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When Frost steps onto the battlefield, enemies experience a chill. Frost's attacks control crowds, protect objectives, and increase survivability. Wield the biting cold.

This is Frost, colder and deadlier than space itself.

Frost can protect or punish, the decision is yours.

Release Date: January 29th, 2013

Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.

Acquisition

Frost's main blueprint can be purchased from the Market. Frost's component blueprints can be obtained from defeating Captain Vor & Lieutenant Lech Kril on Exta, Ceres.

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Frost's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn all his blueprints after reaching Tier 10 rewards.

Historical

Crafting

Trivia

2438433-screen shot 2013-02-12 at 7.02

Concept art of an unused boss for Dark Sector, which was later adapted for Frost's design

  • Frost's design is based on concept artwork for an unused boss intended to appear in DE's previous game, Dark Sector.
  • Prior to Hotfix 22.8.3 (2018-01-11), Frost parts blueprints dropped from Lieutenant Lech Kril on War, Mars. This is now the drop location of ExcaliburIcon272 Excalibur.
  • The large, dark ports on Frost and Frost Prime's arms are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • Frost’s Chassis is a requisite ingredient for ChromaIcon272 Chroma’s Chassis.
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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Frost Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Frost Prime has the same chilling abilities as Frost but provides unique mod polarities, allowing for greater customization.

Release Date: May 3rd, 2013

Frost Prime is the Primed variant of FrostIcon272 Frost, possessing a higher shield capacity, as well as an additional Vazarin Pol polarity. Frost Prime was released alongside LatronPrime Latron Prime and ReaperPrime Reaper Prime.

Acquisition

Vaultings

Crafting

Notes

  • Frost Prime, compared to FrostIcon272 Frost:
    • Higher Shields (550/650 vs. 455/555)
    • Additional Vazarin Pol Polarity (Naramon PolVazarin PolVazarin Pol vs. Naramon PolVazarin Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Frost Prime's IceWave130xWhite Ice Wave leaves behind small, golden icicles in its wake.

Trivia

  • Frost Prime is the second Prime version of a Warframe and the first to be craftable.
    • The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event which lasted from May 3, 2013 to May 5, 2013.

Media

See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.
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FrostIcon272 Frost's abilities have their DmgColdSmall64 Cold status effect duration increased by 100%. Frost gains Fortifying Freeze whenever enemies within 15 meters of him are afflicted by a DmgColdSmall64 Cold status effect, increasing his Armor by 50 per enemy.

Abilities 

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FreezeModx256 Freeze130xWhite
1
EnergyOrb25
Freeze

A frigid energy blast that freezes targets in their tracks.

Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:150 / 225 / 275 / 350 (DmgColdSmall64 Cold main damage)
50 / 100 / 125 / 150 (DmgColdSmall64 Cold area damage)
AbilityDurationBuff Duration:5 / 7 / 12 / 15 s (freeze duration)
AbilityRangeBuff Range:5 (impact radius)

Misc: 10 (DmgColdSmall64 Cold status procs on direct hit)
600% (DmgColdSmall64 Cold status procs on impact radius)

Info

  • Frost expends EnergyOrb25 Energy to launch an icy projectile in the direction of the reticle, inflicting AbilityStrengthBuff150 / 225 / 275 / 350 DmgColdSmall64 Cold damage and 10 DmgColdSmall64 Cold Status Effects. On impact, the projectile explodes in a AbilityRangeBuff5 meter radius to inflict AbilityStrengthBuff50 / 100 / 125 / 150 DmgColdSmall64 Cold damage and 6 DmgColdSmall64 Cold status effects. Enemies that receive 10 DmgColdSmall64 Cold stacks from Freeze are frozen in place for AbilityDurationBuff5 / 7 / 12 / 15 seconds.
    • Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
  • Ability Synergy:
    • Casting Freeze onto the exterior of a SnowGlobe130xWhite Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
  • Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • Can be recast on a frozen target multiple times, restarting the freeze timer.

Augment

FreezeForceMod
Main article: Freeze Force

Freeze Force is a Warframe Augment Mod for FrostIcon272 Frost that allows Freeze130xWhite Freeze to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional DmgColdSmall64 Cold damage to all attacks.

Freeze Force

Tips & Tricks

  • Freeze can be used to set up an effective kill-combo on an enemy with a burst-damage attack.
  • Arbitration Shield Drones won't dispel the freeze effect from frozen enemies.
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IceWaveModx256 IceWave130xWhite
2
EnergyOrb50
Ice Wave

Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.

Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:300 / 445 / 565 / 700 (DmgColdSmall64 Cold damage)
AbilityDurationBuff Duration:? / ? / ? / 10 s (freeze duration)
AbilityRangeBuff Range:
30 / 35 / 40 / 45° (angle)1.5 / 2 / 2.5 / 3 m (initial width)

10 / 12 / 17 / 20 m (length)

Misc: 6 (DmgColdSmall64 Cold status procs)
60° (angle cap)

Subsumable to Helminth

Info

  • Frost expends EnergyOrb50 Energy to send forth a wave of ice shards that deals AbilityStrengthBuff300 / 445 / 565 / 700 DmgColdSmall64 Cold damage and 6 DmgColdSmall64 Cold Status Effects to all targets in its area of effect; enemies that receive 10 DmgColdSmall64 Cold stacks from Ice Wave are frozen in place for AbilityDurationBuff? / ? / ? / 10 seconds. The wave has an initial width of AbilityRangeBuff1.5 / 2 / 2.5 / 3 meters, disperses at a AbilityRangeBuff30 / 35 / 40 / 45° angle, and travels over a distance of AbilityRangeBuff10 / 12 / 17 / 20 meters.
    • Angle is capped at 60°.
    • Ice Wave follows terrain and will change elevation accordingly.
  • Subsuming Frost to the Helminth will offer Ice Wave and its augments to be used by other Warframes.

Augment

IceWaveImpedanceMod
Main article: Ice Wave Impedance

Ice Wave Impedance is a Warframe Augment Mod usable in both PvE and Conclave for FrostIcon272 Frost's IceWave130xWhite Ice Wave that makes it leave a trail of frozen ground after casting, applying DmgColdSmall64 Cold status effect per second.

Ice Wave Impedance

Tips & Tricks

  • As a damage and crowd control ability, it can be dependent on the situation; it only affects those in front you rather than all around you. It works effectively against a large group of enemies rather than a single enemy like a boss.
  • Even though the wave moves along the floor, it is able to hit enemies that are slightly above or below it, such as Shield Ospreys.
  • Ice Wave is best used against enemies in a tightly-packed line. Loses effectiveness on Infested as Ancients resist much of the damage.
  • Since it passes through Snow Globe, Ice Wave can be used to clear the globe of enemies if Frost is somehow forced out of it.
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SnowGlobeModx256 SnowGlobe130xWhite
3
EnergyOrb50
Snow Globe

Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.

Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:
5x (armor multiplier)1500 / 2500 / 3000 / 3500 (base health)

? / ? / ? / 150 (break damage)

AbilityDurationBuff Duration:? / ? / ? / 10 s (freeze duration)
AbilityRangeBuff Range:5m (radius)

Misc:

1 / 2 / 3 / 4 s (invulnerability duration)
10 (DmgColdSmall64 Cold status procs on cast)
0.33 (DmgColdSmall64 Cold status proc per second)
3 (DmgColdSmall64 Cold status procs on break)4 (globe limit)

1,000,000 (health cap)

Info

  • Frost expends EnergyOrb50 Energy to create a protective globe of ice with a radius of AbilityRangeBuff5 meters, a base health of AbilityStrengthBuff1500 / 2500 / 3000 / 3500, and additional health equal to AbilityStrengthBuff500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
    • Snow Globe's health uses the following expression when accounting for AbilityStrengthBuff Ability Strength:
      Modified Health = { Base Health + Armor Multiplier × [ Frost's Base Armor × (1 + Base Armor Bonus) + Additional Armor) ] } × (1 + Ability Strength) + Absorbed Damage
      • For example, with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, rank-3 Snow Globe will have an initial health of
        { 3500 + 5 × [ 300 × (1 + 1.1) ] } × (1 + 0.3) = 8,645 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
    • Most enemy gunfire is blocked from entering the globe. Ally gunfire is able to enter and exit the globe normally.
  • Upon activation, enemies within range are inflicted with 10 DmgColdSmall64 Cold Status Effects to freeze enemies for AbilityDurationBuff? / ? / ? / 10 seconds and are violently pushed outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as DmgTrueSmall64 True damage.
  • Enemies that enter a formed Snow Globe receive a DmgColdSmall64 Cold status effect at a rate of 0.33 seconds.
  • Snow Globe visually cracks as it receives damage. Upon breaking, it inflicts AbilityStrengthBuff? / ? / ? / 150 DmgColdSmall64 Cold damage and 3 DmgColdSmall64 Cold status effects to enemies inside the globe.
  • Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
    • A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
    • Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
      • Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.
  • Ability Synergy:
    • Frost passively gains 50 armor from enemies affected by DmgColdSmall64 Cold status effect within 15 meters of him, fortifying Snow Globe.
    • Casting Freeze130xWhite Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals Freeze's base DmgColdSmall64 Cold area damage in an area of effect.
      • The damage does not diminish with distance and bypasses obstacles in the environment.
      • Affected enemies are Ragdoll b Ragdolled by the explosion.
      • Freeze130xWhite Freeze is capable of destroying a globe even during its invulnerability period.

