Passive
Gyre's abilities gain a flat 10% Critical Chance per active
Electricity status proc affecting an individual enemy to deal 2.0x Critical Damage against that enemy.
- Bonus stacks additively with
Cathode Grace, increasing the overall ability critical chance at lower
Electricity status stack counts. - Passive and Cathode Grace combined provide up to a maximum of 300% ability critical chance.
- From the passive alone, a minimum of 30
Electricity procs will reach the capped ability critical chance.
- From the passive alone, a minimum of 30
- Gyre's abilities can reach orange and red critical multipliers to inflict 3.0x and 4.0x ability critical damage.
- From the passive alone, orange crits start at 11 stacks (110% crit chance) and red crits at 21 stacks (210% crit chance) respectively.
- Helminth-subsumed abilities and Railjack turret abilities such as
Seeker Volley do not benefit from Gyre's passive.
Abilities
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Arcsphere Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage. Introduced in Update 31.5 (2022-04-27) |
100 / 150 / 200 / 250 /s (field |
7 m (field radius) | |||
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Misc:
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Coil Horizon Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered. Introduced in Update 31.5 (2022-04-27) |
500 / 750 / 1,000 / 1,250 ( |
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Misc:
Knockdown on hit | |||
| Subsumable to Helminth |
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Cathode Grace Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown. Introduced in Update 31.5 (2022-04-27) |
+ 25 / 30 / 40 / 50 % (ability crit chance) 1 / 1.15 / 1.3 / 1.5 EP/s (energy regen) |
3 s (extra time per kill) | |||
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Misc: 60 s (casting cooldown and max duration cap) |
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Rotorswell Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies. Introduced in Update 31.5 (2022-04-27) |
250 / 350 / 400 / 500 (discharge |
10 m (discharge range) | |||
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Misc:
44 % (move speed bonus) |
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| Upcoming | ||
| Cyte-09 | ||
| Attributes • Helminth • Augments • Compare All • Cosmetics | ||











126 comments
100+ runs later, no chasis... im convinced they changed the drop rate to .01% or they removed it from the game.
[Scuffed Deletion]
I dont believe the drop chance tables. Absolutely rediculous, I got equinox faster than this
Over 70 runs for the Neuroptics, and still haven't got it...
Subbed eyes over 1. cash money. 1 for cc and strip, 4 to start the chain, 4 to start the energy regen and damage boost( as well as well to start increasing the 4 duration with an aug), 2 to group and ragdoll for extra cc and to get some elec stacks going. using fulmin prime with magnetic damage for general use, use rifle unless your seeing grineer then impact damage from shotgun can help to do some extra damage for slightly less crit chance(not that it really matters if your keeping your strip active).
Why subsume over her 1? Using her 4 in tandem of her 3 & argument. As long as your getting hits with a crit weapon already provide a lot of cc from stunned locked electric enemies.
They went and patched the flipped-up skirt blocking vision when aiming down sights, but not at any other time? WTH? it still blocks so much of the camera, and firing from the hip is the way to go most of the time. Teach her some modesty.
Okay snowflake
My favorite frame so far! Her 3 and 4 can snapshot high ability strength and keep it perpetually, so it's pretty easy to get over 600% ability strength for those abilities just using Grimoire, a few arcanes, and Madurai. Slap Pillage on either her 1 or 2 depending on your preference and you'll be deleting rooms. I can achieve over 130 KPM on Steel Path Circulus which is approaching what I can do on Saryn- but in my opinion, a much more fun way! She's also by far the best frame in the game for taking advantage of certain things such as Archon Stretch and purple Archon shards (these in particular seem to be tailor made for Gyre).
She's almost perfect imo, all she needs to become S-tier would be a little base damage bump and a little built-in survivability. But still even if she is not the strongest frame in the game she is so satisfying to play and use and very strong. My go-to pick when I'm ever struggling with any content.
Yea, I've been enjoying gyre alot as well, the only issue i find is when there are heavily armoured enemies but i run tharros strike and basically sweep steel path no worries. Incredibly fun frame with numbers and red crits basically all over the screen
Never had any interest in her until I tried her out of boredom... Yeah, she's hella fun to play, and I'm glad I finally gave her a try.
That Cooldown on her 3 makes absolutely no sense and makes the ability very useless in a squad, and impractical in low density maps.
