Update 36.0 (2024-06-18)
- Fixed offset issue with the Cyst on Octavia Prime.
Update 35.5 (2024-03-27)
- Customization For Warframes With Invisibility Abilities
Warframes now have Invisibility customization - no longer will you have to be strictly transparent!
Warframes with Invisibility abilities (Octavia) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments.
Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character.
Semi-Cloak Option:
Glow-Cloak Optionl:
An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception.
Invisibility colorization is affected by the primary Energy color of your Warframe.
- GENERAL FIXES
- Fixed shading issues on the Octavia Iridos Skin.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
OCTAVIA
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Armor: Base Rank - 160 (from 150)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
OCTAVIA PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 160 (from 150)
Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Hotfix 32.3.6 (2023-03-15)
- Fixed a crash with Octavia’s Resonator.
Update 32.0 (2022-09-07)
- WARFRAME AUGMENT BUFFS PART 2
Octavia’s Partitioned Mallet
- Was: Allows for two simultaneous Mallets, each with 50% reduced range.
- Now: Core Augment function unchanged. The Range for the simultaneous Mallets is increased to 80%.
Hotfix 31.7.2 (2022-08-17)
- Fixed a crash that could occur when Octavia’s Passive triggers.
- Fixed Octavia’s Resonator spawning behind locked areas in the Orphix tileset.
Update 30.9 (2021-11-11)
- Fixed Octavia’s Mallet marker being visible to everyone (should only be visible to the Octavia that casted it).
Update 30.7 (2021-09-08)
- Octavia’s Mandachord option has been moved into the top Arsenal menu, under the Parazon option.
- The Mandachord is a very important piece of equipment for Octavia’s abilities - having it buried and not as readily accessible was not ideal considering that it is key to her performance. It is now much easier to find it and create a tune of destruction!
Update 29.9 (2021-02-23)
- Introduced Octavia Prime.
Update 29.5 (2020-11-19)
- Fixed Octavia's Resonator not going to pick up her Mallet if it was cast just off a navigation path (i.e. on top of an obstruction).
Hotfix 29.2.3 (2020-10-08)
- Fixed the Telos Syandana being misaligned on Octavia.
Hotfix 29.0.7 (2020-09-03)
- Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
Update 28.3 (2020-08-12)
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
Update 28.1 (2020-07-08)
- Fixed Octavia’s Resonator spamming 0 Damage numbers in between doing charm Damage.
Hotfix 28.0.6 (2020-06-24)
- Fixed Octavia's Mallet ability causing many audio issues for Clients.
Update 27.4 (2020-05-01)
- You can now sell your duplicate Octavia Blueprints for 2500 Credits from your Inventory.
Hotfix 27.3.11 (2020-04-09)
- Fixed issues when combining Octavia’s Resonator and Mallet causing Mallet to not absorb damage anymore.
Update 27.3 (2020-03-24)
- Fixed Transference triggering Octavia’s Inspiration Passive.
- It’s intended to only be Octavia’s abilities that triggers the buff.
Update 27.2 (2020-03-05)
- Armor Change:
- Octavia: 125 to 150
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
Update 25.7 (2019-08-29)
- Fixed Octavia’s Mallet causing Resonator to stop moving.
Hotfix 25.6.3 (2019-08-14)
- Fixed being affected by two or more Octavia Metronomes and leaving the radius of one of them causing Vivace and Forte buffs to become impossible to obtain until you become affected by a new Metronome cast.
Hotfix 25.0.4 (2019-05-28)
- Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece.
Update 25.0 (2019-05-22)
- Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
Update 24.6 (2019-04-04)
- Having a ‘signature’ weapon now actually benefits you!
- Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
- Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
Hotfix 23.0.6 (2018-06-27)
Hotfix 22.16.2 (2018-03-16)
- Fixed Mandachord song previews and soundpacks being muted.
Update 22.15 (2018-03-07)
- Fixed the Mandachord FX overpowering Octavia’s arm FX.
Update 22.12 (2018-02-09)
- Fixed Arsenal Mandachord being unusable after first switching from a different Warframe to Octavia.
Hotfix 22.11.1 (2018-02-06)
- Fixed enemies not shooting Octavia’s Mallet+Resonator combo if they were following the ball first before starting aggro from Mallet.
Update 22.10 (2018-01-25)
- Fixed attempting to change your Mandachord song as an Operator in the Simulacrum, breaking Octavia and getting a script error.
Hotfix 22.8.0.1 (2017-12-21)
- Fixed an issue with Octavia customizations being overridden.