Augment

ChillingGlobeMod
Main article: Chilling Globe

Chilling Globe is a Warframe Augment Mod for FrostIcon272 Frost that gives SnowGlobe130xWhite Snow Globe a chance to inflict 10 DmgColdSmall64 Cold status effects and freeze enemies solid that enter its range.

Chilling Globe

Tips & Tricks

  • Maximized Ability Strength along with Mod TT 20px Steel Fiber and Mod TT 20px Armored Agility will add up to a total health of 26,386.75 (using Arcane Squall Helmet and ArcaneGuardian Arcane Guardian is recommended, because they increase Snow Globe's health even further).
  • Place over a cryopod in defense missions to shield it from all incoming fire.
  • Since allied fire can now both enter and exit Snow Globe, using mods to affect the size of the globe (Ability Range) can now be done for strategy or preference, without worrying about interfering with your allies loadouts.
  • When a teammate is downed, place a Snow Globe over them to protect you while reviving.
  • When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
  • The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
  • Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
    • Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
  • Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
  • Using Freeze130xWhite Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
    • It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)

Bugs

  • While using Helios, the Deconstructor projectile can be caught outside the globe and will not return to Helios unless Helios exits the globe.
  • The globe can sometimes push enemies through walls and could soft-lock the game if the target is required. This has a higher chance of happening if the enemy is touching a wall.
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AvalancheModx256 Avalanche130xWhite
4
EnergyOrb100
Avalanche

Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.

Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:800 / 1000 / 1200 / 1500 (DmgColdSmall64 Cold initial damage)
100 / 200 / 300 / 400 (DmgColdSmall64 Cold shatter damage)
60% (armor reduction)
AbilityDurationBuff Duration:5 / 6 / 7 / 8 s (freeze duration)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (ability radius)
3 / 3.5 / 4 / 4.5 m (shatter radius)

Misc: 6 (DmgColdSmall64 Cold status procs on cast)
10 (DmgColdSmall64 Cold status procs on pulse)

Info

  • Frost expends EnergyOrb100 Energy to crash an avalanche down around him, striking all surrounding enemies within AbilityRangeBuff 8 / 10 / 12 / 15 meters and applying 6 DmgColdSmall64 Cold Status Effects. Shortly after, an icy pulse rapidly expands over the area, applying 10 DmgColdSmall64 Cold Status Effects to freeze enemies in place for AbilityDurationBuff 5 / 6 / 7 / 8 seconds and permanently reducing their total armor by AbilityStrengthBuff 60%, then inflicts AbilityStrengthBuff 800 / 1000 / 1200 / 1500 DmgColdSmall64 Cold damage. If an enemy dies while frozen, they violently shatter upon death, dealing AbilityStrengthBuff 100 / 200 / 300 / 400 DmgColdSmall64 Cold damage to enemies in a AbilityRangeBuff 3 / 3.5 / 4 / 4.5 meter radius.
    • Enemy armor is fully removed at 167% AbilityStrengthBuff Ability Strength.
    • Shatter damage diminishes with distance and bypasses obstacles in the environment.
      • The armor reduction is applied after ~1 second of the casting animation has passed, but before the damage is dealt.
  • While the avalanche does not affect Storage Containers, the explosion from frozen enemies does.

Augment

IcyAvalancheMod
Main article: Icy Avalanche

Icy Avalanche is a Warframe Augment Mod for FrostIcon272 Frost's Avalanche130xWhite Avalanche that grants allies within the Affinity Range Overguard for each enemy hit. A percentage of Frost's armor is also added to the Overguard once per enemy.

Icy Avalanche

Tips & Tricks

  • With one player using Mod TT 20px Corrosive Projection, 100% armor strip can be achieved at 137% Ability Strength.
  • Avalanche can be used to immobilize large groups of enemies, as even if it does not kill enemies outright it lowers their armor, allowing players to finish off any survivors.
  • Avalanche staggers enemies back a small distance when cast, this may result in them being out of range for the freeze and subsequent damage when at the edge of the area of effect, so it is important to make sure you group enemies effectively before casting.
  • This ability can damage enemies through walls. Using Avalanche while pressed against a wall can clear a room without even entering.
  • Avalanche can hit enemies who are above or below Frost's position.
  • Arbitration Shield Drones won't dispel the freeze effect from frozen enemies.
  • Avalanche can still serve as crowd control even with low Ability Duration, as the Cold status effects are not affected by mods and will stay on the target even when unfreezing (if the freeze duration is shorter than 6 seconds, that is).

