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Soul Punch A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path. Introduced in Update 10.0 (2013-09-13) |
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Misc:
Knockback on hit |
Info
- Nekros expends
25 energy to lunge at a single enemy target within
20 / 30 / 40 / 50 meters with telekinetic force, dealing
100 / 200 / 350 / 500
Impact damage and
Knockback. If the target is at or below 25% health, it is instantly killed.
- The target's soul is violently ejected from its body, becoming a high-velocity
Ragdoll projectile. Enemies that make contact with the projectile are dealt 50
Impact damage. When the projectile makes contact with a hard surface, 100
Impact damage is inflicted in an area of effect.
- Affected enemies are knocked back, and both damage sources can be increased with headshots.
- Ability Synergy: A target killed by Soul Punch summons a friendly
Shadows of the Dead Shadow copy of the enemy target. If the target survives, they become Marked for Harvest for 3 seconds, creating their Shadow copy if killed while marked.
- If the max Shadows count is reached, all active Shadows are healed to full health instead.
- Despite having a noticeable visual and audio effect, the skill is perfectly silent and can be used as a means of disposing enemies without alerting nearby units during stealth playthrough.
- However, if an enemy is not killed by the ability, the enemies will be alerted.
- Can be used while performing many actions without interrupting them, including reloading, charging, and shooting.
Augment
- Main article: Soul Survivor
Soul Survivor is a Warframe Augment Mod that allows Nekros to use
Soul Punch on allies in bleedout to revive them with partial health.
Tips & Tricks
- Under right circumstances it's possible to exploit physics system to launch ragdolls up with great speed. (Usually when enemies are grouped tightly together or there is an object right behind the enemy).
- Best effectiveness can be achieved by standing higher than the target.Optimal height difference is when projectile can hit the ground near the target. Using this method will usually send surrounding enemies flying.
- If used correctly, soul punch can be used to send enemies out of the map, which allows players to eliminate dangerous enemies quickly. Also, soul punch can be used to force finishers upon enemies.
- The ability will NOT damage other Tenno in the Conclave, however the knock-back effect will still occur. This is useful for stunning the enemy or simply knocking them off the edge of the map.
- Reviving allies using
Soul Survivor augment mod also counts toward Challenges that count Revives.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
xStrength: | |
Range: | |
Efficiency: | |
Duration: |
500 | Initial damage |
50.00m | Cast range |
25.00 | Energy |
See Also[]
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23 comments
25% slay doesn't work vs demolysts
I just realized magnetic sisters' soul punch ability creates a spectalyst of the hit-player.
Gloom zarr valkyr wipe out the entire team lol
Unfortunately they do not have this ability when converted though, they will use the ability still but no enemy specter is created, which is a real shame.
So I noticed that if you have Soul Punch but not Shadows of the Dead, there's no health drain per second for the shadows.
Actually false
It almost as if the unintended interaction between Helminth and ability is fixed. Because it is unintended.
Doesn't stop some pathetic neckbeard from going "AkSuaLly FalSe" though
Not bad since the changes, even unsubsumed (is that a word) it. However "If the max Shadows count is reached, all active Shadows are healed to full health instead." doesn't seem to work, at least it didn't for the 4 attempts I made.
It works perfectly fine. You probably just didn't hit them at the health threshold.
soul survivor used to be so useful but then they nerfed it making it drain all your energy on use. :(
wasn't even overpowered cause they would revive without immunity
"Would revive without immunity" For someone like that is fun, for who is revived and gets that, not and for who legit wants to help neither. Although, provided there's enough death going around, energy isn't that much of an issue for good ol' Nekros
Does anyone know exactly how much power strength is needed for 100 percent life on revive with the augment? I looked everywhere for the answer and I got nothing. I get the ability is useless I just wanna know for a fun build I plan to try out. Thank you.
334% I think
333.3333 to be exact but that's impossible to get. 334 is difficult. All you need to do is find 100/0.3
Not impossible at all especially now but even before
333.33333333333333333% is quite literally impossible to get. You can get higher or lower, but not that number.
Love hitting home runs with this bad boy
Try ragdolling an enemy, then soul punching them while they're still ragdolled. Waypointed an enemy and tried it in Planes of Eidolon, in under a second the waypoint flew outside of range and I could see the heavy gunner in low-orbit.
This can't even kill a lvl 16 Lancer lol, needs rework badly
i one shot a level 50 synthesis target rip
The information about ragdolling causing fall damage to enemies in the Tips section seems apocryphal. Has anyone been able to reproduce this?
yes i have
it's quite fun in some maps that have lots of holes.
I feel like it's a placebo effect because I haven't been able to deal physics damage to enemeis for a while now, not just with Nekros but with the Sonicor too.
uhh, I used soul punch several times and it doesnt go forward, is it suppost to go up?
Sniper Punch.
Obvious joke incoming.....
FALCO PUNCH!
you didnt even spell it right you inbred retard
holy fucking shit "inbred retard" fucking killed me man. god, you're stupid.
he obviously meant Falco from star-fox
FUSSSSSS......RO DA!!!!!!!!!!!!!!!!!
Sky above, Voice within.
Damage to the initial target is Impact. Damage to additional targets is Magnetic.
It'd be nice if enemies killed by Soul Punch buffed the target's use in Desecrate or Shadows of the Dead. At least I'd have more incentive to use it, but the crowd control is in ideal circumstances.
Fun fact. Standing a bit higher that your enemy the Souls Punching them caused them to be propelled almost up to the clouds in height. I wonder how they survive 120ft of falling?
I notice that when affected enemies glitch out and richochet multiple times in a row they receive an instance of damage each time they hit a surface, which is particularly noticeable when using Soul Punch on Ancients in a tight corridor. Can anyone confirm if this is the supposed 'fall damage' or the skill's base damage being applied multiple times?
One of my friends is recording hits in excess of 2k damage. Can anyone tell me how this might be possible.
Under right circumstances it's possible to exploit physics system to launch ragdolls up with great speed, which will result with dealing additional fall damage to alive enemies. maybe this could explain the damage dealt by your friend.
I don't think enemies can take fall damage, at least not anymore.
This ability is fun as heck to use! The rest of his skills seem a but underpowered though >_<. Putting down the iron maidens w/ this is hella satisfying, especially when they don't get back up.
iron maidens? what
the heavy gunners
i wouldent say shadows of the dead is underpowered since its still buggy but when its fixed its gonna make great distractions for defense and potential damage.