Mirage Prime

Disco Ball of Death | Prism Guard Nuke Mirage

by — last updated 2 months ago (Patch 36.0)

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Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.

270 VOTES
2 COMMENTS
1
Hall of Mirrors
2
Nourish
3
Eclipse
4
Prism

ITEM RANK

30

3 / 74

APPLY CONDITIONALS

ENERGY
641
HEALTH
300
SHIELD
410
SPRINT SPEED
1.2
DURATION
254%
EFFICIENCY
45%
RANGE
124%
STRENGTH
139%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
1,032
9
Prism Guard

Prism Guard

Prism Augment: Prism follows above Mirage. Duration changed to 4s.

Mirage

6
Rolling Guard

Rolling Guard

On Dodge:

Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

WARFRAME

8
Blind Rage

Blind Rage

+99% Ability Strength

-55% Ability Efficiency

WARFRAME

7
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

11
Overextended

Overextended

+90% Ability Range

-60% Ability Strength

WARFRAME

7
Equilibrium

Equilibrium

Health pickups give +110% Energy. Energy pickups give +110% Health.

WARFRAME

7
Primed Flow

Primed Flow

+185% Energy Max

WARFRAME

8
Narrow Minded

Narrow Minded

+99% Ability Duration

-66% Ability Range

WARFRAME

↑14
Brief Respite

Brief Respite

On Ability Cast:

Squad converts 150% of Energy spent to Shields while Overshields are inactive

AURA

8
Primed Sure Footed

Primed Sure Footed

+100% Chance to Resist Knockdown

WARFRAME

Arcane Aegis

Arcane Aegis

Molt Augmented

Molt Augmented

Guide
2 Comments
Mirage Prime builds
Builds by ninjase

Disco Ball of Death | Prism Guard Nuke Mirage

INTRODUCTION

Use prism, a disco ball of death, to shoot lasers to wipe out entire rooms rapidly.

Each cast of 4 shoots 20 lasers which track enemies dealing 250 radiation damage tick twice a second, with each tick increasing damage of all lasers
by 25% (or 50% with Solar Eclipse active). This means at around 200 strength and assuming a dense map where all 20 lasers constantly tick twice a second, after the first second each laser will deal 30,000 damage per tick. After 6s, each laser will deal 180,000 damage per tick. Across a 10s Prism lifespan, the total potential cumulative damage across a single laser is approximately 3 million damage and across all lasers is 63 million damage.

Normally a single laser can only target one enemy at a time, but with an attractor bubble such as Scourge alt fire or Void status (xata's whisper/amp), you can force the prism to rapidly pass THROUGH the enemy causing all 20 lasers to hit them simultaneously, meaning you could be rapidly building up damage on a single target up of up to 1 million damage per second after just one second. This allows you to instantly kill basically any enemy, even up to levelcap without armor strip.

PLAYSTYLE

  1. Cast Hall of Mirrors (tap 1) and Solar Eclipse (make sure to invert controls and tap 3) and keep active at all times. Holograms help draw away enemy fire
  2. Keep Nourish active (optional)
  3. Use Scourge alt-fire to create attractor bubbles
  4. Cast 4 and run headfirst into enemies so the prism is picked up by bubbles

Archon Shards
2-3 tauforged Cast Speed Shards are mandatory.
Put remainder of shards into duration.

BUILD SPECIFICS

Duration
High duration is required to increase the very short Prism Guard duration and reduce channelling drain. The longer Prism lasts, the more damage it can build up.

Efficiency/Energy
[Primed Flow] and [Equilibrium] are for energy. Use [Seismic Bond] on sentinel e.g. [Diriga] to give free 30% efficiency.

Range
A little positive range helps increase the prism laser radius and prism blind radius.

Strength
Positive strength boosts prism damage.

Other mods
[Prism Guard] augment is compulsory so you can actually guide the ball towards enemy density rather than rely on chance, and is also required for the attractor bubble interaction. If you plan on playing in very small rooms only, you might be able to drop the augment and pump up efficiency with [Fleeting Expertise].

If no cast speed shards, [Natural Talent] is absolutely compulsory to shorten the ridiculously long cast animation of prism.

[Rolling Guard] is optional and flexible for [Umbral Intensify] or [Augur Secrets]

[Brief Respite] is needed for survivability.

Arcanes
Energy is important for energy recovery
Molt augmented is required to hit strip threshold for terrify.

ARSENAL

[Scourge] is the best weapon for Prism [Mirage]. [Scourge] can set up a headshot attracting bubble that can suck in the prism if you run through it, and rapidly accelerate the damage buildup due to a special interaction. You can use this to deal with single targets eg acolytes/Thrax/Demolysts. You can also use [Scourge] as a primer (since it has innate corrosive and you run viral, you can get viral,corrosive,magnetic,radiation,heat,impact. https://overframe.gg/build/708470/

Grimoire is optional to give more energy regen via Xata invocation as well as free Shield Recharge delay reduction/shield regen via Fass Canticle. https://overframe.gg/build/569013/

You can use an AOE primer like [Epitaph], [Kuva Nukor] or even [Kuva Ogris] to magnify the damage of your lasers. Viral magnifies all damage to health by up to 4.25x while magnetic magnifies all damage to shields by up to 4.25x.

Epitaph primer: https://overframe.gg/build/235422/epitaph/epitaph-primer/
Kuva Nukor primer: https://overframe.gg/build/235421/kuva-nukor/kuva-nukor-primer/
Kuva Ogris primer: https://overframe.gg/build/235335/kuva-ogris/kuva-ogris-primer/

Sentinel
Can use Diriga/[Dethcube] with [Seismic Bond] to increase channeling efficiency and provide healtenergy orbs

Can use Helios with Seismic Bond and Vicious bond to both strip armor and give efficiency:
https://overframe.gg/build/542050/helios-prime/helios-prime-aoe-armor-strip-passive-shield-gating/