Bugs

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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

FrostFreeze FrostFreeze
FrostIceWave FrostIceWave FrostIceWave
FrostSnowGlobe FrostSnowGlobe FrostSnowGlobe
FrostAvalanche FrostAvalanche FrostAvalanche
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Update 37.0 (2024-10-02)

  • Fixed bug where Clients would see Frost’s Snow Globe at 1 Health after the invulnerability window ends (visual bug only).

Hotfix 36.0.5 (2024-07-20)

  • Fixed Melee-based foes no longer attacking while in Frost’s Snow Globe.

Hotfix 36.0.4 (2024-06-26)

  • Changed Frost’s “Icy Avalanche” Augment Mod (stats shown at Max Rank) to improve its Overguard capacities:
    • Now: Allies within Affinity Range are coated with ice that grants 60 Overguard per enemy hit. Overguard increases by 20% of your Armor once per enemy.
    • Previous: Coat nearby allies with ice that grants Overguard and absorbs 60 damage per enemy hit.
  • Fixed Frost’s Snow Globe unintentionally doubling weapon Critical Hit Damage when shooting through it.
  • Fixed a script error caused by using Frost’s Freeze to shatter Snow Globe.
  • Fixed several script errors caused by Frost’s Snow Globe.

Hotfix 36.0.3 (2024-06-20)

  • Improved the accuracy of Frost’s Freeze projectile when cast within Snow Globe.

Update 36.0 (2024-06-18)

Warframe Changes

Frost Rework

Frost, the definitively-themed Cold Warframe, has received a rework to better situate him for how Cold works with this Update! While Frost dealt icy attacks to his foes, the Freeze from his hit was not tied to Cold Status Effects. With the update to the Cold status, we have also amended his kit to properly use Cold Status Effects to Freeze enemies!

New passive - Fortifying Freeze:

Cold Status Effects applied by Frost Abilities have their duration increased by 100%. Frost gains 50 Armor per enemy inflicted with Cold Status within 15m.

Freeze (1st Ability):

  • Adds required Cold stacks to freeze instead of simply freezing to both initial hit and AoE interactions.
  • “Duration” is now known as “Freeze Duration,” indicating how long an affected target is Frozen.
  • Doubled the baseline Area of Effect component of the projectiles.
  • The Area-of-Effect aspect now scales with the Ability Range stat. The Area-of-Effect Radius is now present in the Ability description.

Ice Wave (2nd Ability):

  • “Duration” is now known as “Freeze Duration,” indicating how long an affected target is Frozen.
  • Ice Wave Impedance Augment Changes:
    • Leaves a frozen trail for 12s that adds a Cold Status Effect per second on enemies in contact with it.

Snow Globe (3rd Ability):

  • Applies a Cold Status Effect every 3 seconds to enemies inside the Globe.
  • Updated “Slow” stat to “Cold Status/Second”.
  • Instantly apply full Cold stacks on cast if an enemy is within Snow Globe range.
  • No longer blocks player projectiles from the outside!
  • Snow Globe now visually cracks as it takes damage.
    • When the Snow Globe breaks, it’ll also explode and deal damage and 3 Cold stacks to enemies within its radius.
  • Chilling Globe Augment Changes:
    • Updated the Augment to add 10 Cold stacks if the condition is met (i.e., unify the freeze with the Cold Status Effects as we normally do now).

Avalanche (4th Ability):

  • Adds the required Cold stacks instead of simply freezing.
  • It’s “Duration” stat is now “Freeze Duration,” indicating how long an affected target is Frozen.

Hotfix 35.0.3 (2023-12-18)

  • Fixed a script error caused by Frost’s Freeze.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

FROST Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Armor: Base Rank - 315 (from 300)

Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

FROST PRIME Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Shields: Base Rank - 550 (from 175) / Max Rank - 650 (from 525) Armor: Base Rank - 315 (from 300)

Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 33.5.1 (2023-06-21)

Update 33.5 (2023-06-21)

OVERGUARD ON WARFRAME ABILITIES

Overguard as a Warframe defense mechanism was introduced in Drifter Intrinsics and Decrees with The Duviri Paradox update - it grants additional Health protection and provides Knockdown Immunity while active.

