The Ropalolyst is a gigantic bird-like Sentient boss capable of flight. It can be found in the Remastered Corpus Gas City on its own Assassination node on Jupiter, requiring players to have completed Chimera Prologue to battle it. It was dispatched by the Sentients to ensure Alad V does not double-cross their "partnership", much to his displeasure.
After defeating the Ropalolyst, the player will receive
Wisp component blueprints and an Amalgam mod from five possible.
Lore[]
General[]
Despite Digital Extremes' statement that the Sentient is a Flying Eidolon, no in-game material refers to it as such, leaving its classification unknown.
Mask of the Revenant[]
Although perhaps not the same Ropalolyst, a spectral silhouette of the same Sentient breed can be seen briefly emerging from Gara Toht Lake in the Plains of Eidolon. Nakak explains that a Warframe served as a Warden to keep the sealed Eidolon at bay, until one day he foolishly tried to make contact with the Sentient. Realizing the Sentient was using him as a means to free itself, the Warden cast himself into the lake. The time spent as an "anchor" to the Sentient would infuse the Warden with its eldritch energies, transforming him into the
Revenant.
The Jovian Concord[]
After the Sentients tricked Alad V into forming an unwitting partnership, the Ropalolyst was stationed on his Gas City in Jupiter, threatening to destroy his city if he does not comply to create Amalgams for the Sentients.
During the battle with the Ropalolyst, Natah calls it her "other flesh" and tells the Tenno that its sacrifice will make way for the Amalgams to live. Meanwhile, Alad V encourages and even shows gratitude to the Tenno as they fight.
Behavior[]
Outside of its assassination node, the Ropalolyst can occasionally be seen on outdoor tiles, causing destruction to the Gas City and leaving debris in its wake before flying off. The Ropalolyst cannot be attacked during this state.
During its assassination mission, the Ropalolyst is capable of flight. When grounded, it can walk on its blade-like "wings". It uses a variety of energy-based projectiles, and can even grab the Tenno with its claws.
- Lasers: While hovering, the Ropalolyst can fire thin lasers from both of its claws after a short delay, dealing massive
Tau damage, potentially enough to kill the player. - Nullifying Scream: When a mobility-type Ability such as the Operator's Void Dash or
Nezha's
Blazing Chakram is used on the wires during Phase 1, the Ropalolyst screams, releasing a pulse that temporarily disables Transference, nullifies all Warframe abilities (except for deployed abilities such as
Nova's
Wormhole) and temporarily prevents ability use for ~3 seconds. - Electric Stream: Upon attempting to climb any of the power lines leading to the capacitor towers, the Ropalolyst will teleport to the tower and repeatedly create a Spark Gap between two power lines that will travel towards the player. If the Tenno make contact with the electric stream, they will be staggered and will be knocked off the power line.
- Giant Laser: When a Tenno is on the platform next to the capacitor towers, the Ropalolyst will bring the tips of its wings together and fire a massive, continuous laser that deals heavy
Tau damage. - Seeking Missiles: After being grounded for the first time, the Ropalolyst fires a series of missiles with slight homing ability.
- Grab: While grounded, the Ropalolyst can grab the Tenno with its claws, disabling all of their movement options and abilities while they are held. The Tenno will gradually lose health while in the Ropalolyst's grip until they are released. They can escape the grab temporarily by entering Operator mode. The Ropalolyst can also grab Titania in Razorwing mode.
Tactics[]
Phase 1[]
The Ropalolyst engages the Tenno while hovering in the air. There are three capacitor towers surrounding the main platform. Approach one of the towers, taking care to avoid the Electric Stream, and wait until the Ropalolyst fires its Giant Laser, luring it to hit the tower and supercharging it.
