The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Frost Prime has the same chilling abilities as Frost but provides unique mod polarities, allowing for greater customization.
Release Date: May 3rd, 2013
Frost Prime is the Primed variant of Frost, possessing a higher shield capacity, as well as an additional polarity. Frost Prime was released alongside Latron Prime and Reaper Prime.
On March 17, 2015, it was announced that Frost Prime would enter the Prime Vault and be retired from the reward tables on March 24th, 2015. Any preexisting components or fully-built frames will remain as is.
On June 27, 2017, Frost Prime and an exclusive Syandana were released as Twitch Prime benefits. He was the first Primed Warframe offered through this method.
As with any other Prime Warframe, moving close to the location of an Orokin VoidDeath Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
Frost Prime's Ice Wave leaves behind small, golden icicles in its wake.
Trivia
Frost Prime is the second Prime version of a Warframe and the first to be craftable.
The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event which lasted from May 3, 2013 to May 5, 2013.
Media
1/3
HOW TO FROST PRIME New & Improved Edition Update 17
Warframe Frost Frost Prime Setup Discussion 5x Forma (U17.1.5)
Warframe Codex - Prime Warframe Dioramas (2013)
See Also
Prime, the Orokin enhancement to a Warframe or weapon.
273 comments
He is a good warframe for steel path if you have the right build.
Sadly the right build requires you to use at least 2 augment mods...
Icy avalanche and biting frost are like must haves for him.(Freeze force can also be nice)
I wish at least one of them was in his base kit or something. Having to use 2 mod slots for augmentation mods is just annoying.
I returned to the game from a long break, and after trying him again recently on Steel Path Circuit, it's crazy how good he is now. What happened to the super mediocre frame I know from 4 years ago???
A ton of buffs from the Devs
It's kind of mindboggling how they keep completely missing the problem with Frost, this rework definitely pushed me to quit for good.
Here are some facts about him:
1 ) Frost does not need defensive help against Frozen enemies. They are frozen or 90% slowed.
2) Frost does not need offensive help against Frozen enemies. They are frozen and armor stripped.
3) Frost overachieves by ludicrous levels every time there's more than 15 enemies in range, but is borderline useless when this isn't the case (ex: Necramechs and other enemies with status+damage attenuation)
The rework and the ulterior change to Avalanche's mod make him even stronger where he was overachieving, while leaving him dead in the water where he was struggling, which essentially didn't change anything other than having some nice QoL on Snow Globe, but at the cost of losing Frost's only contribution to a boss fight by losing the slow effect from casting Freeze on the ground.
"But Frost is supposed to be strong against hordes and weak against bosses!" That was 2013, now we have Dante, Kullervo, Revenant, Gauss, ETC. so I don't wanna hear it.
The most blatant example of devs not understanding Frost's actual gameplay is his passive Augment mod Biting Frost. There is absolutely not a single niche situation in the entire game where you would need 200% CrD and CrR against an Armor Stripped and Frozen Enemy, it is unbelievable and unneeded overkill while at the same time leaving you with a dead mod slot for any enemy which can't be frozen.
His new passive's 2nd effect is somehow even worse, 50 armor per enemy affected by cold in 15m? So when enemies can't attack me I get like 500 armor and when they can I have my standard amount? Make it make sense.
Please at the very least make the Overguard on Avalanche (which his is basic survivability outside of freezing...on an augment mod) give you 2000 by default when it hits an unfreezeable enemy, or make it so it changes Avalanche to a held ability that restores Overguard while channeled regardless of the enemies.
For damage, the armor strip is enough for people to cope by using very strong weapons (when it actually affects enemies), but the survivability is bad, especially with frames running around stacking 30k+ overguard in 1 second, or frames going to 90~100% damage reduction, and enemies being balanced around them.
Either that or just make a female ice themed frame and leave him behind cause it's obvious nobody at DE likes him.
Forgot to mention his sprint speed and energy.
Not even going to make an argument about those, just look at them. Why :(
I completely agree.
