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The gunslinger has a steady deadly hand. Each shot deals high damage. Mesa is the fastest draw in the realm.

This is Mesa, the vagabond, the outcast.

Do you feel lucky, Tenno? Mesa's got the fastest guns in the stars.

Release Date: November 27th, 2014

The gunslinger Mesa wields both style and power to overcome her foes in a rapid shower of ballistic ordnance. Mesa shot first in Update 15.5 (2014-11-27).

Acquisition

Mesa's main blueprint can be purchased from the Market. Mesa's component blueprints can be from defeating Mutalist Alad V on Mutalist Alad V Assassinate, Eris; the Assassination requires a Mutalist Alad V Assassinate Key to enter, whose blueprint is obtained from the Patient Zero quest and is crafted from Mutalist Alad V Nav Coordinates earned from Infested Invasions.

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Mesa's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Crafting

Trivia

  • After OberonIcon272 Oberon, Mesa is the second Warframe whose main blueprint sells for 30,000 Credits.
  • The line in Lotus' summary, "Do you feel lucky, Tenno?" is a direct reference to one of Dirty Harry's most popular quotes.
  • Mesa was first revealed in Devstream 41, when Art Director Mike "Mynki" Brennan displayed her concept art.
    • According to Brennan her default helmet is actually blindfolded, as she enjoys a challenge during fights.
  • With her gunslinger theme, Mesa's name is most likely a reference to the land formation of the same name which is common in the Western and Southwestern United States.
    • The word mesa is the Portuguese and Spanish word for "table"; the mesa land formation is an elevated area of land with a flat top.
  • Mesa is the second Warframe to come with built-in exalted weapons, following ValkyrIcon272 Valkyr.
    • ExcaliburIcon272 Excalibur's ExaltedBlade130xWhite Exalted Blade was added after Mesa was introduced, despite being a Warframe that came before both Mesa and Valkyr.
    • The firing hammers for Mesa's Regulator pistols are mounted on her thumbs.
    • Mesa's Regulator pistols are colored separately in their exalted weapon menu rather than the main Warframe color selection.
  • Some related files refer to Mesa as "Cowgirl", which was most likely her name used during development.
  • The name of Mesa's 4th ability, Peacemaker, is probably derived from the Colt Single Action Army revolver, which was also called the Colt Peacemaker. Keeping with Mesa's Western theme, the revolver saw considerable use in the American Old West.
    • Additionally, the name of Mesa's Regulator Pistols might be a reference to the Regulators, a posse from the American Old West said to have been co-founded by Billy The Kid.
  • The style of movement during Peacemaker is inspired by the Gun Kata from the movie Equilibrium. The dual gun poses and near-instant transitions from one pose to another are almost the same as that movie.
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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Mesa Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Cast a long shadow with this lethal enforcer. Featuring altered mod polarities for greater customization.

Release Date: December 18th, 2018

Mesa Prime is the Primed variant of MesaIcon272 Mesa, possessing increased health, armor, and energy capacity, and additional Vazarin Pol and Madurai Pol polarities. Mesa Prime was released alongside AkjagaraPrime Akjagara Prime and RedeemerPrime Redeemer Prime.

Acquisition

Vaultings

  • On October 14th, 2020, it was announced that Mesa Prime would enter the Prime Vault and be retired from the reward tables on October 27th, 2020. Any preexisting components or fully-built frames will remain as is.
  • Mesa Prime was available from the first Prime Resurgence which ran from November 16, 2021 to January 25, 2022.
  • Mesa Prime was available from the second Prime Resurgence and was re-vaulted around April 2, 2023.

Crafting

Notes

  • Mesa Prime, compared to MesaIcon272 Mesa:
    • Higher Health (400/500 vs. 365/465)
    • Higher Armor (135 vs. 105)
    • Higher Energy (140/190 vs. 100/150)
    • Higher Starting Energy (65 vs. 50)
    • Additional Vazarin Pol and Madurai Pol Polarities (Naramon PolNaramon PolVazarin PolMadurai Pol vs. Naramon PolNaramon Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Mesa Prime's BallisticBattery130xWhite Ballistic Battery features multi energy lines instead of scattered energy particles.

Trivia

  • Information about Mesa Prime was first unintentionally leaked through the Prime Access program for Nintendo Switch.
  • Mesa Prime's Prime Access was the first to feature a Primed alternative helmet.
  • Mesa Prime's hat bears a resemblance to that of Limbo Prime's.
  • Mesa Prime's Regulators Regulators also have a unique model compared to her non-Prime variant.

