![]() |
![]() 4 ![]() |
Cataclysm A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. Introduced in Update 15.0 (2014-10-24) |
![]() ![]() |
![]() | |||
![]() 2 / 3 / 4 / 5 m (final radius) | |||
Misc:
∞ (cast range) |
Info
- Limbo expends
100 energy to bring forth a dimensional nexus into existence that bridges the Material and Rift planes, forming a sphere of swirling void energy with an initial radius of
10 / 12 / 14 / 16 meters centered around the location on the aiming reticle over unrestricted range. The sphere continuously shrinks over a duration of
15 / 20 / 25 / 30 seconds to a final radius of
2 / 3 / 4 / 5 meters before collapsing on itself.
- Radius reduction per second uses the following formula:
Reduction = 2 × Base Radius × (1 + Range Mods) ÷ (3 × Base Duration × (1 + Duration Mods)) - Cast animation of 2 seconds, affected by Casting Speed.
- The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
- Radius reduction per second uses the following formula:
- Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, it is dispelled, or by coming in contact with a nullifying field (Nullifier Crewman, Isolator Bursa).
- Cataclysm exhibits various effects on allies, enemies, and objects within its influence.
- Allies can freely move between the material and Rift planes by entering and exiting the sphere.
- Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
- Weapon attacks only apply when allies and their targets are both present in the Rift. Otherwise, weapon damage, Critical Hits, and Status Effects have no effect on both parties.
- Warframe abilities can affect targets across the different dimensional planes.
- Players can still revive teammates, but cannot interact with consoles or activate Life Support capsules.
- Players are visually coated in a layer of white energy while in the Rift plane.
- For more information on Rift-related attributes, see the Rift Plane mechanic.




- Bonus Damage = 0.05 × ((Sum of Enemies' Current Health + Sum of Enemies' Current Shields) ÷ Number of Enemies) when an un-modded Cataclysm expires after its full duration. [citation needed]
- Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
- Damage does not diminish with distance and bypasses obstacles in the environment.

- Ability Synergy:
Banish enemies inside Cataclysm to briefly blink them out and back into the Rift, dealing damage and knockdown.
- All enemies within Cataclysm are frozen in place by
Stasis.
- Collapse the Cataclysm to force enemies affected by
Rift Surge back into the material plane, discharging their surge to result in a radial banish.
- Cataclysm's sphere void energy is affected by Limbo's chosen energy color.
Augment
- Main article: Cataclysmic Continuum
Cataclysmic Continuum is a Warframe Augment Mod for Limbo that extends
Cataclysm's duration for every enemy killed inside it.
Tips & Tricks
- Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to
Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.
- Power Cores can be picked up and delivered to Excavators safely, all within the Cataclysm.
- Kuva Guardians will remain in the material plane, even inside a Cataclysm, while retaining their
Keshegs.
- This can help in Kuva Siphon missions to ignore them completely, or disarm them through the Rift since Operator powers work across planes.
- While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill instead of the players, then eliminating them individually as they are revealed by the shrinking sphere.
- Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
- Allies can be
Banished so they can attack enemies within Cataclysm without them needing to go inside it.
- Allies can be
- Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus MOAs and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.
Stasis can also be activated to keep enemies inside the Cataclysm.
- This method offers an alternative means of managing scattered groups of enemies without denying the use of datamasses in Mobile Defense, since players in the Rift cannot interact with consoles, even if they are carrying a datamass.
- Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
- When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the "effective duration" of the ability, since it can often become smaller than is useful in the latter stages of its duration.
- Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
- This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm. This is especially helpful against the Corpus, as a Nullifier bubble touching the Cataclysm anywhere within its area will end the ability; minimum range makes this much easier to prevent by shooting the bubble before it touches the Cataclysm.
- Since Range mods improve both the initial AND final range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.
- Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
- The darkest black energy color from the Smoke color palette can greatly increase visibility within the sphere.
- Cataclysm can break loot containers over a large area, and building for range and efficiency is very effective for activities such as farming resources in the Plains of Eidolon.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
xStrength: | |
Range: | |
Efficiency: | |
Duration: |
500 | Damage |
30.00s | Duration |
16.00m | Initial radius |
5.00m | Final radius |
100.00 | Energy |
See Also[]
Lorem ipsum dolor sit amet
30 comments
I tried doing thermia fractures solo with this, but then after 5 seconds it just cancels itself. what is happening?
Did you drop 3 or 4 canisters at once? 3+ canister fracture generates large nullifier area from time to time
The range scaling is definitely not 25-100% of 5%, it goes from ~1% to 20% damage on a single target (regardless of str).
No idea what the actual formula is, but it doesn't seem linear.
