This is Frost, colder and deadlier than space itself.
Frost can protect or punish, the decision is yours.Release Date: January 29th, 2013
Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.
Acquisition
Frost's main blueprint can be purchased from the Market. Frost's component blueprints can be obtained from defeating Captain Vor & Lieutenant Lech Kril on Exta, Ceres.All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Frost's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn all his blueprints after reaching Tier 10 rewards.
Historical
Crafting
Trivia

Concept art of an unused boss for Dark Sector, which was later adapted for Frost's design
- Frost's design is based on concept artwork for an unused boss intended to appear in DE's previous game, Dark Sector.
- Prior to Hotfix 22.8.3 (2018-01-11), Frost parts blueprints dropped from Lieutenant Lech Kril on War, Mars. This is now the drop location of
Excalibur.
- The large, dark ports on Frost and Frost Prime's arms are considered customizable Armor parts, and will be removed if any other arm plates are used.
- Frost’s Chassis is a requisite ingredient for
Chroma’s Chassis.
Release Date: May 3rd, 2013
Frost Prime is the Primed variant of Frost, possessing a higher shield capacity, as well as an additional
polarity. Frost Prime was released alongside
Latron Prime and
Reaper Prime.
Acquisition
Vaultings
- On March 17, 2015, it was announced that Frost Prime would enter the Prime Vault and be retired from the reward tables on March 24th, 2015. Any preexisting components or fully-built frames will remain as is.
- Frost Prime, along with
Latron Prime and
Reaper Prime, was again accessible on December 8th, 2015 to January 5th, 2016 when the Prime Vault was unsealed.
- Frost Prime (along with
Sicarus Prime,
Glaive Prime,
Ember Prime,
Latron Prime, and
Reaper Prime) were available from December 6th, 2016 to January 3rd, 2017 as part of the Fire and Ice Prime Vault.
- On June 27, 2017, Frost Prime and an exclusive Syandana were released as Twitch Prime benefits. He was the first Primed Warframe offered through this method.
- Frost Prime, along with
Ember Prime,
Latron Prime,
Reaper Prime,
Sicarus Prime, and
Glaive Prime, were unvaulted from January 29th, 2019 to March 26th, 2019.
- Frost Prime, along with
Ember Prime,
Latron Prime,
Reaper Prime,
Sicarus Prime, and
Glaive Prime, was made available on September 29th, 2020 as part of the Fire and Ice Prime Vault.
- Frost Prime was available from Prime Resurgence which ran from November 16, 2021 to January 25, 2022.
Crafting
Notes
- Frost Prime, compared to
Frost:
- Higher Shields (550/650 vs. 455/555)
- Additional
Polarity (
vs.
)
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Frost Prime's
Ice Wave leaves behind small, golden icicles in its wake.
Trivia
- Frost Prime is the second Prime version of a Warframe and the first to be craftable.
- The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event which lasted from May 3, 2013 to May 5, 2013.
Media
See Also
- Prime, the Orokin enhancement to a Warframe or weapon.
Frost's abilities have their
Cold status effect duration increased by 100%. Frost gains Fortifying Freeze whenever enemies within 15 meters of him are afflicted by a
Cold status effect, increasing his Armor by 50 per enemy.
Abilities
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Freeze A frigid energy blast that freezes targets in their tracks. Introduced in Update 6.0 (2013-01-29) |
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Misc:
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Info
- Frost expends
25 Energy to launch an icy projectile in the direction of the reticle, inflicting
150 / 225 / 275 / 350
Cold damage and 10
Cold Status Effects. On impact, the projectile explodes in a
5 meter radius to inflict
50 / 100 / 125 / 150
Cold damage and 6
Cold status effects. Enemies that receive 10
Cold stacks from Freeze are frozen in place for
5 / 7 / 12 / 15 seconds.
- Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
- Ability Synergy:
- Casting Freeze onto the exterior of a
Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
- Casting Freeze onto the exterior of a
- Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- Can be recast on a frozen target multiple times, restarting the freeze timer.
Augment
- Main article: Freeze Force
Freeze Force is a Warframe Augment Mod for Frost that allows
Freeze to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional
Cold damage to all attacks.
Tips & Tricks
- Freeze can be used to set up an effective kill-combo on an enemy with a burst-damage attack.
- Arbitration Shield Drones won't dispel the freeze effect from frozen enemies.
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Ice Wave Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage. Introduced in Update 6.0 (2013-01-29) |
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10 / 12 / 17 / 20 m (length) | |||
Misc:
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Subsumable to Helminth |
Info
- Frost expends
50 Energy to send forth a wave of ice shards that deals
300 / 445 / 565 / 700
Cold damage and 6
Cold Status Effects to all targets in its area of effect; enemies that receive 10
Cold stacks from Ice Wave are frozen in place for
? / ? / ? / 10 seconds. The wave has an initial width of
1.5 / 2 / 2.5 / 3 meters, disperses at a
30 / 35 / 40 / 45° angle, and travels over a distance of
10 / 12 / 17 / 20 meters.