The Tenno must also deplete the Ropalolyst's shields using
Void damage via Operator's Void Beam. Once its shields are depleted, the Tenno can approach the Ropalolyst using their Warframe, giving the option to board it. While boarded, the Tenno can steer the Ropalolyst and ram it into the supercharged tower, knocking it back onto the main platform and grounding it. If the Tenno takes too long to steer it, they will automatically be knocked off and the Ropalolyst will regenerate its shields.
Xaku's abilities, despite dealing
Void damage, have no effect on the Ropalolyst.
Phase 2[]
Grounded, the Ropalolyst will stomp around using its blade-like wings and use its Seeking Missiles and Grab and is reinforced by a small group of Amalgams. The two Ropalolyst Synovia on its back become vulnerable, destroying one of them will temporarily stun it, allowing it to be vulnerable to the Terren Charger, a massive laser that is activated by a terminal on the main platform. If the Tenno take too long to activate the laser after roughly 3 seconds, any destroyed Synovia will fully regenerate.
Phase 3[]
Once injured by the Terren Charger, the Ropalolyst will resume flight. Simply repeat the above steps two more times until it dies. On the third grounding, Battalysts and Conculysts will appear instead of Amalgams, and the Ropalolyst's entire body becomes vulnerable to damage.
Once its health hits zero for the third and final time, activating the Terren Charger will obliterate the Ropalolyst, causing the main platform to collapse. The Tenno land on part of the destroyed wreckage ready for extraction, as the Ropalolyst's corpse remains on the main platform while engulfed in flames.
Summary[]
- Phase 1: Maneuver toward one of the capacitor towers, lure Giant Laser onto the tower, deplete Ropalolyst's shields with Operator Void Beam, mount Ropalolyst using Warframe, and steer Ropalolyst onto the supercharged tower.
- Phase 2: Destroy Synovia with gunfire, activate Terren Charger terminal within 3 seconds.
- Phase 3: Repeat above two more times until it is defeated. On the final grounding, its entire body is vulnerable.
Trivia[]
- Ropalolyst is pronounced Rope-a-lol-ist.
- It was first introduced in Devstream 100, under the name Fly-dolon, and was originally intended to be an Eidolon encountered on the Plains of Eidolon.
- It is first seen as a ghostly apparition during the Mask of the Revenant quest, emerging from the Gara Toht Lake much like other Eidolons.
- The battle against the Ropalolyst is somewhat similar to that against an Eidolon, as players have to use their Operator's Void Beam to deplete its shield first, before they can harm its two Synovia weak points with conventional weapons.
- The Eidolon design appears to be scrapped, as in-game never refers to it as an Eidolon. Multiple Ropalolysts also appear in The New War trailer, as well as in the She Gives, We Live Murex phase of the quest where there is a room showing a large hole with the Ropalolyst being formed from the forming pools below, and then being shot out of the Murex.
- Despite Nakak claiming
Revenant's power would be needed to combat the spectral Ropalolyst that appears during the Mask of the Revenant, the Warframe has no bearing on the actual Ropalolyst fight. - Ropalo is Ancient Greek for "bludgeon". This may refer to the Ropalolyst's blunt limbs.
- It could however also refer to Ropalidia, a genus of paper wasps, or Rhopalocera, which refer to butterflies, both alluding to the Sentient's ability to fly.
- The name however could also be an innaccurate translation. Taking into consideration that "ropalo" means "bat" (item - club, bludgeon) in Greek, and that The Ropalolyst looks like a sentient "bat" (animal - chiroptera), one can wonder whether or not the translation from Greek was in fact accurate. If that is indeed the case, then the correct word would be "nyxterida" instead of "ropalo".
- The Ropalolyst is also sometimes referred to by the community and the developers as "Rolypoly".
- Along with Mutalist Alad V and Jordas Golem on Eris, and Lephantis and Zealoid Prelate on Deimos, the Ropalolyst is among the only six bosses to share a planet, while not containing a shared node (in the case of Captain Vor and Lieutenant Lech Kril). The Ropalolyst shares Jupiter with Alad V, accessible to any player who has reached his node and completed the Chimera Prologue quest.
