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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Shadows_of_the_Dead?veaction=edit) in: (/wiki/Category:Warframe_Abilities) (Category:Warframe Abilities) Warframe Abilities , (/wiki/Category:Nekros) (Category:Nekros) Nekros , (/wiki/Category:Update_10) (Category:Update 10) Update 10 , (/wiki/Category:Two-Handed_Abilities) (Category:Two-Handed Abilities) Two-Handed Abilities English (https://warframe.fandom.com/de/wiki/Schatten_der_Toten) Deutsch (https://warframe.fandom.com/es/wiki/Sombras_de_los_muertos) Español (https://warframe.fandom.com/fr/wiki/Ombres_des_Morts) Français (https://warframe.fandom.com/ru/wiki/%D0%A2%D0%B5%D0%BD%D0%B8_%D0%9C%D0%B5%D1%80%D1%82%D0%B2%D1%8B%D1%85) Русский (https://warframe.fandom.com/uk/wiki/%D0%A2%D1%96%D0%BD%D1%96_%D0%BF%D0%BE%D0%BB%D0%B5%D0%B3%D0%BB%D0%B8%D1%85) Українська Shadows of the Dead 69 (/wiki/Shadows_of_the_Dead?veaction=edit) Edit (/wiki/Shadows_of_the_Dead?action=edit) Edit source (/wiki/Shadows_of_the_Dead?action=history) History (/wiki/Talk:Shadows_of_the_Dead?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Shadows_of_the_Dead) (Shadows of the Dead) (ShadowsOfTheDeadModx256) (/wiki/Shadows_of_the_Dead) (Shadows of the Dead) (ShadowsOfTheDead130xWhite) (/wiki/Key_Bindings) (Key Bindings) 4 (/wiki/Energy) (Energy) (EnergyOrb) (/wiki/Ability_Efficiency) (Ability Efficiency) 100 Shadows of the Dead Summons shadow versions of vanquished enemies to fight alongside you for a short period of time. Introduced in (/wiki/Update_10#Update_10.0) (Update 10) Update 10.0 (2013-09-13) (/wiki/Ability_Strength) (AbilityStrengthBuff) (/wiki/Ability_Strength) Strength : 25% / 50% / 75% / 150% (damage bonus)15% / 35% / 65% / 100% (shield bonus)15% / 35% / 65% / 100% (health bonus) (/wiki/Ability_Duration) (AbilityDurationBuff) (/wiki/Ability_Duration) Duration : 6 / 5 / 4 / 3% (health decay per sec) (/wiki/Ability_Range) (AbilityRangeBuff) (/wiki/Ability_Range) Range : N/A (Stats unlisted in-game, not affected by Mods) Misc : 4 / 5 / 6 / 7 (shadow copies)10 m (spawn radius)> 30 m (recall range) Info Augment Tips & Tricks Maximization Bugs Info Nekros expends (/wiki/Ability_Efficiency) (EnergyOrb) 100 (/wiki/Energy) (Energy) energy to summon 4 / 5 / 6 / 7 shadow copies of his most recently slain enemies, prioritizing the strongest enemy groups among those killed to summon. The copies retain the level and stats of their original selves but will gain (/wiki/Ability_Strength) (AbilityStrengthBuff) 25% / 50% / 75% / 150% damage, (/wiki/Ability_Strength) (AbilityStrengthBuff) 15% / 35% / 65% / 100% shields and (/wiki/Ability_Strength) (AbilityStrengthBuff) 15% / 35% / 65% / 100% health, with each copy losing (/wiki/Ability_Duration) (AbilityDurationBuff) 3% of their health per second while active. The copies spawn randomly within a 10 meter radius and will fight for Nekros until they die either to enemy fire or their own degenerating health. Shadows of the Dead's damage, shield and health bonuses multiply a shadow copy's total damage, shield and health. For example, +30% Ability Strength will increase the damage and health bonuses to 1.5 × 1.3 = 195% and 1 × 1.3 = 130% respectively at max rank. A copy whose original had 200 total health and dealt 100 damage per attack will have 200 × (1 + 1.3) = 460 health when summoned and will inflict 100 × (1 + 1.95) = 295 damage per attack. There is currently no way to prematurely kill shadows in order to refresh them, either the shadows or Nekros must die in order for this to happen. The number of active Shadows is displayed on the ability icon. Shadows of enemies that summon additional units, like (/wiki/Drahk_Master) (Drahk Master) Drahk Masters , can summon Shadows of their respective minions. These can exceed the number of Shadows Nekros can normally summon, and will be reflected in the number on the ability icon. They also contribute extra damage reduction when (/wiki/Shield_of_Shadows) (Mod TT 20px) (/wiki/Shield_of_Shadows) Shield of Shadows is equipped. Shadows can be healed with (/wiki/Rejuvenation) (Mod TT 20px) (/wiki/Rejuvenation) Rejuvenation , most Warframe healing abilities, and (/wiki/Sancti_Magistar) (SanctiMagistar) (/wiki/Sancti_Magistar) Sancti Magistar 's charge attacks. This can become a problem later on when the Nekros player needs to refresh their shadows to get higher level versions, but cannot do so until they die. Casting the ability again (default 4 ) while there are Shadows still active performs additional functions: Fully replenishes active Shadows' shields and health on each recast. If the number of active Shadows are at maximum capacity, Nekros will perform a shortened animation. Shadows are not healed before the completion of the animation; as such, if recasting at maximum Shadows, some can die before getting healed, and more will not be spawned to compensate. When the number of active Shadows falls below the maximum, Nekros performs the full summoning animation to create additional Shadows up to the maximum capacity. This function can only be performed when there are slain enemies in Nekros' recently-killed list (see Summoning Priority tab below). Active Shadows that are more than 30 meters away from Nekros will teleport into Nekros' spawn radius. Shadow copies are selectively summoned and possess unique properties: Shadow Properties Summoning Priority While shadow copies can be different unit types, they possess common characteristics: As the shadows appear, each one inflicts a small area knockdown which can only affect each enemy once. Shadow copies have raised (/wiki/Threat_Level) (Threat Level) Threat Level , causing enemies to prioritize attacking copies over players. Nekros and his allies are able to walk through shadow copies without being obstructed. Shadow copies will take cover and organize, while occasionally seeking out to follow the player or the host around. Enemies that spawn additional enemies (e.g. (/wiki/Drahk_Master) (Drahk Master) Drahk Master ) can add to the number of shadows, even above the max shadow count. Kills by a player's shadow copies grant that player 50% of the kill experience to their Warframe. Shadow copies are black, and have a mist effect that is colored with Nekros' energy color. A pure black energy color will remove the mist effect and leave simply blackened forms. If a shadow enters inside the sphere of a (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman or (/wiki/Corrupted_Nullifier) (Corrupted Nullifier) Corrupted Nullifier , or gets in contact with the disrupting aura of a (/wiki/Comba) (Comba) Comba or (/wiki/Scrambus) (Scrambus) Scrambus , the shadow will be drained of health while remaining inside the bubble or aura. If Nekros is the one making contact with one of the mentioned, his shadows will not die. (Only tested with (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman so far.) Shadow copies are taken from the last 20 enemies killed by both Nekros and his Shadows; teammate and (/wiki/Companion) (Companion) Companion kills do not count. Once a specific enemy has been copied it is removed from the player's "recently-killed" list. The game does not remember any kills past the 20th (e.g., if you kill 30 enemies and cast this ability four times without killing any more enemies this ability will create 7, 7, 6, and 0 copies). The game is optimized to selectively summon the strongest enemy types available in the list, see below for more information. When using weapons with (/wiki/Syndicate) (Syndicate) Syndicate mods, or weapons with built in syndicate effects, the radial blast will count as the player's kills, which will overwrite any current ones. Shadows of the Dead summoning selection prioritizes the highest group of enemies first, the levels of enemies slain second, and the earliest available enemy on the recently-killed list third. The list below contains the highest to lowest