Octavia's Anthem
New Quest: Octavia's Anthem
OctaviasAnthemQuest

Do you hear the music, Tenno? Faint memories of the Mandachord orchestra linger, and Suda wishes you follow it. Do as the Cephalon requests and be rewarded knowledge of an instrument from another time, the Mandachord. But, take caution... following her instructions may lead you down a twisted path...

Visit the Cephalon Suda Enclave in the Relay, and speak to Suda to start the quest. You must have the Second Dream quest completed to do so.

Octavia’s Anthem is a replayable quest! If you would like to experience it again, visit your Codex and select “Replay Quest”.

New Warframe: Octavia

Compose her song and then conduct the mighty Mandachord, turning bass, beat and melody into an anthem of devastation.

Get Octavia today by purchasing her in the Market for Platinum, or by completing Octavia’s Anthem to get her Blueprint. Her parts can be found in the following ways:

OCTAVIA'S ABILITIES:
Mandachord

Conduct your very own symphony, Tenno. Octavia’s abilities are powered by the Mandachord, a formidable tool used to mix Melody, Bass, and Percussion into a harmony of destruction. Compose a song before entering the battle by going to your Arsenal, selecting the Appearance tab, and hitting the “Mandachord” button.

How to use the Mandachord:

In this guide, we will be using the Adau Instruments to get you started on composition since they are the default Mandachord Instruments. There are also 4 other Instruments available in the Market for Platinum if you own Octavia:

Each Instrument is in the same key (D minor Pentatonic), so if you’re feeling adventurous try mixing and matching Instruments to create unique compositions.

The Mandachord is comprised of 4 bars which are represented by the numbers 1, 2, 3, and 4 (seen in the background of each bar). Placing one note at the start of each bar is a whole note. Each bar is divided into quarters which are represented by the vertical lines. The tempo is set to 120 beats per minute, meaning each bar is 2 seconds long, and each slot is a 16th note.

1. The first thing you will need to do is to hit the "Clear Notes" menu button. This will give you a clean slate from which to start composing! You may find it easier to loop the first bar to establish a beat. To do this, select "Bar 1" under the Loop heading in the menu.

The fastest way to start your composition is to tackle the Percussion track first! Using the Adau Instruments, place the outer drum sound on every quarter note, the second drum sound on the first note of the first bar, and the third drum sound in the third slot of every quarter:

Mandachord

2. The Bass section of the Adau Instruments was recorded from a real string, brass, and woodwinds mix. Try placing a note on the first beat of the second and third quarter notes, in the slots furthest from the outer ring. Just for fun, try clicking on some of the other empty slots:

Mandachord2

You will notice the pitch rises as you move towards the outer ring of the Mandachord. Each Instrument works this way, enabling your notes to sound at the same pitch with different Instruments. Other Instruments have different bass-only sounds for this section as well, so feel free to experiment.

3. The Melody section of the Adau Instruments is a real choir that we recorded specifically for Update 20: Octavia’s Anthem.Try putting a Melody note on the first 16th note of the first quarter and on the fourth quarter note as seen in this picture:

Mandachord3

You can also form chords by placing notes together on the same beat!

4. You can easily copy the pattern you have just created by using the “Copy Notes” menu button. Scroll to the other 3 bars using the center ring and arrange your notes into slightly different patterns to add variety to your composition as it plays. Experiment with removing or adding beats in between others. Try moving the Melody notes around to form a pattern that evolves as the Mandachord plays:

Mandachord4
Mandachord5
Mandachord5

5. Mix it up! Now you are ready to add different Instruments into your composition. You can do this by clicking on any of the Instruments at the top right of the screen. Preview the sounds in each Instrument to choose the one you like.

6. Want to create a dance beat? Load up the Beta Instruments and arrange the kick drum so that it plays on every quarter note, and the snare drum so that it plays on the second and fourth quarter notes. For the the final touch, arrange the hi-hat to play on every eighth note:

Mandachord7

7. Then arrange the Bass notes so one is playing on every quarter, and then add a bit of Melody:

Mandachord8
Final tips
All songs are freely shareable! Here’s how

In order to send and receive songs, you must own Octavia.

Typing [Song] in chat will bring up a list of your saved songs to chose from. Hovering your cursor over a song will play it for easy selection:

OctaviaSongSelect

Once you have selected a song to share, a link with its title will appear in chat for others to save. Clicking on a song link will give you the following instructions on how to load the song into your own Mandachord:

OctaviaSongPreview

Once you have the song loaded into your Mandachord, you are free to edit it. You can also save shared songs, but keep in mind the 5 song slot limit.