Media

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MesaIcon272 Mesa has improved proficiency with secondary weapons, and gains a health bonus at the expense of not having a melee weapon equipped:

Abilities

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BallisticBatteryModx256 BallisticBattery130xWhite
1
EnergyOrb25
Ballistic Battery

When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.

Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:
40% / 50% / 60% / 70% (damage percentage)20 / 50 / 90 / 140 (max damage per instance)

2000 / 3000 / 4000 / 5000 (max stored damage)

AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Info

  • Mesa expends EnergyOrb25 energy to bolster her armaments. While active, AbilityStrengthBuff40% / 50% / 60% / 70% of the total damage inflicted by her primary and secondary weapons into stored bonus damage; a maximum of AbilityStrengthBuff20 / 50 / 90 / 140 damage is stored for every instance of damage, and a maximum of AbilityStrengthBuff2000 / 3000 / 4000 / 5000 damage is stored at full capacity. When Ballistic Battery is deactivated by pressing the ability key again (default 1 ), the stored damage is unleashed on the next gunshot fired.
    • Charged shots from Gunblades will also contribute to Ballistic Battery's damage.
    • Stored value is displayed as a Buff icon beside Mesa's hitpoint indicators.
    • Instances of damage that contribute to the charge counter include Multishots, Critical Damage, DoTs, Status Effect damage, and Syndicate Radial Effects from Weapon Augment Mods and Syndicate weapons. For example, Ballistic Battery will store damage from Torid Torid clouds as well as damage from the physical projectile.
    • Once deactivated, the stored damage is added to the equipped weapon's damage. The stored damage will have the same damage composition as the equipped weapon and is not affected by base damage mods (e.g., a Lanka Lanka with a maxed Mod TT 20px Serration equipped will inflict 300 × (1 + 1.65) + 5000 = 5,795 DmgElectricitySmall64 Electricity damage from a fully charged shot when Ballistic Battery is deactivated).
    • Elemental Damage Mods, Faction Damage Bonus, Critical Damage, Headshots, and Status Effect damage will factor in the increased damage in their calculations.
    • The stored damage is only applied to a weapon's projectile damage in most cases. This includes the Torid Torid, Penta Penta, and Ogris Ogris. Syndicate Radial Effects, while able to contribute to the charge counter, are not affected by the stored damage upon Ballistic Battery's deactivation.
    • Stored damage is not split across multiple projectiles in the case of multishot weapons; only a single projectile can acquire stored damage.
    • Recasting the ability before using the stored damage buff will cancel the buff.
  • Does not affect melee attacks (including Gunblade shots).
  • Ability Synergy: Peacemaker130xWhite Peacemaker's Regulator pistols can contribute to the charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
  • Any effect which forcibly strips abilities - e.g. falling into a bottomless pit or entering a Nullifier field - will cause Ballistic Battery to discharge on the next shot, with the damage bonus intact, similar to when the ability is manually deactivated.
  • Mesa's body will glow in her chosen energy color with intensity and coverage scaling with damage stored.
  • Has an initial cast of 0.5 seconds.

Augment

BallisticBullseyeMod
Main article: Ballistic Bullseye

Ballistic Bullseye is a Warframe Augment Mod for MesaIcon272 Mesa that gives shots enhanced by BallisticBattery130xWhite Ballistic Battery increased Critical Chance.

Ballistic Bullseye

Tips & Tricks

  • A simple-to-use but incredibly useful skill, make use of Ballistic Battery early and often. It can be extremely useful for eliminating heavy enemy units, as the skill damage value does not properly reflect the actual potential damage of a well-placed, fully-charged shot.
  • The damage added is to your attack's base damage, so if you are using a weapon with a high critical chance/multiplier and/or aiming for a headshot, the added damage can turn out to be much more than 5000.
  • Ballistic Battery stores energy when containers are shot, presumably because they use health to determine if enough damage has been dealt to open them.
  • This ability can be used with a Furis pistol that has a Winds of Purity mod to easily restore Mesa to full health, should the shot connect.

Bugs

  • Rank 0 Ballistic Battery stores more damage per instance than other ranks.
  • Ballistic Battery does not store damage dealt to the Eidolons' Synovia, it does however store the damage dealt to the Eidolon after all its Synovia have been destroyed.
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ShootingGalleryModx256 ShootingGallery130xWhite
2
EnergyOrb50
Shooting Gallery

Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members.

Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 % (damage bonus)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
AbilityRangeBuff Range:10 / 12 / 14 / 16 m (target radius)

Misc:

3 (number of targets per stun)1.5 s (stun interval)

2 (instances in coop play)

Subsumable to Helminth
ShatterShieldModx256 ShatterShield130xWhite
3
EnergyOrb75
Shatter Shield

Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.

Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:50% / 60% / 70% / 80% (damage reduction)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:5 / 7 / 9 / 11 m

Misc:

95% (damage reduction cap)45° (deflect angle for non-hitscan)90° (divert angle for hitscan)

∞ (hitscan reflect range)

Info

  • Mesa expends EnergyOrb75 energy to envelop herself in an energy shield for AbilityDurationBuff10 / 15 / 20 / 25 seconds, which reduces incoming damage from enemy gunfire by AbilityStrengthBuff50% / 60% / 70% / 80%. The shield reflects hitscan bullets back to the attacker over unrestricted range, but deflects non-hitscan projectiles randomly up to 45° from the point of impact. Affected gunfire will instead divert towards a random enemy, if any, within an AbilityRangeBuff5 / 7 / 9 / 11 meter radius and up to 90° from the point of impact.
    • Damage reduction is capped at 95%, achievable with 119% AbilityStrengthBuff Ability Strength.
    • Diverted gunfire is physically redirected. As such, obstacles in the environment can prevent it from hitting enemies.
      • Damage is equivalent to what enemies would receive if they were to damage themselves.
      • Status Effects can proc normally, on both Mesa and enemy targets.
  • Projectile-based Knockdown b Knockdown is resisted, such as the grappling hooks from Scorpions and Infested Ancients. However, knockdown caused by radial blasts from units such as Shockwave MOAs and Heavy Gunners will bypass Shatter Shield.
  • Shatter Shield does not protect Mesa from area damage or melee attacks, thus damage will be dealt as normal.
  • Cannot be recast while active.

Augment

StaggeringShieldMod
Main article: Staggering Shield

Staggering Shield is a Warframe Augment Mod for MesaIcon272 Mesa that gives shots reflected by ShatterShield130xWhite Shatter Shield a chance to stagger enemies.

Staggering Shield

Tips & Tricks

  • As damage reduction is capped to 95%, any Ability Strength beyond 119% will not have further effect to Shatter Shield. Maximum damage reduction can be achieved with just a rank 3 Mod TT 20px Intensify, or a rank 4 Mod TT 20px Augur Secrets for 3 less drain.
  • Players should take caution, as while damage reduction will apply to Projectile/Hitscan weaponry, it does not apply to explosions.
  • Bombard rockets will be deflected and often will ricochet back into enemies with a good chance of proccing radial knock-down.

Bugs

  • Reflected damage from non-hitscan weapons is not calculated properly. The reflected damage enemies receive from non-hitscan weapons does not appear to factor in the enemy's level, causing the same damage to be reflected regardless of enemy difficulty.
  • When shot by an Embolist with Shatter Shield active Mesa will receive the poison proc even if the damage source was friendly.
  • Some types of projectiles stop when hitting Shatter Shield and disappear at the time their damage is being dealt to a target within range, instead of being visually redirected towards them. No damage loss, though.
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PeacemakerModx256 Peacemaker130xWhite
4
EnergyOrb25
+15/s
Peacemaker

With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Introduced in Update 15.5 (2014-11-27)

AbilityStrengthBuff Strength:1.00x / 1.15x / 1.33x / 1.50x (damage multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc:

50 (damage)50 m (maximum shooting distance)

15° (minimum FoV)

