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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Valkyr?action=edit) in: (/wiki/Category:Valkyr) (Category:Valkyr) Valkyr , (/wiki/Category:Warframes) (Category:Warframes) Warframes , (/wiki/Category:Females) (Category:Females) Females , and 5 more (/wiki/Category:Update_11) (Category:Update 11) Update 11 (/wiki/Category:Valkyr_Prime) (Category:Valkyr Prime) Valkyr Prime (/wiki/Category:Update_19) (Category:Update 19) Update 19 (/wiki/Category:Articles_with_unsourced_statements) (Category:Articles with unsourced statements) Articles with unsourced statements (/wiki/Category:Speculation) (Category:Speculation) Speculation English (https://warframe.fandom.com/de/wiki/Valkyr) Deutsch (https://warframe.fandom.com/es/wiki/Valkyr) Español (https://warframe.fandom.com/fr/wiki/Valkyr) Français (https://warframe.fandom.com/hu/wiki/Valkyr) Magyar (https://warframe.fandom.com/it/wiki/Valkyr) Italiano (https://warframe.fandom.com/ja/wiki/Valkyr) 日本語 (https://warframe.fandom.com/ko/wiki/Valkyr) 한국어 (https://warframe.fandom.com/nl/wiki/Valkyr) Nederlands (https://warframe.fandom.com/pl/wiki/Valkyr) Polski (https://warframe.fandom.com/pt-br/wiki/Valkyr) Português do Brasil (https://warframe.fandom.com/ru/wiki/%D0%92%D0%B0%D0%BB%D1%8C%D0%BA%D0%B8%D1%80%D0%B8%D1%8F) Русский (https://warframe.fandom.com/tr/wiki/Valkyr) Türkçe (https://warframe.fandom.com/uk/wiki/%D0%92%D0%B0%D0%BB%D1%8C%D0%BA%D1%96%D1%80%D1%96%D1%8F) Українська (https://warframe.fandom.com/vi/wiki/Valkyr) Tiếng Việt (https://warframe.fandom.com/zh-tw/wiki/Valkyr) 中文(臺灣) Valkyr 374 (/wiki/Valkyr?action=edit) View source (/wiki/Valkyr?action=history) History (/wiki/Talk:Valkyr?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro Play Sound Wolf Man | Official Trailer What if someone you loved became something else? #WolfManMovie only in theaters January 17. From Blumhouse and visionary writer-director Leigh Whannell, the creators of the chilling modern monster tale The Invisible Man, comes a terrifying new lupine nightmare: Wolf Man. Keep Watching Next video in 8 seconds (Advertisement) (Advertisement) (Advertisement) (Advertisement) 0 seconds of 2 minutes, 44 seconds Volume 0% (Keyboard Shortcuts) Press shift question mark to access a list of keyboard shortcuts Keyboard Shortcuts Enabled Disabled Shortcuts Open/Close / or ? Play/Pause SPACE Increase Volume ↑ Decrease Volume ↓ Seek Forward → Seek Backward ← Captions On/Off c Fullscreen/Exit Fullscreen f Mute/Unmute m Decrease Caption Size - Increase Caption Size + or = Seek % 0-9 0.5x 1x 1.25x 1.5x 2x Live 00:00 02:44 02:44 (false) ⭐ (/wiki/Ash) (Ash) (AshIcon272) (/wiki/Ash) (Ash) Ash (/wiki/Ash) (Ash) (Ash PrimeIcon272) ⭐ (/wiki/Atlas) (Atlas) (AtlasIcon272) (/wiki/Atlas) (Atlas) Atlas (/wiki/Atlas) (Atlas) (Atlas PrimeIcon272) ⭐ (/wiki/Banshee) (Banshee) (BansheeIcon272) (/wiki/Banshee) (Banshee) Banshee (/wiki/Banshee) (Banshee) (Banshee PrimeIcon272) ⭐ (/wiki/Baruuk) (Baruuk) (BaruukIcon272) (/wiki/Baruuk) (Baruuk) Baruuk (/wiki/Baruuk) (Baruuk) (BaruukPrimeIcon272) (/wiki/Caliban) (Caliban) (CalibanIcon) (/wiki/Caliban) (Caliban) Caliban ⭐ (/wiki/Chroma) (Chroma) (ChromaIcon272) (/wiki/Chroma) (Chroma) Chroma (/wiki/Chroma) (Chroma) (Chroma PrimeIcon272) (/wiki/Citrine) (Citrine) (CitrineIcon272) (/wiki/Citrine) (Citrine) Citrine (/wiki/Dagath) 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(KullervoIcon272) (/wiki/Kullervo) (Kullervo) Kullervo (/wiki/Lavos) (Lavos) (LavosIcon272) (/wiki/Lavos) (Lavos) Lavos ⭐ (/wiki/Limbo) (Limbo) (LimboIcon272) (/wiki/Limbo) (Limbo) Limbo (/wiki/Limbo) (Limbo) (Limbo PrimeIcon272) ⭐ (/wiki/Loki) (Loki) (LokiIcon272) (/wiki/Loki) (Loki) Loki (/wiki/Loki) (Loki) (Loki PrimeIcon272) ⭐ (/wiki/Mag) (Mag) (MagIcon272) (/wiki/Mag) (Mag) Mag (/wiki/Mag) (Mag) (Mag PrimeIcon272) ⭐ (/wiki/Mesa) (Mesa) (MesaIcon272) (/wiki/Mesa) (Mesa) Mesa (/wiki/Mesa) (Mesa) (MesaPrimeIcon272) ⭐ (/wiki/Mirage) (Mirage) (MirageIcon272) (/wiki/Mirage) (Mirage) Mirage (/wiki/Mirage) (Mirage) (Mirage PrimeIcon272) ⭐ (/wiki/Nekros) (Nekros) (NekrosIcon272) (/wiki/Nekros) (Nekros) Nekros (/wiki/Nekros) (Nekros) (Nekros PrimeIcon272) ⭐ (/wiki/Nezha) (Nezha) (NezhaIcon272) (/wiki/Nezha) (Nezha) Nezha (/wiki/Nezha) (Nezha) (NezhaPrimeIcon272) ⭐ (/wiki/Nidus) (Nidus) (NidusIcon272) (/wiki/Nidus) (Nidus) Nidus (/wiki/Nidus) (Nidus) (NidusPrimeIcon272) ⭐ (/wiki/Nova) (Nova) (NovaIcon272) (/wiki/Nova) (Nova) Nova (/wiki/Nova) (Nova) (Nova PrimeIcon272) ⭐ (/wiki/Nyx) (Nyx) (NyxIcon272) (/wiki/Nyx) (Nyx) Nyx (/wiki/Nyx) (Nyx) (Nyx PrimeIcon272) ⭐ (/wiki/Oberon) (Oberon) (OberonIcon272) (/wiki/Oberon) (Oberon) Oberon (/wiki/Oberon) (Oberon) (Oberon PrimeIcon272) ⭐ (/wiki/Octavia) (Octavia) (OctaviaIcon272) (/wiki/Octavia) (Octavia) Octavia (/wiki/Octavia) (Octavia) (OctaviaPrimeIcon64) ⭐ (/wiki/Protea) (Protea) (ProteaIcon272) (/wiki/Protea) (Protea) Protea (/wiki/Protea) (Protea) (ProteaPrimeIcon272) (/wiki/Qorvex) (Qorvex) (QorvexIcon272) (/wiki/Qorvex) (Qorvex) Qorvex ⭐ (/wiki/Revenant) (Revenant) (RevenantIcon272) (/wiki/Revenant) (Revenant) Revenant (/wiki/Revenant) (Revenant) (RevenantPrimeIcon272) ⭐ (/wiki/Rhino) (Rhino) (RhinoIcon272) (/wiki/Rhino) (Rhino) Rhino (/wiki/Rhino) (Rhino) (Rhino PrimeIcon272) ⭐ (/wiki/Saryn) (Saryn) (SarynIcon272) (/wiki/Saryn) (Saryn) Saryn (/wiki/Saryn) (Saryn) (Saryn PrimeIcon272) ⭐ (/wiki/Sevagoth) (Sevagoth) (SevagothIcon272) (/wiki/Sevagoth) (Sevagoth) Sevagoth (/wiki/Sevagoth) (Sevagoth) (SevagothPrimeIcon272) (/wiki/Styanax) (Styanax) (StyanaxIcon272) (/wiki/Styanax) (Styanax) Styanax ⭐ (/wiki/Titania) (Titania) (TitaniaIcon272) (/wiki/Titania) (Titania) Titania (/wiki/Titania) (Titania) (TitaniaPrimeIcon272) ⭐ (/wiki/Trinity) (Trinity) (TrinityIcon272) (/wiki/Trinity) (Trinity) Trinity (/wiki/Trinity) (Trinity) (Trinity PrimeIcon272) ⭐ (/wiki/Valkyr) (Valkyr) (ValkyrIcon272) Valkyr (/wiki/Valkyr) (Valkyr) (Valkyr PrimeIcon272) ⭐ (/wiki/Vauban) (Vauban) (VaubanIcon272) (/wiki/Vauban) (Vauban) Vauban (/wiki/Vauban) (Vauban) (Vauban PrimeIcon272) ⭐ (/wiki/Volt) (Volt) (VoltIcon272) (/wiki/Volt) (Volt) Volt (/wiki/Volt) (Volt) (Volt PrimeIcon272) (/wiki/Voruna) (Voruna) (VorunaIcon272) (/wiki/Voruna) (Voruna) Voruna ⭐ (/wiki/Wisp) (Wisp) (WispIcon272) (/wiki/Wisp) (Wisp) Wisp (/wiki/Wisp) (Wisp) (WispPrimeIcon272) ⭐ (/wiki/Wukong) (Wukong) (WukongIcon272) (/wiki/Wukong) (Wukong) Wukong (/wiki/Wukong) (Wukong) (Wukong PrimeIcon272) (/wiki/Xaku) (Xaku) (XakuIcon272) (/wiki/Xaku) (Xaku) Xaku (/wiki/Yareli) (Yareli) (YareliIcon272) (/wiki/Yareli) (Yareli) Yareli ⭐ (/wiki/Zephyr) (Zephyr) (ZephyrIcon272) (/wiki/Zephyr) (Zephyr) Zephyr (/wiki/Zephyr) (Zephyr) (Zephyr PrimeIcon272) (/wiki/Warframes) (Warframes) (TopWarframe) (/wiki/Warframes) (Warframes) Warframes (/wiki/Prime) (Prime) (PrimeAccessIconWhite) (/wiki/Prime) (Prime) Prime (/wiki/Conclave:Valkyr) (Conclave:Valkyr) (ConclaveSigil) (/wiki/Conclave:Valkyr) (Conclave:Valkyr) CONCLAVE (PvP) Main Prime Abilities Alternate Equipment Patch History Media () (https://warframe.fandom.com/wiki/Valkyr/Main?action=edit) Edit Tab (https://static.wikia.nocookie.net/warframe/images/8/85/ValkyrLargePortrait.png/revision/latest?cb=20230627042833) (ValkyrLargePortrait) Valkyr Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/f/f2/ValkyrFull.png/revision/latest?cb=20141124023346) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/b/be/Valkyr.png/revision/latest?cb=20221110214257) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it. Passive Recover 50% faster from being knocked down. Abilities 1st Ability (/wiki/Rip_Line) (RipLine130xWhite) (/wiki/Rip_Line) Rip Line 2nd Ability (/wiki/Warcry) (Warcry130xWhite) (/wiki/Warcry) Warcry 3rd Ability (/wiki/Paralysis) (Paralysis130xWhite) (/wiki/Paralysis) Paralysis 4th Ability (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria General Information Sex Female (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (185 at Rank 30) (/wiki/Armor) (Armor) Armor 630 (/wiki/Energy_Capacity) (Energy Capacity) Energy 100 (150 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 50 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) Themes Berserker, Feline (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Warcry) (Warcry130xWhite) (/wiki/Warcry) Warcry (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Warcry) (Warcry130xWhite) (/wiki/Warcry) Warcry Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it. This is Valkyr, the tormented, the experiment. Valkyr was crafted from torment, Tenno. Take control of her rage. —(/wiki/Lotus) (Lotus) Lotus Release Date: November 20th, 2013 Valkyr is a berserker-themed Warframe. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence. Valkyr was unleashed in (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20). Acquisition Valkyr's main blueprint can be purchased from the (/wiki/Market) (Market) Market . Valkyr's component blueprints can be obtained from defeating (/wiki/Alad_V) (Alad V) Alad V on (/wiki/Themisto) (Themisto) Themisto , (/wiki/Jupiter) (Jupiter) Jupiter .(Sort ascending) Item (Sort ascending) Source (Sort ascending) Chance Expected Nearly Guaranteed (/wiki/Blueprints) (Systems) Systems Blueprint (/wiki/Alad_V#Locations) (Alad V) Alad V Assassination 22.56% ~ 4 Kills 27 ± 9 Kills (/wiki/Blueprints) (Chassis) Chassis Blueprint (/wiki/Alad_V#Locations) (Alad V) Alad V Assassination 38.72% ~ 2 Kills 14 ± 4 Kills (/wiki/Blueprints) (Helmet) Neuroptics Blueprint (/wiki/Alad_V#Locations) (Alad V) Alad V Assassination 38.72% ~ 2 Kills 14 ± 4 Kills All drop rates data is obtained from (https://warframe.com/droptables) DE's official drop tables . See (/wiki/Mission_Rewards#Standard_Missions) (Mission Rewards) Mission Rewards#Standard Missions for definitions on reward table rotations.For more detailed definitions and information, visit (/wiki/User_blog:FINNER/Warframe_Expected_%26_Nearly_Guaranteed_Numbers_-_An_Explanation) (User blog:FINNER/Warframe Expected & Nearly Guaranteed Numbers - An Explanation) here . Alternatively, upon completion of (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox , Valkyr's main and component blueprints can be earned from (/wiki/The_Circuit) (The Circuit) The Circuit . By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards. Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 300 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: (/wiki/Credits) (Credits) 35,000 Valkyr Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 150 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 1 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 200 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 500 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Valkyr Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 900 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 50 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Valkyr Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 1 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 1 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 500 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 400 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Lore (/wiki/Sgt._Nef_Anyo) (Sgt. Nef Anyo) (Sgt Nef AnyoIcon) “Orokin secrets cannot remain secret forever! Start talking!” The following article/section is conjecture . Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information. (Minimize) (Dismiss) x Previously having thrived among the Tenno in her original (/wiki/Valkyr_Gersemi_Skin) (Valkyr Gersemi Skin) Gersemi form , Valkyr is known for her capture and subsequent torment at the hands of (/wiki/Alad_V) (Alad V) Alad V . The Warframe-obsessed Corpus scientist brought Valkyr to his lab on (/wiki/Jupiter) (Jupiter) Jupiter , where she was (/wiki/Valkyr%27s_Bonds) (Valkyr's Bonds) restrained and subjected to (/wiki/Zanuka_Project) (Zanuka Project) harsh experiments , including having her skin flayed. This mad science would greatly expand the (/wiki/Corpus) (Corpus) Corpus ' knowledge of (/wiki/Warframe) (Warframe) Warframe design and influence the design of their own robotic proxies, and consequently left Valkyr visibly scarred, maddened, and enraged. Upon comparison with Gersemi, it can be seen that Alad V has added forearm restraints and gauntlets relating to the claws in her fourth ability (/wiki/Hysteria) (Hysteria) Hysteria . This addition may have been inspired by the armor on her original (/wiki/Valkyr/Prime) (Valkyr/Prime) Prime Design . Valkyr's skin was used as the outer armor for the (/wiki/Zanuka) (Zanuka) Zanuka prototype, Alad V's companion proxy— hybridized with components from several Warframes. Valkyr's (/wiki/Valkyr/Abilities) (Valkyr/Abilities) abilities reflect her madness, accompanied by (/wiki/Valkyr/Media#Voicelines) (Valkyr/Media) cries of anguish . It is not confirmed whether Gersemi shared these cries, though it is likely, since her Prime version does due to torture at Orokin hands. Notes Valkyr the third highest base (/wiki/Armor) (Armor) Armor of all Warframes (630), behind (/wiki/Valkyr/Prime) (Valkyr PrimeIcon272) (/wiki/Valkyr/Prime) Valkyr Prime and (/wiki/Qorvex) (QorvexIcon272) (/wiki/Qorvex) Qorvex . Trivia "Valkyr" is derived from (https://en.wikipedia.org/wiki/Valkyrie) (wikipedia:Valkyrie) Valkyrie . According to Norse mythology, the Valkyries were a host of divine creatures in service of the gods that brought the "chosen" among the fallen up to Valhalla (a majestic, enormous hall located in Asgard where the gods resided). It was generally believed that dying in battle with your honor intact was a sure way of being chosen. This is further reinforced by her (/wiki/Valkyr_Kara_Helmet) (Valkyr Kara Helmet) Kara Helmet and her (/wiki/Valkyr_Gersemi_Skin) (Valkyr Gersemi Skin) Gersemi Skin , both of their names having ties to Norse mythology. Thematically, Valkyr's design was inspired largely by (https://en.wikipedia.org/wiki/Felidae) (wikipedia:Felidae) felines : Valkyr has visible claws on both her hands and feet, and (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria gives her an additional set of claws on her hands which accents the ability's wild, feral nature. Her (/wiki/Valkyr_Bastet_Helmet) (Valkyr Bastet Helmet) Bastet Helmet , is named after (https://en.wikipedia.org/wiki/Bastet) (wikipedia:Bastet) Bastet , the Egyptian Goddess of Home and Family, who was commonly depicted with a cat's head. Her (/wiki/Passives) (Passives) Passive – added knockdown recovery bonus and immunity to heavy landings – belie a feline's agility. A now-patched bug unintentionally caused any equipped (/wiki/Category:Whip) (Category:Whip) Whip to extend while (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria was active, giving the appearance of a tail. Before (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15), Valkyr was the only Warframe which has human-like audible cries, voiced by (/wiki/Digital_Extremes) (Digital Extremes) Digital Extremes community coordinator, Megan Everett. Valkyr is the second Warframe to replace Alloy Plates with Circuits in her construction, following (/wiki/Saryn) (SarynIcon272) (/wiki/Saryn) Saryn . Valkyr is one of four Warframes (/wiki/Chroma) (ChromaIcon272) (/wiki/Chroma) Chroma , (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus and (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros , to have a special Auxiliary attachment slot which is used for (/wiki/Valkyr%27s_Bonds) (Valkyr's Bonds) Valkyr's Bonds and Valkyr Prime's Chordalla Prime accessory. Valkyr's prominent orange color may be a reference to the orange prison suit some prisoners wear when held in custody. () (https://warframe.fandom.com/wiki/Valkyr/Prime?action=edit) Edit Tab (https://static.wikia.nocookie.net/warframe/images/0/0b/ValkyrPrimeLargePortrait.png/revision/latest?cb=20230627042836) (ValkyrPrimeLargePortrait) Valkyr Prime Portrait In-Game Menus (https://static.wikia.nocookie.net/warframe/images/d/db/ValkyrPrimeFull.png/revision/latest?cb=20230322012948) (Portrait) (Portrait) (https://static.wikia.nocookie.net/warframe/images/c/c3/ValkyrPrime.png/revision/latest?cb=20221110213327) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description A proud fighter emerges unscarred by time or malice. Featuring altered mod polarities allow for greater customization. Passive Recover 50% faster from being knocked down. Abilities 1st Ability (/wiki/Rip_Line) (RipLine130xWhite) (/wiki/Rip_Line) Rip Line 2nd Ability (/wiki/Warcry) (Warcry130xWhite) (/wiki/Warcry) Warcry 3rd Ability (/wiki/Paralysis) (Paralysis130xWhite) (/wiki/Paralysis) Paralysis 4th Ability (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria General Information Sex Female (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 270 (370 at Rank 30) (/wiki/Shield) (Shield) Shields 135 (185 at Rank 30) (/wiki/Armor) (Armor) Armor 735 (/wiki/Energy_Capacity) (Energy Capacity) Energy 175 (225 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 100 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.1 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity None (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_19#Hotfix_19.0.7) (Update 19) Hotfix 19.0.7 (2016-11-22) Themes Berserker, Feline (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Electricity_Damage) (DmgElectricitySmall64) (/wiki/Damage/Electricity_Damage) Electricity (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Warcry) (Warcry130xWhite) (/wiki/Warcry) Warcry Sell Price (/wiki/Credits) (Credits) 10,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX A proud fighter emerges unscarred by time or malice. Our long deathless winter has left us numb. Our wasted animal within, ugly and gaunt, hibernates beneath our shimmering beauty. Why do these Warframes stir us so? They burn with our lost desires, lost instincts. Tenno tamed, but only just. Cast and hunted as game. Trapped and tortured, yet they remain... animals. Less than their human seed, gnawing their limbs from the snare, devouring a banquet of suffering, obese with heat and acid... and rage. That is why they will destroy us. —(/wiki/Ballas) (Ballas) Ballas Release date: November 22nd, 2016 Valkyr Prime is the (/wiki/Prime) (Prime) Primed variant of (/wiki/Valkyr) (ValkyrIcon272) Valkyr possessing higher (/wiki/Armor) (Armor) Armor and (/wiki/Energy) (Energy) Energy capacity, as well as an additional (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) polarity. Valkyr Prime was released alongside (/wiki/Cernos_Prime) (CernosPrime) (/wiki/Cernos_Prime) Cernos Prime and (/wiki/Venka_Prime) (VenkaPrime) (/wiki/Venka_Prime) Venka Prime . Acquisition Unlike most Prime gear, Valkyr Prime is permanently unvaulted, with relics being obtainable through (/wiki/Abandoned_Derelict_Caches) (Abandoned Derelict Caches) Abandoned Derelict Caches in Corpus (/wiki/Railjack) (Railjack) Railjack missions. Lith, Meso, Neo, and Axi refer to (/wiki/Void_Relic) (Void Relic) Void Relics |  ((/wiki/Prime_Vault) (Prime Vault) V ) Denotes (/wiki/Prime_Vault) (Prime Vault) Vaulted Void Relics  |  ((/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) B ) Denotes (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer Exclusive Void Relic Valkyr Prime's Relic Drops Chassis Blueprint Systems Blueprint (/wiki/Valkyr/Prime) (Valkyr PrimeIcon272) Blueprint Neuroptics Blueprint (/wiki/Neo_V9) (NeoRelicIntact) (/wiki/Neo_V9) Neo V9 Rare(/wiki/Axi_V5) (AxiRelicIntact) (/wiki/Axi_V5) Axi V5 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_V6) (AxiRelicIntact) (/wiki/Axi_V6) Axi V6 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_V6) (LithRelicIntact) (/wiki/Lith_V6) Lith V6 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_V7) (NeoRelicIntact) (/wiki/Neo_V7) Neo V7 Rare ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Axi_V10) (AxiRelicIntact) (/wiki/Axi_V10) Axi V10 Uncommon(/wiki/Axi_V9) (AxiRelicIntact) (/wiki/Axi_V9) Axi V9 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_V3) (LithRelicIntact) (/wiki/Lith_V3) Lith V3 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_V5) (LithRelicIntact) (/wiki/Lith_V5) Lith V5 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_V3) (MesoRelicIntact) (/wiki/Meso_V3) Meso V3 Rare ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Lith_C7) (LithRelicIntact) (/wiki/Lith_C7) Lith C7 Common(/wiki/Axi_V7) (AxiRelicIntact) (/wiki/Axi_V7) Axi V7 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_V9) (AxiRelicIntact) (/wiki/Axi_V9) Axi V9 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_A2) (LithRelicIntact) (/wiki/Lith_A2) Lith A2 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_N3) (LithRelicIntact) (/wiki/Lith_N3) Lith N3 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_T2) (LithRelicIntact) (/wiki/Lith_T2) Lith T2 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_N8) (MesoRelicIntact) (/wiki/Meso_N8) Meso N8 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_S3) (MesoRelicIntact) (/wiki/Meso_S3) Meso S3 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_S6) (MesoRelicIntact) (/wiki/Meso_S6) Meso S6 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_K1) (NeoRelicIntact) (/wiki/Neo_K1) Neo K1 Common ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Meso_N11) (MesoRelicIntact) (/wiki/Meso_N11) Meso N11 Uncommon(/wiki/Lith_C5) (LithRelicIntact) (/wiki/Lith_C5) Lith C5 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_S6) (LithRelicIntact) (/wiki/Lith_S6) Lith S6 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_T1) (LithRelicIntact) (/wiki/Lith_T1) Lith T1 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_C2) (MesoRelicIntact) (/wiki/Meso_C2) Meso C2 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_D2) (MesoRelicIntact) (/wiki/Meso_D2) Meso D2 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_N8) (MesoRelicIntact) (/wiki/Meso_N8) Meso N8 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_V4) (MesoRelicIntact) (/wiki/Meso_V4) Meso V4 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N7) (NeoRelicIntact) (/wiki/Neo_N7) Neo N7 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) Vaultings On (https://forums.warframe.com/topic/1007828-limbo-prime-access-ending-soon-valkyr-prime-entering-the-vault/) September 11th, 2018 , it was announced that Valkyr Prime, alongside (/wiki/Cernos_Prime) (CernosPrime) (/wiki/Cernos_Prime) Cernos Prime and (/wiki/Venka_Prime) (VenkaPrime) (/wiki/Venka_Prime) Venka Prime , would enter the Prime Vault and be retired from the reward tables on September 25th, 2018. Any preexisting components or fully-built frames will remain as is. Valkyr Prime, alongside (/wiki/Cernos_Prime) (CernosPrime) (/wiki/Cernos_Prime) Cernos Prime , (/wiki/Venka_Prime) (VenkaPrime) (/wiki/Venka_Prime) Venka Prime , (/wiki/Saryn/Prime) (Saryn PrimeIcon272) (/wiki/Saryn/Prime) Saryn Prime , (/wiki/Spira_Prime) (SpiraPrime) (/wiki/Spira_Prime) Spira Prime , and (/wiki/Nikana_Prime) (NikanaPrime) (/wiki/Nikana_Prime) Nikana Prime , were again available from (https://www.warframe.com/news/prime-vault-opens-sept-3) September 3rd, 2019 to (https://www.warframe.com/news/vauban-and-ash-prime-vault) November 19th, 2019 . Valkyr Prime was also available from (/wiki/Prime_Resurgence) (Prime Resurgence) Prime Resurgence which ran from November 16, 2021 to January 25, 2022. Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (PrimeHelmet) 1 (/wiki/Blueprints) (PrimeChassis) 1 (/wiki/Blueprints) (PrimeSystems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 3 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) N/A (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Valkyr Prime Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 15,000 (/wiki/Neural_Sensors) (NeuralSensors) (/wiki/Neural_Sensors) Neural Sensors 3 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 12,000 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 5 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Valkyr Prime Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Morphics) (Morphics) (/wiki/Morphics) Morphics 3 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 18,000 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 6,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 2 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Valkyr Prime Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 3 (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 3 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 15,000 (/wiki/Plastids) (Plastids) (/wiki/Plastids) Plastids 500 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Notes Valkyr Prime, compared to (/wiki/Valkyr) (ValkyrIcon272) Valkyr : Higher (/wiki/Armor) (Armor) Armor (735 vs. 630) Higher (/wiki/Energy) (Energy) Energy (175/225 vs. 100/150) Higher Starting Energy (100 vs. 50) Additional (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Polarity ((https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) ) As with any other (/wiki/Prime) (Prime) Prime Warframe, moving close to the location of an (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orb will restore a pulse of 250 (/wiki/Energy) (Energy) Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb. Valkyr Prime has the second highest base (/wiki/Armor) (Armor) Armor at 735, with (/wiki/Qorvex) (QorvexIcon272) (/wiki/Qorvex) Qorvex surpassing her at 875. Valkyr Prime's (/wiki/Rip_Line) (RipLine130xWhite) (/wiki/Rip_Line) Rip Line shoots out multiple lines when targeting enemies. This effect is purely cosmetic, and does not impact the damage of the ability. Valkyr Prime's (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria emits an additional rolling energy circle on her gauntlets. Trivia Building Valkyr Prime will also grant players a Chordalla Prime auxiliary attachment specifically for her. This makes Valkyr Prime the first Warframe to feature an auxiliary Prime cosmetic item free of charge upon construction. The design for Valkyr Prime, along with the (/wiki/Cernos_Prime) (CernosPrime) (/wiki/Cernos_Prime) Cernos Prime and (/wiki/Venka_Prime) (VenkaPrime) (/wiki/Venka_Prime) Venka Prime , was unintentionally leaked in (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11), visible as a preview from chat item linking. Valkyr Prime initially did not have a fully narrated and animated introduction video on release, unlike the three previous Primes before her ((/wiki/Saryn/Prime) (Saryn/Prime) Saryn , (/wiki/Vauban/Prime) (Vauban/Prime) Vauban , (/wiki/Nekros/Prime) (Nekros/Prime) Nekros ). A full introduction video with narration was only released for Valkyr Prime after the release of (/wiki/Banshee/Prime) (Banshee/Prime) Banshee Prime . Valkyr Prime's introduction video is the only one that does not mention Valkyr by name. When seen from above, the metal crown and horns on Valkyr Prime's head resembles the outline of a (/wiki/Void_Keys) (Void Keys) Void Key , a suitably gilded variation of the horns on (/wiki/Valkyr_Gersemi_Skin) (Valkyr Gersemi Skin) Gersemi . Valkyr Prime, along with (/wiki/Nyx/Prime) (Nyx PrimeIcon272) (/wiki/Nyx/Prime) Nyx Prime , are the first Prime Warframes to be permanently unvaulted and become available with no time limit to acquire. Media (Play video) (Play video) (/wiki/File:WARFRAME_-_Sacrificial_Valkyr_Orange-Crits_For_Days) (WARFRAME - Sacrificial Valkyr Orange-Crits For Days (15 KB)) (WARFRAME - Sacrificial Valkyr Orange-Crits For Days (15 KB)) (WARFRAME - Sacrificial Valkyr Orange-Crits For Days) (WARFRAME - Sacrificial Valkyr Orange-Crits For Days (15 KB)) (WARFRAME - Sacrificial Valkyr Orange-Crits For Days) WARFRAME - Sacrificial Valkyr Orange-Crits For Days (/wiki/File:Warframe_Valkyr_Prime_-_Venka_Prime-_Cernos_Prime_(Leaked_In_Game)_SPOILERS) (Warframe Valkyr Prime - Venka Prime- Cernos Prime (Leaked In Game) SPOILERS (22 KB)) (Warframe Valkyr Prime - Venka Prime- Cernos Prime (Leaked In Game) SPOILERS (22 KB)) (Warframe Valkyr Prime - Venka Prime- Cernos Prime (Leaked In Game) SPOILERS) (Warframe Valkyr Prime - Venka Prime- Cernos Prime (Leaked In Game) SPOILERS (22 KB)) (Warframe Valkyr Prime - Venka Prime- Cernos Prime (Leaked In Game) SPOILERS) Warframe Valkyr Prime - Venka Prime- Cernos Prime (Leaked In Game) SPOILERS () (https://warframe.fandom.com/wiki/Valkyr/Abilities?action=edit) Edit Tab Passive (/wiki/Valkyr) (ValkyrIcon272) Valkyr is nimble, able to recover from (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown 50% faster and is immune to (/wiki/Hard_Landing) (Hard Landing) Hard Landings , landing with no touchdown delay. Valkyr's immunity to hard landings prevents her from triggering (/wiki/Heavy_Impact) (Mod TT 20px) (/wiki/Heavy_Impact) Heavy Impact . Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (/wiki/Rip_Line) Rip Line (/wiki/Swing_Line) Swing Line (NaN) 2000 Damage (NaN) 1.00s Duration (NaN) 75.00m Range (NaN) 6.25 Energy N/A (/wiki/Warcry) Warcry (/wiki/Eternal_War) Eternal War (NaN) 50.00% Attack speed/Armor buff (NaN) 30.00% Movement speed reduction (NaN) 15.00s Duration (NaN) 25.00m Range (NaN) 75.00 Energy (NaN) 2.00s Duration per kill (/wiki/Paralysis) Paralysis (/wiki/Prolonged_Paralysis) Prolonged Paralysis (NaN) 3.50x Damage multiplier (NaN) 1000 knockback strength (NaN) 10.00m Range (NaN) 5.00 Energy (NaN) 200.00% Stun duration (/wiki/Hysteria) Hysteria (/wiki/Hysterical_Assault) Hysterical Assault (NaN) 250 Damage (NaN) 25.00 Energy (NaN) 2.50/s - 15.00/s Energy drain (NaN) 50.00m Range This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Rip_Line) (Rip Line) Rip Line . To change it, please (https://warframe.fandom.com/wiki/Rip_Line?action=edit) edit the transcluded page . (/wiki/Rip_Line) (Rip Line) (RipLineModx256) (/wiki/Rip_Line) (Rip Line) (RipLine130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Rip_Line) Rip Line Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location. Introduced in (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 300 / 400 / 500 / 600 ((/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 1 s (combo window) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 25 / 40 / 60 / 75 m Info Augment Tips & Tricks Bugs Info Valkyr expends (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to fire a grappling hook that covers a range of (/wiki/Ability_Range) (AbilityRangeBuff) 25 / 40 / 60 / 75 meters. If the hook hits terrain, Valkyr will be pulled towards the hook's location. If an enemy is hooked, they will be (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdolled and pulled towards Valkyr's location while dealt (/wiki/Ability_Strength) (AbilityStrengthBuff) 300 / 400 / 500 / 600 (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash damage. Pull strength is affected by the distance Rip Line is cast, as well as the verticality of the angle. The more vertical the pull of Rip Line is, the stronger it will be, making it far more effective at vertical traversal than horizontal traversal. Rip Line can pull Valkyr across chasms and long gaps; however, Valkyr is not pulled the full distance to the hook's location. If Rip Line is successfully cast within a window of (/wiki/Ability_Duration) (AbilityDurationBuff) 1 second after the previous cast, its damage will be multiplied by 200% , and its energy cost will be reduced by 50% . Any successful cast thereafter will multiply Rip Line's damage by 400% and reduce its energy cost by 75% . Energy cost reduction is applied to Rip Line's modified activation cost. As an example, with a maxed (/wiki/Streamline) (Mod TT 20px) (/wiki/Streamline) Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy. Combo window cannot be decreased below 0.5 seconds. The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle. If no casts are performed within the combo window, the damage and energy cost will reset. Rip Line's pull does not affect bosses with the exception of the (/wiki/Zanuka_Hunter) (Zanuka Hunter) Zanuka Hunter , (/wiki/Ambulas) (Ambulas) Ambulas , and (/wiki/The_Grustrag_Three) (The Grustrag Three) The Grustrag Three .[(https://community.fandom.com/wiki/Help:Cite) (Help:Cite) (This claim requires reference to a reliable source. (See Help:Cite)) citation needed ] Despite having a noticeable visual and audio effect, Rip Line is (/wiki/Silent) (Silent) silent . Rip Line is a (/wiki/Category:One-Handed_Abilities) (Category:One-Handed Abilities) one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. However, when casting on enemies (while grounded) will cause interruption. Will not disrupt (/wiki/Shade) (Shade) (/wiki/Shade) Shade 's (/wiki/Ghost) (Mod TT 20px) (/wiki/Ghost) Ghost or a (/wiki/Huras_Kubrow) (HurasKubrow) (/wiki/Huras_Kubrow) Huras Kubrow 's (/wiki/Stalk) (Mod TT 20px) (/wiki/Stalk) Stalk . Rip Line has a slight delay between activation and pulling either an enemy or Valkyr, as the grappling hook has a minute travel time. Cast delay of ~0.9 seconds is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Rip Line when used targeting (Crewman Nullifier (page does not exist)) Nullifiers will pass through the shield. When moving through the shield, momentum is preserved and Rip Line will not be cancelled. Augment (https://static.wikia.nocookie.net/warframe/images/1/10/SwingLineMod.png/revision/latest?cb=20221130231135) (SwingLineMod) Main article: (/wiki/Swing_Line) (Swing Line) Swing Line Swing Line is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Valkyr) (ValkyrIcon272) Valkyr that enables the ability to, after an initial cast of (/wiki/Rip_Line) (RipLine130xWhite) (/wiki/Rip_Line) Rip Line , grant successive uses of Rip Line without using energy if cast while airborne and inside the combo window. It also passively increases (/wiki/Parkour) (Parkour) Parkour Velocity. (/wiki/Swing_Line) (Swing Line) Swing Line Tips & Tricks This is another alternative