"This is my show, my audience! I call the shots!"

Kela De Thaym is the Grineer boss of the Sedna system. Bloodthirsty and sadistic, she owns the combat arena known as Rathuum where Grineer defectors are forced to fight for their freedom against her Executioners, to the delight of her audience.

Kela is fought on the mission Merrow, Sedna. After defeating her and finishing the mission, the player will receive SarynIcon272 Saryn component blueprints. She will also drop an Executioner-themed mod and has a chance to drop TwinKohmak Twin Kohmak blueprint and an Orokin Cell upon death.

Judgement Points[]

Points earned through victories in Rathuum.

Challenging Kela De Thaym in Merrow, Sedna requires 25 JudgementPoints Judgement Points for each player in the squad. The points are consumed on mission completion, and also refunds 13 points.

These Judgement Points can be earned by fighting in the Rathuum Arena in Sedna. There are currently three Arenas of increasing difficulty:

Node Level Points to Enter Points Won
Nakki 40 0 10
Yam 60 10 15
Vodyanoi 85 15 25

Lore[]

General[]

Kela De Thaym is a bloodthirsty general who oversees and runs a combat arena broadcast amongst the Grineer empire known as the Rathuum, where Grineer guilty of their actions (such as defecting or deserting) are forced to fight for their freedom against Kela's Executioners, to the delight of her audience.

According to the Lotus, she had extended her term after the mandatory military training for more than a decade, suggesting a veteran-like battle experience. Built by the Grineer Queens for combat, much of her body has been replaced with augmentations, and she also keeps an entourage of highly trained Grineer marines with her, as much for entertainment as for protection purposes.

Kela De Thaym appears to have a favorable relationship with Councilor Vay Hek, as she once contributed a significant amount of donation to the councilor's campaign, prompting the latter to consign one of his most vicious clones, Vay Molta, under Kela's Rathuum out of goodwill.

Operation: Rathuum[]

An entire company of Grineer defectors were captured by Kela De Thaym, the latter of which then pits them against her executioners in a trial by combat, prompting Cressa Tal of the Steel Meridian to contact the Tenno for assistance.

Cressa Tal explains that Kela's Rathuum is no trial at all, rather, a rigged game meant to be a show of force to Grineer everywhere to scare off future defectors, and beseeches the Tenno to take advantage of an obscure rule: to take the defectors's place in the arena to face off against the Executioners. The Tenno quickly turn the tide of the game against the Grineer, with Kela's side suffering continuous losses despite rigging the game out with unfair penalties and bringing out the best of their Executioners.

Kela eventually declared the Tenno as cheaters and declared that she will execute them regardless of the trial results. The Steel Meridian officer then sent the Tenno the coordinates to Kela's location so that they may defeat her before she could execute any of the defectors. A short and precise assault to Kela De Thaym's personal arena proved to be her own undoing as she was defeated in front of her Grineer audience, causing an almost-immediate loss of respect for her across the empire.

Dog Days[]

Kela challenged the Tenno to a special Rathuum, where all combatants would be armed with acid throwers. However, as she was broadcasting this announcement, she suffered some sort of gas leak, causing Kela's personality and speech patterns to take a drastic, more playful, change. Declaring a water fight, Kela replaced the acid throwers with Soaktron water guns and hosted Rathuum on a beach instead of an Arena.

Appearance[]

Kela De Thaym appears as a very large female Grineer with brown armor that is largely similar to Saryn in design, along with cybernetic limbs.

Behavior[]

Kela De Thaym is highly agile and frequently jumps around the arena, and also has the ability to wall cling.

Kela is also aided by Armored Rollers and Roller Sentries, which continuously spawn along the lower levels of the arena or are directly summoned by Kela herself.

Strategy[]

Phase 1[]

Before entering Kela's personal arena, a floor with four circular pads will drop down in the center, which light up equal to the number of players in the squad. All players must stand on the glowing pads, which will activate a spinning device on the wall. This device conceals four lights, one of which is lit green, and constantly rotates to reveal each light, and all Tenno must shoot their green lit panels simultaneously. As they do this, Rollers will appear to impede the Tenno's progress. Having weapons with punch through or area of effect weapons such as Ignis Ignis, GlaxionVandal Glaxion Vandal, or Gaze Primary make this task significantly easier.

Once all the devices have been activated, the floor will raise into Kela's personal arena: a two-layer room with an outer and middle ring as well as the central platform. She will leap to the center and engage the Tenno. The fight will transition once she loses a third of her health.

Phase 2[]

Kela becomes invulnerable and leaps behind the safety of her control room, and the bridges along the the outer ring will depress. She will initiate an Orbital Strike against the Tenno, forcing them to stay mobile to dodge. Afterwards, all four pads on the central platform, regardless of the number of Tenno in the squad, will light up and activate a spinning device. This time, the four lights will all light up one-by-one in a random order, and the device will spin faster the more lights are shot. Once all four lights are shot, the device will deactivate.

As the Tenno do this, Kela will continuously call down an Orbital Strike every 15 seconds. The devices cannot be accessed during the strikes.

Once all four devices are deactivated, Kela will return to the battlefield. This time, she exclusively uses Rip Line to move about and cling along the walls of the arena. When she loses another third of her health, she will retreat once more and Phase 3 will begin.

Phase 3[]

Essentially a repeat of Phase 2, the bridges along the middle ring will depress, Kela initiates another Orbital Strike and the Tenno must once more interact with the four lit-up devices, and after that she can be finished off for good.

The mod that she drops appears as a ? until the player completes the mission.

Summary[]

Notes[]

Trivia[]

Bugs[]

Media[]

Patch History[]

Hotfix 32.3.5 (2023-02-28)

Update 31.2 (2022-03-16)

Hotfix 31.0.8 (2022-01-12)

Update 29.6 (2020-12-18)

Update 29.5 (2020-11-19)

Hotfix 27.3.11 (2020-04-09)

Hotfix 25.7.2 (2019-08-30)

Update 25.2 (2019-06-19)

Hotfix 22.16.5 (2018-03-21)

Update 22.6 (2017-12-07)

Update 22.0 (2017-10-12)

Hotfix 20.6.1 (2017-05-25)

Update 20.0 (2017-03-24)

Update 19.0 (2016-11-11)

Hotfix: Specters of the Rail 0.2 (2016-07-08)

Hotfix: Specters of the Rail 0.1 (2016-07-08)

Hotfix: Lunaro 2 (2016-06-16)

Update 18.14 (2016-06-08)

Hotfix 18.13.2 (2016-06-01)

Update 18.13 (2016-05-27)

Hotfix 18.12.2 (2016-05-20)

Update 18.12 (2016-05-17)

Update 18.11 (2016-05-11)

Hotfix 18.10.6 (2016-05-06)

Hotfix 18.10.5 (2016-05-04)

Hotfix 18.10.4 (2016-05-02)

Hotfix 18.10.3 (2016-04-30)

Hotfix 18.10.2 (2016-04-30)

Hotfix 18.10.1 (2016-04-29)

Update 18.10 (2016-04-29)

Update 12.4 (2014-03-05)

Update 7.11 (2013-05-17)

Update 7.0 (2013-03-18)

Last updated: Hotfix 24.1.5 (2018-12-13)