- Angle is capped at 60°.
- Ice Wave follows terrain and will change elevation accordingly.
- Subsuming Frost to the Helminth will offer Ice Wave and its augments to be used by other Warframes.
Augment
- Main article: Ice Wave Impedance
Ice Wave Impedance is a Warframe Augment Mod usable in both PvE and Conclave for Frost's
Ice Wave that makes it leave a trail of frozen ground after casting, applying
Cold status effect per second.
Tips & Tricks
- As a damage and crowd control ability, it can be dependent on the situation; it only affects those in front you rather than all around you. It works effectively against a large group of enemies rather than a single enemy like a boss.
- Even though the wave moves along the floor, it is able to hit enemies that are slightly above or below it, such as Shield Ospreys.
- Ice Wave is best used against enemies in a tightly-packed line. Loses effectiveness on Infested as Ancients resist much of the damage.
- Since it passes through Snow Globe, Ice Wave can be used to clear the globe of enemies if Frost is somehow forced out of it.
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Snow Globe Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength. Introduced in Update 6.0 (2013-01-29) |
![]() 5x (armor multiplier)1500 / 2500 / 3000 / 3500 (base health)
? / ? / ? / 150 (break damage) |
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Misc: |
Info
- Frost expends
50 Energy to create a protective globe of ice with a radius of
5 meters, a base health of
1500 / 2500 / 3000 / 3500, and additional health equal to
500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
- Snow Globe's health uses the following expression when accounting for
Ability Strength:
Modified Health = { Base Health + Armor Multiplier × [ Frost's Base Armor × (1 + Base Armor Bonus) + Additional Armor) ] } × (1 + Ability Strength) + Absorbed Damage- For example, with a maxed
Steel Fiber and
Intensify, rank-3 Snow Globe will have an initial health of
{ 3500 + 5 × [ 300 × (1 + 1.1) ] } × (1 + 0.3) = 8,645 before converting absorbed damage.
- For example, with a maxed
- While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
- Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
- Most enemy gunfire is blocked from entering the globe. Ally gunfire is able to enter and exit the globe normally.
- Snow Globe's health uses the following expression when accounting for
- Upon activation, enemies within range are inflicted with 10
Cold Status Effects to freeze enemies for
? / ? / ? / 10 seconds and are violently pushed outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as
True damage.
- Enemies that enter a formed Snow Globe receive a
Cold status effect at a rate of 0.33 seconds.
- Snow Globe visually cracks as it receives damage. Upon breaking, it inflicts
? / ? / ? / 150
Cold damage and 3
Cold status effects to enemies inside the globe.
- Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
- A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
- Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
- Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.
- Ability Synergy:
Augment
- Main article: Chilling Globe
Chilling Globe is a Warframe Augment Mod for Frost that gives
Snow Globe a chance to inflict 10
Cold status effects and freeze enemies solid that enter its range.
Tips & Tricks
- Maximized Ability Strength along with
Steel Fiber and
Armored Agility will add up to a total health of 26,386.75 (using Arcane Squall Helmet and
Arcane Guardian is recommended, because they increase Snow Globe's health even further).
- Place over a cryopod in defense missions to shield it from all incoming fire.
- Since allied fire can now both enter and exit Snow Globe, using mods to affect the size of the globe (Ability Range) can now be done for strategy or preference, without worrying about interfering with your allies loadouts.
- When a teammate is downed, place a Snow Globe over them to protect you while reviving.
- When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
- The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
- Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
- Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
- Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
- Using
Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
- It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)
Bugs
- While using Helios, the Deconstructor projectile can be caught outside the globe and will not return to Helios unless Helios exits the globe.
- The globe can sometimes push enemies through walls and could soft-lock the game if the target is required. This has a higher chance of happening if the enemy is touching a wall.
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Avalanche Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius. Introduced in Update 6.0 (2013-01-29) |
![]() ![]() 100 / 200 / 300 / 400 ( ![]() 60% (armor reduction) |
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![]() 3 / 3.5 / 4 / 4.5 m (shatter radius) | |||
Misc:
6 ( |
Info
- Frost expends
100 Energy to crash an avalanche down around him, striking all surrounding enemies within
8 / 10 / 12 / 15 meters and applying 6
Cold Status Effects. Shortly after, an icy pulse rapidly expands over the area, applying 10
Cold Status Effects to freeze enemies in place for
5 / 6 / 7 / 8 seconds and permanently reducing their total armor by
60%, then inflicts
800 / 1000 / 1200 / 1500
Cold damage. If an enemy dies while frozen, they violently shatter upon death, dealing
100 / 200 / 300 / 400
Cold damage to enemies in a
3 / 3.5 / 4 / 4.5 meter radius.
- Enemy armor is fully removed at 167%
Ability Strength.