- The Ropalolyst is the first and currently only Sentient boss occupying its own node.
- The head of the Ropalolyst bears a striking resemblance to Harrow's helmet.
- Ropalolyst's size in-game appears to be actually quite smaller compare to its image in Devstream 100.
- While not having the exact height number, its size appears to be slightly above the Eidolon Teralyst, but below the Eidolon Gantulyst.
- The upper body of a Ropalolyst can be seen tethered to the ceiling in a Corpus Ship Spy vault.
- The Ropalolyst is considered friendly to the Corpus Amalgams it summoned, and will not attack them nor vice versa.
Gallery[]
Patch History[]
Update 35.6 (2024-05-15)
- Mobility-type abilities (i.e. Void Sling, Nezha’s Blazing Chakram, Kullervo’s Wrathful Advance, Ash’s Teleport, etc.) can now be used any many times as you like (Energy permitting) during the Ropalolyst fight, with the exception of the wire traversing portion of Phase 1.
- Previously, the Ropalolyst would use its Nullifying Scream immediately after a mobility-type ability was used.
- Now, the Ropalolyst will only use its Nullifying Scream after a mobility-type ability is used while attempting to bypass the wires.
- There was a bug with Nullifying Scream that made it inconsistent and unpredictable. It would allow every 3rd or 5th cast of a mobility-type ability and then nullify completely, instead of doing so after the first cast. So we decided to fix the issue by allowing these abilities to be used freely during the fight and only trigger Nullifying Scream when cast during the wire stage. This is so that we can maintain the intended challenge and design of that Phase.
- Fixed the cooldown for Void Sling not ticking down while playing as a Warframe nullified by Ropalolyst’s Nullifying Scream.
- Previously, the cooldown would stop while playing as a Warframe and would only continue while playing as the Operator.
- Now, the cooldown ticks down while in Warframe and Operator, so that you can Void Sling faster while switching between the two.
Update 35.5 (2024-03-27)
- Fixed being trapped in the Ropalolyst Arena if a host migration occurs after the Ropalolyst has been killed.
Hotfix 34.0.5 (2023-10-26)
- Fixed extra hyphen appearing in the Ropalolyst Asssination end of mission screen.
Update 34.0 (2023-10-18)
- Fixed Ropalolyst becoming immune after Host migration during the final stage.
- Fixed a Host Migration issue for the Ropalolyst fight that allowed players to see a charged pillar which in reality was not charged at all!
- Fixed a Host Migration issue for the Ropalolyst fight that could leave Clients locked in the arena after the fight.
- Fixed Ropalolyst’s health bar turning gray (UI-only issue, damage could still be dealt) after Client falls off the stage during the final sequence of the fight.
- Fixed enemies spawned during the Steel Path Ropalolyst fight not having the Steel Path modifiers applied to them.
- Fixed crash related to Ropalolyst’s beam attack.
Update 33.0 (2023-04-26)
- Fixed spamming the interact key instantly dismounting you from Ropalolyst and resetting its shields.
Hotfix 32.3.6 (2023-03-15)
- Optimized the FX in the Ropalolyst’s destroyed arena.
Update 32.3 (2023-02-15)
- Fixed Client losing ability to use Transference if they used Transference while their Warframe is being held by the Ropalolyst.
Hotfix 32.2.10 (2023-01-18)
- Fixed becoming invisible and locked in as Operator after being grabbed by Ropalolyst during Last Gasp.
Update 32.2 (2022-11-30)
- Fixed the metal wires used to traverse the Ropalolyst arena having a low res context action.
Hotfix 32.0.7 (2022-09-28)
- Fixed screen going black repeatedly after the intro cinematic plays for the Ropalolyst fight.
Update 31.6 (2022-06-09)
- Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
Hotfix 31.5.4 (2022-05-02)
- Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
- Applied the same logic with Magnetic Flare that is used for other bosses (Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights.
