Squad Bonus Consumables, also known as Team Bonus Consumables, are consumable Gear items that restore Energy, Health, Shield, or Ammo to nearby teammates in varying amounts. Market versions supply small amounts of each with a pulse of energy, over the course of a short period. Blueprints for the market versions cost 500, and the blueprints can be reused. Clan versions supply around twice as much of each bonus with each pulse, but also cost more resources to build and must be researched before replicating.
They replaced standard Ammo boxes, Team Heals, and personal health restoring items, giving them an overall lower bonus but also granting it to nearby teammates. Click on the name of the consumable to take you to its individual page for resource requirements and other notes.
Consider using Clan or Syndicate versions instead of regular Market versions if they are available to you.
Market-Purchase Bonuses[]
- Restores 30, 15, 12, and 5 ammo per pulse, for a total of 120, 60, 48 and 20 ammo to rifle, pistol, shotgun and sniper respectively.
- Blueprint can be sold for
200.
- Restores 35 shield per pulse, for a total of 140 shields. All excess shields generated become Overshields.
- Blueprint can be sold for
200.
Bulk Production Consumables[]
These are special high-cost blueprints that will make ten of each consumable instead of just one at a time. Based at a very steep 250,000 each, bulk production is more efficient, both in reducing the resource costs and in terms of interaction needed with the Foundry interface. This blueprint is reusable.
Users may choose these over regular consumables as they consume Nano Spores instead of Ferrite, which are more commonly obtained.
Mass production through bulk prints saves 10% of the three required resources; 10 individual Ammo Restore runs would cost 250 Polymer Bundles, whereas a single bulk Ammo Restore costs 225.
Though the bulk prints for Small Squad Bonus Consumables are more efficient than the single prints, it should also be noted that the Medium Squad Bonus Consumable bulk prints (available from Clan dojos, as seen in the section below) use the same amount of resources as the Small bulk prints. The Medium bulk prints make the same number of Squad Bonus Consumables, but bigger versions, for exactly the same cost. It may be advisable to not buy the Small Squad Bonus Consumable bulk prints from the Market if you intend to soon join a clan that already has the Medium bulk prints researched.
Medium Restores[]
These items are only available from Clan Dojos and must be Researched along with items before them before they are available for purchase.
Bulk production variants of each Medium Squad Restore blueprint are also available for research after the individual blueprints have been completed.
10 x Squad Energy Restore (Medium)
- Restores 50 energy per pulse, for a total of 200 energy.
- Available in the clan dojo Energy Lab.
- Blueprint can be sold for
250,000.
10 x Squad Ammo Restore (Medium)
- Restores 80, 45, 35 and 20 ammo for a total of 320, 180, 140 and 80 ammo to rifle, pistol, shotgun and sniper respectively.
- Available in the clan dojo Chem Lab.
- Blueprint can be sold for
250,000.
10 x Squad Health Restore (Medium)
- Restores 100 health per pulse, for a total of 400 health.
- Available in the clan dojo Bio Lab.
- Blueprint can be sold for
250,000.
10 x Squad Shield Restore (Medium)
- Restores 100 shield per pulse, for a total of 400 shield. All excess shields generated becomes Overshield.
- Available in the clan dojo Energy Lab.
- Blueprint can be sold for
250,000.
Large Restores[]
These are only available through Syndicates or the Clan Dojo.
All Large Restore blueprints are for quantities of 10 or 100, and the blueprints are not tradeable with other players.
10x or 100x Squad Energy Restore (Large)
- Restores 100 energy per pulse, for a total of 400 energy.
- 10x blueprint available for purchase through the Arbiters of Hexis and The Perrin Sequence for
25,000 after reaching the title of 'Lawful' or 'Executive'.
- 100x blueprint available for purchase through Clan Dojo's Energy Lab
- Blueprints cannot be sold.
10x or 100x Squad Ammo Restore (Large)
- Restores 110, 60, 50 and 30 ammo per pulse, for a total of 440, 240, 200 and 120 ammo to rifle, pistol, shotgun and sniper respectively.
- Available for purchase through the Red Veil for
25,000 after reaching the title of 'Esteemed'.
- 100x blueprint available for purchase through Clan Dojo's Chem Lab
- Blueprints cannot be sold.
10x or 100x Squad Health Restore (Large)
- Restores 300 health per pulse, for a total of 1,200 health.
- Available for purchase through the Steel Meridian and New Loka. for
25,000 after reaching the title of 'Defender' or 'Benevolent' respectively.
- 100x blueprint available for purchase through Clan Dojo's Bio Lab
- Blueprints cannot be sold.
10x or 100x Squad Shield Restore (Large)
- Restores 300 shields per pulse, for a total of 1,200 shields. All excess shields generated becomes Overshield.
- Available for purchase only through Cephalon Suda for
25,000 after reaching the title of 'Intelligent'.
- 100x blueprint available for purchase through Clan Dojo's Energy Lab
- Blueprints cannot be sold.
Notes[]
- Team Restores pulse every 7.5 seconds except for Medium Team Energy and Health Restores, which pulse every 5 seconds.
- Host lag can affect the time between bonuses.
- The pods were previously physical and could be stood upon. Humorously, you could create a temporary path of pods midair, eventually hovering in the air by standing on a single pod.
- The Shield Restores grant Overshield, bypassing some of their weaknesses and making them more viable.
- Players can only carry up to 200 of each restore in a mission.
- Shields cannot be restored with consumables in Nightmare mode if the No Shield condition is active.
- The Energy Drain condition in Nightmare mode can be temporarily countered by using consumables.
- For some reason, the Small Bulk and Medium Bulk prints cost the same amount of resources, including the blueprint purchase/replication cost (not including the clan research costs for the latter).
Bugs[]
- Sometimes pads will be placed in game, but do not actually grant any bonuses – likely a connection issue.
Patch History[]
Update 30.9 (2021-11-11)
- Fixed Squad Restores appearing gigantic when placed on a specific spot on the tram in Pallas, Ceres.
Update 27.4 (2020-05-01)
- You can now sell Syndicate 10x Restores for 2500 Credits.
Update 27.2 (2020-03-05)
- 100x Restore Blueprints (Scaling Costs):
We are adding a new series of Restore Research and Blueprints that yield 100 of given Restore. Visit the Clan Dojo to research, and prepare your Railjack Resources accordingly!
Upon research, you will be able to build in batches of x100 with costs scaled from the x10 Blueprints!!
Why: The frequency at which players use these in missions vs. the 1 minute wait times for building 10x meant we could level up the batches here. Railjack Resources are being used for Research to give another use for what you are picking up!
Update 23.10 (2018-10-12)
- Energy, Health, Shield and Ammo restores have a new look! Their refreshed look helps them visually indicate what they restore, with an added range ring to indicate if you’re in close enough proximity to the Restore. Now you will no longer have to guess what flavor of pizza your fellow Tenno dropped!
Hotfix 16.5.2 (2015-05-13)
- Fixed Team Shield Restores not working on Sentinels.
Update 16.2 (2015-04-01)
- Updated the sound of Team Restore items.
Hotfix 15.11.1 (2015-01-22)
- Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on.
- Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.
Update 15.10 (2015-01-15)
- Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity. Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.
Hotfix 15.6.1 (2014-12-11)
- Large Team Ammo Restore items now give 33% more ammo than Medium Restore items.
Update 15.5 (2014-11-27)
- Players can no longer use or benefit from energy restore items while using an Ability that drains energy.
Update 13.3 (2014-05-14)
- Fixed an issue with Team Restore items having in game collision.
Update 6.1 (2013-01-30)
- Corrected store descriptions for health and shield restore items.
20 comments
Why are the 100x blueprints listed under the syndicate section instead of the clan section?
This needs to be updated - they added 100 packs into the dojos at some point
Updated, thanks.
GG
Just bought Medium Team Energy Restore blueprint at dojo, 250,000 not 200,000 credits.
Edit, 10x Medium Team Energy Restore.
DE should make ammo restore a % instead of a fixed number.
I'm currently running twin grakatas and wanted to try an alternative for Ammo munition mods, but even the largest syndicate restore gives 'only' 240 rounds. Well it's 2 x 120 rounds magazines that can be fired in ~10 seconds.
I mean 240 rounds are huge for slow fire rate weapons or more ammo efficiency weapons, but here it's 240/1200 max rounds = 20% of ammo capacity ; and I usually run them with http://warframe.wikia.com/wiki/Trick_Mag (+90% ammo capacity) which get the refill down to ~10%, which is pretty sad IMO.
Thanks for reading d:
still an excellent idea 5 years later.
I think if the shield restores acted like over-shields, they'd be more commonly used, especially in endgame where an extra 1200 shield would really be helpful.
It appears the devs came here, saw your comment, and made it happen.
Y DE? ._. We could gain far more than 200k creds per 25k rep with 25 T4 keys so removing the inferior but less painful option doesn't make sense to me.
should I get these things?
medium/large health and energy restores are great, especially health when you get bleed proc from seekers or ballistica. ammo restore is so-so if you have ammo mutation or scavenger aura. shield restore... who the f*** care about shield?
Is there anyway to get back a Large Team Restore from a syndicate once you sell it? I sold mine for credits not paying attention and the syndicate says I own one already.
200.000 cred for those sindicate large restore, this look like a new cred resource to farm earning, MR 18 can have 38.000 rep a day + 2,5 k rep by sindicate alearts = at least 400.000 cred incomming in a day , total awesome if you add Sechura grind & void bullshit. + Oberon trash you can Achieved ~ 5 milion in week and lose all of it 1 hour for Transmuting Rare mods :P
Can someone add resource cost for 10x clan restore consumables?
Atleast ammo clan tech team resource 10x blueprint costs the same as market one.
10x Medium Restores:
225 polymer bundle, 1800 nano spores and 9.000 Credits for ammo and energy, 9000credits and 3600 nanospores for shield, 450polymer bundle and 2500 nanospores for health
BP cost 250.000 credits and you can sell it for 200.000 credits.
DE should accept they made a mistake with this crap amd should bring back the old ones in the marketplace and send every player 20-50 of each as a "were sorry for the inconvenience"-gift
Got omni ammo box as a reward for completing perrin seq capture
Can someone explain why the hell Clan research Medium while on the market Large cost the same as clan's Medium? That seem totally neglected the use of clan's version.
Market sells small-sized restore, clan sell medium-sized restores. The clan ones are better.
Someone might want to note that the last bullet in notes abouit self revive has been patched since 10.6.2
I added the correct pulse times for each consumable. All the pages listed the pulse times at 8 seconds, when in fact some where 7.5 and some where 5.0 seconds.
Took long enough to add the bulk production units, but can we get the bulk ones for the medium and additionally researchable large ones? T_T
since the small ammo restore is absolutely useless, i would love to see a medium ammo restore bulk bp as well.
Someone needs to add the new clan research consumables. Like the medium versions but reusable. I can't be bothered to find the pictures.
The shield restore should act like a shield osprey, rather than pulse so uselessly.
yeah, it should project a short range shield link that adds 100 shield market version, and 200 shield clantec version, and it says in place and constantly produces the stream for 60 seconds. the only thing they would have to do is make it so they can't combine.
Total Crap. Previous consumables (that were retired about month ago) were much, much better and useful. Stupid DE.
actually, the ammo boxes gave you less ammo, and did not affect the entire cell. This makes the ammo restores far more useful.
actually I have little need for either method (especialy since DE made ammo drops stay around instead of fading away) but I have to say that the old versions were far more usefull, Whilst the Dojo version will fill both your primary and secondary up to 360 and 180 (based on a rifle as primary) respectivley It takes 16 seconds to do so by which time you will be out of ammo again and of course the price is higher both in credits and in then additional resources, On top of this I may not want to fill my other gun, it may be full and futher more how do i know the state of team mates ammo. I like the idea and it works with the other pods but the ammo boxes were better. 540 rifle ammo instantly for 1000 credits or 360 over 16 seconds for 5000 investment then repeat cost of 4000 credits and 600 each of ferrite and salvage. Bottom line int's a nice idea and it is a vehical to get long term players using resources and credits but it just simply is not better at all no matter how you look at it. And of course this is all on the assumption you are in a clan with a dojo becuse the market versions trully are worthless
i agree TOTAL CRAP ! the ammo boxes where by far a better option , 1000 credits gave you a full rifle if and when you needed it , dojo ammo restores only give you 360 rounds and the market born version only gives you 120 rounds , can you imagine anyone on a public server being willing to drop them down knowing how much they cost them to build , you will spend most the game running around with an empty gun at least when there was ammo boxes you would have had the means to supply your own needs , i really would not have believed that there would be any people out there that can see an advantage in these ammo restores apart from the giving ammo to everyone in range of the restore which you maybe you wouldn't mind so much if you're with clan members knowing that they will do the same for you next time the need arises , as a founder i won't agree with the comment that DE are stupid i think they have and are still doing a fantastic job , everyone is entitled to there opinion and if starfreak can really see the value of the ammo restores then good for him for saying so but i personally do not see any value in them at all and i shall keep telling DE that i think they have made a grave error and it needs to be fixed as soon as.
If the ClanTech versions cost 4x to make, but only yield 2x the benefit, why are they recommended?
as the normal versions yield half de benefits why don't just place 2 of them, half the cost and the same benefit
Yeah, that's what I was thinking. Do they disappear if another one is placed? I can't say I've tried.
afaik you can drop all you want.
double the bonus, twice as quickly, that's why. it's like 1 energy siphon or 2, yes, having 1 will leave room for teamates to use something else, but don't you want more, faster? clan versions need a bit of a buff though, i admit.
added this page to create a seperate page from consumables, as the page is outdated and these team bonuses should fall into their own neat page.