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Media () (https://warframe.fandom.com/wiki/Baruuk/Main?action=edit) Edit Tab (https://static.wikia.nocookie.net/warframe/images/b/b5/BaruukLargePortrait.png/revision/latest?cb=20230627042432) (BaruukLargePortrait) Baruuk Default In-Game Menus (https://static.wikia.nocookie.net/warframe/images/d/d1/BaruukFull.png/revision/latest?cb=20230322011952) (Default) (Default) (https://static.wikia.nocookie.net/warframe/images/9/94/Baruuk.png/revision/latest?cb=20221110215928) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Beware the fury of the truly patient. Baruuk boasts survivability and crowd control. Pushed beyond his restraint, he unleashes the storm within. Passive Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk's restraint and fuels the storm within. As Baruuk's restraint is diminished he becomes up to 50% more resistant to damage. Abilities 1st Ability (/wiki/Elude) (Elude130xWhite) (/wiki/Elude) Elude 2nd Ability (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull 3rd Ability (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands 4th Ability (/wiki/Serene_Storm) (SereneStorm130xWhite) (/wiki/Serene_Storm) Serene Storm General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 180 (280 at Rank 30) (/wiki/Shield) (Shield) Shields 270 (370 at Rank 30) (/wiki/Armor) (Armor) Armor 185 (/wiki/Energy_Capacity) (Energy Capacity) Energy 200 (300 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 150 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.2 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) Introduced (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18) Themes Monk, Pacifist (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumed Ability (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull Sell Price (/wiki/Credits) (Credits) 25,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Beware the fury of the truly patient. Baruuk boasts survivability and crowd control. Pushed beyond restraint, he unleashes the storm within. This is Baruuk, the reluctant warrior. Following the path that winds between peace and hate, he maintains restraint before unleashing the storm within. —(/wiki/Lotus) (Lotus) Lotus Release Date: December 18th, 2018 Virtuously guided by his noble discipline, the pacifist monk Baruuk invokes sacred runes to evade conflict and bring blissful calm to endless strife. Reach beyond the brink of his patience, for foes to seek eternal rest within the storm unleashed. Baruuk reached enlightenment in (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18). Acquisition Baruuk's (/wiki/Blueprint) (Blueprint) blueprints can be purchased from (/wiki/Little_Duck) (Little Duck) Little Duck of (/wiki/Vox_Solaris_(Syndicate)) (VoxSolarisIcon) (/wiki/Vox_Solaris_(Syndicate)) Vox Solaris . The main blueprint requires players to be at Rank 2 - Agent , while component blueprints require Rank 3 - Hand . Each blueprint costs 5,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 5,000 Standing, totaling to 20,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 20,000 . Alternatively, upon completion of (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox , Baruuk's main and component blueprints can be earned from (/wiki/The_Circuit) (The Circuit) The Circuit . By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards. Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 1 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) 325 (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: (/wiki/Standing) (ReputationLarge) 5,000 Baruuk Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Sola_Toroid) (SolaToroid) (/wiki/Sola_Toroid) Sola Toroid 3 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 2,850 (/wiki/Hespazym_Alloy) (HespazymAlloy) (/wiki/Hespazym_Alloy) Hespazym Alloy 50 (/wiki/Synathid_Ecosynth_Analyzer) (SynathidEcosynthAnalyzer) (/wiki/Synathid_Ecosynth_Analyzer) Synathid Ecosynth Analyzer 5 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Baruuk Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Vega_Toroid) (VegaToroid) (/wiki/Vega_Toroid) Vega Toroid 3 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 3,250 (/wiki/Hespazym_Alloy) (HespazymAlloy) (/wiki/Hespazym_Alloy) Hespazym Alloy 100 (/wiki/Marquise_Thyst) (MarquiseThyst) (/wiki/Marquise_Thyst) Marquise Thyst 5 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Baruuk Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Calda_Toroid) (CaldaToroid) (/wiki/Calda_Toroid) Calda Toroid 3 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 2,500 (/wiki/Tromyzon_Entroplasma) (TromyzonEntroplasma) (/wiki/Tromyzon_Entroplasma) Tromyzon Entroplasma 10 (/wiki/Radiant_Zodian) (RadiantZodian) (/wiki/Radiant_Zodian) Radiant Zodian 5 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Notes If Baruuk wields his (/wiki/Signature_Weapon) (Signature Weapon) signature (/wiki/Cobra_%26_Crane) (Cobra&Crane) (/wiki/Cobra_%26_Crane) Cobra & Crane /(/wiki/Cobra_%26_Crane_Prime) (Cobra&CranePrime) (/wiki/Cobra_%26_Crane_Prime) Cobra & Crane Prime , every first hit on an enemy will put them to sleep for 2 seconds. Baruuk, along with (/wiki/Volt/Prime) (Volt PrimeIcon272) (/wiki/Volt/Prime) Volt Prime , (/wiki/Saryn/Prime) (Saryn PrimeIcon272) (/wiki/Saryn/Prime) Saryn Prime , (/wiki/Chroma/Prime) (Chroma PrimeIcon272) (/wiki/Chroma/Prime) Chroma Prime , (/wiki/Ivara/Prime) (Ivara PrimeIcon272) (/wiki/Ivara/Prime) Ivara Prime , (/wiki/Yareli) (YareliIcon272) (/wiki/Yareli) Yareli , (/wiki/Wisp) (WispIcon272) (/wiki/Wisp) Wisp , and (/wiki/Baruuk/Prime) (BaruukPrimeIcon272) (/wiki/Baruuk/Prime) Baruuk Prime , possesses the second highest max-rank energy pool of all Warframes in the game behind (/wiki/Garuda/Prime) (GarudaPrimeIcon) (/wiki/Garuda/Prime) Garuda Prime : 200 at rank 0 and 300 at rank 30. This can be increased to 600 with a maxed (/wiki/Flow) (Mod TT 20px) (/wiki/Flow) Flow , 850 with (/wiki/Primed_Flow) (Mod TT 20px) (/wiki/Primed_Flow) Primed Flow , 880 with Primed Flow and (/wiki/Endurance_Drift) (Mod TT 20px) (/wiki/Endurance_Drift) Endurance Drift . Baruuk has the highest potential (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction of all Warframes in the game, with 50% from his (/wiki/Baruuk/Abilities#Passive) (Baruuk/Abilities) Restraint (/wiki/Passives) (Passives) Passive , 90% from (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands , and 40% from (/wiki/Serene_Storm) (SereneStorm130xWhite) (/wiki/Serene_Storm) Serene Storm , for a total of 97% damage reduction. Modding (/wiki/Adaptation) (Mod TT 20px) (/wiki/Adaptation) Adaptation further increases this damage reduction to 99.7%. Trivia Baruuk was announced during (/wiki/Devstream_119) (Devstream 119) Devstream 119 . Baruuk is described as a "pacifist Warframe" and "reluctant hero", someone who normally avoids combat but is extremely effective at it once pushed past his breaking point. The quote "beware the fury of a patient man" and permutations of it have long been used throughout real-world history. It is likely based upon the fact that some people are noticeably slow to anger. Once these people are angered, however, they often exhibit frightening levels of pent-up rage. Baruuk's abilities are described to revolve around mitigating, suppressing and preventing damage until reaching a certain threshold, after which he switches to all-out offense. Artwork created by Alice Boudry for Baruuk's reveal coincidentally depicts Baruuk deflecting attacks. Baruuk's design is inspired by Sudanese tribes. The word "בָּרוּךְ" (pronounced Bārûḵ ) means "blessed" in Tiberian Hebrew. Baruuk is depicted in-game wearing an avnet ('priestly sash') around his waist and up to the base of his ribcage, which was worn only by the (https://en.wikipedia.org/wiki/High_Priest_of_Israel) (wikipedia:High Priest of Israel) High Priest of Israel . Baruuk is the 38th Warframe to be released (excluding Primed and Umbra variants). Baruuk is the first Warframe whose blueprints are obtained from a syndicate, (/wiki/Vox_Solaris_(Syndicate)) (VoxSolarisIcon) (/wiki/Vox_Solaris_(Syndicate)) Vox Solaris , using (/wiki/Standing) (ReputationLarge) (/wiki/Standing) Standing . As a result, unlike most other Warframes, acquisition of Baruuk's blueprints doesn't depend on random chance, similar to Warframes that can be acquired from the (/wiki/Research) (Research) Tenno Lab . Baruuk's fourth ability, (/wiki/Serene_Storm) (SereneStorm130xWhite) (/wiki/Serene_Storm) Serene Storm , is the first channeled ability, and (/wiki/Desert_Wind) (DesertWind) (/wiki/Desert_Wind) Desert Wind is the first (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , in the game