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Cataclysm
A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. Introduced in Update 15.0 (2014-10-24) |
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![]() 2 / 3 / 4 / 5 m (final radius) | |||
Misc:
∞ (cast range) |
- Allies can freely move between the material and Rift planes by entering and exiting the sphere.
- Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
- Weapon attacks only apply when allies and their targets are both present in the Rift. Otherwise, weapon damage, Critical Hits, and Status Effects have no effect on both parties.
- Warframe abilities can affect targets across the different dimensional planes.
- Players can still revive teammates, but cannot interact with consoles or activate Life Support capsules.
- Players are visually coated in a layer of white energy while in the Rift plane.
- For more information on Rift-related attributes, see the Rift Plane mechanic.
- Main article: Cataclysmic Continuum
Cataclysmic Continuum is a Warframe Augment Mod for Limbo that extends
Cataclysm's duration for every enemy killed inside it.
- Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to
Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.
- Power Cores can be picked up and delivered to Excavators safely, all within the Cataclysm.
- Kuva Guardians will remain in the material plane, even inside a Cataclysm, while retaining their
Keshegs.
- This can help in Kuva Siphon missions to ignore them completely, or disarm them through the Rift since Operator powers work across planes.
- While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill instead of the players, then eliminating them individually as they are revealed by the shrinking sphere.
- When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the "effective duration" of the ability, since it can often become smaller than is useful in the latter stages of its duration.
- Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
- This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm. This is especially helpful against the Corpus, as a Nullifier bubble touching the Cataclysm anywhere within its area will end the ability; minimum range makes this much easier to prevent by shooting the bubble before it touches the Cataclysm.
- Since Range mods improve both the initial AND final range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.
- Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
- The darkest black energy color from the Smoke color palette can greatly increase visibility within the sphere.
- Cataclysm can break loot containers over a large area, and building for range and efficiency is very effective for activities such as farming resources in the Plains of Eidolon.
Strength: | |
Range: | |
Efficiency: | |
Duration: |
500 | Damage |
30.00s | Duration |
16.00m | Initial radius |
5.00m | Final radius |
100.00 | Energy |