16.7 (2015-06-04) Cephalons in Cephalon Capture have received a visual update! The following mods have been disabled in PvP: Magazine Warp, Slip Magazine, Burdened Magazine, Stabilizer, Steady Hands, Fast Hands, Quick Draw, Tactical Pump and Terminal Velocity. They have been replaced with PvP specific versions that have been added to the Mission Rewards of all PvP game types. The Anku is available for use in PvP. Reduced the damage of Strun Wraith in PvP. (/wiki/Update_16#Hotfix_16.6.1) (Update 16) Hotfix 16.6.1 (2015-05-28) Respawn timers are now independent for each player killed instead of respawning players in communal ‘waves’ in Annihilation. Health orbs now heal for 50 HP in PvP. Reduced the range and damage of Ember’s World on Fire in PvP. Oro pickups in Annihilation are now colored red. Braton stats fixed in the Conclave Arsenal. Warframe Ability projectiles no longer deal double damage to players on headshots. The Forfeit Timer will now properly activate when there’s only one player in Annihilation. (/wiki/Update_16#Update_16.6) (Update 16) Update 16.6 (2015-05-27) Weapons in the Conclave Arsenal will now display their Impact, Puncture and Slash values. The amount of ammo collected from ammo pickups has been increased. Ammo pool is now capped at the amount of ammo you start with. Frost's Freeze damage has been reduced in PvP. Ember's Fireball damage has been reduced in PvP. Mag's Pull damage has been reduced in PvP. Volt's Shock damage has been reduced in PvP. Excalibur's Slash Dash damage has been increased in PvP. Oberon's Smite damage has been decreased in PvP. Strun’s damage has been increased in PvP. MK1 Strun’s damage has been increased in PvP. MK1 Braton’s damage has been decreased in PvP. Strun Wraith’s damage has been decreased in PvP. All Latron series weapon damage has been decreased in PvP. Daikyu’s damage has been decreased in PvP. (/wiki/Update_16#Hotfix_16.5.6) (Update 16) Hotfix 16.5.6 (2015-05-19) Players will no longer receive experience for returning the Cephalon in Cephalon Capture. Players will now drop 1 energy orb for every 25 energy they had stored at their time of death. Oro obtained and kills earned will no longer be recorded on the scoreboard after victory has been declared and the match has ended. All new mods that were not able to be equipped after purchasing from Teshin have been fixed Increased the damage of the Tigris in PvP. Empty Energy Stations will instantly spawn orbs when Energy Surge is initiated. Energy Surge will now activate in Annihilation at 80 total kills or 20 kills for one player. Oro will now move towards the player that damages another player just before they are killed by the environment. Changed the visual effect of Oro pickups in Annihilation. (/wiki/Update_16#Hotfix_16.5.5) (Update 16) Hotfix 16.5.5 (2015-05-14) Proximity triggers for automatic doors in the Docking Bay map will have been made larger to ensure smoother navigation through the map. Improved visual effects will make Conclave game mode selection look more obvious. (/wiki/Update_16#Hotfix_16.5.3) (Update 16) Hotfix 16.5.3 (2015-05-13) Players in Cephalon Capture will now be notified of which player stole their Cephalon. Oro will now be dropped by a player who self-kills. This Oro can also be recovered or claimed. The amount of Oro needed to claim victory in Annihilation modes has been reduced from 30 to 25. Increased Conclave standing gains from XP to be 2x the amount of normal Syndicate standing. Changed the Conclave Annihilation Scoreboards to better highlight how ranking works: We renamed the ‘Technique’ column Oro. We now display Oro in the first column as it is the stat that determines