Calculated Redirection increases the shield capacity of a Companion.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +22.7% | 4 |
1 | +45.4% | 5 |
2 | +68.2% | 6 |
3 | +90.9% | 7 |
4 | +113.6% | 8 |
5 | +136.4% | 9 |
6 | +159.1% | 10 |
7 | +181.8% | 11 |
8 | +204.5% | 12 |
9 | +227.3% | 13 |
10 | +250% | 14 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Carrion Charger | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Charger | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Deimos Juggernaut | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Jack O'Naut | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Juggernaut | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Juggernaut Behemoth | 3% | 18.97% | 0.5691% | 176 | 1 | 0.005691 |
Kuva Powerclaw | 3% | 37.94% | 1.1382% | 88 | 1 | 0.011382 |
Narmer Powerfist | 3% | 37.94% | 1.1382% | 88 | 1 | 0.011382 |
Powerfist | 3% | 37.94% | 1.1382% | 88 | 1 | 0.011382 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Cannot be equipped simultaneously with
Link Redirection.
- With a fully ranked copy of Calculated Redirection, a companion must have 343 base shields in order to activate
Reinforced Bond's fire rate bonus. This can only be acomplished by Wyrm Prime, Huras Kubrow, Raksa Kubrow, Sunika Kubrow, any Vulpaphyla, any Predasite, and with a Hound or a MOA with the right components.
Gallery[]
Patch History[]
Hotfix 37.0.4 (2024-10-10)
- Fixed Calculated Redirection mod having their stats appearing incorrect in the Arsenal UI after exiting the Companion upgrade screen (UI-only issue, stats were working as intended).
Update 34.0 (2023-10-18)
- Calculated Redirection changed from max 275% Shields to max 250% Shields
Update 24.2 (2018-12-18)
- Calculated Redirection, Enhanced Vitality and Metal Fiber are now Companion Mods, but are incompatible with Kubrow-Link Mods.
Update 18.13 (2016-05-27)
- The ‘Redirection’ Sentinel Mod has been renamed to ‘Calculated Redirection’.
See Also[]
Collapse![]() | ||
---|---|---|
![]() ![]() |
![]() ![]() | |
![]() ![]() |
![]() ![]() | |
![]() |
![]() ![]() ![]() | |
![]() |
![]() ![]() ![]() | |
![]() ![]() |
![]() ![]() ![]() | |
![]() ![]() |
![]() ![]() | |
![]() |
![]() ![]() ![]() | |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() |
![]() | |
![]() ![]() |
![]() ![]() | |
Other | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() | ||
![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() ![]() ![]() |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
Lorem ipsum dolor sit amet
11 comments
I can't really undestand calculus... I have this mod at +227% and a companion with 455 base shield.
Logic says I should have 455 * (1 + 2.27) = 1488 shields, but the game says 1251.
So,
What does it do with the extra 175%?
Once you stop 100%, thats enough. Correct?
So, 175% is doing what?
Reflected and cause damage to Enemy?
Absorbed to do ??? recharge my shields? And you already have shields?
Where does the 175% do or go?
Waste management? Who give s Spit?
m
Where i can farm this mod... ?
I don't even have a sentinel, so what do I care? I'm building Shade though. Might want to consider Sentinel mods.
Kinda uderpowered. ALL sentinels have SAME amout of SHIELD capacity,SAME amount of HEALTH,and SAME amount of armor.
I wouldnt ever use steel fiber (sentinel),cuz its armor is 50 (maxed Steel Fiber equipped gives total of 110 armor [very small]).
Shield will be around 400...health over 600-800 (dunno).
Sentilens dies pretty fast,if you hug toxic ancients,or just wait till some Corpus guys throws their OP plasma grenade etc.
At least pet can regain HP since some update (% of picked red orbs) AND Rejuvnation aura.
All Sentinels except Shade (More Health, less shields)
and Wyrm Prime (less Health, more Shield, more Armor)
Just destroy a few domestic drones inside the Jupiter map, They'll give you on rare chance Repair Kit.
Your sentinel will regain health on his own, plus I'm pretty sure that Rejuvenation works onto them too.
i get y they did the 2 or more thing in conclaves if theres 2 ppl on you and they knock you down hehe they wont be alive 4 long
Picture outdated, it now displays a Shade with Excalibur in the Grineer Forest
Just ranked this mod for my newly potatoe'ed Deathcube ...
Does not show the increase at the arsenal nor it seems to have it on missions
Same with Vitality
..not sure if just a visual bug or really not workinhg
If you are wanting this mod really bad I can offer you a copy free ;)
Although after I put a +200% Redirection (Sentinel) in my sentinel it's much more likely to survive Phorid's scream. It may have some effect after all, even if DE botched the tooltips to show it.
Wait could this possibly be why newer players having problem getting "redirection" for the warframe not sentinel. Maybe the drop system got minded fuck when two of these mod name too similar so it keep dissing this out instead of redirection?
Drops in large quantities on Cyath (Eris)
IMO, This is way better than the healthmod, as it regens between fights, and if you level it high enough, your sentinel's health wont be scratched.
too bad they have crappy base shields