What the actual f are you on about? did u even use the augment? impractical in low density maps? i can comfortably keep the the 3rd and 4th active even on the lowest lvl maps
Do you even need it active on these lower lvl maps? how low we talking that you cant get a kill every 3 secs
This frame has a lot of potential 🤝
It amazes me that we don't have a power frame here that replaces Volt but Gyre is incredibly useful for crowd missions. I think Gyre is an improved version of the old Ember.
"I think Gyre is an improved version of the old Ember."
There's two. One was ranged based, didn't require LoS, and her 4 cc'd even after damage fell off for every enemy in range...
Had a lot of potential, but ended up being too boring imo. Her 3 and 4 are her main abilities and her 4 augment's death explosion is enough for it to be basically mandatory. This augment makes her not need to cast her best abilities (3 and 4). What ends up happening when you play her, is you don't cast anything because they're not really worth casting. Her 1 is meh and 2 lets you chain lightning for more damage as well as some electric proc priming. However, if you subsume pillage over 1, that is a bigger damage increase anyways and so it becomes the only ability you cast.
I think gyre is one of the more fun frames because atleast she has a gimmick and is different, not boring at all. subsume anything over her 1 and using 2 for grouping gives you a reason to actually use abilities outside of the first 3 and 4 cast. its also nice to not have to recast a frames buff abilities every 30-60 seconds and just forget about their duration
This warframe feels like the discount version of old Ember.
Seethe and cope, Gyre outdoes Ember in all possible categories
Kek!
Ember +2
innate armor strip +1
90% DR +1
Gyre is fantastic for solo play. Really only usable in solo play or in areas where interaction with other players is limited to none, because if ANYONE steals the kills you need, it shuts down the entire train that is optimal Gyre gameplay. She kills everything with ease, absolutely no problem on that front, but that is as far as her survivability goes. The only way to stay alive as Gyre is to make sure nothing is alive to shoot you (which isn't truly a problem for her), which is a bit bothersome, but nothing adding Rolling Guard can't fix. Her 1 and 2 feel pretty weak compared to her 3 and 4 (even more so if you use the augment). Her 1 is ok crowd control, but the main reason I use it is for adding electric stacks for her passive (which might've been the intended way to use it so idk). Her 2 feels horrible as a grouping ability, since its physics based and would definitely suggest using this as your subsume slot (aim for either more damage or survivability. Even subsuming something like Larva would be pretty good. To be honest with how much aoe her kit has grouping does not really matter.) Her real Bread and Butter is her 3/4 combo, both of which being incredibly powerful and synergistic. With the Augment, there is no real need to mod for duration, so maxing out Strength and using other mod slots for survivability/range is definitely the best way to go With constant kills continuing the abilities, modding for efficiency is also rather pointless (especially when high strength makes her 3 restore more energy, which you want to do anyways to have as high crit chance as possible added from her 3). Her 4 is the perfect addition to her 3, rewarding you for hitting crits with a high damaging electric arc, giving her tons of crowd control for shooting stuff, and dealing tons of damage at the same time. Her best friends are either aoe weapons with good crit (or not if you mod for high enough strength), so Kuva Zarr, Acceletra, the normal stuff thats popular at the moment. Alternatively, she performs quite well with rifles and weapons with higher fire rate, so if going full Rambo is also a great option if thats your style (I really like Burston Incarnon, but you could probably make things like the Gorgon perform well with her).
To summarize, her 1 and 2 feel weak but her 3 and 4 (especially with the augment I cannot stress that enough) make up for it tenfold with the sheer power they provide, but watch out for her low survivability.
Skill issue
Bro really thinks someone's gonna read through all that slop
I read, kind tired like play Octavia but i did it
I've been using a lot of Gyre and I do enjoy running around as a glass cannon, but it does feel like her kit is cripplingly one note. She does a lot of electricity damage and crits. If an enemy is immune to electricity status stuns and her 2 she won't have a particularly good time and has no real recourse if she can't just wipe them off the face of the earth.
You target that specific enemy and eliminate that problem with your weapons. How is that crippling, thats common sense?
It's a crippling weakness at the very least in the context that other frames don't have to worry about such things
Sounds more like skill issue really. If it's "crippling" to actually play the game and use your weapons to shoot things, guess i must be crippled.