Some things to note:
-Frost is one of the first and easiest Warframes you can get, so his abilities need to be simple and his relative power regulated.
-Frozen enemies providing armor further increases your globe strength and general survivability. This is invaluable, especially when we're talking base star chart.
-Biting frost can give you more options outside of needing armor strip, especially with viral.
I completely agree that Frost feels lacking when he can't just maxi freeze everything and is dealing with bosses and/or status-limited enemies. Here's some quick solutions that could help:
-Biting frost being changed to provide the bonuses scaling based off of the amount of stacks instead of needing a full freeze could alleviate some of the on/off feeling.
-Ice Wave could be replaced with an ability that detonates cold procs for damage in order to provide some type of rotation for bosses/status limited enemies.
Ember rework was good but Frost's rework is A-plus. The only downside is that you need several of his augment mods to make it all work. But the crit bonuses and overguard are a great way to make Frost relevant again in the current version of the game. The globes are still only just OK since you are looking to freeze everything for crit bonuses. which literally all of his other abilities do better and faster. Even his 1 is better at freezing. His 4 strips armor and adds overguard and his 2 (with mod) offers area freeze. His globe can explode when hit by his 1, which is great but that is a 2-step process and meanwhile you can just use his 1.
Notes: Without overguard, Frost is still more fragile than he should be in harder content. He has armor but at higher levels that is not enuf. So you need some form of energy management to keep his 4 ready.
I wouldn't call his Freeze (the ability, not the status effect) useless considering the augment for it provides literally free damage and meshes insanely well with the continuously ongoing viral meta. And whilst triple augment might sound dumb, it's absolutely insanely easy to max out Avalanche with the use of a couple of archon shards, or Growing Power and the right arcanes - It takes only 168% ability strength for Avalanche to strip 100% armor, and his new passive will provide a ton of armor for the overguard bonus. And ig one other bonus Freeze has is that it scales way better for duration than any of his other abilities. (At 245% Ability Duration; Freeze has 36.75 second freeze duration, his wave and globe having a 24.5 second one, and Avalanche at 19.6 seconds.)
Globe in steel path is abso-fucking-lutely and easily viable since it's base HP scales with both armor and strength, as well as it gaining the same behavior as Rhino's Iron Skin so enemies damaging it can stack up it's health, which is insane because you can extend the immunity duration and max out the globe's HP via recasting cuz it stacks even more health (provided you recast on the same globe position you initially cast.) You can easily get a beefy globe by just casting either Freeze on a few enemies or Avalanche once on a group of ads and follow it up with globe, you easily could get a bubble with probably like 10k HP at base health, and this isn't even factoring the recast trick or strength scaling. I am even putting my foot down onto saying that Snowglobe overshadows Limbo's rift by a fucking mile now, even on corpus missions. You could probably even get way better mileage out of the -65% bubble range build on Frost than on Limbo because at least Frost can survive outside of the Rift easily and survive outside of it easily via the overguard augment or just shield gating with Catalyzing Shields + Fast Deflection. Only thing that's shit about globe is that his augment being borderline useless since the freeze percentage isn't affected by strength mods.
If there's anything Frost falls short for is his Ice Wave being relatively mid, him not having any real great ability sustainability (285 max energy with a Primed/Archon Flow so decent Efficiency is a must) and gigantic reliance on his augment/shield gating for survivability, which is why I'm hella confused on why you think Ember pales in comparison when she knocks Frost out of the ballpark easily on survivability without augments.. like, both frames are opposites of each other. At base;
Frost: Superior capabilities for armor strip, CC, support, but lacks ability upkeep.
Ember: Superior survivability & ability sustain, but lacks anything else to provide much to a mission and requires micromanagement of your abilities/Heat Gauge.
If you add augments and other shit, Ember outlives Frost by a fucking mile when even at minimum heat gauge you have 50% DR. What makes Frost's Overguard good is that you can easily get it and that his CC often makes managing enemies easier, but the moment you throw a Frost in a room with multiple eximus units like in SP, that shit is gonna get shredded.
All of you are so wrong it hurts.