Hotfix 30.7.2 (2021-09-09)
- Fixed becoming unarmed after mounting and flying the Ropalolyst into the generator.
Hotfix 29.10.10 (2021-04-05)
- Adjustments towards blocking volumes and navigation pathing to prevent enemies and players from being able to walk under and inside the Ropalolyst when in the center of the level.
Hotfix 29.5.7 (2020-12-10)
- Fixed some laser beams (Ropalolyst, etc) not making any sounds.
Update 28.1 (2020-07-08)
- Fixed Clients becoming stuck riding the Ropalolyst if two Client players attempt to ride it simultaneously.
- Potential fix towards the Host being able to interrupt a Client mounting the Ropalolyst, resulting in a crash.
- Fixed players not animating properly when landing on the central platform after crashing the Ropalolyst into one of the towers.
- Fixed the Ropalolyst cutscene intro not playing for Clients.
- Fixed Client players teleporting forward in the Ropalolyst cutscene.
- Fixes towards misaligned mounting animations when rolling before mounting the Ropalolyst.
- Fixed a script error that resulted in infinitely falling/respawning when falling into a teleport volume as the Operator during the Ropalolyst fight.
- Fixed potential script errors caused by using the central laser in the Ropaloylst fight.
Update 27.4 (2020-05-01)
- Fixed certain boss attacks (Ropalolyst’s laser attack for example) not respecting Shield Gating and killing players in one hit.
- Fixed a script error that could occur when joining a Ropalolyst mission in progress or suffering a complete party-wipe before it uses a special attack.
Hotfix 27.3.15 (2020-04-17)
- Fixed a script error that could occur if the Ropalolyst lost its target.
Hotfix 27.3.14 (2020-04-15)
- Fixed a script error related to the Ropalolyst doing an ‘angry animation’.
Hotfix 27.2.1 (2020-03-05)
- Fixed a script error when fighting the Ropalolyst.
Update 27.2 (2020-03-05)
- Fixed a script error when fighting the Ropalolyst.
Hotfix 25.7.5 (2019-09-09)
- Fixed Catchmoon Kitguns, Arca Plasmor, and a few other weapons not being able to damage the Ropalolyst Synovia.
Hotfix 25.5.1 (2019-08-02)
- Fixed the Ropalolyst boss fight never starting if a Host migration occurred during the elevator cinematic.
Update 25.5 (2019-07-31)
- Fixed the Ropalolyst firing lasers immediately after it’s ‘bug zapper ground flop’ cinematic ends. As reported here.
Hotfix 25.3.2 (2019-07-12)
- Fixed the Ropalolyst fight breaking if the player flies it into the underside of the center platform. You will now be forcibly dismounted off the bucking bronco.
Hotfix 25.1.1 (2019-06-06)
- Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst.
- Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight.
Update 25.1 (2019-06-05)
- Fixes towards cases of the Ropalolyst not firing its beam.
Hotfix 25.0.8 (2019-05-31)
- Fixed the Ropalolyst walking around in circles after landing due to being affected by Magus Lockdown! HUGE appreciation to all the Tenno who provided detailed repro steps, and shoutout to hix3r for a top tier post + many Partners for attempting to reproduce!
- Fixed cases of Operator falling into a teleport volume twice before being placed safely in the middle platform during the Ropalolyst fight.
- Fixed the Ropalolyst turning itself upside down for no advantageable reason at all.
- Fixed tower collision volumes not being disabled for Clients in the Ropalolyst fight.
Hotfix 25.0.7 (2019-05-30)
- Fixes towards the Ropalolyst walking around in circles after landing.
- Fixed the Ropalolyst going invisible if it nullifies while holding an Operator.
- Fixed the ‘friendly through wall’ FX being applied to the Ropalolyst, making it difficult to see when attempting to shoot at it.
Hotfix 25.0.6 (2019-05-29)
- Further fixes towards the Ropalolyst getting stuck in its blocking animation.