Saryn: imagine play the game, see ya later, let me get my new exclusive archon shard because i really need that
15 tier 2 bounties in a row or more, no chasis, thanks DE
This is one of those frames where the value lies in solo play only really and as you read this you will see why. you are stuck between a rock in a hard place with her build because if you build too much duration your 3rd augment loses value at a certain point since it refreshes 4 on kill so you ideally want a middle ground of enough duration to be able to get those first few kills and keep it up basically indefinitely, however the issue lies in that very mechanic, you must get those few kills ASAP and if enemy density is not high enough you will be put on cooldown, how long is this cooldown? 60 seconds. To emphasize how terrible this is, you basically will do NO damage and have NO AoE until those 60 seconds pass and playing around that feels terrible because Gyre has NO defensive capabilities in her kit alone and NO mobility. Yes Gyre 4 does increase MS but the bonus is honestly negligible I wouldn't be surprised if you forgot she had it in the first place. So why only solo as stated earlier? When you have a frame that wants to do everything themselves you are basically actively fighting against your team to get those first few kills off or you are fucked and are a sitting duck, useless for the next minute while you walk around and wait until that ability comes off cooldown because without her augment you again, do no damage, she does quite literally nothing. So if little Timmy on whatever wf comes around and takes those few kills you are SoL, if you are knockdowned and cucked out of those crucial few seconds again, you are fucked. If for whatever reason you are fucked in any way where if any little thing just delays you for just a few seconds you are fucked. Now to say this before anyone else does, Gyre is not a bad frame for what she does, which is nuke shit, HOWEVER there are so many things that can get in the way of that. Unless you are willing to dump the shards or change your build to be duration based you are going to have to sacrifice either range or strength which you really want high range to room clear and you REALLY want strength to yknow, do damage! go figure. TLDR she is good in certain scenarios and can trivialize certain content however the asking price for what she does is too much compared to other warframes that can do her job essentially the same but easier or better.
Yea this is actually a skill issue on your end. If you're not around enemies, dont use her 3. Also your logic about wanting to kill stuff goes for EVERY SINGLE OTHER FRAME. Take Voruna, if there aren't enemies for you to kill, you're worthless. Same goes for any other frame you could mention.
Skill issues yes and sometimes no
When host has low fps, fewer enemies spawn, lower density, spread out spawns further away. the games own actions/s is bound to fps, weirdly.
on non-steel path also less enemy spawns etc.
So sometimes it is hard to get enough kills for her kit to work fluently
Also, bro, your comment is like a brick
Holy wall of text
Obligatory "separating your points into paragraphs not only massively improves readability, but makes it easier to chip away the fat of a post. I'd suggest doing so in the future", but yeah. I overall agree.
The fact she does need kills(and to a lesser extend half-decent weapons) isn't really an issue, but more that the additional work isn't really paid off when compared to other warframes. Granted that's an issue for a lot of the mid-tier warframes(which I don't mean in a demeaning way. they're still great frames). So it's both a blessing and a curse because the only players who use them are people who actually like the warframe.
That being said, this whole "every other frame also wants/needs kills" as a response..isn't even true? Like sure, for a lot warframes their main objective is to kill things, but the majority of warframes aren't actively punished for failing to do so. The only warframes that are really punished for not being the main DPS are either frames that need enemies alive to scale(most notably Saryn) or frames that need to directly kill enemies to trigger their effects(most notably Harrow).
Atleast Gyre(and most but not all warframes) have an assist-kill mechanic to mitigate the issue of kill stealing: for gyre in particular being any enemy that dies while they have one of your status procs count as a kill for the buffs. Just throwing a status proccing AOE generally band-aids any risk of allies killing your targets before the animation finishes. If the issue is that you can't even "prime" the enemies before your allies nuke the crowd...yeah that's a legitimate flaw with these types of mechanics.(Though honestly Cathode Grace doesn't even the 60 second cooldown anyways. the low starting duration and 75 energy cost is already a big enough penalty)
Wish her bp's could be sold like Qorvex through standing. Do not regret using a marketplace discount for this though. Fun frame.
It is kind of nutty what kind of DPS this frame can put out. Grouping, crit chance, unlimited energy and shock procs out the ass to take advantage of her 2. I forma'd her once and didn't helminth anything. She melts SP.
Her whole kit is great. You could subsume her 1 for pillage or whatever but it seems to keep her alive fine by stunning everything that comes near you, and its not bad aoe damage.
Glass cannon for sure but definitely one of my favorites. 1 and 2 are fun to spam in between your barrages from you preferred bullethose. She probably wouldn't be my top pick for open world stuff but that's fine. Her buffs still work there pretty good.
