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Passive

GyreIcon272 Gyre's abilities gain a flat 10% Critical Chance per active DmgElectricitySmall64 Electricity status proc affecting an individual enemy to deal 2.0x Critical Damage against that enemy.

  • Bonus stacks additively with CathodeGrace130xWhite Cathode Grace, increasing the overall ability critical chance at lower DmgElectricitySmall64 Electricity status stack counts.
  • Passive and Cathode Grace combined provide up to a maximum of 300% ability critical chance.
    • From the passive alone, a minimum of 30 DmgElectricitySmall64 Electricity procs will reach the capped ability critical chance.
  • Gyre's abilities can reach orange and red critical multipliers to inflict 3.0x and 4.0x ability critical damage.
    • From the passive alone, orange crits start at 11 stacks (110% crit chance) and red crits at 21 stacks (210% crit chance) respectively.
  • Helminth-subsumed abilities and Railjack turret abilities such as Mod TT 20px Seeker Volley do not benefit from Gyre's passive.

Abilities

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This section is transcluded from Arcsphere . To change it, please edit the transcluded page.
ArcsphereModx256 Arcsphere130xWhite
1
EnergyOrb25
Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.


Introduced in Update 31.5 (2022-04-27)

AbilityStrengthBuff Strength:1,000 / 1,300 / 1,600 / 2,000 (DmgElectricitySmall64 Electricity damage on deployment)
100 / 150 / 200 / 250 /s (field DmgElectricitySmall64 Electricity damage per second)
AbilityDurationBuff Duration:7 / 8 / 9 / 10 s
AbilityRangeBuff Range:4 m (impact radius)
7 m (field radius)

Misc: DmgElectricitySmall64 Electricity status on hit
2.0x (enhanced damage multiplier)
3 (initial enemies hit for enhanced damage)
3 (active spheres limit)
0% to 300% (ability critical chance)

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This section is transcluded from Coil Horizon . To change it, please edit the transcluded page.
CoilHorizonModx256 CoilHorizon130xWhite
2
EnergyOrb50
Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.


Introduced in Update 31.5 (2022-04-27)

AbilityStrengthBuff Strength:1,000 / 1,150 / 1,300 / 1,500 /s (contact DmgElectricitySmall64 Electricity damage per second)
500 / 750 / 1,000 / 1,250 (DmgElectricitySmall64 Electricity damage on implosion)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:12 m

Misc: Knockdown on hit
DmgElectricitySmall64 Electricity status on hit
2 s (sphere lifetime)
2 s (implosion lifetime)
0% to 300% (ability critical chance)

Subsumable to Helminth
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This section is transcluded from Cathode Grace . To change it, please edit the transcluded page.
CathodeGraceModx256 CathodeGrace130xWhite
3
EnergyOrb75
Cathode Grace

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.


Introduced in Update 31.5 (2022-04-27)

AbilityStrengthBuff Strength:x 25 / 30 / 40 / 50 % (weapon crit chance)
+ 25 / 30 / 40 / 50 % (ability crit chance)
1 / 1.15 / 1.3 / 1.5 EP/s (energy regen)
AbilityDurationBuff Duration:8 s (initial timer)
3 s (extra time per kill)
AbilityRangeBuff Range:N/A

Misc: 60 s (casting cooldown and max duration cap)

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This section is transcluded from Rotorswell . To change it, please edit the transcluded page.
RotorswellModx256 Rotorswell130xWhite
4
EnergyOrb100
Rotorswell

Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.


Introduced in Update 31.5 (2022-04-27)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 /s (field DmgElectricitySmall64 Electricity damage per second)
250 / 350 / 400 / 500 (discharge DmgElectricitySmall64 Electricity damage)
AbilityDurationBuff Duration:10 / 14 / 18 / 22 s
AbilityRangeBuff Range:4 m (electric field radius)
10 m (discharge range)

Misc: 44 % (move speed bonus)
DmgElectricitySmall64 Electricity status on hit
5 (discharge chained targets)
2 (simultaneous discharges limit)
1 s (discharge cooldown)
0% to 300% (ability critical chance)

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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

Arcsphere130xWhite Arcsphere130xWhite Arcsphere130xWhite
CoilHorizon130xWhite CoilHorizon130xWhite
CathodeGrace130xWhite CathodeGrace130xWhite
Rotorswell130xWhite Rotorswell130xWhite Rotorswell130xWhite

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