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SoulPunchModx256 SoulPunch130xWhite
1
EnergyOrb25
Soul Punch

A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.


Introduced in Update 10.0 (2013-09-13)

AbilityStrengthBuff Strength:100 / 200 / 350 / 500 (initial DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:20 / 30 / 40 / 50 m (cast range)

Misc: Knockback on hit
25 % (instant kill threshold)
50 (projectile DmgImpactSmall64 Impact damage)
100 (area DmgImpactSmall64 Impact damage)
 ? m (explosion radius)
3 s (marked for harvest duration)

Info

  • Nekros expends EnergyOrb25 energy to lunge at a single enemy target within AbilityRangeBuff20 / 30 / 40 / 50 meters with telekinetic force, dealing AbilityStrengthBuff100 / 200 / 350 / 500 DmgImpactSmall64 Impact damage and DmgImpactSmall64 Knockback. If the target is at or below 25% health, it is instantly killed.
  • The target's soul is violently ejected from its body, becoming a high-velocity Ragdoll b Ragdoll projectile. Enemies that make contact with the projectile are dealt 50 DmgImpactSmall64 Impact damage. When the projectile makes contact with a hard surface, 100 DmgImpactSmall64 Impact damage is inflicted in an area of effect.
    • Affected enemies are knocked back, and both damage sources can be increased with headshots.
  • Ability Synergy: A target killed by Soul Punch summons a friendly ShadowsOfTheDead130xWhite Shadows of the Dead Shadow copy of the enemy target. If the target survives, they become Marked for Harvest for 3 seconds, creating their Shadow copy if killed while marked.
    • If the max Shadows count is reached, all active Shadows are healed to full health instead.
  • Despite having a noticeable visual and audio effect, the skill is perfectly silent and can be used as a means of disposing enemies without alerting nearby units during stealth playthrough.
    • However, if an enemy is not killed by the ability, the enemies will be alerted.
  • Can be used while performing many actions without interrupting them, including reloading, charging, and shooting.

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See Also[]

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