that doesn't require energy, using his unique Restraint that eroded with his other three abilities. Restraint can still be eroded normally while Serene Storm is active. Desert Wind is the second melee Exalted Weapon with innate ranged attacks, the first being (/wiki/Exalted_Blade_(Weapon)) (ExaltedBladeWeapon) (/wiki/Exalted_Blade_(Weapon)) Exalted Blade . Baruuk's Exalted Weapon had a placeholder name "Paci Fist" in the developer build. When another Tenno is under the effects of both Baruuk's (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands and any kind of invisibility, orbs will appear in place of the daggers. Unlike most of the Warframes, Baruuk was released with only his signature melee, (/wiki/Cobra_%26_Crane) (Cobra&Crane) (/wiki/Cobra_%26_Crane) Cobra & Crane . As a pacifist, who is typically against taking offensive actions, this may explain why he doesn't have any signature firearms. Baruuk is the first Warframe to have signature weapon synergy, since his release, before (/wiki/Update_24#Update_24.6) (Update 24) Update 24.6 (2019-04-04). Baruuk is the second Warframe to use another type of ability resource besides energy, after (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus and later (/wiki/Hildryn) (HildrynIcon272) (/wiki/Hildryn) Hildryn and (/wiki/Gauss) (GaussIcon272) (/wiki/Gauss) Gauss . In Baruuk's case, he uses his Restraint. () (https://warframe.fandom.com/wiki/Baruuk/Prime?action=edit) Edit Tab (https://static.wikia.nocookie.net/warframe/images/0/0d/BaruukPrimeLargePortrait.png/revision/latest?cb=20230627042435) (BaruukPrimeLargePortrait) Baruuk Prime Default In-Game Menus (https://static.wikia.nocookie.net/warframe/images/d/d1/BaruukPrimeFull.png/revision/latest?cb=20230322010414) (Default) (Default) (https://static.wikia.nocookie.net/warframe/images/3/3f/BaruukPrime.png/revision/latest?cb=20221214203220) (In-Game Menus) (In-Game Menus) (/wiki/Module:Warframes/data) (Module:Warframes/data) 📝 Update Infobox Data Description Doomed are the fools who attack the peace and exhaust the restraint of this reluctant warrior. Passive Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk's restraint and fuels the storm within. As Baruuk's restraint is diminished he becomes up to 50% more resistant to damage. Abilities 1st Ability (/wiki/Elude) (Elude130xWhite) (/wiki/Elude) Elude 2nd Ability (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull 3rd Ability (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands 4th Ability (/wiki/Serene_Storm) (SereneStorm130xWhite) (/wiki/Serene_Storm) Serene Storm General Information Sex Male (/wiki/Mastery_Rank) (Mastery Rank) Mastery Rank 0 Max Rank 30 (/wiki/Health) (Health) Health 180 (280 at Rank 30) (/wiki/Shield) (Shield) Shields 365 (465 at Rank 30) (/wiki/Armor) (Armor) Armor 240 (/wiki/Energy_Capacity) (Energy Capacity) Energy 200 (300 at Rank 30) (/wiki/Energy_Capacity#Warframe_Starting_Energy) (Energy Capacity) Starting Energy 150 (/wiki/Sprint_Speed) (Sprint Speed) Sprint Speed 1.2 (/wiki/Aura) (Aura) Aura Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (/wiki/Exilus_Adapter) (Exilus Adapter) Exilus Polarity (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (/wiki/Mods#Polarity) (Mods) Polarities (https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) Introduced (/wiki/Update_32#Hotfix_32.2.5) (Update 32) Hotfix 32.2.5 (2022-12-14) Themes Monk, Pacifist (/wiki/Lich_System#Progenitor_Warframe) (Lich System) Progenitor Element (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact (/wiki/Railjack/Tactical_Menu#Ability_Kinesis) (Railjack/Tactical Menu) Tactical Ability (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull Sell Price (/wiki/Credits) (Credits) 25,000 Official Drop Tables (https://www.warframe.com/droptables) https://www.warframe.com/droptables (/wiki/Codex) (Codex) CODEX Doomed are the fools who attack the peace and exhaust the restraint of this reluctant warrior. Release Date : December 14th, 2022 Baruuk Prime is the (/wiki/Prime) (Prime) Primed variant of (/wiki/Baruuk) (BaruukIcon272) Baruuk , possessing enhanced (/wiki/Shield) (Shield) Shields and (/wiki/Armor) (Armor) Armor , as well as altered polarities. Baruuk Prime was released alongside (/wiki/Cobra_%26_Crane_Prime) (Cobra&CranePrime) (/wiki/Cobra_%26_Crane_Prime) Cobra & Crane Prime and (/wiki/Afuris_Prime) (AfurisPrime) (/wiki/Afuris_Prime) Afuris Prime . Acquisition Lith, Meso, Neo, and Axi refer to (/wiki/Void_Relic) (Void Relic) Void Relics |  ((/wiki/Prime_Vault) (Prime Vault) V ) Denotes (/wiki/Prime_Vault) (Prime Vault) Vaulted Void Relics  |  ((/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) B ) Denotes (/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer Exclusive Void Relic Baruuk Prime's Relic Drops Chassis Blueprint Systems Blueprint (/wiki/Baruuk/Prime) (BaruukPrimeIcon272) Blueprint Neuroptics Blueprint (/wiki/Lith_N15) (LithRelicIntact) (/wiki/Lith_N15) Lith N15 Uncommon(/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 Uncommon(/wiki/Lith_P8) (LithRelicIntact) (/wiki/Lith_P8) Lith P8 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_A8) (NeoRelicIntact) (/wiki/Neo_A8) Neo A8 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_K7) (NeoRelicIntact) (/wiki/Neo_K7) Neo K7 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_N23) (NeoRelicIntact) (/wiki/Neo_N23) Neo N23 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Neo_S17) (NeoRelicIntact) (/wiki/Neo_S17) Neo S17 Uncommon ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 Common(/wiki/Axi_P7) (AxiRelicIntact) (/wiki/Axi_P7) Axi P7 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_W3) (AxiRelicIntact) (/wiki/Axi_W3) Axi W3 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_H4) (MesoRelicIntact) (/wiki/Meso_H4) Meso H4 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_H6) (MesoRelicIntact) (/wiki/Meso_H6) Meso H6 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_P14) (MesoRelicIntact) (/wiki/Meso_P14) Meso P14 Common ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_R5) (MesoRelicIntact) (/wiki/Meso_R5) Meso R5 Common ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 Rare(/wiki/Lith_B10) (LithRelicIntact) (/wiki/Lith_B10) Lith B10 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Lith_B11) (LithRelicIntact) (/wiki/Lith_B11) Lith B11 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Meso_B8) (MesoRelicIntact) (/wiki/Meso_B8) Meso B8 Rare ((/wiki/Prime_Vault) (Prime Vault) V ) (/wiki/Neo_B9) (NeoRelicIntact) (/wiki/Neo_B9) Neo B9 Rare(/wiki/Axi_B5) (AxiRelicIntact) (/wiki/Axi_B5) Axi B5 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_B6) (AxiRelicIntact) (/wiki/Axi_B6) Axi B6 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_B7) (AxiRelicIntact) (/wiki/Axi_B7) Axi B7 Rare ((/wiki/Prime_Vault) (Prime Vault) V )(/wiki/Axi_B8) (AxiRelicIntact) (/wiki/Axi_B8) Axi B8 Rare ((/wiki/Prime_Vault) (Prime Vault) V ) Crafting (/wiki/Foundry) (Foundry) Manufacturing Requirements📝 (/wiki/Module:Blueprints/data) (Module:Blueprints/data) Edit blueprint requirements (/wiki/Credits) (Credits) 25,000 (/wiki/Blueprints) (Helmet) 1 (/wiki/Blueprints) (Chassis) 1 (/wiki/Blueprints) (Systems) 1 (/wiki/Orokin_Cell) (OrokinCell) (/wiki/Orokin_Cell) Orokin Cell 5 Time: 3 Day(s) Rush: (/wiki/Platinum) (PlatinumLarge) 50 (/wiki/Market) (Market) (MarketIcon) (/wiki/Market) (Market) Market Price: (/wiki/Platinum) (PlatinumLarge) N/A (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Blueprints) (Blueprints) Blueprints Price: N/A Baruuk Prime Neuroptics Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Neurodes) (Neurodes) (/wiki/Neurodes) Neurodes 8 (/wiki/Nitain_Extract) (NitainExtract) (/wiki/Nitain_Extract) Nitain Extract 2 (/wiki/Polymer_Bundle) (PolymerBundle) (/wiki/Polymer_Bundle) Polymer Bundle 1,050 (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate 3,750 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Baruuk Prime Chassis Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Tellurium) (Tellurium) (/wiki/Tellurium) Tellurium 2 (/wiki/Control_Module) (ControlModule) (/wiki/Control_Module) Control Module 4 (/wiki/Circuits) (Circuits) (/wiki/Circuits) Circuits 1,200 (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite 4,250 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Baruuk Prime Systems Blueprint (/wiki/Credits) (Credits) 15,000 (/wiki/Argon_Crystal) (ArgonCrystal) (/wiki/Argon_Crystal) Argon Crystal 2 (/wiki/Gallium) (Gallium) (/wiki/Gallium) Gallium 5 (/wiki/Rubedo) (Rubedo) (/wiki/Rubedo) Rubedo 1,675 (/wiki/Salvage) (Salvage) (/wiki/Salvage) Salvage 5,250 Time: 12 Hour(s) Rush: (/wiki/Platinum) (PlatinumLarge) 25 Notes Baruuk Prime, compared