Enter 'Captura'! (New Photobooth mode)
Captura

Show off your favorite Warframe and Fashion ‘Frame with the new Captura feature. Use a vast array of tools to compose the perfect shot. Choose from numerous available locations, spawn in enemies, slow down, or speed up time and compose a stunning photograph. Add more depth to your composition with dozens of filters, special effects and graphic options.

How to access Captura

Head to the Arsenal and select your Warframe Appearance tab. There you will see a new button titled Captura on the bottom right. Upon launching Captura, you can select from the following Captura Scenes:

Each Syndicate also offers their own themed Captura Scene, available at a Standing price. Interested in applying your own background scene or having a solid color background to your Captura images? Visit Simaris in the Relay to purchase the Color Key Scene for Standing. Teshin also has Conclave Scenes to offer, visit him the in the Relay to add these to your Captura Scene selection.

Be sure to share your Captura screenshots with the Community- we can’t wait to see how creative you get! Captura Screenshot Share

New Weapons
U20Weapons
Tenora

A high tempo rifle. Choose between automatic and semi automatic fire to lay waste to your enemies. Its primary fire rewards increased accuracy and fire rate with consistent shooting. Its alt fire will load up 10 ammo before being shot in a single blow. The Tenora can be purchased in the Market for Platinum or researched in the Tenno Lab Dojo room.

Pandero

This fan hammer pistol, like the Tenora, also has two firing modes. Its semi-automatic primary fire will please sharpshooters. Its alt fire packs a punch (several) by emptying its entire clip in one trigger pull, but hold steady, the shots also have some kick to them. The Pandero can be purchased in the Market for Platinum or you can purchase its Blueprint in the Market for crafting.

New Customizations!
Mucusk Syandana
MucuskSyandana

A crown of bone spawns a mass with writhing, meaty infested tentacles.

Macak Wukong Alt Helmet

An alternate helmet for Wukong.

Cadenza Octavia Alt Helmet

An alternate helmet for Octavia.

Myrdin Kavat Armor
MyrdinKavatArmor

Accentuate the Kavat’s sleek profile with this enchanting decorative armor!

Helminth Charger Reskinned & Changes
HelminthRemodel

Who is this gangly creature on your Landing Craft?! Who let this malformed Infested inside?! KILL IT WITH FIR- oh wait, that’s the newly reskinned Helminth Charger! With a whole new look comes a new attitude.

New Precept: Proboscis - Helminth Charger whips a proboscis out at an enemy within 15m, pulling them back and dealing 25 damage.

The ‘Charge’ Precept has been changed to Trample: The Helminth Charger rushes an enemy, dealing 35 damage to all in its path.

For those of you looking for the original Charger model, you can find the Helminth Degenerate Pattern as a Cosmetic Option in the Market available for Credits!

Expanded Arsenal Stats!

Sometimes your weapons do so much more than Primary Fire! To highlight the alternate capabilities of some of your weapons, your Arsenal has been upgraded with alternate fire stats to help you see your equipment’s true potential.

Any weapon with an Alt-Fire mode now have stats in the Arsenal! This includes:

Primary Weapons
Secondary Weapons
New Emotes!

5 new emotes are available for your hip-shaking convenience!

Dedicated Music Zones

The Relays and Maroo’s Bazaar now offer dedicated music zones, where you can share your Mandachord compositions and boogie down with fellow Tenno. Simply bring Octavia to one of the areas marked with the symbol in the spoiler below, and select any of the Narta emotes listed above to start the party.

MusicZone

Dojos have a “free for all” policy when it comes to sharing your Mandachord compositions. Team up with your Clan to create symphonies in the comfort of your own Dojo, without concern of getting a noise complaint.

General Additions
4K UI Support!

If you've been playing Warframe with 4K Resolution and been struggling with the UI, we are happy to inform you that 4K UI support is here!

Want more information? Check out our Dev Workshop on 4K UI support: here

Renamable Mod Configurations!

It's finally here! No longer are your Mod Configurations limited to just 'Config A, Config B, Config C'! You can now customize the names of each Config!

UI Quality of Life (QoL) & New Features

We've added a number of QoL features to Warframe's UI with Update 20: Octavia's Anthem:

Weapon Disposition UI Change

Disposition is now displayed as dots from 1 to 5. This change should remove the confusion caused by the previous “Faint/Neutral/Strong” ratings. A Disposition of 1 is the equivalent of the previous “Faint” Disposition, while a Disposition of 5 is the equivalent of the previous “Strong” Disposition. This change also allows a more accurate rating, with five possibilities instead of the previous three. A weapon’s Disposition can be seen in the Arsenal under the “Upgrade” section.

