Amalgams refers to those that have cybernetically hybridized with Sentient tech and biology.
In most cases, this is done to enhance the chosen host, giving them the strengths of a Sentient and increasing their own, while removing the weaknesses of both. In rare cases, amalgamization can also be performed to heal fatal and grievous wounds.
Lore & History[]
Chimera Prologue[]

Hybrid Ballas
After Ballas was stabbed in the abdomen by
Excalibur Umbra, he was immediately rescued by Natah. He was then taken aboard the Sentient mothership, where he was converted into an Amalgam to save his life.
As an Amalgam, Ballas still remains relatively normal, with only his lower half displaying severe disfiguration. His previous human legs have been converted into Sentient digits, while the vestiges of calves and quads can be seen dangling from his legs. Additionally, a large open hole has formed in his abdomen, exposing his ribcage and and causing some of his intestines lay exposed. Despite all this, the Amalgam Ballas remained in relatively good health.
The Wolf of Saturn Six[]

The Wolf of Saturn Six and his Fugitives are assassins who were introduced in Nightwave: Series 1 – The Wolf of Saturn Six. The Wolf, formerly a
Grineer rogue criminal who escaped from the Saturn Six Max-Pen, started to actively pursue the Tenno with his pack.
As shown in the fourth diorama, the Wolf and his pack were lured into a trap by Alad V, who injected them with "Sentient juices" turning them into a much more powerful and fearsome opponent. However, the fifth diorama shows the Wolf breaking free from Alad V's clutches.
As shown in voicelines during Break Narmer missions, the Wolf's body has now rejected his Amalgam enhancements, and he now suffers from severe chemical hyper-saturation.
Alad V's Partnership[]

The Ropalolyst

Alad V returned to work for the
Corpus back on Jupiter, although due to the failure of the Zanuka Project and the Mutalist Incursion incident, along with Nef Anyo's Orb Vallis terraforming project winning the favor of the Corpus Chairman, Frohd Bek, Alad's reputation has since severely diminished. He was approached by an old acquaintance, Regus, who offered him never-before-seen Old War tech. Alad immediately jumped the chance and began investing, quickly signing a contract that Regus immediately agreed to, despite Alad's attempts at filling it with manipulating loopholes. However, he soon came to realize something was very wrong when Regus flashed him with an inhuman smile.
Alad realized too late that the Regus that approached him was actually a Sentient Mimic; to his horror, he had entered an unwitting partnership with the enemy. Alad's attempts to defy submission instantly met in failure; he had no choice but to comply with the Amalgam project and create soldiers for the Sentients, or the Ropalolyst would raze his gas city and his Corpus rivals would execute him for treason.
The Amalgam program turned out to be a success. As per agreements, the identities of his partners would be kept confidential, instating a strict no-fly zone on their craft. All while Alad V told to himself, "Life is Profit."
In addition to creating the Amalgams, Alad V also works to receive combat data against the Warframes and sends it over to his Partners. However, his boasting about his "exciting new product line" is merely a facade, even encouraging and expressing gratitude to the Tenno when they fight the Ropalolyst.
Corpus Amalgams[]
Corpus Amalgams spawn exclusively on the Corpus Gas City tileset, with Alad V announcing their presence. Up to three of the Amalgams shown can spawn;
- Main article: Amalgam Heqet
The Amalgam Heqet is a Corpus Amalgam hybridized with Sentient technology. Wielding the Komorex with incredible accuracy, they can also create Spectralyst clones of their enemies, including the Tenno.
Demolyst[]
- Main article: Demolisher

