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Noctua Open Noctua, Dante’s Exalted Tome, and unleash a tale of woe upon his enemies. Introduced in Update 35.5 (2024-03-27) |
![]() ![]() 2,000 / 2,250 / 2,500 / 2,750 base ![]() |
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Misc:
4 page fragments |
Info
- Dante expends
5 energy to equip his Exalted Weapon tome sidearm, the
Noctua, replacing his equipped secondary weapon. Press the ability key again (default 1 ) to deactivate and return his secondary weapon to the swap weapon cycle (default F ).
- Noctua has its own unique statistics:
- Primary fire shoots fully automatic arcane energies.
- Consumes
2 energy per shot.
- Base damage is
175 / 200 / 225 / 250 pure
Slash.
- Shots have a 30% critical chance, 2x critical multiplier, 25% status chance, 1.5 fire rate, infinite ammunition, and does not need to reload.
- On impact with an enemy, the shot splits into 4 fragments that seek enemies within 20 meters at a 60 degree angle, inflicting damage with critical and status chance, as well as charging the alt-fire meter.
- Consumes
- Alternate Fire hurls a wide projectile.
- Requires a fully filled meter beneath the reticle in order to fire. The meter takes 60 seconds to completely recharge. Hitting enemies with the primary fire reduces recharge time by 1 second per hit. Picking up secondary or universal ammo reduces recharge time by 10 seconds.
- Multishot will count as an additional hit.
- Base damage is
2,000 / 2,250 / 2,500 / 2,750 distributed between 40%
Impact and 60%
Radiation.
- Shots have a 45% critical chance, 3x critical multiplier, 45% status chance, 1.0 fire rate, infinite Punch Through against bodies, and 1.4 meter Punch Through against surfaces.
- Requires a fully filled meter beneath the reticle in order to fire. The meter takes 60 seconds to completely recharge. Hitting enemies with the primary fire reduces recharge time by 1 second per hit. Picking up secondary or universal ammo reduces recharge time by 10 seconds.
- The Noctua's unique passive bypasses the one Canticle Mod (
Fass Canticle,
Jahu Canticle,
Khra Canticle, and
Lohk Canticle) and one Invocation mod (
Xata Invocation,
Netra Invocation,
Ris Invocation, and
Vome Invocation) restriction, allowing it to equip all Tome Mods simultaneously, if needed.
- Damage is affected by
Ability Strength and most secondary weapon mods.
- The mods that affect Noctua include:
- damage (e.g.,
Pistol Amp and
Hornet Strike)
- elemental (e.g.,
Convulsion)
- multishot (e.g.
Barrel Diffusion)
- critical (e.g.,
Pistol Gambit and
Target Cracker)
- status chance (e.g.
Jolt)
- fire rate (e.g.
Gunslinger)
- faction damage (e.g.,
Expel Infested)
- punch through (e.g.,
Seeker)
- damage (e.g.,
- The increased damage from
Ability Strength is base damage, meaning Status Effects such as Noctua's innate
Slash or modded effects like
Heat gain increased damage.
- The mods that affect Noctua include:
- Noctua can not be equipped with Acolyte Mods (e.g.,
Sharpened Bullets) or Amalgam Mods (e.g.,
Amalgam Barrel Diffusion).
- Riven Mods are not generated for the Noctua.
- Primary fire shoots fully automatic arcane energies.
- Casting and deactivating Noctua are full-body animations that allow uninterrupted movement and parkour Maneuvers.
- Ability Synergy:
- Kills from Noctua passively scan enemies into the Codex. Noctua also gains 50% Status Chance against enemies that have been fully scanned.
Final Verse's Wordwarden creates a spectral Noctua companion that floats beside Dante and his allies and attacks enemies struck by their weapons, inheriting 35% / 40% / 45% / 50% of the
Noctua's original damage, any modded stats, and splits page fragments on hit to charge the held Noctua's alt-fire.
See Also[]
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