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SnowGlobeModx256 SnowGlobe130xWhite
3
EnergyOrb50
Snow Globe

Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:5x (armor multiplier)
1500 / 2500 / 3000 / 3500 (base health)
? / ? / ? / 150 (break damage)
AbilityDurationBuff Duration:? / ? / ? / 10 s (freeze duration)
AbilityRangeBuff Range:5m (radius)

Misc: 1 / 2 / 3 / 4 s (invulnerability duration)
10 (DmgColdSmall64 Cold status procs on cast)
0.33 (DmgColdSmall64 Cold status proc per second)
3 (DmgColdSmall64 Cold status procs on break)
4 (globe limit)
1,000,000 (health cap)

Info

  • Frost expends EnergyOrb50 Energy to create a protective globe of ice with a radius of AbilityRangeBuff5 meters, a base health of AbilityStrengthBuff1500 / 2500 / 3000 / 3500, and additional health equal to AbilityStrengthBuff500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
    • Snow Globe's health uses the following expression when accounting for AbilityStrengthBuff Ability Strength:
      Modified Health = { Base Health + Armor Multiplier × [ Frost's Base Armor × (1 + Base Armor Bonus) + Additional Armor) ] } × (1 + Ability Strength) + Absorbed Damage
      • For example, with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, rank-3 Snow Globe will have an initial health of
        { 3500 + 5 × [ 300 × (1 + 1.1) ] } × (1 + 0.3) = 8,645 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
    • Most enemy gunfire is blocked from entering the globe. Ally gunfire is able to enter and exit the globe normally.
  • Upon activation, enemies within range are inflicted with 10 DmgColdSmall64 Cold Status Effects to freeze enemies for AbilityDurationBuff? / ? / ? / 10 seconds and are violently pushed outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as DmgTrueSmall64 True damage.
  • Enemies that enter a formed Snow Globe receive a DmgColdSmall64 Cold status effect at a rate of 0.33 seconds.
  • Snow Globe visually cracks as it receives damage. Upon breaking, it inflicts AbilityStrengthBuff? / ? / ? / 150 DmgColdSmall64 Cold damage and 3 DmgColdSmall64 Cold status effects to enemies inside the globe.
  • Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
    • A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
    • Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
      • Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.
  • Ability Synergy:
    • Frost passively gains 50 armor from enemies affected by DmgColdSmall64 Cold status effect within 15 meters of him, fortifying Snow Globe.
    • Casting Freeze130xWhite Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals Freeze's base DmgColdSmall64 Cold area damage in an area of effect.
      • The damage does not diminish with distance and bypasses obstacles in the environment.
      • Affected enemies are Ragdoll b Ragdolled by the explosion.
      • Freeze130xWhite Freeze is capable of destroying a globe even during its invulnerability period.

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See Also[]

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