ability for players to take advantage of heights quickly, similarly to (/wiki/Wormhole) (WormHole130xWhite) (/wiki/Wormhole) Wormhole or (/wiki/Tail_Wind) (TailWind130xWhite) (/wiki/Tail_Wind) Tail Wind , pulling Valkyr to elevated areas which are not accessible with traditional movement. While being pulled, Valkyr can perform a (/wiki/Maneuvers#Divekick) (Maneuvers) divekick by crouching (default Ctrl ). If Valkyr is too close to the ground, crouching will cause her to (/wiki/Maneuvers#Sliding) (Maneuvers) slide instead. As Rip Line is silent, it can be used as a mean of disposing enemies without alerting nearby units during stealth playthroughs. Rip Line will consistently mutilate enemies killed by the hook, as with heavily (/wiki/Slash) (Slash) Slash -focused weapons. The pieces of their dismembered corpse will also be flung in Valkyr's general direction. Can be very helpful when used in tandem with a (/wiki/Desecrate) (Desecrate) Desecrating (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros , as each corpse will yield its own loot. Can potentially impede stealth play, as enemies may become (/wiki/Stealth#Alertness) (Stealth) alerted at the sight of either corpse. Targeting selectively and thinking ahead should help avoid such situations. Pulled enemies that were not killed immediately are laid prone, setting them up for (/wiki/Melee_2.0#Ground_Finisher) (Melee 2.0) Ground Finishers . It is possible to Rip Line onto a rocket fired from an (/wiki/Ogris) (Ogris) (/wiki/Ogris) Ogris . Very effective during (/wiki/Capture) (Capture) Capture missions as it can bring the target near Valkyr or her teammates. Actively moving forward (default W ) before and while being pulled will increase your overall travel distance. Movement speed bonuses such as (/wiki/Volt) (VoltIcon272) (/wiki/Volt) Volt 's (/wiki/Speed) (Speed130xWhite) (/wiki/Speed) Speed or (/wiki/Zephyr) (ZephyrIcon272) (/wiki/Zephyr) Zephyr 's (/wiki/Jet_Stream) (Mod TT 20px) (/wiki/Jet_Stream) Jet Stream may increase this further. [Further testing required ] Sprinting and (/wiki/Maglev) (Mod TT 20px) (/wiki/Maglev) Maglev make no noticeable impact on speed or distance, however. Very effective in (/wiki/PvP) (PvP) PvP , as it allows the user to either quickly travel around an arena or pull and knock-down the opponent, rendering them an easy target. Will trigger the (/wiki/Robotic) (Robotic) robotic mod (/wiki/Odomedic) (Mod TT 20px) (/wiki/Odomedic) Odomedic . Bugs Very rarely, attempting to pull an enemy with Rip Line will neither damage nor pull the them. Additionally, the line itself will remain tethered between Valkyr and the enemy until it is killed. (See picture ) (https://static.wikia.nocookie.net/warframe/images/e/e8/2014-05-24_00003.jpg/revision/latest?cb=20140629062250) (2014-05-24 00003) (https://static.wikia.nocookie.net/warframe/images/e/e8/2014-05-24_00003.jpg/revision/latest?cb=20140629062250) (2014-05-24 00003) Rip Line remaining tethered to an enemy When used on a sloped part of ground, occasionally Rip Line will slowly pull Valkyr forwards then launch her upwards into the air. Continuous use of Rip Line in a short period of time may cause Valkyr to be pulled out of the map on (/wiki/Grineer_Asteroid) (Grineer Asteroid) Grineer Asteroid tilesets. Casting Rip Line while going up (/wiki/Corpus_Gas_City) (Corpus Gas City) Corpus Gas City elevators causes her to fall through them, leaving her trapped within the shaft. Despite Rip Line being fully silent, killing unalerted enemies will not trigger (/wiki/Stealth#Affinity_Bonus) (Stealth) Stealth Kill Affinity and cancels the stealth kill counter. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Warcry) (Warcry) Warcry . To change it, please (https://warframe.fandom.com/wiki/Warcry?action=edit) edit the transcluded page . (/wiki/Warcry) (Warcry) (WarcryModx256) (/wiki/Warcry) (Warcry) (Warcry130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Warcry) Warcry Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies. Introduced in (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 15 / 20 / 25 / 50 % (speed buff)25 / 35 / 45 / 50 % (armor buff)15 / 20 / 25 / 30 % (slow) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 7 / 10 / 12 / 15 s (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 15 / 20 / 22 / 25 m (Stats unlisted in-game, not affected by Mods) Misc : 75 % (slow cap) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Tips & Tricks Info Valkyr expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 (/wiki/Energy) (Energy) energy to let out a rallying cry, affecting her allies and enemies within (/wiki/Ability_Range) (AbilityRangeBuff) 15 / 20 / 22 / 25 meters. Affected allies will gain (/wiki/Ability_Strength) (AbilityStrengthBuff) 15% / 20% / 25% / 50% (/wiki/Attack_Speed) (Attack Speed) Attack Speed and (/wiki/Ability_Strength) (AbilityStrengthBuff) 25% / 35% / 45% / 50% (/wiki/Armor) (Armor) Armor , while affected enemies are (/wiki/Slow) (UnidentifiedItem) (/wiki/Slow) Slowed (/wiki/Ability_Strength) (AbilityStrengthBuff) 15% / 20% / 25% / 30% . The effects last for (/wiki/Ability_Duration) (AbilityDurationBuff) 7 / 10 / 12 / 15 seconds. Attack Speed bonus is additive to mods (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury ). A maxed (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify with a rank-3 Warcry will increase Valkyr's attack speed by:Attack Speed Mods + Warcry Modifier × (1 + Strength Mods) = 0.3 + 0.5 × (1 + 0.3) = 95% The armor buff is based off of the affected Warframe's base armor value, and therefore stacks additively with other armor bonuses. For example, a Valkyr with a max rank (/wiki/Steel_Fiber) (Mod TT 20px) (/wiki/Steel_Fiber) Steel Fiber , 130% Ability Strength, and while using Warcry increases her armor to:Base Armor × (1 + Armor Mods + Warcry Modifier × (1 + Strength Mods)) = 600 × (1 + 1 + 0.5 × (1 + 0.3)) = 1,590 Slow is capped at 75% . Warcry affects other Warframes, (/wiki/Companions) (Companions) Companions , (/wiki/Rescue) (Rescue) Hostages , (/wiki/Defense) (Defense) Defense objectives, (/wiki/Shadows_Of_The_Dead) (Shadows Of The Dead) Shadows , and (/wiki/Specter) (Specter) Specters . Warcry cannot be recast while active. Allies affected by Warcry will not have its buffs dispelled upon entering the field of a (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman . However, if Valkyr herself enters a Nullifier field or falls out-of-bounds, Warcry will be dispelled from the entire squad. Subsuming Valkyr to the (/wiki/Helminth) (Helminth) Helminth will offer Warcry and its augments to be used by other Warframes. However, Subsumed Warcry's attack speed bonus is reduced to (/wiki/Ability_Strength) (AbilityStrengthBuff) 9% / 12% / 15% / 30% . Augment (https://static.wikia.nocookie.net/warframe/images/5/52/EternalWarMod.png/revision/latest?cb=20230224004525) (EternalWarMod) Main article: (/wiki/Eternal_War) (Eternal War) Eternal War Eternal War is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Valkyr) (ValkyrIcon272) Valkyr that extends (/wiki/Warcry) (Warcry130xWhite) (/wiki/Warcry) Warcry 's duration for each melee kill. (/wiki/Eternal_War) (Eternal War) Eternal War Tips & Tricks By combining a fully ranked Warcry with a Sentinel with (/wiki/Coolant_Leak) (Mod TT 20px) (/wiki/Coolant_Leak) Coolant Leak , melee enemies (particularly the melee-focused Infested) will be severely slowed down. Very useful in Defense missions, as enemies are slowed down and the Artifact's armor is greatly enhanced. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Paralysis) (Paralysis) Paralysis . To change it, please (https://warframe.fandom.com/wiki/Paralysis?action=edit) edit the transcluded page . (/wiki/Paralysis) (Paralysis) (ParalysisModx256) (/wiki/Paralysis) (Paralysis) (Paralysis130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 5 (/wiki/Paralysis) Paralysis Valkyr unleashes her shields, stunning and damaging enemies around her. Introduced in (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 2x / 2.5x / 3x / 3.5x (damage multiplier)400 / 600 / 800 / 1000 (knockback strength) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 5 / 7 / 8 / 10 m Info Augment Tips & Tricks Bugs Info Valkyr expends (/wiki/Ability_Efficiency) (EnergyOrb) 5 (/wiki/Energy) (Energy) energy and unleashes 33% of her shields, (/wiki/Stagger) (StunIcon b) (/wiki/Stagger) Stunning enemies (/wiki/Ability_Range) (AbilityRangeBuff) 5 / 7 / 8 / 10 meters while damaging them by her current shields multiplied by 200% / 250% / 300% / 350% as (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage and (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback with a strength of (/wiki/Ability_Strength) (AbilityStrengthBuff) 400 / 600 / 800 / 1000 . Damage bypasses obstacles in the environment and is increased by body-part multipliers. The shield percentage used in the damage calculation accounts for Valkyr's shields at the time Paralysis is cast, not after the shield drain has been applied. As an example, if Valkyr has 150 shields and a max ranked (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify at the time a rank-4 Paralysis is cast, Paralysis will deal:Shields × 3.5 × (1 + Strength Mods) = 150 × 3.5 × 1.3 = 682.5 damage. Valkyr's shields will be reduced to:Shields × 0.67 = 150 × 0.67 = 100.5 shields. Stunned enemies are vulnerable to (/wiki/Finisher) (Finisher) Finisher attacks. If the enemy cannot be attacked with a Finisher (either due to positioning or the enemy type), it will be susceptible to (/wiki/Stealth#Damage_Multipliers) (Stealth) Stealth Damage Multipliers from melee attacks for the duration of the stun. As with other stealth attacks, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus. (/wiki/Shields#Overshields) (Shields) Overshields contribute to Paralysis' damage. Augment (https://static.wikia.nocookie.net/warframe/images/f/fb/ProlongedParalysisMod.png/revision/latest?cb=20180329130803) (ProlongedParalysisMod) Main article: (/wiki/Prolonged_Paralysis) (Prolonged Paralysis) Prolonged Paralysis Prolonged Paralysis is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Valkyr) (ValkyrIcon272) Valkyr that causes (/wiki/Paralysis) (Paralysis130xWhite) (/wiki/Paralysis) Paralysis to pull affected enemies towards her and inflict (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown . (/wiki/Prolonged_Paralysis) (Prolonged Paralysis) Prolonged Paralysis Tips & Tricks Shields drained this way will reset the shield recharge delay, as if Valkyr was hit. Installing a decent (/wiki/Redirection) (Mod TT 20px) (/wiki/Redirection) Redirection and (/wiki/Fast_Deflection) (Mod TT 20px) (/wiki/Fast_Deflection) Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability. Redirection increases the damage dealt through greater total amount of shields lost. Fast Deflection helps recover lost shields quickly. Extended uses of this ability will recommend installations of (/wiki/Vitality) (Mod TT 20px) (/wiki/Vitality) Vitality and (/wiki/Steel_Fiber) (Mod TT 20px) (/wiki/Steel_Fiber) Steel Fiber mods in order to overcome damages after the Paralysis effects. The way Paralysis is treated is similar to (/wiki/Banshee) (BansheeIcon272) (/wiki/Banshee) Banshee 's (/wiki/Sonic_Boom) (SonicBoom130xWhite) (/wiki/Sonic_Boom) Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range. Paralysis can be used within the duration of (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability. This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively. This ability synergizes well with (/wiki/Squad_Shield_Restore) (Squad Shield Restore) Squad Shield Restore , as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively. In (/wiki/Sabotage) (Sabotage) Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders. Bugs When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however. Paralysis only does approximately half the damage it should. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Hysteria) (Hysteria) Hysteria . To change it, please (https://warframe.fandom.com/wiki/Hysteria?action=edit) edit the transcluded page . (/wiki/Hysteria) (Hysteria) (HysteriaModx256) (/wiki/Hysteria) (Hysteria) (Hysteria130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) 2.5-15/s (/wiki/Hysteria) Hysteria Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Introduced in (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 125 / 200 / 250 (damage) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 1% / 2% / 4% / 5% (lifesteal)5-20 m (aura radius) Info Weapon Stance Augment Tips & Tricks Bugs Info Overcome with rage, Valkyr unleashes a pair of energy talons, the (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Talons , as her melee (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon . (/wiki/Melee#Normal_Attack) (Melee) Normal attacks deal (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 125 / 200 / 250 damage within 2 meters and all of Valkyr's attacks heal her for 1% / 2% / 4% / 5% of the damage dealt. Damage is distributed evenly between (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact , (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Puncture , and (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash . (/wiki/Melee#Wall_Attack) (Melee) Wall attacks and (/wiki/Melee#Slide_Attack) (Melee) slide attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 300 / 375 / 600 / 750 damage for each strike. (/wiki/Melee#Aerial_Attack) (Melee) Aerial attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 200 / 250 / 400 / 500 damage. (/wiki/Melee#Slam_Attack) (Melee) Slam attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 300 damage within 5 meters. Attacks have a 2x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 50% (/wiki/Critical_chance) (Critical chance) critical chance , and 10% (/wiki/Status_chance) (Status chance) status chance . Damage is affected by (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Ability Strength and most mods. As an example, with a maxed (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point , (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , the normal attacks of a rank-3 Hysteria will dealBase Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. The mods that can be equipped on and affect (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Talons include: damage (e.g., (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge ) physical damage (e.g., (/wiki/Jagged_Edge) (Mod TT 20px) (/wiki/Jagged_Edge) Jagged Edge ) elemental damage (e.g., (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) faction (e.g., (/wiki/Smite_Corpus) (Mod TT 20px) (/wiki/Smite_Corpus) Smite Corpus ) (/wiki/Critical_Hit) (Critical Hit) critical chance and damage (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Status_chance) (Status chance) Status chance (e.g., (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Vicious_Frost) (Mod TT 20px) (/wiki/Vicious_Frost) Vicious Frost ) (/wiki/Attack_Speed) (Attack Speed) attack speed (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury and (/wiki/Berserker_Fury) (Mod TT 20px) (/wiki/Berserker_Fury) Berserker Fury ) range (e.g., (/wiki/Primed_Reach) (Mod TT 20px) (/wiki/Primed_Reach) Primed Reach ) (/wiki/Category:Tennokai_Mods) (Category:Tennokai Mods) Tennokai (e.g., (/wiki/Dreamer%27s_Wrath) (Mod TT 20px) (/wiki/Dreamer%27s_Wrath) Dreamer's Wrath ) (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return (/wiki/Relentless_Combination) (Mod TT 20px) (/wiki/Relentless_Combination) Relentless Combination (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons (with the exception of the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ), the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself. Valkyr Talons can not be equipped with (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g. (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Valkyr Talons. The combo counter will reset when equipped with (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris . Hysteria's combo counter decay is affected by (/wiki/Focus/Naramon) (FocusLensNaramon b) (/wiki/Focus/Naramon) Naramon 's (/wiki/Focus/Naramon#Power_Spike) (FocusPowerSpike) (/wiki/Focus/Naramon#Power_Spike) Power Spike Hysteria's innate lifesteal is calculated from the total damage of Valkyr's melee attacks after resistances are applied. Hysteria's lifesteal is also additive when combined with other sources of lifesteal For example, a maxed (/wiki/Life_Strike) (Mod TT 20px) (/wiki/Life_Strike) Life Strike and a rank-3 Hysteria will yieldBase Lifesteal + Lifesteal Mods = 5% + 20% = 25% lifesteal on heavy hits. While active, Valkyr becomes (/wiki/Invulnerable) (Invulnerable) Invulnerable to damage and (/wiki/Status_Effect) (Status Effect) Status Effects . Certain attacks will still push Valkyr away, and shock waves will cause her to bounce into the air. However, these attacks will not force Valkyr to the ground. Statuses that were already active when Hysteria was cast will not be removed. However, Valkyr will be immune to their damage regardless. Valkyr is not immune to (/wiki/Commander) (Commander) Commander teleportation, (/wiki/Regulator) (Regulator) Regulator minimap disruption, (/wiki/Orokin_Void#Cryo_Floors) (Orokin Void) Cryo Floors , (/wiki/Tar-Mutalist_MOA) (Tar-Mutalist MOA) Tar-Mutalist MOA slows, or (/wiki/Swarm-Mutalist_MOA) (Swarm-Mutalist MOA) Swarm-Mutalist MOA screen hazing. Valkyr emits an aura with a radius of 5 meters around her while Hysteria is active, and 30% of the total damage she ignores is stored. If any enemies within this aura have (/wiki/Line_of_Sight) (Line of Sight) Line of Sight of Valkyr when Hysteria is deactivated, Valkyr will be dealt 25% of all stored damage as (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage. The aura will continue to grow up to 20 meters and each kill reduces it by 1 meter. The aura cannot be decreased below 5 meters. Stored damage is calculated from the total damage Valkyr ignores before resistances are applied. The amount of stored damage can be monitored at the top right of the HUD under Hysteria's ability icon. Stored damage dealt bypasses (/wiki/Shield#Shield_Gating) (Shield) shield gating and can kill instantly if too large. Stored damage is reset upon swapping weapons. Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires. Since enemies need line-of-sight, invisibility prevents the damage. After activation, a percentage counter will appear on the ability icon. The percentage increases from 0% to 100% over the course of 40 seconds. Hysteria costs (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to activate, then consumes (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 2.5 energy per second at 0% while active. The cost will increase by an additional (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 2.5 until it caps out at (/wiki/Ability_Efficiency) (EnergyOrb) (/wiki/Ability_Duration) (AbilityDurationBuff) 15 energy per second at 100%. Hysteria will remain active until either Valkyr's energy is depleted, or the ability is deactivated by casting it again (default 4 ). Valkyr cannot replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring while Hysteria is active. (/wiki/Energy_Orb) (Energy Orb) Energy Orbs , (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Orokin_Tower#Death_Orbs) (Orokin Tower) Death Orb 's energy restores, (/wiki/Spellbound_Harvest) (Mod TT 20px) (/wiki/Spellbound_Harvest) Spellbound Harvest , (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , and (/wiki/Emergence_Dissipate) (EmergenceDissipate) (/wiki/Emergence_Dissipate) Emergence Dissipate 's Energy Motes can still replenish Valkyr's energy during Hysteria. Hysteria's energy drain is not converted into shields by (/wiki/Set_Mods#Augur_Mod_Set) (Set Mods) Augur Mods . Hysteria is affected by and can trigger (/wiki/Arcane_Enhancement#Warframe_Arcanes) (Arcane Enhancement) Warframe arcanes, (/wiki/Exodia_Might) (ExodiaMight) (/wiki/Exodia_Might) Exodia Might , and (/wiki/Melee_Crescendo) (MeleeCrescendo) (/wiki/Melee_Crescendo) Melee Crescendo (even though the benefit from exodia might is minimal and it does not share the same combo counter as the melee weapon thus not benefiting directly from Melee Crescendo). While Hysteria is active, Valkyr can cast other abilities and use primary and secondary weapons. Switching weapons will disable Hysteria's effects, including making her vulnerable to damage again; it will also pause the energy cost increase but will continue to drain energy at the current rate. Hysteria comes installed with its own unique (/wiki/Hysteria_(Stance)) (Hysteria (Stance)) stance . Additional combos will be unlocked as Hysteria increases in rank. Cast time of 1 second is affected by (/wiki/Casting_Speed) (Casting Speed) Casting Speed . Hysteria's attacks can damage enemies across the (/wiki/Rift_Plane) (Rift Plane) Rift Plane . Some of the passives of the (/wiki/Incarnon) (Incarnon) Incarnon melee weapons work on Hysteria. (/wiki/Praedos#Evolution) (Praedos) Drifting Grace (/wiki/Praedos#Evolution) (Praedos) Evolved Ascension (/wiki/Innodem#Evolution) (Innodem) Striking Swiftness Weapon (https://static.wikia.nocookie.net/warframe/images/8/8f/ValkyrTalons.png/revision/latest?cb=20221016172946) (ValkyrTalons) Main article: (/wiki/Valkyr_Talons) (Valkyr Talons) Valkyr Talons Valkyr Talons are (/wiki/Valkyr) (ValkyrIcon272) Valkyr and (/wiki/Valkyr/Prime) (Valkyr PrimeIcon272) (/wiki/Valkyr/Prime) Valkyr Prime 's signature (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , summoned by activating the ability (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria . The weapon exclusively uses the (/wiki/Hysteria_(Stance)) (Hysteria (Stance)) Hysteria stance. This weapon deals equal physical damage. Innate (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and two (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) polarities. Negates the infinite combo extender of (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris , resetting combo count on activation. Advantages: Tied with (/wiki/Desert_Wind) (DesertWind) (/wiki/Desert_Wind) Desert Wind for the highest (/wiki/Critical_chance) (Critical chance) critical chance of all melee weapons. Innate 5% lifesteal. Very high (/wiki/Attack_speed) (Attack speed) attack speed . Disadvantages: Low (/wiki/Status_chance) (Status chance) status chance . Short range. Requires (/wiki/Energy) (Energy) energy to activate and keep active. As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods (excluding the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ; the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself). Cannot equip (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Cannot equip Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . Stance (https://static.wikia.nocookie.net/warframe/images/8/8c/HysteriaStanceMod.png/revision/latest?cb=20180330115921) (HysteriaStanceMod) Main article: (/wiki/Hysteria_(Stance)) (Hysteria (Stance)) Hysteria (Stance) Hysteria is a unique (/wiki/Stance) (Stance) Stance exclusive to (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Talons that can only be acquired and used by activating (/wiki/Valkyr) (ValkyrIcon272) Valkyr 's fourth ability, (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria . This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active. Combos Default Combos of Stance or Weapon ((/wiki/Module:Stances/data) (Module:Stances/data) 📝 Edit Stance Data ) (/wiki/Stance#Combo_Types) (Stance) Combo /Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 (/wiki/Attack_Speed) (Attack Speed) Attack Speed Animation (Neutral Combo: Performed while standing still or moving sideways/backwards.) Neutral (While Not Moving) Fervor (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Finisher) (Finisher b) 315.8%/s 2.9s (https://static.wikia.nocookie.net/warframe/images/d/dc/HysteriaCombo0.gif/revision/latest?cb=20220125220824) (HysteriaCombo0) (Forward Combo: Performed while holding any forward movement key.) Forward (While Moving) Rage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 100% 235.3%/s 1.7s (https://static.wikia.nocookie.net/warframe/images/c/c2/HysteriaCombo1.gif/revision/latest?cb=20220125220825) (HysteriaCombo1) (Forward Block or Forward Tactical Combo: Performed while holding Block key and moving forward.) Forward Block (While (/wiki/Melee#Blocking) (Melee) Blocking & Moving) Madness (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 3x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 3x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Knockdown) (Knockdown b) 200% (/wiki/Knockdown) (Knockdown b) 416.7%/s 3.6s (https://static.wikia.nocookie.net/warframe/images/e/ef/HysteriaCombo2.gif/revision/latest?cb=20220125220827) (HysteriaCombo2) (Block or Neutral Tactical Combo: Performed while holding the Block key.) Block (While (/wiki/Melee#Blocking) (Melee) Blocking ) Delirium (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Finisher) (Finisher b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 3x 100% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Knockdown) (Knockdown b) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Knockdown) (Knockdown b) 200% (/wiki/Knockdown) (Knockdown b) 416.7%/s 2.4s (https://static.wikia.nocookie.net/warframe/images/4/4b/HysteriaCombo3.gif/revision/latest?cb=20220125220828) (HysteriaCombo3) (Heavy Attack: Performed by pressing Heavy Attack button.) Heavy ((/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack ) Rise From Ashes (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 500% (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 400% (/wiki/Lifted) (Lifted b) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 4x 100% 100% (/wiki/Lifted) (Lifted b) 500.0%/s 2.0s (https://static.wikia.nocookie.net/warframe/images/5/5c/SparringComboHeavy.gif/revision/latest?cb=20230620052845) (SparringComboHeavy) (Slide Attack: Performed while sliding.) Slide (While (/wiki/Maneuvers#Sliding) (Maneuvers) Sliding ) Launching Spring (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 6x 300% 2250.0%/s 0.8s (https://static.wikia.nocookie.net/warframe/images/8/84/HysteriaComboSlide.gif/revision/latest?cb=20220125220828) (HysteriaComboSlide) (Aerial Attack: Performed while looking forward and attacking in mid-air.) Aerial (While (/wiki/Maneuvers#Jumping) (Maneuvers) In Air ) One Point (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Knockdown) (Knockdown b) 620.7%/s 1.4s (https://static.wikia.nocookie.net/warframe/images/e/ed/SparringComboAir.gif/revision/latest?cb=20230620052834) (SparringComboAir) (Wall Attack: Performed while wall latching.) Wall (While (/wiki/Maneuvers#Wall_Latch) (Maneuvers) Wall Latching ) Through Strike (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Knockdown) (Knockdown b) 176.5%/s 1.7s (https://static.wikia.nocookie.net/warframe/images/3/34/SparringComboWall.gif/revision/latest?cb=20230620052910) (SparringComboWall) (Ground Finisher: Performed on knock downed enemies.) Finisher (On (/wiki/Knockdown) (Knockdown) Knocked Down Enemy) Roaring Drums (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 5x 1000% 400% 4153.8%/s 1.3s (https://static.wikia.nocookie.net/warframe/images/9/91/SparringComboFinisherGround.gif/revision/latest?cb=20230620052839) (SparringComboFinisherGround) (Slam Attack: Performed by looking at the ground while in mid-air and attacking.) Slam ((/wiki/Melee#Slam_Attack) (Melee) Looking At Ground While In Air ) Slam Attack (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% 0.0%/s 0.7s (https://static.wikia.nocookie.net/warframe/images/c/cf/HysteriaComboSlam.gif/revision/latest?cb=20220517054352) (HysteriaComboSlam) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Default "Sweep" Attack • (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 360°/Spin Attack • (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) Direct and Radial Slam Attack • (/wiki/Melee) (Ranged Default) (Ranged Default) Ranged Attack • (/wiki/Melee) (Thrust Default) (Thrust Default) "Thrust" Attack View Full Legend (/wiki/Stance#Melee_Combos) (Stance) Key Inputs (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger) (/wiki/Melee#Blocking) (Default Block) (Default Block) (/wiki/Melee#Blocking) (Melee) Block (PC default RMB; XBX, PSN, and NSW default right trigger) (/wiki/Maneuvers) (Default Up) (Default Up) Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% Attack does double damage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% Attack hits twice Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Weakened (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Bleed (/wiki/Damage_2.0/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage_2.0/Blast_Damage) Inaccuracy (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll (/wiki/Finisher) (Finisher b) (/wiki/Finisher) Finisher (front, back, or ground) (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair ((/wiki/Conclave) (Conclave) PvP only) Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. View Full Legend Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. Augment (https://static.wikia.nocookie.net/warframe/images/0/03/EnragedMod.png/revision/latest?cb=20200520173846) (EnragedMod) Main article: (/wiki/Enraged) (Enraged) Enraged Enraged is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Valkyr) (ValkyrIcon272) Valkyr 's (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria that increases its damage and (/wiki/Critical_chance) (Critical chance) critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base (/wiki/Energy) (Energy) Energy cost is also increased to 50, while the Energy drain over time is removed. (/wiki/Enraged) (Enraged) Enraged (https://static.wikia.nocookie.net/warframe/images/c/ce/HystericalAssaultMod.png/revision/latest?cb=20190814014745) (HystericalAssaultMod) Main article: (/wiki/Hysterical_Assault) (Hysterical Assault) Hysterical Assault Hysterical Assault is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment /(/wiki/Category:Exilus_Mods) (Category:Exilus Mods) Exilus mod for (/wiki/Valkyr) (ValkyrIcon272) Valkyr that allows her to pounce onto enemies while in (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria by meleeing while (/wiki/Zoom) (Zoom) aiming , dealing damage on contact. It also provides brief (/wiki/Invulnerability) (Invulnerability) Invulnerability when switching off her (/wiki/Valkyr_Talons) (Valkyr Talons) Valkyr Talons while in Hysteria. (/wiki/Hysterical_Assault) (Hysterical Assault) Hysterical Assault Tips & Tricks There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby. Turning 'Color Correction' off in Options > Display can alleviate this issue. Her invulnerability can be taken advantage of in reviving teammates in exchange for consuming energy and not attacking enemies with her powerful claws. This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics. It's preferable to use (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge over (/wiki/Growing_Power) (Mod TT 20px) (/wiki/Growing_Power) Growing Power when modding for pure damage as the former adds more damage to Hysteria than the latter. Even with Steel Charge equipped, using (/wiki/Power_Drift) (Mod TT 20px) (/wiki/Power_Drift) Power Drift will still add more damage than (/wiki/Coaction_Drift) (Mod TT 20px) (/wiki/Coaction_Drift) Coaction Drift . It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot. Players who suffer low FPS (Frames per second) may want to avoid attack speed boosts, such as Warcry, while using Hysteria. High attack speeds can result in a loss of DPS as melee attacks are "semi-automatic". Heavy Attacks in Hysteria open enemies to (/wiki/Finisher) (Finisher) Finishers , allowing you to reliably use the damage boost without spending energy on her (/wiki/Paralysis) (Paralysis130xWhite) (/wiki/Paralysis) Paralysis ability. This finisher also knocks enemies down, allowing for a successive (/wiki/Finisher#Ground_Finisher) (Finisher) ground finisher for a quick burst of high damage. Overguard renders Valkyr immune to energy loss caused by Ancient Disruptors which can otherwise cause Hysteria to end unexpectedly in infested missions. Overguard can be easily obtained by summoning and un-summoning an archgun. Bugs Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear. Attacks outside the vulnerability radius of Hysteria are still counted to the damage received in the Hysteria status, however these additional points do no effect at the end of the duration. If only a melee weapon is equipped in the player's loadout, casting Hysteria while holding either a (/wiki/Codex_Scanner) (Codex Scanner) Codex or (/wiki/Synthesis_Scanner) (Synthesis Scanner) Synthesis Scanner will cause Hysteria's attacks to instead use the equipped melee's quick-attacks, while also rendering both combos and blocking unusable. (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Rip_Line) (Rip Line) (RipLine) (/wiki/Rip_Line) (Rip Line) (RipLine) (/wiki/Rip_Line) (Rip Line) (RipLine) (/wiki/Warcry) (Warcry) (WarcryPanel) (/wiki/Warcry) (Warcry) (WarcryPanel) (/wiki/Warcry) (Warcry) (WarcryPanel) (/wiki/Paralysis) (Paralysis) (ParalysisPanel) (/wiki/Paralysis) (Paralysis) (ParalysisPanel) (/wiki/Hysteria) (Hysteria) (HysteriaPanel) (/wiki/Hysteria) (Hysteria) (HysteriaPanel) () (https://warframe.fandom.com/wiki/Valkyr/Equip?action=edit) Edit Tab (/wiki/Valkyr) (ValkyrIcon272) Valkyr can be equipped with the following items: Cosmetics (/wiki/Valkyr_Bastet_Helmet) (Valkyr Bastet Helmet (161 KB)) (Valkyr Bastet Helmet (161 KB)) (Bastet Helmet) (Valkyr Bastet Helmet (161 KB)) (Bastet Helmet) (/wiki/Valkyr_Bastet_Helmet) (Valkyr Bastet Helmet) Bastet Helmet (/wiki/Valkyr_Kara_Helmet) (Valkyr Kara