Frost's been viable in SP since before Veilbreaker. I know, because I've used it regularly for half a decade. This was taken a year ago: https://youtu.be/m0Se8SAXehg
Frost has an awful energy economy, but it's very fixable. Ember, on the other hand, deals more damage more easily, but her energy economy is atrocious, definitely worse than Frost's.
Ember's Damage Reduction is fine and dandy during the first 1000 levels. Beyond that, both are gonna get one-shotted. OG and Shield-gating are the name of the game for both, but Frost has Globe and Freeze. Ember has Panic and Knockdown. Frost gets more mileage from his tools. Take both for a spin to Steel Path Circuit and realize Frost is an astounding Defense/Excavation frame, and then realize they are both dealing similar damage. So yeah, Ember is a bit more "durable" in the "normal" content of the game. As they get beyond level 2k, Frost takes over.
Since Veilbreaker fixed the Armor strip, Frost's role has been that of a gish (term stolen from D&D), he's a weapon platform whose abilities are there to support gunplay and swordplay. Don't sleep on his 1, it's very potent. His 2 used to be a Demolisher control tool, not anymore: replace Ice Wave and don't look back.
As of today, Frost can deal sky-high damage numbers without bug abuse. A milestone I have personally been hunting with Frost for at least 2 years was hit a week ago. I am preparing a video on how to build him.
Frost is at the very least low Tier A now (and he has been at least Tier B for a long time). He will never belong to the Octavia/Revenant/Xaku category, but IMO he doesn't need to. Right now, he's among the frames that reward the most a solid knowledge foundation.
But I'm a Frost main, so either I'm right or I'm insane.
Didn't said he was bad or something. Was speaking over 1 is bad about because of base 1. I also used him like almost a decade and I still love him.
Yes augment is good but that's not boosting skill like avalanche, but changing how it work. Changing skill from shooting ice bolt to cold damage buff skill.
I know 3 can be boosted by multiple cast and damage that is taken while in invulnerablity is converted to hp, yet it feels.. too weak? ofc it is not bad on normal content but I probably expected too much even on higher content.
His energy economy is mid but that means not that terrible. Yes as you said, look at the Ember, she is suffering.
You cannot recast Frost bubble on itself to stack HP. That was removed when they revamped his 3.
Freeze seems like its gone from Zero to Hero. It used to be basically worthless, only kept around to pop Snow Globes. With this patch, they increased its range, and more importantly made that range scale with Ability Range. As Frost usually builds a lot of range, this has suddenly transformed it from a single-target projectile to a huge AoE. It's not quite as large as Avalanche, but on the other hand it has a longer freeze duration, much lower energy cost, much faster cast speed, and is a one-handed cast that can be used while firing a gun.
Frost getting some good QOL tweaks because of the upcoming changes to cold.
Snowglobes will allow us to shoot through the globe (FINALLY!)
New passive where he gains armor based on cold procs on enemies around him.
Broken frame than no one play anymore...sadge
Now that they're changing cold to freeze at 10 procs. I would love to see some changes to his augments to better reflect the change. It would be dope to see a Path of Statues augment for him.
Bro was underrated as heck and now they making him even better
Doing fine and even gone to SP Circuit 7k+ lvls with him wdym, still, I like buff on him tho. He is actually giving cold proc, not the fake one!
I cant be the only one who seesthe orokin logo when looking at frost primes helm
Yes
I think Frost's Avalanche casting speed limit of 50% should be removed
Is anyone else having trouble getting his systems from the vor and lecht assasination fight? ive ben doing it over and over but its been neuroptics and chassis only, giving up hope ngl
Its almost half as likely as each of the other parts and theirfore harder to get. The RNG can be a pain.
With redirection he can get 2.5 sec shield gate, also he got his refreshable armor striping cc overguard which make you immune to statuses and easily spam with nourish. Put Occucor with its augment in his hand, he can easily clean a room very fast
They were sharing a good tip, don't be rude.
Is it a good tip? I mean equip strong stuff on a good frame and the already easy game gets easier....there enjoy, do with that information what you will.