- Fixed Clients being left behind in the Ropalolyst fighting area as everyone else is teleported to the extraction tile after defeating the Ropalolyst.
- Fixes towards the Ropalolyst walking around in circles after landing.
Hotfix 25.0.5 (2019-05-28)
- Further fixes towards your Warframe teleporting to last Operator position when falling out of the map during the Ropalolyst fight which resulted in a constant fade-in/fade-out black screen. We are working on an additional fix that we aim to ship tomorrow.
Hotfix 25.0.4 (2019-05-28)
- You can now access Chat while being held by the Ropalolyst. Whether you want to say 'IT GOT ME, IT GOT ME' is up to you.
- Further fixes towards infinite falling in the Ropalolyst fight.
- Fixed inability to fight the Ropalolyst if you Operator Void Dashed right after initiating the elevator, which placed you back in the elevator with the Rolalolyst outside flapping around in its lonesome.
- Fixed being stuck in a fade-in/fade-out black screen when Transferring to Operator when your Warframe enters a teleport volume (falling off the edge) in the Ropalolyst fight.
- Fixed getting grabbed by the Ropalolyst while in Operator mode or if the Ropalolyst dies while holding you resulting in a forced stand still state.
- Fixed Inaros’ Devour FX persisting on the Ropalolyst if cast by a Spectrolyst.
- Fixed Ropalolyst being shy and hidden sometimes, as players travelled towards the final showdown room.
Hotfix 25.0.3 (2019-05-24)
- Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight.
- Fixed cases of the Ropalolyst being unable to fly.
- Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by.
- Fixed random foot popping animations on the Ropalolyst.
- Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight.
- Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight.
- Fixed some FX lingering for Clients, and others not being visible.
- Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’.
- Fixed a script error when falling off a platform in the Ropalolyst fight.
Hotfix 25.0.2 (2019-05-23)
- Made adjustments to the ziplines and platforms in the end area of the Ropalolyst fight.
Hotfix 25.0.1 (2019-05-23)
- Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds.
- Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died.
- Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room.
- Fixes towards Ropalolyst getting stuck in the top of the capacitor towers.
- Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission.
Update 25.0 (2019-05-22)
- Introduced.
| Collapse | |
|---|---|
| Drone | Aerolyst • Anu Mantalyst • Anu Pyrolyst • Battalyst • Brachiolyst • Conculyst • Eradicyst • Membroid • Mimic • Oculyst • Ortholyst • Summulyst • Symbilyst |
| Spectral | Anu Interference Drone • Choralyst • Spectralyst • Vomvalyst |
| Ships | Condrix • Gyrix • Ionyx • Murex • Orphix • Splintrix |
| Bosses | |
| Teralyst • Gantulyst • Hydrolyst • Ropalolyst • Condrix • Suda-Hunhow • Wolf of Saturn Six (Amalgamized) • Typholyst | |








358 comments
Recently i have noticed that certain boss drops are not entirely random, but influenced by some factor. in the case of the ropalolyst, the component blueprint is determined by which capacitor you hit last. Left = neuroptics, middle = chassis, right = systems
This isn't true
Hmm idk if it's just dumb luck but I did middle capacitor for systems, right for neuroptics and left for the chassis. I didn't extensively research this, but as I was farming, I didn't get a single chassis until I did the left one last.
F*** this boss
Call me weird, but i enjoyed this fight.
They might've made some changes to make the bugs... tolerable.
Done it with gauss prime, zenurik, some probably poorly modded weapons, and the starter amp.
Still boring, 0/10, do not play unless going for steel path/arbitration with hexis
Such a fun and engaging fight! Love it when it grabs me and stands still, making me unable to do anything for 67 years! Great job designing this fight, devs!!