priority group of enemies for each faction based on playtesting results: Grineer High: (/wiki/Heavy_Gunner) (Heavy Gunner) Heavy Gunner , (/wiki/Bombard) (Bombard) Bombard , (/wiki/Manic_Bombard) (Manic Bombard) Manic Bombard , (/wiki/Napalm) (Napalm) Napalm , (/wiki/Commander) (Commander) Commander , (/wiki/Hellion) (Hellion) Hellion , (/wiki/Hyekka_Master) (Hyekka Master) Hyekka Master , and (/wiki/Drahk_Master) (Drahk Master) Drahk Master . Medium: (/wiki/Eviscerator) (Eviscerator) Eviscerator , (/wiki/Scorch) (Scorch) Scorch , (/wiki/Trooper) (Trooper) Trooper , (/wiki/Seeker) (Seeker) Seeker , (/wiki/Shield_Lancer) (Shield Lancer) Shield Lancer , (/wiki/Ballista) (Ballista) Ballista , (/wiki/Flameblade) (Flameblade) Flameblade , and (/wiki/Guardsman) (Guardsman) Guardsman . Low: (/wiki/Butcher) (Butcher) Butcher , (/wiki/Powerfist) (Powerfist) Powerfist , (/wiki/Scorpion) (Scorpion) Scorpion , (/wiki/Lancer) (Lancer) Lancer , and (/wiki/Elite_Lancer) (Elite Lancer) Elite Lancer . Corpus High: (/wiki/Denial_Bursa) (Denial Bursa) Denial Bursa , (/wiki/Isolator_Bursa) (Isolator Bursa) Isolator Bursa , and (/wiki/Drover_Bursa) (Drover Bursa) Drover Bursa . Medium: (/wiki/Corpus_Tech) (Corpus Tech) Tech , (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman , (/wiki/Fusion_MOA) (Fusion MOA) Fusion MOA , and (/wiki/Anti_MOA) (Anti MOA) Anti MOA . Medium-low: (/wiki/Elite_Crewman) (Elite Crewman) Elite Crewman . Low: (/wiki/Crewman) (Crewman) Crewman , (/wiki/Detron_Crewman) (Detron Crewman) Detron Crewman , (/wiki/Prod_Crewman) (Prod Crewman) Prod Crewman , (/wiki/Sniper_Crewman) (Sniper Crewman) Sniper Crewman , (/wiki/Comba) (Comba) Comba , (/wiki/Scrambus) (Scrambus) Scrambus , (/wiki/MOA) (MOA) MOA , (/wiki/Railgun_MOA) (Railgun MOA) Railgun MOA , (/wiki/Shockwave_MOA) (Shockwave MOA) Shockwave MOA , (/wiki/Attack_Drone) (Attack Drone) Attack Drone , (/wiki/Leech_Osprey) (Leech Osprey) Leech Osprey , (/wiki/Lynx_Osprey) (Lynx Osprey) Lynx Osprey , (/wiki/Mine_Osprey) (Mine Osprey) Mine Osprey , (/wiki/Oxium_Osprey) (Oxium Osprey) Oxium Osprey , (/wiki/Scavenger_Drone) (Scavenger Drone) Scavenger Drone , (/wiki/Sapping_Osprey) (Sapping Osprey) Sapping Osprey , and (/wiki/Shield_Osprey) (Shield Osprey) Shield Osprey . Infested High: (/wiki/Juggernaut) (Juggernaut) Juggernaut . High-medium: (/wiki/Ancient_Disruptor) (Ancient Disruptor) Ancient Disruptor , (/wiki/Ancient_Healer) (Ancient Healer) Ancient Healer , (/wiki/Boiler) (Boiler) Boiler , (/wiki/Brood_Mother) (Brood Mother) Brood Mother , and (/wiki/Toxic_Ancient) (Toxic Ancient) Toxic Ancient . Medium: (/wiki/Mutalist_Osprey) (Mutalist Osprey) Mutalist Osprey and (/wiki/Power_Carrier) (Power Carrier) Power Carrier . Medium-low: (/wiki/Swarm-Mutalist_MOA) (Swarm-Mutalist MOA) Swarm-Mutalist MOA and (/wiki/Tar-Mutalist_MOA) (Tar-Mutalist MOA) Tar-Mutalist MOA . Low: (/wiki/Crawler) (Crawler) Crawler , (/wiki/Electric_Crawler) (Electric Crawler) Electric Crawler , (/wiki/Lobber_Crawler) (Lobber Crawler) Lobber Crawler , (/wiki/Nauseous_Crawler) (Nauseous Crawler) Nauseous Crawler , (/wiki/Toxic_Crawler) (Toxic Crawler) Toxic Crawler , (/wiki/Charger) (Charger) Charger , (/wiki/Leaper) (Leaper) Leaper , (/wiki/Maggot) (Maggot) Maggot , (/wiki/Runner) (Runner) Runner , and (/wiki/Volatile_Runner) (Volatile Runner) Volatile Runner . Corrupted High: (/wiki/Corrupted_Ancient) (Corrupted Ancient) Corrupted Ancient , (/wiki/Corrupted_Bombard) (Corrupted Bombard) Corrupted Bombard , (/wiki/Corrupted_Heavy_Gunner) (Corrupted Heavy Gunner) Corrupted Heavy Gunner , and (/wiki/Corrupted_Nullifier) (Corrupted Nullifier) Corrupted Nullifier . Medium: (/wiki/Corrupted_MOA) (Corrupted MOA) Corrupted MOA . Low: (/wiki/Corrupted_Butcher) (Corrupted Butcher) Corrupted Butcher , (/wiki/Corrupted_Lancer) (Corrupted Lancer) Corrupted Lancer , (/wiki/Corrupted_Crewman) (Corrupted Crewman) Corrupted Crewman , (/wiki/Drone) (Drone) Drone , and (/wiki/Orokin_Drone) (Orokin