Stop crying. Not everyone knows as much as you, oh great frost master. Go whine on another wiki page.
Man you must be very fun at parties. Going about killing people's joy.
I FUCKING LOVE FROST
Agreable
Cleared steelpath with him alone and braton incarnon. slap in breach surge on his 2nd and biting frost augment. wreck everything that breathes.
Frost is in a real good spot rn after the changes to cold procs and icy avalanche. I could only think of a few additional things for him if he ever got a rework.
Passive, obviously needs to be better. Give him something like Coolant Leak (enemies within 10m are slowed by 15%?) and there you go.
Freeze could do with tap/hold functionality, tap doing what it does now and hold deploying a mist where it lands, which stacks cold onto enemies, eventually freezing them
Ice Wave, could do with more dmg but fine as it is, a quick shot that primes cold in a huge radius
Snow Globe, allow it to be cast as normal (Hold) and a smaller one on Allies (Tap) that acts similar to an arctic eximus.
Avalanche, already strong enough.
What if Frost's first and second abilities were combined into one button? Tap for Freeze, hold for Ice Wave. Then he could have an all new power in place of Ice Wave. What kind of new power would you give Frost?
I'd give him an ability that synergizes with Snowglobe and Avalanche. Call it "Blizzard" for the sake of argument. Using outside has Frost expel a mist that stacks cold and slowly freezes enemies in its area while generating small amounts of Overguard for Frost and allies. Casting inside Snowglobe limits its radius to the Snowglobe's inside, but increases the globe's durability and the speed Blizzard ticks. Frozen Targets will remain frozen while Blizzard is active and increase its potency per target frozen in the Blizzard radius.
> He only has one useful ability. While he's not underpowered, he is still badly designed and needs a rework.
Agreed.
> Biting Frost is mostly useless, as only regular mobs can be frozen, and they're squishy anyway, especially with Avalanche's armour strip. Boss tier enemies, where you would actually want extra damage, can't be frozen and so don't benefit from Biting Frost.
100% Agreed. Whoever thinks Biting Frost is great either don't play Frost or is using stug as their only weapon. That full armour strip on Avalanche is more than enough for mobs on steel path. I'd never waste a mod slot for that.
> What kind of new power would you give Frost?
Some suggestions here clearly don't understand Frost. Why would you just want a budget Icy Avalanche when you can get everything you just said with a single press of the number 4?
If anything, I think they should give him either more mobility options like Vial Rush, a grouping ability like Larva or energy generation like Spectrosiphon.
As for his passive. Give him the Ember treatment with a cold bar instead of heat. The colder the environment he's in (directly from environment and snow globe or from actively casting abilities) the more benefits he get e.g. power strength/armour/energy generation/ability efficiency. It can also potentially be used to synergize with his abilities.
Biting frost should have been his passive. zephyr and yareli has similar. why cant he?
Icy Avalanche stacks additively on recast up to 15k over guard scaling with power strength. Hitting 100 enemies will give max over guard at any power strength value, very welcome change. Frost is in a really great spot right now (despite some people's opinions)
Ya. did a 2 hour SP consurv with him. DEF in a good place. can either build him to just annighlate enemies and strip with his 4. or build him classic tanky to get the most buck out of obj orb defense.
> (despite some people's opinions)
Having only 1 decent skill is not a great spot regardless of how amazing that one ability is.
Thanks overguard
As a 6 year and going frost main, mr 28 (almost mr 29) with 3000+ hours, 920 something login days and 33.8% useage on frost prime and 4% useage on normal frost, you can tell that i love this frame. he is comfortable to play, and the recent shadow buffs have done wonders! i have some ideas for a rework, ive put several years into this, but id be happy if he never receives a rework. i love how he is now, but here are my ideas, its in order and the augments are listed after the abilities. my main goal was to keep everything the same, but just either add new functionality, add complete and total synergy, provide a place for every ability, and to give him more ways to utilize his kit. here goes.
