Wisp Prime

Breaching the Redline | Red Crit Weapon Platform Wisp

by — last updated 8 months ago (Patch 35.0)

4226,540

Wisp Prime’s gilded splendor haunts the battlefield. Allies welcome her interdimensional beauty.

19 VOTES
3 COMMENTS
1
Reservoirs
2
Wil-O-Wisp
3
Breach Surge
4
Energized Munitions

ITEM RANK

30

1 / 74

APPLY CONDITIONALS

ENERGY
855
HEALTH
370
SHIELD
370
SPRINT SPEED
1.25
DURATION
306%
EFFICIENCY
45%
RANGE
79%
STRENGTH
199%
ARMOR
210
Damage Reduction
41.2%
EFFECTIVE HIT POINTS
1,122
8
Archon Stretch

Archon Stretch

+45% Ability Range

Abilities that deal ⚡Electricity Damage restore +? Energy/s over ?s.

WARFRAME

7
Critical Surge

Critical Surge

Breach Surge Augment: Teleporting to a Reservoir costs 50% Energy and grants 5% Critical Chance to Primary Weapons per meter traveled for 9s. Maximum 350% Critical Chance.

Wisp

8
Blind Rage

Blind Rage

+99% Ability Strength

-55% Ability Efficiency

WARFRAME

7
Primed Flow

Primed Flow

+185% Energy Max

WARFRAME

8
Narrow Minded

Narrow Minded

+99% Ability Duration

-66% Ability Range

WARFRAME

13
Constitution

Constitution

+40% Faster Knockdown Recovery

+28% Ability Duration

WARFRAME

7
Augur Message

Augur Message

+24% Ability Duration

⬤○○○○○

40% Energy spent on abilities is converted to Shields.

SET: WARFRAME

7
Primed Continuity

Primed Continuity

+55% Ability Duration

WARFRAME

↑14
Growing Power

Growing Power

On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

AURA

8
Primed Sure Footed

Primed Sure Footed

+100% Chance to Resist Knockdown

WARFRAME

Molt Efficiency

Molt Efficiency

Arcane Energize

Arcane Energize

Guide
3 Comments
Wisp Prime builds
Builds by ninjase

Breaching the Redline | Red Crit Weapon Platform Wisp

342% duration gives 30s [Critical Surge] and 17s Energized Munitions.

[Critical Surge] buffs can be stacked infinitely as long as the buff is LESS than 250%. If you hit the 250% cap, this instance will NOT stack with the existing buffs.
For example, if you get four 200% [Critical Surge] buffs, each will be on their individual timer of 30s but will NOT disappear or be overriden by each subsequent buff, resulting in at least 20s of overlapping buffs giving 800% cc. The minimum distance you need to be from a mote in order to teleport is 10m. This means you need to be sufficiently far away (>10m) but not TOO far otherwise you will exceed the 250% cap. This is why Rank 1 [Critical Surge] is used, because at rank 1 each meter travelled only gives 5% cc x strength. At 224% strength, you need to exceed 22m teleport distance to hit 250%, giving you plenty of leeway (10m to 22m) to hit a value under 250%.

To speed up stacking, you can plant a mote, waypoint it, then travel exactly 20m away and plant another one, then proceed to ping pong teleport between them. Each teleport should get you roughly 200% cc, 5 teleports giving 1000% cc.

Arcanes:
Molt Efficiency to maximise duration
Arcane Energize flexible for Molt Augmented, just make sure you teleport within 17m distance instead of 22m.

Archon Shards:
2 amber cast speed
3 crimson duration