to (/wiki/Baruuk) (BaruukIcon272) Baruuk : Higher (/wiki/Shield) (Shield) Shield (365/465 vs. 270/370) Higher (/wiki/Armor) (Armor) Armor (240 vs. 185) Altered polarities ((https://static.wikia.nocookie.net/warframe/images/6/60/Naramon_Pol.svg/revision/latest?cb=20220203080356) (Naramon Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) vs. (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) ) If Baruuk Prime wields his (/wiki/Signature_Weapon) (Signature Weapon) signature (/wiki/Cobra_%26_Crane) (Cobra&Crane) (/wiki/Cobra_%26_Crane) Cobra & Crane /(/wiki/Cobra_%26_Crane_Prime) (Cobra&CranePrime) (/wiki/Cobra_%26_Crane_Prime) Cobra & Crane Prime , every first hit on an enemy will put them to sleep for 2 seconds. As with any other (/wiki/Prime) (Prime) Prime Warframe, moving close to the location of an (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orb will restore a pulse of 250 (/wiki/Energy) (Energy) Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb. Baruuk Prime's (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull and (/wiki/Serene_Storm_(Stance)) (Mod TT 20px) (/wiki/Serene_Storm_(Stance)) Serene Storm 's Final Sunrise feature Energy color mandala surrounded by metallic ornament arrowheads, with his chosen Accent color, instead of typically drawn mandala arrowheads. Accent color inherited by his (/wiki/Elude) (Elude130xWhite) (/wiki/Elude) Elude and (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands are more vibrant than his normal counterpart. Trivia Baruuk Prime is the ninth Primed Warframe to have (/wiki/Signature_Weapon) (Signature Weapon) Signature Weapons , after (/wiki/Revenant/Prime) (RevenantPrimeIcon272) (/wiki/Revenant/Prime) Revenant Prime , (/wiki/Khora/Prime) (KhoraPrimeIcon272) (/wiki/Khora/Prime) Khora Prime , (/wiki/Garuda/Prime) (GarudaPrimeIcon) (/wiki/Garuda/Prime) Garuda Prime , (/wiki/Harrow/Prime) (HarrowPrimeIcon) (/wiki/Harrow/Prime) Harrow Prime , (/wiki/Gara/Prime) (GaraPrimeIcon) (/wiki/Gara/Prime) Gara Prime , (/wiki/Octavia/Prime) (OctaviaPrimeIcon64) (/wiki/Octavia/Prime) Octavia Prime , (/wiki/Atlas/Prime) (Atlas PrimeIcon272) (/wiki/Atlas/Prime) Atlas Prime , and (/wiki/Banshee/Prime) (Banshee PrimeIcon272) (/wiki/Banshee/Prime) Banshee Prime . Media (/wiki/File:BaruukPrimePoster.png) (BaruukPrimePoster.png (2 MB)) (BaruukPrimePoster.png (2 MB)) (Poster for Baruuk Prime) (BaruukPrimePoster.png (2 MB)) (Poster for Baruuk Prime) Poster for Baruuk Prime (/wiki/File:BaruukCobraAndCranePrime.png) (BaruukCobraAndCranePrime.png (3.19 MB)) (BaruukCobraAndCranePrime.png (3.19 MB)) (BaruukCobraAndCranePrime) (BaruukCobraAndCranePrime.png (3.19 MB)) (BaruukCobraAndCranePrime) (/wiki/File:BaruukWeaponsPoster.png) (BaruukWeaponsPoster.png (2.81 MB)) (BaruukWeaponsPoster.png (2.81 MB)) (Baruuk Prime and Afuris Prime) (BaruukWeaponsPoster.png (2.81 MB)) (Baruuk Prime and Afuris Prime) Baruuk Prime and Afuris Prime (/wiki/File:AfurisCobraCranePoster.jpg) (AfurisCobraCranePoster.jpg (893 KB)) (AfurisCobraCranePoster.jpg (893 KB)) (Poster for Afuris Prime and Cobra & Crane Prime) (AfurisCobraCranePoster.jpg (893 KB)) (Poster for Afuris Prime and Cobra & Crane Prime) Poster for Afuris Prime and Cobra & Crane Prime (/wiki/File:Bento-ribeiro-baruukprimeartstation00a.jpg) (Bento-ribeiro-baruukprimeartstation00a.jpg (475 KB)) (Bento-ribeiro-baruukprimeartstation00a.jpg (475 KB)) (Bento-ribeiro-baruukprimeartstation00a) (Bento-ribeiro-baruukprimeartstation00a.jpg (475 KB)) (Bento-ribeiro-baruukprimeartstation00a) (/wiki/File:Bento-ribeiro-baruukprimeartstation01a.jpg) (Bento-ribeiro-baruukprimeartstation01a.jpg (455 KB)) (Bento-ribeiro-baruukprimeartstation01a.jpg (455 KB)) (Bento-ribeiro-baruukprimeartstation01a) (Bento-ribeiro-baruukprimeartstation01a.jpg (455 KB)) (Bento-ribeiro-baruukprimeartstation01a) (/wiki/File:Marco_Hasmann_Baruuk_Prime_3.webp) (Marco Hasmann Baruuk Prime 3.webp (494 KB)) (Marco Hasmann Baruuk Prime 3.webp (494 KB)) (Concept art) (Marco Hasmann Baruuk Prime 3.webp (494 KB)) (Concept art) Concept art (/wiki/File:Marco_Hasmann_Baruuk_Prime_4.webp) (Marco Hasmann Baruuk Prime 4.webp (512 KB)) (Marco Hasmann Baruuk Prime 4.webp (512 KB)) (Marco Hasmann Baruuk Prime 4) (Marco Hasmann Baruuk Prime 4.webp (512 KB)) (Marco Hasmann Baruuk Prime 4) (/wiki/File:Marco_Hasmann_Baruuk_Prime_1.webp) (Marco Hasmann Baruuk Prime 1.webp (377 KB)) (Marco Hasmann Baruuk Prime 1.webp (377 KB)) (Marco Hasmann Baruuk Prime 1) (Marco Hasmann Baruuk Prime 1.webp (377 KB)) (Marco Hasmann Baruuk Prime 1) (/wiki/File:Marco_Hasmann_Baruuk_Prime_2.webp) (Marco Hasmann Baruuk Prime 2.webp (298 KB)) (Marco Hasmann Baruuk Prime 2.webp (298 KB)) (Marco Hasmann Baruuk Prime 2) (Marco Hasmann Baruuk Prime 2.webp (298 KB)) (Marco Hasmann Baruuk Prime 2) () (https://warframe.fandom.com/wiki/Baruuk/Abilities?action=edit) Edit Tab Passive (/wiki/Baruuk) (BaruukIcon272) Baruuk 's tolerance for violence wanes as his hand is forced by his foes. Restraint is a resource unique to Baruuk that provides up to 50% (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction when the meter is completely depleted. Restraint meter is displayed in the lower-right on the HUD, above the ability icons. Restraint meter starts fully filled, and is depleted using Baruuk's abilities: Each attack evaded through (/wiki/Elude) (Elude130xWhite) (/wiki/Elude) Elude erodes 1.2% from the meter. Each enemy affected by (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull erodes 0.8% from the meter. Each enemy disarmed by (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands erodes 1.6% from the meter. Baruuk's fourth ability (/wiki/Serene_Storm) (SereneStorm130xWhite) (/wiki/Serene_Storm) Serene Storm utilizes Restraint instead of (/wiki/Energy) (Energy) Energy to cast and maintain. Using this ability refills Restraint meter by 4% on activation and by 0.8% per second until the ability is deactivated. Restraint can still erode from using Baruuk's other abilities during this ability. Abilities View Maximization ▾ ▾ (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (/wiki/Elude) Elude (/wiki/) (NaN) 180.00° Evasion angle (NaN) 25.00 Energy (NaN) 2.50/s Energy drain (/wiki/Lull) Lull (/wiki/) (NaN) 5.00s Wave duration (NaN) 25.00s Sleep duration (NaN) 25.00m Range (NaN) 50.00 Energy (/wiki/Desolate_Hands) Desolate Hands (/wiki/) (NaN) 250 Damage (NaN) 8 Charges (NaN) 80% Damage reduction (NaN) 6.00m Seek range (NaN) 3.00m Explosion range (NaN) 75.00 Energy (/wiki/Serene_Storm) Serene Storm (/wiki/) (NaN) 250 Damage (NaN) 25.00% Damage reduction This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Elude) (Elude) Elude . To change it, please (https://warframe.fandom.com/wiki/Elude?action=edit) edit the transcluded page . (/wiki/Elude) (Elude) (EludeModx256) (/wiki/Elude) (Elude) (Elude130xWhite) (/wiki/Key_Bindings) (Key Bindings) 1 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 +(/wiki/Category:Channeled_Abilities) (Category:Channeled Abilities) 2.5/s (/wiki/Elude) Elude Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability. Introduced in (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : N/A (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 120° / 130° / 150° / 180° (evasion angle) (Stats unlisted in-game, not affected by Mods) Misc : 100% (dodge chance)0.2 s (reactive delay)1.2% (Restraint erosion per attack dodged) Info Augment Tips & Tricks Info Baruuk enters a stance that grants him 100% (/wiki/Dodge) (Dodge) Dodge Chance, causing incoming enemy projectiles and melee attacks to harmlessly phase through his body at angle of (/wiki/Ability_Range) (AbilityRangeBuff) 120° / 130° / 150° / 180° relative to the direction Baruuk himself is facing (not the player's camera), but only while not attacking. Should Baruuk attack, there is an approximately 0.2 second delay before Elude reactivates. Attacking counts as any form of firing a weapon or during a melee animation. Charging a gun does not count as attacking but charging a melee heavy attack does . The delay will start once a gun has stopped being fired or after a melee animation is finished. Detonating explosives which require a secondary input will not interrupt Elude; however, the initial act of throwing or firing them will. Ability Synergy: Baruuk's (/wiki/Baruuk/Abilities#Passive) (Baruuk/Abilities) Restraint erodes by 1.2% per attack dodged. While Elude is active, the seeking range of (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands daggers is doubled . Elude costs (/wiki/Ability_Efficiency) (EnergyOrb) 25 (/wiki/Energy) (Energy) energy to activate. While active, Elude drains (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Efficiency) (EnergyOrb) 