Helmet (212 KB)) (Valkyr Kara Helmet (212 KB)) (Kara Helmet) (Valkyr Kara Helmet (212 KB)) (Kara Helmet) (/wiki/Valkyr_Kara_Helmet) (Valkyr Kara Helmet) Kara Helmet (/wiki/Valkyr_Cheetah_Helmet) (Valkyr Cheetah Helmet (204 KB)) (Valkyr Cheetah Helmet (204 KB)) (Cheetah Helmet TennoGen) (Valkyr Cheetah Helmet (204 KB)) (Cheetah Helmet TennoGen) (/wiki/Valkyr_Cheetah_Helmet) (Valkyr Cheetah Helmet) Cheetah Helmet TennoGen (/wiki/Valkyr_Ion_Helmet) (Valkyr Ion Helmet (191 KB)) (Valkyr Ion Helmet (191 KB)) (Ion Helmet TennoGen) (Valkyr Ion Helmet (191 KB)) (Ion Helmet TennoGen) (/wiki/Valkyr_Ion_Helmet) (Valkyr Ion Helmet) Ion Helmet TennoGen (/wiki/File:ValkyrImmortalSkin.png) (ValkyrImmortalSkin.png (115 KB)) (ValkyrImmortalSkin.png (115 KB)) (Immortal Skin) (ValkyrImmortalSkin.png (115 KB)) (Immortal Skin) (/wiki/Warframe_Cosmetics#Skins) (Warframe Cosmetics) Immortal Skin (/wiki/File:BeserkerDeluxe.png) (BeserkerDeluxe.png (119 KB)) (BeserkerDeluxe.png (119 KB)) (Gersemi Skin) (BeserkerDeluxe.png (119 KB)) (Gersemi Skin) (/wiki/Valkyr_Gersemi_Skin) (Valkyr Gersemi Skin) Gersemi Skin (/wiki/File:ValkyrDeluxeSkin.png) (ValkyrDeluxeSkin.png (253 KB)) (ValkyrDeluxeSkin.png (253 KB)) (Carnivex Skin) (ValkyrDeluxeSkin.png (253 KB)) (Carnivex Skin) (/wiki/Valkyr_Carnivex_Skin) (Valkyr Carnivex Skin) Carnivex Skin (/wiki/File:SWRTenValkyrDelusionSkin.png) (SWRTenValkyrDelusionSkin.png (181 KB)) (SWRTenValkyrDelusionSkin.png (181 KB)) (Delusion Skin TennoGen) (SWRTenValkyrDelusionSkin.png (181 KB)) (Delusion Skin TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Delusion Skin TennoGen (/wiki/File:SWRFourValkyrGraxxSkin.png) (SWRFourValkyrGraxxSkin.png (196 KB)) (SWRFourValkyrGraxxSkin.png (196 KB)) (Graxx Skin TennoGen) (SWRFourValkyrGraxxSkin.png (196 KB)) (Graxx Skin TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Graxx Skin TennoGen (/wiki/File:SWLeonessaHelmet.png) (SWLeonessaHelmet.png (151 KB)) (SWLeonessaHelmet.png (151 KB)) (Leonessa Helmet TennoGen) (SWLeonessaHelmet.png (151 KB)) (Leonessa Helmet TennoGen) (/wiki/TennoGen) (TennoGen) Leonessa Helmet TennoGen (/wiki/File:SWLeonessaSkin.png) (SWLeonessaSkin.png (257 KB)) (SWLeonessaSkin.png (257 KB)) (Leonessa Skin TennoGen) (SWLeonessaSkin.png (257 KB)) (Leonessa Skin TennoGen) (/wiki/TennoGen) (TennoGen) Leonessa Skin TennoGen (/wiki/File:SWValkyrMithraHelmet.png) (SWValkyrMithraHelmet.png (141 KB)) (SWValkyrMithraHelmet.png (141 KB)) (Mithra Helmet TennoGen) (SWValkyrMithraHelmet.png (141 KB)) (Mithra Helmet TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Mithra Helmet TennoGen (/wiki/File:SWValkyrMithraSkin.png) (SWValkyrMithraSkin.png (307 KB)) (SWValkyrMithraSkin.png (307 KB)) (Mithra Skin TennoGen) (SWValkyrMithraSkin.png (307 KB)) (Mithra Skin TennoGen) (/wiki/TennoGen#Warframe_Skins) (TennoGen) Mithra Skin TennoGen (/wiki/File:BerserkerDangles.png) (BerserkerDangles.png (44 KB)) (BerserkerDangles.png (44 KB)) (Valkyr's Bonds) (BerserkerDangles.png (44 KB)) (Valkyr's Bonds) (/wiki/Valkyr%27s_Bonds) (Valkyr's Bonds) Valkyr's Bonds (/wiki/File:ValkyrPrimeDangles.png) (ValkyrPrimeDangles.png (49 KB)) (ValkyrPrimeDangles.png (49 KB)) (Chordalla Prime) (ValkyrPrimeDangles.png (49 KB)) (Chordalla Prime) (/wiki/Valkyr/Prime#Trivia) (Valkyr/Prime) Chordalla Prime Augments (/wiki/Swing_Line) (Swing Line (40 KB)) (Swing Line (40 KB)) (Swing Line) (Swing Line (40 KB)) (Swing Line) (/wiki/Swing_Line) (Mod TT 20px) (/wiki/Swing_Line) Swing Line (/wiki/Eternal_War) (Eternal War (180 KB)) (Eternal War (180 KB)) (Eternal War) (Eternal War (180 KB)) (Eternal War) (/wiki/Eternal_War) (Mod TT 20px) (/wiki/Eternal_War) Eternal War (/wiki/Prolonged_Paralysis) (Prolonged Paralysis (200 KB)) (Prolonged Paralysis (200 KB)) (Prolonged Paralysis) (Prolonged Paralysis (200 KB)) (Prolonged Paralysis) (/wiki/Prolonged_Paralysis) (Mod TT 20px) (/wiki/Prolonged_Paralysis) Prolonged Paralysis (/wiki/Enraged) (Enraged (190 KB)) (Enraged (190 KB)) (Enraged) (Enraged (190 KB)) (Enraged) (/wiki/Enraged) (Mod TT 20px) (/wiki/Enraged) Enraged (/wiki/Hysterical_Assault) (Hysterical Assault (210 KB)) (Hysterical Assault (210 KB)) (Hysterical Assault) (Hysterical Assault (210 KB)) (Hysterical Assault) (/wiki/Hysterical_Assault) (Mod TT 20px) (/wiki/Hysterical_Assault) Hysterical Assault (/wiki/Hysterical_Fixation) (Hysterical Fixation (47 KB)) (Hysterical Fixation (47 KB)) (Hysterical Fixation PvP Only) (Hysterical Fixation (47 KB)) (Hysterical Fixation PvP Only) (/wiki/Hysterical_Fixation) (Mod TT 20px) (/wiki/Hysterical_Fixation) Hysterical Fixation PvP Only See Also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Valkyr/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) Fixed loss of function as Valkyr after entering a Nullifier Bubble during Hysteria. (/wiki/Update_35#Hotfix_35.5.7) (Update 35) Hotfix 35.5.7 (2024-04-17) Fixed issue with Valkyr Prime not holding Nataruk’s arrow in her hand while her Noble Animation Set is equipped. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: VALKYR Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 135 (from 50) / Max Rank - 185 (from 150)Armor: Base Rank - 630 (from 600)Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150) VALKYR PRIME Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Shields: Base Rank - 135 (from 50) / Max Rank - 185 (from 150)Armor: Base Rank - 735 (from 700)Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! General Fixes: Fixed Valkyr's Hysteria dampening too much of the player's game sound. (/wiki/Update_33#Update_33.0) (Update 33) Update 33.0 (2023-04-26) Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Life Strike not working when installed on Exalted Melee Weapons. Valkyr's Hysteria not having life steal was in the same category. (/wiki/Update_32#Update_32.2) (Update 32) Update 32.2 (2022-11-30) WARFRAME AUGMENT BUFFS - PART 3 (FINAL) In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity. *Stats below are all at Max Rank. VALKYR Prolonged Paralysis Was: Affected enemies are pulled towards Valkyr and the stun duration is increased by 200%. Changes: The pull strength now scales with distance from Valkyr - meaning enemies are now pulled close to Valkyr instead of colliding or flying past her. Stunned enemies will now remain standing instead of getting knocked down so that they are opened up to standing finishers. Swing Line Was: After using Rip Line, the next 4 Rip Lines will have no energy cost while airborne. Changes: Added +20% Parkour Velocity. Fixes: Fixed Valkyr’s Augment Mod Swing Line not working when casting directly above the player. (/wiki/Update_30#Hotfix_30.7.3) (Update 30) Hotfix 30.7.3 (2021-09-10) Fixed Valkyr’s Rip Line animation being broken. (/wiki/Update_28#Update_28.1) (Update 28) Update 28.1 (2020-07-08) Xoris Interaction Changes Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice. Warframe Abilities / Exalted Warframe weapons affected by this are: Valkyr Talons The full breakdown can be read (https://forums.warframe.com/topic/1204417-xoris-interactions-with-warframe-abilities-exalted-weapons/) here . Fixes Fixed Valkyr's Bastet Helmet to make certain metal areas the proper untintable dark that matches the rest of the Helmet. It still won't be tintable but it should now match the correct color channel. As reported (https://forums.warframe.com/topic/1204279-update-2805-valkyr-bastet-helmet-color-now-static/) here . (/wiki/Update_28#Update_28.0) (Update 28) Update 28.0 (2020-06-11) Fixed inability to gain Energy from Energy Restores after using Valkyr’s Hysteria. (/wiki/Update_27#Hotfix_27.5.4) (Update 27) Hotfix 27.5.4 (2020-05-20) Augment: Hysteria - (/wiki/Enraged) (Mod TT 20px) (/wiki/Enraged) Enraged (/wiki/Update_27#Update_27.4) (Update 27) Update 27.4 (2020-05-01) Valkyr Ability videos have been added to their respective Arsenals! (/wiki/Update_25#Update_25.6) (Update 25) Update 25.6 (2019-08-08) Hysterical Assault - Hysteria Augment - Valkyr Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas Increased Range (/wiki/Update_25#Update_25.1) (Update 25) Update 25.1 (2019-06-05) Fixed Zanuka being unable to capture Valkyr. (/wiki/Update_23#Hotfix_23.0.8) (Update 23) Hotfix 23.0.8 (2018-07-09) Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon. (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) MODDABLE ‘EXALTED’ WEAPONS! Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too! If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal: Valkyr/Prime’s Talons No customizing since her Talons’ design is all Energy-based! Exalted Weapons work in the following ways: They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability. All Exalted weapons use the Mod classes expected for the class of weapon. Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos! While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari). Riven Mods are not generated for Exalted Weapons. (/wiki/Update_21#Hotfix_21.0.8) (Update 21) Hotfix 21.0.8 (2017-07-13) Fixed an issue where Clients downed while using Valkyr’s Hysteria would be unable to switch weapons when revived. (/wiki/Update_21#Hotfix_21.0.7) (Update 21) Hotfix 21.0.7 (2017-07-13) Fixed casting and deactivating Valkyr’s Hysteria while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used. Fixed a script error when casting Valkyr’s Rip Line. (/wiki/Update_20#Update_20.1) (Update 20) Update 20.1 (2017-04-05) Fixed a case where Valkyr can get stuck in Hysteria. Fixed Valkyr continuing to have her Talons equipped after Hysteria is deactivated if a player was joining the game while the ability was being activated. (/wiki/Update_19#Update_19.9) (Update 19) Update 19.9 (2017-02-01) Fixed using Valkyr's Hysteria during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission. (/wiki/Update_19#Update_19.4.2) (Update 19) Update 19.4.2 (2016-12-20) Fixed incorrect grammar in Valkyr’s Passive ability description. (/wiki/Update_19#Hotfix_19.0.7) (Update 19) Hotfix 19.0.7 (2016-11-22) Introduced Valkyr Prime. (/wiki/Update_19#Hotfix:_Recurring_Nightmares_1) (Update 19) Hotfix: Recurring Nightmares 1 (2016-10-27) Fixed not being able to equip Valkyr Augment Mods on Valkyr. (/wiki/Update_19#Update:_Recurring_Nightmares) (Update 19) Update: Recurring Nightmares (2016-10-27) Fixed Valkyr’s Bonds being missing from the Market and not being able to equip them on Valkyr. (/wiki/Update_19#Hotfix:_The_Vacuum_Within_3) (Update 19) Hotfix: The Vacuum Within 3 (2016-10-13) Fixed Warcry not ending when there are no allies/enemies left being affected. (/wiki/Update_19#Update:_The_Silver_Grove_1.0) (Update 19) Update: The Silver Grove 1.0 (2016-08-31) Augment : Hysteria – (/wiki/Hysterical_Assault) (Mod TT 20px) (/wiki/Hysterical_Assault) Hysterical Assault (/wiki/Update_19#Hotfix:_Specters_of_the_Rail_12) (Update 19) Hotfix: Specters of the Rail 0.12 (2016-07-20) Fixed a crash when casting Hysteria while you have an active Glaive thrown out. (/wiki/Update_19#Update:_Specters_of_the_Rail) (Update 19) Update: Specters of the Rail 0.0 (2016-07-08) Fixed the growing Hysteria aura turning invisible by Naramon's Shadow Step. (/wiki/Update_19#Update:_Lunaro) (Update 19) Update: Lunaro (2016-06-15) Fixed Hysteria applying efficiency Mods twice. (/wiki/Update_18#Hotfix_18.13.1) (Update 18) Hotfix 18.13.1 (2016-05-27) Fixed Valkyr’s Warcry not having any effect when cast. (/wiki/Update_18#Update_18.13) (Update 18) Update 18.13 (2016-05-27) Hysteria Changes Energy usage is scaled by duration in Hysteria. Damage mitigated when Hysteria is deactivated is scaled by duration in Hysteria. Hysteria Aura now has a maximum range of 20 meters. When Hysteria is deactivated, Valkyr will only take the mitigated damage if any enemy in the aura has line-of-sight. (/wiki/Update_18#Update_18.5) (Update 18) Update 18.5 (2016-03-04) Paralysis will no longer be able to stun boss-type enemies. Warcry now has diminishing returns against boss-type enemies. Ripline now has a 0.5x energy multiplier per successive hit. (/wiki/Update_18#Hotfix_18.2.2) (Update 18) Hotfix 18.2.2 (2016-01-07) Fixed an error allowing Valkyr to pull player out of the extraction area. (/wiki/Update_17#Update_17.7) (Update 17) Update 17.7 (2015-10-14) Fixed Kara Alt Helmet twitching when equipped. (/wiki/Update_17#Hotfix_17.6.1) (Update 17) Hotfix 17.6.1 (2015-10-07) Fixed using Hysteria multiple times locking players into Hysteria, preventing the use of any weapons. Fixed Valkyr taking damage from broken windows while in Hysteria. (/wiki/Update_17#Update_17.6) (Update 17) Update 17.6 (2015-10-06) Fixed an issue causing Clients using Valkyr to still take damage while in Hysteria. (/wiki/Update_17#Hotfix_17.5.3) (Update 17) Hotfix 17.5.3 (2015-10-02) Fixed Prolonged Paralysis pulling enemies significantly farther than intended. (/wiki/Update_17#Update_17.5) (Update 17) Update 17.5 (2015-10-01) Abilities Changes: Rip Line now has increased animation speed and vertical boost. Ripline now has reduced energy cost and increased damage for each time cast. Ripline will now soft-lock onto enemies. Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost. Hysteria can now be quickly toggled on/off. Hysteria now receives buffs from the player’s melee weapon Mods. Valkyr now passively has 50% knockdown recovery speed and no heavy landing. Fixed Valkyr not receiving credit for kills from Hysteria. Fixed Ripline showing as castable with 0 Energy. (/wiki/Update_17#Hotfix_17.0.5) (Update 17) Hotfix 17.0.5 (2015-08-07) Added Apex particles for Paralysis. (/wiki/Update_17#Hotfix_17.0.1) (Update 17) Hotfix 17.0.1 (2015-07-31) Fixed Ramparts being usable by Valkyr when in Hysteria. (/wiki/Update_17#Update_17.0) (Update 17) Update 17.0 (2015-07-31) Fixed Warcry stacking multiple times on Squad members when Eternal War Augment is equipped. (/wiki/Update_16#Update_16.7) (Update 16) Update 16.7 (2015-06-04) Fixed Hysteria playing sounds from related to the player’s un-equipped melee weapon. (/wiki/Update_16#Hotfix_16.5.1) (Update 16) Hotfix 16.5.1 (2015-05-12) Fixed Valkyr’s unique attachments not using the player’s custom colors. (/wiki/Update_16#Update_16.2) (Update 16) Update 16.2 (2015-04-01) Augment: : Warcry - (/wiki/Eternal_War) (Mod TT 20px) (/wiki/Eternal_War) Eternal War (/wiki/Update_15#Hotfix_15.7.2) (Update 15) Hotfix 15.7.2 (2014-12-19) Fixed Hysteria tagging dead enemies with its visual special effect. (/wiki/Update_15#Update_15.6) (Update 15) Update 15.6 (2014-12-11) Augment: : Rip Line - (/wiki/Swing_Line) (Mod TT 20px) (/wiki/Swing_Line) Swing Line (/wiki/Update_15#Hotfix_15.5.2) (Update 15) Hotfix 15.5.2 (2014-11-27) Fixed energy efficiency Mods not applying to Rip Line. (/wiki/Update_15#Hotfix_15.1.2) (Update 15) Hotfix 15.1.2 (2014-11-08) Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions. (/wiki/Update_15#Hotfix_15.0.1) (Update 15) Hotfix 15.0.1 (2014-10-24) Fixed a bug that was incorrectly scaling Syandanas down on Valkyr by 20%. (/wiki/Update_15#Update_15.0) (Update 15) Update 15.0 (2014-10-24) Augment: : Paralysis - (/wiki/Prolonged_Paralysis) (Mod TT 20px) (/wiki/Prolonged_Paralysis) Prolonged Paralysis Fixed an issue where not equipping a melee weapon while using Valkyr would break Hysteria. (/wiki/Update_14#Hotfix_14.10.3) (Update 14) Hotfix 14.10.3 (2014-10-15) Parry procs can now be triggered during Hysteria. Fixed an issue with Hysteria finisher animations using Furax animations. (/wiki/Update_14#Update_14.6) (Update 14) Update 14.6 (2014-09-11) Fixed an issue with Warcry armor buff not properly being removed after the ability ends. (/wiki/Update_14#Hotfix_14.0.11) (Update 14) Hotfix 14.0.11 (2014-07-30) Reduced the duration of Hysteria in Dark Sector conflicts. (/wiki/Update_14#Hotfix_14.0.9) (Update 14) Hotfix 14.0.9 (2014-07-26) Fixed a common Furax stance card appears in the combos list for Valkyr while Hysteria is active. Fixed Hysteria not functioning properly if a player picked up a data mass while Hysteria is active. (/wiki/Update_14#Hotfix_14.0.1) (Update 14) Hotfix 14.0.1 (2014-07-18) Fixed an issue with Hysteria not properly respecting the level of the associated Stance, making combos unusable. (/wiki/Update_14#Update_14.0) (Update 14) Update 14.0 (2014-07-18) Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set! Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do! (/wiki/Update_13#Hotfix_13.9.0.2) (Update 13) Hotfix 13.9.0.2 (2014-06-26) Fixed issue with primary color tint on Kara helmet. (/wiki/Update_13#Update_13.5.0) (Update 13) Update 13.5 (2014-05-28) Tweaked the visuals on Valkyr's Immortal Skin. (/wiki/Update_13#Hotfix_13.4.1) (Update 13) Hotfix 13.4.1 (2014-05-23) Improved the description for War Cry mod to better indicate melee buffs to teammates. (/wiki/Update_13#Update_13.4) (Update 13) Update 13.4 (2014-05-21) Fixed an issue with Valkyr's Default Helmet lacking an image and description. (/wiki/Update_13#Update_13.2) (Update 13) Update 13.2 (2014-05-01) Fixed an issue with the helmet and body tint colors not matching correctly. (/wiki/Update_13#Hotfix_13.0.6) (Update 13) Hotfix 13.0.6 (2014-04-17) Fixed an issue with clients breaking after attempting to perform a melee attack after Hysteria has ended. (/wiki/Update_13#Update_13.0) (Update 13) Update 13.0 (2014-04-09) Fixed ragdolls being affected by Valkyr's powers. (/wiki/Update_12#Hotfix_12.4.2) (Update 12) Hotfix 12.4.2 (2014-03-07) Fixed ‘Rank 30 Furax’ bug appearing if using Hysteria and Valkyr. (/wiki/Update_12#Update_12.0) (Update 12) Update 12.0 (2014-02-05) Valkyr now has 600 base armor. Hysteria ability now takes weapon damage and crit into consideration. (/wiki/Update_11#Update_11.5) (Update 11) Update 11.5 (2013-12-19) Paralysis - Now only takes 1/3rd of shields but still calculates damage based on 1/2 shield use. Hysteria - Now has life regain/regeneration as damage is being dealt to enemies. (/wiki/Update_11#Update_11.3) (Update 11) Update 11.3 (2013-12-12) Ripline is now more violent on AI. Fixed the enemy speed debuff on Warcry ability, so that it is now affected by Ability Mods. (/wiki/Update_11#Hotfix_11.2.1) (Update 11) Hotfix 11.2.1 (2013-12-06) Fixed issue where Hysteria added a level 30 Furax to Arsenal on mission complete. (/wiki/Update_11#Update_11.2) (Update 11) Update 11.2 (2013-12-04) Armor buffed from 200 to 300 Fixed script error in Rip Line ability that would cause power-in-use bug. Fixed Valkyr's Rip Line being usable on downed players. Fixed Valkyr being vulnerable to Procs from Disruptor and others when Hysteria is active. (/wiki/Update_11#Hotfix_11.1.2) (Update 11) Hotfix 11.1.2 (2013-11-29) Fixed Warcry being permanent on enemies. (/wiki/Update_11#Hotfix_11.1.1) (Update 11) Hotfix 11.1.1 (2013-11-28) Fixed Warcry not slowing enemies down more at higher levels Fixed Alad V being too weak to Ripline. (/wiki/Update_11#Hotfix_11.0.6) (Update 11) Hotfix 11.0.6 (2013-11-25) Fixed Valkyr’s power sounds not playing when using Noble animations. (/wiki/Update_11#Hotfix_11.0.3) (Update 11) Hotfix 11.0.3 (2013-11-22) Fixed melee weapon info at end of match not being displayed if Hysteria was active. Fixed melee getting locked for clients after being hit by something that would normally do knockdown when Hysteria is active. Fixed Valkyr using the fist melee style on her regular melee weapon after using her ultimate. (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) Introduced. () (https://warframe.fandom.com/wiki/Valkyr/Media?action=edit) Edit Tab Ability SFX Using (/wiki/Rip_Line) (RipLine130xWhite) (/wiki/Rip_Line) Rip Line (Play) (https://warframe.fandom.com/wiki/File:ValkyrAbilityCast.ogg) https://warframe.fandom.com/wiki/File:ValkyrAbilityCast.ogg ((https://static.wikia.nocookie.net/warframe/images/f/f6/ValkyrAbilityCast.ogg/revision/latest?cb=20210222002459) (ValkyrAbilityCast.ogg) download , (/wiki/File:ValkyrAbilityCast.ogg) (File:ValkyrAbilityCast.ogg) history ) Using (/wiki/Warcry) (Warcry130xWhite) (/wiki/Warcry) Warcry (Play) (https://warframe.fandom.com/wiki/File:ValkyrWarcry.ogg) https://warframe.fandom.com/wiki/File:ValkyrWarcry.ogg ((https://static.wikia.nocookie.net/warframe/images/b/bb/ValkyrWarcry.ogg/revision/latest?cb=20140216193811) (ValkyrWarcry.ogg) download , (/wiki/File:ValkyrWarcry.ogg) (File:ValkyrWarcry.ogg) history ) Using (/wiki/Paralysis) (Paralysis130xWhite) (/wiki/Paralysis) Paralysis (Play) (https://warframe.fandom.com/wiki/File:ValkyrParalysis.ogg) https://warframe.fandom.com/wiki/File:ValkyrParalysis.ogg ((https://static.wikia.nocookie.net/warframe/images/e/e2/ValkyrParalysis.ogg/revision/latest?cb=20140216193827) (ValkyrParalysis.ogg) download , (/wiki/File:ValkyrParalysis.ogg) (File:ValkyrParalysis.ogg) history ) Using (/wiki/Hysteria) (Hysteria130xWhite) (/wiki/Hysteria) Hysteria (Play) (https://warframe.fandom.com/wiki/File:ValkyrHysteria.ogg) https://warframe.fandom.com/wiki/File:ValkyrHysteria.ogg ((https://static.wikia.nocookie.net/warframe/images/4/42/ValkyrHysteria.ogg/revision/latest?cb=20140216193915) (ValkyrHysteria.ogg) download , (/wiki/File:ValkyrHysteria.ogg) (File:ValkyrHysteria.ogg) history ) Images (/wiki/File:ValkyrPoem.jpg) (ValkyrPoem.jpg (494 KB)) (ValkyrPoem.jpg (494 KB)) (Abyss of Dagath Poem) (ValkyrPoem.jpg (494 KB)) (Abyss of Dagath Poem) Abyss of Dagath Poem (/wiki/File:ValkyrCodex.png) (ValkyrCodex.png (835 KB)) (ValkyrCodex.png (835 KB)) (Valkyr's Codex entry) (ValkyrCodex.png (835 KB)) (Valkyr's Codex entry) Valkyr's Codex entry (/wiki/File:BerserkerPromo.png) (BerserkerPromo.png (3.46 MB)) (BerserkerPromo.png (3.46 MB)) (BerserkerPromo) (BerserkerPromo.png (3.46 MB)) (BerserkerPromo) (/wiki/File:Warframe.x64_2013-11-26_09-17-37-538.jpg) (Warframe.x64 2013-11-26 09-17-37-538.jpg (405 KB)) (Warframe.x64 2013-11-26 09-17-37-538.jpg (405 KB)) (Warframe.x64 2013-11-26 09-17-37-538) (Warframe.x64 2013-11-26 09-17-37-538.jpg (405 KB)) (Warframe.x64 2013-11-26 09-17-37-538) (/wiki/File:ValkyrFeature.png) (ValkyrFeature.png (330 KB)) (ValkyrFeature.png (330 KB)) (ValkyrFeature) (ValkyrFeature.png (330 KB)) (ValkyrFeature) (/wiki/File:BerserkerBundle.png) (BerserkerBundle.png (100 KB)) (BerserkerBundle.png (100 KB)) (BerserkerBundle) (BerserkerBundle.png (100 KB)) (BerserkerBundle) (/wiki/File:Valkyr-HysteriaMoveSet.PNG) (Valkyr-HysteriaMoveSet.PNG (208 KB)) (Valkyr-HysteriaMoveSet.PNG (208 KB)) (Hysteria Moveset (Update 14)) (Valkyr-HysteriaMoveSet.PNG (208 KB)) (Hysteria Moveset (Update 14)) Hysteria Moveset (Update 14) Videos (/wiki/File:Where_to_farm_Valkyr!_(Warframe)) (Where to farm Valkyr! 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