You can make her tanky. subsume nourish on her 2. equip archon stretch, adaptation, quick thinking, and primed flow. Her energy becomes her health pool. Can perform sorties and steelpaths easily. Her kit supports her as a weapons platform. Having fun with her with a viral cedo.
Warframe reminding me why I still play the game... because it won't give me what I want, I expect to be back here once I finally get her in 2025.
It's literally super easy to get her lmao
N i g g a i t s r n g
Just another frame with very poor damage scaling.
250 damage per second, or 500 per discharge? Have devs even tried to test her in Steel Path? Level 170 Steel Path Heavy Gunner have 97% damage reduction, or over 8 million EHP. Damage Gyre's abilities will to Heavy Gunner wouldn't even be considered a tickle.
Oh right, she can do crits by her abilities.... with hard set 2x multiples, or 4x total damage on 300% crit. Suuuuure, that's so helpful, now she can do 40 damage per second damage to Heavy Hunner, instead of 10. Now it will take only a thousand seconds to take out 41k of Heavy Gunner's HP...
And she doesn't have way on her own to strip armor, inflict bleed, or perform any other method of true damage. 50% multiplicative crit chance from cathode grace hardly worth it either.
And as a final insult - she is extremely squishy on her own. Not even dumb shield gating helps her. And if Yarely at least can get both tanky and getting good damage with syndicate mod, Gyre is just... worthless.
If there would be some form to modify her worthless electricity damage to corrosive - she would have at least some minor excuse to exist. But otherwise, she is literally one of worst frames right now.
When you need to use a game feature to defeat scaling end-game content, that's how you know the frame is poorly designed!
Gyre's a good frame, just because she doesn't have viral/corrosive/slash built into her kit doesn't mean she's unusable. You have three (3) weapons with which you can apply literally any status you want, so it's not really an issue if you think helminth is cheating or whatever. Take your eyes off the meta for 5 seconds and have fun with the game. God forbid DE puts out a fun and unique warframe with a different playstyle for once.
Qourex is a good frame, because he actually can do good damage without needing to rely on armor strip or bleed.
Khora is a good frame due to her very unique scaling of her Whipclaw.
Xaku i a good frame, due his #2 actually scales with enemy level.
Gyre is just... sad. I am 100% certain that person who designed Gyre never tested her in Steel Path. Or even considering Steel Path as worthwhile content.
Back in 2014 raw damage numbers on abilities could be considered ok, due to game still being too small. Nowadays, ability that have no damage scaling is inexcusable lazy design.
I've been loving Gyre on Steel Path lately. She slams out damage and makes some of the memeier weapons hit ridiculously hard with Cathode Grace. She's fantastic
Speaking as someone who has been using Gyre in SP, that frame's DPS potential is almost unparalleled. There's a case to be made about her lack of innate damage mitigation (which can be resolved by subsuming a Helminth ability, installing arcanes like Arcane Blessing and mods like Adaptation and/or rolling Guard. I also personally use the Unairu focus school in conjunction with squishy frames like Gyre since then I don't have to expend mod points on bolstering her enemy CC resistance.) She's definitely a glass cannon, but I've been able to use her in high-end content with little trouble because of the additional crit chance she grants to the already busted tenet weapons that I use, and the fact that as long as her 3 is active (which is an astonishingly easy task to maintain as long as there are enemies available to attack) combined with accessories like Archon Stretch and Arcane Energize, she just doesn't seem to run out of energy. In fact, Gyre pumps out so much damage that I don't find her satisfying to use in 'mid-game' content, or anything below the level of Requiem Fissures or Archon Bounties. Because of the way her playstyle operates, I've found wide open environments to be her biggest weakness since (unless you're packing the weapons to compensate, which is recommendable) she doesn't have the range to compete against sniping units who *can* potentially one-shot her, otherwise she bosses through most of the maptiles that the Starchart is comprised of because enemies tend to funnel and bunch together to make the most of her passive and the AoE impact of her first and fourth abilities. In my view, she's not a bad frame, but she does require a substantial amount of investment to be optimised in the content I think she's meant for, and the high-risk for high-payoff 'glass cannon' challenge might be the point to her design.
My favorite fun frame for sure, Gyre is God when it comes to slaughtering masses of enemies and with Pillage subsumed she also has decent survivability. I have almost always the most kills in any endless mission, SP or normal, the others are not even close. All you need to feel ridiculous OP is the Cathode Current mod and Amprex and you go zap-zap-everythings-dead.
Needless to say, this is the frame I wish the most they'd release in prime version.