First things first is his passive, which is currently awful and entirely useless, its the only BAD thing about his kit aside from needing to rely on augments to make his abilities viable for the most part. here are my changes. [i also updated cold status, allowing it to freeze targets solid.]
(Cold Status Update-)
it now goes up to 15 stacks. no changes. 9 stacks=90% slow, stacks 10-14 do nothing, and stack 15 will freeze a crowd controllable enemy solid. stacks 10-15 do not add bonus crit damage. it maxes at +50% at 9 stacks.
(Passive-)
Old: 10% chance upon incoming melee attack that the enemy gets frozen for 20 seconds. not affected by mods
New: "Rimefrost Reinforcment" every cold proc that your abilites make will heal you for 15 health. if your health is maxed it will give you 15 shields (CANNOT GO INTO OVERSHIELDS), and once both are maxed, it will give you a seperate stack of armor called "Rimefrost Reinforcement" which will have a cap of 1500 armor, which will add on to your total armor while active. [teammates and objectives will get healed for 5 health or 5 shields for every cold proc you make depending on if their health is maxed, again cant go into overshields. teammates cannot get rimefrost reinforcement, and the damage reduction granted to your own icy avalanche overguard is not shared with teammates. these additions reinforce his role as a defender and protector of objectives and teammates.] 100 stacks max with a 30s timer that is not affected by duration. every stack refreshes the cooldown, and if you are at max stacks, every cold proc will reset the cooldown but keep it at 100 stacks. you can either keep it for damage reduction, or consume the rimefrost reinforcement to boost the health of snowglobe, or the overguard gain by icy avalanche. every 33 stacks will increase the ammount gained/the health by 100%. so 300% at 99 stacks. the rimefrost reinforcement will give damage reduction to your overguard, but you have to rebuild it after casting avalanche or snowglobe. {if your rimefrost reinforcement is over 50%, or 750/50 stacks. it will give 100% knockdown reduction.} <<< knockdown reduction is optional, and not required.
Augment 1
Biting Frost:
Old: Enemies frozen by your ice will take +200% crit chance and +200% crit damage.
New: same, but it will also account for CC immune enemies with 15 cold procs.
2nd is freeze, i changed the ability a bit by adding a tap and hold variant, but it still retains its original feel and utility of being able to remove snowglobe if cast from the outside.
(Freeze-)
Old: fire a projectile of ice that does little damage but freezes a single opponent solid for a duration. if used on the outside of a Snowglobe it will remove it.
New: tap for old effect, mainly for the utility of removing snowglobe. HOLD to summon a rimefrost battleaxe with its own unique stance. this weapon will have decent crit and somewhat decent status. like... 24-26% crit and like 15-18% status. and a 2.4x crit multiplier. it will drain like 5 energy per second when active. every swing is like mjolnir in thor 4, it shatters part of the axe and send out a shrapnel effect that explodes in a small 3-5 meter aoe. if you use a charge attack it will throw the axe, causing it to explode violently in a 15 meter radius or so, doing immense damage and costing 20-35 energy.
Extra effects: tapping your 1st ability with the axe out will cause you to point the axe forward and fire an icy projectile out of it. retaining your original functionality. the weapon will not have cold built into the stats, instead it will cause a cold proc when you hit a critical. kinda like the duviri decree, but it wont do an extra hit. a yellow crit will apply 1 cold proc, an orange will apply 2, and a red will apply 4.
Augment 2
Freeze Force:
Old: hold the ability button to send out a wave of energy, applying cold damage to you and your allies weapons for a set duration
New: summoning your axe will apply the same buff, and so will throwing it.
I think frost having an exalted weapon would be awesome! and it is one of the main things that helps his kit, you'll see soon.
Next is ice wave, and i am not going to remove it, i am going to make it viable!
(Ice Wave-)
Old: punch the ground and send out a 45 degree cone of ice spikes that do mediocre damage and apply cold status with 600% status chance.