Dojo Changes

Dojo sessions are now hosted using the Relay system!

This means that Dojo sessions will be no longer be handled with the Host and Client method, eliminating potential host migrations or other host-related connectivity issues. Clan members will be able to invite other Tenno to the Dojo and leave without forcing their invitees out as well.

For performance’s sake, the Instance limit for Relays also applies to this new system. You and 49 other Tenno will be able to visit the Dojo at the same time before another Instance is created, and any modifications done to the Dojo will still propagate across each Instance simultaneously.

As a result of these changes, “Host” will be removed from the Clan Roles list since any and all Clan members will now be able to access the Dojo at all times.

Trading in the Dojo now works similarly to trading in the Maroo's Bazaar where players can "set up shop". The trading post still shows all players in the Dojo with trades remaining for the day, but Players can now start a trade from the Trading Post or by interacting with another Player who is in trading mode.

Duelling will use the original Dojo hosting system, where it will create one session for the duelling Tenno. Players will be able to trade in the Duelling Room, but not during a Duelling Session.

Mastery Rank-Up Screen Changes

A new and improved Mastery Rank-Up screen is here! When you become eligible for a rank-up, a new option to initiate your test will appear at the top of the pause menu (instead of directly under your name). Upon selecting to start your test, a new screen appears that shows you what Mastery Rank test you’re about to attempt, what rewards you will receive upon a successful completion, and helpful hints!

See it in action here

New Clan Ranks System!

In addition to the Dojo hosting changes, Clan Affinity will be awarded depending on the amount of effort expended towards bettering one’s Clan. This Clan Affinity will contribute to the Clan’s Rank and is awarded as follows:

The amount of Clan Affinity earned by building Rooms or Decorations are listed in their respective selection screens; Research entries have been given the same treatment within the Lab UI. A Research tab has also been added to the Clan Profile, which will list all research and its state of completion per Lab!

Don’t worry if your Clan has already done all or part of the above tasks - the rewards are retroactive! The appropriate amount of Clan Affinity has been given to all existing Clans with this Update.

All existing Clans are currently at the initial Rank, regardless of their Clan Affinity. Once its members complete the Ascension Ceremony, the Clan will Ascend to the highest Clan Rank attainable with their current amount of Affinity.

What is this Ascension Ceremony? If you have earned enough to reach the next Rank, a new Decoration called the Ascension Altar will become active! To participate in this Ceremony, a clan member simply needs to interact with this device. Depending on your Clan Tier, a certain number of members must partake in this ceremony in order to reach Ascension, but under no time limit.

Participants will immediately be awarded Endo upon interacting with the Altar, and any remaining Clan members will be able to interact with the Altar and receive an Endo reward within 72 hours after the Ascension Ceremony has been completed. Participants from Clans who have enough Clan Affinity to Ascend multiple Ranks will be rewarded with Endo from each individual Rank.

The required number of participants per Tier are as follows:

The amount of Endo awarded per Clan Rank is as follows:

For Clans who have earned the current max Clan Affinity at the time of this update, completing the Ascension Ceremony will award each participant (and any other player who interacts with the Altar within 72 hours after its completion) with a grand total of 45,000!

To remove any confusion between these new Clan Ranks and the existing ones, Clan Hierarchy is now used to describe a player’s position within the Clan, whether they are a Warlord or an Initiate.

All of these changes are the foundation for a larger system planned for release later this year, so stay tuned, Tenno!

Corpus Enemy Additions & Changes
New Corpus Ratel are here!

Sniper Crewman now are able to deploy mini-robots known as Ratel. These fast-moving mini robotics units are quick and can quickly overwhelm even the strongest Tenno - take them out at the source!

We have increased the spawn chance of Sniper Crewman in Corpus missions. We have also reduced the spawn chance of Sapping Ospreys (which will mean less Sapper Mines) and lowered the maximum allowable simultaneous instances of Sapping Ospreys.

Nullifier Changes

Bow and Sniper lovers rejoice! A new strategy for annihilating Nullifiers is now available. Nullifier backpacks are now equipped with Projector Drones that are deployed overhead. These Projector Drones are the power source behind the Nullifiers’ bubbles, and determine the growth, size, and vitality of the bubble. Here is what you can expect from the Nullifiers’ updated backpacks:

World State Window Changes.
Limbo Revisited
LimboRework

Limbo is a Warframe with one of the most complicated skillsets. When his skills are mastered, he becomes an unstoppable force of Rift manipulation. While many have perfected the Limbo, there's been a general sense he needs to be revisited to make the mastering feel more rewarding.