Embers subsumed warframe ability does not affect enemies outside the rift plane similar to how all other warframe abilities do while standing inside rift.
How to find if some limbo player in hydron is a brainlet: politely ask to turn off their 4 and explain why when they questions. if they try to evade the point like "BuT yOu CaN kIlL eNeMiEs WiTh YoUr AbIlItY iN tHe CaTaClYsM" or just ignores you and keep spamming this, congratulations, you found a brainlet. now add them to your block list.
Bring a Saryn, and Ember AoE build. Problem solved.
Hi Limbos, hope youre enjoying yourselves. Might I ask that you collapse your rift planes when enemies get chained together via arbitration drones? or at least kill them instead of just sitting there? thanks
Why sometimes in infested arbitration enemies still able to damage excavator that in rift? That's odd.
Excavators dont go into the rift, it just makes surrounding enemies go into the rift
rolling guard or natural talent is mandatory in endgame for limbo or you will die while recasting this. 2 seconds is too long. natural talent reduces it to 1 sec which helps A LOT
I'd say Rolling Guard is much more worthwhile due to it's general versatility in situations.
Or you cant just cast it while inside the rift....
Here's a thought. Double tap sprint to dodge, and enter the rift plane... then cast it. Now you can free up your mod slots! :)
One thing I do not understand is why enemies can damage the player while in Cataclysm? Is it a bug? Just spent 20 waves on Hydron and enemies were shooting me in Cataclysm and laying status effects all the time.
Because they were in cataclysm as well
Well they are in same dimension as you are
dude did you forget to turn on the stasis?
Based on my testing here https://youtu.be/UZINAsSiuOQ (skip to 0:43 for this) I found that Cataclysm will deal 15% of an ancient healers current HP when an un-modded Cataclysm expires naturally. The +50% blast damage on ancient healer hp would mean it actually deals 10% of the current hp in cataclysm.
Assuming the 100% bonus damage is not affected by modded range or duration, then the HP multiplier factor would be 5% but being doubled after a full duration to 10%. It seems like the actual formula would be more complicated as it would involve a time factor added, so I simply stated the formula using an un-modded cataclysm expiring after a full duration.
If someone else wishes to do more testing feel free. But I can guarantee the damage is based off of current hp and not max hp.
Anyone know if the bonus damage from enemies' health is affected by the viral proc? Or if it is affected by roar or m.prime?
someone should update that on console objects arent banished with cataclysm
"Weapon attacks only apply when allies and their targets are both present in the Rift. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties"
Does that mean if both players are outside the Rift, neither can be hurt?
According to this (https://www.reddit.com/r/Warframe/comments/66ea5m/limbos_cataclysm_now_does_10_of_average_enemy/) reddit thread, Cataclysm now deals only 10% of average enemy health on collapse. Can someone confirm this?
Cancer skill on spy sortie. Limbo players likes to spam this when you are on the console.
entirely your fault for playing spy in public lobby.
Wait, people still plays spy in public?
Is there any real reason why the collapse damage is unaffected by power strength?
Making a scale-able AoE damage ability ignore the downside from Overextended makes no sense.
Imagine 25% of health and shields per enemy for cataclysm
Needs to be nerfed; it's effective but it sucks all the fun out of team play and I feel guilty using it.
Maybe make the damage dependent on the health and shields of only those affected by Rift Surge. That way it takes a little bit of setting up, at least.
Only thing that needs a nerf is player mentality.
I use the cataclysm nuke when shit hits the fan in defenses or if we start getting a massive cluster of eximus in our faces during survival.
Other than that, I am way too much in love with my dex sybaris. I am also aware that hammering button 4 is simple cancer for my squad. I like to help and not be cancer.
Wish others would handle it in a similar way instead of drooling at their kill counter. -_-
Seriously. It must be fun for the Limbo but for everyone else it just makes things boring.
you are the reason good things are nerfed, and you are also the one who comlains when said nerf happens
i suppose you're the type of player who extracts after 15 or 20 min too
The new "press 4 to win."
does this do continual damage to enemies inside?
No, but enemies may sometimes glitch while inside Cataclysm if Stasis is active, making them stop, move, stop, move etc and taking 300 damage each time they transistion. It's rare, but it has happened to me a few times.
I wish the 'lethal blast' was actually lethal, like 4x its given power strength dmg..
Is it just me or a glich or something but using this on Excavators, which of course, protects it from enemy fire (tested on both Grineer and Corpus) and can damage does who enter (All melee types and Infested)
But for some reason the infested's Power Carriers (Mutalist Osprey [Power] Carrier) darts or spore shooters can damage excavators inside the rift bubble.
Is it just me or the darts are counted as melee-type? or something like those that can enter the rift type of game models?
5 years later and its still the same, safe to say its intended by this point...