New: same, but the damage scales with your axe mods, still force procs the cold status automatically, but can do other damage types as well with the mods, albeit it cannot apply any effect but cold as it has a 0% status chance for other elements and you cannot increase the cold status. also any enemies that arent cc immune will be stunned for a short period (2-3 seconds) after being hit.
Augment 3
Ice Wave Impedance:
Old: everywhere your ice wave touches will leave behind an icy trail, slowing enemies by 75%. the trail lasts 12 seconds.
New: same, but instead of slowing targets, the field will rapidly apply cold status effects. like 3 per second. quickly slowing enemies down. and in 5 seconds they will be frozen solid. also the base duration needs to be increased to 15 seconds, as 12 seconds is a bit uncomfortable, although this isnt a required change.
Ice wave now is the best way to build rimefrost reinforcement, and can do some decent damage as well as stagger enemies for increased crowd control, i.e. what frost was designed for.
Next is snowglobe, which is still amazing to this day, but i do have a few issues, the UI doesnt show important information, AND it gets paper shredded in steel path circuit, lets fix this with some QoL changes!
(Snowglobe-)
Old: create a sphere of torrential wind and frozen vapor that blocks all shots. enemies inside are slowed by 67%, you can shoot out of it but not into it, enemies near you when you cast it will be violently shot back, if they collide into a wall they will take 50% of their max health as true damage, it also has 4 seconds of invulnerability to absorb enemy damage for extra health. you can cast multiple globes on top of each other to stack their health, and it has a 1 million health cap.
New: instead of immediately slowing enemies, it will rapidly apply cold status at like 2-3 procs per second, any enemies caught by the initial cast will add more health to the globe, scaling off of enemy level. damage absorbed by the globe in its invulnerability period will be shown now on the top of the screen. max health will be increased to 100 million? or no cap if possible to make it steel path circuit viable, and the health should be displayed in compact numbers above 1 million [5.6m instead of 5,698,416] so you know when to add more health before it dies. {side note, you can also hold cast to create a globe that follows you like an eximus, with capped max range of 5 meters.}
Augment 4
Chilling Globe:
Old: enemies that enter your globe have a 50% chance, not affected by strength, to be frozen for 8 seconds which is affected by duration.
New: 50% chance to freeze enemies instantly the moment they enter not affected by strength, but also it will increase the globe's cold status rate from 3 a second to 6-8 per second.
Now that snowglobe has some QoL and scaling on health, its finally time for avalanche. i dont really have a LOT for it, most of the changes come with the new passive.
(Avalanche-)
Old: freeze and shatter enemies around you. this permanently reduces their armor by 60% if they survive, and freezes them solid for 8 seconds base. this does decent damage and crowd controls all enemies before freezing them. applies cold with 600% status.
New: the exact same but damage is affected by axe mods, but just like ice wave it has 0% base status chance for any of the mods, the 6 forced cold procs are built in and cannot be changed with mods. that is literally it, its a great ability as is.
Augment 5
Icy Avalanche:
Old: gives 60 overguard per enemy hit, gives the same to teammates. multiple casts do not increase the overall value, but if you hit more enemies with a second cast it will replace the current value with the higher one
New: scales with your passive, with 99 stacks it will give 240 overguard per enemy hit BASE. allies will only get 75% of this instead of 100% for balancing. it will consume 33 stacks for 120, 66 stacks for 180, or 99 stacks for 240 depending on what you have. if you cast with less than those thresholds you will not lose your rimefrost reinforcement. you CANNOT build rimefrost reinforcement with this if you have the augment equipped. ALSO the damage reduction from Rimefrost Reinforcement will apply to the overguard gained by icy avalanche. no other source of damage reduction effects it. the non stacking on multiple casts stays the same for balance purposes.
