Edit Tab Enemies are made fragile by Gara's deadly touch. Gara's vitric abilities provide her and her allies with survivability and deal high damage. Shatter the foe. A chance to create a radial blind lasting 10s when Gara casts abilities.  Shattered Lash  Splinter Storm  Spectrorage  Mass Vitrify  Cold  Spectrorage  Splinter Storm 25,000 https://www.warframe.com/droptables Enemies are made fragile by Gara's deadly touch. Gara's vitric abilities provide her and her allies with survivability and deal high damage. Shatter the foe. This is Gara, the unbreakable warrior. Manipulator of glass, she fractures the resolve of her enemies. The shattered remains of her enemies are all that Gara leaves behind. Tread lightly. What is known of the ancient warrior known as Gara comes to us from folklore and oral tradition. It is said that she was Unum's closest companion, and that when the Lotus instructed her children to flee Gara remained, refusing to leave the side of the one she loved best. When the Sentient was done razing a great many other Towers, when it turned its myriad eyes and receptors toward the Unum, it was Gara who gave herself to protect her friend - shattering the Sentient. The mindless monstrosities that now stride the Plains - the Teralysts - are all that remain of it.—The Glass Warrior Fragment Release Date: October 12th, 2017 Clad in lustrous vitrum, Gara sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal. Gara crystallized in Update 22.0 (2017-10-12). Acquisition Gara's main blueprint is awarded upon completion of the Saya's Vigil quest. Gara's component blueprints are acquired from Plains of Eidolon Bounties. Additional main blueprints can be bought from Cephalon Simaris for 50,000 Standing. All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. For more detailed definitions and information, visit here. Alternatively, upon completion of The Duviri Paradox, Gara's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards. Crafting Lore “You're not supposed to be in here! You're going to ruin the surprise!”The following article/section contains spoilers. Please complete Saya's Vigil quest before proceeding. Main article: Saya's Vigil Grineer! Spread out! Crawl if you have to! I need more glass! It is the key to a power I've never seen! The power to kill... a Sentient! Gara, the Glass Warrior, served the Unum, a mysterious and reclusive being whose Orokin Tower-body was beset by a massive Sentient. This Sentient, whose powers waned between dusk and dawn, would attack the Unum's Tower by nightfall and retreat by morning. Forbidden to attack the Sentient at the peak of its power, Gara would search for the colossal being during the daylight. To aid in her search, the Unum seeded Temple Kuva to the wildlife, which would connect their consciousness and allow the Unum to discover the Sentient's hiding place. However, the Sentient captured the fauna and discovered it could use the Kuva to restore its long-lost ability to reproduce. Thus, its attacks escalated, forcing Gara to take decisive action. Carrying a bomb in her chest, Gara gave her life to destroy the Sentient as it descended on her mortally wounded body, detonating the bomb and scattering the Sentient across the land that would be known as the Plains of Eidolon, ending the threat to the tower. However, the threat of the Sentient still lingers, taking the form of the mindless Eidolons that wander the plains at night in search of its missing fragments to become whole once more. In present day, the Ostron researcher Onkko from Cetus disappears in an effort to prevent Gara from falling into Grineer hands. His wife Saya accepts the Tenno's help to find Onkko, coming across a case locked with a glass key. While finding the glass fragments needed to open the case, the Lotus performs a harmonics sweep on the glass key and discovers a blueprint for Gara hidden within. Notes Trivia Gara's name is based off of the Japanese loanword for glass, Garasu (ガラス). Gara is also the Yoruban word for crystal. Gara's glass accents are tinted with the chosen Warframe energy color. Before Update 30.3 (2021-05-25),  Splinter Storm would cosmetically remove Gara's glass armor. This feature was removed due to player request; however, a toggle could not be implemented to avoid potential game-breaking glitches. Gara's feet remain in the same positions between all of her primary and secondary Idle Animations. Gara is the first Warframe to require open-world resources to manufacture. Gara is the 34th Warframe to be released (excluding Primed and Umbra variants). Gara is the second known frame to have participated in the Sentient War, the first being  Mirage. Gara is the first Warframe whose component blueprints are acquired from Bounties. Gara is the first known Warframe to actually defeat a Sentient, namely Eidolon, during The Old War. Gara is the first Warframe with 3 signature weapons, covering all mundane categories. Edit Tab “Market forces dictate that you need to evolve or die.”Gara Prime is Vaulted.The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players. Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal. A chance to create a radial blind lasting 10s when exposed to bright light.  