Revenant, Laetum, Madurai
You should be done in about 15 minutes
Titania razorwing speed mod. should be done in about 2
I couldnt smash it into the 3rd pillar? it just keeps flying into pillar and regening
This little shit kept regenerating back to full health right as i got it all. I almost wasted 45 mins, but thankfully at the end I managed to drain his health and hit the switch at a similar time. If i didnt get it I probably wouldnt ever try again
In steelpath btw. In regular mode it might be different, but I dont remember since i played it like 1 year ago
Oh, it's the same on normal. You get like 5 seconds to hit the switch. God help you if you're like me and out of ammo, with another guy doing it for the first time, and on the wrong side of the platform as the switch. Thank god operator has infinite ammo (although next time I'll just bring Naturak).
I don't understand how my pick for best mmorpg of all time is home to such an unfinished, unpolished, needlessly long yet stupidly easy, undeserved yet weirdly important pathetic mess of a "boss fight."
Phase 3 (at least soloing it) is miserable. You have to bullet jump at just the right angle to get back on the platform, because for some reason it kept booting me... out of my operator and back into my warframe? it showed the jamming ui animation and everything... not that I could even see my ui because the eye-clattering colour explosion of this things piss-weak attacks made aiming my camera a little difficult. (Also, when it's not all connected, having 3 seconds to kill it solo is WAY too little time.) Not to mention constant bugs of the game trying to respawn me mid-air just under the platforms, its very cool invincibility attack where it falls out of it's own tiny boss arena and wastes more of my ammo, and the very fun (hours long) grab attack, because it's not like you put the enemies filled with precious ammo under the boss because the player was supposed to kill them and get the ammo, no you just put them there because even if the boss grabbed the player, it barely did enough damage to get through their shield, even with the psychic damage of the boss trying to jump and end its own terrible mistake of an existence with you in it's gross "arms".
Also, Natah and Alad V are here. Natah has some actually quite interesting things to say... not during the fight, just for a ton of padding BEFORE the fight, so you spend ten minutes listening to her explain stuff we mostly already knew from the big story missions before you get to spend a LONG 20 mins fighting the boss. Alad is here for some reason too, and hearing him yelling "hey traitor, kill this stupid bird I hate this stupid bird," actually made him seem less insufferable, aside from that, there is no actual reason for him being here.
Wow, that steamed my hams. Idk, maybe this was released around a time of the game being handled poorly, it seems that way, but that doesn't justify anything. it is unacceptable that they at least haven't shelved this in a nice little box until it's ready, because you HAVE to fight this if you want to beat jupiter and start getting hexinon. Screw this dumb sentient bird with it's lazy visual design, miserable gameplay, and overall terrible quality control. The next time I'm faced with a boss made to this level of incompetence, I'm just gonna quit the game. More than anything, I'm just dissapointed and frustrated, and pissed I spent hours on the boss, cleared it in 30 minutes, and wrote this post in like 15 minutes.
Skill issue?
Yeah, the game glitching me out of my warframe is a skill issue. I'll be sure not to have that happen to me next time.
I had a horrible time playing this sorry-excuse-of-a-boss mission, since there
1) is no reason to think that you can steer it when you "jump on it"
2) the part when you need to traverse on cables and you get shot down, because if you try to voidsling (during whole fight) it messess with UI and puts you back in the warframe
3) last phase, when you shoot it so it's voulnerable for last laser shot - it kept going under the platform every time and then spawning out of thin air on the said platform, staying there a bit, but leaving just 1-2 sec after getting gunned to 0% hp and then regaining all hp while going under the platform again; nonetheless staying on top of the laser-console so when you try to hit him being near the console in the 1-2 sec window TO TRIGGER THE GOD DAMN LASER he just grabs you, getting the "grabbed animation" which in 50% of times resulted in him vanishing so you just move randomly on the plaform in grabbed animation.
Yeah, skill issue. But not players but DE in very bad programining... Worst ever boss fight in this game.