Info

  • Mesa stands her ground, holsters her current weapon, and draws her Regulators Regulators pistols as her secondary Exalted Weapon. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
    • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and the player's camera must have line of sight with the enemy.
    • The formula used to calculate the field of view angle with mods is non-linear and currently unknown.
  • Mesa's Regulator pistols inflict 50 damage per shot, with a damage multiplier of AbilityStrengthBuff1.00x / 1.15x / 1.33x / 1.50x.
Damage Multiplier = 1 + 1.5 ( 1 + Non-Conditional Strength Bonuses + Conditional Strength Bonuses ) + 1.5 ( 1 + Non-Conditional Strength Bonuses ) + Damage Mods = 1 + 1.5 ( 2 + 2 Non-Conditional Strength Bonuses + Conditional Strength Bonuses ) + Damage Mods {\displaystyle { \begin{aligned} \text{Damage Multiplier} &=\, 1 + 1.5 \cdot (1 + \text{Non-Conditional Strength Bonuses} + \text{Conditional Strength Bonuses}) \\ &\quad\, + 1.5 \cdot (1 + \text{Non-Conditional Strength Bonuses}) + \text{Damage Mods} \\ &=\, 1 + 1.5 \cdot (2 + 2 \cdot \text{Non-Conditional Strength Bonuses} + \text{Conditional Strength Bonuses}) + \text{Damage Mods} \end{aligned} }} {\displaystyle {\begin{aligned}{\text{Damage Multiplier}}&=\,1+1.5\cdot (1+{\text{Non-Conditional Strength Bonuses}}+{\text{Conditional Strength Bonuses}})\\&\quad \,+1.5\cdot (1+{\text{Non-Conditional Strength Bonuses}})+{\text{Damage Mods}}\\&=\,1+1.5\cdot (2+2\cdot {\text{Non-Conditional Strength Bonuses}}+{\text{Conditional Strength Bonuses}})+{\text{Damage Mods}}\end{aligned}}}
  • As Peacemaker is fired, it receives an additional damage bonus which increases up to a maximum of 150%.
    • Damage bonus is applied multiplicatively.
    • The damage bonus increases linearly with every burst, with the maximum amount being reached at the 20th burst.
    • The damage bonus resets to its initial value if Peacemaker expires or is deactivated.
  • The damage formula is given by the following:
    Total Damage = Base Damage ( 1 + 150 % m i n ( Burst Count , 20 ) 20 ) ( 1 + 1.5 ( 2 + 2 Non-Conditional Strength Bonuses + Conditional Strength Bonuses ) + Damage Mods ) ( 1 + Elemental Mods ) {\displaystyle {\begin{aligned}{\text{Total Damage}}=\,&{\text{Base Damage}}\\&\cdot \left(1+150\%\cdot {\frac {min({\text{Burst Count}},20)}{20}}\right)\\&\cdot (1+1.5\cdot (2+2\cdot {\text{Non-Conditional Strength Bonuses}}+{\text{Conditional Strength Bonuses}})+{\text{Damage Mods}})\\&\cdot (1+{\text{Elemental Mods}})\end{aligned}}} {\displaystyle {\begin{aligned}{\text{Total Damage}}=\,&{\text{Base Damage}}\\&\cdot \left(1+150\%\cdot {\frac {min({\text{Burst Count}},20)}{20}}\right)\\&\cdot (1+1.5\cdot (2+2\cdot {\text{Non-Conditional Strength Bonuses}}+{\text{Conditional Strength Bonuses}})+{\text{Damage Mods}})\\&\cdot (1+{\text{Elemental Mods}})\end{aligned}}}
50 * (1 + 150% * 8 / 20) * (1 + 1.5 * (2 + 2 * Mod TT 20px 30%) + Mod TT 20px 220%) * (1 + Mod TT 20px 90%) = 1,079.2 damage.

Weapon

Regulators
Main article: Regulators

The Regulators are MesaIcon272 Mesa and MesaPrimeIcon272 Mesa Prime's signature Exalted Weapon, summoned by activating the ability Peacemaker130xWhite Peacemaker. Unlike other ranged weapons, the rapid-firing Regulators will automatically target and shoot at enemies within a large aiming circle directed by the player, removing the need for precise aim.

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Innate two Naramon Pol and one Madurai Pol polarities.

Advantages

Disadvantages

Augment

Mesa'sWaltzMod
Main article: Mesa's Waltz

Mesa's Waltz is a Warframe Augment/Exilus Mod usable in both PvE and Conclave that allows MesaIcon272 Mesa to move at a reduced speed while channeling Peacemaker130xWhite Peacemaker.

Mesa's Waltz

Tips & Tricks

  • Casting ShatterShield130xWhite Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
  • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally receive upon hitting the ground after a long fall.
    • You can also be moved around by certain entities/enemies, including the Domestik Drone.
  • LimboIcon272 Limbo makes a great complement to Mesa when using this ability, as using Banish130xWhite Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm130xWhite Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm130xWhite Cataclysm but still under the effect of Banish130xWhite Banish.
    • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Mod TT 20px Energy Siphon Mods.
  • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
  • Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with Mod TT 20px Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.
  • Because of the red hue that affects the scenery around you, using a red energy color can make it more difficult to see the focus ring, which uses the energy color.
  • Slotting CrimsonArchonShard Crimson Archon Shards for Secondary Critical Chance instead of Ability Strength benefits Peacemaker's overall damage output better due to the higher chance of her Regulators triggering the base 3x critical multiplier rather than the capped additive bonus afforded by increased Ability Strength.
    • Prioritizing Secondary Critical Chance for the Regulators does have the cost of the Shards not augmenting Mesa's other abilities that would otherwise benefit from Ability Strength.