Shattered Lash  Splinter Storm  Spectrorage  Mass Vitrify  Cold  Splinter Storm 25,000 https://www.warframe.com/droptables Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal. Of all our sleek gargoyles, our Void-born masquerade, how to honor the one who volunteered willingly, knowing the truth? Whose little act of courage - twinkled like a petty Ayatan, before our golden indifference? And Nihil cried: "Glass her, for her presumption!" Until the arches rang with laughter. So be it. I shall encase you in crystal most fine. That the purity of your stigmatization might shard the sunlight itself. The unbroken. Gara. Release Date: May 25th, 2021 Gara Prime is the Primed variant of  Gara, possessing increased Health and Armor, as well as an additional Polarity. Gara Prime was released alongside  Astilla Prime and  Volnus Prime. Acquisition Vaulted Crafting Manufacturing Requirements📝 Edit blueprint requirements 25,000 1 1 1  Orokin Cell5 Time: 3 Day(s) Rush: 50  Market Price: N/A  Blueprints Price: N/A Gara Prime Neuroptics Blueprint 15,000  Neurodes10  Argon Crystal2  Rubedo1,500  Ferrite6,750 Time: 12 Hour(s) Rush: 25 Gara Prime Chassis Blueprint 15,000  Gallium7  Polymer Bundle2,150  Oxium250  Nano Spores8,750 Time: 12 Hour(s) Rush: 25 Gara Prime Systems Blueprint 15,000  Nitain Extract2  Tellurium2  Circuits1,350  Salvage4,375 Time: 12 Hour(s) Rush: 25 Notes Trivia Gara Prime is the fourth Primed Warframe to have Signature Weapons, after  Octavia Prime,  Atlas Prime, and  Banshee Prime. Despite her base version featuring  Fusilai as a signature Weapon, Gara Prime did not feature a Fusilai Prime. Gara Prime is the eighth Primed Warframe whose non-Primed variant was unlockable through a quest (Saya's Vigil), after  Octavia,  Inaros,  Titania,  Atlas,  Mirage,  Limbo, and  Chroma. Media Poster for Astilla Prime and Volnus PrimePoster for Catena Prime Ephemera, Castellan Prime Kavat Armor and Sabella Prime Gene-Masking KitCastellan Prime Kavat Armor and Sabella Prime Gene-Masking Kit Edit Tab When casting an ability,  Gara's glass body has 15% chance to  Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers. Can affect enemies with Overguard. Can affect enemies inside a Nullifier Bubble. Enemies must be within Line of Sight of Gara to be blinded, but do not have to face toward Gara. Can refresh blind duration on currently blinded enemies when the passive procs again. Affects enemies crystallized by  Mass Vitrify. Melee finisher damage benefits from the damage multipliers of  Splinter Storm and Mass Vitrify. Abilities  Input table not loaded. Javascript not loaded Result table not loaded. Javascript not loaded Info Gara expends 25 Energy to thrust her glass longsword with 5 / 6 / 8 / 10 meters range toward the aiming reticle, dealing 500 / 600 / 700 / 800  Puncture damage and knocking back all enemies within 0.75 meters radius from the blade. Holding the ability key instead sweeps the glass longsword from left to right in a 225° arc in front of Gara, dealing 500 / 600 / 700 / 800  Slash damage to all enemies within reach and bashing them away in a  Ragdoll state in the direction of the sweep. Shattered Lash has innate punch through, bypassing entities, walls, and obstacles in the environment. Shattered Lash also bypasses Gara's Mass Vitrify barrier, dealing damage from both the sword and the explosion to enemies struck. Shattered Lash has a 1.0x critical multiplier, 0% critical chance, and 0% status chance. Thrust and sweep damage are affected by  Ability Strength, the Melee Combo Counter, certain mods and arcanes, and some weapon traits. Shattered Lash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with  Venka Prime equipped at 13x combo. The mod stats that affect Shattered Lash include: Base damage buffs, such as  Pressure Point,  Steel Charge,  Arcane Fury, and  Melee Retaliation. Physical damage mods such as  Jagged Edge. Mods affecting  Puncture damage and  Slash damage will affect only their corresponding physical damage type for Shattered Lash's thrust or sweep. Since Shattered Lash only deals  Slash or  Puncture, mods that increase  Impact have no effect. Elemental damage buffs such as  Molten Impact and  Melee Exposure. Critical Chance buffs, such as  True Steel,  Blood Rush, and  Arcane Avenger. Shattered Lash has 0% Critical Chance by default. Critical Damage buffs, such as  Organ Shatter and  Magus Aggress. Shattered Lash has 1x Critical Damage by default. Status Chance mods, such as  Melee Prowess and  Weeping Wounds. Shattered Lash has 0% Status Chance by default. Weapon specific traits that affect Shattered Lash include: Shattered Lash is not affected by: Casting Shattered Lash while wielding  Xoris or a weapon that pauses melee combo counter while holstered, such as  Tenet Livia or  Tenet Grigori will reset the combo counter. Shattered Lash's range is affected by Ability Range, while blade knockback radius and sweep arc are not. Sweep is not perfectly aligned in a straight line and is similar to a wave-like pattern, allowing Shattered Lash to hit enemies on a slightly higher terrain elevation than Gara past ~90°. Thrust and Sweep casting speeds are affected by  Natural Talent and  Speed Drift. The firing directions and origin points for Thrust and Sweep are detailed as follows: Thrust's origin and aim direction both snap to the environment as they were at the completion of the cast (the very start of the animation), regardless of Gara's orientation or position afterward. Sweep's hitbox adheres to Gara's character model, moving with her. Horizontal aim snaps to the aiming reticle at the time of the cast, while vertical angle is always straight in the middle. Enemies crystallized by  Mass Vitrify are not affected by Shattered Lash's ragdoll and knockback effects. Ability Synergy: Gara's Passive allows casting abilities to have a 15% chance