Do i wish for these changes to be added? hell yes. but id be happy if he kept getting shadow buffed. he is pretty good as is, but itd be awesome if all his abilities synergized and had a place without augments. he has some of the BEST augments in the game, gaining one of the best overguards (as it applies to teammates), slowing crap to a crawl with ice wave, and biting frost is just lovely. but his abilites are... lackluster without augments. sure, snowglobe and avalanche are both great and all. but i would much prefer it if his kit synergized and every ability was useful. yes ice wave is still just a discount avalanche, but if you equip the augment for avalanche it cannot build rimefrost reinforcement anymore. making ice wave your go to proccer as well as your axe. a quick final note, the only cold procs that affect your passive are ones generated by your abilities. lest it be overpowered when paired with a primary frostbite corrosive cold glaxion vandal.
I succeeded at my main goal of retaining his original feel, but adding synergy, and some damage potential. i do not want ANY of his abilites to feel different than they have before, and i want him to remain as is just with some changes to functionality without removing any abilities. anyway, as one of the biggest frost mains, i love him, thanks for reading if you did.
Replace 2 with Thermal Sunder and waste 4 mod slots for augement
Frost is my pick for sleeper frame with the changes to overguard and cold procs.
REALLY ONE OF THOSE FRAMES i do not use anymore
Plenty dislike him. only a few of us left who see his worth. a true master of frost can always turn the tide of battle regardless of all odds stacked against them.
(AFAIK)The only time the prime is worse then the normal :D (in shield gateing)
:D
Aug for 4 now gives overguard
A few suggestions to make Frost a bit better:
Biting Frost: Literally just make this his passive and delete the current one. His current passive is godawful. Honestly, DE needs to revisit a bunch of the older frames and just rework their passives, because a ton of them are just terrible.
Freeze: Make this freeze in a small AoE around the impact zone, instead of just freezing one person. Makes this a CC on demand ability and lets Frost quickly freeze high threat groups to get some time to breathe. Also make it so an enemy does not break free upon taking 50% of their HP as damage. Why does this part even exist?
Ice Wave: Literally just delete this ability, it does basically nothing for Frost considering its damage is awful, and its augment does not do very much for Frost considering he has a 4 that just outright freezes everything. If anything, my suggestion for a new ability would be a drain ability which generates a snowstorm around Frost, slowing enemies down in the radius and building up cold stacks every few seconds until they're frozen, which should give Frost some survivability outside of his snow globe.
Snow Globe: Make the size of the globe unaffected by range, I swear that this ability actively gets worse with more range, since there's a larger area where enemies can just walk in and bypass the globe's protection (admittedly, you won't be able to yeet as many enemies by casting globe on top of them, but I am also pretty sure most people aren't using globe for that purpose). Second, make it possible for allies to shoot through the globe, which is self-explanatory. Third, make it so that the Chilling Globe augment freeze chance is affected by power strength, because right now its a coin flip to see if that augment does anything at all or sits as a waste of a mod slot. By allowing it to freeze at a 100% chance at 200% strength, Frost won't need to keep worrying about enemies wandering in and slapping him to death.
Avalanche: Fine as is. If there was any buff to be had, I would make it so that if an enemy is already frozen when Avalanche gets cast, they get a further debuff which makes them take an extra 50% damage from all sources, working like a faction mod but not scaling with ability strength, as well as having their freeze duration reset. This does make him want to double cast the ability, but honestly I would think of it as more of a small bonus for freezing enemies with his other abilities before casting instead of something strong enough to actively want to spend another 100 energy instead of blowing up the now fully-stripped enemies (assuming you built for a 100% strip).
3rd party frost noob detected.. Just jump and cast the globe. Riven your gun for toxic to make viral and cast freeze mod, kill everything in 2 seconds, except high level deimos infected, I guess.
Do not work when there is a ceiling and almost all gun can kill anything in 2 seconds if well modded with a good enough riven.
Also, calling someone you don't know 'noob' just because you don't agree with them is a bit lame.
"Freeze: Make this freeze in a small AoE around the impact zone, instead of just freezing one person. Makes this a CC on demand ability and lets Frost quickly freeze high threat groups to get some time to breathe." it kinda already does, while yes, it can only freeze one enemy, Freeze does have a 3m radial component that will damage and inflict 6 Cold procs (which were recently buffed) so it's still pretty decent cc and works on Eximus (capped at 4 Cold procs)