Drone) Orokin Drone . (/wiki/Eximus) (Eximus) Eximus variants for all factions can be spawned as shadows, often prioritized for spawning due to higher level difference than their normal counterparts. Shadows of Eximus units possess (/wiki/Overguard) (Overguard) Overguard , which isn't considered as a part of their health and will not be drained, making them far more resilient than their normal variants. Despite some enemies like the (/wiki/Scorch) (Scorch) Scorch being very powerful, they are not considered in the spawning hierarchy. Ability Synergy: A target killed by (/wiki/Soul_Punch) (SoulPunch130xWhite) (/wiki/Soul_Punch) Soul Punch summons a friendly Shadows Of The Dead Shadow copy of the enemy target. If the target survives, they become Marked for Harvest for 3 seconds, creating their Shadow copy if killed while marked. If the max Shadows count is reached, all active Shadows are healed to full health instead. Does not work on (/wiki/Bosses) (Bosses) Bosses , (/wiki/Desert_Skate) (Desert Skate) Desert Skates , (/wiki/Latcher) (Latcher) Latchers , or (/wiki/Kuva_Guardian) (Kuva Guardian) Kuva Guardians with one exception: (/wiki/Zanuka) (Zanuka) Zanuka can be revived as a shadow copy if Nekros is the one to kill it. Has a very long cast animation, during which shadow copies usually will not attack. Nekros is not immune to knockdown and takes full damage during this time. Dying or experiencing a host migration will destroy any shadows you currently had stored. (/wiki/Battalyst) (Battalyst) Battalyst and (/wiki/Conculyst) (Conculyst) Conculyst can be summoned as shadows with (usually) the highest priority. Augment (https://static.wikia.nocookie.net/warframe/images/6/6e/ShieldofShadowsMod.png/revision/latest?cb=20230116064519) (ShieldofShadowsMod) Main article: (/wiki/Shield_of_Shadows) (Shield of Shadows) Shield of Shadows Shield of Shadows is a (/wiki/Warframe_Augment_Mod) (Warframe Augment Mod) Warframe Augment Mod that allows (/wiki/Nekros) (NekrosIcon272) (/wiki/Nekros) Nekros to redirect a percentage of damage he receives to any active (/wiki/Shadows_of_the_Dead) (ShadowsOfTheDead130xWhite) Shadows of the Dead minions within 50 meters. (/wiki/Shield_of_Shadows) (Shield of Shadows) Shield of Shadows Tips & Tricks Shadow copies attract attention from enemies, they are effective at defending objectives or areas of a map. Actively target and focus your attacks on enemies you want to clone prior to casting the ability. Because you still take full damage during the long summoning animation, it might be useful to cast (/wiki/Terrify) (Terrify130xWhite) (/wiki/Terrify) Terrify just before using this skill. (/wiki/Roller) (Roller) Roller will often roll around aimlessly and get stuck, do not use these as your shadows. Shadow (/wiki/Shield_Osprey) (Shield Osprey) Shield Ospreys will shield all of your shadows and your team, granting additional 200 shield when connected (as of Update 10.3). This buff is not increased by multiple Ospreys and you must be less than 10 meters from a Shield Osprey for it to connect. They will prioritize following your shadows or enemies if not in range of shadows. They will provide shield bonuses to Defense objectives or any other allied unit, including (/wiki/Mind_Control) (MindControl130xWhite) (/wiki/Mind_Control) Mind Control led enemies (besides Grineer heavy units). Can be used as a temporary survival measure in (/wiki/Survival) (Survival) Survival when the oxygen runs out, as disconnecting/connecting to osprey will instantly regenerate your shield and apply the bonus. It will not stop the draining of shield but can be used as a temporary measure to stay alive, such as waiting in extraction where you are very vulnerable to attacks. Shadow (/wiki/Toxic_Ancient) (Toxic Ancient) Toxic Ancients ' will provide nearby allies with toxin resistance, (/wiki/Ancient_Disruptor) (Ancient Disruptor) Ancient Disruptors will provide magnetic resistance (and perhaps aura