to  Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers. Casting Shattered Lash on Gara's own  Mass Vitrify glass barrier causes it to break and explode outward, dealing damage to enemies outside the barrier. Damage type of the glass barrier explosion is determined by Shattered Lash's thrust or sweep used to shatter the barrier. If  Splinter Storm is active and is within the explosion radius of the barrier, 50% of the barrier explosion damage is permanently added to Splinter Storm's damage per second until its duration expires. Shattered Lash's quick cast is a one-handed action that allows Gara to fire and reload weapons, as well as move and perform maneuvers during cast. Hold cast is a two-handed animation that stops Gara's movement and other actions during cast. Can be cast while in midair. While ability is silent, it does not activate stealth multiplier. The glass longsword is visually summoned from Gara's left palm and does not possess a grip. Glass shards will constantly break away and fall from the blade as a visual effect, while the longsword fades into and out of existence for the duration of the thrust or sweep. The longsword and its particle effects are affected by Gara's chosen Warframe energy color. Shattered Lash can damage enemies across the Rift Plane. Shattered Lash is affected by and can trigger Warframe Arcanes.Augment Main article: Shattered Storm Shattered Storm is a Warframe Augment Mod for  Gara's  Shattered Lash that, upon shattering  Mass Vitrify, inflicts  Splinter Storm to impacted enemies equal to a percentage of modded Ability Strength. Shattered StormTips & Tricks Tap 1  for quick cast to thrust the glass sword where you aim, puncturing through all enemies in a line to inflict  Puncture damage, knockdown and knockback. Thrust allows Gara to keep on the move, use Maneuvers, as well as fire and reload weapons. Hold the button for hold cast to sweep the sword, slashing all enemies in an arc to inflict  Slash damage, body ragdoll and knockback. However, sweep locks Gara in place during cast. Sweep is animation-locked and cannot be aimed upward or downward. However, because the sweep is in a wave-like pattern, it can hit enemies on a lower or higher terrain elevation than Gara depending on the troughs and crests of the wave. You can familiarize yourself with this pattern in Captura mode using the advance time function. If enemies are standing on a higher elevation, use Aim Glide (default hold RMB  while in midair) and time your sweep to hit them with your blade. Modify your melee weapon with base damage, elemental damage, and  Puncture and  Slash damage to maximize potential damage for Shattered Lash. Depending on your preferred attack method (thrust or sweep) and enemies you will face, you can specialize in  Puncture or  Slash damage mods to take advantage of damage type bonuses against different factions. Base damage, elemental damage, and physical damage from melee Riven Mods do affect Shattered Lash, further amplifying its damage potential. Use  Splinter Storm on an enemy target to amplify Shattered Lash's damage on it. Cast  Spectrorage on a cluster of enemies or in the enemy's path to cause them to gather inside the carousel, then use Shattered Lash to thrust at specific targets in a line or sweep the entire group away. Crystallize enemies using  Mass Vitrify then attack them with Shattered Lash for increased damage. Damage multipliers from Mass Vitrify and Splinter Storm can stack to produce even higher damage output for Shattered Lash. Create a Mass Vitrify barrier and strike it down with Shattered Lash, destroying it in an explosion of glass fragments that damage enemies on the outside of the barrier. Thrust or sweep determines the physical damage type the explosion damage will adopt, allowing you to adjust its damage potential against different factions. 250 Splinter Storm Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage. Introduced in Update 22.0 (2017-10-12)  Strength:100 / 150 / 200 / 250 (damage per second) 25% / 30% / 50% / 70% (damage reduction) 15% / 20% / 25% / 35% (damage vulnerability)  Duration:10 / 14 / 18 / 22 s  Range:15 / 20 / 25 / 30 m (cast) 1 / 1.5 / 2 / 2.5 m (radius) Misc: 50% (absorbed damage) Info Gara expends 50 Energy to shatter her glass armor into a storm of razor-sharp fragments that encircles herself, an ally, or an enemy target on the aiming reticle within 15 / 20 / 25 / 30 meters, lasting for 10 / 14 / 18 / 22 seconds. The shard storm has a radius of 1 / 1.5 / 2 / 2.5 meters, within which enemies and Objects are dealt 100 / 150 / 200 / 250 damage per second and constantly pushed away from the center. When surrounded by the Splinter Storm, Gara and her allies also receive 25% / 30% / 50% / 70% Damage Reduction, while her enemies receive 15% / 20% / 25% / 35% Damage Vulnerability. Damage per second is distributed between 20%  Impact, 40%  Puncture, and 40%  Slash. Damage reduction is capped at 90%, achievable with 129%  Ability Strength. Damage vulnerability affects Splinter Storm's damage per second, causing the affected enemy target to receive increased damage from the Splinter Storm around it. Eligible ally targets include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, Excavators and Defense Objects. On Defense Objects, the damage reduction is capped at 50%. Despite being a Warframe power, Splinter Storm seems to be considered as objects and cannot damage enemies cross the Rift Plane. Splinter Storm casted in material plane will not be able to harm enemies in the Rift, even when the affected target later cross into the Rift, and vice versa. Enemies debuffed with Splinter Storm become immune to pushback and pull effects, including those of Splinter Storm,  Ferrox and  Tether Grenades. Ability Synergy: Gara's Passive allows casting abilities to have a 15% chance to  Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers. If a  Spectrorage mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires. Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius. Splinter Storms on any targets can absorb damage from Spectrorage mirrors. Splinter Storm does not absorb damage from Spectrorage's collapse explosion. Casting  Mass Vitrify will also refresh the duration of Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion. If Mass Vitrify's barrier is destroyed by  Shattered Lash and Splinter Storm is within the explosion radius of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires. Absorbed damage is also affected by equipped melee mods including: Base damage (e.g.,  Steel Charge), elemental damage, and physical damage mods. As Mass Vitrify's explosion damage is not comprised of  Impact damage, physical damage mods that affect  Impact have no effect on absorbed damage for Splinter Storm. Absorbed damage is calculated after additional damage from mods. Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius. Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not. Casting Splinter Storm stops Gara's movement and actions. Can be cast on self when not aiming at an ally or enemy target. Can be cast on multiple targets while active. Cannot be cast on a target already affected by Splinter Storm. The newest active instance of Splinter Storm is tracked by the ability icon timer, including the instance on Gara herself. Splinter Storm buff on ally players appears as an icon with the timer below and percentage of damage reduction at the top-right, displayed beside the Shield and Health indicators on the affected players' HUD. Glass fragments are affected by Gara's chosen Warframe energy color.Augment Main article: Mending Splinters Mending Splinters is a Warframe Augment Mod for  Gara's  Splinter Storm that causes it to heal friendly targets it's applied to, with the healing being increased for every target (friendly or not) affected by Splinter Storm for a short time. Mending SplintersTips & Tricks Aim away from allies and enemies then press 2  to cast Splinter Storm on yourself. If aiming at a target, pressing the ability key will lock onto the target and apply Splinter Storm on it after the casting animation. Buff your team and the objective with Splinter Storm to drastically increase their durability. Apply on Companions when able to protect them and grant them a pushback aura to defend against melee enemies. Use Splinter Storm's damage resistance and pushback effect to enhance your team's melee combat effectiveness, allowing any ally to clear paths through crowded hallways and chokepoints blocked by enemies. Damage resistance applies to Overshields, Shields and Health, making rapid regeneration of these stats ideal for endurance.  Arcane Aegis,  Arcane Barrier,  Arcane Grace, Sentinel's  Guardian mod, Raksa Kubrow's  Protect mod, and Taxon's  Molecular Conversion mod are great options to consider. Cast on an enemy to increase all damage against that target. The pushback effect helps single out the enemy among a crowd for a direct line of gunfire. Because of the pushback effect, melee weapons with short reach such as daggers and most melee ground finisher attacks can miss the intended target as it is moved away from Splinter Storm during the animation. Debuff a desired enemy with Splinter Storm to stop it from being pushed away, as well as enhancing damage against it. Splinter Storm also damages and breaks Objects in the environment, allowing for easy resource collection such as Iradite on the Plains of Eidolon. However, Explosive Barrels can also detonate if destroyed by the glass shards, therefore care should be taken when such objects are nearby. Coincidentally, Splinter Storm offers great protection against enemy thrown grenades, causing them to detonate harmlessly against Tenno and applying its explosion damage against nearby enemies. Cast  Mass Vitrify to simultaneously refresh your Splinter Storm to full duration. Any allies that touch the expanding molten glass will also have their Splinter Storms' timers refreshed, reducing overall energy costs for reapplying Splinter Storm on you and your allies and avoiding the prolonged casting animation locks. Stand next to  Spectrorage's mirrors as enemies break them to stack additional damage onto Splinter Storm's damage per second. This extra damage applies to you, your allies, and any enemies debuffed with Splinter Storm inside Spectrorage's carousel; extra damage remains as long as Splinter Storms remain active on the individual targets. Destroy Mass Vitrify's glass barrier using  Shattered Lash, allowing you and your allies' Splinter Storms in range of the glass explosion to stack additional damage onto Splinter Storm's damage per second. This extra damage applies to you and your allies only, and benefits from melee mods that apply to Shattered Lash, granting high damage amounts per explosion; extra damage remains as long as Splinter Storms remain active on the individual targets. When the Splinter Storm damage counter above the ability icons disappear, it signals that no more Splinter Storms are active from you. Keep close attention to avoid accidentally exposing you and your team to more incoming enemy damage than potentially able to be resisted. Splinter Storm will not be dispelled by Violence's  Silence, so players can take advantage of it for The Steel Path missions. 