With this Update, we have revisited Limbo. Changes to Limbo include the following:

Passive

While in the Rift, Limbo receives a slight Energy regeneration. Additionally, enemies killed in the Rift will grant Limbo 10 Energy.

Rift Walk
Movement Activated Ability:

Limbo darts in and out of different Planes of existence at no Energy cost. Tapping the roll key (default binding Shift) will shift Limbo between the Rift and Material Plane. Shifting into the Rift leaves behind a tear that, for a brief period of time (5s), Limbo and Allies can use it to enter the Rift. Limbos that enter the Rift through the tear can remain in the Rift as long as they please, unlike Allies who have temporary access.

1. Banish

Send enemies and Allies within a small radius into or out of the Rift for a period of time. Banish targets must be in the same Plane as Limbo to be affected. For example, Limbo must be in the Material Plane to Banish Material Plane targets to the Rift and vice versa. Banished enemies will take damage when casted and will be knocked down for a brief period of time.

2. Stasis

Stop Banished enemies in their tracks by putting them in Stasis for a period time. Toggle the ability on and move within the Rift to strategically set up shots around enemies affected by Stasis. Projectiles will stay suspended until the Stasis timer runs out, until toggled off, or until the 300 projectile limit has been reached, upon which your torrent of projectiles will be launched at the enemy.

3. Rift Surge

Void energy surges through Limbo and into the Rift, charging enemies within it. Charged enemies that cross over to the Material Plane will Banish themselves and nearby enemies back into the Rift. When charged enemies die outside of the Rift, they surge and transfer the charge to nearby enemies.

4. Cataclysm

Bridging the Rift and Material Planes, Cataclysm creates a sphere of Void Energy that shifts enemies within its radius into the Rift. During its creation and final collapse, enemies stumble and take damage. The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift.

Additional changes
Weapon Balance Pass

As we near the staggering number of 300 weapons (including variants), the task of balancing grows increasingly daunting. At its core, Warframe is a co-operative game; having powerful tools is a boon to a team rather than a disadvantage. However, there are a few weapons that have such a dominating effect in missions that co-operative missions essentially become solo. Aside from the handful of dominating weapons, there are even more that have been overlooked.

We have taken a look at our Arsenal and adjusted many weapons - mostly Primaries at this time. Everything below is subject to change - this is our current plan and gives you a general idea of what is coming!

We have buffed 10 underpowered weapons which have unique mechanics that have been overlooked due to their poor stats.

Miter

The Miter is one of the oldest examples of killer concept with lackluster results. The next Update will bring the following:

Harpak

The Harpak's stats aren't the worst in the scheme of Primaries, but it has received some love since it is often overlooked.

Hind

The Hind has more nicknames than most Primaries (Baguette, etc), but not as much use.

Panthera

Like the Miter, the Panthera is a killer idea with lackluster execution. We've made the following changes:

Paracyst

The Paracyst is one of the more spine-tingling weapons in the Arsenal that really runs with the Infested theme.

Mutalist Quanta

One of the more abstract Weapons that uses the Alt-Fire mechanic, the Mutalist Quanta has confused people since launch.

Buzlok

The Buzlok and its homing mechanism has been used for many creative moments - but ultimately this weapon has been overlooked.

Glaxion

The Ice Beam weapon: the Glaxion. Probably one of the most exciting weapons to imagine in combat, yet it has received a cold reception.

Ogris

The Ogris has gone through a visual Upgrade, and now it's time for a stat upgrade. To many, this was their first entry into Launcher weapons - are you willing to give it another look?

Attica

The Attica was the debut entry into Automatic Primary Crossbows! We've revisited it to perhaps bring it back into the spotlight of your Arsenal.

We have nerfed 3 weapons (plus 1 variant) that we feel disrupts the co-op setting and pace of gameplay for most groups:

Tonkor
Simulor

The Simulor's entry into Arsenals marked one of the more unique moments in Weapon history. It's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

Synoid Simulor

Considering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

Telos Boltace

If you have invested into a nerfed weapon, when the Update releases there will be an Inbox message generated on Login to give you a single 3 day Affinity Booster and a Forma per owned weapon to reconfigure your weapons as you see fit!

Regarding any Rivens you may have or are looking to pick up for any of the listed weapons: you can expect small changes to stats. Stay tuned for more information in the Update notes!

Archwing Changes & Additions
Changes: Fixes:

Adjusted positioning for several Sugatras attachments on the Boltace to prevent them from clipping and jittering around.

Conclave Additions
Lunaro Changes

We have made some changes that largely affect the duration of Lunaro matches. These are very fast paced games - and the new win scenarios speak to that!

Conclave Changes & Fixes: