![]() |
![]() 3 ![]() |
Lethal Progeny Cycle through Sentient unit types, then summon them to Caliban's side. Conculysts focus on raw melee damage. Ortholysts specialize in ranged attacks and inflict {{D|Tau}} Status Effect. Summulysts summon their own Choralysts and provide shield protection for the squad. Introduced in Update 31.0 (2021-12-15) |
![]() + 10 / 15 / 20 / 25 (shield restore per second) 1 / 1.5 / 2 / 2.5 x (damage multiplier) 1 / 1.33 / 1.66 / 2 x (health multiplier) |
![]() | |||
![]() | |||
Misc:
10x (damage multiplier) |
Info
- Caliban expends
50 Energy by holding down the ability button (default 3 ) to call down Sentient reinforcements from above: Caliban's Conculysts, Caliban's Ortholysts, or Caliban's Summulyst. Sentient fighters are summoned at a variable rank level depending on Caliban's own Warframe Rank multiplied by his
Ability Strength, with a damage multiplier of
1x / 1.5x / 2x / 2.5x and a Health multiplier of
1x / 1.33x / 1.66x / 2x, and inflict 10x damage to non-Sentient enemies, as they fight alongside Caliban for
? / ? / ? / 45 seconds before self detonation. All Sentient fighters restore the Shields of Caliban and his allies within
25 meters and in soft Line of Sight by
10 / 15 / 20 / 25 shield points per Sentient fighter per second which overflows into Overshields.
- Caliban's Conculyst:
- 3 melee fighters will appear when the ability is cast.
- Occasionally performs a tornado attack inflicting 1000
Tau damage. This lasts for 10 seconds with a cooldown of 4 seconds.
- Caliban's Ortholyst:
- Caliban's Summulyst:
- 1 summoning unit will appear when the ability is cast.
- Continuously summons up to 6 Caliban's Choralysts with increased Threat Level. Due to the higher number of summons, the Summulyst and Choralysts also provide more shield regeneration than other Sentient fighters.
- A Choralyst that dies will immediately be resummoned by the Summulyst if it is still alive.
- Amount of total shield recharge per second is shown under a Lethal Progeny buff icon displayed beside Caliban's shield and health indicators.
- Shield recharge is disabled when Shield Gate is triggered and will resume when Caliban's shields begin to recharge itself.
- Shield recharge can be resumed by recovering any shield amount, including by the Augur Set.
- Can be recast while active, refreshing the duration and replenishing up to the maximum number of Sentient fighters.
- Only one group of Sentient fighters can be active at a time. Casting the ability to summon a different group will remove the current group.
- Sentient fighters are shown above Caliban's ability icons as a custom UI element including a cycle-selection wheel, duration timer, icons, names and effect descriptions.
- Sentient fighters can be cycled before cast or while the ability is active at no energy cost by tapping the ability button.
- Sentient fighters possess their innate Damage Adaptation, which includes health gating and damage reduction for adapted damage types.
- Sentient fighters do not have collision.
- Sentient fighters will teleport within a radius of 10 meters around Caliban if it wanders beyond 40 meters away from him.
- Sentient fighters will receive percentage damage to their hitpoints and repeated
Stagger when inside an ability-nullifying field, such as those of the Nullifier Crewman.
- Caliban's Conculyst:
- Ability Synergy:
Razor Gyre can generate shields if used while Caliban is at full health, allowing Lethal Progeny's shield recharge to immediately resume.
Sentient Wrath's Damage Vulnerability increases Lethal Progeny's damage.
Fusion Strike coordinates Conculysts to fire their own Fusion Strikes at Caliban's reticle for 0.5x damage effectiveness.
- Casting Lethal Progeny is a full-body animation that stops Caliban's ground movement and other actions.
- Caliban visually raises his left arm toward the sky to summon the Sentient fighters that descends immediately from high orbit above. Their appearance colors match Caliban's appearance, except for their baton arms which remain Sentient red.
- When receiving shields from Lethal Progeny, Tenno are linked to the Sentient fighters via a continuous stream of blue shielding energy.
See Also[]
Lorem ipsum dolor sit amet
13 comments
Does anyone know how important strength is for the summons? For example is 211% way weaker than 261%? Or more specifically is a level 63 summon way weaker than level 78? Do those 15 level matter way more then say-more range or more duration? Do his summon use the normal conculyst health/armor stats?
Not that important just get full strip for his 4 and duration is better i use 224% that's all you'll need and his summons work the same as the enemy's.
There's a hidden feature(?) on the Conculyst. They can do the "disco laser" skill (you can see they're doing it at around 5:17 in this video: youtube.com/watch?v=mla91m1Hvr8)
Theorem infection appears to not work anymore.
That's a bummer
An ability that doesnt scale with enemy level. Great
Don't be deceived. I've taken caliban to lvl 9999 and those progeny were still able to tank a good bit of hits from enemies. So while they're dumb as rocks. They can tank for you very easily.
I don't tend to have problems with concs dying either. Although my only Caliban levelcap runs have been on Duviri, I play plenty of survival solo and the concs scale okay there. I wonder if people have problems because they disable Caliban's Passive by slotting adaptation?
The prince's personal guard!
And they're basic policemen with nightsticks...no synergy like the laser disco attack quickly when he uses his big laser or anything cool and specially made, just some shield regen.
STR levels up their damage.
Damage isnt as important as a theorem set, you'll only get tanks otherwise. I think they dont last as long as they should.
This ability cost 50 energy for one cast, not 75.
Fixed, thanks.
Accused wild Sentient with Xaku and you'll get yourself a Lethal Progeny, imagine how cool Caliban would be if he has many selection of Sentient variants to fight along his side, that would make him not so forgetable
Welllll this will be possible now
Does he know?
I hope the augment mod for this ability is to deal true damage that ignores armor.
Why would they need that when Caliban already has armor strip
Has anyone figured out if Valkyr Warcry speeds up the attacks of these things?
Gonna try it soon.
Nope
Ah yes, my favorite "not even enemies behind windows are safe" ability, also enemies that survive the assault don't even sound alarms unless Caliban itself is spotted, so that's fun
Bug: Power Drain and Empower do not affect shield regen, but do affect level.
I'd say I prefer if Battalysts were summoned, but still pretty good with its high level threat. Would be even better though if they're not able to block the Fusion Strike.
100% strength yields a level 30 with the base damage and health multipliers, but then 300% strength yields a level 90 with 3x the base multipliers?
As far as I can tell, yes. Which means it scales pretty well when maxed out. They don't have the best attack patterns to begin with, but they're quite helpful with the combination of shield regen, serving as distractions for enemies and putting out decent damage.