375 Spectrorage Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel. Introduced in Update 22.0 (2017-10-12)  Strength:500 / 600 / 700 / 800 (mirror damage) 800 / 1000 / 1200 / 1500 (collapse damage)  Duration:10 / 14 / 18 / 22 s  Range:4 / 6 / 8 / 12 (number of mirrors)2 / 3 / 4 / 6 (collapse threshold)4 m (charm radius) Misc: 100 m (cast range)50% (absorbed damage per mirror)1 (limit of carousels) Subsumable to Helminth Info Gara expends 75 Energy to summon a perpetually spinning carousel of 4 / 6 / 8 / 12 spectral mirrors at the targeted location within 100 meters. Enemies within 4 meters from the mirrors are enticed to move inside the carousel and attack a chosen mirror upon seeing their own reflections. Each mirror will break upon receiving 500 / 600 / 700 / 800 damage and release it as spectral energy back to the attacker. When 2 / 3 / 4 / 6 mirrors are broken, the carousel collapses in an explosion inflicting 800 / 1,000 / 1,200 / 1,500 damage to all enemies inside the ring. Spectrorage lasts for 10 / 14 / 18 / 22 seconds or until all mirrors break from collapse. Damage is distributed evenly between  Impact,  Puncture, and  Slash. Mirror damage is only applied against the enemy that breaks the mirror. Collapse damage applies to all enemies inside Spectrorage and diminishes with distance from the center. The carousel expands or shrinks with the total amount of mirrors spawned on cast, and the distance between the mirror line and the center is equal to the charm radius. The carousel rotates clockwise constantly, which causes enemies targeting specific mirrors to turn and follow them. Mirrors have a higher Threat Level than players. Enemies within the carousel will ignore players as long as there are intact mirrors remaining. This appears to affect Acolytes and can make them stop attacking or using abilities. Mirrors do not have collision and will phase through objects, walls, players, and AI. Mirrors can path up and down terrain where elevation difference exists. Ability Synergy: Gara's Passive allows casting abilities to have a 15% chance to  Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers. If a Spectrorage mirror shatters inside  Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires. Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius. Splinter Storms on any targets can absorb damage from Spectrorage mirrors. Splinter Storm does not absorb damage from Spectrorage's collapse explosion. Casting Spectrorage stops Gara's movement and other actions. Can be recast while active. Only 1 carousel of mirrors may remain active per player. Can be cast while in midair. Cannot be cast without a valid horizontal surface within cast range as well as directly on or below the aiming reticle. Spectral mirrors appear as collections of floating glass fragments that emanate energy toward the center of the carousel. Upon breaking, the mirrors release their energy while they remain floating in motion. Mirrors and their energy color are affected by Gara's chosen Warframe energy color. Subsuming Gara to the Helminth will offer Spectrorage and its augments to be used by other Warframes.Augment Main article: Spectrosiphon Spectrosiphon is a Warframe Augment Mod for  Gara's  Spectrorage, that makes enemies that die within its influence have a chance to drop an Energy Orb. Spectrosiphon 475+3-5/s Mass Vitrify Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward. Introduced in Update 22.0 (2017-10-12)  Strength:20% / 30% / 40% / 50% (Damage Vulnerability)500 / 750 / 1000 / 1600 (ring segment base health)500 / 600 / 700 / 800 (segment explosion damage)5x (armor multiplier)  Duration:2 / 2.25 / 2.75 / 3 s (expansion time)10 / 12 / 14 / 16 s (effect duration)  Range:2 m (ring initial radius)3 m/s (ring expansion rate)8 / 8.75 / 10.25 / 11 m (ring max radius)8 / 10 / 12 / 15 m (explosion range) Misc: 3 m (ring initial height)12 m (ring max height)3 s (crystallization time)12 (ring segments) Info Gara expends 75 Energy and coats herself in a shell of hardened glass, becoming immobile and Invulnerable to damage as she unleashes a radial ring of molten glass that expands outward and downward. The molten glass ring's initial horizontal radius from Gara is 2 meters, which expands horizontally at a rate of 3 meters per second over 2 / 2.25 / 2.75 / 3 seconds, up to a maximum horizontal radius of 8 / 8.75 / 10.25 / 11 meters. Ring expansion initially drains 3 energy per second, which ramps up to 5 energy per second over the course of expansion. The molten glass ring's initial height is 3 meters high, which expands downward up to a maximum height of 12 meters. Molten glass bypasses all entities, obstacles, and terrain as it expands. When the molten glass ring is created, its base is aligned with Gara's feet to ensure that the initial ring height is about Warframe height. Ring height expands downward much faster than ring horizontal radius, reaching full height before expansion time completes. Initial casting animation and release animation are affected by casting speed, from mods such as  Natural Talent and  Speed Drift. Can be recast while active to expand molten glass and create a new barrier. Only 1 barrier may remain active per player. Molten glass, hardened glass, and crystal tint color and particle effects energy color are affected by Gara's chosen