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ShadowsOfTheDeadModx256 ShadowsOfTheDead130xWhite
4
EnergyOrb100
Shadows of the Dead

Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:25% / 50% / 75% / 150% (damage bonus)
15% / 35% / 65% / 100% (shield bonus)
15% / 35% / 65% / 100% (health bonus)
AbilityDurationBuff Duration:6 / 5 / 4 / 3% (health decay per sec)
AbilityRangeBuff Range:N/A

Misc: 4 / 5 / 6 / 7 (shadow copies)
10 m (spawn radius)
> 30 m (recall range)

Info

  • Nekros expends EnergyOrb100 energy to summon 4 / 5 / 6 / 7 shadow copies of his most recently slain enemies, prioritizing the strongest enemy groups among those killed to summon. The copies retain the level and stats of their original selves but will gain AbilityStrengthBuff25% / 50% / 75% / 150% damage, AbilityStrengthBuff15% / 35% / 65% / 100% shields and AbilityStrengthBuff15% / 35% / 65% / 100% health, with each copy losing AbilityDurationBuff3% of their health per second while active. The copies spawn randomly within a 10 meter radius and will fight for Nekros until they die either to enemy fire or their own degenerating health.
    • Shadows of the Dead's damage, shield and health bonuses multiply a shadow copy's total damage, shield and health. For example, +30% Ability Strength will increase the damage and health bonuses to 1.5 × 1.3 = 195% and 1 × 1.3 = 130% respectively at max rank. A copy whose original had 200 total health and dealt 100 damage per attack will have 200 × (1 + 1.3) = 460 health when summoned and will inflict 100 × (1 + 1.95) = 295 damage per attack.
    • There is currently no way to prematurely kill shadows in order to refresh them, either the shadows or Nekros must die in order for this to happen.
    • The number of active Shadows is displayed on the ability icon.
      • Shadows of enemies that summon additional units, like Drahk Masters, can summon Shadows of their respective minions. These can exceed the number of Shadows Nekros can normally summon, and will be reflected in the number on the ability icon. They also contribute extra damage reduction when Mod TT 20px Shield of Shadows is equipped.
    • Shadows can be healed with Mod TT 20px Rejuvenation, most Warframe healing abilities, and SanctiMagistar Sancti Magistar's charge attacks.
      • This can become a problem later on when the Nekros player needs to refresh their shadows to get higher level versions, but cannot do so until they die.
  • Casting the ability again (default 4 ) while there are Shadows still active performs additional functions:
    • Fully replenishes active Shadows' shields and health on each recast. If the number of active Shadows are at maximum capacity, Nekros will perform a shortened animation.
      • Shadows are not healed before the completion of the animation; as such, if recasting at maximum Shadows, some can die before getting healed, and more will not be spawned to compensate.
    • When the number of active Shadows falls below the maximum, Nekros performs the full summoning animation to create additional Shadows up to the maximum capacity. This function can only be performed when there are slain enemies in Nekros' recently-killed list (see Summoning Priority tab below).
    • Active Shadows that are more than 30 meters away from Nekros will teleport into Nekros' spawn radius.
  • Shadow copies are selectively summoned and possess unique properties:

  • While shadow copies can be different unit types, they possess common characteristics:
    • As the shadows appear, each one inflicts a small area knockdown which can only affect each enemy once.
    • Shadow copies have raised Threat Level, causing enemies to prioritize attacking copies over players.
    • Nekros and his allies are able to walk through shadow copies without being obstructed.
    • Shadow copies will take cover and organize, while occasionally seeking out to follow the player or the host around.
    • Enemies that spawn additional enemies (e.g. Drahk Master) can add to the number of shadows, even above the max shadow count.
    • Kills by a player's shadow copies grant that player 50% of the kill experience to their Warframe.
    • Shadow copies are black, and have a mist effect that is colored with Nekros' energy color. A pure black energy color will remove the mist effect and leave simply blackened forms.
    • If a shadow enters inside the sphere of a Nullifier Crewman or Corrupted Nullifier, or gets in contact with the disrupting aura of a Comba or Scrambus, the shadow will be drained of health while remaining inside the bubble or aura. If Nekros is the one making contact with one of the mentioned, his shadows will not die. (Only tested with Nullifier Crewman so far.)


  • Ability Synergy: A target killed by SoulPunch130xWhite Soul Punch summons a friendly Shadows Of The Dead Shadow copy of the enemy target. If the target survives, they become Marked for Harvest for 3 seconds, creating their Shadow copy if killed while marked.
    • If the max Shadows count is reached, all active Shadows are healed to full health instead.
  • Does not work on Bosses, Desert Skates, Latchers, or Kuva Guardians with one exception: Zanuka can be revived as a shadow copy if Nekros is the one to kill it.
  • Has a very long cast animation, during which shadow copies usually will not attack. Nekros is not immune to knockdown and takes full damage during this time.
  • Dying or experiencing a host migration will destroy any shadows you currently had stored.
  • Battalyst and Conculyst can be summoned as shadows with (usually) the highest priority.

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See Also[]

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