A Demolyst Satyr
Demolysts are a special variant of Amalgams that only appear in the Disruption game mode on Ganymede, Jupiter. They are essentially a type of Demolisher that spawns once a conduit objective has been triggered, rushing in to destroy it. Demolysts emit a loud sound and, once close enough, are given a red marker. They will immediately beeline for any active conduit and will begin to self-destruct once they've reached one, destroying the conduit if not killed in time.
A Demolyst will pulse out a red aura every 5 seconds with a radius of 6.5 meters, immediately dispelling and disabling all Warframe abilities within range and on itself, similar to a Nullifier Crewman's bubble.
Amalgam Mods[]
There are 9 Amalgam Mods in total:
Amalgam Argonak Metal Auger
Amalgam Barrel Diffusion
Amalgam Daikyu Target Acquired
Amalgam Furax Body Count
Amalgam Javlok Magazine Warp
Amalgam Organ Shatter
Amalgam Ripkas True Steel
Amalgam Serration
Amalgam Shotgun Barrage
Notes[]
- Unlike Sentient fighters, Amalgams have Eximus variants.
- Amalgam shields will not regenerate after being completely removed.
- Amalgams do not spawn on Themisto, Jupiter, Alad V's and Zanuka's Assassination node, due to the Amalgam Project being the successor to the Zanuka Project. They do however, appear as normal in Secret Labs that spawn in the same mission.
- Amalgam Alkonosts are completely immune to Status Effects and certain Warframe abilities.
Trivia[]
- An amalgam is generally described as a mixture or blend of multiple things, and is derived from Amalgamation, which is the process of combining or uniting multiple entities into one form.
- Chronologically, the first Amalgam introduced was Ballas during the events of Chimera Prologue, transformed into an Orokin-Sentient hybrid. The next set of Amalgams, and where the term first originated, came into play during Nightwave Series 1 where the Grineer Saturn Six Fugitives and Wolf of Saturn Six were transformed into "Amalgam Dogs" by Alad V.
- The
Battacor and
Ocucor, as well as the Orb Mother combat platforms, are Corpus made weapons integrated with Sentient technology. However, these are not considered Amalgams, as they were created under Nef Anyo rather than Alad V. - Humanoid Amalgam can be considered cyborgs. For example: Amalgam Alkonosts, Amalgam Heqets, Amalgam Machinists, the Wolf of Saturn Six, and the Saturn Six Fugitives have all been altered with cybernetic and Sentient technology, while still retaining their humanoid form and organic matter.
Media[]
Patch History[]
Update 29.10 (2021-03-19)
- Fixed script error that could occur if you killed a Corpus Amalgam immediately as it was playing spawn animation.
Update 26.0 (2019-10-31)
- Increased the ‘Additional Item Drop Chance’ of certain Amalgam enemies from 2% to 4% due to discovery that this drop was broken (fixed below). Happy hunting!
- Fixed Amalgams not dropping the additional Kavat's Grace, Anti-Grav Array, Gale Kick, and Odomedic Mods.
Hotfix 25.8.2 (2019-10-18)
- Fixed Hexenon and Orokin Cell drops from Amalgams appearing as Mods.
Hotfix 25.1.2 (2019-06-12)
- Fixed a duplicate Demolyst entry in the Codex.
Hotfix 25.1.1 (2019-06-06)
- Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
Update 25.1 (2019-06-05)
- Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.
- Made a micro-optimization to Amalgam Arca Kucumatz's beam attack.
Hotfix 25.0.8 (2019-05-31)
- Boosted Drop Chance of Hexenon from Amalgams to ~7.7%
Hotfix 25.0.6 (2019-05-29)
- Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
Hotfix 25.0.4 (2019-05-28)
- Disruption Gamemode Changes & Fixes
- Demolyst marker changes:
- Increased initial range of the attack marker from 25m to 30m.
- The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
- Changes
- Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here.
- Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here.
- Removed the Amalgam Alkonosts Armor and gave it a slight Health boost.
- Fixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.
- Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
- Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
Hotfix 25.0.3 (2019-05-24)
- Disruption Gamemode Changes & Fixes
- Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
- Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
- Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
- Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
- Fixed numerous Host migration fixes for Disruption Conduits:
- Fixed references to Demolysts being lost (fixes Health bar UI issue)
- Fixed Demolysts not attacking the Conduits
- Fixed Demolysts not exploding next to Conduits
- Fixed Demolysts not appearing in the Codex.
- Changes
- Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
Update 25.0 (2019-05-22)
- Introduced.