Warframe energy color. If a Nullifier Crewman bubble touches the glass, it will end the ability prematurely if casting, and instantly shatter it without dealing any damage to surrounding enemies if already hardened. However, enemies hardened with glass will only harden prematurely if the nullifier touches them. Mass Vitrify's glass undergoes two distinct phases with diverse effects on Gara, allies, and enemies: Enemies that contact the molten glass are crystallized over 3 seconds, slowing in movement and attack speed until completely solidified in place for 10 / 12 / 14 / 16 seconds. Crystallized enemies receive 20% / 30% / 40% / 50% Damage Vulnerability. Each enemy crystallized contributes extra health to the barrier formation phase, based on a portion of their maximum Shields and Health. If Gara or allies are affected by a  Radiation proc, allies may also be vitrified. This includes Sortie Defense Operatives, Syndicates Operatives, and Kavor Defectors in addition to fellow Tenno. On death, crystallized enemies shatter into glass with visual and sound effects. Upon pressing the ability key again (default 4 ), when maximum horizontal radius is reached, or when Gara runs out of Energy, Gara sheds her glass shell as the molten glass ring solidifies into a hardened glass barrier. The glass barrier lasts until all segments are destroyed or when Mass Vitrify is recast. The glass barrier consists of a circle made out of 12 individual segments, each possessing 500 / 750 / 1000 / 1600 base health, plus Gara's armor value multiplied by 500%. For each enemy affected by the crystallization phase, Mass Vitrify also converts a portion of their maximum shields and health into extra health for the glass barrier segments. Barrier segment health uses the following expression:Modified Health = (Base Health + 5 × (Base Armor × (1 + Armor Mods) + Additional Armor)) × (1 + Strength Mods) + Absorbed Health With a maxed  Steel Fiber and  Intensify a wall segment would have(1600 + 5 × (150 × (1 + 110%))) × (1 + 30%) = 4,127.5 Health before accounting for converted health from crystallized enemies (values resulting from intermediate calculations are rounded down to the nearest whole number). Minimum Health added from each enemy affected by the crystallization phase is Health Added = (320 + 5 × (Base Armor × (1 + Armor Mods) + Additional Armor)) × (1 + Strength Mods) Maximum Health added is Health Added = (Max Enemy Health + Max Enemy Shields) ÷ 10 Whichever formula results in a greater value is used for health added. During the crystallization phase, the number of total crystallize converted health is displayed beside the shield and health indicators on the HUD, as a buff icon with the number of converted health below the icon. The number of intact glass barrier segments is shown on the ability icon while at least 1 segment exists. When a segment's health is depleted, it explodes outward and damages all enemies for 250 / 300 / 350 / 400 damage in a range of 5 / 6 / 7 / 8 meters. Player and AI interaction with the glass barrier have notable differences: Ally players, allied AI, ally weapon fire, and Warframe abilities can pass through unhindered. However, some friendly projectile-based weapons are deflected when striking either side of the wall, such as  Miter and  Arca Plasmor. Some allies such as hacked Eidolon Lures and Sortie Defense Operatives cannot pass through. Most enemies are blocked by the glass barrier from moving and attacking through it, including Kuva Clouds. However, most bosses and the Eidolon Teralyst can pass through unhindered. Area of effect attacks (e.g., Shockwave MOAs and Bombards) and weapons with innate punch through (e.g. Tusk Grineer units) can hit through the glass barrier. Ability Synergy: If Gara strikes her own Mass Vitrify glass barrier with  Shattered Lash's glass longsword, the barrier is shattered and destroyed in an explosion of glass fragments that inflicts Shattered Lash's damage and 500 / 600 / 700 / 800 damage to all enemies within 8 / 10 / 12 / 15 meters from the barrier's exterior surface, as well as all enemies inside the barrier. Explosion has a damage composition of 18.75%  Impact, 37.5%  Puncture, and 37.5%  Slash. Explosion is radial and not dependent on the direction Gara strikes Mass Vitrify with Shattered Lash. Gara must strike a currently intact part of the barrier, but the explosion will occur even around broken segments. Casting Mass Vitrify will also refresh the duration of  Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion. If Mass Vitrify's barrier is destroyed by  Shattered Lash and Splinter Storm is within the explosion radius of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires. Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius. Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not. Gara's Passive allows casting abilities to have a 15% chance to  Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.Tips & Tricks While Mass Vitrify is a potent defensive tool, Gara players can convert it into an offensive tool by investing in Ability Range and Efficiency, to increase the effective range of the resulting shrapnel explosion and reduce casting cost for repeated use. Equipping a melee damage boosting Arcane such as  Arcane Blade Charger,  Arcane Fury,  Arcane Arachne and Mods like  Steel Charge and  Vigorous Swap can further power up the resulting shrapnel explosion from Shattered Lash's damage, boosted by melee weapon mods like  Proton Snap,  Boreal's Contempt, and  Nira's Contempt, Syndicate mods  Blade of Truth,  Justice Blades, and  Toxic Blight, Corrupted Mods  Spoiled Strike and  Corrupt Charge, also Melee damage buffs from Melee weapons like the  Lesion synergizing with Mass Vitrify. For this offensive purpose, Gara players can opt to eschew Ability Duration to either further augment Range and Efficiency (by, for example, equipping  Fleeting Expertise) or to increase Ability Strength. As this may entail reducing the effectiveness of either  Spectrorage or  Splinter Storm, Helminth may replace one of them for a damage-increasing ability such as  Rhino's  Roar,  Mirage's  Eclipse,  Mesa's  Shooting Gallery, Helminth exclusive  Empower. Arcanes like Molt Augmented,  Molt Vigor and  Pax Bolt Operator abilities  Sling Strength and  Hardened Wellspring and Archon Shard  Crimson Archon Shard can augment Shattered Lash's base damage which, in turn, will also increase Mass Vitrify's shrapnel explosion. Enemies Vitrified, take 50% more damage from all sources. Mass Vitrify will refresh Allies  Splinter Storm timers if they are passing through while Mass Vitrify is cast.Bugs Casting Mass Vitrify in the air often delays the effect of refreshing Splinter Storm's duration until Gara lands on the ground, or if done from extreme heights, not refresh it at all. Interrupting the expansion quickly after casting might sometimes result in a "fake" barrier which does not block damage and can not be detonated with Shattered Lash. This can also occasionally happen without voluntarily stopping the expansion. Operators that come into contact with the ring while it's expanding are slowed down. Strength Mods Duration Mods Range Mods Edit Tab Update 37.0 (2024-10-02) The following abilities now apply their Damage Vulnerability against enemy Shields and Overguard (previously they only applied to enemy Health): Gara’s Mass Vitrify Gara’s Splinter Storm Update 36.0 (2024-06-18) Line Of Sight Improvements As a continuation of our efforts to improve LOS systems within Warframe, which have been ongoing since Dante Unbound, we’ve made further strides towards improving how we handle these checks. From a technical standpoint, we’ve improved the consistency and performance of the underlying LOS systems within the game by handling how we detect unrendered targets, in addition to improvements we’ve made in recent hotfixes. Abilities that use LOS checks already have been updated to this improved technology! Additionally, with these improvements, we can now easily shift over any Warframe Ability that relies on LOS checks to be seamlessly migrated to this new, more accurate system, meaning we’re able to act faster on any outlying offenders that may arise. To name a few Warframe abilities that benefit from this with Jade Shadows: Hotfix 35.5.8 (2024-04-24) Fixed the glass on Gara (base and Prime) being very bright in GI lighting areas. The glass from Gara’s abilities still seems to be affected by this - we are investigating. Update 35.5 (2024-03-27) Gara Passive Change Similarly to the Mirage Eclipse/Prism changes, we realized Gara’s Passive also relied on “standing in light” and, therefore, would have the same issues as Mirage regarding GI Lighting and inconsistent lighting areas. We have removed the scaling with illumination (standing in light) and made the following changes: When casting an ability, there’s a base 15% chance to radially blind nearby enemies for 10s. Each cast without a blind increases your chances by 20% until it creates a radial blind. TOP FIXES Fixed bug that prevented Gara’s Passive from being triggered by casting Splinter Storm. Update 35.0 (2023-12-13) Fixed the Dax Equitem going temporarily invisible after teleporting through Gara’s Mass Vitrify. Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: GARA Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 160 (from 150) Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) GARA PRIME Health: Base Rank - 345 (from 120) / Max Rank - 445 (from 360) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 200 (from 190) Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! General Fixes: Fixed melee-based enemies spinning rapidly when attacking Gara’s Mass Vitrify wall. Hotfix 33.5.3 (2023-06-23) Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects: Fixed Gara’s Splinter Storm damage reduction being capped at 50% instead of the intended 90%. Update 32.3 (2023-02-15) Augment: Shattered Lash -  Shattered Storm Gara’s Splinter Storm now receives bonus damage from destroying Mass Vitrify with Shattered Lash from both inside and outside of the ring. Previously, only shattering from the outside of Mass Vitrify would benefit Splinter Storm if within range. Now you can weave in and out and shatter all the same. A nice QOL change to make this synergy between all of the abilities far more convenient. Hotfix 32.2.9 (2023-01-11) Fixed script errors caused by Gara’s Mass Vitrify and casting Shattered Lash on it. Update 32.0 (2022-09-07) The following Warframe Blueprints that can be obtained from Simaris can now be sold for Credits: Updated the description of the following Melee abilities to indicate that they scale with the mods on your melee weapon as well as your current melee combo. Update 31.6 (2022-06-09) Update 31.5 (2022-04-27) Fixed default energy colors on Gara’s being displayed incorrectly. Update 30.7 (2021-09-08) Fixed the Tenet Envoy's guided rockets being unable to pass through Gara's Vitrify. Hotfix 30.5.4 (2021-07-17) Fixed the Hexis Left Arm Plate not aligning properly on Gara Prime. Hotfix 30.3.4 (2021-06-02) Fixed Gara missing from the Invert Tap/Hold list options. Hotfix 30.3.2 (2021-05-27) Fixed Attachments appearing different on equipping the default Gara skin on Gara Prime. Update 30.3 (2021-05-25) PLUS! As an added Gara QoL change, her glass armor no longer disappears during Splinter Storm! You have requested many times (many, many, times) to have a UI toggle that will give you control over whether Gara's glass armor parts will "shatter" while using Splinter Storm. You want to use this power all the time, but it makes your warframe look so much less... shiny when you do. Given how persistent and unified this feedback is, we've decided to simply make this power not remove her armor plates while it is active. Adding a toggle adds significantly more complexity to the code and significantly more chances for things to break than just not having the effect at all. We hope this change will be appealing to everybody living on the cutting edge of Gara fashion. Fixes: Added a dual wield custom HUD offset handling for Gara. Update 29.10 (2021-03-19) Fixed Gara’s Mass Vitrify ability description incorrectly showing the Heat damage icon for its Explosion Damage. It will now correctly show the Puncture, Slash, and Impact icons as intended. Update 29.0 (2020-08-25) Fixed issues where enemies would not attack Gara’s Spectorage mirrors. Update 28.3 (2020-08-12) Warframe Blueprint and Component costs from Simaris have been reduced by 50%! Update 28.1 (2020-07-08) Xoris Interaction Changes Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice. Warframe Abilities / Exalted Warframe weapons affected by this are: The full breakdown can be read here. Hotfix 27.3.15 (2020-04-17) Fixed a script error that would occur for any Client observing a Gara cast Spectrorage; this would have resulted in missing customization effects for all Clients. Fixed a script error that could occur when joining a mission right when a Gara casts Spectrorage. Hotfix 27.3.6 (2020-03-31) Fixed Gara’s Mass Vitrify walls blocking Coildrives. Update 27.2 (2020-03-05) Armor Change: Gara: 125 to 150 Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes. Hotfix 27.1.2 (2020-02-18) Fixed Clients being able to toggle Gara Mass Vitrify off too early when enough latency was involved, causing them to be unable to destroy it with Shattered Lash. Update 27.1 (2020-02-04) Fixed Index enemies not attacking Gara’s Mass Vitrify wall. Update 25.8 (2019-10-01) Fixed a script error when casting Gara’s Mass Vitrify. Update 25.7 (2019-08-29) Hotfix 25.6.1 (2019-08-08) Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet. Hotfix 25.2.4 (2019-06-27) Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall. Hotfix 25.2.3 (2019-06-25) Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify.  Update 25.0 (2019-05-22) Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them. Update 24.6 (2019-04-04) Having a ‘signature’ weapon now actually benefits you! Fusilai: Increased projectile speed when wielded by Gara. Volnus: Additional slam radial damage when wielded by Gara. Astilla: Additional 80 ammo pool when wielded by Gara. Update 23.6 (2018-08-30) Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them. Update 23.4 (2018-08-16) Added a HUD Damage indicator for Gara’s Splinter Storm ability. Hotfix 22.20.3 (2018-05-18) Fixed a script error when casting Gara’s Splinter Storm. Update 22.20 (2018-05-17) Gara’s Shattered Lash (stab) can now be used on ziplines. Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets. Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation. Fixed Gara Splinter Storm self cast lasting a very short time. Hotfix 22.16.5 (2018-03-21) Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield. Update 22.14 (2018-03-01) Fixed a script error when casting Gara’s Mass Vitrify ability. Hotfix 22.12.4 (2018-02-13) Fixed Natural Talent not applying to Gara’s Shattered Lash sweep. Update 22.12 (2018-02-09) Mass Vitrify Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile. Health gained by Mass Vitrify shown in a UI display. Hotfix 22.6.1 (2017-12-08) Fixed crash that could occur on recasting Gara’s Mass Vitrify if the ability was terminated before all the ring pieces could be created. Fixed rare script error with Gara’s Mass Vitrify. Update 22.6 (2017-12-07) Mass Vitrify Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength. Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash. Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive. With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes. Fixed a Simulacrum Arsenal crash caused by Gara's passive. Hotfix 22.2.5 (2017-11-11) Fixed the Broca Syandana clipping through Gara’s legs. Hotfix 22.1.1 (2017-10-27) Update 22.1 (2017-10-25) Fixed  Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors. Fixed issues with Gara's Spectrorage radius being too small. Hotfix 22.0.7 (2017-10-19) Fixed Gara’s  Spectrorage nullifier checks being too high. Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers. Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal. Hotfix 22.0.5 (2017-10-17) Mass Vitrify now grows downwards to help cover enemies below you like so: Hotfix 22.0.3 (2017-10-16) Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here. Fixed Sigils flickering when equipped on Gara. Hotfix 22.0.2 (2017-10-13) Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells. Fixed Gara’s  Mass Vitrify completely freezing bosses in glass. Fixed Gara having no description for her Passive. Update 22.0 (2017-10-12) Introduced via Saya's Vigil quest.