Bugs

  • Shots ignore both friendly and hostile snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

BallisticBatteryIcon
ShootingGallery2 ShootingGallery2 ShootingGallery2
ShatterShield2 ShatterShield2 ShatterShield2
Peacemaker2 Peacemaker2 Peacemaker2
Edit Tab

Update 37.0 (2024-10-02)

  • Fixed Mesa being able to Melee while using Peacemaker with the Mesa’s Waltz Augment equipped.
  • Fixed Mesa’s Ballistic Battery not benefitting the Grimoire’s alt-fire for Clients.
  • Fixed Mesa’s Peacemaker being unable to target Errant Specters in the Granum Void.

Hotfix 34.0.5 (2023-10-26)

  • Fixed Mesa Prime in the Conclave using their PVE stats.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

MESA Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375) Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Armor: Base Rank - 105 (from 100)

Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

MESA PRIME Health: Base Rank - 400 (from 135) / Max Rank - 500 (from 405) Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Armor: Base Rank - 135 (from 125)

Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 32.0.9 (2022-10-05)

Hotfix 32.0.7 (2022-09-28)

Update 32.0 (2022-09-07)

General Warframe Changes:

Mesa’s Ballistic Battery Changes:

WARFRAME AUGMENT BUFFS PART 2

Mesa’s Staggering Shield

Mesa’s Ballistic Bullseye

Hotfix 31.5.10 (2022-05-17)

Hotfix 31.5.7 (2022-05-06)

Update 30.7 (2021-09-08)

Update 29.5 (2020-11-19)

Hotfix 29.2.2 (2020-10-06)

Hotfix 29.0.8 (2020-09-10)

Update 27.4 (2020-05-01)

Update 27.2 (2020-03-05)

Hotfix 27.0.12 (2020-01-23)

Hotfix 25.7.6 (2019-09-18)

Update 25.7 (2019-08-29)

Update 25.6 (2019-08-08)

Muzzle Flash - Shooting Gallery Augment - Mesa

Hotfix 25.5.2 (2019-08-02)

Hotfix 25.1.2 (2019-06-12)

Hotfix 25.0.4 (2019-05-28)

Hotfix 24.2.8 (2019-01-15)

Hotfix 24.2.7 (2018-01-09)

Hotfix 24.2.2 (2018-12-18)

Hotfix 23.0.4 (2018-06-20)

Update 23.0 (2018-06-15)
MODDABLE ‘EXALTED’ WEAPONS!

Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

Exalted Weapons work in the following ways:

Hotfix 22.18.1 (2018-04-20)

Update 22.14 (2018-03-01)

Update: The Index Preview (2016-10-20)

Hotfix: The Silver Grove 3 (2016-08-23)

Update: The Silver Grove (2016-08-19)

Hotfix: Specters of the Rail 0.11 (2016-07-19)

Hotfix: Specters of the Rail 0.5 (2016-07-12)

Update: Specters of the Rail 0.0 (2016-07-08)

Hotfix 18.13.2 (2016-06-01)

Hotfix 18.13.1 (2016-05-27)

Update 18.13 (2016-05-27)

Update 18.9 (2016-04-20)

Hotfix 18.5.6 (2016-03-10)

Update 18.5 (2016-03-04)

Hotfix 18.4.3 (2016-01-27)

Update 18.1 (2015-12-16)

Update 17.9 (2015-10-28)

Update 17.8 (2015-10-21)

Hotfix 17.5.3 (2015-10-02)

Update 17.5 (2015-10-01)

Update 17.0 (2015-07-31)

Hotfix 16.11.5 (2015-07-15)

Update 16.8 (2015-06-10)

Update 16.0 (2015-03-19)

Update 15.16 (2015-02-25)


Update 15.13 (2015-02-05)

Update 15.12 (2015-01-30)

Update 15.9 (2015-01-08)

Hotfix 15.7.2 (2014-12-19)

Update 15.7 (2014-12-17)

Update 15.6 (2014-12-11)

Hotfix 15.5.9 (2014-12-08)

Hotfix 15.5.8 (2014-12-05)

Hotfix 15.5.7 (2014-12-03)

Hotfix 15.5.5 (2014-12-01)

Hotfix 15.5.4 (2014-11-29)

Hotfix 15.5.3 (2014-11-28)

Hotfix 15.5.1 (2014-11-27)

Update 15.5 (2014-11-27)