76 comments
I was in an invasion mission helping the Corpuses, and entered a secret labs. Then I realised they also attack Corpus Allies but not all.
I've noticed that amalgams always spawn when I get near one specific tile, the one with the crewship in the center, at least on the capture mission on Jupiter. Their spawns might be tied to it? I'm not sure
I just realized that these guys would be perfect for when De makes sentient liches
The Infested are very clearly not zombies lmao. The lesser body-forms are mindless, but its very clear the infested is capable of intelligent tactics, as we see with Jordas' luring people in with promise of treasure or the Zealoid Prelate starting a whole cult to spread the infestation. Its not at all lore-unfriendly to assume that individual infested specimens of higher value could utilize kuva to grow stronger.
You can't know that man, it might happen, it is scifi, anything can happen,
This aged well.
This no longer aged well.
Did these guys appear in the new war? its a huge missed opportunity if they didnt.
They don't.
Neuro-carnivorous MeMeS
Can we get the info on where amalgams can and cannot spawn please
Event for the Next 20 Days you can farm them...
Takes about 4-8 hours to complete the Event.
You can get 4 Amplaham Mods this rotation.
Has anyone found a way to one-shot the demolysts? Would appreciate a build for maybe the first 10 waves?
Heavy attack efficiency builds with something strong like the Stropha, Redeemer Prime, Fragor Prime or a weapon with Slash procs on heavy attack, depending on the faction.
Use normal attacks for normal mobs and when a demolyst comes around, 12x heavy attack it.
For normal star chart missions, a simple heavy attack build can likely oneshot them, and a normal attack build -while not killing them with one hit- will kill them very quickly.
Are demolishers affected by Ivara's sleep arrow? Does it make them stop?
Sleep, such as [1] Baruuk's [2] Lull, [3] Ivara's [4] Quiver, and the Aero Mod Set
From above. So yes.
Harrow's 1 ability will freeze Demolysts in place and is only canceled by their occasional nullifying bubble. It can then be recast.
What's the Best place to farm corpus amalgams?
Juptier ,IO. a bunch spawn every 5 waves
I go with Callisto, Interception, as they spawn continuously throughout the rounds as earliest as the first, and group together at the furthest point, making finding them easy.
excal can't stunt them with radial blind, BUT using it will "confuse" them. Meaning, every time I "blind" them, they tend to run in the back the way they came (great for buying time) or run at a slower pace (and/or twril in place). Damage increase (stealth bonus) due to them being "blinded" is yet to be determined.
As for Khora, her ensnare ability has work, but the time seems to be inconsistent. Meaning, first cast 5secs, next cast 1secs, next time 3secs. Also every recast on the same enemy becomes less efficient then the previous applicatio.
Revenants Mesmer Skin will stun them if they attack you on the way to the node.
Wisp's breach surge will stop them until they clense
Nidus' 2 doesn't work, I don't know if this is indirectly said but it could be worh putting here, I Don't know
The infested one is such a pain in the ass. It spawns more anicents than chargers and such. Normally I wouldn't mind but getting stun locked by knockdowns and hooks as well as energy drained by disruptors over and over while trying to kill a demo gets old real quick
Ash Fatal Teleport properly executes finisher on all Demo variants, it just doesn't oneshot them, so you'll need 2-4 casts to kill them.
and in the meantime you died 10 times...
Does frost's passive affect the demolists?
Does Inaros' Desacrate work on Demolishers? I'm trying to farm for the acceltra and akarius blueprints and it is inconsistant. So does it stun or do the full effect?
I ment hs first ability
Inaros's first skill does seem to slow them and confuse them, but there is no lockdown or stun effect. I doesn't seem to increase his damage against them either.
Dunno if someone mentioned it, but u can do a LOT of damage to them with Garudas 1. If u have stored enough damage with the ability and hold it to throw the gore-ball it deals massive damage or oneshots them. Might be worth confirming.
I don't know if anyone else has this issue where for some reason the Demolysts seem immune to damage in general like my strongest weapons do practically no damage against a level 30 Demolyst, but can insta-kill a level 100 heavy gunner. The exception to this... they may take little to no damage from my primary or melee but will take a lot from my secondary or the other way around. It's really annoying trying to fight enemies that won't take damage.
Wow you can instakill a level 100 heavy gunner, you are a tough guy, i am scared!
To OP: We'd need a little bit more information about what demolyst you try to fight with what weapons. After all, the Demolyst Units are way tankier than Heavy Gunners with a massive HP pool. That is why most status weapons seem to deal nearly no damage, while raw damage with crits (or Condition Overload from melee for example) appear to deal way more damage. So my guess is that your secondary is a crit-weapon while your primary and melee are more status-based with less crit/raw damage.