resistance), and both (/wiki/Ancient_Healer) (Ancient Healer) Ancient Healers and (/wiki/Corrupted_Ancient) (Corrupted Ancient) Corrupted Ancients will grant nearby allies heavy damage reduction. In Void Defense it is recommended to spawn the shadows in the center zone with the cryo pods so that the AI will take cover and increase their survivability. Can be used to control (/wiki/Rampart) (Rampart) Rampart . (/wiki/Oberon) (OberonIcon272) (/wiki/Oberon) Oberon 's (/wiki/Renewal) (Renewal130xWhite) (/wiki/Renewal) Renewal will heal Shadows and can override their health decay; however, as Renewal's energy drain scales with the number of affected targets, and Shadows are both numerous and constantly under healing, they can very quickly drain all of Oberon's energy. Take this into consideration when playing with an Oberon in the team. (/wiki/Trinity) (TrinityIcon272) (/wiki/Trinity) Trinity 's (/wiki/Blessing) (Blessing130xWhite) (/wiki/Blessing) Blessing , with at least 125% Ability Strength, can fully heal Shadows and can potentially keep them alive indefinitely. (/wiki/Garuda) (GarudaIcon272) (/wiki/Garuda) Garuda 's (/wiki/Blood_Altar) (BloodAltar130xWhite) (/wiki/Blood_Altar) Blood Altar will heal shadows quickly, potentially allowing unlimited survivability. This works since Blood Altar heals by percentage of missing health, leading to a fast heal for more damaged shadows. A range build will be helpful here. (/wiki/Rejuvenation) (Mod TT 20px) (/wiki/Rejuvenation) Rejuvenation will replenish shadows' health, which can offset the constant health decay. This is particularly useful with (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman , or other enemies that can avoid directly taking damage. Some numbers for Reference: Rejuvenation restores +3 hp/sec , which means at a 3% health drain you will cancel the health drain of a mob with 100 hp . 4 Rejuvenation aura's will increase your heal rate to +12 hp/sec , which would cancel the health drain of a mob with 400 hp with a 3% health drain. Rejuvenation restores +3 hp/sec , which means at a 1% health drain (near max duration) you will cancel the health drain of a mob with 300 hp . 4 Rejuvenation aura's will increase your heal rate to +12 hp/sec , which would cancel the health drain of a mob with 1200 hp with a 1% health drain. Shadows of some enemies (e.g., (/wiki/Crewman) (Crewman) Crewman ) can hack into disabled (/wiki/Ambulas) (Ambulas) Ambulas or (/wiki/Bursa) (Bursa) Bursa , turning them into allies just as if the player had hacked them. Maximization (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) (Lotusiconsmall) This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See (/wiki/User_blog:Cephalon_Scientia/Sunsetting_of_Maximization_Calculators) (User blog:Cephalon Scientia/Sunsetting of Maximization Calculators) User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details. (Minimize) (Dismiss) x Strength: (100) Range: (100) Efficiency: (100) Duration: (100) (NaN) 150.00% Damage bonus (NaN) 100.00% Shield/health bonus (NaN) 3.00%/s Health decay (NaN) 100.00 Energy Bugs Rarely, a shadow or two will not die when the duration ends, and will continue to exist until they die. A (/wiki/Sapping_Osprey) (Sapping Osprey) Sapping Osprey shadow's sapping field will not have Nekros' energy colour, and the orb can be destroyed by allies. The field will not damage allies, however. For whatever reason, shadow (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier Crewman of either type decay slower than other enemies, to the point where a couple [Rejuvenation] auras can easily keep them alive (with a decent positive duration) until they are killed by enemies. If this ability is used to revive a Grineer Prosecutor, the (/wiki/Lotus) (Lotus) Lotus will prompt you that she is detecting an enemy one. Respectively, she will pronounce that they have been killed once they decay, or the ability ends. 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