- Shatter damage diminishes with distance and bypasses obstacles in the environment.
- The armor reduction is applied after ~1 second of the casting animation has passed, but before the damage is dealt.
- Enemy armor is fully removed at 167%
- While the avalanche does not affect Storage Containers, the explosion from frozen enemies does.
Augment
- Main article: Icy Avalanche
Icy Avalanche is a Warframe Augment Mod for Frost's
Avalanche that grants allies within the Affinity Range Overguard for each enemy hit. A percentage of Frost's armor is also added to the Overguard once per enemy.
Tips & Tricks
- With one player using
Corrosive Projection, 100% armor strip can be achieved at 137% Ability Strength.
- Avalanche can be used to immobilize large groups of enemies, as even if it does not kill enemies outright it lowers their armor, allowing players to finish off any survivors.
- Avalanche staggers enemies back a small distance when cast, this may result in them being out of range for the freeze and subsequent damage when at the edge of the area of effect, so it is important to make sure you group enemies effectively before casting.
- This ability can damage enemies through walls. Using Avalanche while pressed against a wall can clear a room without even entering.
- Avalanche can hit enemies who are above or below Frost's position.
- Arbitration Shield Drones won't dispel the freeze effect from frozen enemies.
- Avalanche can still serve as crowd control even with low Ability Duration, as the Cold status effects are not affected by mods and will stay on the target even when unfreezing (if the freeze duration is shorter than 6 seconds, that is).
Bugs
- Can kill and ragdoll the Stalker.
Strength Mods | Duration Mods | Range Mods |
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Update 37.0 (2024-10-02)
- Fixed bug where Clients would see Frost’s Snow Globe at 1 Health after the invulnerability window ends (visual bug only).
Hotfix 36.0.5 (2024-07-20)
- Fixed Melee-based foes no longer attacking while in Frost’s Snow Globe.
Hotfix 36.0.4 (2024-06-26)
- Changed Frost’s “Icy Avalanche” Augment Mod (stats shown at Max Rank) to improve its Overguard capacities:
- Now: Allies within Affinity Range are coated with ice that grants 60 Overguard per enemy hit. Overguard increases by 20% of your Armor once per enemy.
- Previous: Coat nearby allies with ice that grants Overguard and absorbs 60 damage per enemy hit.
- Fixed Frost’s Snow Globe unintentionally doubling weapon Critical Hit Damage when shooting through it.
- Fixed a script error caused by using Frost’s Freeze to shatter Snow Globe.
- Fixed several script errors caused by Frost’s Snow Globe.
Hotfix 36.0.3 (2024-06-20)
- Improved the accuracy of Frost’s Freeze projectile when cast within Snow Globe.
Update 36.0 (2024-06-18)
- Warframe Changes
Frost Rework
Frost, the definitively-themed Cold Warframe, has received a rework to better situate him for how Cold works with this Update! While Frost dealt icy attacks to his foes, the Freeze from his hit was not tied to Cold Status Effects. With the update to the Cold status, we have also amended his kit to properly use Cold Status Effects to Freeze enemies!
New passive - Fortifying Freeze:
Cold Status Effects applied by Frost Abilities have their duration increased by 100%. Frost gains 50 Armor per enemy inflicted with Cold Status within 15m.
Freeze (1st Ability):
- Adds required Cold stacks to freeze instead of simply freezing to both initial hit and AoE interactions.
- “Duration” is now known as “Freeze Duration,” indicating how long an affected target is Frozen.
- Doubled the baseline Area of Effect component of the projectiles.
- The Area-of-Effect aspect now scales with the Ability Range stat. The Area-of-Effect Radius is now present in the Ability description.
Ice Wave (2nd Ability):
- “Duration” is now known as “Freeze Duration,” indicating how long an affected target is Frozen.
- Ice Wave Impedance Augment Changes:
- Leaves a frozen trail for 12s that adds a Cold Status Effect per second on enemies in contact with it.
Snow Globe (3rd Ability):
- Applies a Cold Status Effect every 3 seconds to enemies inside the Globe.
- Updated “Slow” stat to “Cold Status/Second”.
- Instantly apply full Cold stacks on cast if an enemy is within Snow Globe range.
- No longer blocks player projectiles from the outside!
- Snow Globe now visually cracks as it takes damage.
- When the Snow Globe breaks, it’ll also explode and deal damage and 3 Cold stacks to enemies within its radius.
- Chilling Globe Augment Changes:
- Updated the Augment to add 10 Cold stacks if the condition is met (i.e., unify the freeze with the Cold Status Effects as we normally do now).
Avalanche (4th Ability):
- Adds the required Cold stacks instead of simply freezing.
- It’s “Duration” stat is now “Freeze Duration,” indicating how long an affected target is Frozen.
Hotfix 35.0.3 (2023-12-18)
- Fixed a script error caused by Frost’s Freeze.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
FROST Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)