Update 22.7 (2017-12-12)
- Fixed enemies never really ever attacking Octavia’s Mallet while following it.
- Fixed Clients not getting the combo bonus damage boost from Octavia’s Mallet when combined with Resonator.
Update 22.4 (2017-11-23)
- Made some very simple tweaks to Octavia’s Metronome (basically cut the pixels being rendered for it in half) to improve the performance of the FX, while at the same time reducing a bit of the visual clutter from full rings being around you.
Hotfix 22.2.5 (2017-11-11)
- Fixed a crash that could occur if Octavia's Mallet was the target of a switch teleport.
Hotfix 22.0.3 (2017-10-16)
- Fixed Octavia’s Mandachord Instrument Packs being sold for Credits in the Market.
Hotfix 21.2.1 (2017-08-01)
Update 21.2 (2017-07-26)
- Fixed Defense objective terminals dancing to Octavia’s Resonator
Hotfix 21.0.7 (2017-07-13)
- Conclave
- Fixed Octavia’s Amp ability applying buffs to players on the opposite team in Conclave.
Update 21.0 (2017-06-29)
Hotfix 20.3.1 (2017-04-27)
- Fixing Octavia's Mallet looking solid in Dx9.
Hotfix 20.2.4 (2017-04-20)
- Fixed Octavia’s Resonator sitting still and not interacting with Mallet if cast in an unreachable location.
Update 20.2 (2017-04-12)
- Fixed Octavia’s ability FX and music continuing indefinitely if cast before a Host migration.
- Fixed Clients hearing the Octavia Host bass and drum track from their Mandachord song after a Host migration.
- Fixed Octavia’s Amp causing a script error.
Hotfix 20.1.1 (2017-04-07)
- Fixed pausing and unpausing the game causing Octavia music to not start back at the paused position.
Update 20.1 (2017-04-05)
- Octavia now has a volume slider so you can turn off other Octavias in Options->Audio.
- Fixed Cysts not appearing properly on Octavia.
- Fixed Octavia’s Mallet staying behind in the Simulacrum if you cast it and then use the Arsenal.
Hotfix 20.0.9 (2017-04-03)
- Fixed performance issues when Octavia's Resonator has a Mallet attached to it and teleports to get closer to her.
- Fixed Nezha’s Warding Halo Augment applying to Octavia’s Mallet and Resonator.
- Fixed the Hulta Leg Guards clipping through Octavia’s legs.
Hotfix 20.0.8 (2017-03-30)
- Fixed Octavia’s Mallet sometimes not clearing its ability timer for Clients.
- Fixed Octavia’s Amp not removing the Melee damage bonus.
- Conclave
- The range of Octavia’s Mallet is now visible to others in Conclave.
- Reduced the size of the Bullet Attractor attached to Octavia's Mallet in Conclave.
Hotfix 20.0.7 (2017-03-30)
- Improved the performance of Octavia’s Metronome ability.
Hotfix 20.0.6 (2017-03-29)
- Made improvements to Octavia’s Idle animation that had some bad blending.
- Increased the timing accuracy of Octavia's Mandachord notes.
- Fixed Octavia’s ability music not being synchronized between Client/Host.
- Fixed not being able to use the Mandachord when near placeable decorations in the Landing Craft.
- Fixed Octavia’s Resonator rollerball getting stuck on environment objects.
- Fixed Octavia’s emote music at times suddenly changing volume in the Relay and Maroo’s Bazaar.
Hotfix 20.0.5 (2017-03-28)
- Improved the FX of Octavia’s Metronome ability when running around.
Hotfix 20.0.4 (2017-03-27)
- Fixed Octavia’s Amp ability not buffing Melee damage.
- Fixed Octavia pieces missing from Mobile App.
- Fixed a crash when Octavia's Resonator ability is active.
- Fixed Octavia’s ability song tracks skipping when using Adau Percussion as per: https://forums.warframe.com/topic/777184-octavia-song-loops-at-wrong-point/
- Fixed Octavia not playing her music when dancing in Maroo's Bazaar.
- Fixed issues with Octavia's Mandachord hitching in certain scenarios.
- Conclave
- Fixed a Dedicated Server crash when casting Octavia’s Metronome.
Hotfix 20.0.2 (2017-03-24)
- Reduced the ambient audio level when using Octavia’s abilities.
- Conclave
- Fixed Octavia’s Mallet not appearing for Clients in Conclave.
Hotfix 20.0.1 (2017-03-24)
- Reduced the ambient audio level when using Octavia’s abilities.
Update 20.0 (2017-03-24)