Rifle Elementalist is a Rifle mod that increases Status Damage and Punch Through.
Stats[]
| Rank | Status Damage | Punch Through |
|---|---|---|
| 0 | +15% | +0.1 |
| 1 | +30% | +0.2 |
| 2 | +45% | +0.3 |
| 3 | +60% | +0.4 |
| 4 | +75% | +0.5 |
| 5 | +90% | +0.6 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Juno Sapper MOA | 3% | 14.29% | 0.4287% | 233 | 1 | 0.004287 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Damage increase is final multiplicative - applies AFTER faction damage multipliers (Bane, Roar)
- Damage increase is additive with other sources of explicitly increased status damage - such as "Toxin status effects deal +30% more damage" from Emerald Archon Shards
Patch History[]
Update 36.0 (2024-06-18)
- Introduced.
See Also[]
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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5 comments
Does anyone know if this affects the critical bonus from cold statuses?
No just the damage from DoT status effects and Blast is affected.
Does this work on Nigtwacht Napalm? (ogris) don't seem to have any effect on it, idk
Needs some testing. Going by logic and by the way that mod behaves it SHOULD affect the DoT Heat damage the fireballs proc, but not the damage of the fireballs themselves.
Tested it, and no it doesn't
Pls make it work on crossbows
It already does? Or, at least, I can equip it on my Attica. Not sure what the issue is.
Does it affect hunter munition slash dmg ?
Yes. All kinds of DoT damage actually as long as it comes from a status proc.
I really wish this didn't have that punch-through stat. It's just enough to occasionally interfere with weapons that don't want punch-through, but not really a substantial enough amount for it to feel all that meaningful on everything else.
Honestly i kind of wish it had a tad more punch through. as is it can just barley punchthrough a single standing butcher.. Would be nice for weapons that rely on slash procs (specifically the single target assault rifles, such as Soma,Tenora,AX...yada yada)
Course its odd that rifles got a 3rd punchthrough mod. woulda liked to have given pistols an alternative to seeker. since they are the only class that lacks a dual punchthrough mod.