Overguard has virtually the same function (Health buffs and immunities*) as the listed abilities and Augment Mods, so in an effort to expose the mechanic more and establish familiarity with Overguard as a whole (as it also appears on enemies) we have made it the visual indicator for them.

*The base defensive properties of these abilities and Augment Mods have not changed!

This change also has the added benefit of allowing “On Damaged” Mods and Arcanes to apply to all of the above! Prior to this change, the aforementioned abilities would make the player "invulnerable" until the added survivability was depleted. Now, Mods and Arcanes like Adaptation and Arcane Avenger can now be triggered when damage is taken to Overguard, because it is treated similarly to Health and Shields.

The HUD Overguard element has also had slight upgrades for the purposes of registering for these abilities and Augment Mods:

Update 32.0 (2022-09-07)

Update 31.1 (2022-02-09)

Hotfix 30.8.1 (2021-10-06)

Update 29.10 (2021-03-19)

Update 29.5 (2020-11-19)

Update 28.3 (2020-08-12)

Update 27.4 (2020-05-01)

Hotfix 27.3.11 (2020-04-09)

Hotfix 27.0.9 (2020-01-09)

Update 25.7 (2019-08-29)

Hotfix 25.6.3 (2019-08-14)

Update 25.6 (2019-08-08)

Freeze Force - Freeze Augment - Frost

Update 25.5 (2019-07-31)

Update 25.1 (2019-06-05)

Update 24.6 (2019-04-04)

Hotfix 22.18.2 (2018-04-20)

Update 22.18 (2018-04-20)

Hotfix 22.8.3 (2018-01-11)

Hotfix 19.6.1 (2017-01-13)

Update 19.6 (2017-01-11)

Update 19.2 (2016-12-01)

Update 19.0 (2016-11-11)

Hotfix: The Index Preview 3 (2016-10-21)

Update: The Silver Grove (2016-08-19)

Update: Specters of the Rail 0.0 (2016-07-08)

Update 18.5 (2016-03-04)

Update 18.2 (2016-01-05)

Hotfix 18.0.6 (2015-12-09)

Hotfix 18.0.5 (2015-12-08)

Hotfix 18.0.4 (2015-12-08)

Update 18.0 (2015-12-03)

Update 17.9.1 (2015-10-29)

Update 17.7 (2015-10-14)

Hotfix 17.6.2 (2015-10-08)

Hotfix 17.6.1 (2015-10-07)

Update 17.5 (2015-10-01)

Update 17.3 (2015-09-02)

Update 17.2.4 (2015-08-26)

Hotfix 17.2.2 (2015-08-21)

Hotfix 17.0.5 (2015-08-07)

Hotfix 17.0.3 (2015-08-04)

Hotfix 17.0.2 (2015-07-31)

Update 17.0 (2015-07-31)

Update 16.8 (2015-06-10)

Update 16.6 (2015-05-27)

Hotfix 16.5.5 (2015-05-14)

Hotfix 16.3.1 (2015-04-10)

Update 16.2 (2015-04-01)

Hotfix 16.1.5 (2015-03-31)

Hotfix 16.1.3 (2015-03-26)

Hotfix 16.1.1 (2015-03-25)

Update 16.1 (2015-03-25)

Hotfix 16.0.4 (2015-03-23)

Update 16.0 (2015-03-19)

Update 15.14 (2015-02-12)

Hotfix 15.13.3 (2015-02-06)

Update 15.13 (2015-02-05)

Update 15.6 (2014-12-11)

Update 15.5 (2014-11-27)

Update 15.0 (2014-10-24)

Update 14.9 (2014-10-01)

Hotfix 14.0.9 (2014-07-26)

Hotfix 13.9.1 (2014-07-02)

Update 13.4 (2014-05-21)

Hotfix 13.3.1 (2014-05-15)

Update 13.3 (2014-05-14)

Update 13.2 (2014-05-01)

Update 13.0 (2014-04-09)

Hotfix 12.4.5 (2014-03-12)

Update 12.3 (2014-02-27)

Update 12.0 (2014-02-05)

Update 11.2 (2013-12-04)

Hotfix 10.7.1 (2013-11-08)

Update 10.5 (2013-10-23)

Update 9.5 (2013-08-09)

Update 8.3 (2013-07-04)

Hotfix 8.0.2 (2013-05-24)

Update 7.10 (2013-05-03)

Update 7.9 (2013-04-26)

Update 6.3 (2013-02-14)

Update 6.0 (2013-01-29)