You're not wrong about this being released around that time the game was being handled poorly. This boss fight was added before Scarlet Spear in preparation for it (the most abysmally horribad and mishandled event in Warframe history, for a myriad different reasons), which in turn I believe was also before the workforce split in which Steve, Scott, and a bunch of other devs moved off to work on Soulframe. The game has been on an upwards climb and better than ever since they left and Rebecca took the reins, but there's still literal years of bad development decisions, bugs and half-assed updates from before that time still in the game. Ropalolyst is from that era nobody was happy with how Warframe was being managed. Pablo and company have been fixing tons of it since the workforce change, but the process is slow because there's still a mountainload of old, mishandled things to fix.
Before I read anything I just want to say
WHAT THE FUCK
Yes I would like to not see half of my screen and hear the same goddamn thing every time I try this prerequisite bug disguised as a mission node. Less people would complain if this thing worked, The duviri jackal functions more consistently. It has a reset timer too if you take too long to parazon it, but it's not 2 fucking seconds. What the fuck.
Thanks DE for 30 assmade boss runs and 30 halfscreen taking heads till we droped last part of the set.
Just took me 3 tries to beat this thing in steel path. Remember to use madurai and your eidolon killer weapons or else this thing just won't care. for me that was roar volt with rubico prime.
I beat it with Inaros and a Kuva Hek with Zenurik (because I forgot to set to madurai). It's really not the worst fight if you bring a good, single-target weapon.
On RELEASE, though, that was a different story...
This boss really isn't that bad. It's actually my favorite boss in Warframe. I've never encountered any game-breaking bugs, nor was it difficult to figure out what to do.
Yeah, piss-weak boss with fine fundamental concepts... too bad it was designed by someone who has never played a video game in their life...
Whoever okay'd the final design for this fight should be banned for 1 year. Yes I know it was made years ago. Still. Many parts of this stupid fight I had to consult this page for because how the hell was I supposed to know that i'm supposed to push a console button to fire a laser that you would never see unless you looked up to admire the sky box
DE should have just made the entire dialogue a skip-able cutscene for the people who want the lore. Lotus is great and all but I don't want to see her on my screen when I enter the mission, throughout the entire mission, and when I extract. Like girly take a break to get some water, you've done enough speaking for one day...
Titania makes this fight trivial. Don't need to worry about map traversal or grabs when you're flying.
Completely bugged out now. Keeps walking off the stage in the 3rd phase, resetting itself, then regaining all its health when I kill it.
Nope, that's intentional! you need to hit the button 3 seconds after killing it! have fun trying to bullet jump back to the platform with all that garbage on your screen, and bring a weapon with infinite ammo so you don't lose the will to live and do what the boss keeps trying to do every 10 seconds just to waste your ammo!
Very intelligent this laser thing window, since the guy just sits on this console all the time while not hiding under the platform to teleport on it...
Yup, Ropelollipop consistently walks off the platform down into the abyss and teleporting back, over and over, making it even more annoying to hit his back weakspots now. This fight is so bad even the boss wants to end it faster by jumping into oblivion.
I wish the Lotus would shut up so I CAN SEE THE SCREEN.
Lol idky they made her take up so much space
This boss is seriously not that bad guys, Just a skill issue on your end. The only issues I've ever had with this boss is that when you grab it to force it into the pillars if you do it too quickly it won't let you slam into them at all. It's annoying but easily fixable since you can just jump off, destroy it's shield again and make another attempt.
These newbies can't even beat the most basic boss
Change 'basic' to 'bugged' then you got it right.
Health goes back to full during last phase after reaching 0
Keeps falling off platform. Teleports and hopefully you arent near the console cause it faces toward the console by default. Then grabs you
Cant exit operator mode
Cant be grabbed even after following all steps
Everything works fine in new instance or when solo
And that's just MY experience. All this happened multiple times in a row
You can also be grabbed in solo. There is no way out except to die. What a joke.
Yeah but playing solo you get stun locked so easily then the ropalolyst dances on your body, waiting for the self revive just to stun lock you out of self rez and kill you repeatedly until you lose.