2.5 energy per second to maintain the stance until deactivated manually by pressing the ability key again (default 1 ) or automatically when Baruuk runs out of energy. Activation energy cost is affected by (/wiki/Ability_Efficiency) (Ability Efficiency) Ability Efficiency , and the energy drain is affected by Ability Efficiency and (/wiki/Ability_Duration) (Ability Duration) Ability Duration . Baruuk cannot replenish energy using (/wiki/Energy_Vampire) (EnergyVampire130xWhite) (/wiki/Energy_Vampire) Energy Vampire , (/wiki/Rally_Point) (RallyPoint130xWhite) (/wiki/Rally_Point) Rally Point , (/wiki/Rift_Plane) (Rift Plane) Rift Plane 's innate energy regeneration, (/wiki/Squad_Energy_Restore) (Squad Energy Restore) Squad Energy Restores , (/wiki/Energy_Siphon) (Mod TT 20px) (/wiki/Energy_Siphon) Energy Siphon , (/wiki/Energy_Nexus) (Mod TT 20px) (/wiki/Energy_Nexus) Energy Nexus , (/wiki/Dreamer%27s_Bond) (Mod TT 20px) (/wiki/Dreamer%27s_Bond) Dreamer's Bond , and/or (/wiki/Focus/Zenurik#Wellspring) (FocusEnergizingDash) (/wiki/Focus/Zenurik#Wellspring) Wellspring while Elude is active. Elude's energy drain is not converted into shields by (/wiki/Set_Mods#Augur_Mod_Set) (Set Mods) Augur Mods . Energy can be replenished by (/wiki/Energy_Orb) (Energy Orb) Energy Orbs , (/wiki/Arcane_Energize) (ArcaneEnergize) (/wiki/Arcane_Energize) Arcane Energize , (/wiki/Orokin_Void) (Orokin Void) Orokin Void (/wiki/Death_Orb) (Death Orb) Death Orb energy restores, (/wiki/Rage) (Mod TT 20px) (/wiki/Rage) Rage , and/or (/wiki/Hunter_Adrenaline) (Mod TT 20px) (/wiki/Hunter_Adrenaline) Hunter Adrenaline while the ability is active. Baruuk's idle animation changes to a nonchalant-looking stance as his torso visibly vibrates constantly while Elude is active. Flowing Void energy waves emit from his upper body to visually represent the angle of evasion. Evaded attacks cause transparent holes to briefly open at the contact spots on Baruuk's body, while a stream of energy particles move through at high speed as each hole closes. Augment (https://static.wikia.nocookie.net/warframe/images/c/c2/ElusiveRetributionMod.png/revision/latest?cb=20240327230457) (ElusiveRetributionMod) Main article: (/wiki/Elusive_Retribution) (Elusive Retribution) Elusive Retribution Elusive Retribution is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Baruuk) (BaruukIcon272) Baruuk 's (/wiki/Elude) (Elude130xWhite) (/wiki/Elude) Elude that temporarily increases Baruuk's (/wiki/Attack_Speed) (Attack Speed) Attack Speed and (/wiki/Critical) (Critical) Melee Critical Damage for every attack dodged, stacking up to the listed limit. (/wiki/Elusive_Retribution) (Elusive Retribution) Elusive Retribution Tips & Tricks 360° dodge can be achieved with a minimum of 200% Ability Range. Pairs well with weapons with a (/wiki/Fire_Rate#Charged_Weapons) (Fire Rate) charge trigger type, since Baruuk doesn't take damage while charging the weapon until firing. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Lull) (Lull) Lull . To change it, please (https://warframe.fandom.com/wiki/Lull?action=edit) edit the transcluded page . (/wiki/Lull) (Lull) (LullModx256) (/wiki/Lull) (Lull) (Lull130xWhite) (/wiki/Key_Bindings) (Key Bindings) 2 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 50 (/wiki/Lull) Lull A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull. Introduced in (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : N/A (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 2 / 3 / 4 / 5 s (wave duration)10 / 13 / 18 / 20 s (sleep duration) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 10 / 15 / 20 / 25 m (Stats unlisted in-game, not affected by Mods) Misc : 0.80% (Restraint erosion per enemy lulled)100 % (alertness reset) (/wiki/Helminth#Ability_Replacement) (Helminth) Subsumable to Helminth Info Augment Tips & Tricks Info Baruuk expends (/wiki/Ability_Efficiency) (EnergyOrb) 50 (/wiki/Energy) (Energy) energy to cast a calming wave over an area of (/wiki/Ability_Range) (AbilityRangeBuff) 10 / 15 / 20 / 25 meters that lingers for (/wiki/Ability_Duration) (AbilityDurationBuff) 2 / 3 / 4 / 5 seconds. Enemies in sight or aware of Baruuk's presence that enter the area will gradually slow and then fall asleep for (/wiki/Ability_Duration) (AbilityDurationBuff) 10 / 13 / 18 / 20 seconds. Sleeping enemies awaken early when damaged, suffering disorientation for a brief moment, along with amnesia causing their (/wiki/Stealth#Alertness) (Stealth) alertness level to reset. Sleeping enemies are open to (/wiki/Melee#Finishers) (Melee) melee finishers . Enemies that awaken early from damage, while still inside the Lull field, will be put back to sleep. Ability Synergy: Baruuk's (/wiki/Baruuk/Abilities#Passive) (Baruuk/Abilities) Restraint erodes by 0.80% for each enemy affected. Damage dealt by (/wiki/Desolate_Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) Desolate Hands daggers does not awaken sleeping enemies. Cannot be recast while Lull field is active. Casting Lull is a full-body animation that stops Baruuk's grounded movement and other actions. Subsuming Baruuk to the (/wiki/Helminth) (Helminth) Helminth will offer Lull and its augments to be used by other Warframes. Augment (https://static.wikia.nocookie.net/warframe/images/b/ba/EndlessLullabyMod.png/revision/latest?cb=20220317084226) (EndlessLullabyMod) Main article: (/wiki/Endless_Lullaby) (Endless Lullaby) Endless Lullaby Endless Lullaby is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Baruuk) (BaruukIcon272) Baruuk 's (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull that re-triggers Lull for its remaining duration upon initiating a (/wiki/Finisher) (Finisher) finisher on or killing a sleeping enemy. This mod also passively increases Lull's duration. (/wiki/Endless_Lullaby) (Endless Lullaby) Endless Lullaby Tips & Tricks Lowering duration allows Lull to be used more often, eroding Restraint more quickly. Can be used in a choke point to cause enemies to slow down and sleep as they pass through. As the ability resets aggression on enemies, it can be used to obtain easy stealth kills during mission. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Desolate_Hands) (Desolate Hands) Desolate Hands . To change it, please (https://warframe.fandom.com/wiki/Desolate_Hands?action=edit) edit the transcluded page . (/wiki/Desolate_Hands) (Desolate Hands) (DesolateHandsModx256) (/wiki/Desolate_Hands) (Desolate Hands) (DesolateHands130xWhite) (/wiki/Key_Bindings) (Key Bindings) 3 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 75 (/wiki/Desolate_Hands) Desolate Hands Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range. Introduced in (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 150 / 200 / 250 ((/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage)3 / 4 / 6 / 8 (number of charges) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : 6 m (seek range)3 m (explosion radius) (Stats unlisted in-game, not affected by Mods) Misc : 1.6% (Restraint erosion per enemy disarmed)10% (damage reduction per dagger)90% (damage reduction cap) 50% (dagger cap per ally) Info Tips & Tricks Info Baruuk expends (/wiki/Ability_Efficiency) (EnergyOrb) 75 (/wiki/Energy) (Energy) energy to summon a protective ring of (/wiki/Ability_Strength) (AbilityStrengthBuff) 3 / 4 / 6 / 8 levitating energy daggers around him that passively provide him with 10% (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction per dagger orbiting in the ring. The daggers will seek enemies in sight and within (/wiki/Ability_Range) (AbilityRangeBuff) 6 meters, launching one by one to (/wiki/Disarm) (Disarm) Disarm their targets on impact, then explode dealing (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 150 / 200 / 250 (/wiki/Damage/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage/Blast_Damage) Blast damage to all enemies within a (/wiki/Ability_Range) (AbilityRangeBuff) 3 meter radius. Arsenal lists the damage reduction with maximum daggers. Damage reduction can not exceed 90% under any circumstance, capping out at 9 daggers. Enemies that have already been disarmed will not be targeted by the daggers. While active, Desolate Hands shares its effects with allies by launching 1 dagger at a time to the nearest ally within Baruuk's dagger seek range and in direct line of sight. Shared daggers also provide damage reduction, disarm charges, and erodes Baruuk's Restraint on enemy disarm for the affected allies; each ally can carry up to 50% of the modded number of daggers. Affected allies includes all Warframes, (/wiki/Companions) (Companions) Companions , (/wiki/Eidolon_Lure) (Eidolon Lure) Eidolon Lures , summoned allied units such as (/wiki/Specter) (Specter) Specters , allied (/wiki/Invasion) (Invasion) Invasion units, (/wiki/Rescue) (Rescue) Hostages , (/wiki/Kavor_Defector) (Kavor Defector) Kavor Defectors , (/wiki/Sortie) (Sortie) Sortie and (/wiki/Arbitrations) (Arbitrations) Arbitrations Defense Operatives, and (/wiki/Defense_Objects) (Defense Objects) Defense Objects . On Defense Objects, the damage reduction is capped at 50% , but the object may still carry more than 5 daggers. Baruuk does not lose his own dagger charges when shared with allies, instead his allies receive new daggers. Once the maximum number of shared daggers is reached on an ally, Baruuk's Desolate Hands will not share new daggers with that ally. Only Baruuk's own Desolate Hands will share new daggers to allies. Ability Synergy: Baruuk's (/wiki/Baruuk/Abilities#Passive) (Baruuk/Abilities) Passive erodes by ~1.6% per enemy disarmed by his own daggers and shared daggers on allies. While (/wiki/Elude) (Elude130xWhite) (/wiki/Elude) Elude is active, the daggers' seeking range is doubled . Damage dealt by Desolate Hands' dagger explosion will not awaken sleeping enemies under (/wiki/Lull) (Lull130xWhite) (/wiki/Lull) Lull 's influence. Can be recast while active to restore the number of daggers to full. New instance of Desolate Hands will cause daggers to retarget previously disarmed enemies and allies with shared daggers if within range. Casting Desolate Hands is a full-body animation that stops Baruuk's grounded movement and other actions. Tips & Tricks Low range values can help prevent the daggers from seeking out enemies, making it easier to keep them for damage reduction. (Expand/Collapse) (Expand/Collapse) This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Serene_Storm) (Serene Storm) Serene Storm . To change it, please (https://warframe.fandom.com/wiki/Serene_Storm?action=edit) edit the transcluded page . (/wiki/Serene_Storm) (Serene Storm) (SereneStormModx256) (/wiki/Serene_Storm) (Serene Storm) (SereneStorm130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 25 (/wiki/Serene_Storm) Serene Storm With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint. Introduced in (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 100 / 125 / 200 / 250 ((/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage)10% / 15% / 20% / 25% (damage reduction) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : N/A (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 40% (damage reduction cap)? % (disarm chance on hit)100 % (wind wave projectile deflection) Info Weapon Stance Augment Info Baruuk foregoes his restraints to empower his fists with volatile energies, commanding the (/wiki/Desert_Wind) (DesertWind) (/wiki/Desert_Wind) Desert Wind and wielding it as his melee (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon . While Serene Storm is active, Baruuk also receives (/wiki/Ability_Strength) (AbilityStrengthBuff) 10% / 15% / 20% / 25% (/wiki/Damage_Reduction) (Damage Reduction) Damage Reduction against enemy attacks, and slows enemies within a 3 meter radius by 50% . Damage reduction is capped at 40% . Damage reduction only applies when Desert Wind is the active weapon. Slow amount and radius are not affected by mods. Rather than using (/wiki/Energy) (Energy) energy , Baruuk regenerates his (/wiki/Baruuk/Abilities#Passive) (Baruuk/Abilities) Restraint , recovering 4% Restraint on activation and then restores 0.80% Restraint per second. Baruuk can still erode his Restraint while Serene Storm is active by using his other abilities. Baruuk does not need to have completely eroded his Restraint meter to use Serene Storm. He is free to activate it as long as he has 96% Restraint, and can deactivate it at any time to stop restoring his Restraint if he wishes. Desert Wind Wind Waves (/wiki/Melee#Normal_Attack) (Melee) Normal attacks deal (/wiki/Ability_Strength) (AbilityStrengthBuff) 100 / 125 / 200 / 250 damage within 1.2 meters. Damage is purely (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact . (/wiki/Melee#Wall_Attack) (Melee) Wall attacks and (/wiki/Melee#Slide_Attack) (Melee) slide attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 300 / 375 / 600 / 750 damage for each strike. (/wiki/Melee#Aerial_Attack) (Melee) Aerial attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 200 / 250 / 400 / 500 damage. (/wiki/Melee#Slam_Attack) (Melee) Slam attacks inflict (/wiki/Ability_Strength) (AbilityStrengthBuff) 250 damage within 8 meters. Attacks and wind waves have a 2.0x (/wiki/Critical_multiplier) (Critical multiplier) critical multiplier , 50% (/wiki/Critical_chance) (Critical chance) critical chance , and 15% (/wiki/Status_chance) (Status chance) status chance . Damage is affected by the (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter , most mods, and buffs. As an example, with a maxed (/wiki/Pressure_Point) (Mod TT 20px) (/wiki/Pressure_Point) Pressure Point , (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch and (/wiki/Intensify) (Mod TT 20px) (/wiki/Intensify) Intensify , the normal attacks of a rank-3 Serene Storm will dealBase Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. The mods that can be equipped on and affect Desert Wind include: damage (e.g., (/wiki/Steel_Charge) (Mod TT 20px) (/wiki/Steel_Charge) Steel Charge ) physical damage (e.g., (/wiki/Heavy_Trauma) (Mod TT 20px) (/wiki/Heavy_Trauma) Heavy Trauma ) elemental damage (e.g., (/wiki/Shocking_Touch) (Mod TT 20px) (/wiki/Shocking_Touch) Shocking Touch ) (/wiki/Faction_Damage_Mods) (Faction Damage Mods) faction (e.g., (/wiki/Smite_Corpus) (Mod TT 20px) (/wiki/Smite_Corpus) Smite Corpus ) (/wiki/Critical_Hit) (Critical Hit) critical chance and damage (e.g., (/wiki/True_Steel) (Mod TT 20px) (/wiki/True_Steel) True Steel and (/wiki/Organ_Shatter) (Mod TT 20px) (/wiki/Organ_Shatter) Organ Shatter ) (/wiki/Status_chance) (Status chance) Status chance (e.g., (/wiki/Melee_Prowess) (Mod TT 20px) (/wiki/Melee_Prowess) Melee Prowess and (/wiki/Vicious_Frost) (Mod TT 20px) (/wiki/Vicious_Frost) Vicious Frost ) (/wiki/Attack_Speed) (Attack Speed) attack speed (e.g., (/wiki/Fury) (Mod TT 20px) (/wiki/Fury) Fury and (/wiki/Berserker_Fury) (Mod TT 20px) (/wiki/Berserker_Fury) Berserker Fury ) range (e.g., (/wiki/Primed_Reach) (Mod TT 20px) (/wiki/Primed_Reach) Primed Reach does not work on Radial wind wave itself, but on the close quarters melee hit range) (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact (/wiki/Healing_Return) (Mod TT 20px) (/wiki/Healing_Return) Healing Return (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload (Does not work on Radial wind wave itself, only close quarters melee hit) (/wiki/Shattering_Impact) (Mod TT 20px) (/wiki/Shattering_Impact) Shattering Impact While officially (/wiki/Set_Mods) (Set Mods) Set Mod bonuses do not affect Exalted Weapons (with the exception of the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ), the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself. Range mods do not affect the radius of slam attacks. Desert Wind can not be equipped with (/wiki/Weapon_Augments) (Weapon Augments) weapon augments (e.g., (/wiki/Justice_Blades) (Mod TT 20px) (/wiki/Justice_Blades) Justice Blades ), class-specific mods (e.g., (/wiki/Covert_Lethality) (Mod TT 20px) (/wiki/Covert_Lethality) Covert Lethality ), (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). (/wiki/Riven_Mods) (Riven Mods) Riven Mods are not generated for Desert Wind. The combo counter will reset when equipped with melee weapons that pause the combo counter (such as (/wiki/Tenet_Grigori) (TenetGrigori) (/wiki/Tenet_Grigori) Tenet Grigori ) or have infinite combo duration (such as (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris ). Serene Storm's combo counter decay is affected by (/wiki/Focus/Naramon) (Focus/Naramon) Power Spike . Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a (/wiki/Knockdown) (Knockdown) knockdown . (/wiki/Finisher#Ground_Finisher) (Finisher) Ground finishers inflict 1600% of the total modified damage from normal attacks. Prompted (/wiki/Finisher) (Finisher) finishers inflict 6400% of the total modified damage from normal attacks as (/wiki/Damage/True_Damage) (DmgTrueSmall64) True Damage. The damage composition of a ground finisher is the same as a modified normal attack; however, (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage from ground finishers is multiplied by 125% . The finisher multipliers for both attacks are affected by (/wiki/Finishing_Touch) (Mod TT 20px) (/wiki/Finishing_Touch) Finishing Touch . Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not . Serene Storm is affected by and can trigger (/wiki/Arcane_Enhancement#Warframe_Arcanes) (Arcane Enhancement) Warframe Arcanes . Normal attacks will emit a wind wave in the direction of aim that travel 20 meters. Wind waves have the same base damage as the melee attacks that release them. The wind waves and Serene Storm itself are considered separate entities and will both deal damage separately. Wind waves will (/wiki/Punch_Through) (Punch Through) Punch Through and hit enemies and terrain regardless of thickness up to their maximum range. Wave damage does not fall off with distance. Wave range and flight speed are not affected by mods. Enemies hit by the waves will suffer a stagger. Enemy projectiles hit by the waves have a 100% chance to be redirected toward their originating direction. Serene Storm comes installed with its own unique (/wiki/Serene_Storm_(Stance)) (Serene Storm (Stance)) stance . Additional combos will be unlocked as Serene Storm increases in rank. Forward melee combo thrusts Baruuk's fists toward his enemies to generate a powerful push that inflicts damage, stagger, and ragdoll effects. Hold melee combo creates an upward draft that drifts forward and gradually lifts enemies high into the air. Block melee combo creates a suctioning pull to drag enemies toward Baruuk. Slide melee combo bends gravity around Baruuk to radially lift all nearby enemies into the air. Slam melee combo creates a radial blast that knocks back all enemies in range. Slam melee combo while blocking creates a radial vortex that pulls in all enemies in range. Any hits made directly by the impact of Baruuk's fist or the waves of energy caused by Desert Wind, have a chance to permanently (/wiki/Disarm) (Disarm) Disarm the enemy. (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload is not affected. Weapon (https://static.wikia.nocookie.net/warframe/images/9/9d/DesertWind.png/revision/latest?cb=20220409165108) (DesertWind) Main article: (/wiki/Desert_Wind) (Desert Wind) Desert Wind Desert Wind is (/wiki/Baruuk) (BaruukIcon272) Baruuk 's and (/wiki/Baruuk/Prime) (BaruukPrimeIcon272) (/wiki/Baruuk/Prime) Baruuk Prime 's signature (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , summoned by activating the ability (/wiki/Serene_Storm) (SereneStorm130xWhite) (/wiki/Serene_Storm) Serene Storm . The weapon exclusively uses the (/wiki/Serene_Storm_(Stance)) (Mod TT 20px) (/wiki/Serene_Storm_(Stance)) Serene Storm stance. This weapon deals pure (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact damage. (/wiki/Reactive_Storm) (Mod TT 20px) (/wiki/Reactive_Storm) Reactive Storm augment changes the damage from (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Impact to adapt to the enemy's damage-type weaknesses. Innate two (https://static.wikia.nocookie.net/warframe/images/b/b2/Madurai_Pol.svg/revision/latest?cb=20220203074907) (Madurai Pol) and one (https://static.wikia.nocookie.net/warframe/images/6/6f/Vazarin_Pol.svg/revision/latest?cb=20220203095102) (Vazarin Pol) polarities. Combo counter resets when equipped with (/wiki/Xoris) (Xoris) (/wiki/Xoris) Xoris . Advantages: Tied with (/wiki/Valkyr_Talons) (ValkyrTalons) (/wiki/Valkyr_Talons) Valkyr Talons for the highest (/wiki/Critical_chance) (Critical chance) critical chance of all melee weapons. Good base (/wiki/Status_chance) (Status chance) status chance . Can reach over 100% status chance with (/wiki/Reactive_Storm) (Mod TT 20px) (/wiki/Reactive_Storm) Reactive Storm . Attacks release waves that travel 20 meters with unlimited (/wiki/Punch_through) (Punch through) punch through . Melee and wave damage can be increased by the combo counter if built with Desert Wind's physical hits. Waves can (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll enemies and reflect projectiles. Fist attacks have a chance to (/wiki/Disarm) (Disarm) disarm . Disadvantages: Wave damage is not boosted by (/wiki/Condition_Overload) (Mod TT 20px) (/wiki/Condition_Overload) Condition Overload . Wave hits do not count towards the (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter or proc (/wiki/Tennokai) (Tennokai) Tennokai . Requires (/wiki/Baruuk/Abilities#Restraint) (Baruuk/Abilities) Restraint to activate and keep active. As an (/wiki/Exalted_Weapon) (Exalted Weapon) Exalted Weapon , it cannot benefit from, nor contribute to the set bonus of any (/wiki/Set_Mods) (Set Mods) Set Mods (excluding the (/wiki/Set_Mods#Sacrificial_Mod_Set) (Set Mods) Sacrificial Mod Set ; the (/wiki/Set_Mods#Gladiator_Mod_Set) (Set Mods) Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself). Cannot equip (/wiki/Melee#Combo_Counter) (Melee) Melee Combo Counter Mods (except (/wiki/Drifting_Contact) (Mod TT 20px) (/wiki/Drifting_Contact) Drifting Contact ), (/wiki/Acolyte_Mods) (Acolyte Mods) Acolyte Mods (e.g., (/wiki/Blood_Rush) (Mod TT 20px) (/wiki/Blood_Rush) Blood Rush ), or (/wiki/Category:Amalgam_Mods) (Category:Amalgam Mods) Amalgam Mods (e.g., (/wiki/Amalgam_Organ_Shatter) (Mod TT 20px) (/wiki/Amalgam_Organ_Shatter) Amalgam Organ Shatter ). Cannot equip Melee (/wiki/Arcane_Enhancement) (Arcane Enhancement) Arcane Enhancements . Stance (https://static.wikia.nocookie.net/warframe/images/6/6a/SereneStormStanceMod.png/revision/latest?cb=20200324172811) (SereneStormStanceMod) Main article: (/wiki/Serene_Storm_(Stance)) (Serene Storm (Stance)) Serene Storm (Stance) Serene Storm is a unique (/wiki/Stance) (Stance) Stance exclusive to (/wiki/Desert_Wind) (DesertWind) (/wiki/Desert_Wind) Desert Wind that can only be acquired and used by activating (/wiki/Baruuk) (BaruukIcon272) Baruuk 's fourth ability, (/wiki/Serene_Storm) (SereneStorm130xWhite) (/wiki/Serene_Storm) Serene Storm . This Stance overrides the Stance on any currently equipped melee weapon for as long as Serene Storm remains active. Combos Default Combos of Stance or Weapon ((/wiki/Module:Stances/data) (Module:Stances/data) 📝 Edit Stance Data ) (/wiki/Stance#Combo_Types) (Stance) Combo /Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 (/wiki/Attack_Speed) (Attack Speed) Attack Speed Animation (Neutral Combo: Performed while standing still or moving sideways/backwards.) Neutral (While Not Moving) Trespass Denied (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Ragdoll) (Ragdoll b) 285.7%/s 3.5s (https://static.wikia.nocookie.net/warframe/images/9/9f/SereneStormCombo0.gif/revision/latest?cb=20220125221225) (SereneStormCombo0) (Forward Combo: Performed while holding any forward movement key.) Forward (While Moving) Father's Lesson (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Ragdoll) (Ragdoll b) 240.0%/s 2.5s (https://static.wikia.nocookie.net/warframe/images/4/4c/SereneStormCombo1.gif/revision/latest?cb=20220125221215) (SereneStormCombo1) (Forward Block or Forward Tactical Combo: Performed while holding Block key and moving forward.) Forward Block (While (/wiki/Melee#Blocking) (Melee) Blocking & Moving) Final Sunrise (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Lifted) (Lifted b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Lifted) (Lifted b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% (/wiki/Disarm) (Halikar) (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Lifted) (Lifted b) 285.7%/s 3.1s (https://static.wikia.nocookie.net/warframe/images/0/08/SereneStormCombo2.gif/revision/latest?cb=20220125221220) (SereneStormCombo2) (Block or Neutral Tactical Combo: Performed while holding the Block key.) Block (While (/wiki/Melee#Blocking) (Melee) Blocking ) Patience Shattered (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 3x 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Disarm) (Halikar) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Disarm) (Halikar) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 4x 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Disarm) (Halikar) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Disarm) (Halikar) (/wiki/Melee) (Ranged Default) (Ranged Default) 100% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) 317.1%/s 4.1s (https://static.wikia.nocookie.net/warframe/images/f/f8/SereneStormCombo3.gif/revision/latest?cb=20220125221210) (SereneStormCombo3) (Heavy Attack: Performed by pressing Heavy Attack button.) Heavy ((/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack ) Rise From Ashes (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) * (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 500% (/wiki/Knockdown) (Knockdown b) 400% (/wiki/Disarm) (Halikar) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) 4x 100% (/wiki/Lifted) (Lifted b) 100% N / A N / A (https://static.wikia.nocookie.net/warframe/images/5/5c/SparringComboHeavy.gif/revision/latest?cb=20230620052845) (SparringComboHeavy) (Slide Attack: Performed while sliding.) Slide (While (/wiki/Maneuvers#Sliding) (Maneuvers) Sliding ) Rolling Blast (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 5x 300% (/wiki/Ragdoll) (Ragdoll b) (/wiki/Disarm) (Halikar) 300% (/wiki/Lifted) (Lifted b) (/wiki/Disarm) (Halikar) (/wiki/Melee) (Ranged Default) (Ranged Default) 300% (/wiki/Lifted) (Lifted b) (/wiki/Disarm) (Halikar) N / A N / A (https://static.wikia.nocookie.net/warframe/images/0/01/SereneStormComboSlide.gif/revision/latest?cb=20220125221227) (SereneStormComboSlide) (Aerial Attack: Performed while looking forward and attacking in mid-air.) Aerial (While (/wiki/Maneuvers#Jumping) (Maneuvers) In Air ) One Point (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 200% (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% (/wiki/Knockdown) (Knockdown b) N / A N / A (https://static.wikia.nocookie.net/warframe/images/e/ed/SparringComboAir.gif/revision/latest?cb=20230620052834) (SparringComboAir) (Wall Attack: Performed while wall latching.) Wall (While (/wiki/Maneuvers#Wall_Latch) (Maneuvers) Wall Latching ) Through Strike (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 300% N / A N / A (https://static.wikia.nocookie.net/warframe/images/3/34/SparringComboWall.gif/revision/latest?cb=20230620052910) (SparringComboWall) (Ground Finisher: Performed on knock downed enemies.) Finisher (On (/wiki/Knockdown) (Knockdown) Knocked Down Enemy) Roaring Drums (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 6x 500% N / A N / A (https://static.wikia.nocookie.net/warframe/images/9/91/SparringComboFinisherGround.gif/revision/latest?cb=20230620052839) (SparringComboFinisherGround) (Slam Attack: Performed by looking at the ground while in mid-air and attacking.) Slam ((/wiki/Melee#Slam_Attack) (Melee) Looking At Ground While In Air ) Slam Attack (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) 200% N / A N / A (https://static.wikia.nocookie.net/warframe/images/e/e8/SereneStormComboSlam.gif/revision/latest?cb=20220517054353) (SereneStormComboSlam) (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Default "Sweep" Attack • (/wiki/Melee#Normal_Attack) (360 Default) (360 Default) 360°/Spin Attack • (/wiki/Melee#Slam_Radial_Damage) (Slam Default) (Slam Default) Direct and Radial Slam Attack • (/wiki/Melee) (Ranged Default) (Ranged Default) Ranged Attack • (/wiki/Melee) (Thrust Default) (Thrust Default) "Thrust" Attack View Full Legend (/wiki/Stance#Melee_Combos) (Stance) Key Inputs (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button) (/wiki/Melee#Heavy_Attacks) (Default Heavy) (Default Heavy) (/wiki/Melee#Heavy_Attack) (Melee) Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger) (/wiki/Melee#Blocking) (Default Block) (Default Block) (/wiki/Melee#Blocking) (Melee) Block (PC default RMB; XBX, PSN, and NSW default right trigger) (/wiki/Maneuvers) (Default Up) (Default Up) Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 200% Attack does double damage (/wiki/Melee#Normal_Attack) (Default Default) (Default Default) 2x 100% Attack hits twice Forced Procs (/wiki/Damage/Impact_Damage) (DmgImpactSmall64) (/wiki/Damage/Impact_Damage) Knockback (/wiki/Damage/Puncture_Damage) (DmgPunctureSmall64) (/wiki/Damage/Puncture_Damage) Weakened (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Bleed (/wiki/Damage_2.0/Blast_Damage) (DmgBlastSmall64) (/wiki/Damage_2.0/Blast_Damage) Inaccuracy (/wiki/Knockdown) (Knockdown b) (/wiki/Knockdown) Knockdown (/wiki/Lifted) (Lifted b) (/wiki/Lifted) Lifted (/wiki/Stagger) (RollingDroneAvatar) (/wiki/Stagger) Stagger (/wiki/Ragdoll) (Ragdoll b) (/wiki/Ragdoll) Ragdoll (/wiki/Finisher) (Finisher b) (/wiki/Finisher) Finisher (front, back, or ground) (/wiki/Impair) (DmgImpairSmall64) (/wiki/Impair) Impair ((/wiki/Conclave) (Conclave) PvP only) Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the (/wiki/Seismic_Wave) (Seismic Wave) Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. View Full Legend Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. Augment (https://static.wikia.nocookie.net/warframe/images/8/84/ReactiveStormMod.png/revision/latest?cb=20210902044057) (ReactiveStormMod) Main article: (/wiki/Reactive_Storm) (Reactive Storm) Reactive Storm Reactive Storm is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod for (/wiki/Baruuk) (BaruukIcon272) Baruuk 's (/wiki/Serene_Storm) (SereneStorm130xWhite) (/wiki/Serene_Storm) Serene Storm to increase (/wiki/Desert_Wind) (DesertWind) (/wiki/Desert_Wind) Desert Wind 's (/wiki/Status_chance) (Status chance) status chance and alters its damage type to match enemy weaknesses. (/wiki/Reactive_Storm) (Reactive Storm) Reactive Storm (Expand/Collapse) (Expand/Collapse) Strength Mods (/wiki/Ability_Strength) (Ability Strength) (IntensifyMod) Duration Mods (/wiki/Ability_Duration) (Ability Duration) (ContinuityMod) Range Mods (/wiki/Ability_Range) (Ability Range) (StretchMod) (/wiki/Elude) (Elude) (Elude130xWhite) (/wiki/Elude) (Elude) (Elude130xWhite) (/wiki/Lull) (Lull) (Lull130xWhite) (/wiki/Lull) (Lull) (Lull130xWhite) (/wiki/Desolate_Hands) (Desolate Hands) (DesolateHands130xWhite) (/wiki/Desolate_Hands) (Desolate Hands) (DesolateHands130xWhite) (/wiki/Serene_Storm) (Serene Storm) (SereneStorm130xWhite) () (https://warframe.fandom.com/wiki/Baruuk/Equip?action=edit) Edit Tab (/wiki/Baruuk) (BaruukIcon272) Baruuk can be equipped with the following items: Cosmetics (/wiki/Baruuk_Meroe_Helmet) (Baruuk Meroe Helmet (261 KB)) (Baruuk Meroe Helmet (261 KB)) (Meroe Helmet) (Baruuk Meroe Helmet (261 KB)) (Meroe Helmet) (/wiki/Baruuk_Meroe_Helmet) (Baruuk Meroe Helmet) Meroe Helmet (/wiki/File:BaruukImmortalSkin.png) (BaruukImmortalSkin.png (88 KB)) (BaruukImmortalSkin.png (88 KB)) (Immortal Skin Baro Ki'Teer) (BaruukImmortalSkin.png (88 KB)) (Immortal Skin Baro Ki'Teer) Immortal Skin(/wiki/Baro_Ki%27Teer) (Baro Ki'Teer) Baro Ki'Teer (/wiki/File:BaruukDoanSkin.png) (BaruukDoanSkin.png (78 KB)) (BaruukDoanSkin.png (78 KB)) (Doan Skin) (BaruukDoanSkin.png (78 KB)) (Doan Skin) (/wiki/Baruuk_Doan_Skin) (Baruuk Doan Skin) Doan Skin Augments (/wiki/Elusive_Retribution) (Elusive Retribution (176 KB)) (Elusive Retribution (176 KB)) (Elusive Retribution) (Elusive Retribution (176 KB)) (Elusive Retribution) (/wiki/Elusive_Retribution) (Mod TT 20px) (/wiki/Elusive_Retribution) Elusive Retribution (/wiki/Endless_Lullaby) (Endless Lullaby (186 KB)) (Endless Lullaby (186 KB)) (Endless Lullaby) (Endless Lullaby (186 KB)) (Endless Lullaby) (/wiki/Endless_Lullaby) (Mod TT 20px) (/wiki/Endless_Lullaby) Endless Lullaby (/wiki/Reactive_Storm) (Reactive Storm (189 KB)) (Reactive Storm (189 KB)) (Reactive Storm) (Reactive Storm (189 KB)) (Reactive Storm) (/wiki/Reactive_Storm) (Mod TT 20px) (/wiki/Reactive_Storm) Reactive Storm See Also (/wiki/Warframe_Cosmetics) (Warframe Cosmetics) Warframe Cosmetics (/wiki/Warframe_Augment_Mods) (Warframe Augment Mods) Warframe Augment Mods () (https://warframe.fandom.com/wiki/Baruuk/Patch_History?action=edit) Edit Tab Patch History (/wiki/Update_37#Update_37.0) (Update 37) Update 37.0 (2024-10-02) Fixed enemies not being open to Finishers when put to sleep by the first hit from Cobra and Crane when wielded by Baruuk. (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) Baruuk Reactive Storm Changes We’ve updated his “Serene Storm” Augment to properly adapt to the new Vulnerabilities, rather than the optimal Health Type as was before. Adjusted Baruuk’s Reactive Storm to utilize the new Vulnerabilities system rather than the Health Type system - Reactive Storm will behave the same way it did before, but we’re just ensuring it works properly with the new system! (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) NEW WARFRAME AUGMENT MODS 11 new Warframe Augment Mods are available from Syndicate Offerings! Stats below are shown at Max Rank. Elusive Retribution (Baruuk - Elude) Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s. Available in the Arbiters of Hexis and New Loka offerings. (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) Fixed casting Baruuk’s Desolate Hands ability in Teshin’s Cave targeting the kneeling Warframes, which was also causing a script error. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding. Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player. Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health. In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300. With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes: Vitality: Reduced from +440% to +100% Health Redirection: Reduced from +440% to +100% Shield Capacity Steel Fiber: Reduced from +110% to +100% Armor Flow: Reduced from +150% to +100% Energy Max Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes. Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do. So, our next step: 2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally. While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats. For Armor , this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Warframe Stat Changes: BARUUK Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)Armor: Base Rank - 185 (from 175)Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300) BARUUK PRIME Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)Shields: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)Armor: Base Rank - 240 (from 225)Energy: Base Rank - 200 (from 200) / Max Rank - 300 (from 300) While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! (/wiki/Update_33#Hotfix_33.6.4) (Update 33) Hotfix 33.6.4 (2023-08-15) Fixed shields (from Sword and Shield Melee weapons) sitting backwards on Baruuk’s arm when his Doan Skin is equipped. (/wiki/Update_33#Hotfix_33.5.5) (Update 33) Hotfix 33.5.5 (2023-07-06) Fixed Baruuk’s Lull ability SFX not playing in their entirety if cast quickly in succession. (/wiki/Update_33#Hotfix_33.5.3) (Update 33) Hotfix 33.5.3 (2023-06-23) Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects: Fixed Baruuk’s Desolate Hands damage reduction being capped at 50% instead of the intended 90%. (/wiki/Update_33#Update_33.0) (Update 33) Update 33.0 (2023-04-26) Fixed a script error with Baruuk’s Lull. (/wiki/Update_32#Hotfix_32.2.9) (Update 32) Hotfix 32.2.9 (2023-01-11) Fixed script errors caused by Baruuk’s Lull and Serene Storm. (/wiki/Update_32#Hotfix_32.2.7) (Update 32) Hotfix 32.2.7 (2022-12-15) Fixed Baruuk not gaining Energy from Energy Restores while Serene Storm is active. Fixed offset issues with the Embolist Leg Growths Armor and Galvanik Leg Plates when equipped on Baruuk Prime. Fixed Baruuk’s Elude deactivate sound FX not always playing. (/wiki/Update_32#Hotfix_32.2.6) (Update 32) Hotfix 32.2.6 (2022-12-14) Fixed offset issues with the Ransha Prime Shoulder Plates when equipped on Baruuk Prime. We will continue fixing other known offset issues over time. (/wiki/Update_32#Hotfix_32.2.5) (Update 32) Hotfix 32.2.5 (2022-12-14) Introduced Baruuk Prime. (/wiki/Update_32#Hotfix_32.0.12) (Update 32) Hotfix 32.0.12 (2022-10-12) Fixed the Theorem Demulcent Arcane applying its weapon damage increase buff to Baruuk’s Desolate Hands. Theorem Demulcent is designed to only increase weapon damage and should not be able to affect any Warframe ability. (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) Fixed script error with Baruuk’s Serene Storm. (/wiki/Update_31#Update_31.6) (Update 31) Update 31.6 (2022-06-09) Fixed Baruuk being unable to damage Eximus units with his Serene Storm waves. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Fixed Lull not refreshing on normal kills when Client activates Baruuk's Lull ability with the Endless Lullaby equipped. (/wiki/Update_30#Update_30.9) (Update 30) Update 30.9 (2021-11-11) Fixed the Tenet Agendus’ shield appearing partially upside down when equipped with Baruuk. (/wiki/Update_29#Update_29.7) (Update 29) Update 29.7 (2021-02-01) Fixed Baruuk’s Desolate Hands dagger projectile sounds becoming repetitious over time. (/wiki/Update_28#Update_28.1) (Update 28) Update 28.1 (2020-07-08) Xoris Interaction Changes Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice. Warframe Abilities / Exalted Warframe weapons affected by this are: Baruuk Serene Storm The full breakdown can be read (https://forums.warframe.com/topic/1204417-xoris-interactions-with-warframe-abilities-exalted-weapons/) here . (/wiki/Update_27#Hotfix_27.5.6) (Update 27) Hotfix 27.5.6 (2020-05-26) Fixed Baruuk’s Desolate Hands daggers not fully working with your Companion. (/wiki/Update_27#Hotfix_27.5.5) (Update 27) Hotfix 27.5.5 (2020-05-21) Fixed a script crash that could occur on Clients if a dagger from Baruuk's Desolate Hands tried to fire at an enemy that was killed immediately. (/wiki/Update_27#Hotfix_27.5.4) (Update 27) Hotfix 27.5.4 (2020-05-20) Baruuk’s Desolate Hands will no longer consume a charge from Baruuk when sharing with Allies. Fixed inability to target Baruuk’s Desolate Hands on Defendable objects. (/wiki/Update_27#Hotfix_27.3.16) (Update 27) Hotfix 27.3.16 (2020-04-22) Fixed a script error when loading into a mission and casting Baruuks Lull ability. (/wiki/Update_27#Hotfix_27.3.15.1) (Update 27) Hotfix 27.3.15.1 (2020-04-17) Fixed a script error with Baruuk's Lull ability when used with Railjack Ability Kinesis. (/wiki/Update_27#Update_27.2) (Update 27) Update 27.2 (2020-03-05) Armor Change: Baruuk: 150 to 175 Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes. (/wiki/Update_27#Hotfix_27.1.0.1) (Update 27) Hotfix 27.1.0.1 (2020-02-04) Fixed Baruuk’s Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone. (/wiki/Update_27#Update_27.1) (Update 27) Update 27.1 (2020-02-04) Augment: Lull - (/wiki/Endless_Lullaby) (Mod TT 20px) (/wiki/Endless_Lullaby) Endless Lullaby Augment: Serene Storm - (/wiki/Reactive_Storm) (Mod TT 20px) (/wiki/Reactive_Storm) Reactive Storm . (/wiki/Update_25#Update_25.7) (Update 25) Update 25.7 (2019-08-29) Fixed Baruuk taking much longer to deploy Spectres. Fixed Baruuk’s Meroe helmet tassel sometimes disappearing when viewing his diorama at certain angles. (/wiki/Update_25#Hotfix_25.2.3) (Update 25) Hotfix 25.2.3 (2019-06-25) Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator. (/wiki/Update_24#Update_24.6) (Update 24) Update 24.6 (2019-04-04) Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim key. (/wiki/Update_24#Update_24.4) (Update 24) Update 24.4 (2019-03-08) Melee combo damage multiplier now affects Baruuk Desert Wind waves. (/wiki/Update_24#Hotfix_24.2.8) (Update 24) Hotfix 24.2.8 (2019-01-15) Baruuk’s Elude conal indicator FX will now only be seen by the local player (person casting the ability). Slight tweak to Baruuk’s Elude ability FX that unnecessarily pulsed. Fixed using Transference while Baruuk’s Savagery is active resulting in breaking his custom UI. (/wiki/Update_24#Hotfix_24.2.7) (Update 24) Hotfix 24.2.7 (2018-01-09) Baruuk’s end of Elude animation no longer prevents movement. Improvements towards performance/visual issues with Baruuk's Elude ability by removing the blur FX if using the ‘Low Particle Quality’ setting based on feedback: (https://forums.warframe.com/topic/1048903-warning-baruuk-causes-epileptic-attacks/) https://forums.warframe.com/topic/1048903-warning-baruuk-causes-epileptic-attacks/ Reduced the FX density of Baruuk’s Lull fog to fix reported performance issues. Fixed Baruuk’s Desert Wind weapon displaying as having Impact, Puncture, and Slash in the Arsenal when it's just Impact. Fixed Baruuk’s Serene Storm Desert Wind waves not hitting ragdolled enemies. Fixed Baruuk’s Serene Storm Desert Wind waves not matching FX direction. Fixed a script error when casting Baruuk’s Serene Storm ability. Fixed a script error when casting Baruuk’s Desolate Hands ability. (/wiki/Update_24#Hotfix_24.2.5) (Update 24) Hotfix 24.2.5 (2018-12-20) Animals will be less stressed the closer you are to them when casting Baruuk’s Lull ability. (/wiki/Update_24#Hotfix_24.2.3) (Update 24) Hotfix 24.2.3 (2018-12-19) Fixed a script error that could occur if you died and revived shortly after casting Baruuk's Lull, resulting in affected enemies being permanently asleep. (/wiki/Update_24#Hotfix_24.2.2) (Update 24) Hotfix 24.2.2 (2018-12-18) Fixed inability to edit the Baruuk Mandala Decoration after placing it. Fixed Baruuk’s [PH] NOT EDGY ENOUGH UI text. (/wiki/Update_24#Update_24.2) (Update 24) Update 24.2 (2018-12-18) Introduced. 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(/wiki/File:BaruukPoster.png) (BaruukPoster.png (3.68 MB)) (BaruukPoster.png (3.68 MB)) (BaruukPoster) (BaruukPoster.png (3.68 MB)) (BaruukPoster) (/wiki/File:Lucas-hug-tnbaruuk07.jpg) (Lucas-hug-tnbaruuk07.jpg (448 KB)) (Lucas-hug-tnbaruuk07.jpg (448 KB)) (Alt helmet) (Lucas-hug-tnbaruuk07.jpg (448 KB)) (Alt helmet) Alt helmet (/wiki/File:Lucas-hug-tnbaruuk06.jpg) (Lucas-hug-tnbaruuk06.jpg (435 KB)) (Lucas-hug-tnbaruuk06.jpg (435 KB)) (Lucas-hug-tnbaruuk06) (Lucas-hug-tnbaruuk06.jpg (435 KB)) (Lucas-hug-tnbaruuk06) (/wiki/File:Lucas-hug-tnbaruuk.jpg) (Lucas-hug-tnbaruuk.jpg (320 KB)) (Lucas-hug-tnbaruuk.jpg (320 KB)) (Concept art) (Lucas-hug-tnbaruuk.jpg (320 KB)) (Concept art) Concept art (Previous photo) (Next photo) (Expand slideshow) (Artist: Andrew Caputo) Artist: (https://twitter.com/CatKicka) Andrew Caputo (Expand slideshow) (Artist: Hannah Santos) Artist: (https://twitter.com/desperosolace) Hannah Santos (Expand slideshow) (Artist: Kevin Glint) Artist: 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