rank. Added Teshin “Free For All” call out in Conclave Annihilation mode. (/wiki/Update_16#Hotfix_16.5.2) (Update 16) Hotfix 16.5.2 (2015-05-13) Reduced the number of projectiles and damage of Oberon’s Smite in the Conclaves. Slowed down magnetism speed of Oros in Annihilation and Team Annihilation. Removed some collision volumes from the Freight Line conclave map. Reduced the volume of Grineer music in the Conclaves. (/wiki/Update_16#Hotfix_16.5.1) (Update 16) Hotfix 16.5.1 (2015-05-12) Adjusted the time before Teshin’s VO intro to Annihilation begins. (/wiki/Update_16#Update_16.5) (Update 16) Update 16.5 (2015-05-12) Two new game modes have been added to Conclave! Work with your fellow Tenno to shut down the enemy team in Team Annihilation, capturing Oro dropped from each player kill to earn points toward victory. Want to prove your superiority in combat alone? Join in Annihilation and work against 7 other Tenno in a Deathmatch free-for-all. New Maps: The following maps are now available in the Annihilation and Team Annihilation Conclave map rotation! Canyon Settlement Freight Line Navigation Array Docking Bay Valkyr is now available for use in Conclave. Ember is now available for use in Conclave. Oberon is now available for use in Conclave. New Title, Hurricane, available from Conclave Syndicate. Chat channels and Waypoints are now Team Only. Tempo Royale stance has been temporarily removed from PvP. Malicious Raptor and Four Riders stances enabled in PvP. The following weapons are now available for use in Conclave: Dera, Dera Vandal, Boltor, Boltor Prime, Tonfa, Heat Sword, Dual Heat Swords, Glaive, Glaive Prime, Kestrel, Fragor, Wraith Karak. Players will now be timed out after 60 seconds of inactivity in Conclave. Rhino Charge damage increased. Chroma’s Vex armour duration increased. Players under control of Nyx’s Mind Control or Chaos will no longer see the FX on their Warframe. MK1 Braton damage increased in PvP. Karak damage increased in PvP. Grakata damage increased in PvP. Gorgon damage increased in PvP. Magnus series damage increased in PvP. Sicarus series damage increased in PvP. AKLato damage decreased in PvP. Skana series damage increased in PvP. Martial Magnetism mod effects only applied with the melee weapon equipped. Headshot damage multiplier no longer applied to radial damage. Projectile weapons now display their damage correctly in the stats section of the Conclave Arsenal. Slow debuffs now effect melee weapon speed. XP for kills in Capture the Cephalon significantly reduced. XP for capturing the Cephalon raised to 5000 XP and is awarded to every member of the team. 2500 XP awarded for returning your team’s Cephalon. New Conclave Mods Valkyr: Hysteria - Hysterical Fixation- Decreases initial duration of Hysteria, but increases duration by 5 seconds for each kill. Ember: Fire Blast - Purifying Flame - Allies that enter the fire will have up to 4 debuffs removed. Oberon: Reckoning - Defiled Reckoning - Health Orbs created by kills from Reckoning are invisible/unusable to enemies for 10 seconds Overcharge Detectors - Exposes enemies within 30 meters, who are at their maximum energy capacity Surplus Diverters - Gain 6 energy, upon replenishing shields completely without interruption after they have been deactivated Recuperate - 20% Chance to restore health on kill (Pistol) Calculated Victory - 20% Chance to restore shield on Kill (Pistol) Stand Ground - Blocking reduces damage taken from enemy abilities by 60% Recover - 20% chance to restore health on kill (Rifle) Vanquished Prey - 20% chance to restore shield on kill (Rifle) Momentary Pause - 20% chance to restore health on kill (Shotgun) Prize Kill - 20% chance to restore shield on kill (Shotgun) Follow Through - 6 energy gained on enemy kill (Frame) Quick Charge - -20% shield recharge delay (Frame) (/wiki/Update_16#Hotfix_16.4.5) (Update 16) Hotfix 16.4.5 (2015-05-06) Reduced the damage of all Cestra weapons in PvP. (/wiki/Update_16#Hotfix_16.4.3) (Update 16) Hotfix 16.4.3 (2015-04-24) Increased the damage of the Sybaris in PvP. Made terrain adjustments to help make wall running smoother on The Lost Halls Conclave Map. (/wiki/Update_16#Update_16.4) (Update 16) Update 16.4 (2015-04-23) New Conclave Mods: The following mods are only usable in Conclave: Nyx - Absorb - Singularity: Creates a ring every 3 seconds that drags in enemies at 9 meters per second. New Conclave Map: The Lost Halls. Nyx and Nyx Prime are now usable in PvP. The Braton Vandal is now usable in PvP. Added an audio cue when 4 total captures have taken place across the match, reminding players that all energy dispenser locations now give 50 energy. Energy dispensers will now produce orbs of 50 energy at 5 minutes remaining in the match.. Maps will now shuffle in PvP, giving more of an unpredictable variety. Increased the respawn time for Energy Orbs from 25 to 45 seconds. Decreased the Lex’s damage in PvP. Decreased the damage of Mag’s Pull in PvP. Increased Stamina consumption when blocking with all Bo weapons in PvP. Reduced the damage of all Bo weapons in PvP. Increase Stamina drain when blocking with the Gram in PvP. Increased the Energy cost of channeled melee hits from 5 to 10. Increased the damage of all Strun and Boar weapons in PvP. Reduced the damage of the Dex Dakra in PvP. Volt’s Electric Shield is now more visible when used with dark/black energy. Melee weapons no longer get a headshot bonus in PvP. The following weapons have now been balanced for use in PvP: Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris. Martial Magnetism Changes: Extra stamina cost is now applied to missed swings Magnetism is not applied to a target if you do not have the full amount of Stamina required to attack (/wiki/Update_16#Hotfix_16.3.5) (Update 16) Hotfix 16.3.5 (2015-04-17) Increased the damage of Sicarus weapons in PvP. (/wiki/Update_16#Hotfix_16.3.2) (Update 16) Hotfix 16.3.2 (2015-04-14) Slightly reduced the damage of Soma and Soma Prime in PvP. (/wiki/Update_16#Hotfix_16.0.2) (Update 16) Hotfix 16.0.2 (2015-03-21) Reduced the HP of Rhino’s Ironskin in PvP. Reduced the damage of Paris Prime in PvP. Made various lighting lighting improvements to Cephalon Capture’s Orokin tileset. Improved textures of Cephalon Capture objectives. Teshin will now speak a little more quickly in Cephalon Capture. (/wiki/Update_16#Update_16.0) (Update 16) Update 16.0 (2015-03-19) Introduced Conclave Syndicate, Teshin, and Cephalon Capture. Cephalon Capture is our latest PvP game mode available on the Conclave Console in the Liset, and with its arrival come a slew of new changes to our existing PvP system. The following are a list of general changes to PvP immediately available in Update: Sanctuary: Players will only be allowed to select Warframes from an existing list of warframes balanced exclusively for PvP 2.0. This list will be expanded upon in future Updates and currently includes: Mag Chroma Excalibur Frost Rhino Volt Players will be limited to Weapons and Mods that have balanced exclusively for PvP. This list will be expanding upon in future Updates. Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’. Cephalon Capture has three maps on launch that will rotate between rounds! Cephalon Capture now features Challenges that can be unlocked while fighting against your fellow Tenno. With our expansion to PvP 2.0 comes a new figure to guide Tenno through the Conclave’s trials and toward the path of enlightenment. Teshin, a survivor of the Orokin Era, disagrees with the Lotus’ policies and strives to see Tenno break free of that which restrains their potential. Teshin and the Conclave Syndicate have established their presence in the Northern Wing of any Relay, and offer unique Syndicate rewards for Tenno who represent Teshin when participating in Conclave PvP. See Also [ (/wiki/Conclave?veaction=edit§ion=28) (Edit section: See Also) ] (/wiki/PvP) (PvP) PvP (/wiki/Mission) (Mission) Missions (/wiki/Weapon_Comparison/Conclave) (Weapon Comparison/Conclave) Weapon Comparison/Conclave (/wiki/Syndicate) (Syndicate) Syndicates (/wiki/Relay) (Relay) Relay Factions (/wiki/Arbiters_of_Hexis) (ArbitersofHexisSigil) (/wiki/Arbiters_of_Hexis) Arbiters of Hexis • (/wiki/Cephalon_Suda) (CephalonSudaSigil) (/wiki/Cephalon_Suda) Cephalon Suda • (/wiki/New_Loka) (NewLokaSigil) (/wiki/New_Loka) New Loka • (/wiki/Red_Veil) (RedVeilSigil) (/wiki/Red_Veil) Red Veil • (/wiki/Steel_Meridian) (SteelMeridianSigil) (/wiki/Steel_Meridian) Steel Meridian • (/wiki/The_Perrin_Sequence) (PerrinSequenceSigil) (/wiki/The_Perrin_Sequence) The Perrin Sequence Neutral (/wiki/Cephalon_Simaris) (CephalonSimarisSigil) (/wiki/Cephalon_Simaris) Cephalon Simaris • (/wiki/Conclave) (ConclaveSigil) Conclave (/wiki/Open_World) (Open World) Open World (/wiki/Cetus) (Cetus) Cetus (/wiki/Ostron) (OstronSigil) (/wiki/Ostron) Ostron • (/wiki/The_Quills) (TheQuillsSigil) (/wiki/The_Quills) The Quills (/wiki/Fortuna) (Fortuna) Fortuna (/wiki/Solaris_United) (SolarisUnited1) (/wiki/Solaris_United) Solaris United • (/wiki/Ventkids) (VentkidsIcon) (/wiki/Ventkids) Ventkids • (/wiki/Vox_Solaris_(Syndicate)) (VoxSolarisIcon) (/wiki/Vox_Solaris_(Syndicate)) Vox Solaris (/wiki/Necralisk) (Necralisk) Necralisk (/wiki/Entrati) (EntratiIcon) (/wiki/Entrati) Entrati • (/wiki/Necraloid) (NecraloidIcon) (/wiki/Necraloid) Necraloid (/wiki/Star_Chart) (Star Chart) Star Chart (/wiki/Chrysalith) (Chrysalith) Chrysalith (/wiki/The_Holdfasts) (TheHoldfastsIcon) (/wiki/The_Holdfasts) The Holdfasts (/wiki/Sanctum_Anatomica) (Sanctum Anatomica) Sanctum Anatomica (/wiki/Cavia) (Cavia Syndicate Logo 1) (/wiki/Cavia) Cavia (/wiki/Orbiter#Drifter's_Camp) (Orbiter) Drifter's Camp (/wiki/Kahl%27s_Garrison) (GarrisonIcon) (/wiki/Kahl%27s_Garrison) Kahl's Garrison Event (/wiki/Operational_Supply) (OperationSyndicateSigil) (/wiki/Operational_Supply) Operational Supply • (/wiki/Nightwave) (NightwaveSyndicate) (/wiki/Nightwave) Nightwave (/wiki/Standing) (Standing) Standing • (/wiki/Syndicate_Medallions) (Syndicate Medallions) Syndicate Medallions • (/wiki/Syndicate_Radial_Effects) (Syndicate Radial Effects) Syndicate Radial Effects Lorem ipsum dolor sit amet Categories (/wiki/Special:Categories) (Special:Categories) Categories : (/wiki/Category:Syndicates) (Category:Syndicates) Syndicates (/wiki/Category:Updateme) (Category:Updateme) Updateme (/wiki/Category:PvP) (Category:PvP) PvP (/wiki/Category:Missions) (Category:Missions) Missions (/wiki/Category:Mechanics) (Category:Mechanics) Mechanics (/wiki/Category:Update_16) (Category:Update 16) Update 16 Add category Cancel Save Languages (https://warframe.fandom.com/de/wiki/Conclave) Deutsch (https://warframe.fandom.com/es/wiki/PvP) Español (https://warframe.fandom.com/fr/wiki/Conclave) Français (https://warframe.fandom.com/ru/wiki/%D0%9A%D0%BE%D0%BD%D0%BA%D0%BB%D0%B0%D0%B2) Русский Community content is available under (https://www.fandom.com/licensing) CC-BY-SA unless otherwise noted. 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